@zylem/game-lib 0.3.17 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (290) hide show
  1. package/README.md +2 -2
  2. package/dist/.vite/manifest.json +63 -58
  3. package/dist/api/actions.d.ts +5 -0
  4. package/dist/api/actions.d.ts.map +1 -0
  5. package/dist/api/behaviors.d.ts +4 -0
  6. package/dist/api/behaviors.d.ts.map +1 -0
  7. package/dist/api/camera.d.ts +4 -0
  8. package/dist/api/camera.d.ts.map +1 -0
  9. package/dist/api/core.d.ts +6 -0
  10. package/dist/api/core.d.ts.map +1 -0
  11. package/dist/api/entities.d.ts +9 -0
  12. package/dist/api/entities.d.ts.map +1 -0
  13. package/dist/api/main.d.ts +32 -0
  14. package/dist/api/main.d.ts.map +1 -0
  15. package/dist/api/stage.d.ts +6 -0
  16. package/dist/api/stage.d.ts.map +1 -0
  17. package/dist/core.js +4 -4
  18. package/dist/lib/actions/behaviors/actions.d.ts +1 -0
  19. package/dist/lib/actions/behaviors/actions.d.ts.map +1 -0
  20. package/dist/lib/actions/behaviors/behavior.d.ts +1 -0
  21. package/dist/lib/actions/behaviors/behavior.d.ts.map +1 -0
  22. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +1 -0
  23. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +1 -0
  24. package/dist/lib/actions/behaviors/character-controller.d.ts +1 -0
  25. package/dist/lib/actions/behaviors/character-controller.d.ts.map +1 -0
  26. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +1 -0
  27. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +1 -0
  28. package/dist/lib/actions/behaviors/debug/debug-update.d.ts +1 -0
  29. package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +1 -0
  30. package/dist/lib/actions/behaviors/debug/debug.d.ts +1 -0
  31. package/dist/lib/actions/behaviors/debug/debug.d.ts.map +1 -0
  32. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +1 -0
  33. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +1 -0
  34. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +1 -0
  35. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +1 -0
  36. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +1 -0
  37. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +1 -0
  38. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +1 -0
  39. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +1 -0
  40. package/dist/lib/actions/behaviors/zylem-behavior.d.ts +1 -0
  41. package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +1 -0
  42. package/dist/lib/actions/capabilities/moveable.d.ts +1 -0
  43. package/dist/lib/actions/capabilities/moveable.d.ts.map +1 -0
  44. package/dist/lib/actions/capabilities/rotatable.d.ts +1 -0
  45. package/dist/lib/actions/capabilities/rotatable.d.ts.map +1 -0
  46. package/dist/lib/actions/capabilities/transformable.d.ts +1 -0
  47. package/dist/lib/actions/capabilities/transformable.d.ts.map +1 -0
  48. package/dist/lib/actions/global-change.d.ts +1 -0
  49. package/dist/lib/actions/global-change.d.ts.map +1 -0
  50. package/dist/lib/camera/camera.d.ts +1 -0
  51. package/dist/lib/camera/camera.d.ts.map +1 -0
  52. package/dist/lib/camera/fixed-2d.d.ts +1 -0
  53. package/dist/lib/camera/fixed-2d.d.ts.map +1 -0
  54. package/dist/lib/camera/perspective.d.ts +1 -0
  55. package/dist/lib/camera/perspective.d.ts.map +1 -0
  56. package/dist/lib/camera/third-person.d.ts +1 -8
  57. package/dist/lib/camera/third-person.d.ts.map +1 -0
  58. package/dist/lib/camera/zylem-camera.d.ts +27 -0
  59. package/dist/lib/camera/zylem-camera.d.ts.map +1 -0
  60. package/dist/lib/camera/zylem-camera.js +100 -37
  61. package/dist/lib/collision/collision-builder.d.ts +1 -5
  62. package/dist/lib/collision/collision-builder.d.ts.map +1 -0
  63. package/dist/lib/collision/collision-delegate.d.ts +1 -6
  64. package/dist/lib/collision/collision-delegate.d.ts.map +1 -0
  65. package/dist/lib/collision/collision-group.d.ts +1 -0
  66. package/dist/lib/collision/collision-group.d.ts.map +1 -0
  67. package/dist/lib/collision/collision-mask.d.ts +1 -0
  68. package/dist/lib/collision/collision-mask.d.ts.map +1 -0
  69. package/dist/lib/collision/collision.d.ts +1 -9
  70. package/dist/lib/collision/collision.d.ts.map +1 -0
  71. package/dist/lib/collision/utils.d.ts +1 -0
