af-motion 0.0.0-stage → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (592) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/LICENSE +201 -0
  3. package/README.md +203 -3
  4. package/RELEASE_NOTES.md +115 -0
  5. package/bin/af-motion.js +16 -0
  6. package/bin/mcp-server.js +21 -0
  7. package/dist/3d/adapter.d.ts +29 -0
  8. package/dist/3d/assets/cache.d.ts +71 -0
  9. package/dist/3d/assets/index.d.ts +10 -0
  10. package/dist/3d/assets/inspection.d.ts +19 -0
  11. package/dist/3d/assets/loaders.d.ts +30 -0
  12. package/dist/3d/assets/manager.d.ts +69 -0
  13. package/dist/3d/assets/scene-integration.d.ts +23 -0
  14. package/dist/3d/assets/types.d.ts +80 -0
  15. package/dist/3d/assets/validation.d.ts +12 -0
  16. package/dist/3d/camera/index.d.ts +7 -0
  17. package/dist/3d/camera/presets.d.ts +8 -0
  18. package/dist/3d/camera/transitions.d.ts +19 -0
  19. package/dist/3d/camera/types.d.ts +37 -0
  20. package/dist/3d/camera/validation.d.ts +9 -0
  21. package/dist/3d/capabilities.d.ts +11 -0
  22. package/dist/3d/composition/fallback.d.ts +20 -0
  23. package/dist/3d/composition/generation.d.ts +24 -0
  24. package/dist/3d/composition/index.d.ts +12 -0
  25. package/dist/3d/composition/quality.d.ts +35 -0
  26. package/dist/3d/composition/recipes.d.ts +34 -0
  27. package/dist/3d/composition/types.d.ts +88 -0
  28. package/dist/3d/composition/unified.d.ts +18 -0
  29. package/dist/3d/environment/index.d.ts +6 -0
  30. package/dist/3d/environment/presets.d.ts +8 -0
  31. package/dist/3d/environment/types.d.ts +36 -0
  32. package/dist/3d/environment/validation.d.ts +9 -0
  33. package/dist/3d/geometry/cache.d.ts +37 -0
  34. package/dist/3d/geometry/generators.d.ts +24 -0
  35. package/dist/3d/geometry/hash.d.ts +10 -0
  36. package/dist/3d/geometry/index.d.ts +9 -0
  37. package/dist/3d/geometry/three-adapter.d.ts +15 -0
  38. package/dist/3d/geometry/types.d.ts +120 -0
  39. package/dist/3d/geometry/validation.d.ts +6 -0
  40. package/dist/3d/index.d.ts +32 -0
  41. package/dist/3d/interaction/camera-controls.d.ts +58 -0
  42. package/dist/3d/interaction/index.d.ts +8 -0
  43. package/dist/3d/interaction/manager.d.ts +61 -0
  44. package/dist/3d/interaction/presets.d.ts +9 -0
  45. package/dist/3d/interaction/raycaster.d.ts +20 -0
  46. package/dist/3d/interaction/types.d.ts +78 -0
  47. package/dist/3d/lighting/index.d.ts +6 -0
  48. package/dist/3d/lighting/presets.d.ts +8 -0
  49. package/dist/3d/lighting/types.d.ts +31 -0
  50. package/dist/3d/lighting/validation.d.ts +17 -0
  51. package/dist/3d/materials/bridge.d.ts +11 -0
  52. package/dist/3d/materials/index.d.ts +7 -0
  53. package/dist/3d/materials/presets.d.ts +9 -0
  54. package/dist/3d/materials/types.d.ts +43 -0
  55. package/dist/3d/materials/validation.d.ts +9 -0
  56. package/dist/3d/morphing/animator.d.ts +19 -0
  57. package/dist/3d/morphing/correspondence.d.ts +32 -0
  58. package/dist/3d/morphing/geometry.d.ts +28 -0
  59. package/dist/3d/morphing/index.d.ts +16 -0
  60. package/dist/3d/morphing/interpolation.d.ts +45 -0
  61. package/dist/3d/morphing/morph.d.ts +18 -0
  62. package/dist/3d/morphing/presets.d.ts +31 -0
  63. package/dist/3d/morphing/react.d.ts +29 -0
  64. package/dist/3d/morphing/topology.d.ts +34 -0
  65. package/dist/3d/morphing/types.d.ts +138 -0
  66. package/dist/3d/morphing/validation.d.ts +19 -0
  67. package/dist/3d/optimization/analysis.d.ts +14 -0
  68. package/dist/3d/optimization/colliders.d.ts +16 -0
  69. package/dist/3d/optimization/geometry.d.ts +22 -0
  70. package/dist/3d/optimization/hierarchy.d.ts +14 -0
  71. package/dist/3d/optimization/index.d.ts +33 -0
  72. package/dist/3d/optimization/lod.d.ts +13 -0
  73. package/dist/3d/optimization/materials.d.ts +12 -0
  74. package/dist/3d/optimization/recommendations.d.ts +13 -0
  75. package/dist/3d/optimization/skeleton.d.ts +20 -0
  76. package/dist/3d/optimization/types.d.ts +252 -0
  77. package/dist/3d/physics/benchmark.d.ts +76 -0
  78. package/dist/3d/physics/body/inertia.d.ts +61 -0
  79. package/dist/3d/physics/collision/ccd.d.ts +26 -0
  80. package/dist/3d/physics/collision/narrowphase.d.ts +15 -0
  81. package/dist/3d/physics/collision/shapes.d.ts +45 -0
  82. package/dist/3d/physics/constraints/advanced.d.ts +40 -0
  83. package/dist/3d/physics/constraints/solver.d.ts +34 -0
  84. package/dist/3d/physics/constraints/types.d.ts +106 -0
  85. package/dist/3d/physics/events.d.ts +34 -0
  86. package/dist/3d/physics/index.d.ts +29 -0
  87. package/dist/3d/physics/material.d.ts +27 -0
  88. package/dist/3d/physics/math.d.ts +79 -0
  89. package/dist/3d/physics/soft/cloth.d.ts +12 -0
  90. package/dist/3d/physics/soft/collision.d.ts +12 -0
  91. package/dist/3d/physics/soft/gpu.d.ts +19 -0
  92. package/dist/3d/physics/soft/pbd.d.ts +20 -0
  93. package/dist/3d/physics/soft/rope.d.ts +16 -0
