af-motion 0.0.0-stage → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +33 -0
- package/LICENSE +201 -0
- package/README.md +203 -3
- package/RELEASE_NOTES.md +115 -0
- package/bin/af-motion.js +16 -0
- package/bin/mcp-server.js +21 -0
- package/dist/3d/adapter.d.ts +29 -0
- package/dist/3d/assets/cache.d.ts +71 -0
- package/dist/3d/assets/index.d.ts +10 -0
- package/dist/3d/assets/inspection.d.ts +19 -0
- package/dist/3d/assets/loaders.d.ts +30 -0
- package/dist/3d/assets/manager.d.ts +69 -0
- package/dist/3d/assets/scene-integration.d.ts +23 -0
- package/dist/3d/assets/types.d.ts +80 -0
- package/dist/3d/assets/validation.d.ts +12 -0
- package/dist/3d/camera/index.d.ts +7 -0
- package/dist/3d/camera/presets.d.ts +8 -0
- package/dist/3d/camera/transitions.d.ts +19 -0
- package/dist/3d/camera/types.d.ts +37 -0
- package/dist/3d/camera/validation.d.ts +9 -0
- package/dist/3d/capabilities.d.ts +11 -0
- package/dist/3d/composition/fallback.d.ts +20 -0
- package/dist/3d/composition/generation.d.ts +24 -0
- package/dist/3d/composition/index.d.ts +12 -0
- package/dist/3d/composition/quality.d.ts +35 -0
- package/dist/3d/composition/recipes.d.ts +34 -0
- package/dist/3d/composition/types.d.ts +88 -0
- package/dist/3d/composition/unified.d.ts +18 -0
- package/dist/3d/environment/index.d.ts +6 -0
- package/dist/3d/environment/presets.d.ts +8 -0
- package/dist/3d/environment/types.d.ts +36 -0
- package/dist/3d/environment/validation.d.ts +9 -0
- package/dist/3d/geometry/cache.d.ts +37 -0
- package/dist/3d/geometry/generators.d.ts +24 -0
- package/dist/3d/geometry/hash.d.ts +10 -0
- package/dist/3d/geometry/index.d.ts +9 -0
- package/dist/3d/geometry/three-adapter.d.ts +15 -0
- package/dist/3d/geometry/types.d.ts +120 -0
- package/dist/3d/geometry/validation.d.ts +6 -0
- package/dist/3d/index.d.ts +32 -0
- package/dist/3d/interaction/camera-controls.d.ts +58 -0
- package/dist/3d/interaction/index.d.ts +8 -0
- package/dist/3d/interaction/manager.d.ts +61 -0
- package/dist/3d/interaction/presets.d.ts +9 -0
- package/dist/3d/interaction/raycaster.d.ts +20 -0
- package/dist/3d/interaction/types.d.ts +78 -0
- package/dist/3d/lighting/index.d.ts +6 -0
- package/dist/3d/lighting/presets.d.ts +8 -0
- package/dist/3d/lighting/types.d.ts +31 -0
- package/dist/3d/lighting/validation.d.ts +17 -0
- package/dist/3d/materials/bridge.d.ts +11 -0
- package/dist/3d/materials/index.d.ts +7 -0
- package/dist/3d/materials/presets.d.ts +9 -0
- package/dist/3d/materials/types.d.ts +43 -0
- package/dist/3d/materials/validation.d.ts +9 -0
- package/dist/3d/morphing/animator.d.ts +19 -0
- package/dist/3d/morphing/correspondence.d.ts +32 -0
- package/dist/3d/morphing/geometry.d.ts +28 -0
- package/dist/3d/morphing/index.d.ts +16 -0
- package/dist/3d/morphing/interpolation.d.ts +45 -0
- package/dist/3d/morphing/morph.d.ts +18 -0
- package/dist/3d/morphing/presets.d.ts +31 -0
- package/dist/3d/morphing/react.d.ts +29 -0
- package/dist/3d/morphing/topology.d.ts +34 -0
- package/dist/3d/morphing/types.d.ts +138 -0
- package/dist/3d/morphing/validation.d.ts +19 -0
- package/dist/3d/optimization/analysis.d.ts +14 -0
- package/dist/3d/optimization/colliders.d.ts +16 -0
- package/dist/3d/optimization/geometry.d.ts +22 -0
- package/dist/3d/optimization/hierarchy.d.ts +14 -0
- package/dist/3d/optimization/index.d.ts +33 -0
- package/dist/3d/optimization/lod.d.ts +13 -0
- package/dist/3d/optimization/materials.d.ts +12 -0
- package/dist/3d/optimization/recommendations.d.ts +13 -0
- package/dist/3d/optimization/skeleton.d.ts +20 -0
- package/dist/3d/optimization/types.d.ts +252 -0
- package/dist/3d/physics/benchmark.d.ts +76 -0
- package/dist/3d/physics/body/inertia.d.ts +61 -0
- package/dist/3d/physics/collision/ccd.d.ts +26 -0
- package/dist/3d/physics/collision/narrowphase.d.ts +15 -0
- package/dist/3d/physics/collision/shapes.d.ts +45 -0
- package/dist/3d/physics/constraints/advanced.d.ts +40 -0
- package/dist/3d/physics/constraints/solver.d.ts +34 -0
- package/dist/3d/physics/constraints/types.d.ts +106 -0
- package/dist/3d/physics/events.d.ts +34 -0
- package/dist/3d/physics/index.d.ts +29 -0
- package/dist/3d/physics/material.d.ts +27 -0
- package/dist/3d/physics/math.d.ts +79 -0
- package/dist/3d/physics/soft/cloth.d.ts +12 -0
- package/dist/3d/physics/soft/collision.d.ts +12 -0
- package/dist/3d/physics/soft/gpu.d.ts +19 -0
- package/dist/3d/physics/soft/pbd.d.ts +20 -0
- package/dist/3d/physics/soft/rope.d.ts +16 -0
- package/dist/3d/physics/soft/soft-body.d.ts +12 -0
- package/dist/3d/physics/soft/types.d.ts +212 -0
- package/dist/3d/physics/solver/integrators.d.ts +25 -0
- package/dist/3d/physics/solver/types.d.ts +28 -0
- package/dist/3d/physics/spatial/spatial-hash.d.ts +51 -0
- package/dist/3d/physics/types.d.ts +579 -0
- package/dist/3d/physics/world.d.ts +106 -0
- package/dist/3d/r3f.d.ts +34 -0
- package/dist/3d/scene.d.ts +8 -0
- package/dist/3d/schema.d.ts +739 -0
- package/dist/3d/schemas/ai-integration.d.ts +201 -0
- package/dist/3d/schemas/correction.d.ts +11 -0
- package/dist/3d/schemas/index.d.ts +12 -0
- package/dist/3d/schemas/schemas.d.ts +361 -0
- package/dist/3d/schemas/serialization.d.ts +22 -0
- package/dist/3d/schemas/types.d.ts +199 -0
- package/dist/3d/schemas/validation.d.ts +33 -0
- package/dist/3d/scroll/controller.d.ts +32 -0
- package/dist/3d/scroll/index.d.ts +6 -0
- package/dist/3d/scroll/presets.d.ts +9 -0
- package/dist/3d/scroll/types.d.ts +53 -0
- package/dist/3d/terrain/biomes.d.ts +18 -0
- package/dist/3d/terrain/chunks.d.ts +20 -0
- package/dist/3d/terrain/erosion.d.ts +15 -0
- package/dist/3d/terrain/heightmap.d.ts +27 -0
- package/dist/3d/terrain/index.d.ts +18 -0
- package/dist/3d/terrain/materials.d.ts +20 -0
- package/dist/3d/terrain/noise.d.ts +25 -0
- package/dist/3d/terrain/physics.d.ts +34 -0
- package/dist/3d/terrain/terrain.d.ts +12 -0
- package/dist/3d/terrain/types.d.ts +235 -0
- package/dist/3d/terrain/vegetation.d.ts +14 -0
