af-motion 0.0.0-stage → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (592) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/LICENSE +201 -0
  3. package/README.md +203 -3
  4. package/RELEASE_NOTES.md +115 -0
  5. package/bin/af-motion.js +16 -0
  6. package/bin/mcp-server.js +21 -0
  7. package/dist/3d/adapter.d.ts +29 -0
  8. package/dist/3d/assets/cache.d.ts +71 -0
  9. package/dist/3d/assets/index.d.ts +10 -0
  10. package/dist/3d/assets/inspection.d.ts +19 -0
  11. package/dist/3d/assets/loaders.d.ts +30 -0
  12. package/dist/3d/assets/manager.d.ts +69 -0
  13. package/dist/3d/assets/scene-integration.d.ts +23 -0
  14. package/dist/3d/assets/types.d.ts +80 -0
  15. package/dist/3d/assets/validation.d.ts +12 -0
  16. package/dist/3d/camera/index.d.ts +7 -0
  17. package/dist/3d/camera/presets.d.ts +8 -0
  18. package/dist/3d/camera/transitions.d.ts +19 -0
  19. package/dist/3d/camera/types.d.ts +37 -0
  20. package/dist/3d/camera/validation.d.ts +9 -0
  21. package/dist/3d/capabilities.d.ts +11 -0
  22. package/dist/3d/composition/fallback.d.ts +20 -0
  23. package/dist/3d/composition/generation.d.ts +24 -0
  24. package/dist/3d/composition/index.d.ts +12 -0
  25. package/dist/3d/composition/quality.d.ts +35 -0
  26. package/dist/3d/composition/recipes.d.ts +34 -0
  27. package/dist/3d/composition/types.d.ts +88 -0
  28. package/dist/3d/composition/unified.d.ts +18 -0
  29. package/dist/3d/environment/index.d.ts +6 -0
  30. package/dist/3d/environment/presets.d.ts +8 -0
  31. package/dist/3d/environment/types.d.ts +36 -0
  32. package/dist/3d/environment/validation.d.ts +9 -0
  33. package/dist/3d/geometry/cache.d.ts +37 -0
  34. package/dist/3d/geometry/generators.d.ts +24 -0
  35. package/dist/3d/geometry/hash.d.ts +10 -0
  36. package/dist/3d/geometry/index.d.ts +9 -0
  37. package/dist/3d/geometry/three-adapter.d.ts +15 -0
  38. package/dist/3d/geometry/types.d.ts +120 -0
  39. package/dist/3d/geometry/validation.d.ts +6 -0
  40. package/dist/3d/index.d.ts +32 -0
  41. package/dist/3d/interaction/camera-controls.d.ts +58 -0
  42. package/dist/3d/interaction/index.d.ts +8 -0
  43. package/dist/3d/interaction/manager.d.ts +61 -0
  44. package/dist/3d/interaction/presets.d.ts +9 -0
  45. package/dist/3d/interaction/raycaster.d.ts +20 -0
  46. package/dist/3d/interaction/types.d.ts +78 -0
  47. package/dist/3d/lighting/index.d.ts +6 -0
  48. package/dist/3d/lighting/presets.d.ts +8 -0
  49. package/dist/3d/lighting/types.d.ts +31 -0
  50. package/dist/3d/lighting/validation.d.ts +17 -0
  51. package/dist/3d/materials/bridge.d.ts +11 -0
  52. package/dist/3d/materials/index.d.ts +7 -0
  53. package/dist/3d/materials/presets.d.ts +9 -0
  54. package/dist/3d/materials/types.d.ts +43 -0
  55. package/dist/3d/materials/validation.d.ts +9 -0
  56. package/dist/3d/morphing/animator.d.ts +19 -0
  57. package/dist/3d/morphing/correspondence.d.ts +32 -0
  58. package/dist/3d/morphing/geometry.d.ts +28 -0
  59. package/dist/3d/morphing/index.d.ts +16 -0
  60. package/dist/3d/morphing/interpolation.d.ts +45 -0
  61. package/dist/3d/morphing/morph.d.ts +18 -0
  62. package/dist/3d/morphing/presets.d.ts +31 -0
  63. package/dist/3d/morphing/react.d.ts +29 -0
  64. package/dist/3d/morphing/topology.d.ts +34 -0
  65. package/dist/3d/morphing/types.d.ts +138 -0
  66. package/dist/3d/morphing/validation.d.ts +19 -0
  67. package/dist/3d/optimization/analysis.d.ts +14 -0
  68. package/dist/3d/optimization/colliders.d.ts +16 -0
  69. package/dist/3d/optimization/geometry.d.ts +22 -0
  70. package/dist/3d/optimization/hierarchy.d.ts +14 -0
  71. package/dist/3d/optimization/index.d.ts +33 -0
  72. package/dist/3d/optimization/lod.d.ts +13 -0
  73. package/dist/3d/optimization/materials.d.ts +12 -0
  74. package/dist/3d/optimization/recommendations.d.ts +13 -0
  75. package/dist/3d/optimization/skeleton.d.ts +20 -0
  76. package/dist/3d/optimization/types.d.ts +252 -0
  77. package/dist/3d/physics/benchmark.d.ts +76 -0
  78. package/dist/3d/physics/body/inertia.d.ts +61 -0
  79. package/dist/3d/physics/collision/ccd.d.ts +26 -0
  80. package/dist/3d/physics/collision/narrowphase.d.ts +15 -0
  81. package/dist/3d/physics/collision/shapes.d.ts +45 -0
  82. package/dist/3d/physics/constraints/advanced.d.ts +40 -0
  83. package/dist/3d/physics/constraints/solver.d.ts +34 -0
  84. package/dist/3d/physics/constraints/types.d.ts +106 -0
  85. package/dist/3d/physics/events.d.ts +34 -0
  86. package/dist/3d/physics/index.d.ts +29 -0
  87. package/dist/3d/physics/material.d.ts +27 -0
  88. package/dist/3d/physics/math.d.ts +79 -0
  89. package/dist/3d/physics/soft/cloth.d.ts +12 -0
  90. package/dist/3d/physics/soft/collision.d.ts +12 -0
  91. package/dist/3d/physics/soft/gpu.d.ts +19 -0
  92. package/dist/3d/physics/soft/pbd.d.ts +20 -0
  93. package/dist/3d/physics/soft/rope.d.ts +16 -0
  94. package/dist/3d/physics/soft/soft-body.d.ts +12 -0
  95. package/dist/3d/physics/soft/types.d.ts +212 -0
  96. package/dist/3d/physics/solver/integrators.d.ts +25 -0
  97. package/dist/3d/physics/solver/types.d.ts +28 -0
  98. package/dist/3d/physics/spatial/spatial-hash.d.ts +51 -0
  99. package/dist/3d/physics/types.d.ts +579 -0
  100. package/dist/3d/physics/world.d.ts +106 -0
  101. package/dist/3d/r3f.d.ts +34 -0
  102. package/dist/3d/scene.d.ts +8 -0
  103. package/dist/3d/schema.d.ts +739 -0
  104. package/dist/3d/schemas/ai-integration.d.ts +201 -0
  105. package/dist/3d/schemas/correction.d.ts +11 -0
  106. package/dist/3d/schemas/index.d.ts +12 -0
  107. package/dist/3d/schemas/schemas.d.ts +361 -0