  94. package/dist/3d/physics/soft/soft-body.d.ts +12 -0
  95. package/dist/3d/physics/soft/types.d.ts +212 -0
  96. package/dist/3d/physics/solver/integrators.d.ts +25 -0
  97. package/dist/3d/physics/solver/types.d.ts +28 -0
  98. package/dist/3d/physics/spatial/spatial-hash.d.ts +51 -0
  99. package/dist/3d/physics/types.d.ts +579 -0
  100. package/dist/3d/physics/world.d.ts +106 -0
  101. package/dist/3d/r3f.d.ts +34 -0
  102. package/dist/3d/scene.d.ts +8 -0
  103. package/dist/3d/schema.d.ts +739 -0
  104. package/dist/3d/schemas/ai-integration.d.ts +201 -0
  105. package/dist/3d/schemas/correction.d.ts +11 -0
  106. package/dist/3d/schemas/index.d.ts +12 -0
  107. package/dist/3d/schemas/schemas.d.ts +361 -0
  108. package/dist/3d/schemas/serialization.d.ts +22 -0
  109. package/dist/3d/schemas/types.d.ts +199 -0
  110. package/dist/3d/schemas/validation.d.ts +33 -0
  111. package/dist/3d/scroll/controller.d.ts +32 -0
  112. package/dist/3d/scroll/index.d.ts +6 -0
  113. package/dist/3d/scroll/presets.d.ts +9 -0
  114. package/dist/3d/scroll/types.d.ts +53 -0
  115. package/dist/3d/terrain/biomes.d.ts +18 -0
  116. package/dist/3d/terrain/chunks.d.ts +20 -0
  117. package/dist/3d/terrain/erosion.d.ts +15 -0
  118. package/dist/3d/terrain/heightmap.d.ts +27 -0
  119. package/dist/3d/terrain/index.d.ts +18 -0
  120. package/dist/3d/terrain/materials.d.ts +20 -0
  121. package/dist/3d/terrain/noise.d.ts +25 -0
  122. package/dist/3d/terrain/physics.d.ts +34 -0
  123. package/dist/3d/terrain/terrain.d.ts +12 -0
  124. package/dist/3d/terrain/types.d.ts +235 -0
  125. package/dist/3d/terrain/vegetation.d.ts +14 -0
  126. package/dist/3d/types.d.ts +176 -0
  127. package/dist/3d/world/hydrology.d.ts +12 -0
  128. package/dist/3d/world/index.d.ts +15 -0
  129. package/dist/3d/world/lighting.d.ts +16 -0
  130. package/dist/3d/world/pipeline.d.ts +20 -0
  131. package/dist/3d/world/population.d.ts +12 -0
  132. package/dist/3d/world/presets.d.ts +11 -0
  133. package/dist/3d/world/streaming.d.ts +13 -0
  134. package/dist/3d/world/types.d.ts +272 -0
  135. package/dist/3d/world/world.d.ts +64 -0
  136. package/dist/backgrounds/advanced-gradient.d.ts +32 -0
  137. package/dist/backgrounds/atmospheric-backgrounds.d.ts +79 -0
  138. package/dist/backgrounds/aurora.d.ts +24 -0
  139. package/dist/backgrounds/cosmic-background.d.ts +31 -0
  140. package/dist/backgrounds/energy-effects.d.ts +78 -0
  141. package/dist/backgrounds/floating-orbs.d.ts +26 -0
  142. package/dist/backgrounds/fluid-backgrounds.d.ts +72 -0
  143. package/dist/backgrounds/geometric-backgrounds.d.ts +78 -0
  144. package/dist/backgrounds/gradient.d.ts +20 -0
  145. package/dist/backgrounds/grid.d.ts +22 -0
  146. package/dist/backgrounds/internal/canvas-lifecycle.d.ts +29 -0
  147. package/dist/backgrounds/noise.d.ts +20 -0
  148. package/dist/backgrounds/particle-background.d.ts +37 -0
  149. package/dist/backgrounds/particle-field.d.ts +22 -0
  150. package/dist/backgrounds/spotlight.d.ts +20 -0
  151. package/dist/backgrounds/wave.d.ts +22 -0
  152. package/dist/catalogue.d.ts +227 -0
  153. package/dist/catalogue.js +4 -0
  154. package/dist/chunks/catalogue-ZmbeEdRo.js +59850 -0
  155. package/dist/chunks/core-animation-CeiI_TEe.js +1394 -0
  156. package/dist/chunks/motion-choreography-DC6LWvDk.js +4089 -0
  157. package/dist/chunks/pointer-capture-lrnKAl2I.js +158 -0
  158. package/dist/chunks/safe-json-D5j34GEB.js +62 -0
  159. package/dist/chunks/scroll-velocity-BNUHaS0-.js +904 -0
  160. package/dist/cli/commands/doctor.d.ts +9 -0
  161. package/dist/cli/commands/example.d.ts +9 -0
  162. package/dist/cli/commands/info.d.ts +8 -0
  163. package/dist/cli/commands/init.d.ts +9 -0
  164. package/dist/cli/commands/presets.d.ts +10 -0
  165. package/dist/cli/commands/validate.d.ts +9 -0
  166. package/dist/cli/index.d.ts +22 -0
  167. package/dist/cli/types.d.ts +115 -0
  168. package/dist/cli/utils/safety.d.ts +11 -0
  169. package/dist/cli/utils/templates.d.ts +16 -0
  170. package/dist/cli/utils/terminal.d.ts +29 -0
  171. package/dist/cli.js +825 -0
  172. package/dist/core/adaptive-motion.d.ts +100 -0
  173. package/dist/core/adaptive-quality/controller.d.ts +61 -0
  174. package/dist/core/adaptive-quality/index.d.ts +13 -0
  175. package/dist/core/adaptive-quality/metrics.d.ts +33 -0
  176. package/dist/core/adaptive-quality/policies.d.ts +40 -0
  177. package/dist/core/adaptive-quality/profile.d.ts +58 -0
  178. package/dist/core/adaptive-quality/react.d.ts +57 -0
  179. package/dist/core/adaptive-quality/recommendation.d.ts +12 -0
  180. package/dist/core/adaptive-quality/resolution.d.ts +22 -0
  181. package/dist/core/adaptive-quality/types.d.ts +362 -0
  182. package/dist/core/advanced-motion/adapters.d.ts +20 -0
  183. package/dist/core/advanced-motion/controller.d.ts +52 -0
  184. package/dist/core/advanced-motion/index.d.ts +12 -0