- package/dist/3d/types.d.ts +176 -0
- package/dist/3d/world/hydrology.d.ts +12 -0
- package/dist/3d/world/index.d.ts +15 -0
- package/dist/3d/world/lighting.d.ts +16 -0
- package/dist/3d/world/pipeline.d.ts +20 -0
- package/dist/3d/world/population.d.ts +12 -0
- package/dist/3d/world/presets.d.ts +11 -0
- package/dist/3d/world/streaming.d.ts +13 -0
- package/dist/3d/world/types.d.ts +272 -0
- package/dist/3d/world/world.d.ts +64 -0
- package/dist/backgrounds/advanced-gradient.d.ts +32 -0
- package/dist/backgrounds/atmospheric-backgrounds.d.ts +79 -0
- package/dist/backgrounds/aurora.d.ts +24 -0
- package/dist/backgrounds/cosmic-background.d.ts +31 -0
- package/dist/backgrounds/energy-effects.d.ts +78 -0
- package/dist/backgrounds/floating-orbs.d.ts +26 -0
- package/dist/backgrounds/fluid-backgrounds.d.ts +72 -0
- package/dist/backgrounds/geometric-backgrounds.d.ts +78 -0
- package/dist/backgrounds/gradient.d.ts +20 -0
- package/dist/backgrounds/grid.d.ts +22 -0
- package/dist/backgrounds/internal/canvas-lifecycle.d.ts +29 -0
- package/dist/backgrounds/noise.d.ts +20 -0
- package/dist/backgrounds/particle-background.d.ts +37 -0
- package/dist/backgrounds/particle-field.d.ts +22 -0
- package/dist/backgrounds/spotlight.d.ts +20 -0
- package/dist/backgrounds/wave.d.ts +22 -0
- package/dist/catalogue.d.ts +227 -0
- package/dist/catalogue.js +4 -0
- package/dist/chunks/catalogue-ZmbeEdRo.js +59850 -0
- package/dist/chunks/core-animation-CeiI_TEe.js +1394 -0
- package/dist/chunks/motion-choreography-DC6LWvDk.js +4089 -0
- package/dist/chunks/pointer-capture-lrnKAl2I.js +158 -0
- package/dist/chunks/safe-json-D5j34GEB.js +62 -0
- package/dist/chunks/scroll-velocity-BNUHaS0-.js +904 -0
- package/dist/cli/commands/doctor.d.ts +9 -0
- package/dist/cli/commands/example.d.ts +9 -0
- package/dist/cli/commands/info.d.ts +8 -0
- package/dist/cli/commands/init.d.ts +9 -0
- package/dist/cli/commands/presets.d.ts +10 -0
- package/dist/cli/commands/validate.d.ts +9 -0
- package/dist/cli/index.d.ts +22 -0
- package/dist/cli/types.d.ts +115 -0
- package/dist/cli/utils/safety.d.ts +11 -0
- package/dist/cli/utils/templates.d.ts +16 -0
- package/dist/cli/utils/terminal.d.ts +29 -0
- package/dist/cli.js +825 -0
- package/dist/core/adaptive-motion.d.ts +100 -0
- package/dist/core/adaptive-quality/controller.d.ts +61 -0
- package/dist/core/adaptive-quality/index.d.ts +13 -0
- package/dist/core/adaptive-quality/metrics.d.ts +33 -0
- package/dist/core/adaptive-quality/policies.d.ts +40 -0
- package/dist/core/adaptive-quality/profile.d.ts +58 -0
- package/dist/core/adaptive-quality/react.d.ts +57 -0
- package/dist/core/adaptive-quality/recommendation.d.ts +12 -0
- package/dist/core/adaptive-quality/resolution.d.ts +22 -0
- package/dist/core/adaptive-quality/types.d.ts +362 -0
- package/dist/core/advanced-motion/adapters.d.ts +20 -0
- package/dist/core/advanced-motion/controller.d.ts +52 -0
- package/dist/core/advanced-motion/index.d.ts +12 -0
- package/dist/core/advanced-motion/recipes.d.ts +16 -0
- package/dist/core/advanced-motion/timeline.d.ts +35 -0
- package/dist/core/advanced-motion/types.d.ts +174 -0
- package/dist/core/advanced-motion/validation.d.ts +11 -0
- package/dist/core/agent-workflows/agent-registry.d.ts +21 -0
- package/dist/core/agent-workflows/agents/accessibility-agent.d.ts +9 -0
- package/dist/core/agent-workflows/agents/composition-agent.d.ts +9 -0
- package/dist/core/agent-workflows/agents/design-to-motion-agent.d.ts +9 -0
- package/dist/core/agent-workflows/agents/index.d.ts +13 -0
- package/dist/core/agent-workflows/agents/motion-intelligence-agent.d.ts +9 -0
- package/dist/core/agent-workflows/agents/performance-agent.d.ts +9 -0
- package/dist/core/agent-workflows/agents/scene-generation-agent.d.ts +9 -0
- package/dist/core/agent-workflows/collaboration-planner.d.ts +38 -0
- package/dist/core/agent-workflows/collaboration-workflows.d.ts +83 -0
- package/dist/core/agent-workflows/communication.d.ts +29 -0
- package/dist/core/agent-workflows/conflict-resolver.d.ts +25 -0
- package/dist/core/agent-workflows/context.d.ts +36 -0
- package/dist/core/agent-workflows/execution-engine.d.ts +30 -0
- package/dist/core/agent-workflows/index.d.ts +20 -0
- package/dist/core/agent-workflows/orchestration-types.d.ts +144 -0
- package/dist/core/agent-workflows/orchestrator.d.ts +29 -0
- package/dist/core/agent-workflows/react.d.ts +71 -0
- package/dist/core/agent-workflows/shared-context.d.ts +36 -0
- package/dist/core/agent-workflows/task-planner.d.ts +42 -0
- package/dist/core/agent-workflows/templates.d.ts +14 -0
- package/dist/core/agent-workflows/tool-registry.d.ts +24 -0
- package/dist/core/agent-workflows/types.d.ts +167 -0
- package/dist/core/ai-ecosystem/capability-registry.d.ts +23 -0
- package/dist/core/ai-ecosystem/index.d.ts +13 -0
- package/dist/core/ai-ecosystem/pipeline.d.ts +19 -0
- package/dist/core/ai-ecosystem/provider.d.ts +19 -0
- package/dist/core/ai-ecosystem/types.d.ts +69 -0
- package/dist/core/ai-motion-intelligence/engine.d.ts +51 -0
- package/dist/core/ai-motion-intelligence/explanation-engine.d.ts +8 -0
- package/dist/core/ai-motion-intelligence/index.d.ts +15 -0
- package/dist/core/ai-motion-intelligence/intent-classifier.d.ts +14 -0
- package/dist/core/ai-motion-intelligence/knowledge-base.d.ts +12 -0
- package/dist/core/ai-motion-intelligence/provider.d.ts +31 -0
- package/dist/core/ai-motion-intelligence/quality-evaluator.d.ts +9 -0
- package/dist/core/ai-motion-intelligence/react.d.ts +14 -0
- package/dist/core/ai-motion-intelligence/recommendation-engine.d.ts +16 -0
- package/dist/core/ai-motion-intelligence/types.d.ts +134 -0
- package/dist/core/ai-motion-registry.d.ts +201 -0
- package/dist/core/animate.d.ts +57 -0
- package/dist/core/animation-intelligence/engine.d.ts +42 -0
- package/dist/core/animation-intelligence/index.d.ts +11 -0
- package/dist/core/animation-intelligence/intent.d.ts +15 -0
