angular-three-soba 2.0.0-beta.26 → 2.0.0-beta.261
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +62 -4
- package/abstractions/README.md +278 -2
- package/abstractions/index.d.ts +11 -6
- package/abstractions/lib/catmull-rom-line.d.ts +648 -0
- package/abstractions/lib/cubic-bezier-line.d.ts +19 -0
- package/abstractions/lib/edges.d.ts +850 -0
- package/abstractions/lib/gradient-texture.d.ts +24 -0
- package/abstractions/lib/grid.d.ts +339 -0
- package/abstractions/lib/helper.d.ts +25 -0
- package/abstractions/lib/line.d.ts +41 -0
- package/abstractions/lib/prism-geometry.d.ts +30 -0
- package/abstractions/lib/quadratic-bezier-line.d.ts +21 -0
- package/abstractions/lib/text-3d.d.ts +338 -0
- package/abstractions/lib/text.d.ts +55 -0
- package/cameras/README.md +91 -2
- package/cameras/index.d.ts +4 -4
- package/cameras/lib/camera-content.d.ts +10 -0
- package/cameras/lib/cube-camera.d.ts +38 -0
- package/cameras/lib/orthographic-camera.d.ts +40 -0
- package/cameras/lib/perspective-camera.d.ts +36 -0
- package/controls/README.md +95 -2
- package/controls/index.d.ts +2 -1
- package/controls/lib/camera-controls.d.ts +31 -0
- package/controls/lib/orbit-controls.d.ts +38 -0
- package/esm2022/abstractions/index.mjs +12 -7
- package/esm2022/abstractions/lib/catmull-rom-line.mjs +76 -0
- package/esm2022/abstractions/lib/cubic-bezier-line.mjs +51 -0
- package/esm2022/abstractions/lib/edges.mjs +70 -0
- package/esm2022/abstractions/lib/gradient-texture.mjs +91 -0
- package/esm2022/abstractions/lib/grid.mjs +103 -0
- package/esm2022/abstractions/lib/helper.mjs +80 -0
- package/esm2022/abstractions/lib/line.mjs +123 -0
- package/esm2022/abstractions/lib/prism-geometry.mjs +55 -0
- package/esm2022/abstractions/lib/quadratic-bezier-line.mjs +73 -0
- package/esm2022/abstractions/lib/text-3d.mjs +98 -0
- package/esm2022/abstractions/lib/text.mjs +92 -0
- package/esm2022/cameras/index.mjs +5 -5
- package/esm2022/cameras/lib/camera-content.mjs +14 -0
- package/esm2022/cameras/lib/cube-camera.mjs +111 -0
- package/esm2022/cameras/lib/orthographic-camera.mjs +131 -0
- package/esm2022/cameras/lib/perspective-camera.mjs +104 -0
- package/esm2022/controls/index.mjs +3 -2
- package/esm2022/controls/lib/camera-controls.mjs +127 -0
- package/esm2022/controls/lib/orbit-controls.mjs +126 -0
- package/esm2022/loaders/index.mjs +6 -5
- package/esm2022/loaders/lib/font-loader.mjs +49 -0
- package/esm2022/loaders/lib/gltf-loader.mjs +33 -0
- package/esm2022/loaders/lib/loader.mjs +109 -0
- package/esm2022/loaders/lib/progress.mjs +51 -0
- package/esm2022/loaders/lib/texture-loader.mjs +32 -0
- package/esm2022/materials/index.mjs +7 -7
- package/esm2022/materials/lib/custom-shader-material.mjs +71 -0
- package/esm2022/materials/lib/mesh-distort-material.mjs +42 -0
- package/esm2022/materials/lib/mesh-reflector-material.mjs +278 -0
- package/esm2022/materials/lib/mesh-refraction-material.mjs +144 -0
- package/esm2022/materials/lib/mesh-transmission-material.mjs +188 -0
- package/esm2022/materials/lib/mesh-wobble-material.mjs +42 -0
- package/esm2022/misc/index.mjs +10 -14
- package/esm2022/misc/lib/animations.mjs +74 -0
- package/esm2022/misc/lib/bake-shadows.mjs +26 -0
- package/esm2022/misc/lib/computed-attribute.mjs +56 -0
- package/esm2022/misc/lib/constants.mjs +5 -0
- package/esm2022/misc/lib/decal.mjs +135 -0
- package/esm2022/misc/lib/deprecated.mjs +15 -0
- package/esm2022/misc/lib/depth-buffer.mjs +39 -0
- package/esm2022/misc/lib/fbo.mjs +89 -0
- package/esm2022/misc/lib/sampler.mjs +121 -0
- package/esm2022/shaders/index.mjs +3 -18
- package/esm2022/shaders/lib/grid-material.mjs +81 -0
- package/esm2022/shaders/lib/mesh-refraction-material.mjs +163 -0
- package/esm2022/staging/index.mjs +19 -22
- package/esm2022/staging/lib/accumulative-shadows.mjs +182 -0
- package/esm2022/staging/lib/backdrop.mjs +73 -0
- package/esm2022/staging/lib/bb-anchor.mjs +58 -0
- package/esm2022/staging/lib/bounds.mjs +286 -0
- package/esm2022/staging/lib/camera-shake.mjs +69 -0
- package/esm2022/staging/lib/caustics.mjs +188 -0
- package/esm2022/staging/lib/center.mjs +113 -0
- package/esm2022/staging/lib/contact-shadows.mjs +201 -0
- package/esm2022/staging/lib/environment.mjs +465 -0
- package/esm2022/staging/lib/float.mjs +60 -0
- package/esm2022/staging/lib/lightformer.mjs +107 -0
- package/esm2022/staging/lib/matcap-texture.mjs +81 -0
- package/esm2022/staging/lib/normal-texture.mjs +85 -0
- package/esm2022/staging/lib/randomized-lights.mjs +104 -0
- package/esm2022/staging/lib/render-texture.mjs +213 -0
- package/esm2022/staging/lib/sky.mjs +86 -0
- package/esm2022/staging/lib/spot-light.mjs +450 -0
- package/esm2022/staging/lib/stage.mjs +236 -0
- package/esm2022/vanilla-exports/angular-three-soba-vanilla-exports.mjs +5 -0
- package/esm2022/vanilla-exports/index.mjs +3 -0
- package/fesm2022/angular-three-soba-abstractions.mjs +739 -718
- package/fesm2022/angular-three-soba-abstractions.mjs.map +1 -1
- package/fesm2022/angular-three-soba-cameras.mjs +260 -307
- package/fesm2022/angular-three-soba-cameras.mjs.map +1 -1
- package/fesm2022/angular-three-soba-controls.mjs +174 -110
- package/fesm2022/angular-three-soba-controls.mjs.map +1 -1
- package/fesm2022/angular-three-soba-loaders.mjs +151 -129
- package/fesm2022/angular-three-soba-loaders.mjs.map +1 -1
- package/fesm2022/angular-three-soba-materials.mjs +511 -764
- package/fesm2022/angular-three-soba-materials.mjs.map +1 -1
- package/fesm2022/angular-three-soba-misc.mjs +405 -2149
- package/fesm2022/angular-three-soba-misc.mjs.map +1 -1
- package/fesm2022/angular-three-soba-shaders.mjs +33 -1373
- package/fesm2022/angular-three-soba-shaders.mjs.map +1 -1
- package/fesm2022/angular-three-soba-staging.mjs +2329 -3538
- package/fesm2022/angular-three-soba-staging.mjs.map +1 -1
- package/fesm2022/angular-three-soba-vanilla-exports.mjs +6 -0
- package/fesm2022/angular-three-soba-vanilla-exports.mjs.map +1 -0
- package/loaders/README.md +130 -2
- package/loaders/index.d.ts +5 -4
- package/loaders/lib/font-loader.d.ts +27 -0
- package/loaders/lib/gltf-loader.d.ts +21 -0
- package/loaders/lib/loader.d.ts +29 -0
- package/loaders/lib/progress.d.ts +9 -0
- package/loaders/lib/texture-loader.d.ts +13 -0
- package/materials/README.md +160 -2
- package/materials/index.d.ts +6 -6
- package/materials/lib/custom-shader-material.d.ts +19 -0
- package/materials/lib/mesh-distort-material.d.ts +18 -0
- package/materials/lib/mesh-reflector-material.d.ts +50 -0
- package/materials/lib/mesh-refraction-material.d.ts +42 -0
- package/materials/lib/mesh-transmission-material.d.ts +77 -0
- package/materials/lib/mesh-wobble-material.d.ts +15 -0
- package/metadata.json +1 -1
- package/misc/README.md +217 -2
- package/misc/index.d.ts +9 -13
- package/misc/lib/animations.d.ts +14 -0
- package/misc/lib/computed-attribute.d.ts +69 -0
- package/misc/lib/constants.d.ts +1 -0
- package/misc/lib/decal.d.ts +27 -0
- package/misc/lib/deprecated.d.ts +14 -0
- package/misc/lib/depth-buffer.d.ts +8 -0
- package/misc/lib/fbo.d.ts +47 -0
- package/misc/lib/sampler.d.ts +73 -0
- package/package.json +60 -38
- package/shaders/index.d.ts +2 -17
- package/shaders/lib/grid-material.d.ts +69 -0
- package/shaders/lib/mesh-refraction-material.d.ts +11 -0
- package/staging/README.md +472 -2
- package/staging/index.d.ts +18 -21
- package/staging/lib/accumulative-shadows.d.ts +75 -0
- package/staging/lib/backdrop.d.ts +22 -0
- package/staging/lib/bb-anchor.d.ts +17 -0
- package/staging/lib/bounds.d.ts +47 -0
- package/staging/lib/camera-shake.d.ts +29 -0
- package/staging/lib/caustics.d.ts +53 -0
- package/staging/lib/center.d.ts +422 -0
- package/staging/lib/contact-shadows.d.ts +45 -0
- package/staging/lib/environment.d.ts +159 -0
- package/staging/lib/float.d.ts +19 -0
- package/staging/lib/lightformer.d.ts +334 -0
- package/staging/lib/matcap-texture.d.ts +32 -0
- package/staging/lib/normal-texture.d.ts +37 -0
- package/staging/lib/randomized-lights.d.ts +54 -0
- package/staging/lib/render-texture.d.ts +64 -0
- package/staging/lib/sky.d.ts +32 -0
- package/staging/lib/spot-light.d.ts +120 -0