  185. package/dist/core/advanced-motion/recipes.d.ts +16 -0
  186. package/dist/core/advanced-motion/timeline.d.ts +35 -0
  187. package/dist/core/advanced-motion/types.d.ts +174 -0
  188. package/dist/core/advanced-motion/validation.d.ts +11 -0
  189. package/dist/core/agent-workflows/agent-registry.d.ts +21 -0
  190. package/dist/core/agent-workflows/agents/accessibility-agent.d.ts +9 -0
  191. package/dist/core/agent-workflows/agents/composition-agent.d.ts +9 -0
  192. package/dist/core/agent-workflows/agents/design-to-motion-agent.d.ts +9 -0
  193. package/dist/core/agent-workflows/agents/index.d.ts +13 -0
  194. package/dist/core/agent-workflows/agents/motion-intelligence-agent.d.ts +9 -0
  195. package/dist/core/agent-workflows/agents/performance-agent.d.ts +9 -0
  196. package/dist/core/agent-workflows/agents/scene-generation-agent.d.ts +9 -0
  197. package/dist/core/agent-workflows/collaboration-planner.d.ts +38 -0
  198. package/dist/core/agent-workflows/collaboration-workflows.d.ts +83 -0
  199. package/dist/core/agent-workflows/communication.d.ts +29 -0
  200. package/dist/core/agent-workflows/conflict-resolver.d.ts +25 -0
  201. package/dist/core/agent-workflows/context.d.ts +36 -0
  202. package/dist/core/agent-workflows/execution-engine.d.ts +30 -0
  203. package/dist/core/agent-workflows/index.d.ts +20 -0
  204. package/dist/core/agent-workflows/orchestration-types.d.ts +144 -0
  205. package/dist/core/agent-workflows/orchestrator.d.ts +29 -0
  206. package/dist/core/agent-workflows/react.d.ts +71 -0
  207. package/dist/core/agent-workflows/shared-context.d.ts +36 -0
  208. package/dist/core/agent-workflows/task-planner.d.ts +42 -0
  209. package/dist/core/agent-workflows/templates.d.ts +14 -0
  210. package/dist/core/agent-workflows/tool-registry.d.ts +24 -0
  211. package/dist/core/agent-workflows/types.d.ts +167 -0
  212. package/dist/core/ai-ecosystem/capability-registry.d.ts +23 -0
  213. package/dist/core/ai-ecosystem/index.d.ts +13 -0
  214. package/dist/core/ai-ecosystem/pipeline.d.ts +19 -0
  215. package/dist/core/ai-ecosystem/provider.d.ts +19 -0
  216. package/dist/core/ai-ecosystem/types.d.ts +69 -0
  217. package/dist/core/ai-motion-intelligence/engine.d.ts +51 -0
  218. package/dist/core/ai-motion-intelligence/explanation-engine.d.ts +8 -0
  219. package/dist/core/ai-motion-intelligence/index.d.ts +15 -0
  220. package/dist/core/ai-motion-intelligence/intent-classifier.d.ts +14 -0
  221. package/dist/core/ai-motion-intelligence/knowledge-base.d.ts +12 -0
  222. package/dist/core/ai-motion-intelligence/provider.d.ts +31 -0
  223. package/dist/core/ai-motion-intelligence/quality-evaluator.d.ts +9 -0
  224. package/dist/core/ai-motion-intelligence/react.d.ts +14 -0
  225. package/dist/core/ai-motion-intelligence/recommendation-engine.d.ts +16 -0
  226. package/dist/core/ai-motion-intelligence/types.d.ts +134 -0
  227. package/dist/core/ai-motion-registry.d.ts +201 -0
  228. package/dist/core/animate.d.ts +57 -0
  229. package/dist/core/animation-intelligence/engine.d.ts +42 -0
  230. package/dist/core/animation-intelligence/index.d.ts +11 -0
  231. package/dist/core/animation-intelligence/intent.d.ts +15 -0
  232. package/dist/core/animation-intelligence/schema.d.ts +42 -0
  233. package/dist/core/animation-intelligence/scoring.d.ts +15 -0
  234. package/dist/core/animation-intelligence/types.d.ts +91 -0
  235. package/dist/core/animation-parallel.d.ts +37 -0
  236. package/dist/core/animation-presets.d.ts +56 -0
  237. package/dist/core/animation-sequence.d.ts +37 -0
  238. package/dist/core/animation-timeline.d.ts +46 -0
  239. package/dist/core/animation.d.ts +48 -0
  240. package/dist/core/built-in-palettes.d.ts +331 -0
  241. package/dist/core/choreography-intelligence/bridge.d.ts +43 -0
  242. package/dist/core/choreography-intelligence/generator.d.ts +11 -0
  243. package/dist/core/choreography-intelligence/index.d.ts +11 -0
  244. package/dist/core/choreography-intelligence/intent.d.ts +11 -0
  245. package/dist/core/choreography-intelligence/schema.d.ts +76 -0
  246. package/dist/core/choreography-intelligence/types.d.ts +87 -0
  247. package/dist/core/composition.d.ts +170 -0
  248. package/dist/core/configuration-corrector.d.ts +85 -0
  249. package/dist/core/design-intelligence.d.ts +199 -0
  250. package/dist/core/design-system.d.ts +206 -0
  251. package/dist/core/design-to-motion/design-analyzer.d.ts +13 -0
  252. package/dist/core/design-to-motion/engine.d.ts +34 -0
  253. package/dist/core/design-to-motion/generator.d.ts +16 -0
  254. package/dist/core/design-to-motion/index.d.ts +15 -0
  255. package/dist/core/design-to-motion/input-parser.d.ts +17 -0
  256. package/dist/core/design-to-motion/motion-planner.d.ts +11 -0
  257. package/dist/core/design-to-motion/presets.d.ts +11 -0
  258. package/dist/core/design-to-motion/react.d.ts +13 -0