  108. package/dist/3d/schemas/serialization.d.ts +22 -0
  109. package/dist/3d/schemas/types.d.ts +199 -0
  110. package/dist/3d/schemas/validation.d.ts +33 -0
  111. package/dist/3d/scroll/controller.d.ts +32 -0
  112. package/dist/3d/scroll/index.d.ts +6 -0
  113. package/dist/3d/scroll/presets.d.ts +9 -0
  114. package/dist/3d/scroll/types.d.ts +53 -0
  115. package/dist/3d/terrain/biomes.d.ts +18 -0
  116. package/dist/3d/terrain/chunks.d.ts +20 -0
  117. package/dist/3d/terrain/erosion.d.ts +15 -0
  118. package/dist/3d/terrain/heightmap.d.ts +27 -0
  119. package/dist/3d/terrain/index.d.ts +18 -0
  120. package/dist/3d/terrain/materials.d.ts +20 -0
  121. package/dist/3d/terrain/noise.d.ts +25 -0
  122. package/dist/3d/terrain/physics.d.ts +34 -0
  123. package/dist/3d/terrain/terrain.d.ts +12 -0
  124. package/dist/3d/terrain/types.d.ts +235 -0
  125. package/dist/3d/terrain/vegetation.d.ts +14 -0
  126. package/dist/3d/types.d.ts +176 -0
  127. package/dist/3d/world/hydrology.d.ts +12 -0
  128. package/dist/3d/world/index.d.ts +15 -0
  129. package/dist/3d/world/lighting.d.ts +16 -0
  130. package/dist/3d/world/pipeline.d.ts +20 -0
  131. package/dist/3d/world/population.d.ts +12 -0
  132. package/dist/3d/world/presets.d.ts +11 -0
  133. package/dist/3d/world/streaming.d.ts +13 -0
  134. package/dist/3d/world/types.d.ts +272 -0
  135. package/dist/3d/world/world.d.ts +64 -0
  136. package/dist/backgrounds/advanced-gradient.d.ts +32 -0
  137. package/dist/backgrounds/atmospheric-backgrounds.d.ts +79 -0
  138. package/dist/backgrounds/aurora.d.ts +24 -0
  139. package/dist/backgrounds/cosmic-background.d.ts +31 -0
  140. package/dist/backgrounds/energy-effects.d.ts +78 -0
  141. package/dist/backgrounds/floating-orbs.d.ts +26 -0
  142. package/dist/backgrounds/fluid-backgrounds.d.ts +72 -0
  143. package/dist/backgrounds/geometric-backgrounds.d.ts +78 -0
  144. package/dist/backgrounds/gradient.d.ts +20 -0
  145. package/dist/backgrounds/grid.d.ts +22 -0
  146. package/dist/backgrounds/internal/canvas-lifecycle.d.ts +29 -0
  147. package/dist/backgrounds/noise.d.ts +20 -0
  148. package/dist/backgrounds/particle-background.d.ts +37 -0
  149. package/dist/backgrounds/particle-field.d.ts +22 -0
  150. package/dist/backgrounds/spotlight.d.ts +20 -0
  151. package/dist/backgrounds/wave.d.ts +22 -0
  152. package/dist/catalogue.d.ts +227 -0
  153. package/dist/catalogue.js +4 -0
  154. package/dist/chunks/catalogue-ZmbeEdRo.js +59850 -0
  155. package/dist/chunks/core-animation-CeiI_TEe.js +1394 -0
  156. package/dist/chunks/motion-choreography-DC6LWvDk.js +4089 -0
  157. package/dist/chunks/pointer-capture-lrnKAl2I.js +158 -0
  158. package/dist/chunks/safe-json-D5j34GEB.js +62 -0
  159. package/dist/chunks/scroll-velocity-BNUHaS0-.js +904 -0
  160. package/dist/cli/commands/doctor.d.ts +9 -0
  161. package/dist/cli/commands/example.d.ts +9 -0
  162. package/dist/cli/commands/info.d.ts +8 -0
  163. package/dist/cli/commands/init.d.ts +9 -0
  164. package/dist/cli/commands/presets.d.ts +10 -0
  165. package/dist/cli/commands/validate.d.ts +9 -0
  166. package/dist/cli/index.d.ts +22 -0
  167. package/dist/cli/types.d.ts +115 -0
  168. package/dist/cli/utils/safety.d.ts +11 -0
  169. package/dist/cli/utils/templates.d.ts +16 -0
  170. package/dist/cli/utils/terminal.d.ts +29 -0
  171. package/dist/cli.js +825 -0
  172. package/dist/core/adaptive-motion.d.ts +100 -0
  173. package/dist/core/adaptive-quality/controller.d.ts +61 -0
  174. package/dist/core/adaptive-quality/index.d.ts +13 -0
  175. package/dist/core/adaptive-quality/metrics.d.ts +33 -0
  176. package/dist/core/adaptive-quality/policies.d.ts +40 -0
  177. package/dist/core/adaptive-quality/profile.d.ts +58 -0
  178. package/dist/core/adaptive-quality/react.d.ts +57 -0
  179. package/dist/core/adaptive-quality/recommendation.d.ts +12 -0
  180. package/dist/core/adaptive-quality/resolution.d.ts +22 -0
  181. package/dist/core/adaptive-quality/types.d.ts +362 -0
  182. package/dist/core/advanced-motion/adapters.d.ts +20 -0
  183. package/dist/core/advanced-motion/controller.d.ts +52 -0
  184. package/dist/core/advanced-motion/index.d.ts +12 -0
  185. package/dist/core/advanced-motion/recipes.d.ts +16 -0
  186. package/dist/core/advanced-motion/timeline.d.ts +35 -0
  187. package/dist/core/advanced-motion/types.d.ts +174 -0
  188. package/dist/core/advanced-motion/validation.d.ts +11 -0
  189. package/dist/core/agent-workflows/agent-registry.d.ts +21 -0
  190. package/dist/core/agent-workflows/agents/accessibility-agent.d.ts +9 -0
  191. package/dist/core/agent-workflows/agents/composition-agent.d.ts +9 -0
  192. package/dist/core/agent-workflows/agents/design-to-motion-agent.d.ts +9 -0
  193. package/dist/core/agent-workflows/agents/index.d.ts +13 -0
  194. package/dist/core/agent-workflows/agents/motion-intelligence-agent.d.ts +9 -0
  195. package/dist/core/agent-workflows/agents/performance-agent.d.ts +9 -0
  196. package/dist/core/agent-workflows/agents/scene-generation-agent.d.ts +9 -0
  197. package/dist/core/agent-workflows/collaboration-planner.d.ts +38 -0
  198. package/dist/core/agent-workflows/collaboration-workflows.d.ts +83 -0
  199. package/dist/core/agent-workflows/communication.d.ts +29 -0
  200. package/dist/core/agent-workflows/conflict-resolver.d.ts +25 -0
  201. package/dist/core/agent-workflows/context.d.ts +36 -0
  202. package/dist/core/agent-workflows/execution-engine.d.ts +30 -0
  203. package/dist/core/agent-workflows/index.d.ts +20 -0
  204. package/dist/core/agent-workflows/orchestration-types.d.ts +144 -0
  205. package/dist/core/agent-workflows/orchestrator.d.ts +29 -0
