af-motion 0.0.0-stage → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (592) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/LICENSE +201 -0
  3. package/README.md +203 -3
  4. package/RELEASE_NOTES.md +115 -0
  5. package/bin/af-motion.js +16 -0
  6. package/bin/mcp-server.js +21 -0
  7. package/dist/3d/adapter.d.ts +29 -0
  8. package/dist/3d/assets/cache.d.ts +71 -0
  9. package/dist/3d/assets/index.d.ts +10 -0
  10. package/dist/3d/assets/inspection.d.ts +19 -0
  11. package/dist/3d/assets/loaders.d.ts +30 -0
  12. package/dist/3d/assets/manager.d.ts +69 -0
  13. package/dist/3d/assets/scene-integration.d.ts +23 -0
  14. package/dist/3d/assets/types.d.ts +80 -0
  15. package/dist/3d/assets/validation.d.ts +12 -0
  16. package/dist/3d/camera/index.d.ts +7 -0
  17. package/dist/3d/camera/presets.d.ts +8 -0
  18. package/dist/3d/camera/transitions.d.ts +19 -0
  19. package/dist/3d/camera/types.d.ts +37 -0
  20. package/dist/3d/camera/validation.d.ts +9 -0
  21. package/dist/3d/capabilities.d.ts +11 -0
  22. package/dist/3d/composition/fallback.d.ts +20 -0
  23. package/dist/3d/composition/generation.d.ts +24 -0
  24. package/dist/3d/composition/index.d.ts +12 -0
  25. package/dist/3d/composition/quality.d.ts +35 -0
  26. package/dist/3d/composition/recipes.d.ts +34 -0
  27. package/dist/3d/composition/types.d.ts +88 -0
  28. package/dist/3d/composition/unified.d.ts +18 -0
  29. package/dist/3d/environment/index.d.ts +6 -0
  30. package/dist/3d/environment/presets.d.ts +8 -0
  31. package/dist/3d/environment/types.d.ts +36 -0
  32. package/dist/3d/environment/validation.d.ts +9 -0
  33. package/dist/3d/geometry/cache.d.ts +37 -0
  34. package/dist/3d/geometry/generators.d.ts +24 -0
  35. package/dist/3d/geometry/hash.d.ts +10 -0
  36. package/dist/3d/geometry/index.d.ts +9 -0
  37. package/dist/3d/geometry/three-adapter.d.ts +15 -0
  38. package/dist/3d/geometry/types.d.ts +120 -0
  39. package/dist/3d/geometry/validation.d.ts +6 -0
  40. package/dist/3d/index.d.ts +32 -0
  41. package/dist/3d/interaction/camera-controls.d.ts +58 -0
  42. package/dist/3d/interaction/index.d.ts +8 -0
  43. package/dist/3d/interaction/manager.d.ts +61 -0
  44. package/dist/3d/interaction/presets.d.ts +9 -0
  45. package/dist/3d/interaction/raycaster.d.ts +20 -0
  46. package/dist/3d/interaction/types.d.ts +78 -0
  47. package/dist/3d/lighting/index.d.ts +6 -0
  48. package/dist/3d/lighting/presets.d.ts +8 -0
  49. package/dist/3d/lighting/types.d.ts +31 -0
  50. package/dist/3d/lighting/validation.d.ts +17 -0
  51. package/dist/3d/materials/bridge.d.ts +11 -0
  52. package/dist/3d/materials/index.d.ts +7 -0
  53. package/dist/3d/materials/presets.d.ts +9 -0
  54. package/dist/3d/materials/types.d.ts +43 -0
  55. package/dist/3d/materials/validation.d.ts +9 -0
  56. package/dist/3d/morphing/animator.d.ts +19 -0
  57. package/dist/3d/morphing/correspondence.d.ts +32 -0
  58. package/dist/3d/morphing/geometry.d.ts +28 -0
  59. package/dist/3d/morphing/index.d.ts +16 -0
  60. package/dist/3d/morphing/interpolation.d.ts +45 -0
  61. package/dist/3d/morphing/morph.d.ts +18 -0
  62. package/dist/3d/morphing/presets.d.ts +31 -0
  63. package/dist/3d/morphing/react.d.ts +29 -0
  64. package/dist/3d/morphing/topology.d.ts +34 -0
  65. package/dist/3d/morphing/types.d.ts +138 -0
  66. package/dist/3d/morphing/validation.d.ts +19 -0
  67. package/dist/3d/optimization/analysis.d.ts +14 -0
  68. package/dist/3d/optimization/colliders.d.ts +16 -0
  69. package/dist/3d/optimization/geometry.d.ts +22 -0
  70. package/dist/3d/optimization/hierarchy.d.ts +14 -0
  71. package/dist/3d/optimization/index.d.ts +33 -0
  72. package/dist/3d/optimization/lod.d.ts +13 -0
  73. package/dist/3d/optimization/materials.d.ts +12 -0
  74. package/dist/3d/optimization/recommendations.d.ts +13 -0
  75. package/dist/3d/optimization/skeleton.d.ts +20 -0
  76. package/dist/3d/optimization/types.d.ts +252 -0
  77. package/dist/3d/physics/benchmark.d.ts +76 -0
  78. package/dist/3d/physics/body/inertia.d.ts +61 -0
  79. package/dist/3d/physics/collision/ccd.d.ts +26 -0
  80. package/dist/3d/physics/collision/narrowphase.d.ts +15 -0
  81. package/dist/3d/physics/collision/shapes.d.ts +45 -0
  82. package/dist/3d/physics/constraints/advanced.d.ts +40 -0
  83. package/dist/3d/physics/constraints/solver.d.ts +34 -0
  84. package/dist/3d/physics/constraints/types.d.ts +106 -0
  85. package/dist/3d/physics/events.d.ts +34 -0
  86. package/dist/3d/physics/index.d.ts +29 -0
  87. package/dist/3d/physics/material.d.ts +27 -0
  88. package/dist/3d/physics/math.d.ts +79 -0
  89. package/dist/3d/physics/soft/cloth.d.ts +12 -0
  90. package/dist/3d/physics/soft/collision.d.ts +12 -0
  91. package/dist/3d/physics/soft/gpu.d.ts +19 -0
  92. package/dist/3d/physics/soft/pbd.d.ts +20 -0
  93. package/dist/3d/physics/soft/rope.d.ts +16 -0
  94. package/dist/3d/physics/soft/soft-body.d.ts +12 -0