  259. package/dist/core/design-to-motion/types.d.ts +221 -0
  260. package/dist/core/design-to-motion/validator.d.ts +13 -0
  261. package/dist/core/device-capabilities/classification.d.ts +25 -0
  262. package/dist/core/device-capabilities/detection.d.ts +27 -0
  263. package/dist/core/device-capabilities/graphics.d.ts +22 -0
  264. package/dist/core/device-capabilities/hardware.d.ts +27 -0
  265. package/dist/core/device-capabilities/index.d.ts +14 -0
  266. package/dist/core/device-capabilities/monitor.d.ts +19 -0
  267. package/dist/core/device-capabilities/react.d.ts +24 -0
  268. package/dist/core/device-capabilities/runtime.d.ts +11 -0
  269. package/dist/core/device-capabilities/scoring.d.ts +18 -0
  270. package/dist/core/device-capabilities/types.d.ts +171 -0
  271. package/dist/core/effect-composer.d.ts +41 -0
  272. package/dist/core/generation-pipeline.d.ts +135 -0
  273. package/dist/core/inertia.d.ts +30 -0
  274. package/dist/core/interactions/cursor-controller.d.ts +9 -0
  275. package/dist/core/interactions/custom-gestures.d.ts +28 -0
  276. package/dist/core/interactions/device-capabilities.d.ts +12 -0
  277. package/dist/core/interactions/drag-controller.d.ts +60 -0
  278. package/dist/core/interactions/errors.d.ts +13 -0
  279. package/dist/core/interactions/gesture-classifier.d.ts +43 -0
  280. package/dist/core/interactions/gesture-intelligence-controller.d.ts +9 -0
  281. package/dist/core/interactions/gesture-recognizers.d.ts +160 -0
  282. package/dist/core/interactions/gesture-sequence.d.ts +9 -0
  283. package/dist/core/interactions/index.d.ts +27 -0
  284. package/dist/core/interactions/input-normalizer.d.ts +8 -0
  285. package/dist/core/interactions/interaction-manager.d.ts +43 -0
  286. package/dist/core/interactions/keyboard-manager.d.ts +16 -0
  287. package/dist/core/interactions/magnetic-controller.d.ts +9 -0
  288. package/dist/core/interactions/magnetic-group.d.ts +11 -0
  289. package/dist/core/interactions/multitouch-controller.d.ts +62 -0
  290. package/dist/core/interactions/pointer-controller.d.ts +34 -0
  291. package/dist/core/interactions/pointer-tracker.d.ts +32 -0
  292. package/dist/core/interactions/prioritizer.d.ts +17 -0
  293. package/dist/core/interactions/touch-controller.d.ts +35 -0
  294. package/dist/core/interactions/types.d.ts +710 -0
  295. package/dist/core/layout/controller.d.ts +56 -0
  296. package/dist/core/layout/flip.d.ts +21 -0
  297. package/dist/core/layout/group.d.ts +46 -0
  298. package/dist/core/layout/index.d.ts +12 -0
  299. package/dist/core/layout/measure.d.ts +30 -0
  300. package/dist/core/layout/presets.d.ts +24 -0
  301. package/dist/core/layout/types.d.ts +189 -0
  302. package/dist/core/microinteractions/generator.d.ts +11 -0
  303. package/dist/core/microinteractions/index.d.ts +11 -0
  304. package/dist/core/microinteractions/intent.d.ts +11 -0
  305. package/dist/core/microinteractions/runtime.d.ts +25 -0
  306. package/dist/core/microinteractions/schema.d.ts +82 -0
  307. package/dist/core/microinteractions/types.d.ts +79 -0
  308. package/dist/core/motion-choreography.d.ts +163 -0
  309. package/dist/core/motion-dna.d.ts +129 -0
  310. package/dist/core/motion-path/animator.d.ts +13 -0
  311. package/dist/core/motion-path/engine.d.ts +27 -0
  312. package/dist/core/motion-path/follower.d.ts +8 -0
  313. package/dist/core/motion-path/index.d.ts +15 -0
  314. package/dist/core/motion-path/lut.d.ts +33 -0
  315. package/dist/core/motion-path/parser.d.ts +26 -0
  316. package/dist/core/motion-path/segments.d.ts +16 -0
  317. package/dist/core/motion-path/types.d.ts +178 -0
  318. package/dist/core/motion-path/vector3.d.ts +49 -0
  319. package/dist/core/motion-recipe.d.ts +171 -0
  320. package/dist/core/motion-states.d.ts +43 -0
  321. package/dist/core/motion-validation/consistency.d.ts +11 -0
  322. package/dist/core/motion-validation/index.d.ts +11 -0
  323. package/dist/core/motion-validation/optimizer.d.ts +11 -0
  324. package/dist/core/motion-validation/schema.d.ts +81 -0
  325. package/dist/core/motion-validation/types.d.ts +53 -0
  326. package/dist/core/motion-validation/validator.d.ts +11 -0
  327. package/dist/core/motion.d.ts +7 -0
  328. package/dist/core/natural-motion.d.ts +110 -0
  329. package/dist/core/palette-colors.d.ts +16 -0
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@@ -0,0 +1,235 @@
1
+ /**
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+ * AF Motion — 3D Procedural Terrain Types & Architecture
3
+ *
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+ * Strongly-typed data structures for procedural heightmaps, multi-octave noise,
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+ * hydraulic/thermal erosion, biomes, materials, vegetation scattering, LOD chunks,
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+ * and heightfield physics integration.