- package/staging/lib/stage.d.ts +376 -0
- package/vanilla-exports/README.md +3 -0
- package/vanilla-exports/index.d.ts +27 -0
- package/web-types.json +1 -1
- package/abstractions/billboard/billboard.d.ts +0 -28
- package/abstractions/detailed/detailed.d.ts +0 -26
- package/abstractions/edges/edges.d.ts +0 -34
- package/abstractions/grid/grid.d.ts +0 -50
- package/abstractions/text/text.d.ts +0 -82
- package/abstractions/text-3d/text-3d.d.ts +0 -84
- package/assets/distort.vert.glsl +0 -1
- package/cameras/camera/camera-content.d.ts +0 -13
- package/cameras/camera/camera.d.ts +0 -26
- package/cameras/cube-camera/cube-camera.d.ts +0 -69
- package/cameras/orthographic-camera/orthographic-camera.d.ts +0 -37
- package/cameras/perspective-camera/perspective-camera.d.ts +0 -18
- package/controls/orbit-controls/orbit-controls.d.ts +0 -54
- package/esm2022/abstractions/billboard/billboard.mjs +0 -74
- package/esm2022/abstractions/detailed/detailed.mjs +0 -64
- package/esm2022/abstractions/edges/edges.mjs +0 -88
- package/esm2022/abstractions/grid/grid.mjs +0 -180
- package/esm2022/abstractions/text/text.mjs +0 -274
- package/esm2022/abstractions/text-3d/text-3d.mjs +0 -172
- package/esm2022/cameras/camera/camera-content.mjs +0 -21
- package/esm2022/cameras/camera/camera.mjs +0 -77
- package/esm2022/cameras/cube-camera/cube-camera.mjs +0 -161
- package/esm2022/cameras/orthographic-camera/orthographic-camera.mjs +0 -102
- package/esm2022/cameras/perspective-camera/perspective-camera.mjs +0 -46
- package/esm2022/controls/orbit-controls/orbit-controls.mjs +0 -185
- package/esm2022/gizmos/angular-three-soba-gizmos.mjs +0 -5
- package/esm2022/gizmos/gizmo-helper/gizmo-helper.mjs +0 -197
- package/esm2022/gizmos/gizmo-helper/gizmo-viewcube/constants.mjs +0 -31
- package/esm2022/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.mjs +0 -93
- package/esm2022/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.mjs +0 -150
- package/esm2022/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube-input.mjs +0 -66
- package/esm2022/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube.mjs +0 -71
- package/esm2022/gizmos/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.mjs +0 -195
- package/esm2022/gizmos/gizmo-helper/gizmo-viewport/gizmo-viewport.mjs +0 -272
- package/esm2022/gizmos/index.mjs +0 -4
- package/esm2022/loaders/gltf-loader/gltf-loader.mjs +0 -30
- package/esm2022/loaders/loader/loader.mjs +0 -138
- package/esm2022/loaders/progress/progress.mjs +0 -52
- package/esm2022/loaders/texture-loader/texture-loader.mjs +0 -28
- package/esm2022/materials/mesh-distort-material/mesh-distort-material.mjs +0 -82
- package/esm2022/materials/mesh-reflector-material/mesh-reflector-material.mjs +0 -367
- package/esm2022/materials/mesh-refraction-material/mesh-refraction-material.mjs +0 -171
- package/esm2022/materials/mesh-transmission-material/mesh-transmission-material.mjs +0 -278
- package/esm2022/materials/mesh-wobble-material/mesh-wobble-material.mjs +0 -68
- package/esm2022/materials/point-material/point-material.mjs +0 -50
- package/esm2022/misc/animations/animations.mjs +0 -59
- package/esm2022/misc/bake-shadows/bake-shadows.mjs +0 -24
- package/esm2022/misc/caustics/caustics.mjs +0 -387
- package/esm2022/misc/decal/decal.mjs +0 -187
- package/esm2022/misc/depth-buffer/depth-buffer.mjs +0 -44
- package/esm2022/misc/example/example.mjs +0 -160
- package/esm2022/misc/fbo/fbo.mjs +0 -47
- package/esm2022/misc/html/html-wrapper.mjs +0 -478
- package/esm2022/misc/html/html.mjs +0 -304
- package/esm2022/misc/sampler/sampler.mjs +0 -142
- package/esm2022/misc/shadow/shadow.mjs +0 -111
- package/esm2022/misc/stats-gl/stats-gl.mjs +0 -61
- package/esm2022/misc/trail/trail.mjs +0 -209
- package/esm2022/misc/trail-texture/inject-trail-texture.mjs +0 -17
- package/esm2022/misc/trail-texture/trail-texture.mjs +0 -106
- package/esm2022/modifiers/angular-three-soba-modifiers.mjs +0 -5
- package/esm2022/modifiers/curve-modifier/curve-modifier.mjs +0 -64
- package/esm2022/modifiers/index.mjs +0 -2
- package/esm2022/performances/adaptive-dpr/adaptive-dpr.mjs +0 -44
- package/esm2022/performances/adaptive-events/adaptive-events.mjs +0 -27
- package/esm2022/performances/angular-three-soba-performances.mjs +0 -5
- package/esm2022/performances/index.mjs +0 -8
- package/esm2022/performances/instances/instances.mjs +0 -220
- package/esm2022/performances/instances/position-mesh.mjs +0 -52
- package/esm2022/performances/points/points-input.mjs +0 -64
- package/esm2022/performances/points/points.mjs +0 -326
- package/esm2022/performances/points/position-point.mjs +0 -54
- package/esm2022/performances/segments/segment-object.mjs +0 -9
- package/esm2022/performances/segments/segments.mjs +0 -182
- package/esm2022/shaders/blur-pass/blur-pass.mjs +0 -61
- package/esm2022/shaders/caustics/caustics-material.mjs +0 -130
- package/esm2022/shaders/caustics/caustics-projection-material.mjs +0 -31
- package/esm2022/shaders/convolution-material/convolution-material.mjs +0 -94
- package/esm2022/shaders/discard-material/discard-material.mjs +0 -3
- package/esm2022/shaders/grid-material/grid-material.mjs +0 -77
- package/esm2022/shaders/mesh-distort-material/mesh-distort-material.mjs +0 -56
- package/esm2022/shaders/mesh-reflector-material/mesh-reflector-material.mjs +0 -223
- package/esm2022/shaders/mesh-refraction-material/mesh-refraction-material.mjs +0 -170
- package/esm2022/shaders/mesh-transmission-material/mesh-transmission-material.mjs +0 -268
- package/esm2022/shaders/mesh-wobble-material/mesh-wobble-material.mjs +0 -37
- package/esm2022/shaders/shader-material/shader-material.mjs +0 -34
- package/esm2022/shaders/soft-shadow-material/soft-shadow-material.mjs +0 -25
- package/esm2022/shaders/sparkles-material/sparkles-material.mjs +0 -33
- package/esm2022/shaders/spot-light-material/spot-light-material.mjs +0 -86
- package/esm2022/shaders/star-field-material/star-field-material.mjs +0 -33
- package/esm2022/shaders/wireframe-material/wireframe-material.mjs +0 -247
- package/esm2022/staging/accumulative-shadows/accumulative-shadows.mjs +0 -267
- package/esm2022/staging/accumulative-shadows/progressive-light-map.mjs +0 -108
- package/esm2022/staging/accumulative-shadows/randomized-lights.mjs +0 -206
- package/esm2022/staging/backdrop/backdrop.mjs +0 -77
- package/esm2022/staging/bb-anchor/bb-anchor.mjs +0 -69
- package/esm2022/staging/bounds/bounds.mjs +0 -308
- package/esm2022/staging/camera-shake/camera-shake.mjs +0 -123
- package/esm2022/staging/center/center.mjs +0 -165
- package/esm2022/staging/cloud/cloud.mjs +0 -158
- package/esm2022/staging/contact-shadows/contact-shadows.mjs +0 -246
- package/esm2022/staging/environment/assets.mjs +0 -13
- package/esm2022/staging/environment/environment-cube.mjs +0 -47
- package/esm2022/staging/environment/environment-ground.mjs +0 -41
- package/esm2022/staging/environment/environment-input.mjs +0 -119
- package/esm2022/staging/environment/environment-map.mjs +0 -53
- package/esm2022/staging/environment/environment-portal.mjs +0 -113
- package/esm2022/staging/environment/environment.mjs +0 -61
- package/esm2022/staging/environment/utils.mjs +0 -106
- package/esm2022/staging/float/float.mjs +0 -94
- package/esm2022/staging/matcap-texture/matcap-texture.mjs +0 -64
- package/esm2022/staging/normal-texture/normal-texture.mjs +0 -53
- package/esm2022/staging/sky/sky.mjs +0 -119
- package/esm2022/staging/sparkles/sparkles.mjs +0 -164
- package/esm2022/staging/spot-light/shadow-mesh-input.mjs +0 -63
- package/esm2022/staging/spot-light/shadow-mesh.mjs +0 -266
- package/esm2022/staging/spot-light/spot-light-input.mjs +0 -84
- package/esm2022/staging/spot-light/spot-light.mjs +0 -81
- package/esm2022/staging/spot-light/volumetric-mesh.mjs +0 -98
- package/esm2022/staging/stage/stage.mjs +0 -389
- package/esm2022/staging/stars/stars.mjs +0 -147
- package/esm2022/staging/wireframe/wireframe-input.mjs +0 -191
- package/esm2022/staging/wireframe/wireframe.mjs +0 -228
- package/esm2022/utils/angular-three-soba-utils.mjs +0 -5
- package/esm2022/utils/content/content.mjs +0 -15
- package/esm2022/utils/index.mjs +0 -2