  72. package/dist/lib/collision/utils.d.ts.map +1 -0
  73. package/dist/lib/collision/world.d.ts +1 -0
  74. package/dist/lib/collision/world.d.ts.map +1 -0
  75. package/dist/lib/core/asset-manager.d.ts +1 -0
  76. package/dist/lib/core/asset-manager.d.ts.map +1 -0
  77. package/dist/lib/core/base-node-life-cycle.d.ts +1 -0
  78. package/dist/lib/core/base-node-life-cycle.d.ts.map +1 -0
  79. package/dist/lib/core/base-node.d.ts +1 -0
  80. package/dist/lib/core/base-node.d.ts.map +1 -0
  81. package/dist/lib/core/base-node.js +1 -1
  82. package/dist/lib/core/entity-asset-loader.d.ts +1 -14
  83. package/dist/lib/core/entity-asset-loader.d.ts.map +1 -0
  84. package/dist/lib/core/entity-asset-loader.js +1 -4
  85. package/dist/lib/core/errors.d.ts +1 -0
  86. package/dist/lib/core/errors.d.ts.map +1 -0
  87. package/dist/lib/core/flags.d.ts +1 -0
  88. package/dist/lib/core/flags.d.ts.map +1 -0
  89. package/dist/lib/core/index.d.ts +1 -0
  90. package/dist/lib/core/index.d.ts.map +1 -0
  91. package/dist/lib/core/lazy-loader.d.ts +1 -0
  92. package/dist/lib/core/lazy-loader.d.ts.map +1 -0
  93. package/dist/lib/core/lifecycle-base.d.ts +1 -0
  94. package/dist/lib/core/lifecycle-base.d.ts.map +1 -0
  95. package/dist/lib/core/preset-shader.d.ts +1 -4
  96. package/dist/lib/core/preset-shader.d.ts.map +1 -0
  97. package/dist/lib/core/preset-shader.js +1 -5
  98. package/dist/lib/core/three-addons/Timer.d.ts +2 -16
  99. package/dist/lib/core/three-addons/Timer.d.ts.map +1 -0
  100. package/dist/lib/core/utility/nodes.d.ts +5 -3
  101. package/dist/lib/core/utility/nodes.d.ts.map +1 -0
  102. package/dist/lib/core/utility/nodes.js +20 -16
  103. package/dist/lib/core/utility/strings.d.ts +1 -0
  104. package/dist/lib/core/utility/strings.d.ts.map +1 -0
  105. package/dist/lib/core/utility/vector.d.ts +1 -6
  106. package/dist/lib/core/utility/vector.d.ts.map +1 -0
  107. package/dist/lib/core/vector.d.ts +1 -0
  108. package/dist/lib/core/vector.d.ts.map +1 -0
  109. package/dist/lib/core/vessel.d.ts +1 -1
  110. package/dist/lib/core/vessel.d.ts.map +1 -0
  111. package/dist/lib/core/vessel.js +0 -1
  112. package/dist/lib/debug/console/console-state.d.ts +1 -0
  113. package/dist/lib/debug/console/console-state.d.ts.map +1 -0
  114. package/dist/lib/debug/console/console-store.d.ts +1 -0
  115. package/dist/lib/debug/console/console-store.d.ts.map +1 -0
  116. package/dist/lib/debug/debug-state.d.ts +2 -7
  117. package/dist/lib/debug/debug-state.d.ts.map +1 -0
  118. package/dist/lib/debug/debug-store.d.ts +1 -0
  119. package/dist/lib/debug/debug-store.d.ts.map +1 -0
  120. package/dist/lib/debug/state-based-debug-loader.d.ts +1 -0
  121. package/dist/lib/debug/state-based-debug-loader.d.ts.map +1 -0
  122. package/dist/lib/device/aspect-ratio.d.ts +1 -0
  123. package/dist/lib/device/aspect-ratio.d.ts.map +1 -0
  124. package/dist/lib/device/desktop.d.ts +1 -0
  125. package/dist/lib/device/desktop.d.ts.map +1 -0
  126. package/dist/lib/device/mobile.d.ts +1 -0
  127. package/dist/lib/device/mobile.d.ts.map +1 -0
  128. package/dist/lib/device/tablet.d.ts +1 -0
  129. package/dist/lib/device/tablet.d.ts.map +1 -0
  130. package/dist/lib/entities/actor.d.ts +2 -15
  131. package/dist/lib/entities/actor.d.ts.map +1 -0
  132. package/dist/lib/entities/actor.js +0 -3
  133. package/dist/lib/entities/box.d.ts +1 -0
  134. package/dist/lib/entities/box.d.ts.map +1 -0
  135. package/dist/lib/entities/builder.d.ts +1 -0
  136. package/dist/lib/entities/builder.d.ts.map +1 -0
  137. package/dist/lib/entities/create.d.ts +1 -0
  138. package/dist/lib/entities/create.d.ts.map +1 -0
  139. package/dist/lib/entities/delegates/animation.d.ts +1 -0
  140. package/dist/lib/entities/delegates/animation.d.ts.map +1 -0
  141. package/dist/lib/entities/delegates/debug.d.ts +2 -10
  142. package/dist/lib/entities/delegates/debug.d.ts.map +1 -0
  143. package/dist/lib/entities/delegates/debug.js +1 -2
  144. package/dist/lib/entities/delegates/loader.d.ts +1 -0
  145. package/dist/lib/entities/delegates/loader.d.ts.map +1 -0
  146. package/dist/lib/entities/destroy.d.ts +1 -0
  147. package/dist/lib/entities/destroy.d.ts.map +1 -0