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+ */
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+ import type { Vector3, AABB3D, Quaternion, Collider3D } from "../physics/types.js";
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+ export type TerrainNoiseType = "perlin" | "simplex" | "fbm" | "ridged" | "domain-warp" | "cellular" | "voronoi";
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+ export type NoiseBlendMode = "add" | "multiply" | "max" | "min" | "lerp";
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+ export interface NoiseLayerConfig {
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+ /** Noise algorithm. Default: "fbm". */
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+ type?: TerrainNoiseType;
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+ /** Octaves count for fractal noise. Default: 6. */
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+ octaves?: number;
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+ /** Base spatial frequency. Default: 0.005. */
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+ frequency?: number;
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+ /** Amplitude multiplier per octave (lacunarity persistence). Default: 0.5. */
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+ persistence?: number;
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+ /** Frequency multiplier per octave. Default: 2.0. */
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+ lacunarity?: number;
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+ /** Output height scale amplitude. Default: 50. */
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+ amplitude?: number;
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+ /** Seed value for deterministic procedural generation. */
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+ seed?: number | string;
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+ /** Domain warping distortion strength. Default: 0. */
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+ warpStrength?: number;
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+ /** Cellular noise jitter factor in [0, 1]. Default: 1.0. */
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+ cellularJitter?: number;
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+ /** Layer blending mode. Default: "add". */
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+ blendMode?: NoiseBlendMode;
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+ /** Layer blending weight in [0, 1]. Default: 1.0. */
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+ weight?: number;
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+ /** Vertical elevation offset. Default: 0. */
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+ offset?: number;
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+ /** Exponent curve applied to height output (e.g. 2.0 for mountain valleys). Default: 1.0. */
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+ exponent?: number;
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+ }
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+ export type TerrainPreset = "flat" | "rolling-hills" | "mountain-ranges" | "valleys" | "plateaus" | "canyons" | "islands" | "archipelagos" | "craters" | "custom";
40
+ export interface HeightmapData {
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+ /** Width dimension in world units (along X axis). */
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+ width: number;
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+ /** Length dimension in world units (along Z axis). */
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+ length: number;
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+ /** Number of discrete grid points along X (columns). */
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+ cols: number;
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+ /** Number of discrete grid points along Z (rows). */
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+ rows: number;
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+ /** Flat array of elevation values of size cols * rows. */
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+ heights: Float32Array;
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+ /** Minimum recorded elevation. */
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+ minHeight: number;
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+ /** Maximum recorded elevation. */
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+ maxHeight: number;
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+ /** Spacing between adjacent grid samples along X. */
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+ stepX: number;
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+ /** Spacing between adjacent grid samples along Z. */
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+ stepZ: number;
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+ }
60
+ export interface TerrainMeshBuffers {
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+ /** Vertex positions [x0, y0, z0, x1, y1, z1, ...]. */
62
+ positions: Float32Array;
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+ /** Vertex surface normals [nx0, ny0, nz0, ...]. */
64
+ normals: Float32Array;
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+ /** Vertex UV texture coordinates [u0, v0, u1, v1, ...]. */
66
+ uvs: Float32Array;
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+ /** Triangle indices for indexed drawing. */
68
+ indices: Uint32Array;
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+ /** Optional RGBA vertex colors for multi-biome splat blending [r0, g0, b0, a0, ...]. */
70
+ colors?: Float32Array;
71
+ }
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+ export interface HydraulicErosionConfig {
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+ /** Number of simulated water droplets. Default: 50000. */
74
+ dropletCount?: number;
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+ /** Maximum steps a droplet can survive. Default: 30. */
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+ maxLifetime?: number;
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+ /** Erosion rate coefficient. Default: 0.3. */
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+ erosionSpeed?: number;
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+ /** Deposition rate coefficient. Default: 0.3. */
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+ depositionSpeed?: number;
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+ /** Evaporation rate per step [0, 1]. Default: 0.01. */
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+ evaporationRate?: number;
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+ /** Minimum slope angle to prevent zero-capacity stalling. Default: 0.01. */
84
+ minSlope?: number;
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+ /** Sediment capacity factor. Default: 4.0. */
86
+ sedimentCapacity?: number;
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+ /** Inertia factor [0, 1] weighting direction continuity. Default: 0.05. */
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+ inertia?: number;
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+ /** Droplet initial water volume. Default: 1.0. */
90
+ initialWater?: number;
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+ /** Droplet initial speed. Default: 1.0. */
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+ initialSpeed?: number;