- package/fesm2022/angular-three-soba-gizmos.mjs +0 -1043
- package/fesm2022/angular-three-soba-gizmos.mjs.map +0 -1
- package/fesm2022/angular-three-soba-modifiers.mjs +0 -71
- package/fesm2022/angular-three-soba-modifiers.mjs.map +0 -1
- package/fesm2022/angular-three-soba-performances.mjs +0 -956
- package/fesm2022/angular-three-soba-performances.mjs.map +0 -1
- package/fesm2022/angular-three-soba-utils.mjs +0 -22
- package/fesm2022/angular-three-soba-utils.mjs.map +0 -1
- package/gizmos/README.md +0 -3
- package/gizmos/gizmo-helper/gizmo-helper.d.ts +0 -69
- package/gizmos/gizmo-helper/gizmo-viewcube/constants.d.ts +0 -12
- package/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.d.ts +0 -22
- package/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.d.ts +0 -29
- package/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube-input.d.ts +0 -33
- package/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube.d.ts +0 -10
- package/gizmos/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.d.ts +0 -40
- package/gizmos/gizmo-helper/gizmo-viewport/gizmo-viewport.d.ts +0 -30
- package/gizmos/index.d.ts +0 -3
- package/loaders/gltf-loader/gltf-loader.d.ts +0 -10
- package/loaders/loader/loader.d.ts +0 -33
- package/loaders/progress/progress.d.ts +0 -9
- package/loaders/texture-loader/texture-loader.d.ts +0 -7
- package/materials/mesh-distort-material/mesh-distort-material.d.ts +0 -40
- package/materials/mesh-reflector-material/mesh-reflector-material.d.ts +0 -99
- package/materials/mesh-refraction-material/mesh-refraction-material.d.ts +0 -62
- package/materials/mesh-transmission-material/mesh-transmission-material.d.ts +0 -107
- package/materials/mesh-wobble-material/mesh-wobble-material.d.ts +0 -29
- package/materials/point-material/point-material.d.ts +0 -24
- package/misc/animations/animations.d.ts +0 -15
- package/misc/caustics/caustics.d.ts +0 -87
- package/misc/decal/decal.d.ts +0 -49
- package/misc/depth-buffer/depth-buffer.d.ts +0 -9
- package/misc/example/example.d.ts +0 -81
- package/misc/fbo/fbo.d.ts +0 -17
- package/misc/html/html-wrapper.d.ts +0 -559
- package/misc/html/html.d.ts +0 -214
- package/misc/sampler/sampler.d.ts +0 -67
- package/misc/shadow/shadow.d.ts +0 -37
- package/misc/stats-gl/stats-gl.d.ts +0 -24
- package/misc/trail/trail.d.ts +0 -57
- package/misc/trail-texture/inject-trail-texture.d.ts +0 -9
- package/misc/trail-texture/trail-texture.d.ts +0 -50
- package/modifiers/README.md +0 -3
- package/modifiers/curve-modifier/curve-modifier.d.ts +0 -23
- package/modifiers/index.d.ts +0 -1
- package/performances/README.md +0 -3
- package/performances/adaptive-dpr/adaptive-dpr.d.ts +0 -14
- package/performances/adaptive-events/adaptive-events.d.ts +0 -9
- package/performances/index.d.ts +0 -7
- package/performances/instances/instances.d.ts +0 -79
- package/performances/instances/position-mesh.d.ts +0 -10
- package/performances/points/points-input.d.ts +0 -32
- package/performances/points/points.d.ts +0 -92
- package/performances/points/position-point.d.ts +0 -11
- package/performances/segments/segment-object.d.ts +0 -7
- package/performances/segments/segments.d.ts +0 -124
- package/shaders/blur-pass/blur-pass.d.ts +0 -23
- package/shaders/caustics/caustics-material.d.ts +0 -4
- package/shaders/caustics/caustics-projection-material.d.ts +0 -4
- package/shaders/convolution-material/convolution-material.d.ts +0 -7
- package/shaders/discard-material/discard-material.d.ts +0 -3
- package/shaders/grid-material/grid-material.d.ts +0 -37
- package/shaders/mesh-distort-material/mesh-distort-material.d.ts +0 -295
- package/shaders/mesh-reflector-material/mesh-reflector-material.d.ts +0 -50
- package/shaders/mesh-refraction-material/mesh-refraction-material.d.ts +0 -4
- package/shaders/mesh-transmission-material/mesh-transmission-material.d.ts +0 -25
- package/shaders/mesh-wobble-material/mesh-wobble-material.d.ts +0 -16
- package/shaders/shader-material/shader-material.d.ts +0 -6
- package/shaders/soft-shadow-material/soft-shadow-material.d.ts +0 -19
- package/shaders/sparkles-material/sparkles-material.d.ts +0 -17
- package/shaders/spot-light-material/spot-light-material.d.ts +0 -13
- package/shaders/star-field-material/star-field-material.d.ts +0 -13
- package/shaders/wireframe-material/wireframe-material.d.ts +0 -58
- package/staging/accumulative-shadows/accumulative-shadows.d.ts +0 -146
- package/staging/accumulative-shadows/progressive-light-map.d.ts +0 -34
- package/staging/accumulative-shadows/randomized-lights.d.ts +0 -90
- package/staging/backdrop/backdrop.d.ts +0 -30
- package/staging/bb-anchor/bb-anchor.d.ts +0 -27
- package/staging/bounds/bounds.d.ts +0 -134
- package/staging/camera-shake/camera-shake.d.ts +0 -43
- package/staging/center/center.d.ts +0 -70
- package/staging/cloud/cloud.d.ts +0 -51
- package/staging/contact-shadows/contact-shadows.d.ts +0 -70
- package/staging/environment/assets.d.ts +0 -13
- package/staging/environment/environment-cube.d.ts +0 -15
- package/staging/environment/environment-ground.d.ts +0 -13
- package/staging/environment/environment-input.d.ts +0 -68
- package/staging/environment/environment-map.d.ts +0 -16
- package/staging/environment/environment-portal.d.ts +0 -18
- package/staging/environment/environment.d.ts +0 -8
- package/staging/environment/utils.d.ts +0 -7
- package/staging/float/float.d.ts +0 -31
- package/staging/matcap-texture/matcap-texture.d.ts +0 -13
- package/staging/normal-texture/normal-texture.d.ts +0 -16
- package/staging/sky/sky.d.ts +0 -48
- package/staging/sparkles/sparkles.d.ts +0 -63
- package/staging/spot-light/shadow-mesh-input.d.ts +0 -29
- package/staging/spot-light/shadow-mesh.d.ts +0 -37
- package/staging/spot-light/spot-light-input.d.ts +0 -38
- package/staging/spot-light/spot-light.d.ts +0 -39
- package/staging/spot-light/volumetric-mesh.d.ts +0 -24
- package/staging/stage/stage.d.ts +0 -130
- package/staging/stars/stars.d.ts +0 -45
- package/staging/wireframe/wireframe-input.d.ts +0 -65
- package/staging/wireframe/wireframe.d.ts +0 -28
- package/utils/README.md +0 -3
- package/utils/content/content.d.ts +0 -8
- package/utils/index.d.ts +0 -1
- /package/misc/{bake-shadows → lib}/bake-shadows.d.ts +0 -0
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import { Matrix4, MeshStandardMaterial, Texture } from 'three';
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export declare class MeshReflectorMaterial extends MeshStandardMaterial {
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private _tDepth;
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private _distortionMap;
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private _tDiffuse;
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private _tDiffuseBlur;
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private _textureMatrix;
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private _hasBlur;
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private _mirror;
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private _mixBlur;
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private _blurStrength;
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private _minDepthThreshold;
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private _maxDepthThreshold;
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private _depthScale;
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private _depthToBlurRatioBias;
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private _distortion;
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private _mixContrast;
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constructor(parameters?: {});
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onBeforeCompile(shader: any): void;
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get tDiffuse(): Texture | null;
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set tDiffuse(v: Texture | null);
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get tDepth(): Texture | null;
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set tDepth(v: Texture | null);