  95. package/dist/3d/physics/soft/types.d.ts +212 -0
  96. package/dist/3d/physics/solver/integrators.d.ts +25 -0
  97. package/dist/3d/physics/solver/types.d.ts +28 -0
  98. package/dist/3d/physics/spatial/spatial-hash.d.ts +51 -0
  99. package/dist/3d/physics/types.d.ts +579 -0
  100. package/dist/3d/physics/world.d.ts +106 -0
  101. package/dist/3d/r3f.d.ts +34 -0
  102. package/dist/3d/scene.d.ts +8 -0
  103. package/dist/3d/schema.d.ts +739 -0
  104. package/dist/3d/schemas/ai-integration.d.ts +201 -0
  105. package/dist/3d/schemas/correction.d.ts +11 -0
  106. package/dist/3d/schemas/index.d.ts +12 -0
  107. package/dist/3d/schemas/schemas.d.ts +361 -0
  108. package/dist/3d/schemas/serialization.d.ts +22 -0
  109. package/dist/3d/schemas/types.d.ts +199 -0
  110. package/dist/3d/schemas/validation.d.ts +33 -0
  111. package/dist/3d/scroll/controller.d.ts +32 -0
  112. package/dist/3d/scroll/index.d.ts +6 -0
  113. package/dist/3d/scroll/presets.d.ts +9 -0
  114. package/dist/3d/scroll/types.d.ts +53 -0
  115. package/dist/3d/terrain/biomes.d.ts +18 -0
  116. package/dist/3d/terrain/chunks.d.ts +20 -0
  117. package/dist/3d/terrain/erosion.d.ts +15 -0
  118. package/dist/3d/terrain/heightmap.d.ts +27 -0
  119. package/dist/3d/terrain/index.d.ts +18 -0
  120. package/dist/3d/terrain/materials.d.ts +20 -0
  121. package/dist/3d/terrain/noise.d.ts +25 -0
  122. package/dist/3d/terrain/physics.d.ts +34 -0
  123. package/dist/3d/terrain/terrain.d.ts +12 -0
  124. package/dist/3d/terrain/types.d.ts +235 -0
  125. package/dist/3d/terrain/vegetation.d.ts +14 -0
  126. package/dist/3d/types.d.ts +176 -0
  127. package/dist/3d/world/hydrology.d.ts +12 -0
  128. package/dist/3d/world/index.d.ts +15 -0
  129. package/dist/3d/world/lighting.d.ts +16 -0
  130. package/dist/3d/world/pipeline.d.ts +20 -0
  131. package/dist/3d/world/population.d.ts +12 -0
  132. package/dist/3d/world/presets.d.ts +11 -0
  133. package/dist/3d/world/streaming.d.ts +13 -0
  134. package/dist/3d/world/types.d.ts +272 -0
  135. package/dist/3d/world/world.d.ts +64 -0
  136. package/dist/backgrounds/advanced-gradient.d.ts +32 -0
  137. package/dist/backgrounds/atmospheric-backgrounds.d.ts +79 -0
  138. package/dist/backgrounds/aurora.d.ts +24 -0
  139. package/dist/backgrounds/cosmic-background.d.ts +31 -0
  140. package/dist/backgrounds/energy-effects.d.ts +78 -0
  141. package/dist/backgrounds/floating-orbs.d.ts +26 -0
  142. package/dist/backgrounds/fluid-backgrounds.d.ts +72 -0
  143. package/dist/backgrounds/geometric-backgrounds.d.ts +78 -0
  144. package/dist/backgrounds/gradient.d.ts +20 -0
  145. package/dist/backgrounds/grid.d.ts +22 -0
  146. package/dist/backgrounds/internal/canvas-lifecycle.d.ts +29 -0
  147. package/dist/backgrounds/noise.d.ts +20 -0
  148. package/dist/backgrounds/particle-background.d.ts +37 -0
  149. package/dist/backgrounds/particle-field.d.ts +22 -0
  150. package/dist/backgrounds/spotlight.d.ts +20 -0
  151. package/dist/backgrounds/wave.d.ts +22 -0
  152. package/dist/catalogue.d.ts +227 -0
  153. package/dist/catalogue.js +4 -0
  154. package/dist/chunks/catalogue-ZmbeEdRo.js +59850 -0
  155. package/dist/chunks/core-animation-CeiI_TEe.js +1394 -0
  156. package/dist/chunks/motion-choreography-DC6LWvDk.js +4089 -0
  157. package/dist/chunks/pointer-capture-lrnKAl2I.js +158 -0
  158. package/dist/chunks/safe-json-D5j34GEB.js +62 -0
  159. package/dist/chunks/scroll-velocity-BNUHaS0-.js +904 -0
  160. package/dist/cli/commands/doctor.d.ts +9 -0
  161. package/dist/cli/commands/example.d.ts +9 -0
  162. package/dist/cli/commands/info.d.ts +8 -0
  163. package/dist/cli/commands/init.d.ts +9 -0
  164. package/dist/cli/commands/presets.d.ts +10 -0
  165. package/dist/cli/commands/validate.d.ts +9 -0
  166. package/dist/cli/index.d.ts +22 -0
  167. package/dist/cli/types.d.ts +115 -0
  168. package/dist/cli/utils/safety.d.ts +11 -0
  169. package/dist/cli/utils/templates.d.ts +16 -0
  170. package/dist/cli/utils/terminal.d.ts +29 -0
  171. package/dist/cli.js +825 -0
  172. package/dist/core/adaptive-motion.d.ts +100 -0
  173. package/dist/core/adaptive-quality/controller.d.ts +61 -0
  174. package/dist/core/adaptive-quality/index.d.ts +13 -0
  175. package/dist/core/adaptive-quality/metrics.d.ts +33 -0
  176. package/dist/core/adaptive-quality/policies.d.ts +40 -0
  177. package/dist/core/adaptive-quality/profile.d.ts +58 -0
  178. package/dist/core/adaptive-quality/react.d.ts +57 -0
  179. package/dist/core/adaptive-quality/recommendation.d.ts +12 -0
  180. package/dist/core/adaptive-quality/resolution.d.ts +22 -0
  181. package/dist/core/adaptive-quality/types.d.ts +362 -0
  182. package/dist/core/advanced-motion/adapters.d.ts +20 -0
  183. package/dist/core/advanced-motion/controller.d.ts +52 -0
  184. package/dist/core/advanced-motion/index.d.ts +12 -0
  185. package/dist/core/advanced-motion/recipes.d.ts +16 -0