- package/dist/core/animation-intelligence/schema.d.ts +42 -0
- package/dist/core/animation-intelligence/scoring.d.ts +15 -0
- package/dist/core/animation-intelligence/types.d.ts +91 -0
- package/dist/core/animation-parallel.d.ts +37 -0
- package/dist/core/animation-presets.d.ts +56 -0
- package/dist/core/animation-sequence.d.ts +37 -0
- package/dist/core/animation-timeline.d.ts +46 -0
- package/dist/core/animation.d.ts +48 -0
- package/dist/core/built-in-palettes.d.ts +331 -0
- package/dist/core/choreography-intelligence/bridge.d.ts +43 -0
- package/dist/core/choreography-intelligence/generator.d.ts +11 -0
- package/dist/core/choreography-intelligence/index.d.ts +11 -0
- package/dist/core/choreography-intelligence/intent.d.ts +11 -0
- package/dist/core/choreography-intelligence/schema.d.ts +76 -0
- package/dist/core/choreography-intelligence/types.d.ts +87 -0
- package/dist/core/composition.d.ts +170 -0
- package/dist/core/configuration-corrector.d.ts +85 -0
- package/dist/core/design-intelligence.d.ts +199 -0
- package/dist/core/design-system.d.ts +206 -0
- package/dist/core/design-to-motion/design-analyzer.d.ts +13 -0
- package/dist/core/design-to-motion/engine.d.ts +34 -0
- package/dist/core/design-to-motion/generator.d.ts +16 -0
- package/dist/core/design-to-motion/index.d.ts +15 -0
- package/dist/core/design-to-motion/input-parser.d.ts +17 -0
- package/dist/core/design-to-motion/motion-planner.d.ts +11 -0
- package/dist/core/design-to-motion/presets.d.ts +11 -0
- package/dist/core/design-to-motion/react.d.ts +13 -0
- package/dist/core/design-to-motion/types.d.ts +221 -0
- package/dist/core/design-to-motion/validator.d.ts +13 -0
- package/dist/core/device-capabilities/classification.d.ts +25 -0
- package/dist/core/device-capabilities/detection.d.ts +27 -0
- package/dist/core/device-capabilities/graphics.d.ts +22 -0
- package/dist/core/device-capabilities/hardware.d.ts +27 -0
- package/dist/core/device-capabilities/index.d.ts +14 -0
- package/dist/core/device-capabilities/monitor.d.ts +19 -0
- package/dist/core/device-capabilities/react.d.ts +24 -0
- package/dist/core/device-capabilities/runtime.d.ts +11 -0
- package/dist/core/device-capabilities/scoring.d.ts +18 -0
- package/dist/core/device-capabilities/types.d.ts +171 -0
- package/dist/core/effect-composer.d.ts +41 -0
- package/dist/core/generation-pipeline.d.ts +135 -0
- package/dist/core/inertia.d.ts +30 -0
- package/dist/core/interactions/cursor-controller.d.ts +9 -0
- package/dist/core/interactions/custom-gestures.d.ts +28 -0
- package/dist/core/interactions/device-capabilities.d.ts +12 -0
- package/dist/core/interactions/drag-controller.d.ts +60 -0
- package/dist/core/interactions/errors.d.ts +13 -0
- package/dist/core/interactions/gesture-classifier.d.ts +43 -0
- package/dist/core/interactions/gesture-intelligence-controller.d.ts +9 -0
- package/dist/core/interactions/gesture-recognizers.d.ts +160 -0
- package/dist/core/interactions/gesture-sequence.d.ts +9 -0
- package/dist/core/interactions/index.d.ts +27 -0
- package/dist/core/interactions/input-normalizer.d.ts +8 -0
- package/dist/core/interactions/interaction-manager.d.ts +43 -0
- package/dist/core/interactions/keyboard-manager.d.ts +16 -0
- package/dist/core/interactions/magnetic-controller.d.ts +9 -0
- package/dist/core/interactions/magnetic-group.d.ts +11 -0
- package/dist/core/interactions/multitouch-controller.d.ts +62 -0
- package/dist/core/interactions/pointer-controller.d.ts +34 -0
- package/dist/core/interactions/pointer-tracker.d.ts +32 -0
- package/dist/core/interactions/prioritizer.d.ts +17 -0
- package/dist/core/interactions/touch-controller.d.ts +35 -0
- package/dist/core/interactions/types.d.ts +710 -0
- package/dist/core/layout/controller.d.ts +56 -0
- package/dist/core/layout/flip.d.ts +21 -0
- package/dist/core/layout/group.d.ts +46 -0
- package/dist/core/layout/index.d.ts +12 -0
- package/dist/core/layout/measure.d.ts +30 -0
- package/dist/core/layout/presets.d.ts +24 -0
- package/dist/core/layout/types.d.ts +189 -0
- package/dist/core/microinteractions/generator.d.ts +11 -0
- package/dist/core/microinteractions/index.d.ts +11 -0
- package/dist/core/microinteractions/intent.d.ts +11 -0
- package/dist/core/microinteractions/runtime.d.ts +25 -0
- package/dist/core/microinteractions/schema.d.ts +82 -0
- package/dist/core/microinteractions/types.d.ts +79 -0
- package/dist/core/motion-choreography.d.ts +163 -0
- package/dist/core/motion-dna.d.ts +129 -0
- package/dist/core/motion-path/animator.d.ts +13 -0
- package/dist/core/motion-path/engine.d.ts +27 -0
- package/dist/core/motion-path/follower.d.ts +8 -0
- package/dist/core/motion-path/index.d.ts +15 -0
- package/dist/core/motion-path/lut.d.ts +33 -0
- package/dist/core/motion-path/parser.d.ts +26 -0
- package/dist/core/motion-path/segments.d.ts +16 -0
- package/dist/core/motion-path/types.d.ts +178 -0
- package/dist/core/motion-path/vector3.d.ts +49 -0
- package/dist/core/motion-recipe.d.ts +171 -0
- package/dist/core/motion-states.d.ts +43 -0
- package/dist/core/motion-validation/consistency.d.ts +11 -0
- package/dist/core/motion-validation/index.d.ts +11 -0
- package/dist/core/motion-validation/optimizer.d.ts +11 -0
- package/dist/core/motion-validation/schema.d.ts +81 -0
- package/dist/core/motion-validation/types.d.ts +53 -0
- package/dist/core/motion-validation/validator.d.ts +11 -0
- package/dist/core/motion.d.ts +7 -0
- package/dist/core/natural-motion.d.ts +110 -0
- package/dist/core/palette-colors.d.ts +16 -0
- package/dist/core/palette-styles.d.ts +12 -0
- package/dist/core/palettes.d.ts +59 -0
- package/dist/core/performance-intelligence/conflicts.d.ts +21 -0
- package/dist/core/performance-intelligence/context.d.ts +48 -0
- package/dist/core/performance-intelligence/coordinator.d.ts +84 -0
- package/dist/core/performance-intelligence/decisions.d.ts +17 -0
- package/dist/core/performance-intelligence/history.d.ts +44 -0