  206. package/dist/core/agent-workflows/react.d.ts +71 -0
  207. package/dist/core/agent-workflows/shared-context.d.ts +36 -0
  208. package/dist/core/agent-workflows/task-planner.d.ts +42 -0
  209. package/dist/core/agent-workflows/templates.d.ts +14 -0
  210. package/dist/core/agent-workflows/tool-registry.d.ts +24 -0
  211. package/dist/core/agent-workflows/types.d.ts +167 -0
  212. package/dist/core/ai-ecosystem/capability-registry.d.ts +23 -0
  213. package/dist/core/ai-ecosystem/index.d.ts +13 -0
  214. package/dist/core/ai-ecosystem/pipeline.d.ts +19 -0
  215. package/dist/core/ai-ecosystem/provider.d.ts +19 -0
  216. package/dist/core/ai-ecosystem/types.d.ts +69 -0
  217. package/dist/core/ai-motion-intelligence/engine.d.ts +51 -0
  218. package/dist/core/ai-motion-intelligence/explanation-engine.d.ts +8 -0
  219. package/dist/core/ai-motion-intelligence/index.d.ts +15 -0
  220. package/dist/core/ai-motion-intelligence/intent-classifier.d.ts +14 -0
  221. package/dist/core/ai-motion-intelligence/knowledge-base.d.ts +12 -0
  222. package/dist/core/ai-motion-intelligence/provider.d.ts +31 -0
  223. package/dist/core/ai-motion-intelligence/quality-evaluator.d.ts +9 -0
  224. package/dist/core/ai-motion-intelligence/react.d.ts +14 -0
  225. package/dist/core/ai-motion-intelligence/recommendation-engine.d.ts +16 -0
  226. package/dist/core/ai-motion-intelligence/types.d.ts +134 -0
  227. package/dist/core/ai-motion-registry.d.ts +201 -0
  228. package/dist/core/animate.d.ts +57 -0
  229. package/dist/core/animation-intelligence/engine.d.ts +42 -0
  230. package/dist/core/animation-intelligence/index.d.ts +11 -0
  231. package/dist/core/animation-intelligence/intent.d.ts +15 -0
  232. package/dist/core/animation-intelligence/schema.d.ts +42 -0
  233. package/dist/core/animation-intelligence/scoring.d.ts +15 -0
  234. package/dist/core/animation-intelligence/types.d.ts +91 -0
  235. package/dist/core/animation-parallel.d.ts +37 -0
  236. package/dist/core/animation-presets.d.ts +56 -0
  237. package/dist/core/animation-sequence.d.ts +37 -0
  238. package/dist/core/animation-timeline.d.ts +46 -0
  239. package/dist/core/animation.d.ts +48 -0
  240. package/dist/core/built-in-palettes.d.ts +331 -0
  241. package/dist/core/choreography-intelligence/bridge.d.ts +43 -0
  242. package/dist/core/choreography-intelligence/generator.d.ts +11 -0
  243. package/dist/core/choreography-intelligence/index.d.ts +11 -0
  244. package/dist/core/choreography-intelligence/intent.d.ts +11 -0
  245. package/dist/core/choreography-intelligence/schema.d.ts +76 -0
  246. package/dist/core/choreography-intelligence/types.d.ts +87 -0
  247. package/dist/core/composition.d.ts +170 -0
  248. package/dist/core/configuration-corrector.d.ts +85 -0
  249. package/dist/core/design-intelligence.d.ts +199 -0
  250. package/dist/core/design-system.d.ts +206 -0
  251. package/dist/core/design-to-motion/design-analyzer.d.ts +13 -0
  252. package/dist/core/design-to-motion/engine.d.ts +34 -0
  253. package/dist/core/design-to-motion/generator.d.ts +16 -0
  254. package/dist/core/design-to-motion/index.d.ts +15 -0
  255. package/dist/core/design-to-motion/input-parser.d.ts +17 -0
  256. package/dist/core/design-to-motion/motion-planner.d.ts +11 -0
  257. package/dist/core/design-to-motion/presets.d.ts +11 -0
  258. package/dist/core/design-to-motion/react.d.ts +13 -0
  259. package/dist/core/design-to-motion/types.d.ts +221 -0
  260. package/dist/core/design-to-motion/validator.d.ts +13 -0
  261. package/dist/core/device-capabilities/classification.d.ts +25 -0
  262. package/dist/core/device-capabilities/detection.d.ts +27 -0
  263. package/dist/core/device-capabilities/graphics.d.ts +22 -0
  264. package/dist/core/device-capabilities/hardware.d.ts +27 -0
  265. package/dist/core/device-capabilities/index.d.ts +14 -0
  266. package/dist/core/device-capabilities/monitor.d.ts +19 -0
  267. package/dist/core/device-capabilities/react.d.ts +24 -0
  268. package/dist/core/device-capabilities/runtime.d.ts +11 -0
  269. package/dist/core/device-capabilities/scoring.d.ts +18 -0
  270. package/dist/core/device-capabilities/types.d.ts +171 -0
  271. package/dist/core/effect-composer.d.ts +41 -0
  272. package/dist/core/generation-pipeline.d.ts +135 -0
  273. package/dist/core/inertia.d.ts +30 -0
  274. package/dist/core/interactions/cursor-controller.d.ts +9 -0
  275. package/dist/core/interactions/custom-gestures.d.ts +28 -0
  276. package/dist/core/interactions/device-capabilities.d.ts +12 -0
  277. package/dist/core/interactions/drag-controller.d.ts +60 -0
  278. package/dist/core/interactions/errors.d.ts +13 -0
  279. package/dist/core/interactions/gesture-classifier.d.ts +43 -0
  280. package/dist/core/interactions/gesture-intelligence-controller.d.ts +9 -0
  281. package/dist/core/interactions/gesture-recognizers.d.ts +160 -0
  282. package/dist/core/interactions/gesture-sequence.d.ts +9 -0
  283. package/dist/core/interactions/index.d.ts +27 -0
  284. package/dist/core/interactions/input-normalizer.d.ts +8 -0
  285. package/dist/core/interactions/interaction-manager.d.ts +43 -0
  286. package/dist/core/interactions/keyboard-manager.d.ts +16 -0
  287. package/dist/core/interactions/magnetic-controller.d.ts +9 -0
  288. package/dist/core/interactions/magnetic-group.d.ts +11 -0
  289. package/dist/core/interactions/multitouch-controller.d.ts +62 -0
  290. package/dist/core/interactions/pointer-controller.d.ts +34 -0
  291. package/dist/core/interactions/pointer-tracker.d.ts +32 -0
  292. package/dist/core/interactions/prioritizer.d.ts +17 -0