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+ /** Erosion brush radius in grid cells. Default: 2. */
94
+ radius?: number;
95
+ /** Deterministic PRNG seed. */
96
+ seed?: number | string;
97
+ }
98
+ export interface ThermalErosionConfig {
99
+ /** Number of thermal relaxation iterations. Default: 5. */
100
+ iterations?: number;
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+ /** Talus angle threshold in degrees (slope beyond which scree falls). Default: 35. */
102
+ talusAngleDegrees?: number;
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+ /** Fraction of excess material moved per step [0, 1]. Default: 0.5. */
104
+ displacementRate?: number;
105
+ }
106
+ export type BiomeType = "desert" | "grassland" | "forest" | "tundra" | "snow" | "alpine" | "tropical" | "wetlands" | "rocky" | string;
107
+ export interface BiomeRule {
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+ name: BiomeType;
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+ /** Elevation range normalized to [0, 1]. */
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+ elevationRange?: [number, number];
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+ /** Slope range in degrees [0, 90]. */
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+ slopeRangeDegrees?: [number, number];
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+ /** Moisture range in [0, 1]. */
114
+ moistureRange?: [number, number];
115
+ /** Temperature range in [0, 1]. */
116
+ temperatureRange?: [number, number];
117
+ /** Base surface color for this biome (RGB tuple). */
118
+ color?: [number, number, number];
119
+ /** Surface roughness. Default: 0.8. */
120
+ roughness?: number;
121
+ /** Surface metalness. Default: 0.0. */
122
+ metalness?: number;
123
+ }
124
+ export interface BiomeWeightMap {
125
+ /** Dominant biome name per grid vertex. */
126
+ dominantBiome: BiomeType[];
127
+ /** Normalized biome weights per vertex of size cols * rows * activeBiomes. */
128
+ weights: Float32Array;
129
+ /** Active biome names ordered by index. */
130
+ biomeNames: string[];
131
+ }
132
+ export type VegetationCategory = "trees" | "grass" | "rocks" | "bushes" | "flowers" | "props" | string;
133
+ export interface VegetationScatterRule {
134
+ id: string;
135
+ category: VegetationCategory;
136
+ /** Target density (instances per 100 square meters). Default: 5. */
137
+ density?: number;
138
+ /** Minimum spacing distance between instances. Default: 2.0. */
139
+ minSpacing?: number;
140
+ /** Allowed biomes for this prop type. If undefined, allowed everywhere. */
141
+ allowedBiomes?: BiomeType[];
142
+ /** Elevation range in world units [minY, maxY]. */
143
+ elevationRange?: [number, number];
144
+ /** Slope range in degrees [minSlope, maxSlope]. */
145
+ slopeRangeDegrees?: [number, number];
146
+ /** Minimum and maximum scale multipliers. Default: [0.8, 1.2]. */
147
+ scaleRange?: [number, number];
148
+ /** Whether to align prop orientation with the terrain surface normal. Default: false. */
149
+ alignToNormal?: boolean;
150
+ }
151
+ export interface VegetationInstance {
152
+ id: string;
153
+ category: VegetationCategory;
154
+ position: Vector3;
155
+ rotation: Quaternion;
156
+ scale: Vector3;
157
+ biome: BiomeType;
158
+ normal: Vector3;
159
+ }
160
+ export interface TerrainChunkConfig {
161
+ chunkX: number;
162
+ chunkZ: number;
163
+ worldOrigin: Vector3;
164
+ chunkWidth: number;
165
+ chunkLength: number;
166
+ resolution: number;
167
+ }
168
+ export interface TerrainChunk {
169
+ id: string;
170
+ chunkX: number;
171
+ chunkZ: number;
172
+ worldBounds: AABB3D;
173
+ lodLevel: number;
174
+ buffers: TerrainMeshBuffers;
175
+ disposed: boolean;
176
+ }
177
+ export interface TerrainConfig {
178
+ id?: string;
179
+ /** Total world width along X axis. Default: 200. */
180
+ width?: number;
181
+ /** Total world length along Z axis. Default: 200. */
182
+ length?: number;
183
+ /** Discrete grid divisions along X. Default: 128. */
184
+ resolutionX?: number;
185
+ /** Discrete grid divisions along Z. Default: 128. */
186
+ resolutionZ?: number;
187
+ /** Terrain world position origin (center or min). Default: { x: 0, y: 0, z: 0 }. */
188
+ origin?: Vector3;
189
+ /** Macro height preset. Default: "rolling-hills". */
190
+ preset?: TerrainPreset;
191
+ /** Noise layer configurations composing the terrain. */
192
+ noiseLayers?: NoiseLayerConfig[];
193
+ /** Deterministic global PRNG seed. Default: 1337. */
194
+ seed?: number | string;
195
+ /** Hydraulic erosion options. If true or config object, applied after noise. */
196
+ hydraulicErosion?: boolean | HydraulicErosionConfig;
197
+ /** Thermal erosion options. If true or config object, applied after noise. */
198
+ thermalErosion?: boolean | ThermalErosionConfig;
199
+ /** Custom biome classification rules. */
200
+ biomes?: BiomeRule[];
201
+ /** Vegetation scattering rules. */
202
+ vegetationRules?: VegetationScatterRule[];
203
+ /** Chunk subdivision count along each axis (e.g. 4 for 4x4 chunks). Default: 1. */
204
+ chunkCount?: number;
205
+ /** Whether to compute and register a physics heightfield collider. Default: true. */
206
+ enablePhysics?: boolean;
207
+ /** Whether to enable GPU acceleration where hardware allows. Default: false. */
208
+ useGPU?: boolean;
209
+ }
210
+ export interface Terrain3D {
211
+ id: string;
212
+ config: Required<Pick<TerrainConfig, "width" | "length" | "resolutionX" | "resolutionZ">> & TerrainConfig;
213
+ heightmap: HeightmapData;
214
+ meshBuffers: TerrainMeshBuffers;
215
+ bounds: AABB3D;
216
+ biomes: BiomeWeightMap;
217
+ vegetation: VegetationInstance[];
218
+ chunks: TerrainChunk[];
219
+ collider?: Collider3D;
220
+ /** Sample surface elevation at arbitrary world coordinate (X, Z). */
221
+ sampleHeight(worldX: number, worldZ: number): number;
222
+ /** Sample surface normal vector at arbitrary world coordinate (X, Z). */
223
+ sampleNormal(worldX: number, worldZ: number): Vector3;
224
+ /** Sample dominant biome at arbitrary world coordinate (X, Z). */
225
+ sampleBiome(worldX: number, worldZ: number): BiomeType;
226
+ /** Raycast against the terrain surface. */
227
+ raycast(rayOrigin: Vector3, rayDir: Vector3, maxDistance?: number): {
228
+ hit: boolean;
229
+ point: Vector3;
230
+ normal: Vector3;
231
+ distance: number;
232
+ } | null;
233
+ /** Dispose all allocated buffers and colliders. */
234
+ dispose(): void;
235
+ }
@@ -0,0 +1,14 @@
1
+ /**
2
+ * AF Motion — 3D Terrain Vegetation & Prop Scattering
3
+ *
4
+ * Deterministic spatial distribution of vegetation, trees, rocks, bushes,
5
+ * and environmental props using stratified jittered sampling, biome filtering,
6
+ * slope constraints, and surface normal alignment.
7
+ */
8
+ import type { HeightmapData, BiomeWeightMap, VegetationScatterRule, VegetationInstance } from "./types.js";
9
+ export declare const DEFAULT_VEGETATION_RULES: VegetationScatterRule[];
10
+ /**
11
+ * Scatters vegetation instances across the terrain matching biome, slope,
12
+ * elevation rules, and minimum proximity constraints.
13
+ */
14
+ export declare function scatterTerrainVegetation(heightmap: HeightmapData, biomes: BiomeWeightMap, rules?: VegetationScatterRule[], seed?: number | string): VegetationInstance[];
@@ -0,0 +1,176 @@
1
+ /**
2
+ * AF Motion 3D Scene & Rendering Contracts
3
+ *
4
+ * Framework-independent contracts for 3D scenes, cameras, lighting,
5
+ * environments, object graphs, renderer adapters, and capability detection.