  186. package/dist/core/advanced-motion/timeline.d.ts +35 -0
  187. package/dist/core/advanced-motion/types.d.ts +174 -0
  188. package/dist/core/advanced-motion/validation.d.ts +11 -0
  189. package/dist/core/agent-workflows/agent-registry.d.ts +21 -0
  190. package/dist/core/agent-workflows/agents/accessibility-agent.d.ts +9 -0
  191. package/dist/core/agent-workflows/agents/composition-agent.d.ts +9 -0
  192. package/dist/core/agent-workflows/agents/design-to-motion-agent.d.ts +9 -0
  193. package/dist/core/agent-workflows/agents/index.d.ts +13 -0
  194. package/dist/core/agent-workflows/agents/motion-intelligence-agent.d.ts +9 -0
  195. package/dist/core/agent-workflows/agents/performance-agent.d.ts +9 -0
  196. package/dist/core/agent-workflows/agents/scene-generation-agent.d.ts +9 -0
  197. package/dist/core/agent-workflows/collaboration-planner.d.ts +38 -0
  198. package/dist/core/agent-workflows/collaboration-workflows.d.ts +83 -0
  199. package/dist/core/agent-workflows/communication.d.ts +29 -0
  200. package/dist/core/agent-workflows/conflict-resolver.d.ts +25 -0
  201. package/dist/core/agent-workflows/context.d.ts +36 -0
  202. package/dist/core/agent-workflows/execution-engine.d.ts +30 -0
  203. package/dist/core/agent-workflows/index.d.ts +20 -0
  204. package/dist/core/agent-workflows/orchestration-types.d.ts +144 -0
  205. package/dist/core/agent-workflows/orchestrator.d.ts +29 -0
  206. package/dist/core/agent-workflows/react.d.ts +71 -0
  207. package/dist/core/agent-workflows/shared-context.d.ts +36 -0
  208. package/dist/core/agent-workflows/task-planner.d.ts +42 -0
  209. package/dist/core/agent-workflows/templates.d.ts +14 -0
  210. package/dist/core/agent-workflows/tool-registry.d.ts +24 -0
  211. package/dist/core/agent-workflows/types.d.ts +167 -0
  212. package/dist/core/ai-ecosystem/capability-registry.d.ts +23 -0
  213. package/dist/core/ai-ecosystem/index.d.ts +13 -0
  214. package/dist/core/ai-ecosystem/pipeline.d.ts +19 -0
  215. package/dist/core/ai-ecosystem/provider.d.ts +19 -0
  216. package/dist/core/ai-ecosystem/types.d.ts +69 -0
  217. package/dist/core/ai-motion-intelligence/engine.d.ts +51 -0
  218. package/dist/core/ai-motion-intelligence/explanation-engine.d.ts +8 -0
  219. package/dist/core/ai-motion-intelligence/index.d.ts +15 -0
  220. package/dist/core/ai-motion-intelligence/intent-classifier.d.ts +14 -0
  221. package/dist/core/ai-motion-intelligence/knowledge-base.d.ts +12 -0
  222. package/dist/core/ai-motion-intelligence/provider.d.ts +31 -0
  223. package/dist/core/ai-motion-intelligence/quality-evaluator.d.ts +9 -0
  224. package/dist/core/ai-motion-intelligence/react.d.ts +14 -0
  225. package/dist/core/ai-motion-intelligence/recommendation-engine.d.ts +16 -0
  226. package/dist/core/ai-motion-intelligence/types.d.ts +134 -0
  227. package/dist/core/ai-motion-registry.d.ts +201 -0
  228. package/dist/core/animate.d.ts +57 -0
  229. package/dist/core/animation-intelligence/engine.d.ts +42 -0
  230. package/dist/core/animation-intelligence/index.d.ts +11 -0
  231. package/dist/core/animation-intelligence/intent.d.ts +15 -0
  232. package/dist/core/animation-intelligence/schema.d.ts +42 -0
  233. package/dist/core/animation-intelligence/scoring.d.ts +15 -0
  234. package/dist/core/animation-intelligence/types.d.ts +91 -0
  235. package/dist/core/animation-parallel.d.ts +37 -0
  236. package/dist/core/animation-presets.d.ts +56 -0
  237. package/dist/core/animation-sequence.d.ts +37 -0
  238. package/dist/core/animation-timeline.d.ts +46 -0
  239. package/dist/core/animation.d.ts +48 -0
  240. package/dist/core/built-in-palettes.d.ts +331 -0
  241. package/dist/core/choreography-intelligence/bridge.d.ts +43 -0
  242. package/dist/core/choreography-intelligence/generator.d.ts +11 -0
  243. package/dist/core/choreography-intelligence/index.d.ts +11 -0
  244. package/dist/core/choreography-intelligence/intent.d.ts +11 -0
  245. package/dist/core/choreography-intelligence/schema.d.ts +76 -0
  246. package/dist/core/choreography-intelligence/types.d.ts +87 -0
  247. package/dist/core/composition.d.ts +170 -0
  248. package/dist/core/configuration-corrector.d.ts +85 -0
  249. package/dist/core/design-intelligence.d.ts +199 -0
  250. package/dist/core/design-system.d.ts +206 -0
  251. package/dist/core/design-to-motion/design-analyzer.d.ts +13 -0
  252. package/dist/core/design-to-motion/engine.d.ts +34 -0
  253. package/dist/core/design-to-motion/generator.d.ts +16 -0
  254. package/dist/core/design-to-motion/index.d.ts +15 -0
  255. package/dist/core/design-to-motion/input-parser.d.ts +17 -0
  256. package/dist/core/design-to-motion/motion-planner.d.ts +11 -0
  257. package/dist/core/design-to-motion/presets.d.ts +11 -0
  258. package/dist/core/design-to-motion/react.d.ts +13 -0
  259. package/dist/core/design-to-motion/types.d.ts +221 -0