- package/dist/core/performance-intelligence/index.d.ts +15 -0
- package/dist/core/performance-intelligence/policies.d.ts +59 -0
- package/dist/core/performance-intelligence/react.d.ts +78 -0
- package/dist/core/performance-intelligence/report.d.ts +16 -0
- package/dist/core/performance-intelligence/scoring.d.ts +16 -0
- package/dist/core/performance-intelligence/types.d.ts +203 -0
- package/dist/core/performance-optimizer/bottlenecks.d.ts +9 -0
- package/dist/core/performance-optimizer/index.d.ts +13 -0
- package/dist/core/performance-optimizer/optimizer.d.ts +43 -0
- package/dist/core/performance-optimizer/profiler.d.ts +38 -0
- package/dist/core/performance-optimizer/react.d.ts +55 -0
- package/dist/core/performance-optimizer/strategies.d.ts +22 -0
- package/dist/core/performance-optimizer/types.d.ts +227 -0
- package/dist/core/performance-optimizer/workers.d.ts +27 -0
- package/dist/core/physics/collision-constraints.d.ts +15 -0
- package/dist/core/physics/collision-detection.d.ts +93 -0
- package/dist/core/physics/collision-response.d.ts +24 -0
- package/dist/core/physics/collision-types.d.ts +381 -0
- package/dist/core/physics/collision-world.d.ts +11 -0
- package/dist/core/physics/composition-behaviors.d.ts +97 -0
- package/dist/core/physics/composition-choreography.d.ts +14 -0
- package/dist/core/physics/composition-engine.d.ts +25 -0
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- package/dist/core/physics/inertia-presets.d.ts +25 -0
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- package/dist/core/physics/math.d.ts +99 -0
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- package/dist/core/scroll-intelligence/intent.d.ts +11 -0
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- package/dist/core/typography/types.d.ts +154 -0
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- package/dist/effects/draw-svg.d.ts +19 -0
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- package/dist/effects/hover-motion.d.ts +32 -0
- package/dist/effects/in-view.d.ts +14 -0
- package/dist/effects/magnetic.d.ts +40 -0
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- package/dist/effects/parallax.d.ts +42 -0
- package/dist/effects/pinch.d.ts +27 -0
- package/dist/effects/reveal.d.ts +33 -0
- package/dist/effects/ripple.d.ts +21 -0
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- package/dist/effects/shine.d.ts +23 -0
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- package/dist/effects/spotlight.d.ts +24 -0
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- package/dist/effects/swipe.d.ts +27 -0
- package/dist/effects/text-highlight.d.ts +25 -0
- package/dist/effects/text-mask.d.ts +25 -0
- package/dist/effects/text-reveal.d.ts +28 -0
- package/dist/effects/text-scramble.d.ts +18 -0
- package/dist/effects/tilt.d.ts +42 -0
- package/dist/effects/typewriter.d.ts +26 -0
- package/dist/graphics/capabilities.d.ts +12 -0
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- package/dist/graphics/composition/fallback.d.ts +13 -0
- package/dist/graphics/composition/index.d.ts +10 -0
- package/dist/graphics/composition/ordering.d.ts +29 -0
- package/dist/graphics/composition/quality.d.ts +24 -0
- package/dist/graphics/composition/schema.d.ts +156 -0
- package/dist/graphics/composition/types.d.ts +81 -0
- package/dist/graphics/composition/unified.d.ts +23 -0
- package/dist/graphics/effects/advanced/engine.d.ts +9 -0
- package/dist/graphics/effects/advanced/index.d.ts +1 -0
- package/dist/graphics/effects/composer.d.ts +9 -0
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- package/dist/graphics/effects/fluid/engine.d.ts +9 -0
- package/dist/graphics/effects/fluid/index.d.ts +1 -0
- package/dist/graphics/effects/index.d.ts +10 -0
- package/dist/graphics/effects/particles/engine.d.ts +9 -0
- package/dist/graphics/effects/particles/index.d.ts +2 -0
- package/dist/graphics/effects/particles/pool.d.ts +17 -0
- package/dist/graphics/effects/schema.d.ts +312 -0
- package/dist/graphics/effects/types.d.ts +85 -0
- package/dist/graphics/engine.d.ts +5 -0
- package/dist/graphics/environment/clouds.d.ts +28 -0
- package/dist/graphics/environment/environment.d.ts +50 -0
- package/dist/graphics/environment/fire-smoke.d.ts +32 -0
- package/dist/graphics/environment/fog.d.ts +28 -0
- package/dist/graphics/environment/index.d.ts +18 -0
- package/dist/graphics/environment/lightning.d.ts +33 -0
- package/dist/graphics/environment/rain.d.ts +33 -0
- package/dist/graphics/environment/snow.d.ts +30 -0
- package/dist/graphics/environment/types.d.ts +184 -0
- package/dist/graphics/environment/weather.d.ts +19 -0
- package/dist/graphics/environment/wind.d.ts +23 -0
- package/dist/graphics/fluid/flow-field.d.ts +74 -0
- package/dist/graphics/fluid/grid.d.ts +43 -0
- package/dist/graphics/fluid/index.d.ts +13 -0
- package/dist/graphics/fluid/interactions.d.ts +39 -0
- package/dist/graphics/fluid/rendering.d.ts +32 -0
- package/dist/graphics/fluid/simulation.d.ts +50 -0
- package/dist/graphics/fluid/solver.d.ts +19 -0
- package/dist/graphics/fluid/types.d.ts +186 -0
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- package/dist/graphics/gpu-simulation/backends/selection.d.ts +15 -0
- package/dist/graphics/gpu-simulation/backends/webgl2.d.ts +28 -0
- package/dist/graphics/gpu-simulation/backends/webgpu.d.ts +23 -0
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- package/dist/graphics/materials/types.d.ts +150 -0
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/**
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* AF Motion — 3D Procedural World & Environment Generator Types
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*
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* Strongly-typed contracts for procedural 3D worlds, unified 12-stage pipeline,
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* hydrology, clustered population, dynamic atmosphere/lighting, physics, and streaming.