  148. package/dist/lib/entities/entity.d.ts +1 -5
  149. package/dist/lib/entities/entity.d.ts.map +1 -0
  150. package/dist/lib/entities/index.d.ts +2 -1
  151. package/dist/lib/entities/index.d.ts.map +1 -0
  152. package/dist/lib/entities/plane.d.ts +1 -0
  153. package/dist/lib/entities/plane.d.ts.map +1 -0
  154. package/dist/lib/entities/rect.d.ts +1 -0
  155. package/dist/lib/entities/rect.d.ts.map +1 -0
  156. package/dist/lib/entities/sphere.d.ts +1 -0
  157. package/dist/lib/entities/sphere.d.ts.map +1 -0
  158. package/dist/lib/entities/sprite.d.ts +1 -0
  159. package/dist/lib/entities/sprite.d.ts.map +1 -0
  160. package/dist/lib/entities/text.d.ts +8 -0
  161. package/dist/lib/entities/text.d.ts.map +1 -0
  162. package/dist/lib/entities/text.js +77 -48
  163. package/dist/lib/entities/zone.d.ts +1 -0
  164. package/dist/lib/entities/zone.d.ts.map +1 -0
  165. package/dist/lib/game/game-blueprint.d.ts +5 -11
  166. package/dist/lib/game/game-blueprint.d.ts.map +1 -0
  167. package/dist/lib/game/game-canvas.d.ts +1 -0
  168. package/dist/lib/game/game-canvas.d.ts.map +1 -0
  169. package/dist/lib/game/game-canvas.js +9 -9
  170. package/dist/lib/game/game-config.d.ts +17 -5
  171. package/dist/lib/game/game-config.d.ts.map +1 -0
  172. package/dist/lib/game/game-config.js +49 -24
  173. package/dist/lib/game/game-default.d.ts +3 -7
  174. package/dist/lib/game/game-default.d.ts.map +1 -0
  175. package/dist/lib/game/game-default.js +0 -1
  176. package/dist/lib/game/game-interfaces.d.ts +3 -2
  177. package/dist/lib/game/game-interfaces.d.ts.map +1 -0
  178. package/dist/lib/game/game-retro-resolutions.d.ts +25 -0
  179. package/dist/lib/game/game-retro-resolutions.d.ts.map +1 -0
  180. package/dist/lib/game/game-retro-resolutions.js +80 -0
  181. package/dist/lib/game/game-state.d.ts +6 -5
  182. package/dist/lib/game/game-state.d.ts.map +1 -0
  183. package/dist/lib/game/game.d.ts +7 -8
  184. package/dist/lib/game/game.d.ts.map +1 -0
  185. package/dist/lib/game/game.js +46 -70
  186. package/dist/lib/game/zylem-game.d.ts +5 -4
  187. package/dist/lib/game/zylem-game.d.ts.map +1 -0
  188. package/dist/lib/game/zylem-game.js +38 -31
  189. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +1 -0
  190. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +1 -0
  191. package/dist/lib/graphics/material.d.ts +1 -0
  192. package/dist/lib/graphics/material.d.ts.map +1 -0
  193. package/dist/lib/graphics/mesh.d.ts +1 -0
  194. package/dist/lib/graphics/mesh.d.ts.map +1 -0
  195. package/dist/lib/graphics/render-pass.d.ts +1 -0
  196. package/dist/lib/graphics/render-pass.d.ts.map +1 -0
  197. package/dist/lib/graphics/zylem-scene.d.ts +1 -0
  198. package/dist/lib/graphics/zylem-scene.d.ts.map +1 -0
  199. package/dist/lib/input/gamepad-provider.d.ts +1 -0
  200. package/dist/lib/input/gamepad-provider.d.ts.map +1 -0
  201. package/dist/lib/input/input-manager.d.ts +1 -0
  202. package/dist/lib/input/input-manager.d.ts.map +1 -0
  203. package/dist/lib/input/input-provider.d.ts +1 -0
  204. package/dist/lib/input/input-provider.d.ts.map +1 -0
  205. package/dist/lib/input/input.d.ts +1 -4
  206. package/dist/lib/input/input.d.ts.map +1 -0
  207. package/dist/lib/input/keyboard-provider.d.ts +1 -0
  208. package/dist/lib/input/keyboard-provider.d.ts.map +1 -0
  209. package/dist/lib/interfaces/entity.d.ts +1 -6
  210. package/dist/lib/interfaces/entity.d.ts.map +1 -0
  211. package/dist/lib/sounds/index.d.ts +1 -0
  212. package/dist/lib/sounds/index.d.ts.map +1 -0
  213. package/dist/lib/sounds/ping-pong-sound.d.ts +1 -0
  214. package/dist/lib/sounds/ping-pong-sound.d.ts.map +1 -0
  215. package/dist/lib/sounds/ricochet-sound.d.ts +1 -0
  216. package/dist/lib/sounds/ricochet-sound.d.ts.map +1 -0
  217. package/dist/lib/stage/debug-entity-cursor.d.ts +1 -0
  218. package/dist/lib/stage/debug-entity-cursor.d.ts.map +1 -0
  219. package/dist/lib/stage/entity-spawner.d.ts +1 -0
  220. package/dist/lib/stage/entity-spawner.d.ts.map +1 -0
  221. package/dist/lib/stage/stage-blueprint.d.ts +1 -0
  222. package/dist/lib/stage/stage-blueprint.d.ts.map +1 -0
  223. package/dist/lib/stage/stage-camera-debug-delegate.d.ts +14 -0