  260. package/dist/core/design-to-motion/validator.d.ts +13 -0
  261. package/dist/core/device-capabilities/classification.d.ts +25 -0
  262. package/dist/core/device-capabilities/detection.d.ts +27 -0
  263. package/dist/core/device-capabilities/graphics.d.ts +22 -0
  264. package/dist/core/device-capabilities/hardware.d.ts +27 -0
  265. package/dist/core/device-capabilities/index.d.ts +14 -0
  266. package/dist/core/device-capabilities/monitor.d.ts +19 -0
  267. package/dist/core/device-capabilities/react.d.ts +24 -0
  268. package/dist/core/device-capabilities/runtime.d.ts +11 -0
  269. package/dist/core/device-capabilities/scoring.d.ts +18 -0
  270. package/dist/core/device-capabilities/types.d.ts +171 -0
  271. package/dist/core/effect-composer.d.ts +41 -0
  272. package/dist/core/generation-pipeline.d.ts +135 -0
  273. package/dist/core/inertia.d.ts +30 -0
  274. package/dist/core/interactions/cursor-controller.d.ts +9 -0
  275. package/dist/core/interactions/custom-gestures.d.ts +28 -0
  276. package/dist/core/interactions/device-capabilities.d.ts +12 -0
  277. package/dist/core/interactions/drag-controller.d.ts +60 -0
  278. package/dist/core/interactions/errors.d.ts +13 -0
  279. package/dist/core/interactions/gesture-classifier.d.ts +43 -0
  280. package/dist/core/interactions/gesture-intelligence-controller.d.ts +9 -0
  281. package/dist/core/interactions/gesture-recognizers.d.ts +160 -0
  282. package/dist/core/interactions/gesture-sequence.d.ts +9 -0
  283. package/dist/core/interactions/index.d.ts +27 -0
  284. package/dist/core/interactions/input-normalizer.d.ts +8 -0
  285. package/dist/core/interactions/interaction-manager.d.ts +43 -0
  286. package/dist/core/interactions/keyboard-manager.d.ts +16 -0
  287. package/dist/core/interactions/magnetic-controller.d.ts +9 -0
  288. package/dist/core/interactions/magnetic-group.d.ts +11 -0
  289. package/dist/core/interactions/multitouch-controller.d.ts +62 -0
  290. package/dist/core/interactions/pointer-controller.d.ts +34 -0
  291. package/dist/core/interactions/pointer-tracker.d.ts +32 -0
  292. package/dist/core/interactions/prioritizer.d.ts +17 -0
  293. package/dist/core/interactions/touch-controller.d.ts +35 -0
  294. package/dist/core/interactions/types.d.ts +710 -0
  295. package/dist/core/layout/controller.d.ts +56 -0
  296. package/dist/core/layout/flip.d.ts +21 -0
  297. package/dist/core/layout/group.d.ts +46 -0
  298. package/dist/core/layout/index.d.ts +12 -0
  299. package/dist/core/layout/measure.d.ts +30 -0
  300. package/dist/core/layout/presets.d.ts +24 -0
  301. package/dist/core/layout/types.d.ts +189 -0
  302. package/dist/core/microinteractions/generator.d.ts +11 -0
  303. package/dist/core/microinteractions/index.d.ts +11 -0
  304. package/dist/core/microinteractions/intent.d.ts +11 -0
  305. package/dist/core/microinteractions/runtime.d.ts +25 -0
  306. package/dist/core/microinteractions/schema.d.ts +82 -0
  307. package/dist/core/microinteractions/types.d.ts +79 -0
  308. package/dist/core/motion-choreography.d.ts +163 -0
  309. package/dist/core/motion-dna.d.ts +129 -0
  310. package/dist/core/motion-path/animator.d.ts +13 -0
  311. package/dist/core/motion-path/engine.d.ts +27 -0
  312. package/dist/core/motion-path/follower.d.ts +8 -0
  313. package/dist/core/motion-path/index.d.ts +15 -0
  314. package/dist/core/motion-path/lut.d.ts +33 -0
  315. package/dist/core/motion-path/parser.d.ts +26 -0
  316. package/dist/core/motion-path/segments.d.ts +16 -0
  317. package/dist/core/motion-path/types.d.ts +178 -0
  318. package/dist/core/motion-path/vector3.d.ts +49 -0
  319. package/dist/core/motion-recipe.d.ts +171 -0
  320. package/dist/core/motion-states.d.ts +43 -0
  321. package/dist/core/motion-validation/consistency.d.ts +11 -0
  322. package/dist/core/motion-validation/index.d.ts +11 -0
  323. package/dist/core/motion-validation/optimizer.d.ts +11 -0
  324. package/dist/core/motion-validation/schema.d.ts +81 -0
  325. package/dist/core/motion-validation/types.d.ts +53 -0
  326. package/dist/core/motion-validation/validator.d.ts +11 -0
  327. package/dist/core/motion.d.ts +7 -0
  328. package/dist/core/natural-motion.d.ts +110 -0
  329. package/dist/core/palette-colors.d.ts +16 -0
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@@ -0,0 +1,186 @@
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+ /**
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+ * AF Motion Fluid & Flow Simulation Engine — Type Definitions
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+ *
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+ * Framework-independent Eulerian fluid simulation architecture supporting
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+ * Navier-Stokes velocity advection, pressure projection, flow fields,
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+ * obstacle interaction, and particle coupling across GPU and CPU backends.