6
+ */
7
+ export type CameraType = "perspective" | "orthographic";
8
+ export type Vector3Tuple = readonly [x: number, y: number, z: number];
9
+ export type EulerTuple = readonly [x: number, y: number, z: number];
10
+ export interface Camera3DConfig {
11
+ readonly type?: CameraType;
12
+ readonly fov?: number;
13
+ readonly aspect?: number;
14
+ readonly near?: number;
15
+ readonly far?: number;
16
+ readonly zoom?: number;
17
+ readonly position?: Vector3Tuple;
18
+ readonly target?: Vector3Tuple;
19
+ readonly up?: Vector3Tuple;
20
+ }
21
+ export interface AmbientLightConfig {
22
+ readonly color?: string;
23
+ readonly intensity?: number;
24
+ }
25
+ export interface DirectionalLightConfig {
26
+ readonly color?: string;
27
+ readonly intensity?: number;
28
+ readonly position?: Vector3Tuple;
29
+ readonly target?: Vector3Tuple;
30
+ readonly castShadow?: boolean;
31
+ }
32
+ export interface PointLightConfig {
33
+ readonly color?: string;
34
+ readonly intensity?: number;
35
+ readonly position?: Vector3Tuple;
36
+ readonly distance?: number;
37
+ readonly decay?: number;
38
+ readonly castShadow?: boolean;
39
+ }
40
+ export interface SpotLightConfig {
41
+ readonly color?: string;
42
+ readonly intensity?: number;
43
+ readonly position?: Vector3Tuple;
44
+ readonly target?: Vector3Tuple;
45
+ readonly angle?: number;
46
+ readonly penumbra?: number;
47
+ readonly distance?: number;
48
+ readonly decay?: number;
49
+ readonly castShadow?: boolean;
50
+ }
51
+ export interface Lighting3DConfig {
52
+ readonly ambient?: AmbientLightConfig;
53
+ readonly directional?: readonly DirectionalLightConfig[];
54
+ readonly point?: readonly PointLightConfig[];
55
+ readonly spot?: readonly SpotLightConfig[];
56
+ }
57
+ export type FogType = "linear" | "exponential";
58
+ export interface FogConfig {
59
+ readonly type?: FogType;
60
+ readonly color?: string;
61
+ readonly near?: number;
62
+ readonly far?: number;
63
+ readonly density?: number;
64
+ }
65
+ export interface Environment3DConfig {
66
+ readonly background?: string;
67
+ readonly transparent?: boolean;
68
+ readonly fog?: FogConfig;
69
+ readonly ground?: {
70
+ readonly enabled?: boolean;
71
+ readonly size?: number;
72
+ readonly color?: string;
73
+ readonly receiveShadow?: boolean;
74
+ };
75
+ }
76
+ export type Object3DType = "mesh" | "group" | "light" | "camera" | "custom";
77
+ export interface Object3DConfig {
78
+ readonly id: string;
79
+ readonly name?: string;
80
+ readonly type: Object3DType;
81
+ readonly position?: Vector3Tuple;
82
+ readonly rotation?: EulerTuple;
83
+ readonly scale?: Vector3Tuple;
84
+ readonly visible?: boolean;
85
+ readonly castShadow?: boolean;
86
+ readonly receiveShadow?: boolean;
87
+ readonly userData?: Record<string, unknown>;
88
+ }
89
+ export type Renderer3DBackend = "three" | "webgl" | "null";
90
+ export type PowerPreference = "default" | "high-performance" | "low-power";
91
+ export interface Renderer3DConfig {
92
+ readonly backend?: Renderer3DBackend;
93
+ readonly powerPreference?: PowerPreference;
94
+ readonly antialias?: boolean;
95
+ readonly alpha?: boolean;
96
+ readonly dpr?: number | "auto";
97
+ readonly shadowMap?: boolean;
98
+ readonly preserveDrawingBuffer?: boolean;
99
+ }
100
+ export interface Scene3DCapabilities {
101
+ readonly webgl: boolean;
102
+ readonly webgl2: boolean;
103
+ readonly webgpu: boolean;
104
+ readonly maxTextureSize: number;
105
+ readonly maxAnisotropy: number;
106
+ readonly floatTextures: boolean;
107
+ readonly isSupported: boolean;
108
+ readonly reducedMotion: boolean;
109
+ readonly devicePixelRatio: number;
110
+ }
111
+ export interface Scene3DDefinition {
112
+ readonly id: string;
113
+ readonly name?: string;
114
+ readonly version?: string;
115
+ readonly camera?: Camera3DConfig;
116
+ readonly lighting?: Lighting3DConfig;
117
+ readonly environment?: Environment3DConfig;
118
+ readonly objects?: readonly Object3DConfig[];
119
+ readonly renderer?: Renderer3DConfig;
120
+ readonly autoStart?: boolean;
121
+ readonly respectReducedMotion?: boolean;
122
+ }
123
+ export interface ScenePerformanceStats {
124
+ readonly fps: number;
125
+ readonly avgFrameTimeMs: number;
126
+ readonly totalObjects: number;
127
+ readonly isRunning: boolean;
128
+ readonly backend: Renderer3DBackend;
129
+ }
130
+ export interface Renderer3DAdapter {
131
+ readonly id: string;
132
+ readonly name: string;
133
+ readonly backend: Renderer3DBackend;
134
+ isSupported(): boolean;
135
+ init(canvas: HTMLCanvasElement, config?: Renderer3DConfig): Promise<void> | void;
136
+ render(scene: Scene3DInstance, deltaTimeMs: number): void;
137
+ setSize(width: number, height: number, dpr?: number): void;
138
+ dispose(): void;
139
+ getDomElement(): HTMLCanvasElement | null;
140
+ onContextLost?(callback: () => void): () => void;
141
+ onContextRestored?(callback: () => void): () => void;
142
+ }
143
+ export interface CreateScene3DOptions {
144
+ readonly autoStart?: boolean;
145
+ readonly adapter?: Renderer3DAdapter;
146
+ readonly dpr?: number | "auto";
147
+ readonly respectReducedMotion?: boolean;
148
+ }
149
+ export interface Scene3DInstance {
150
+ readonly id: string;
151
+ readonly definition: Scene3DDefinition;
152
+ readonly adapter: Renderer3DAdapter | null;
153
+ readonly capabilities: Scene3DCapabilities;
154
+ readonly isRunning: boolean;
155
+ readonly isAttached: boolean;
156
+ readonly camera: Camera3DConfig;
157
+ readonly lighting: Lighting3DConfig;
158
+ readonly environment: Environment3DConfig;
159
+ attach(canvas: HTMLCanvasElement): Promise<void> | void;
160
+ detach(): void;
161
+ start(): void;
162
+ stop(): void;
163
+ requestFrame(): void;
164
+ addObject(object: Object3DConfig): void;
165
+ removeObject(objectId: string): boolean;
166
+ getObject(objectId: string): Object3DConfig | undefined;
167
+ listObjects(): readonly Object3DConfig[];
168
+ updateCamera(config: Partial<Camera3DConfig>): void;
169
+ updateLighting(config: Partial<Lighting3DConfig>): void;
170
+ updateEnvironment(config: Partial<Environment3DConfig>): void;
171
+ resize(width?: number, height?: number, dpr?: number): void;
172
+ getPerformanceStats(): ScenePerformanceStats;
173
+ onContextLost(cb: () => void): () => void;
174
+ onContextRestored(cb: () => void): () => void;
175
+ destroy(): void;
176
+ }
@@ -0,0 +1,12 @@
1
+ /**
2
+ * AF Motion — 3D World Hydrology & Procedural Water Engine
3
+ *
4
+ * Simulates oceans, inland lakes, river paths flowing along steepest terrain gradients,
5
+ * shoreline water planes, and buoyancy sampling hooks.