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get distortionMap(): Texture | null;
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set distortionMap(v: Texture | null);
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get tDiffuseBlur(): Texture | null;
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set tDiffuseBlur(v: Texture | null);
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get textureMatrix(): Matrix4 | null;
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set textureMatrix(v: Matrix4 | null);
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get hasBlur(): boolean;
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set hasBlur(v: boolean);
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get mirror(): number;
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set mirror(v: number);
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get mixBlur(): number;
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set mixBlur(v: number);
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get mixStrength(): number;
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set mixStrength(v: number);
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get minDepthThreshold(): number;
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set minDepthThreshold(v: number);
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get maxDepthThreshold(): number;
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set maxDepthThreshold(v: number);
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get depthScale(): number;
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set depthScale(v: number);
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get depthToBlurRatioBias(): number;
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set depthToBlurRatioBias(v: number);
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get distortion(): number;
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set distortion(v: number);
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get mixContrast(): number;
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set mixContrast(v: number);
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}
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import * as THREE from 'three';
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interface Uniform<T> {
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value: T;
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}
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export declare class MeshTransmissionMaterial extends THREE.MeshPhysicalMaterial {
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uniforms: {
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chromaticAberration: Uniform<number>;
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transmission: Uniform<number>;
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transmissionMap: Uniform<THREE.Texture | null>;
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_transmission: Uniform<number>;
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thickness: Uniform<number>;
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roughness: Uniform<number>;
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thicknessMap: Uniform<THREE.Texture | null>;
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attenuationDistance: Uniform<number>;
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attenuationColor: Uniform<THREE.Color>;
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anisotropicBlur: Uniform<number>;
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time: Uniform<number>;
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distortion: Uniform<number>;
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distortionScale: Uniform<number>;
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temporalDistortion: Uniform<number>;
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buffer: Uniform<THREE.Texture | null>;
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};
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constructor(samples?: number, transmissionSampler?: boolean);
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}
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export {};
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import * as THREE from 'three';
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interface Uniform<T> {
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value: T;
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}
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export declare class MeshWobbleMaterial extends THREE.MeshStandardMaterial {
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_time: Uniform<number>;
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_factor: Uniform<number>;
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constructor(parameters?: THREE.MeshStandardMaterialParameters);
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onBeforeCompile(shader: THREE.Shader): void;
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get time(): number;
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set time(v: number);
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get factor(): number;
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set factor(v: number);
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speed: number;
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}
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export {};
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import * as THREE from 'three';
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export declare function shaderMaterial<Uniforms extends {
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[name: string]: THREE.CubeTexture | THREE.Texture | Int32Array | Float32Array | THREE.Matrix4 | THREE.Matrix3 | THREE.Quaternion | THREE.Vector4 | THREE.Vector3 | THREE.Vector2 | THREE.Color | number | boolean | Array<any> | null;
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}>(uniforms: Uniforms, vertexShader: string, fragmentShader: string, onInit?: (material?: THREE.ShaderMaterial) => void): typeof THREE.ShaderMaterial & {
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key: string;
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};
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import type { NgtShaderMaterial } from 'angular-three';
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import * as THREE from 'three';
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export declare const SoftShadowMaterial: typeof THREE.ShaderMaterial & {
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key: string;
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};
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export type NgtSoftShadowMaterialState = {
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map: THREE.Texture;
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color?: THREE.ColorRepresentation;
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alphaTest?: number;
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blend?: number;
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};
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declare global {
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interface HTMLElementTagNameMap {
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/**
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* @extends ngt-shader-material
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*/
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'ngt-soft-shadow-material': NgtSoftShadowMaterialState & NgtShaderMaterial;
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}
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}
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import type { NgtShaderMaterial } from 'angular-three';
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import * as THREE from 'three';
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export declare const SparklesMaterial: typeof THREE.ShaderMaterial & {