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+ */
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+ import type { ComputeBackendType } from "../gpu-simulation/types.js";
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+ import type { GraphicsQualityLevel } from "../composition/types.js";
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+ export type FluidVector2Tuple = readonly [number, number];
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+ export type FluidVector3Tuple = readonly [number, number, number];
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+ export type Vector2Tuple = FluidVector2Tuple;
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+ export type FluidBoundaryMode = "closed" | "open" | "periodic";
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+ export type FluidVisualizationMode = "density" | "velocity" | "vector-field" | "pressure" | "smoke" | "ink" | "color-field";
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+ export type FlowFieldType = "directional" | "radial" | "vortex" | "curl-noise" | "custom" | "composite";
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+ export interface FluidGridDimensions {
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+ readonly width: number;
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+ readonly height: number;
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+ readonly depth?: number;
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+ }
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+ export interface DirectionalFlowFieldConfig {
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+ readonly type: "directional";
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+ readonly id?: string;
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+ readonly direction: Vector2Tuple;
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+ readonly strength?: number;
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+ readonly weight?: number;
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+ }
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+ export interface RadialFlowFieldConfig {
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+ readonly type: "radial";
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+ readonly id?: string;
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+ readonly center: Vector2Tuple;
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+ readonly strength: number;
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+ readonly radius?: number;
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+ readonly falloff?: "linear" | "inverse-square";
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+ readonly weight?: number;
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+ }
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+ export interface VortexFlowFieldConfig {
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+ readonly type: "vortex";
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+ readonly id?: string;
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+ readonly center: Vector2Tuple;
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+ readonly strength: number;
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+ readonly radius?: number;
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+ readonly inwardPull?: number;
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+ readonly weight?: number;
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+ }
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+ export interface CurlNoiseFlowFieldConfig {
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+ readonly type: "curl-noise";
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+ readonly id?: string;
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+ readonly frequency?: number;
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+ readonly strength?: number;
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+ readonly octaves?: number;
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+ readonly timeScale?: number;
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+ readonly weight?: number;
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+ }
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+ export interface CustomFlowFieldConfig {
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+ readonly type: "custom";
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+ readonly id?: string;
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+ readonly evaluate: (x: number, y: number, time: number) => Vector2Tuple;
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+ readonly weight?: number;
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+ }
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+ export interface CompositeFlowFieldConfig {
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+ readonly type: "composite";
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+ readonly id?: string;
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+ readonly fields: readonly FlowFieldConfig[];
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+ readonly weight?: number;
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+ }
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+ export type FlowFieldConfig = DirectionalFlowFieldConfig | RadialFlowFieldConfig | VortexFlowFieldConfig | CurlNoiseFlowFieldConfig | CustomFlowFieldConfig | CompositeFlowFieldConfig;
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+ export interface FlowField {
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+ readonly id: string;
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+ readonly type: FlowFieldType;
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+ enabled: boolean;
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+ weight: number;
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+ evaluate(x: number, y: number, time: number): Vector2Tuple;
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+ }
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+ export interface FluidForce {
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+ readonly id?: string;
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+ x: number;
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+ y: number;
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+ fx: number;
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+ fy: number;
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+ radius?: number;
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+ density?: number;
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+ }
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+ export type FluidObstacleShape = {
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+ readonly type: "circle";
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+ readonly center: Vector2Tuple;
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+ readonly radius: number;
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+ } | {
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+ readonly type: "box";
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+ readonly min: Vector2Tuple;
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+ readonly max: Vector2Tuple;
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+ };
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+ export interface FluidObstacle {
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+ readonly id: string;
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+ readonly shape: FluidObstacleShape;
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+ enabled: boolean;
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+ contains(x: number, y: number): boolean;
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+ }
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+ export interface FluidSolverConfig {
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+ readonly iterations?: number;
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+ readonly viscosity?: number;
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+ readonly dissipation?: number;
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+ readonly pressureRelaxation?: number;
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+ readonly boundaryMode?: FluidBoundaryMode;
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+ readonly maxDeltaTime?: number;
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+ readonly velocityDissipation?: number;
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+ }