  293. package/dist/core/interactions/touch-controller.d.ts +35 -0
  294. package/dist/core/interactions/types.d.ts +710 -0
  295. package/dist/core/layout/controller.d.ts +56 -0
  296. package/dist/core/layout/flip.d.ts +21 -0
  297. package/dist/core/layout/group.d.ts +46 -0
  298. package/dist/core/layout/index.d.ts +12 -0
  299. package/dist/core/layout/measure.d.ts +30 -0
  300. package/dist/core/layout/presets.d.ts +24 -0
  301. package/dist/core/layout/types.d.ts +189 -0
  302. package/dist/core/microinteractions/generator.d.ts +11 -0
  303. package/dist/core/microinteractions/index.d.ts +11 -0
  304. package/dist/core/microinteractions/intent.d.ts +11 -0
  305. package/dist/core/microinteractions/runtime.d.ts +25 -0
  306. package/dist/core/microinteractions/schema.d.ts +82 -0
  307. package/dist/core/microinteractions/types.d.ts +79 -0
  308. package/dist/core/motion-choreography.d.ts +163 -0
  309. package/dist/core/motion-dna.d.ts +129 -0
  310. package/dist/core/motion-path/animator.d.ts +13 -0
  311. package/dist/core/motion-path/engine.d.ts +27 -0
  312. package/dist/core/motion-path/follower.d.ts +8 -0
  313. package/dist/core/motion-path/index.d.ts +15 -0
  314. package/dist/core/motion-path/lut.d.ts +33 -0
  315. package/dist/core/motion-path/parser.d.ts +26 -0
  316. package/dist/core/motion-path/segments.d.ts +16 -0
  317. package/dist/core/motion-path/types.d.ts +178 -0
  318. package/dist/core/motion-path/vector3.d.ts +49 -0
  319. package/dist/core/motion-recipe.d.ts +171 -0
  320. package/dist/core/motion-states.d.ts +43 -0
  321. package/dist/core/motion-validation/consistency.d.ts +11 -0
  322. package/dist/core/motion-validation/index.d.ts +11 -0
  323. package/dist/core/motion-validation/optimizer.d.ts +11 -0
  324. package/dist/core/motion-validation/schema.d.ts +81 -0
  325. package/dist/core/motion-validation/types.d.ts +53 -0
  326. package/dist/core/motion-validation/validator.d.ts +11 -0
  327. package/dist/core/motion.d.ts +7 -0
  328. package/dist/core/natural-motion.d.ts +110 -0
  329. package/dist/core/palette-colors.d.ts +16 -0
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@@ -0,0 +1,43 @@
1
+ /**
2
+ * AF Motion 3D Material Intelligence Contracts
3
+ */
4
+ import type { MaterialSpec } from "../schemas/types.js";
5
+ export type Material3DPresetName = "chrome" | "gold" | "frosted-glass" | "clear-glass" | "matte-plastic" | "glossy-plastic" | "velvet" | "neon-glow";
6
+ export interface Standard3DMaterialSpec extends MaterialSpec {
7
+ readonly type: "standard" | "physical";
8
+ readonly emissive?: string;
9
+ readonly emissiveIntensity?: number;
10
+ readonly clearcoat?: number;
11
+ readonly clearcoatRoughness?: number;
12
+ }
13
+ export interface Glass3DMaterialSpec extends MaterialSpec {
14
+ readonly type: "physical";
15
+ readonly transmission: number;
16
+ readonly ior: number;
17
+ readonly thickness?: number;
18
+ readonly dispersion?: number;
19
+ readonly attenuationColor?: string;
20
+ readonly attenuationDistance?: number;
21
+ }
22
+ export interface Fabric3DMaterialSpec extends MaterialSpec {
23
+ readonly type: "physical";
24
+ readonly sheen?: number;
25
+ readonly sheenColor?: string;
26
+ readonly sheenRoughness?: number;
27
+ }
28
+ export interface Emissive3DMaterialSpec extends MaterialSpec {
29
+ readonly type: "basic" | "standard";
30
+ readonly emissive: string;
31
+ readonly emissiveIntensity: number;
32
+ }
33
+ export interface IntelligentMaterial3DConfig extends MaterialSpec {
34
+ readonly preset?: Material3DPresetName;
35
+ readonly emissive?: string;
36
+ readonly emissiveIntensity?: number;
37
+ readonly clearcoat?: number;
38
+ readonly clearcoatRoughness?: number;
39
+ readonly sheen?: number;
40
+ readonly sheenColor?: string;
41
+ readonly thickness?: number;
42
+ readonly dispersion?: number;
43
+ }
@@ -0,0 +1,9 @@
1
+ /**
2
+ * AF Motion 3D Material Validation & Safe Correction
3
+ */
4
+ import type { IntelligentMaterial3DConfig } from "./types.js";
5
+ export declare function validateMaterial3D(config: unknown): {
6
+ valid: boolean;
7
+ errors: string[];
8
+ };
9
+ export declare function correctMaterial3D(raw: unknown): IntelligentMaterial3DConfig;
@@ -0,0 +1,19 @@
1
+ /**
2
+ * AF Motion — 3D Morph Animation Orchestrator
3
+ *
4
+ * Drives frame-scheduled 3D geometry transformations with RAF integration,
5
+ * dynamic retargeting, reversible playback, and physics bounds synchronization.
6
+ */
7
+ import type { GeometryBufferData } from "../geometry/types.js";
8
+ import type { Mesh3DData } from "../optimization/types.js";
9
+ import type { Morph3DAnimationOptions, MorphController3D, MorphGeometry3D, MorphTarget3D, MorphSequenceItem, MorphSequenceOptions } from "./types.js";
10
+ type AnyMesh = Mesh3DData | GeometryBufferData;
11
+ /**
12
+ * Animates a 3D geometry from base shape to destination target(s).
13
+ */
14
+ export declare function morph3D(base: AnyMesh | MorphGeometry3D, targetOrTargets: AnyMesh | MorphTarget3D | Array<AnyMesh | MorphTarget3D>, options?: Morph3DAnimationOptions): MorphController3D;
15
+ /**
16
+ * Creates and executes a multi-step sequential morph animation across multiple targets.
17
+ */
18
+ export declare function createMorphSequence(base: AnyMesh, sequence: MorphSequenceItem[], options?: MorphSequenceOptions): MorphController3D;
19
+ export {};
@@ -0,0 +1,32 @@
1
+ /**
2
+ * AF Motion — 3D Vertex Correspondence & Resampling
3
+ *
4
+ * Establishes geometric correspondence between models of differing topology,
5
+ * handles spatial normalization, and enables deterministic resampling.