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key: string;
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};
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export type NgtSparklesMaterialState = {
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time?: number;
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pixelRatio?: number;
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};
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declare global {
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interface HTMLElementTagNameMap {
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/**
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* @extends ngt-shader-material
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*/
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'ngt-sparkles-material': NgtSparklesMaterialState & NgtShaderMaterial;
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}
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}
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import type { NgtShaderMaterial } from 'angular-three';
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import * as THREE from 'three';
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export declare class SpotLightMaterial extends THREE.ShaderMaterial {
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constructor();
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}
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declare global {
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interface HTMLElementTagNameMap {
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/**
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* @extends ngt-shader-material
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*/
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'ngt-spot-light-material': NgtShaderMaterial;
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}
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}
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import type { NgtShaderMaterial } from 'angular-three';
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import * as THREE from 'three';
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export declare const StarFieldMaterial: typeof THREE.ShaderMaterial & {
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};
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declare global {
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interface HTMLElementTagNameMap {
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/**
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*/
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'ngt-star-field-material': NgtShaderMaterial;
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}
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}
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import { type Injector } from '@angular/core';
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import { type NgtShaderMaterial } from 'angular-three';
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import * as THREE from 'three';
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export type WireframeMaterialState = {
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fillOpacity?: number;
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fillMix?: number;
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strokeOpacity?: number;
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thickness?: number;
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colorBackfaces?: boolean;
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dashInvert?: boolean;
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dash?: boolean;
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dashRepeats?: number;
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dashLength?: number;
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squeeze?: boolean;
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squeezeMin?: number;
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squeezeMax?: number;
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stroke?: THREE.ColorRepresentation;
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backfaceStroke?: THREE.ColorRepresentation;
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fill?: THREE.ColorRepresentation;
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};
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export declare const WireframeMaterialShaders: {
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uniforms: {
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strokeOpacity: number;
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fillOpacity: number;
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fillMix: number;
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thickness: number;
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colorBackfaces: boolean;
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dash: boolean;
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dashRepeats: number;
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dashLength: number;
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squeeze: boolean;
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squeezeMin: number;
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squeezeMax: number;
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stroke: THREE.Color;
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backfaceStroke: THREE.Color;
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fill: THREE.Color;
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};
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vertex: string;
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fragment: string;
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};
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export declare const WireframeMaterial: typeof THREE.ShaderMaterial & {
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key: string;
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};
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declare global {
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interface HTMLElementTagNameMap {
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/**
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* @extends ngt-shader-material
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*/
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'ngt-wireframe-material': WireframeMaterialState & NgtShaderMaterial;
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}
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}
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export declare function setWireframeOverride(material: THREE.Material, uniforms: {
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[key: string]: THREE.IUniform<any>;
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}): void;
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export declare function injectNgtsWireframeUniforms(uniformsFactory: () => Record<string, THREE.IUniform<any>>, stateFactory: () => Partial<WireframeMaterialState>, { injector }?: {
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injector?: Injector;
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}): void;
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import { type Signal } from '@angular/core';
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import { type NgtGroup } from 'angular-three';
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import { type NgtSoftShadowMaterialState } from 'angular-three-soba/shaders';
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import { Group, Mesh, PlaneGeometry } from 'three';
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import { ProgressiveLightMap } from './progressive-light-map';
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import * as i0 from "@angular/core";
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export type NgtsAccumulativeShadowsState = {