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+ export interface FluidSolver {
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+ readonly config: FluidSolverConfig;
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+ step(grid: FluidGrid, dt: number, forces: readonly FluidForce[], time: number): void;
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+ }
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+ export interface FluidGrid {
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+ readonly width: number;
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+ readonly height: number;
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+ readonly size: number;
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+ readonly u: Float32Array;
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+ readonly v: Float32Array;
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+ readonly u0: Float32Array;
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+ readonly v0: Float32Array;
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+ readonly density: Float32Array;
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+ readonly density0: Float32Array;
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+ readonly pressure: Float32Array;
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+ readonly divergence: Float32Array;
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+ readonly obstacles: Uint8Array;
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+ swapVelocity(): void;
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+ swapDensity(): void;
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+ clear(): void;
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+ sampleVelocity(normX: number, normY: number): Vector2Tuple;
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+ sampleDensity(normX: number, normY: number): number;
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+ }
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+ export interface FluidRenderOptions {
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+ readonly mode?: FluidVisualizationMode;
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+ readonly colorRamp?: readonly [string, string] | readonly string[];
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+ readonly opacity?: number;
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+ readonly glyphScale?: number;
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+ readonly glyphSpacing?: number;
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+ readonly smokeColor?: readonly [number, number, number];
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+ readonly inkColor?: readonly [number, number, number];
139
+ }
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+ export interface FluidSimulationMetrics {
141
+ readonly gridWidth: number;
142
+ readonly gridHeight: number;
143
+ readonly activeCells: number;
144
+ readonly fps: number;
145
+ readonly stepTimeMs: number;
146
+ readonly renderTimeMs: number;
147
+ readonly memoryBytes: number;
148
+ readonly backend: ComputeBackendType | "canvas2d";
149
+ }
150
+ export type FluidSimulationState = "idle" | "running" | "paused" | "disposed";
151
+ export interface FluidSimulationConfig {
152
+ readonly id?: string;
153
+ readonly resolution?: number | FluidGridDimensions;
154
+ readonly solver?: FluidSolverConfig;
155
+ readonly flowFields?: readonly FlowFieldConfig[];
156
+ readonly obstacles?: readonly FluidObstacleShape[];
157
+ readonly renderOptions?: FluidRenderOptions;
158
+ readonly backend?: "auto" | ComputeBackendType;
159
+ readonly quality?: GraphicsQualityLevel;
160
+ readonly canvas?: HTMLCanvasElement | null;
161
+ readonly fixedTimestep?: number;
162
+ readonly autoStart?: boolean;
163
+ }
164
+ export interface FluidSimulation {
165
+ readonly id: string;
166
+ readonly state: FluidSimulationState;
167
+ readonly grid: FluidGrid;
168
+ readonly metrics: FluidSimulationMetrics;
169
+ readonly backend: ComputeBackendType | "canvas2d";
170
+ start(): void;
171
+ pause(): void;
172
+ resume(): void;
173
+ reset(): void;
174
+ dispose(): void;
175
+ update(deltaTime?: number): void;
176
+ render(canvas?: HTMLCanvasElement, context?: unknown): void;
177
+ addForce(force: FluidForce): void;
178
+ addObstacle(shape: FluidObstacleShape, id?: string): FluidObstacle;
179
+ removeObstacle(id: string): boolean;
180
+ addFlowField(field: FlowField | FlowFieldConfig): FlowField;
181
+ removeFlowField(id: string): boolean;
182
+ sampleVelocity(normX: number, normY: number): Vector2Tuple;
183
+ sampleDensity(normX: number, normY: number): number;
184
+ getObstacles(): readonly FluidObstacle[];
185
+ getFlowFields(): readonly FlowField[];
186
+ }
@@ -0,0 +1,24 @@
1
+ /**
2
+ * AF Motion GPU Simulation Architecture — Backend Interface & Helpers
3
+ */
4
+ import type { ComputeBackend, ComputeBackendType, ComputeCapabilities, ComputeTextureFormat } from "../types.js";
5
+ export declare function getBytesPerPixel(format: ComputeTextureFormat): number;
6
+ export declare abstract class BaseComputeBackend implements ComputeBackend {
7
+ abstract readonly type: ComputeBackendType;
8
+ abstract readonly capabilities: ComputeCapabilities;
9
+ protected lost: boolean;
10
+ protected readonly lostListeners: Set<(reason: string) => void>;
11
+ protected readonly restoredListeners: Set<() => void>;
12
+ get isLost(): boolean;
13
+ onDeviceLost(listener: (reason: string) => void): () => void;
14
+ onDeviceRestored(listener: () => void): () => void;
15
+ protected notifyLost(reason: string): void;
16
+ protected notifyRestored(): void;
17
+ abstract init(): Promise<void> | void;
18
+ abstract createBuffer(...args: any[]): any;
19
+ abstract createTexture(...args: any[]): any;
20
+ abstract createPipeline(...args: any[]): any;
21
+ abstract createBindGroup(...args: any[]): any;
22
+ abstract dispatch(...args: any[]): void;
23
+ abstract dispose(): void;
24
+ }
@@ -0,0 +1,21 @@
1
+ /**
2
+ * AF Motion GPU Simulation Architecture — Deterministic CPU Compute Backend
3
+ *
4
+ * Implements a framework-independent, hardware-independent CPU simulation backend
5
+ * backed by typed arrays and pure kernel functions. Ensures graceful fallback in SSR,
6
+ * Node.js, and unsupported GPU environments.
7
+ */
8
+ import type { ComputeBinding, ComputeBindingLayout, ComputeBindGroup, ComputeBuffer, ComputeBufferDescriptor, ComputeCapabilities, ComputeDispatchConfig, ComputePipeline, ComputePipelineDescriptor, ComputeResourceManager, ComputeTexture, ComputeTextureDescriptor } from "../types.js";
9
+ import { BaseComputeBackend } from "./backend.js";
10
+ export declare class CPUComputeBackend extends BaseComputeBackend {
11
+ readonly type: "cpu";
12
+ readonly capabilities: ComputeCapabilities;
13
+ private sequence;
14
+ init(): void;
15
+ createBuffer(descriptor: ComputeBufferDescriptor, resourceManager: ComputeResourceManager): ComputeBuffer;
16
+ createTexture(descriptor: ComputeTextureDescriptor, resourceManager: ComputeResourceManager): ComputeTexture;
17
+ createPipeline(descriptor: ComputePipelineDescriptor, resourceManager: ComputeResourceManager): ComputePipeline;
18
+ createBindGroup(_layout: readonly ComputeBindingLayout[], bindings: readonly ComputeBinding[], resourceManager: ComputeResourceManager): ComputeBindGroup;
19
+ dispatch(pipeline: ComputePipeline, bindGroup: ComputeBindGroup, config: ComputeDispatchConfig): void;
20
+ dispose(): void;
21
+ }
@@ -0,0 +1,15 @@
1
+ /**
2
+ * AF Motion GPU Simulation Architecture — Backend Selection & Factory
3
+ *
4
+ * Implements deterministic capability-based backend selection, explicit overrides,
5
+ * and graceful fallback resolution across WebGPU, WebGL2, and CPU execution.
6
+ */
7
+ import type { BackendSelectionOptions, ComputeBackend, ComputeBackendSelectionResult, ComputeBackendType, ComputeDeviceOptions } from "../types.js";
8
+ /**
9
+ * Evaluates device capabilities, canvas context, and options to select the optimal compute backend.
10
+ */
11
+ export declare function selectComputeBackend(options?: BackendSelectionOptions): ComputeBackendSelectionResult;
12
+ /**
13
+ * Creates a concrete compute backend instance matching the requested type.
14
+ */
15
+ export declare function createComputeBackend(type: ComputeBackendType, options?: ComputeDeviceOptions): ComputeBackend;
@@ -0,0 +1,28 @@
1
+ /**
2
+ * AF Motion GPU Simulation Architecture — WebGL2 GPGPU Backend
3
+ *
4
+ * Implements GPU-accelerated simulation via WebGL2 textures, framebuffers,
5
+ * full-screen quad fragment passes, and ping-pong state evolution.