6
+ */
7
+ import type { GeometryBufferData } from "../geometry/types.js";
8
+ import type { Mesh3DData } from "../optimization/types.js";
9
+ import type { CorrespondenceConfig, VertexCorrespondenceMap } from "./types.js";
10
+ type AnyMesh = Mesh3DData | GeometryBufferData;
11
+ /**
12
+ * Centers a flat positions buffer around origin [0, 0, 0].
13
+ */
14
+ export declare function alignGeometryCenter(positions: Float32Array): Float32Array;
15
+ /**
16
+ * Normalizes positions to fit within a unit or target-scaled bounding sphere/cube.
17
+ */
18
+ export declare function normalizeGeometryBounds(positions: Float32Array, targetScale?: number): {
19
+ normalized: Float32Array;
20
+ scale: number;
21
+ center: [number, number, number];
22
+ };
23
+ /**
24
+ * Maps vertex correspondence from base geometry to target geometry using configurable strategies.
25
+ */
26
+ export declare function mapVertexCorrespondence(base: AnyMesh, target: AnyMesh, config?: CorrespondenceConfig): VertexCorrespondenceMap;
27
+ /**
28
+ * Resamples an incompatible 3D mesh to exactly match a target vertex count,
29
+ * generating continuous surface samples using face area weighting.
30
+ */
31
+ export declare function resampleGeometry(source: AnyMesh, targetVertexCount: number): Mesh3DData;
32
+ export {};
@@ -0,0 +1,28 @@
1
+ /**
2
+ * AF Motion — 3D Morph Geometry Lifecycle & Target Management
3
+ *
4
+ * Manages morphable 3D geometry objects, target registrations, scratch buffer pools,
5
+ * and seamless correspondence normalization.
6
+ */
7
+ import type { GeometryBufferData } from "../geometry/types.js";
8
+ import type { Mesh3DData } from "../optimization/types.js";
9
+ import type { MorphGeometry3D, MorphTarget3D } from "./types.js";
10
+ type AnyMesh = Mesh3DData | GeometryBufferData;
11
+ /**
12
+ * Creates a managed MorphGeometry3D container with pre-allocated scratch buffers.
13
+ */
14
+ export declare function createMorphGeometry(base: AnyMesh, targets?: Array<AnyMesh | MorphTarget3D>): MorphGeometry3D;
15
+ /**
16
+ * Registers an additional morph target into a MorphGeometry3D container.
17
+ * Automatically aligns and resamples geometry if vertex counts do not match.
18
+ */
19
+ export declare function addMorphTarget(morphGeometry: MorphGeometry3D, targetInput: AnyMesh | MorphTarget3D, fallbackId?: string): MorphTarget3D;
20
+ /**
21
+ * Removes a morph target by its identifier.
22
+ */
23
+ export declare function removeMorphTarget(morphGeometry: MorphGeometry3D, targetId: string): boolean;
24
+ /**
25
+ * Finds a registered morph target by its identifier.
26
+ */
27
+ export declare function getMorphTarget(morphGeometry: MorphGeometry3D, targetId: string): MorphTarget3D | undefined;
28
+ export {};
@@ -0,0 +1,16 @@
1
+ /**
2
+ * AF Motion — 3D Morphing & Cross-System Integration Module
3
+ *
4
+ * Dedicated framework-independent 3D morphing engine providing deterministic
5
+ * geometry transitions, blend shapes, topology correspondence, procedural presets,
6
+ * and animation lifecycle orchestration.
7
+ */
8
+ export * from "./types.js";
9
+ export * from "./validation.js";
10
+ export * from "./geometry.js";
11
+ export * from "./topology.js";
12
+ export * from "./interpolation.js";
13
+ export * from "./correspondence.js";
14
+ export * from "./morph.js";
15
+ export * from "./animator.js";
16
+ export * from "./presets.js";
@@ -0,0 +1,45 @@
1
+ /**
2
+ * AF Motion — 3D Morph Interpolation Engine
3
+ *
4
+ * High-performance, allocation-free mathematical interpolation for 3D vertex positions,
5
+ * surface normals, UV maps, vertex colors, and multi-target blend weights.
6
+ */
7
+ import type { MorphInterpolationMode } from "./types.js";
8
+ /**
9
+ * Standard linear interpolation.
10
+ */
11
+ export declare function lerp(a: number, b: number, t: number): number;
12
+ /**
13
+ * Smoothstep Hermite curve interpolation.
14
+ */
15
+ export declare function smoothstep(t: number): number;
16
+ /**
17
+ * Cubic ease-in-out curve.
18
+ */
19
+ export declare function cubicEaseInOut(t: number): number;
20
+ /**
21
+ * Resolves normalized interpolation factor according to selected interpolation mode.
22
+ */
23
+ export declare function resolveInterpolationFactor(progress: number, mode?: MorphInterpolationMode): number;
24
+ /**
25
+ * Interpolates two Float32Array buffers in-place into an output buffer.
26
+ */
27
+ export declare function interpolateBuffer(base: Float32Array, target: Float32Array, progress: number, out: Float32Array, options?: {
28
+ isNormal?: boolean;
29
+ clampProgress?: boolean;
30
+ }): void;
31
+ /**
32
+ * Blends multiple target buffers against a base buffer using arbitrary weights.
33
+ *
34
+ * Supports additive relative targets:
35
+ * P = P_base + sum(w_i * delta_i)
36
+ * as well as absolute targets:
37
+ * P = P_base + sum(w_i * (P_i - P_base))
38
+ */
39
+ export declare function blendMultipleBuffers(base: Float32Array, targets: Array<{
40
+ buffer: Float32Array;
41
+ weight: number;
42
+ relative?: boolean;
43
+ }>, out: Float32Array, options?: {
44
+ isNormal?: boolean;
45
+ }): void;
@@ -0,0 +1,18 @@
1
+ /**
2
+ * AF Motion — 3D Morph Evaluation Engine
3
+ *
4
+ * Deterministic computation and evaluation of blend shape weights,
5
+ * generating in-place mutated or cloned 3D meshes with updated bounding boxes.
6
+ */
7
+ import type { BoundingBox3D } from "../schemas/types.js";
8
+ import type { Mesh3DData } from "../optimization/types.js";
9
+ import type { MorphGeometry3D, MorphEvaluationOptions } from "./types.js";
10
+ /**
11
+ * Computes bounding box dimensions from a flat positions buffer.
12
+ */
13
+ export declare function computeMorphBoundingBox(positions: Float32Array): BoundingBox3D;
14
+ /**
15
+ * Evaluates the morph state at a given progress [0..1] or arbitrary target weights record.
16
+ * Mutates morphGeometry.currentMesh in-place with zero memory allocation.
17
+ */
18
+ export declare function evaluateMorph(morphGeometry: MorphGeometry3D, progressOrWeights: number | Record<string, number>, options?: MorphEvaluationOptions): Mesh3DData;
@@ -0,0 +1,31 @@
1
+ /**
2
+ * AF Motion — 3D Morph Presets
3
+ *
4
+ * Pre-configured procedural geometric morph pairings (Sphere <-> Box, Torus <-> Sphere, etc.)