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*/
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import type { Vector3, AABB3D } from "../physics/types.js";
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import type { Terrain3D, TerrainConfig, BiomeType, VegetationInstance, VegetationScatterRule, TerrainChunk } from "../terrain/types.js";
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import type { WeatherState, WindSystem } from "../../graphics/environment/types.js";
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import type { PhysicsWorld3D } from "../physics/world.js";
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export type WorldGenerationStage = "seed-initialization" | "terrain-generation" | "heightmap-processing" | "erosion-simulation" | "biome-classification" | "terrain-materials" | "hydrology-simulation" | "vegetation-population" | "environmental-setup" | "lighting-atmosphere" | "physics-registration" | "scene-composition";
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export interface PipelineProgressEvent {
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stage: WorldGenerationStage;
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stageIndex: number;
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totalStages: number;
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progress: number;
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message: string;
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}
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export type WaterBodyType = "ocean" | "lake" | "pond" | "river";
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export interface WaterBody {
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id: string;
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type: WaterBodyType;
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surfaceElevation: number;
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bounds: AABB3D;
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flowDirection: Vector3;
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flowSpeed: number;
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color: [number, number, number];
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opacity: number;
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export interface RiverNode {
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position: Vector3;
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width: number;
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depth: number;
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export interface RiverPath {
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id: string;
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nodes: RiverNode[];
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flowSpeed: number;
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}
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export interface WaterMeshBuffers {
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positions: Float32Array;
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normals: Float32Array;
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uvs: Float32Array;
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indices: Uint32Array;
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export interface WorldHydrologyConfig {
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seaLevel?: number;
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riverCount?: number;
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waterColor?: [number, number, number];
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}
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export interface WorldHydrology {
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seaLevel: number;
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waterBodies: WaterBody[];
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rivers: RiverPath[];
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meshBuffers: WaterMeshBuffers;
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sampleWater(x: number, z: number): {
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inWater: boolean;
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surfaceY: number;
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depth: number;
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flow: Vector3;
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};
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export interface ForestClusterConfig {
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id: string;
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center: {
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x: number;
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z: number;
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};
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radius: number;
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densityMultiplier: number;
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export interface WorldPopulationConfig {
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vegetationRules?: VegetationScatterRule[];
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clusters?: ForestClusterConfig[];
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autoClusterCount?: number;
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maxInstances?: number;
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export interface WorldPopulation {
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instances: VegetationInstance[];
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clusters: ForestClusterConfig[];
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instancedBatches: Map<string, Float32Array>;
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export interface DayNightState {
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/** Time of day in hours [0, 24). */
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timeOfDayHours: number;
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sunElevationDegrees: number;
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sunAzimuthDegrees: number;
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/** Direction vector to the sun. */
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sunDirection: Vector3;
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/** Direction vector to the moon. */
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moonDirection: Vector3;
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sunColor: [number, number, number];
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/** Sunlight intensity factor. */
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sunIntensity: number;
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ambientColor: [number, number, number];
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/** Ambient light intensity. */
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ambientIntensity: number;
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/** Sky clear color RGB. */
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skyColor: [number, number, number];
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isDay: boolean;
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export interface WorldLightingConfig {
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/** Initial time of day in hours [0, 24). Default: 11.5 (near noon). */
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initialTimeHours?: number;
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/** Day cycle progression speed multiplier (e.g. 60 for 1 minute = 1 hour). Default: 0 (paused). */
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timeScale?: number;
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/** Solar latitude in degrees affecting sun arc. Default: 45. */
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latitudeDegrees?: number;
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/** Atmospheric haze density [0, 1]. Default: 0.15. */
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hazeDensity?: number;
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/** Volumetric fog near distance in world units. Default: 50. */
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fogNear?: number;
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/** Volumetric fog far distance in world units. Default: 500. */
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fogFar?: number;
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/** Base fog color. If omitted, matches ambient skylight. */
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fogColor?: [number, number, number];
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}
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export interface WorldLighting {
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dayNight: DayNightState;
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hazeDensity: number;
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fogNear: number;
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fogFar: number;
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fogColor: [number, number, number];
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setTime(hours: number): void;
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setWeather(weather: WeatherState): void;
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update(deltaMs: number): void;
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}
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export interface WorldEnvironmentConfig {
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initialWeather?: WeatherState;
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windSpeed?: number;
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windDirectionDegrees?: number;
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temperatureCelsius?: number;
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relativeHumidity?: number;
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}
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export interface WorldEnvironment {
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weather: WeatherState;
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wind: WindSystem;
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temperatureCelsius: number;
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relativeHumidity: number;
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setWeather(weather: WeatherState): void;
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update(deltaMs: number): void;
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}
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export interface WorldStreamingConfig {
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/** Chunk dimension along X and Z. Default: 64. */
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chunkSize?: number;
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/** Radius in chunks around viewer to keep loaded. Default: 2. */
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viewRadiusChunks?: number;
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/** Max chunks cached before discarding. Default: 64. */
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maxCachedChunks?: number;
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}
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export interface WorldChunkKey {
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cx: number;
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cz: number;
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}
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export interface WorldChunk3D {
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key: string;
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cx: number;
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cz: number;
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bounds: AABB3D;
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terrainChunk: TerrainChunk;
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vegetation: VegetationInstance[];
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lodLevel: number;
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disposed: boolean;
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}
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export interface WorldStreamingManager {
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loadedChunks: Map<string, WorldChunk3D>;
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cachedChunks: Map<string, WorldChunk3D>;
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updateViewerPosition(viewerPos: Vector3): void;
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loadChunk(cx: number, cz: number): WorldChunk3D;
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|
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unloadChunk(cx: number, cz: number): void;
|
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clear(): void;
|
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|
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}
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export type WorldPreset = "alpine-landscape" | "dense-forest" | "desert-world" | "tropical-island" | "snow-mountains" | "rolling-grasslands" | "volcanic-landscape" | "fantasy-world" | "custom";
|
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export interface World3DConfig {
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id?: string;
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|
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seed?: number | string;
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preset?: WorldPreset;
|
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|
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/** Total world width along X in world units. Default: 256. */
|
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|
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width?: number;
|
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|
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/** Total world length along Z in world units. Default: 256. */
|
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|
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length?: number;
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|
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/** Terrain generation options. */
|
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|
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terrain?: TerrainConfig;
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|
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/** Hydrology options. */
|
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|
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hydrology?: WorldHydrologyConfig;
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|
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/** Population options. */
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population?: WorldPopulationConfig;
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|
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/** Lighting and atmospheric options. */
|
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|
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lighting?: WorldLightingConfig;
|
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|
+
/** Environmental and weather options. */
|
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|
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environment?: WorldEnvironmentConfig;
|
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|
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/** Streaming options. */
|
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|
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streaming?: WorldStreamingConfig;
|
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|
+
/** Physics world options. If true or provided, registers terrain and colliders. */
|
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|
+
physics?: boolean | {
|
|
216
|
+
world?: PhysicsWorld3D;
|
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|
+
gravity?: Vector3;
|
|
218
|
+
};
|
|
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|
+
}
|
|
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|
+
export type WorldLifecycleState = "uninitialized" | "generating" | "ready" | "paused" | "disposed";
|
|
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|
+
export interface WorldBenchmarkResult {
|
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|
+
totalGenerationTimeMs: number;
|
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223
|
+
stageTimesMs: Record<WorldGenerationStage, number>;
|
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224
|
+
totalVertices: number;
|
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225
|
+
totalTriangles: number;
|
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226
|
+
vegetationInstancesCount: number;
|
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227
|
+
waterBodiesCount: number;
|
|
228
|
+
chunksCount: number;
|
|
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|
+
}
|
|
230
|
+
export interface World3D {
|
|
231
|
+
id: string;
|
|
232
|
+
config: Required<Pick<World3DConfig, "width" | "length" | "seed">> & World3DConfig;
|
|
233
|
+
state: WorldLifecycleState;
|
|
234
|
+
terrain: Terrain3D;
|
|
235
|
+
hydrology: WorldHydrology;
|
|
236
|
+
population: WorldPopulation;
|
|
237
|
+
lighting: WorldLighting;
|
|
238
|
+
environment: WorldEnvironment;
|
|
239
|
+
physicsWorld?: PhysicsWorld3D;
|
|
240
|
+
streaming: WorldStreamingManager;
|
|
241
|
+
timeOfDayHours: number;
|
|
242
|
+
/** Sample elevation in world units at (X, Z). */
|
|
243
|
+
sampleHeight(worldX: number, worldZ: number): number;
|
|
244
|
+
/** Sample water state (surface elevation, depth, flow vector) at (X, Z). */
|
|
245
|
+
sampleWater(worldX: number, worldZ: number): {
|
|
246
|
+
inWater: boolean;
|
|
247
|
+
surfaceY: number;
|
|
248
|
+
depth: number;
|
|
249
|
+
flow: Vector3;
|
|
250
|
+
};
|
|
251
|
+
/** Sample dominant biome at (X, Z). */
|
|
252
|
+
sampleBiome(worldX: number, worldZ: number): BiomeType;
|
|
253
|
+
/** Swept raycast against terrain and environment. */
|
|
254
|
+
raycast(origin: Vector3, direction: Vector3, maxDistance?: number): {
|
|
255
|
+
hit: boolean;
|
|
256
|
+
point: Vector3;
|
|
257
|
+
normal: Vector3;
|
|
258
|
+
distance: number;
|
|
259
|
+
} | null;
|
|
260
|
+
/** Set environmental weather state. */
|
|
261
|
+
setWeather(weather: WeatherState): void;
|
|
262
|
+
/** Set time of day in hours [0, 24). */
|
|
263
|
+
setTimeOfDay(hours: number): void;
|
|
264
|
+
/** Update world simulation systems by deltaTime in milliseconds. */
|
|
265
|
+
update(deltaTimeMs: number): void;
|
|
266
|
+
/** Pause world animation and time progression. */
|
|
267
|
+
pause(): void;
|
|
268
|
+
/** Resume world animation and time progression. */
|
|
269
|
+
resume(): void;
|
|
270
|
+
/** Cleanly dispose all allocated buffers, colliders, and sub-systems. */
|
|
271
|
+
dispose(): void;
|
|
272
|
+
}
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* AF Motion — 3D Procedural World Master Controller
|
|
3
|
+
*
|
|
4
|
+
* Unified public entry point for procedural 3D world creation, asynchronous streaming,
|
|
5
|
+
* diurnal solar control, weather mutations, and resource lifecycle management.