6
+ */
7
+ import type { ComputeBinding, ComputeBindingLayout, ComputeBindGroup, ComputeBuffer, ComputeBufferDescriptor, ComputeCapabilities, ComputeDeviceOptions, ComputeDispatchConfig, ComputePipeline, ComputePipelineDescriptor, ComputeResourceManager, ComputeTexture, ComputeTextureDescriptor } from "../types.js";
8
+ import { BaseComputeBackend } from "./backend.js";
9
+ export declare class WebGL2ComputeBackend extends BaseComputeBackend {
10
+ readonly type: "webgl2";
11
+ capabilities: ComputeCapabilities;
12
+ private gl;
13
+ private canvas;
14
+ private sequence;
15
+ private quadVao;
16
+ private quadVbo;
17
+ private unbindLost;
18
+ private unbindRestored;
19
+ constructor(options?: ComputeDeviceOptions);
20
+ init(options?: ComputeDeviceOptions): void;
21
+ private initQuad;
22
+ createBuffer(descriptor: ComputeBufferDescriptor, resourceManager: ComputeResourceManager): ComputeBuffer;
23
+ createTexture(descriptor: ComputeTextureDescriptor, resourceManager: ComputeResourceManager): ComputeTexture;
24
+ createPipeline(descriptor: ComputePipelineDescriptor, resourceManager: ComputeResourceManager): ComputePipeline;
25
+ createBindGroup(_layout: readonly ComputeBindingLayout[], bindings: readonly ComputeBinding[], resourceManager: ComputeResourceManager): ComputeBindGroup;
26
+ dispatch(pipeline: ComputePipeline, bindGroup: ComputeBindGroup, config: ComputeDispatchConfig): void;
27
+ dispose(): void;
28
+ }
@@ -0,0 +1,23 @@
1
+ /**
2
+ * AF Motion GPU Simulation Architecture — WebGPU Compute Backend
3
+ *
4
+ * Implements native GPU compute execution via WebGPU (GPUDevice, GPUComputePipeline,
5
+ * storage buffers, WGSL shaders, and compute pass dispatch). Remains strictly optional
6
+ * with zero required peer dependencies and graceful fallback to WebGL2 or CPU.
7
+ */
8
+ import type { ComputeBinding, ComputeBindingLayout, ComputeBindGroup, ComputeBuffer, ComputeBufferDescriptor, ComputeCapabilities, ComputeDeviceOptions, ComputeDispatchConfig, ComputePipeline, ComputePipelineDescriptor, ComputeResourceManager, ComputeTexture, ComputeTextureDescriptor } from "../types.js";
9
+ import { BaseComputeBackend } from "./backend.js";
10
+ export declare class WebGPUComputeBackend extends BaseComputeBackend {
11
+ readonly type: "webgpu";
12
+ capabilities: ComputeCapabilities;
13
+ private device;
14
+ private sequence;
15
+ constructor();
16
+ init(options?: ComputeDeviceOptions): Promise<void>;
17
+ createBuffer(descriptor: ComputeBufferDescriptor, resourceManager: ComputeResourceManager): ComputeBuffer;
18
+ createTexture(descriptor: ComputeTextureDescriptor, resourceManager: ComputeResourceManager): ComputeTexture;
19
+ createPipeline(descriptor: ComputePipelineDescriptor, resourceManager: ComputeResourceManager): ComputePipeline;
20
+ createBindGroup(layout: readonly ComputeBindingLayout[], bindings: readonly ComputeBinding[], resourceManager: ComputeResourceManager): ComputeBindGroup;
21
+ dispatch(pipeline: ComputePipeline, bindGroup: ComputeBindGroup, config: ComputeDispatchConfig): void;
22
+ dispose(): void;
23
+ }
@@ -0,0 +1,14 @@
1
+ /**
2
+ * AF Motion GPU Simulation Architecture — Capability Detection
3
+ *
4
+ * Integrates existing device capability intelligence while probing WebGL2 and WebGPU
5
+ * compute and texture simulation limits without throwing or triggering browser warnings.
6
+ */
7
+ import type { ComputeCapabilityOptions, ComputeCapabilities } from "./types.js";
8
+ export declare const DEFAULT_FALLBACK_COMPUTE_CAPABILITIES: ComputeCapabilities;
9
+ /**
10
+ * Detects GPU compute capabilities defensively across browser, node, SSR,
11
+ * and headless test environments.
12
+ */
13
+ export declare function detectComputeCapabilities(options?: ComputeCapabilityOptions): ComputeCapabilities;
14
+ export declare function resetCachedComputeCapabilities(): void;
@@ -0,0 +1,17 @@
1
+ /**
2
+ * AF Motion GPU Simulation Architecture — Compute Device
3
+ *
4
+ * Implements the core ComputeDevice abstraction managing compute backends,
5
+ * memory-budgeted resource tracking, lifecycle hooks, and safe backend fallback.
6
+ */
7
+ import type { ComputeDevice, ComputeDeviceOptions } from "./types.js";
8
+ /**
9
+ * Creates and initializes a framework-independent ComputeDevice.
10
+ * If GPU initialization fails, automatically falls back to CPU simulation.
11
+ */
12
+ export declare function createComputeDeviceAsync(options?: ComputeDeviceOptions): Promise<ComputeDevice>;
13
+ /**
14
+ * Synchronous variant of createComputeDevice. Uses WebGL2 or CPU backend immediately.
15
+ * If WebGPU is requested, falls back to WebGL2 or CPU synchronously, or use createComputeDeviceAsync for native async WebGPU.
16
+ */
17
+ export declare function createComputeDevice(options?: ComputeDeviceOptions): ComputeDevice;
@@ -0,0 +1,8 @@
1
+ /**
2
+ * AF Motion GPU Simulation Architecture — Simulation Execution Engine
3
+ *
4
+ * Implements a framework-independent simulation runner with fixed/variable timestepping,
5
+ * multi-substep execution, performance metrics accounting, and safe backend fallback.
6
+ */
7
+ import type { SimulationEngine, SimulationEngineConfig } from "./types.js";
8
+ export declare function createSimulationEngine(config: SimulationEngineConfig): SimulationEngine;
@@ -0,0 +1,22 @@
1
+ /**
2
+ * AF Motion GPU Simulation Architecture
3
+ *
4
+ * Framework-independent foundation for GPU-accelerated particles, fluid simulations,
5
+ * environmental effects, and interactive simulation systems across WebGL2, WebGPU,
6
+ * and deterministic CPU execution.