5
+ * with matched topology, normalized bounding dimensions, and smooth vertex transitions.
6
+ */
7
+ import type { MorphGeometry3D } from "./types.js";
8
+ /**
9
+ * Creates a normalized Sphere to Box morph geometry.
10
+ */
11
+ export declare function createSphereToBoxMorph(subdivisions?: number): MorphGeometry3D;
12
+ /**
13
+ * Creates a normalized Box to Sphere morph geometry.
14
+ */
15
+ export declare function createCubeToSphereMorph(subdivisions?: number): MorphGeometry3D;
16
+ /**
17
+ * Creates a Torus to Sphere morph geometry.
18
+ */
19
+ export declare function createTorusToSphereMorph(radialSegments?: number, tubularSegments?: number): MorphGeometry3D;
20
+ /**
21
+ * Creates a Cylinder to Cone morph geometry.
22
+ */
23
+ export declare function createCylinderToConeMorph(radialSegments?: number): MorphGeometry3D;
24
+ /**
25
+ * Creates a Plane to Wave morph geometry.
26
+ */
27
+ export declare function createPlaneToWaveMorph(widthSegments?: number, heightSegments?: number, amplitude?: number): MorphGeometry3D;
28
+ /**
29
+ * Lists all available built-in 3D morph presets.
30
+ */
31
+ export declare function listMorphPresets(): string[];
@@ -0,0 +1,29 @@
1
+ /**
2
+ * AF Motion — React 3D Morph Hook
3
+ *
4
+ * Declarative React hook for driving 3D morph animations, managing RAF frame lifecycle,
5
+ * and binding dynamic morph states to React Three Fiber or custom 3D canvases.
6
+ */
7
+ import type { GeometryBufferData } from "../geometry/types.js";
8
+ import type { Mesh3DData } from "../optimization/types.js";
9
+ import type { Morph3DAnimationOptions, MorphController3D, MorphGeometry3D, MorphTarget3D } from "./types.js";
10
+ type AnyMesh = Mesh3DData | GeometryBufferData;
11
+ export interface Use3DMorphResult {
12
+ mesh: Mesh3DData | null;
13
+ progress: number;
14
+ isPlaying: boolean;
15
+ isPaused: boolean;
16
+ controller: MorphController3D | null;
17
+ seek: (progress: number) => void;
18
+ pause: () => void;
19
+ resume: () => void;
20
+ reverse: () => void;
21
+ play: () => void;
22
+ retarget: (newTarget: AnyMesh, transitionDuration?: number) => void;
23
+ setTargetWeight: (targetId: string, weight: number) => void;
24
+ }
25
+ /**
26
+ * React hook to animate a 3D geometry between morph targets with lifecycle management.
27
+ */
28
+ export declare function use3DMorph(base: AnyMesh | MorphGeometry3D, targetOrTargets: AnyMesh | MorphTarget3D | Array<AnyMesh | MorphTarget3D>, options?: Morph3DAnimationOptions): Use3DMorphResult;
29
+ export {};
@@ -0,0 +1,34 @@
1
+ /**
2
+ * AF Motion — 3D Topology Analysis & Consistency
3
+ *
4
+ * Inspects geometric manifold topology, verifies vertex and index connectivity,
5
+ * and harmonizes winding orders for cross-model morph stability.
6
+ */
7
+ import type { GeometryBufferData } from "../geometry/types.js";
8
+ import type { Mesh3DData } from "../optimization/types.js";
9
+ type AnyMesh = Mesh3DData | GeometryBufferData;
10
+ export interface TopologyStats {
11
+ vertexCount: number;
12
+ triangleCount: number;
13
+ indexed: boolean;
14
+ indexCount: number;
15
+ isClosedManifold: boolean;
16
+ sharedEdgeCount: number;
17
+ boundaryEdgeCount: number;
18
+ }
19
+ /**
20
+ * Computes topological statistics of a 3D geometry buffer.
21
+ */
22
+ export declare function computeTopologyStats(mesh: AnyMesh): TopologyStats;
23
+ /**
24
+ * Compares topological structure between two geometries.
25
+ */
26
+ export declare function compareTopology(meshA: AnyMesh, meshB: AnyMesh): {
27
+ identical: boolean;
28
+ vertexCountMatch: boolean;
29
+ triangleCountMatch: boolean;
30
+ indicesMatch: boolean;
31
+ statsA: TopologyStats;
32
+ statsB: TopologyStats;
33
+ };
34
+ export {};
@@ -0,0 +1,138 @@
1
+ /**
2
+ * AF Motion — 3D Morphing Engine Types
3
+ *
4
+ * Strongly-typed definitions for 3D geometric morphing, blend shapes,
5
+ * vertex correspondence, multi-target interpolation, and cross-system orchestration.
6
+ */
7
+ import type { EasingOption } from "../../easing/easings.js";
8
+ import type { BoundingBox3D } from "../schemas/types.js";
9
+ import type { GeometryBufferData } from "../geometry/types.js";
10
+ import type { Mesh3DData } from "../optimization/types.js";
11
+ export type MorphableAttributeType = "positions" | "normals" | "uvs" | "colors" | "custom";
12
+ export interface MorphTarget3D {
13
+ id: string;
14
+ name?: string;
15
+ positions: Float32Array;
16
+ normals?: Float32Array;
17
+ uvs?: Float32Array;
18
+ colors?: Float32Array;
19
+ customAttributes?: Record<string, Float32Array>;
20
+ /** Weight in range [0, 1] or arbitrary relative factor. Default: 0. */
21
+ weight?: number;
22
+ /** Whether the target offsets are relative to base or absolute world coordinates. Default: false (absolute). */
23
+ relative?: boolean;
24
+ }
25
+ export interface MorphGeometry3D {
26
+ id: string;
27
+ name?: string;
28
+ base: Mesh3DData;
29
+ targets: MorphTarget3D[];
30
+ indices?: Uint16Array | Uint32Array;
31
+ vertexCount: number;
32
+ triangleCount: number;
33
+ /** Reusable current evaluated geometry buffer to prevent GC allocations. */
34
+ currentMesh: Mesh3DData;
35
+ /** Pre-allocated scratch buffers for zero-allocation blend evaluation. */
36
+ scratchPositions: Float32Array;
37
+ scratchNormals?: Float32Array;
38
+ scratchUvs?: Float32Array;
39
+ scratchColors?: Float32Array;
40
+ }
41
+ export interface MorphCompatibilityReport {
42
+ isCompatible: boolean;
43
+ canResample: boolean;
44
+ vertexCountMatch: boolean;
45
+ baseVertexCount: number;
46
+ targetVertexCount: number;
47
+ topologyMatch: boolean;
48
+ hasIndices: boolean;
49
+ hasNormals: boolean;
50
+ hasUVs: boolean;
51
+ hasColors: boolean;
52
+ missingAttributes: string[];
53
+ warnings: string[];
54
+ errors: string[];
55
+ }
56
+ export type CorrespondenceStrategy = "index" | "nearest-neighbor" | "barycentric" | "polar" | "resample";
57
+ export interface CorrespondenceConfig {
58
+ strategy?: CorrespondenceStrategy;