|
|
6
|
+
*/
|
|
7
|
+
import type { Vector3 } from "../physics/types.js";
|
|
8
|
+
import type { BiomeType } from "../terrain/types.js";
|
|
9
|
+
import type { WeatherState } from "../../graphics/environment/types.js";
|
|
10
|
+
import type { World3DConfig, World3D, WorldChunk3D, WorldBenchmarkResult } from "./types.js";
|
|
11
|
+
import { type RunPipelineOptions } from "./pipeline.js";
|
|
12
|
+
/**
|
|
13
|
+
* Creates and initializes a procedural 3D world synchronously.
|
|
14
|
+
*/
|
|
15
|
+
export declare function createWorld3D(config?: World3DConfig): World3D;
|
|
16
|
+
/**
|
|
17
|
+
* Asynchronously generates a procedural 3D world with cancellation and progress reporting.
|
|
18
|
+
*/
|
|
19
|
+
export declare function generateWorld3D(config?: World3DConfig, options?: RunPipelineOptions): Promise<World3D>;
|
|
20
|
+
/**
|
|
21
|
+
* Loads a world chunk at spatial grid coordinates (cx, cz).
|
|
22
|
+
*/
|
|
23
|
+
export declare function loadWorldChunk(world: World3D, cx: number, cz: number): WorldChunk3D;
|
|
24
|
+
/**
|
|
25
|
+
* Unloads a world chunk at spatial grid coordinates (cx, cz).
|
|
26
|
+
*/
|
|
27
|
+
export declare function unloadWorldChunk(world: World3D, cx: number, cz: number): void;
|
|
28
|
+
/**
|
|
29
|
+
* Updates world atmospheric, lighting, and physics simulation by deltaTime in milliseconds.
|
|
30
|
+
*/
|
|
31
|
+
export declare function updateWorldEnvironment(world: World3D, deltaMs: number): void;
|
|
32
|
+
/**
|
|
33
|
+
* Dynamically changes the active environmental weather state.
|
|
34
|
+
*/
|
|
35
|
+
export declare function setWorldWeather(world: World3D, weather: WeatherState): void;
|
|
36
|
+
/**
|
|
37
|
+
* Sets the world diurnal time of day in hours [0, 24).
|
|
38
|
+
*/
|
|
39
|
+
export declare function setWorldTime(world: World3D, timeOfDayHours: number): void;
|
|
40
|
+
/**
|
|
41
|
+
* Samples the dominant ecological biome at world coordinates (X, Z).
|
|
42
|
+
*/
|
|
43
|
+
export declare function getWorldBiome(world: World3D, worldX: number, worldZ: number): BiomeType;
|
|
44
|
+
/**
|
|
45
|
+
* Samples the ground terrain elevation at world coordinates (X, Z).
|
|
46
|
+
*/
|
|
47
|
+
export declare function sampleWorldHeight(world: World3D, worldX: number, worldZ: number): number;
|
|
48
|
+
/**
|
|
49
|
+
* Samples water depth, surface elevation, and flow vector at world coordinates (X, Z).
|
|
50
|
+
*/
|
|
51
|
+
export declare function sampleWorldWater(world: World3D, worldX: number, worldZ: number): {
|
|
52
|
+
inWater: boolean;
|
|
53
|
+
surfaceY: number;
|
|
54
|
+
depth: number;
|
|
55
|
+
flow: Vector3;
|
|
56
|
+
};
|
|
57
|
+
/**
|
|
58
|
+
* Benchmarks world generation performance across all 12 pipeline stages.
|
|
59
|
+
*/
|
|
60
|
+
export declare function benchmarkWorldGeneration(config?: World3DConfig): WorldBenchmarkResult;
|
|
61
|
+
/**
|
|
62
|
+
* Completely tears down and disposes of a world instance and all associated buffers.
|
|
63
|
+
*/
|
|
64
|
+
export declare function disposeWorld3D(world: World3D): void;
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import type { AnimateTarget } from "../core/animate.js";
|
|
2
|
+
export type AdvancedGradientType = "mesh" | "aurora" | "radial" | "conic";
|
|
3
|
+
export interface AdvancedGradientOptions {
|
|
4
|
+
/** Visual gradient treatment. Defaults to "mesh". */
|
|
5
|
+
type?: AdvancedGradientType;
|
|
6
|
+
/** CSS colors used when no palette is selected. Defaults to violet, cyan, and pink. */
|
|
7
|
+
colors?: readonly string[];
|
|
8
|
+
/** Registered palette name, or "active" to use and follow the current active palette. */
|
|
9
|
+
palette?: string | "active";
|
|
10
|
+
/** Mesh/aurora animation cycle duration in seconds. Use 0 for a static gradient. Defaults to 12. */
|
|
11
|
+
speed?: number;
|
|
12
|
+
/** Gradient strength from 0 to 1. Defaults to 0.65. */
|
|
13
|
+
intensity?: number;
|
|
14
|
+
/** Gradient direction in degrees. Defaults to 135. */
|
|
15
|
+
direction?: number;
|
|
16
|
+
/** Overlay opacity from 0 to 1. Defaults to 0.8. */
|
|
17
|
+
opacity?: number;
|
|
18
|
+
/** Optional class applied to every generated overlay. */
|
|
19
|
+
className?: string;
|
|
20
|
+
/** Additional inline CSS declarations applied to every generated overlay. */
|
|
21
|
+
style?: Readonly<Record<string, string>>;
|
|
22
|
+
}
|
|
23
|
+
export interface AdvancedGradientControls {
|
|
24
|
+
/** Removes the overlay and releases styles, listeners, and generated keyframes. Safe to repeat. */
|
|
25
|
+
destroy(): void;
|
|
26
|
+
}
|
|
27
|
+
/**
|
|
28
|
+
* Adds a configurable animated gradient overlay behind target content.
|
|
29
|
+
* Mesh and aurora types animate softly; radial and conic types use a static gradient.
|
|
30
|
+
* Reduced-motion preferences disable animation while retaining the rendered background.