  224. package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +1 -0
  225. package/dist/lib/stage/stage-debug-delegate.d.ts +1 -0
  226. package/dist/lib/stage/stage-debug-delegate.d.ts.map +1 -0
  227. package/dist/lib/stage/stage-default.d.ts +2 -8
  228. package/dist/lib/stage/stage-default.d.ts.map +1 -0
  229. package/dist/lib/stage/stage-default.js +18 -28
  230. package/dist/lib/stage/stage-state.d.ts +2 -4
  231. package/dist/lib/stage/stage-state.d.ts.map +1 -0
  232. package/dist/lib/stage/stage.d.ts +2 -1
  233. package/dist/lib/stage/stage.d.ts.map +1 -0
  234. package/dist/lib/stage/stage.js +28 -28
  235. package/dist/lib/stage/zylem-stage.d.ts +4 -2
  236. package/dist/lib/stage/zylem-stage.d.ts.map +1 -0
  237. package/dist/lib/stage/zylem-stage.js +24 -24
  238. package/dist/lib/systems/test-system.d.ts +1 -0
  239. package/dist/lib/systems/test-system.d.ts.map +1 -0
  240. package/dist/lib/systems/transformable.system.d.ts +1 -0
  241. package/dist/lib/systems/transformable.system.d.ts.map +1 -0
  242. package/dist/lib/types/entity-types.d.ts +1 -15
  243. package/dist/lib/types/entity-types.d.ts.map +1 -0
  244. package/dist/lib/types/index.d.ts +1 -0
  245. package/dist/lib/types/index.d.ts.map +1 -0
  246. package/dist/lib/types/stage-types.d.ts +1 -9
  247. package/dist/lib/types/stage-types.d.ts.map +1 -0
  248. package/dist/lib/ui/Debug.d.ts +5 -0
  249. package/dist/lib/ui/Debug.d.ts.map +1 -0
  250. package/dist/lib/ui/console/Console.d.ts +1 -0
  251. package/dist/lib/ui/console/Console.d.ts.map +1 -0
  252. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +1 -0
  253. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +1 -0
  254. package/dist/lib/ui/debug-panel/Menu.d.ts +1 -0
  255. package/dist/lib/ui/debug-panel/Menu.d.ts.map +1 -0
  256. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +1 -8
  257. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +1 -0
  258. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +1 -0
  259. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +1 -0
  260. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +1 -0
  261. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +1 -0
  262. package/dist/lib/ui/debug-panel/sections/all.d.ts +1 -0
  263. package/dist/lib/ui/debug-panel/sections/all.d.ts.map +1 -0
  264. package/dist/lib/ui/toolbar/Toolbar.d.ts +1 -0
  265. package/dist/lib/ui/toolbar/Toolbar.d.ts.map +1 -0
  266. package/dist/main.js +10 -10
  267. package/dist/stage.js +12 -17
  268. package/dist/tests/integration/debug.sim.spec.d.ts +2 -0
  269. package/dist/tests/integration/debug.sim.spec.d.ts.map +1 -0
  270. package/dist/tests/unit/collision/collision.spec.d.ts +2 -0
  271. package/dist/tests/unit/collision/collision.spec.d.ts.map +1 -0
  272. package/dist/tests/unit/core/game.spec.d.ts +2 -0
  273. package/dist/tests/unit/core/game.spec.d.ts.map +1 -0
  274. package/dist/tests/unit/core/stage.spec.d.ts +2 -0
  275. package/dist/tests/unit/core/stage.spec.d.ts.map +1 -0
  276. package/dist/tests/unit/core/vessel.spec.d.ts +2 -0
  277. package/dist/tests/unit/core/vessel.spec.d.ts.map +1 -0
  278. package/package.json +22 -44
  279. package/dist/actions.d.ts +0 -4
  280. package/dist/behaviors.d.ts +0 -3
  281. package/dist/camera.d.ts +0 -3
  282. package/dist/core.d.ts +0 -5
  283. package/dist/entities.d.ts +0 -8
  284. package/dist/main.d.ts +0 -31
  285. package/dist/stage.d.ts +0 -6
  286. package/dist/tests/collision/collision.spec.d.ts +0 -1
  287. package/dist/tests/core/game.spec.d.ts +0 -1
  288. package/dist/tests/core/stage.spec.d.ts +0 -1
  289. package/dist/tests/core/vessel.spec.d.ts +0 -1
  290. package/dist/tests/stage/stage-blueprint.spec.d.ts +0 -1
@@ -0,0 +1,14 @@
1
+ import { Object3D } from 'three';
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+ import type { CameraDebugDelegate, CameraDebugState } from '../camera/zylem-camera';
3
+ import type { ZylemStage } from './zylem-stage';
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+ /**
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+ * Debug delegate that bridges the stage's entity map and debug state to the camera.