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/** How many frames it can render, more yields cleaner results but takes more time, 40 */
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frames: number;
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/** If frames === Infinity blend controls the refresh ratio, 100 */
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blend: number;
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/** Can limit the amount of frames rendered if frames === Infinity, usually to get some performance back once a movable scene has settled, Infinity */
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limit: number;
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/** Scale of the plane, */
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scale: number;
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/** Temporal accumulates shadows over time which is more performant but has a visual regression over instant results, false */
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temporal: boolean;
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/** Opacity of the plane, 1 */
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opacity: number;
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/** Discards alpha pixels, 0.65 */
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alphaTest: number;
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/** Shadow color, black */
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color: string;
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/** Colorblend, how much colors turn to black, 0 is black, 2 */
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colorBlend: number;
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/** Buffer resolution, 1024 */
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resolution: number;
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/** Texture tonemapping */
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toneMapped: boolean;
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};
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|
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declare global {
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interface HTMLElementTagNameMap {
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/**
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|
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* @extends ngt-group
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*/
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'ngts-accumulative-shadows': NgtsAccumulativeShadowsState & NgtGroup;
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}
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}
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export type NgtsAccumulativeShadowsLightApi = {
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update: () => void;
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};
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export declare const injectNgtsAccumulativeShadowsApi: {
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(): Signal<{
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lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
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temporal: boolean;
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frames: number;
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blend: number;
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count: number;
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getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
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reset: () => void;
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update: (frames?: number) => void;
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}>;
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(injectOptions: import("@angular/core").InjectOptions & {
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optional?: false | undefined;
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}): Signal<{
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lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
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temporal: boolean;
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frames: number;
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blend: number;
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count: number;
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getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
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reset: () => void;
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update: (frames?: number) => void;
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}>;
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(injectOptions: import("@angular/core").InjectOptions): Signal<{
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lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
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temporal: boolean;
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frames: number;
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blend: number;
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count: number;
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getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
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reset: () => void;
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update: (frames?: number) => void;
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}> | null;
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}, provideNgtsAccumulativeShadowsApi: (value?: Signal<{
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lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
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temporal: boolean;
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frames: number;
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blend: number;
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count: number;
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getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
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reset: () => void;
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update: (frames?: number) => void;
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}> | undefined) => import("@angular/core").Provider;
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export declare class NgtsAccumulativeShadows {
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private inputs;
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nullTraverse: () => null;
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Math: Math;
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accumulativeShadowsRef: import("angular-three").NgtInjectedRef<Group>;
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/** How many frames it can render, more yields cleaner results but takes more time, 40 */
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set _frames(frames: number);
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/** If frames === Infinity blend controls the refresh ratio, 100 */
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set _blend(blend: number);
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/** Can limit the amount of frames rendered if frames === Infinity, usually to get some performance back once a movable scene has settled, Infinity */
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set _limit(limit: number);
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/** Scale of the plane, */
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set _scale(scale: number);
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/** Temporal accumulates shadows over time which is more performant but has a visual regression over instant results, false */
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set _temporal(temporal: boolean);