|
|
31
|
+
*/
|
|
32
|
+
export declare function advancedGradientBackground(target: AnimateTarget, options?: AdvancedGradientOptions): AdvancedGradientControls;
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
import type { AnimateTarget } from "../core/animate.js";
|
|
2
|
+
export type AtmosphericBackgroundEffect = "aurora" | "fog" | "rainfall" | "snowfall" | "sunbeams";
|
|
3
|
+
export type AtmosphericDirection = "left" | "right";
|
|
4
|
+
export interface AtmosphericBackgroundBaseOptions {
|
|
5
|
+
/** Visual treatment. Defaults to "aurora". */
|
|
6
|
+
effect?: AtmosphericBackgroundEffect;
|
|
7
|
+
/** CSS colors for the effect, or palette primary/secondary/accent colors. */
|
|
8
|
+
colors?: readonly string[];
|
|
9
|
+
/** Registered built-in/custom palette name, or "active" to follow active palette changes. */
|
|
10
|
+
palette?: string;
|
|
11
|
+
/** Animation speed multiplier. Must be greater than 0. Defaults to 1. */
|
|
12
|
+
speed?: number;
|
|
13
|
+
/** Overall visual intensity from 0 to 1. Defaults to 0.7. */
|
|
14
|
+
intensity?: number;
|
|
15
|
+
}
|
|
16
|
+
export interface AuroraBorealisOptions extends AtmosphericBackgroundBaseOptions {
|
|
17
|
+
effect?: "aurora";
|
|
18
|
+
/** Number of flowing gradient ribbons from 1 to 8. Defaults to 4. */
|
|
19
|
+
waveCount?: number;
|
|
20
|
+
/** Gradient softness in pixels. Defaults to 60. */
|
|
21
|
+
softness?: number;
|
|
22
|
+
}
|
|
23
|
+
export interface FogMistOptions extends AtmosphericBackgroundBaseOptions {
|
|
24
|
+
effect: "fog";
|
|
25
|
+
/** Number of drifting fog banks from 1 to 16. Defaults to 6. */
|
|
26
|
+
density?: number;
|
|
27
|
+
/** Fog edge softness from 0 to 1. Defaults to 0.85. */
|
|
28
|
+
softness?: number;
|
|
29
|
+
/** Horizontal fog drift direction. Defaults to "right". */
|
|
30
|
+
direction?: AtmosphericDirection;
|
|
31
|
+
}
|
|
32
|
+
export interface RainfallOptions extends AtmosphericBackgroundBaseOptions {
|
|
33
|
+
effect: "rainfall";
|
|
34
|
+
/** Raindrops per 10,000 CSS square pixels. Capped at 3,000 drops per target. Defaults to 18. */
|
|
35
|
+
density?: number;
|
|
36
|
+
/** Rain speed in CSS pixels per second. Defaults to 560. */
|
|
37
|
+
dropSpeed?: number;
|
|
38
|
+
/** Rain angle in degrees from vertical, between -60 and 60. Defaults to 8. */
|
|
39
|
+
angle?: number;
|
|
40
|
+
/** Streak length in CSS pixels. Defaults to 16. */
|
|
41
|
+
streakLength?: number;
|
|
42
|
+
/** Adds a subtle glow at the lower edge. Defaults to false. */
|
|
43
|
+
surfaceGlow?: boolean;
|
|
44
|
+
}
|
|
45
|
+
export interface SnowfallOptions extends AtmosphericBackgroundBaseOptions {
|
|
46
|
+
effect: "snowfall";
|
|
47
|
+
/** Snowflakes per 10,000 CSS square pixels. Capped at 1,800 flakes per target. Defaults to 12. */
|
|
48
|
+
density?: number;
|
|
49
|
+
/** Snowflake radius range in CSS pixels. Defaults to 3. */
|
|
50
|
+
size?: number;
|
|
51
|
+
/** Falling speed in CSS pixels per second. Defaults to 48. */
|
|
52
|
+
fallSpeed?: number;
|
|
53
|
+
/** Horizontal wind offset in CSS pixels per second. Defaults to 8. */
|
|
54
|
+
wind?: number;
|
|
55
|
+
/** Side-to-side drift amplitude in CSS pixels. Defaults to 12. */
|
|
56
|
+
drift?: number;
|
|
57
|
+
}
|
|
58
|
+
export interface SunbeamsOptions extends AtmosphericBackgroundBaseOptions {
|
|
59
|
+
effect: "sunbeams";
|
|
60
|
+
/** Normalized light origin within the target. Defaults to { x: 0.5, y: 0.05 }. */
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origin?: Readonly<{
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x: number;
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y: number;
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}>;
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/** Angular spread of the light rays in degrees, from 5 to 120. Defaults to 48. */
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spread?: number;
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/** Animated sway amount in degrees, from 0 to 30. Defaults to 5. */
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movement?: number;
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}
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export type AtmosphericBackgroundOptions = AuroraBorealisOptions | FogMistOptions | RainfallOptions | SnowfallOptions | SunbeamsOptions | AtmosphericBackgroundBaseOptions;
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export interface AtmosphericBackgroundControls {
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/** Stops animation, removes the effect, and restores target styles. Safe to repeat. */
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destroy(): void;
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}
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/**
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* Adds aurora, fog, rain, snow, or sunbeam ambience. Aurora delegates to the
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* existing aurora effect; the Canvas effects share responsive motion-aware cleanup.
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*/
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export declare function atmosphericBackground(target: AnimateTarget, options?: AtmosphericBackgroundOptions): AtmosphericBackgroundControls;
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1
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import type { AnimateTarget } from "../core/animate.js";
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export interface AuroraOptions {
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/** CSS colors used to create the aurora gradient. Defaults to a violet/cyan/pink palette. */
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4
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colors?: readonly string[];
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5
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/** Duration of one animation cycle, in seconds. Must be > 0. Defaults to 8. */
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6
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speed?: number;
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7
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+
/** Blur radius in pixels. Must be >= 0. Defaults to 60. */
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8
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blur?: number;
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9
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/** Overlay opacity between 0 and 1. Defaults to 0.7. */
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opacity?: number;
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11
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/** Overlay corner radius in pixels. Must be >= 0. Defaults to 24. */
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12
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borderRadius?: number;
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13
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+
/** Number of flowing gradient ribbons from 1 to 8. Defaults to 3. */
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14
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+
waveCount?: number;
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15
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+
}
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16
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+
export interface AuroraControls {
|
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17
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+
/** Removes the background, injected keyframes and any temporary target styles. Safe to repeat. */
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18
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+
destroy(): void;
|
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19
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+
}
|
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20
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+
/**
|
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21
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* Adds a softly blurred, animated gradient behind each target's content.
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22
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+
* Reduced-motion preferences disable the keyframe animation while keeping the static gradient.
|
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23
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+
*/
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24
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+
export declare function aurora(target: AnimateTarget, options?: AuroraOptions): AuroraControls;
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1
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+
import type { AnimateTarget } from "../core/animate.js";
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2
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+
export type CosmicBackgroundEffect = "starfield" | "nebula" | "shooting-stars" | "galaxy";
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3
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+
export interface CosmicBackgroundOptions {
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4
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+
/** Visual treatment. Defaults to "starfield". */
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5
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+
effect?: CosmicBackgroundEffect;
|
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6
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+
/** Stars per 10,000 CSS square pixels. Capped at 2,400 stars per target. Defaults to 1.5. */
|
|
7
|
+
density?: number;
|
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8
|
+
/** Animation speed multiplier. Set to 0 for a static scene. Defaults to 1. */
|
|
9
|
+
speed?: number;
|
|
10
|
+
/** Star depth amount from 0 to 1; affects star size and parallax. Defaults to 1. */
|
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11
|
+
depth?: number;
|
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12
|
+
/** Overall visual intensity from 0 to 1. Defaults to 0.8. */
|
|
13
|
+
intensity?: number;
|
|
14
|
+
/** CSS colors for the stars/clouds, or a registered palette's primary, secondary, and accent colors. */
|
|
15
|
+
colors?: readonly string[];
|
|
16
|
+
/** Registered built-in/custom palette name, or "active" to follow active palette changes. */
|
|
17
|
+
palette?: string;
|
|
18
|
+
/** Shooting-star events per minute when effect is "shooting-stars". Set to 0 to disable. Defaults to 6. */
|
|
19
|
+
shootingFrequency?: number;
|
|
20
|
+
/** Shooting-star trail length in CSS pixels. Defaults to 140. */
|
|
21
|
+
trailLength?: number;
|
|
22
|
+
}
|
|
23
|
+
export interface CosmicBackgroundControls {
|
|
24
|
+
/** Stops animation, removes the canvas, and restores target styles. Safe to repeat. */
|
|
25
|
+
destroy(): void;
|
|
26
|
+
}
|
|
27
|
+
/**
|
|
28
|
+
* Renders a Canvas-based cosmic scene behind target content. Starfield, nebula,
|
|
29
|
+
* shooting-star, and spiral-galaxy treatments share responsive and motion-aware cleanup.