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+ */
7
+ export declare class StageCameraDebugDelegate implements CameraDebugDelegate {
8
+ private stage;
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+ constructor(stage: ZylemStage);
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+ subscribe(listener: (state: CameraDebugState) => void): () => void;
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+ resolveTarget(uuid: string): Object3D | null;
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+ private snapshot;
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+ }
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+ //# sourceMappingURL=stage-camera-debug-delegate.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stage-camera-debug-delegate.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/stage-camera-debug-delegate.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAGjC,OAAO,KAAK,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAEpF,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAIhD;;GAEG;AACH,qBAAa,wBAAyB,YAAW,mBAAmB;IACnE,OAAO,CAAC,KAAK,CAAa;gBAEd,KAAK,EAAE,UAAU;IAI7B,SAAS,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,gBAAgB,KAAK,IAAI,GAAG,MAAM,IAAI;IAMlE,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAQ5C,OAAO,CAAC,QAAQ;CAMhB"}
@@ -23,3 +23,4 @@ export declare class StageDebugDelegate {
23
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  private handleActionOnHit;
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  private attachDomListeners;
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  }
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+ //# sourceMappingURL=stage-debug-delegate.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stage-debug-delegate.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/stage-debug-delegate.ts"],"names":[],"mappings":"AACA,OAAO,EAAwF,OAAO,EAAE,MAAM,OAAO,CAAC;AACtH,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAI3C,MAAM,MAAM,gBAAgB,GAAG,CAAC,MAAM,EAAE;IAAE,QAAQ,EAAE,OAAO,CAAC;IAAC,MAAM,CAAC,EAAE,OAAO,CAAA;CAAE,KAAK,OAAO,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;AAEvG,MAAM,WAAW,yBAAyB;IACzC,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,gBAAgB,CAAC,EAAE,gBAAgB,GAAG,IAAI,CAAC;CAC3C;AAKD,qBAAa,kBAAkB;IAC9B,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,OAAO,CAAsC;IACrD,OAAO,CAAC,QAAQ,CAAgC;IAChD,OAAO,CAAC,SAAS,CAA8B;IAC/C,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,UAAU,CAAyB;IAC3C,OAAO,CAAC,WAAW,CAAkC;IACrD,OAAO,CAAC,UAAU,CAA6B;gBAEnC,KAAK,EAAE,UAAU,EAAE,OAAO,CAAC,EAAE,yBAAyB;IAmBlE,MAAM,IAAI,IAAI;IAiEd,OAAO,IAAI,IAAI;IAYf,OAAO,CAAC,iBAAiB;IA+BzB,OAAO,CAAC,kBAAkB;CAqB1B"}
@@ -1,9 +1,3 @@
1
- import type { StageOptions, ZylemStageConfig } from './zylem-stage';
2
- export declare const stageDefaultsState: Partial<ZylemStageConfig>;
3
- /** Replace multiple defaults at once (shallow merge). */
4
- export declare function setStageDefaults(partial: Partial<ZylemStageConfig>): void;
5
- /** Reset defaults back to library defaults. */
6
- export declare function resetStageDefaults(): void;
1
+ import type { StageOptions } from './zylem-stage';
7
2
  export declare function getStageOptions(options: StageOptions): StageOptions;
8
- /** Get a plain object copy of the current defaults. */
9
- export declare function getStageDefaultConfig(): Partial<ZylemStageConfig>;
3
+ //# sourceMappingURL=stage-default.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stage-default.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/stage-default.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,YAAY,EAAoB,MAAM,eAAe,CAAC;AAiCpE,wBAAgB,eAAe,CAAC,OAAO,EAAE,YAAY,GAAG,YAAY,CAQnE"}
@@ -1,42 +1,32 @@
1
- import { proxy as i } from "valtio/vanilla";
2
- import { Vector3 as r } from "three";
3
- import { ZylemBlueColor as g } from "../core/utility/vector.js";
4
- const o = {
5
- backgroundColor: g,
1
+ import { proxy as r } from "valtio/vanilla";
2
+ import { Vector3 as i } from "three";
3
+ import { ZylemBlueColor as n } from "../core/utility/vector.js";
4
+ const g = {
5
+ backgroundColor: n,
6
6
  backgroundImage: null,
7
7
  inputs: {
8
8
  p1: ["gamepad-1", "keyboard"],
9
9
  p2: ["gamepad-2", "keyboard"]
10
10
  },
11
- gravity: new r(0, 0, 0),
11
+ gravity: new i(0, 0, 0),
12
12
  variables: {}
13
- }, t = i({
14
- ...o
13
+ }, o = r({
14
+ ...g
15
15
  });
16
16
  function b(a) {
17
- Object.assign(t, a);
17
+ const e = l();
18
+ let t = {};
19