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/** Opacity of the plane, 1 */
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set _opacity(opacity: number);
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/** Discards alpha pixels, 0.65 */
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set _alphaTest(alphaTest: number);
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/** Shadow color, black */
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set _color(color: string);
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/** Colorblend, how much colors turn to black, 0 is black, 2 */
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set _colorBlend(colorBlend: number);
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/** Buffer resolution, 1024 */
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set _resolution(resolution: number);
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/** Texture tonemapping */
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set _toneMapped(toneMapped: boolean);
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meshRef: import("angular-three").NgtInjectedRef<Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>>;
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private store;
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private gl;
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private scene;
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private camera;
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private invalidate;
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private resolution;
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private alphaTest;
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private opacity;
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private temporal;
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private blend;
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private frames;
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pLM: Signal<ProgressiveLightMap>;
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scale: Signal<number>;
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toneMapped: Signal<boolean>;
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color: Signal<string>;
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|
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colorBlend: Signal<number>;
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|
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map: Signal<import("three").Texture>;
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|
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api: Signal<{
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lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
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temporal: boolean;
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frames: number;
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blend: number;
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count: number;
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getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
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reset: () => void;
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|
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update: (frames?: number) => void;
|
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139
|
-
}>;
|
|
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|
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constructor();
|
|
141
|
-
private configure;
|
|
142
|
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private resetAndUpdate;
|
|
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|
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private beforeRender;
|
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|
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static ɵfac: i0.ɵɵFactoryDeclaration<NgtsAccumulativeShadows, never>;
|
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|
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static ɵcmp: i0.ɵɵComponentDeclaration<NgtsAccumulativeShadows, "ngts-accumulative-shadows", never, { "accumulativeShadowsRef": { "alias": "accumulativeShadowsRef"; "required": false; }; "_frames": { "alias": "frames"; "required": false; }; "_blend": { "alias": "blend"; "required": false; }; "_limit": { "alias": "limit"; "required": false; }; "_scale": { "alias": "scale"; "required": false; }; "_temporal": { "alias": "temporal"; "required": false; }; "_opacity": { "alias": "opacity"; "required": false; }; "_alphaTest": { "alias": "alphaTest"; "required": false; }; "_color": { "alias": "color"; "required": false; }; "_colorBlend": { "alias": "colorBlend"; "required": false; }; "_resolution": { "alias": "resolution"; "required": false; }; "_toneMapped": { "alias": "toneMapped"; "required": false; }; }, {}, never, ["*"], true, never>;
|
|
146
|
-
}
|
|
@@ -1,34 +0,0 @@
|
|
|
1
|
-
import * as THREE from 'three';
|
|
2
|
-
export declare class ProgressiveLightMap {
|
|
3
|
-
renderer: THREE.WebGLRenderer;
|
|
4
|
-
res: number;
|
|
5
|
-
scene: THREE.Scene;
|
|
6
|
-
object: THREE.Mesh | null;
|
|
7
|
-
buffer1Active: boolean;
|
|
8
|
-
progressiveLightMap1: THREE.WebGLRenderTarget;
|
|
9
|
-
progressiveLightMap2: THREE.WebGLRenderTarget;
|
|
10
|
-
discardMat: THREE.ShaderMaterial;
|
|
11
|
-
targetMat: THREE.MeshLambertMaterial;
|
|
12
|
-
previousShadowMap: {
|
|
13
|
-
value: THREE.Texture;
|
|
14
|
-
};
|
|
15
|
-
averagingWindow: {
|
|
16
|
-
value: number;
|
|
17
|
-
};
|
|
18
|
-
clearColor: THREE.Color;
|
|
19
|
-
clearAlpha: number;
|
|
20
|
-
lights: {
|
|
21
|
-
object: THREE.Light;
|
|
22
|
-
intensity: number;
|
|
23
|
-
}[];
|
|
24
|
-
meshes: {
|
|
25
|
-
object: THREE.Mesh;
|
|
26
|
-
material: THREE.Material | THREE.Material[];
|
|
27
|
-
}[];
|
|
28
|
-
constructor(renderer: THREE.WebGLRenderer, scene: THREE.Scene, res?: number);
|
|
29
|
-
clear(): void;
|
|
30
|
-
prepare(): void;
|
|
31
|
-
finish(): void;
|
|
32
|
-
configure(object: THREE.Mesh): void;
|
|
33
|
-
update(camera: THREE.Camera, blendWindow?: number): void;
|
|
34
|
-
}
|
|
@@ -1,90 +0,0 @@
|
|
|
1
|
-
import { type NgtGroup } from 'angular-three';
|
|
2
|
-
import * as THREE from 'three';
|
|
3
|
-
import * as i0 from "@angular/core";
|
|
4
|
-
export type NgtsRandomizedLightsState = {
|
|
5
|
-
/** How many frames it will jiggle the lights, 1.
|
|
6
|
-
* Frames is context aware, if a provider like AccumulativeShadows exists, frames will be taken from there! */
|
|
7
|
-
frames: number;
|
|
8
|
-
/** Light position, [0, 0, 0] */
|
|
9
|
-
position: [x: number, y: number, z: number];
|
|
10
|
-
/** Radius of the jiggle, higher values make softer light, 5 */
|
|
11
|
-
radius: number;
|
|
12
|
-
/** Amount of lights, 8 */
|
|
13
|
-
amount: number;
|
|
14
|
-
/** Light intensity, 1 */
|
|
15
|
-
intensity: number;
|
|
16
|
-
/** Ambient occlusion, lower values mean less AO, hight more, you can mix AO and directional light, 0.5 */
|
|
17
|
-
ambient: number;
|
|
18
|
-
/** If the lights cast shadows, this is true by default */
|
|
19
|
-
castShadow: boolean;
|
|
20
|
-
/** Default shadow bias, 0 */
|
|
21
|
-
bias: number;
|
|
22
|
-
/** Default map size, 512 */
|
|
23
|
-
mapSize: number;
|
|
24
|
-
/** Default size of the shadow camera, 10 */
|
|
25
|
-
size: number;
|
|
26
|
-
/** Default shadow camera near, 0.5 */
|
|
27
|
-
near: number;
|
|
28
|
-
/** Default shadow camera far, 500 */
|
|
29
|
-
far: number;
|
|
30
|
-
};
|
|
31
|
-
declare global {
|
|
32
|
-
interface HTMLElementTagNameMap {
|
|
33
|
-
/**
|
|
34
|
-
* @extends ngt-group
|
|
35
|
-
*/
|
|
36
|
-
'ngts-randomized-lights': NgtsRandomizedLightsState & NgtGroup;
|
|
37
|
-
}
|
|
38
|
-
}
|
|
39
|
-
export declare class NgtsRandomizedLights {
|
|
40
|
-
private inputs;
|
|
41
|
-
Math: Math;
|
|
42
|
-
lightsRef: import("angular-three").NgtInjectedRef<THREE.Group>;
|
|
43
|
-
/** How many frames it will jiggle the lights, 1.