|
|
30
|
+
*/
|
|
31
|
+
export declare function cosmicBackground(target: AnimateTarget, options?: CosmicBackgroundOptions): CosmicBackgroundControls;
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
import type { AnimateTarget } from "../core/animate.js";
|
|
2
|
+
export type EnergyBackgroundEffect = "lightning" | "plasma-field" | "laser-beams" | "energy-pulse" | "electric-arcs";
|
|
3
|
+
export interface EnergyBackgroundBaseOptions {
|
|
4
|
+
/** Visual treatment. Defaults to "lightning". */
|
|
5
|
+
effect?: EnergyBackgroundEffect;
|
|
6
|
+
/** CSS colors for the effect, or palette primary/secondary/accent colors. */
|
|
7
|
+
colors?: readonly string[];
|
|
8
|
+
/** Registered built-in/custom palette name, or "active" to follow active palette changes. */
|
|
9
|
+
palette?: string;
|
|
10
|
+
/** Animation speed multiplier. Set to 0 for a static scene. Defaults to 1. */
|
|
11
|
+
speed?: number;
|
|
12
|
+
/** Overall effect intensity from 0 to 1. Defaults to 0.75. */
|
|
13
|
+
intensity?: number;
|
|
14
|
+
}
|
|
15
|
+
export interface LightningOptions extends EnergyBackgroundBaseOptions {
|
|
16
|
+
effect?: "lightning";
|
|
17
|
+
/** Electrical strikes per minute. Defaults to 12. */
|
|
18
|
+
frequency?: number;
|
|
19
|
+
/** Branches per bolt from 0 to 12. Defaults to 4. */
|
|
20
|
+
branchCount?: number;
|
|
21
|
+
/** Bolt brightness from 0 to 1. Defaults to 1. */
|
|
22
|
+
brightness?: number;
|
|
23
|
+
}
|
|
24
|
+
export interface PlasmaFieldOptions extends EnergyBackgroundBaseOptions {
|
|
25
|
+
effect: "plasma-field";
|
|
26
|
+
/** Number of flowing colour formations from 2 to 10. Defaults to 5. */
|
|
27
|
+
formationCount?: number;
|
|
28
|
+
/** Formation scale relative to the canvas from 0.1 to 1. Defaults to 0.55. */
|
|
29
|
+
scale?: number;
|
|
30
|
+
}
|
|
31
|
+
export interface LaserBeamsOptions extends EnergyBackgroundBaseOptions {
|
|
32
|
+
effect: "laser-beams";
|
|
33
|
+
/** Number of beams from 1 to 32. Defaults to 8. */
|
|
34
|
+
count?: number;
|
|
35
|
+
/** Beam angle in degrees from -80 to 80. Defaults to -12. */
|
|
36
|
+
angle?: number;
|
|
37
|
+
/** Glow radius in CSS pixels from 0 to 80. Defaults to 18. */
|
|
38
|
+
glow?: number;
|
|
39
|
+
/** Beam width in CSS pixels from 0.25 to 12. Defaults to 2. */
|
|
40
|
+
width?: number;
|
|
41
|
+
/** Maximum beam sweep in degrees from 0 to 45. Defaults to 8. */
|
|
42
|
+
movement?: number;
|
|
43
|
+
}
|
|
44
|
+
export interface EnergyPulseOptions extends EnergyBackgroundBaseOptions {
|
|
45
|
+
effect: "energy-pulse";
|
|
46
|
+
/** Normalized pulse origin within the target. Defaults to { x: 0.5, y: 0.5 }. */
|
|
47
|
+
origin?: Readonly<{
|
|
48
|
+
x: number;
|
|
49
|
+
y: number;
|
|
50
|
+
}>;
|
|
51
|
+
/** Seconds between expanding pulses. Defaults to 1.8. */
|
|
52
|
+
interval?: number;
|
|
53
|
+
/** Ring expansion speed in CSS pixels per second. Defaults to 220. */
|
|
54
|
+
pulseSpeed?: number;
|
|
55
|
+
/** Ring line width in CSS pixels. Defaults to 3. */
|
|
56
|
+
width?: number;
|
|
57
|
+
}
|
|
58
|
+
export interface ElectricArcsOptions extends EnergyBackgroundBaseOptions {
|
|
59
|
+
effect: "electric-arcs";
|
|
60
|
+
/** Arc paths per 10,000 CSS square pixels, capped at 64 per target. Defaults to 8. */
|
|
61
|
+
density?: number;
|
|
62
|
+
/** Arc flicker intensity from 0 to 1. Defaults to 0.65. */
|
|
63
|
+
flicker?: number;
|
|
64
|
+
/** Branches per arc from 0 to 8. Defaults to 2. */
|
|
65
|
+
branchCount?: number;
|
|
66
|
+
/** Arc stroke width in CSS pixels. Defaults to 1.5. */
|
|
67
|
+
width?: number;
|
|
68
|
+
}
|
|
69
|
+
export type EnergyBackgroundOptions = LightningOptions | PlasmaFieldOptions | LaserBeamsOptions | EnergyPulseOptions | ElectricArcsOptions | EnergyBackgroundBaseOptions;
|
|
70
|
+
export interface EnergyBackgroundControls {
|
|
71
|
+
/** Stops animation, removes the canvas, and restores target styles. Safe to repeat. */
|
|
72
|
+
destroy(): void;
|
|
73
|
+
}
|
|
74
|
+
/**
|
|
75
|
+
* Renders Canvas energy effects with bounded path/gradient work and shared
|
|
76
|
+
* palette-aware, responsive, reduced-motion-safe lifecycle management.
|
|
77
|
+
*/
|
|
78
|
+
export declare function energyBackground(target: AnimateTarget, options?: EnergyBackgroundOptions): EnergyBackgroundControls;
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import type { AnimateTarget } from "../core/animate.js";
|
|
2
|
+
export interface FloatingOrbsOptions {
|
|
3
|
+
/** CSS colors assigned to the orbs in order. Defaults to a violet/cyan/pink palette. */
|
|
4
|
+
colors?: readonly string[];
|
|
5
|
+
/** Number of orbs per target. Must be an integer from 1 to 100. Defaults to 5. */
|
|
6
|
+
count?: number;
|
|
7
|
+
/** Smallest orb diameter in pixels. Must be > 0. Defaults to 80. */
|
|
8
|
+
minSize?: number;
|
|
9
|
+
/** Largest orb diameter in pixels. Must be >= minSize. Defaults to 240. */
|
|
10
|
+
maxSize?: number;
|
|
11
|
+
/** Blur radius in pixels. Must be >= 0. Defaults to 40. */
|
|
12
|
+
blur?: number;
|
|
13
|
+
/** Duration of one animation cycle, in seconds. Must be > 0. Defaults to 12. */
|
|
14
|
+
speed?: number;
|
|
15
|
+
/** Orb opacity between 0 and 1. Defaults to 0.6. */
|
|
16
|
+
opacity?: number;
|
|
17
|
+
}
|
|
18
|
+
export interface FloatingOrbsControls {
|
|
19
|
+
/** Removes the orbs, keyframes and temporary target styles. Safe to call repeatedly. */
|
|
20
|
+
destroy(): void;
|
|
21
|
+
}
|
|
22
|
+
/**
|
|
23
|
+
* Adds softly glowing, CSS-animated orbs behind target content.
|
|
24
|
+
* Reduced-motion preferences keep the orbs visible but disable their animation.
|
|
25
|
+
*/
|
|
26
|
+
export declare function floatingOrbs(target: AnimateTarget, options?: FloatingOrbsOptions): FloatingOrbsControls;
|