59
+ tolerance?: number;
60
+ normalizeBounds?: boolean;
61
+ alignCenter?: boolean;
62
+ }
63
+ export interface VertexCorrespondenceMap {
64
+ /** Array of length baseVertexCount mapping to target vertex indices or fractional weights */
65
+ sourceToTargetIndices: Int32Array;
66
+ weights?: Float32Array;
67
+ strategyUsed: CorrespondenceStrategy;
68
+ confidence: number;
69
+ }
70
+ export type MorphInterpolationMode = "linear" | "smoothstep" | "cubic" | "spring";
71
+ export interface MorphState3D {
72
+ progress: number;
73
+ mesh: Mesh3DData;
74
+ targetWeights: Record<string, number>;
75
+ isPlaying: boolean;
76
+ isPaused: boolean;
77
+ boundingBox: BoundingBox3D;
78
+ timestamp: number;
79
+ }
80
+ export interface MorphEvaluationOptions {
81
+ normalizeNormals?: boolean;
82
+ clampProgress?: boolean;
83
+ interpolationMode?: MorphInterpolationMode;
84
+ attributeWeights?: Partial<Record<MorphableAttributeType, number>>;
85
+ }
86
+ export interface Morph3DAnimationOptions {
87
+ duration?: number;
88
+ delay?: number;
89
+ easing?: EasingOption;
90
+ interpolationMode?: MorphInterpolationMode;
91
+ normalizeBounds?: boolean;
92
+ alignCenter?: boolean;
93
+ correspondenceStrategy?: CorrespondenceStrategy;
94
+ repeat?: number;
95
+ yoyo?: boolean;
96
+ playbackRate?: number;
97
+ respectReducedMotion?: boolean;
98
+ /** Callback fired before first tick */
99
+ onStart?: () => void;
100
+ /** Callback on each frame update */
101
+ onUpdate?: (progress: number, state: MorphState3D) => void;
102
+ /** Callback on animation completion */
103
+ onComplete?: () => void;
104
+ /** Callback if animation is cancelled */
105
+ onCancel?: () => void;
106
+ /** Optional physics callback for refitting colliders / bounds */
107
+ onGeometryChanged?: (mesh: Mesh3DData, bounds: BoundingBox3D) => void;
108
+ }
109
+ export type MorphAnimationOptions3D = Morph3DAnimationOptions;
110
+ export interface MorphController3D {
111
+ seek(progress: number): void;
112
+ pause(): void;
113
+ resume(): void;
114
+ reverse(): void;
115
+ play(): void;
116
+ setPlaybackRate(rate: number): void;
117
+ getPlaybackRate(): number;
118
+ setTargetWeight(targetId: string, weight: number): void;
119
+ setTargetWeights(weights: Record<string, number>): void;
120
+ retarget(newTarget: Mesh3DData | GeometryBufferData, transitionDuration?: number): void;
121
+ cancel(): void;
122
+ destroy(): void;
123
+ getState(): MorphState3D;
124
+ interpolate(progress: number): Mesh3DData;
125
+ }
126
+ export interface MorphSequenceItem {
127
+ target: Mesh3DData | GeometryBufferData | string;
128
+ duration?: number;
129
+ delay?: number;
130
+ easing?: EasingOption;
131
+ }
132
+ export interface MorphSequenceOptions {
133
+ loop?: boolean;
134
+ yoyo?: boolean;
135
+ playbackRate?: number;
136
+ onSequenceComplete?: () => void;
137
+ onStepComplete?: (stepIndex: number) => void;
138
+ }
@@ -0,0 +1,19 @@
1
+ /**
2
+ * AF Motion — 3D Morph Compatibility & Validation
3
+ *
4
+ * Diagnostics and compatibility analysis ensuring numerical stability,
5
+ * topology consistency, and graceful fallback paths during 3D morphing.
6
+ */
7
+ import type { GeometryBufferData } from "../geometry/types.js";
8
+ import type { Mesh3DData } from "../optimization/types.js";
9
+ import type { MorphCompatibilityReport } from "./types.js";
10
+ type AnyMesh = Mesh3DData | GeometryBufferData;
11
+ /**
12
+ * Analyzes compatibility between a base 3D geometry and a destination target.
13
+ */
14
+ export declare function analyzeMorphCompatibility(base: AnyMesh, target: AnyMesh): MorphCompatibilityReport;
15
+ /**
16
+ * Validates multiple morph targets against a base geometry.
17
+ */
18
+ export declare function validateMorphTargets(base: AnyMesh, targets: AnyMesh[]): MorphCompatibilityReport;
19
+ export {};
@@ -0,0 +1,14 @@
1
+ /**
2
+ * AF Motion — 3D Model Analysis & Inspection Engine
3
+ *
4
+ * Comprehensive inspection of 3D model geometry, bounds, hierarchy,
5
+ * textures, materials, degenerate triangles, normal fidelity, and VRAM memory.
6
+ */
7
+ import type { ModelAnalysisReport } from "./types.js";
8
+ /**
9
+ * Inspects and analyzes a 3D model, mesh, or scene graph, producing an in-depth audit report.
10
+ */
11
+ export declare function analyzeModel3D(model: unknown, options?: {
12
+ checkNormals?: boolean;
13
+ checkDegenerates?: boolean;
14
+ }): ModelAnalysisReport;
@@ -0,0 +1,16 @@
1
+ /**
2
+ * AF Motion — 3D Automatic Collider Generation & Physics Fitting
3
+ *
4
+ * Recommends and generates optimal 3D physics colliders (Box, Sphere, Capsule, Convex)
5
+ * based on geometric principal extents, aspect ratios, and computational budgets.
6
+ */
7
+ import type { GeometryBufferData } from "../geometry/types.js";
8
+ import type { Mesh3DData, Model3DData, ModelAnalysisReport, ColliderRecommendation, RecommendedColliderType } from "./types.js";
9
+ /**
10
+ * Automatically fits and recommends an optimal 3D physics collider for a mesh or model.
11
+ */
12
+ export declare function generateModelCollider(input: Mesh3DData | GeometryBufferData | Model3DData | ModelAnalysisReport, options?: {
13
+ preferredType?: "auto" | RecommendedColliderType;
14
+ type?: "auto" | RecommendedColliderType;
15
+ id?: string;
16
+ }): ColliderRecommendation;
@@ -0,0 +1,22 @@
1
+ /**
2
+ * AF Motion — 3D Geometry Optimization Engine
3
+ *
4
+ * Configurable, non-destructive mesh optimization featuring spatial vertex deduplication,
5
+ * index buffer synthesis, degenerate triangle removal, smooth normal recalculation,
6
+ * tangent generation, geometry merging, and mesh splitting.
7
+ */
8
+ import type { GeometryBufferData } from "../geometry/types.js";
9
+ import type { Mesh3DData, GeometryOptimizationConfig, OptimizedGeometryResult } from "./types.js";
10
+ /**
11
+ * Optimizes 3D mesh geometry, eliminating duplicate vertices, generating index buffers,
12
+ * purging degenerate faces, and correcting normals and tangents.