|
|
44
|
-
* Frames is context aware, if a provider like AccumulativeShadows exists, frames will be taken from there! */
|
|
45
|
-
set _frames(frames: number);
|
|
46
|
-
/** Light position, [0, 0, 0] */
|
|
47
|
-
set _position(position: [x: number, y: number, z: number]);
|
|
48
|
-
/** Radius of the jiggle, higher values make softer light, 5 */
|
|
49
|
-
set _radius(radius: number);
|
|
50
|
-
/** Amount of lights, 8 */
|
|
51
|
-
set _amount(amount: number);
|
|
52
|
-
/** Light intensity, 1 */
|
|
53
|
-
set _intensity(intensity: number);
|
|
54
|
-
/** Ambient occlusion, lower values mean less AO, hight more, you can mix AO and directional light, 0.5 */
|
|
55
|
-
set _ambient(ambient: number);
|
|
56
|
-
/** If the lights cast shadows, this is true by default */
|
|
57
|
-
set _castShadow(castShadow: boolean);
|
|
58
|
-
/** Default shadow bias, 0 */
|
|
59
|
-
set _bias(bias: number);
|
|
60
|
-
/** Default map size, 512 */
|
|
61
|
-
set _mapSize(mapSize: number);
|
|
62
|
-
/** Default size of the shadow camera, 10 */
|
|
63
|
-
set _size(size: number);
|
|
64
|
-
/** Default shadow camera near, 0.5 */
|
|
65
|
-
set _near(near: number);
|
|
66
|
-
/** Default shadow camera far, 500 */
|
|
67
|
-
set _far(far: number);
|
|
68
|
-
private position;
|
|
69
|
-
private ambient;
|
|
70
|
-
private radius;
|
|
71
|
-
private mapSize;
|
|
72
|
-
private size;
|
|
73
|
-
private near;
|
|
74
|
-
private far;
|
|
75
|
-
private length;
|
|
76
|
-
private shadowsApi;
|
|
77
|
-
amount: import("@angular/core").Signal<number>;
|
|
78
|
-
castShadow: import("@angular/core").Signal<boolean>;
|
|
79
|
-
intensity: import("@angular/core").Signal<number>;
|
|
80
|
-
bias: import("@angular/core").Signal<number>;
|
|
81
|
-
shadowsMapSize: import("@angular/core").Signal<number[]>;
|
|
82
|
-
cameraArgs: import("@angular/core").Signal<number[]>;
|
|
83
|
-
api: import("@angular/core").Signal<{
|
|
84
|
-
update: () => void;
|
|
85
|
-
}>;
|
|
86
|
-
constructor();
|
|
87
|
-
private updateLightMap;
|
|
88
|
-
static ɵfac: i0.ɵɵFactoryDeclaration<NgtsRandomizedLights, never>;
|
|
89
|
-
static ɵcmp: i0.ɵɵComponentDeclaration<NgtsRandomizedLights, "ngts-randomized-lights", never, { "lightsRef": { "alias": "lightsRef"; "required": false; }; "_frames": { "alias": "frames"; "required": false; }; "_position": { "alias": "position"; "required": false; }; "_radius": { "alias": "radius"; "required": false; }; "_amount": { "alias": "amount"; "required": false; }; "_intensity": { "alias": "intensity"; "required": false; }; "_ambient": { "alias": "ambient"; "required": false; }; "_castShadow": { "alias": "castShadow"; "required": false; }; "_bias": { "alias": "bias"; "required": false; }; "_mapSize": { "alias": "mapSize"; "required": false; }; "_size": { "alias": "size"; "required": false; }; "_near": { "alias": "near"; "required": false; }; "_far": { "alias": "far"; "required": false; }; }, {}, never, ["*"], true, never>;
|
|
90
|
-
}
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
import { type NgtGroup } from 'angular-three';
|
|
2
|
-
import { PlaneGeometry } from 'three';
|
|
3
|
-
import * as i0 from "@angular/core";
|
|
4
|
-
export type NgtsBackdropState = {
|
|
5
|
-
floor: number;
|
|
6
|
-
segments: number;
|
|
7
|
-
receiveShadow: boolean;
|
|
8
|
-
};
|
|
9
|
-
declare global {
|
|
10
|
-
interface HTMLElementTagNameMap {
|
|
11
|
-
/**
|
|
12
|
-
* @extends ngt-group
|
|
13
|
-
*/
|
|
14
|
-
'ngts-backdrop': NgtsBackdropState & NgtGroup;
|
|
15
|
-
}
|
|
16
|
-
}
|
|
17
|
-
export declare class NgtsBackdrop {
|
|
18
|
-
Math: Math;
|
|
19
|
-
private inputs;
|
|
20
|
-
set _floor(floor: number);
|
|
21
|
-
set _segments(segments: number);
|
|
22
|
-
set _receiveShadow(receiveShadow: boolean);
|
|
23
|
-
private floor;
|
|
24
|
-
planeRef: import("angular-three").NgtInjectedRef<PlaneGeometry>;
|
|
25
|
-
segments: import("@angular/core").Signal<number>;
|
|
26
|
-
receiveShadow: import("@angular/core").Signal<boolean>;
|
|
27
|
-
constructor();
|
|
28
|
-
static ɵfac: i0.ɵɵFactoryDeclaration<NgtsBackdrop, never>;
|
|
29
|
-
static ɵcmp: i0.ɵɵComponentDeclaration<NgtsBackdrop, "ngts-backdrop", never, { "_floor": { "alias": "floor"; "required": false; }; "_segments": { "alias": "segments"; "required": false; }; "_receiveShadow": { "alias": "receiveShadow"; "required": false; }; }, {}, never, ["*"], true, never>;
|
|
30
|
-
}
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
import { type NgtGroup } from 'angular-three';
|
|
2
|
-
import * as THREE from 'three';
|
|
3
|
-
import * as i0 from "@angular/core";
|
|
4
|
-
export type NgtsBBAnchorState = {
|
|
5
|
-
anchor: THREE.Vector3 | [number, number, number];
|
|
6
|
-
};
|
|
7
|
-
declare global {
|
|
8
|
-
interface HTMLElementTagNameMap {
|
|
9
|
-
/**
|
|
10
|
-
* @extends ngt-group
|
|
11
|
-
*/
|
|
12
|
-
'ngts-bb-anchor': NgtsBBAnchorState & NgtGroup;
|
|
13
|
-
}
|
|
14
|
-
}
|
|
15
|
-
export declare class NgtsBBAnchor {
|
|
16
|
-
private inputs;
|
|
17
|
-
set _anchor(anchor: NgtsBBAnchorState['anchor']);
|
|
18
|
-
groupRef: import("angular-three").NgtInjectedRef<THREE.Group>;
|
|
19
|
-
private parentRef;
|
|
20
|
-
private anchor;
|
|
21
|
-
private xyz;
|
|
22
|
-
constructor();
|
|
23
|
-
private reattachParent;
|
|
24
|
-
private beforeRender;
|
|
25
|
-
static ɵfac: i0.ɵɵFactoryDeclaration<NgtsBBAnchor, never>;
|
|
26
|
-
static ɵcmp: i0.ɵɵComponentDeclaration<NgtsBBAnchor, "ngts-bb-anchor", never, { "_anchor": { "alias": "anchor"; "required": true; }; }, {}, never, ["*"], true, never>;
|
|
27
|
-
}
|