+ return typeof a[0] == "object" && (t = a.shift() ?? {}), [{ ...e, ...t }, ...a];
18
20
  }
19
- function d() {
20
- Object.assign(t, o);
21
- }
22
- function m(a) {
23
- const n = u();
24
- let e = {};
25
- return typeof a[0] == "object" && (e = a.shift() ?? {}), [{ ...n, ...e }, ...a];
26
- }
27
- function u() {
21
+ function l() {
28
22
  return {
29
- backgroundColor: t.backgroundColor,
30
- backgroundImage: t.backgroundImage ?? null,
31
- inputs: t.inputs ? { ...t.inputs } : void 0,
32
- gravity: t.gravity,
33
- variables: t.variables ? { ...t.variables } : void 0
23
+ backgroundColor: o.backgroundColor,
24
+ backgroundImage: o.backgroundImage ?? null,
25
+ inputs: o.inputs ? { ...o.inputs } : void 0,
26
+ gravity: o.gravity,
27
+ variables: o.variables ? { ...o.variables } : void 0
34
28
  };
35
29
  }
36
30
  export {
37
- u as getStageDefaultConfig,
38
- m as getStageOptions,
39
- d as resetStageDefaults,
40
- b as setStageDefaults,
41
- t as stageDefaultsState
31
+ b as getStageOptions
42
32
  };
@@ -1,11 +1,8 @@
1
1
  import { Color } from 'three';
2
- import { BaseEntityInterface } from '../types/entity-types';
3
2
  import { StageStateInterface } from '../types/stage-types';
4
3
  declare const stageState: StageStateInterface;
5
- declare const setStageState: (state: StageStateInterface) => void;
6
4
  declare const setStageBackgroundColor: (value: Color) => void;
7
5
  declare const setStageBackgroundImage: (value: string | null) => void;
8
- declare const setEntitiesToStage: (entities: Partial<BaseEntityInterface>[]) => void;
9
6
  declare const setStageVariable: (key: string, value: any) => void;
10
7
  declare const getStageVariable: (key: string) => any;
11
8
  /** Replace the entire stage variables object (used on stage load). */
@@ -13,4 +10,5 @@ declare const setStageVariables: (variables: Record<string, any>) => void;
13
10
  /** Reset all stage variables (used on stage unload). */
14
11
  declare const resetStageVariables: () => void;
15
12
  declare const stageStateToString: (state: StageStateInterface) => string;
16
- export { stageState, setStageState, setStageBackgroundColor, setStageBackgroundImage, setEntitiesToStage, stageStateToString, setStageVariable, getStageVariable, setStageVariables, resetStageVariables, };
13
+ export { stageState, setStageBackgroundColor, setStageBackgroundImage, stageStateToString, setStageVariable, getStageVariable, setStageVariables, resetStageVariables, };
14
+ //# sourceMappingURL=stage-state.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stage-state.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/stage-state.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAW,MAAM,OAAO,CAAC;AAGvC,OAAO,EAAE,mBAAmB,EAAE,MAAM,sBAAsB,CAAC;AAE3D,QAAA,MAAM,UAAU,qBAUS,CAAC;AAM1B,QAAA,MAAM,uBAAuB,GAAI,OAAO,KAAK,SAE5C,CAAC;AAEF,QAAA,MAAM,uBAAuB,GAAI,OAAO,MAAM,GAAG,IAAI,SAEpD,CAAC;AAMF,QAAA,MAAM,gBAAgB,GAAI,KAAK,MAAM,EAAE,OAAO,GAAG,SAGhD,CAAC;AAEF,QAAA,MAAM,gBAAgB,GAAI,KAAK,MAAM,QAMpC,CAAC;AAEF,sEAAsE;AACtE,QAAA,MAAM,iBAAiB,GAAI,WAAW,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,SAExD,CAAC;AAEF,wDAAwD;AACxD,QAAA,MAAM,mBAAmB,YAExB,CAAC;AAEF,QAAA,MAAM,kBAAkB,GAAI,OAAO,mBAAmB,WAuBrD,CAAC;AAEF,OAAO,EACN,UAAU,EAEV,uBAAuB,EACvB,uBAAuB,EAEvB,kBAAkB,EAClB,gBAAgB,EAChB,gBAAgB,EAChB,iBAAiB,EACjB,mBAAmB,GACnB,CAAC"}
@@ -9,7 +9,7 @@ type NodeLike = {
9
9
  type AnyNode = NodeLike | Promise<NodeLike>;
10
10
  type EntityInput = AnyNode | (() => AnyNode) | (() => Promise<any>);
11
11
  export declare class Stage {
12
- stageRef: ZylemStage;
12
+ wrappedStage: ZylemStage | null;
13
13
  options: StageOptionItem[];
14
14
  update: UpdateFunction<ZylemStage>;
15
15
  setup: SetupFunction<ZylemStage>;
@@ -30,3 +30,4 @@ export declare class Stage {
30
30
  */
31
31
  export declare function stage(...options: StageOptions): Stage;
32
32
  export {};
33
+ //# sourceMappingURL=stage.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC5G,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC1E,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAIjD,KAAK,QAAQ,GAAG;IAAE,MAAM,EAAE,QAAQ,CAAA;CAAE,CAAC;AACrC,KAAK,OAAO,GAAG,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC;AAC5C,KAAK,WAAW,GAAG,OAAO,GAAG,CAAC,MAAM,OAAO,CAAC,GAAG,CAAC,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC;AAEpE,qBAAa,KAAK;IACjB,YAAY,EAAE,UAAU,GAAG,IAAI,CAAC;IAChC,OAAO,EAAE,eAAe,EAAE,CAAM;IAEhC,MAAM,EAAE,cAAc,CAAC,UAAU,CAAC,CAAa;IAC/C,KAAK,EAAE,aAAa,CAAC,UAAU,CAAC,CAAa;IAC7C,OAAO,EAAE,eAAe,CAAC,UAAU,CAAC,CAAa;gBAErC,OAAO,EAAE,YAAY;IAK3B,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,WAAW,GAAG,aAAa,GAAG,IAAI;IAQ5D,WAAW,CAAC,QAAQ,EAAE,QAAQ,EAAE;IAOtC,GAAG,CAAC,GAAG,MAAM,EAAE,KAAK,CAAC,WAAW,CAAC;IAIjC,KAAK,CAAC,MAAM,EAAE,YAAY,CAAC,UAAU,CAAC;IAQtC,QAAQ,CAAC,GAAG,SAAS,EAAE,cAAc,CAAC,UAAU,CAAC,EAAE;IASnD,OAAO,CAAC,QAAQ,EAAE,aAAa,CAAC,UAAU,CAAC;IAI3C,SAAS,CAAC,QAAQ,EAAE,eAAe,CAAC,UAAU,CAAC;IAI/C,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG;IAInC,WAAW,CAAC,GAAG,EAAE,MAAM;CAGvB;AAED;;GAEG;AACH,wBAAgB,KAAK,CAAC,GAAG,OAAO,EAAE,YAAY,GAAG,KAAK,CAGrD"}