7
+ */
8
+ export * from "./types.js";
9
+ export * from "./capabilities.js";
10
+ export * from "./resource-manager.js";
11
+ export * from "./shaders.js";
12
+ export * from "./ping-pong.js";
13
+ export * from "./backends/backend.js";
14
+ export * from "./backends/cpu.js";
15
+ export * from "./backends/webgl2.js";
16
+ export * from "./backends/webgpu.js";
17
+ export * from "./backends/selection.js";
18
+ export * from "./pipeline.js";
19
+ export * from "./device.js";
20
+ export * from "./engine.js";
21
+ export { createSimulationEngine as createGPUSimulation } from "./engine.js";
22
+ export type { SimulationEngineConfig as GPUSimulationConfig, SimulationEngine as GPUSimulationEngine, } from "./types.js";
@@ -0,0 +1,23 @@
1
+ /**
2
+ * AF Motion GPU Simulation Architecture — Ping-Pong Framebuffer Infrastructure
3
+ *
4
+ * Implements deterministic double-buffered ping-pong texture and framebuffer swapping
5
+ * for WebGL2 GPGPU simulation pipelines with completeness validation and cleanup.
6
+ */
7
+ import type { ComputeTexture, PingPongFramebuffer, PingPongTextures } from "./types.js";
8
+ /**
9
+ * Creates a generic ping-pong state container.
10
+ */
11
+ export declare function createPingPongPair<T>(itemA: T, itemB: T): {
12
+ current: T;
13
+ next: T;
14
+ swap(): void;
15
+ };
16
+ /**
17
+ * Creates a ping-pong pair of ComputeTextures.
18
+ */
19
+ export declare function createPingPongTextures(texA: ComputeTexture, texB: ComputeTexture): PingPongTextures;
20
+ /**
21
+ * Creates a WebGL2 Ping-Pong Framebuffer pair bound to two textures for GPGPU simulation.
22
+ */
23
+ export declare function createWebGL2PingPongFramebuffer(gl: WebGL2RenderingContext, textureA: WebGLTexture, textureB: WebGLTexture): PingPongFramebuffer;
@@ -0,0 +1,18 @@
1
+ /**
2
+ * AF Motion GPU Simulation Architecture — Compute Pipeline
3
+ *
4
+ * Provides typed compute pipeline creation, shader binding layout validation,
5
+ * and lifecycle tracking across WebGPU, WebGL2, and CPU backends.
6
+ */
7
+ import type { ComputeDevice, ComputePipeline, ComputePipelineDescriptor } from "./types.js";
8
+ /**
9
+ * Validates a compute pipeline descriptor before creation.
10
+ */
11
+ export declare function validatePipelineDescriptor(descriptor: ComputePipelineDescriptor): {
12
+ valid: boolean;
13
+ errors: string[];
14
+ };
15
+ /**
16
+ * Creates and registers a compute pipeline on the target compute device.
17
+ */
18
+ export declare function createComputePipeline(device: ComputeDevice, descriptor: ComputePipelineDescriptor): ComputePipeline;
@@ -0,0 +1,8 @@
1
+ /**
2
+ * AF Motion GPU Simulation Architecture — Compute Resource Manager
3
+ *
4
+ * Provides lifecycle tracking, memory accounting, double-disposal protection,
5
+ * limit validation, and context-loss recovery for GPU and CPU compute resources.
6
+ */
7
+ import type { ComputeResourceManager, ComputeResourceManagerOptions } from "./types.js";
8
+ export declare function createComputeResourceManager(options?: ComputeResourceManagerOptions): ComputeResourceManager;
@@ -0,0 +1,50 @@
1
+ /**
2
+ * AF Motion GPU Simulation Architecture — Shader Infrastructure
3
+ *
4
+ * Provides shader compilation, validation, caching, uniform extraction,
5
+ * and error reporting across WebGL2 GLSL ES 3.0, WebGPU WGSL, and CPU kernels.
6
+ */
7
+ import type { ComputeShaderDescriptor, ComputeShaderLanguage } from "./types.js";
8
+ export interface ShaderCompilationResult {
9
+ readonly valid: boolean;
10
+ readonly errors: readonly string[];
11
+ readonly compiledObject?: unknown;
12
+ }
13
+ export interface CachedShaderEntry {
14
+ readonly id: string;
15
+ readonly key: string;
16
+ readonly language: ComputeShaderLanguage;
17
+ readonly compiledObject: unknown;
18
+ readonly timestamp: number;
19
+ }
20
+ /**
21
+ * Computes a deterministic cache key from shader source and metadata.
22
+ */
23
+ export declare function computeShaderCacheKey(descriptor: ComputeShaderDescriptor): string;
24
+ /**
25
+ * Validates shader descriptor structure and uniform signatures.
26
+ */
27
+ export declare function validateShaderDescriptor(descriptor: ComputeShaderDescriptor): {
28
+ valid: boolean;
29
+ errors: string[];
30
+ };
31
+ /**
32
+ * Compiles and validates a WebGL2 GLSL fragment shader for GPU simulation.
33
+ */
34
+ export declare function compileWebGL2Shader(gl: WebGL2RenderingContext, source: string, type?: number): ShaderCompilationResult;
35
+ /**
36
+ * Creates and links a WebGL2 simulation program with a pass-through full-screen quad vertex shader.
37
+ */
38
+ export declare const WEBGL2_QUAD_VERTEX_SHADER = "#version 300 es\nin vec2 a_position;\nout vec2 v_uv;\nvoid main() {\n v_uv = (a_position + 1.0) * 0.5;\n gl_Position = vec4(a_position, 0.0, 1.0);\n}\n";
39
+ export declare function createWebGL2SimulationProgram(gl: WebGL2RenderingContext, fragmentShaderSource: string): {
40
+ program: WebGLProgram | null;
41
+ errors: string[];
42
+ };
43
+ /**
44
+ * Formats raw shader error logs with line-referenced code context.
45
+ */
46
+ export declare function formatShaderErrorLog(infoLog: string, source: string): string;
47
+ /**
48
+ * Clears the shader compilation cache.
49
+ */
50
+ export declare function clearShaderCache(): void;