6
+ */
7
+ import type { HeightmapData } from "../terrain/types.js";
8
+ import type { WorldHydrologyConfig, WorldHydrology } from "./types.js";
9
+ /**
10
+ * Creates and simulates procedural hydrology for a world heightmap.
11
+ */
12
+ export declare function createWorldHydrology(heightmap: HeightmapData, config?: WorldHydrologyConfig, seed?: number | string): WorldHydrology;
@@ -0,0 +1,15 @@
1
+ /**
2
+ * AF Motion — 3D Procedural World & Environment Generator
3
+ *
4
+ * Unified world orchestration layer combining procedural terrain, hydrology,
5
+ * clustered population, environmental simulation, diurnal lighting/atmosphere,
6
+ * chunk streaming, and physics into cohesive procedural 3D environments.
7
+ */
8
+ export * from "./types.js";
9
+ export * from "./hydrology.js";
10
+ export * from "./population.js";
11
+ export * from "./lighting.js";
12
+ export * from "./streaming.js";
13
+ export * from "./presets.js";
14
+ export * from "./pipeline.js";
15
+ export * from "./world.js";
@@ -0,0 +1,16 @@
1
+ /**
2
+ * AF Motion — 3D World Lighting & Atmospheric Day/Night Engine
3
+ *
4
+ * Diurnal solar tracking, directional sunlight/moonlight vector calculations,
5
+ * weather-reactive ambient radiance, and distance-based atmospheric fog transitions.
6
+ */
7
+ import type { WeatherState } from "../../graphics/environment/types.js";
8
+ import type { DayNightState, WorldLightingConfig, WorldLighting } from "./types.js";
9
+ /**
10
+ * Creates and initializes the world lighting and atmospheric orchestration engine.
11
+ */
12
+ export declare function createWorldLighting(config?: WorldLightingConfig, initialWeather?: WeatherState): WorldLighting;
13
+ /**
14
+ * Computes solar celestial mechanics and diurnal illumination spectrums.
15
+ */
16
+ export declare function computeDayNightState(timeHours: number, latitudeRad: number, weather?: WeatherState): DayNightState;
@@ -0,0 +1,20 @@
1
+ /**
2
+ * AF Motion — 3D World 12-Stage Procedural Generation Pipeline
3
+ *
4
+ * Deterministic multi-stage compilation orchestrating terrain synthesis, erosion,
5
+ * biomes, materials, hydrology, population, environment, lighting, and physics
6
+ * with progress reporting, AbortSignal cancellation, and granular stage timing.
7
+ */
8
+ import type { World3DConfig, WorldGenerationStage, PipelineProgressEvent, WorldBenchmarkResult, World3D } from "./types.js";
9
+ export declare const PIPELINE_STAGES: WorldGenerationStage[];
10
+ export interface RunPipelineOptions {
11
+ signal?: AbortSignal;
12
+ onProgress?: (event: PipelineProgressEvent) => void;
13
+ }
14
+ /**
15
+ * Executes the full 12-stage world generation pipeline.
16
+ */
17
+ export declare function executeWorldPipeline(config: World3DConfig, options?: RunPipelineOptions): {
18
+ world: World3D;
19
+ benchmark: WorldBenchmarkResult;
20
+ };
@@ -0,0 +1,12 @@
1
+ /**
2
+ * AF Motion — 3D World Population & Vegetation Clusters
3
+ *
4
+ * Coordinates clustered forest groves, biome-specific flora, rocks, and environmental props
5
+ * with water exclusion and packed 4x4 matrix instancing buffers for GPU batching.
6
+ */
7
+ import type { HeightmapData, BiomeWeightMap } from "../terrain/types.js";
8
+ import type { WorldHydrology, WorldPopulationConfig, WorldPopulation } from "./types.js";
9
+ /**
10
+ * Generates world population including clustered forests and packed GPU instanced transform buffers.
11
+ */
12
+ export declare function createWorldPopulation(heightmap: HeightmapData, biomes: BiomeWeightMap, hydrology: WorldHydrology, config?: WorldPopulationConfig, seed?: number | string): WorldPopulation;
@@ -0,0 +1,11 @@
1
+ /**
2
+ * AF Motion — 3D World Presets
3
+ *
4
+ * Pre-engineered cohesive environmental biomes, atmospheric lighting,
5
+ * and hydrology presets composing existing terrain and simulation engines.
6
+ */
7
+ import type { WorldPreset, World3DConfig } from "./types.js";
8
+ /**
9
+ * Returns complete configuration for a named world preset.
10
+ */
11
+ export declare function createWorldPreset(preset: WorldPreset, overrides?: World3DConfig): World3DConfig;
@@ -0,0 +1,13 @@
1
+ /**
2
+ * AF Motion — 3D World Chunking & Streaming Engine
3
+ *
4
+ * Coordinates continuous spatial chunk streaming around dynamic viewer positions,
5
+ * lazy chunk generation, distance-based LOD transitions, and LRU cache recycling.
6
+ */
7
+ import type { Terrain3D } from "../terrain/types.js";
8
+ import type { WorldPopulation } from "./types.js";
9
+ import type { WorldStreamingConfig, WorldStreamingManager } from "./types.js";
10
+ /**
11
+ * Creates and manages procedural world spatial streaming and chunk caching.
12
+ */
13
+ export declare function createWorldStreamingManager(terrain: Terrain3D, population: WorldPopulation, config?: WorldStreamingConfig): WorldStreamingManager;