@@ -1,9 +1,9 @@
1
- import { ZylemStage as n } from "./zylem-stage.js";
2
- import { CameraWrapper as r } from "../camera/camera.js";
3
- import { stageState as i, setStageVariable as g, getStageVariable as p } from "./stage-state.js";
4
- import { getStageOptions as f } from "./stage-default.js";
5
- class d {
6
- stageRef;
1
+ import { ZylemStage as i } from "./zylem-stage.js";
2
+ import { CameraWrapper as o } from "../camera/camera.js";
3
+ import { stageState as r, setStageVariable as n, getStageVariable as d } from "./stage-state.js";
4
+ import { getStageOptions as g } from "./stage-default.js";
5
+ class S {
6
+ wrappedStage;
7
7
  options = [];
8
8
  update = () => {
9
9
  };
@@ -12,49 +12,49 @@ class d {
12
12
  destroy = () => {
13
13
  };
14
14
  constructor(t) {
15
- this.options = t, this.stageRef = new n(this.options);
15
+ this.options = t, this.wrappedStage = null;
16
16
  }
17
17
  async load(t, e) {
18
- this.stageRef.wrapperRef = this;
19
- const s = e instanceof r ? e.cameraRef : e;
20
- await this.stageRef.load(t, s);
18
+ this.wrappedStage = new i(this.options), this.wrappedStage.wrapperRef = this;
19
+ const a = e instanceof o ? e.cameraRef : e;
20
+ await this.wrappedStage.load(t, a);
21
21
  }
22
22
  async addEntities(t) {
23
- this.options.push(...t), this.stageRef.enqueue(...t);
23
+ this.options.push(...t), this.wrappedStage && this.wrappedStage.enqueue(...t);
24
24
  }
25
25
  add(...t) {
26
- this.stageRef.enqueue(...t);
26
+ this.wrappedStage.enqueue(...t);
27
27
  }
28
28
  start(t) {
29
- this.stageRef?.nodeSetup(t), this.stageRef.onEntityAdded((e) => {
30
- const s = this.stageRef.buildEntityState(e);
31
- i.entities = [...i.entities, s];
29
+ this.wrappedStage?.nodeSetup(t), this.wrappedStage.onEntityAdded((e) => {
30
+ const a = this.wrappedStage.buildEntityState(e);
31
+ r.entities = [...r.entities, a];
32
32
  }, { replayExisting: !0 });
33
33
  }
34
34
  onUpdate(...t) {
35
- this.stageRef.update = (e) => {
36
- const s = { ...e, stage: this };
37
- t.forEach((o) => o(s));
38
- };
35
+ this.wrappedStage && (this.wrappedStage.update = (e) => {
36
+ const a = { ...e, stage: this };
37
+ t.forEach((s) => s(a));
38
+ });
39
39
  }
40
40
  onSetup(t) {
41
- this.stageRef.setup = t;
41
+ this.wrappedStage.setup = t;
42
42
  }
43
43
  onDestroy(t) {
44
- this.stageRef.destroy = t;
44
+ this.wrappedStage.destroy = t;
45
45
  }
46
46
  setVariable(t, e) {
47
- g(t, e);
47
+ n(t, e);
48
48
  }
49
49
  getVariable(t) {
50
- return p(t);
50
+ return d(t);
51
51
  }
52
52
  }
53
- function l(...a) {
54
- const t = f(a);
55
- return new d([...t]);
53
+ function c(...p) {
54
+ const t = g(p);
55
+ return new S([...t]);
56
56
  }
57
57
  export {
58
- d as Stage,
59
- l as stage
58
+ S as Stage,
59
+ c as stage
60
60
  };
@@ -6,10 +6,11 @@ import { SetupContext, UpdateContext, DestroyContext } from '../core/base-node-l
6
6
  import { LifeCycleBase } from '../core/lifecycle-base';
7
7
  import { BaseNode } from '../core/base-node';
8
8
  import { Stage } from './stage';
9
- import { ZylemCamera } from '../camera/zylem-camera';
10
9
  import { CameraWrapper } from '../camera/camera';
11
10
  import { StageDebugDelegate } from './stage-debug-delegate';
11
+ import { StageCameraDebugDelegate } from './stage-camera-debug-delegate';
12
12
  import { BaseEntityInterface } from '../types/entity-types';
13
+ import { ZylemCamera } from '../camera/zylem-camera';
13
14
  export interface ZylemStageConfig {
14
15
  inputs: Record<string, string[]>;
15
16
  backgroundColor: Color | string;
@@ -27,7 +28,6 @@ export type StageOptions = [] | [Partial<ZylemStageConfig>, ...StageOptionItem[]
27
28
  export type StageState = ZylemStageConfig & {
28
29
  entities: GameEntityInterface[];
29
30
  };
30
- export declare const STAGE_TYPE = "Stage";
31
31
  /**
32
32
  * ZylemStage orchestrates scene, physics world, entities, and lifecycle.