13
+ */
14
+ export declare function optimizeGeometry3D(input: Mesh3DData | GeometryBufferData, config?: GeometryOptimizationConfig): OptimizedGeometryResult;
15
+ /**
16
+ * Merges multiple 3D sub-meshes into a single unified mesh buffer for draw call reduction.
17
+ */
18
+ export declare function mergeGeometries3D(meshes: Mesh3DData[], materialId?: string): Mesh3DData;
19
+ /**
20
+ * Splits a large mesh exceeding vertex thresholds into smaller, cache-friendly sub-meshes.
21
+ */
22
+ export declare function splitMesh3D(mesh: Mesh3DData, maxVertices?: number): Mesh3DData[];
@@ -0,0 +1,14 @@
1
+ /**
2
+ * AF Motion — 3D Model Hierarchy Optimization
3
+ *
4
+ * Collapses redundant scene nodes, eliminates empty groups, and bakes static transforms
5
+ * while strictly preserving animation-sensitive skeletons and physics target nodes.
6
+ */
7
+ import type { ModelNode3D, Model3DData, HierarchyOptimizationConfig, HierarchyOptimizationReport } from "./types.js";
8
+ /**
9
+ * Optimizes an object hierarchy tree, removing redundant nodes and collapsing empty groups.
10
+ */
11
+ export declare function optimizeModelHierarchy(input: ModelNode3D | Model3DData, config?: HierarchyOptimizationConfig): {
12
+ root: ModelNode3D;
13
+ report: HierarchyOptimizationReport;
14
+ };
@@ -0,0 +1,33 @@
1
+ /**
2
+ * AF Motion — 3D Model Intelligence & Optimization Module
3
+ *
4
+ * Dedicated framework-independent 3D model analysis, geometry optimization,
5
+ * LOD generation, material/texture intelligence, hierarchy collapsing,
6
+ * skeletal inspection, and automatic physics collider generation.
7
+ */
8
+ export * from "./types.js";
9
+ export * from "./analysis.js";
10
+ export * from "./geometry.js";
11
+ export * from "./lod.js";
12
+ export * from "./materials.js";
13
+ export * from "./hierarchy.js";
14
+ export * from "./skeleton.js";
15
+ export * from "./colliders.js";
16
+ export * from "./recommendations.js";
17
+ import type { ModelAnalysisReport } from "./types.js";
18
+ /**
19
+ * Validates a 3D model for runtime rendering integrity, checking for non-finite vertices,
20
+ * empty meshes, or severe degenerate anomalies.
21
+ */
22
+ export declare function validateModel3D(model: unknown): {
23
+ valid: boolean;
24
+ isValid: boolean;
25
+ errors: string[];
26
+ warnings: string[];
27
+ issues: string[];
28
+ report: ModelAnalysisReport;
29
+ };
30
+ /**
31
+ * Cleanly releases any cached data or intermediate buffers created during analysis.
32
+ */
33
+ export declare function disposeModelAnalysis(_report?: ModelAnalysisReport): void;
@@ -0,0 +1,13 @@
1
+ /**
2
+ * AF Motion — 3D Level of Detail (LOD) Generator
3
+ *
4
+ * Automatic multi-tier LOD generation using geometry decimation, spatial vertex clustering,
5
+ * distance transition thresholds, and screen-space error metrics.
6
+ */
7
+ import type { GeometryBufferData } from "../geometry/types.js";
8
+ import type { Mesh3DData, LODConfig, LODLevelConfig, ModelLODResult } from "./types.js";
9
+ export declare const DEFAULT_LOD_LEVELS: LODLevelConfig[];
10
+ /**
11
+ * Generates an array of simplified LOD levels from a base 3D mesh.
12
+ */
13
+ export declare function generateModelLODs(input: Mesh3DData | GeometryBufferData, config?: LODConfig): ModelLODResult;
@@ -0,0 +1,12 @@
1
+ /**
2
+ * AF Motion — 3D Material & Texture Intelligence
3
+ *
4
+ * Detects duplicate materials, analyzes texture memory footprints,
5
+ * flags uncompressed/non-power-of-two assets, and recommends resolution downscaling.
6
+ */
7
+ import type { MaterialData3D, TextureData3D, Model3DData, MaterialOptimizationConfig, MaterialOptimizationReport } from "./types.js";
8
+ /**
9
+ * Analyzes materials and textures, discovering duplicate materials and VRAM savings opportunities.
10
+ * Can be called with (materials, textures, config) or (model, config).
11
+ */
12
+ export declare function analyzeMaterials3D(materialsOrModel?: MaterialData3D[] | Model3DData, texturesOrConfig?: TextureData3D[] | MaterialOptimizationConfig, configArg?: MaterialOptimizationConfig): MaterialOptimizationReport;
@@ -0,0 +1,13 @@
1
+ /**
2
+ * AF Motion — 3D Optimization Recommendation Intelligence
3
+ *
4
+ * Deterministic rule-based performance analysis matching model metrics against
5
+ * device capability budgets (Mobile, Standard, High-End) with explainable actions.
6
+ */
7
+ import type { ModelAnalysisReport, Model3DData, DeviceProfileTier, OptimizationRecommendations } from "./types.js";
8
+ /**
9
+ * Evaluates a model analysis report and generates structured, deterministic optimization recommendations.
10
+ */
11
+ export declare function recommendModelOptimizations(reportOrModel: ModelAnalysisReport | Model3DData, tierOrOptions?: DeviceProfileTier | {
12
+ targetDeviceTier?: DeviceProfileTier;
13
+ }): OptimizationRecommendations;
@@ -0,0 +1,20 @@
1
+ /**
2
+ * AF Motion — 3D Skeletal & Animation Intelligence
3
+ *
4
+ * Inspects bone hierarchies, checks acyclic graph validity, validates skin weight
5
+ * normalization, prunes low-magnitude influences, and extracts animation metadata.
6
+ */
7
+ import type { SkeletonData3D, SkeletonOptimizationConfig, SkeletonAnalysisReport } from "./types.js";
8
+ export interface PrunedSkinResult {
9
+ prunedWeights: Float32Array;
10
+ prunedIndices: Uint16Array | Uint32Array;
11
+ maxInfluencesFound: number;
12
+ }
13
+ /**
14
+ * Inspects, validates, and reports on a 3D skeletal hierarchy and vertex skinning weights.
15
+ */
16
+ export declare function analyzeSkeleton3D(skeleton: SkeletonData3D, config?: SkeletonOptimizationConfig): SkeletonAnalysisReport;
17
+ /**
18
+ * Prunes vertex bone skinning influences exceeding a target limit and renormalizes remaining weights to 1.0.
19
+ */
20
+ export declare function pruneSkinInfluences(weights: Float32Array, indices: Uint16Array | Uint32Array, maxInfluences?: number, inputStride?: number): PrunedSkinResult;