33
33
  *
@@ -55,6 +55,7 @@ export declare class ZylemStage extends LifeCycleBase<ZylemStage> {
55
55
  testSystem: any;
56
56
  transformSystem: any;
57
57
  debugDelegate: StageDebugDelegate | null;
58
+ cameraDebugDelegate: StageCameraDebugDelegate | null;
58
59
  uuid: string;
59
60
  wrapperRef: Stage | null;
60
61
  camera?: CameraWrapper;
@@ -124,3 +125,4 @@ export declare class ZylemStage extends LifeCycleBase<ZylemStage> {
124
125
  enqueue(...items: StageEntityInput[]): void;
125
126
  }
126
127
  export {};
128
+ //# sourceMappingURL=zylem-stage.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"zylem-stage.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/zylem-stage.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,OAAO,EAAW,MAAM,OAAO,CAAC;AAEhD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAGrD,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAK5D,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC3F,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAEvD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAE7C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAC5D,OAAO,EAAE,wBAAwB,EAAE,MAAM,+BAA+B,CAAC;AAEzE,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,WAAW,gBAAgB;IAChC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;IACjC,eAAe,EAAE,KAAK,GAAG,MAAM,CAAC;IAChC,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,OAAO,EAAE,OAAO,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAC/B,QAAQ,CAAC,EAAE,KAAK,CAAC;CACjB;AAED,KAAK,QAAQ,GAAG;IAAE,MAAM,EAAE,QAAQ,CAAA;CAAE,CAAC;AACrC,MAAM,MAAM,gBAAgB,GAAG,QAAQ,GAAG,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,QAAQ,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC;AAEzF,MAAM,MAAM,eAAe,GAAG,OAAO,CAAC,gBAAgB,CAAC,GAAG,aAAa,GAAG,gBAAgB,CAAC;AAC3F,MAAM,MAAM,YAAY,GAAG,EAAE,GAAG,CAAC,OAAO,CAAC,gBAAgB,CAAC,EAAE,GAAG,eAAe,EAAE,CAAC,CAAC;AAElF,MAAM,MAAM,UAAU,GAAG,gBAAgB,GAAG;IAAE,QAAQ,EAAE,mBAAmB,EAAE,CAAA;CAAE,CAAC;AAIhF;;;;;;;;GAQG;AACH,qBAAa,UAAW,SAAQ,aAAa,CAAC,UAAU,CAAC;IACjD,IAAI,SAAc;IAEzB,KAAK,EAAE,UAAU,CAUf;IACF,OAAO,EAAE,OAAO,CAAC;IAEjB,KAAK,EAAE,UAAU,GAAG,IAAI,CAAC;IACzB,KAAK,EAAE,UAAU,GAAG,IAAI,CAAC;IAEzB,QAAQ,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAM;IAC/B,YAAY,EAAE,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAa;IAChD,WAAW,EAAE,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAa;IAE/C,OAAO,CAAC,eAAe,CAA0B;IACjD,OAAO,CAAC,eAAe,CAA2B;IAClD,OAAO,CAAC,QAAQ,CAAkB;IAElC,SAAS,EAAE,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAa;IAE7C,OAAO,CAAC,mBAAmB,CAAyC;IAEpE,GAAG,0BAAe;IAClB,UAAU,EAAE,GAAG,CAAQ;IACvB,eAAe,EAAE,GAAG,CAAQ;IAC5B,aAAa,EAAE,kBAAkB,GAAG,IAAI,CAAQ;IAChD,mBAAmB,EAAE,wBAAwB,GAAG,IAAI,CAAQ;IAE5D,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,KAAK,GAAG,IAAI,CAAQ;IAChC,MAAM,CAAC,EAAE,aAAa,CAAC;IACvB,SAAS,CAAC,EAAE,WAAW,GAAG,IAAI,CAAQ;IAEtC;;;OAGG;gBACS,OAAO,GAAE,YAAiB;IAiBtC,OAAO,CAAC,YAAY;IAyBpB,OAAO,CAAC,kBAAkB;IAI1B,OAAO,CAAC,UAAU;IAIlB,OAAO,CAAC,eAAe;IAIvB,OAAO,CAAC,aAAa;IAQrB,OAAO,CAAC,UAAU;IAIlB,OAAO,CAAC,8BAA8B;IAQtC,OAAO,CAAC,+BAA+B;IAUvC,OAAO,CAAC,SAAS;IAIjB,OAAO,CAAC,QAAQ;IAShB;;;;OAIG;IACG,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,WAAW,GAAG,IAAI;IA6BlD,OAAO,CAAC,mBAAmB;IAO3B,SAAS,CAAC,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,UAAU,CAAC,GAAG,IAAI;IAUxD,SAAS,CAAC,OAAO,CAAC,MAAM,EAAE,aAAa,CAAC,UAAU,CAAC,GAAG,IAAI;IAoBnD,SAAS;IAIhB,oDAAoD;IAC7C,WAAW;IAMlB,2DAA2D;IAC3D,SAAS,CAAC,QAAQ,CAAC,MAAM,EAAE,cAAc,CAAC,UAAU,CAAC,GAAG,IAAI;IAsB5D;;;OAGG;IACG,WAAW,CAAC,KAAK,EAAE,QAAQ;IA6BjC,gBAAgB,CAAC,KAAK,EAAE,QAAQ,GAAG,OAAO,CAAC,mBAAmB,CAAC;IAW/D,4DAA4D;IAC5D,gBAAgB,CAAC,MAAM,EAAE,QAAQ;IAcjC;;;;;OAKG;IACH,aAAa,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,QAAQ,KAAK,IAAI,EAAE,OAAO,CAAC,EAAE;QAAE,cAAc,CAAC,EAAE,OAAO,CAAA;KAAE;IAY1F;;;OAGG;IACH,kBAAkB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO;IA+BzC,4DAA4D;IAC5D,eAAe,CAAC,IAAI,EAAE,MAAM;IAS5B,kBAAkB;IAIlB,gCAAgC;IAChC,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAMpC;;;;;OAKG;IACH,OAAO,CAAC,GAAG,KAAK,EAAE,gBAAgB,EAAE;CAyBpC"}
@@ -1,23 +1,23 @@
1
- import { createWorld as c, addEntity as f, addComponent as u, removeEntity as p } from "bitecs";
1
+ import { createWorld as c, addEntity as u, addComponent as f, removeEntity as p } from "bitecs";
2
2
  import { Vector3 as o, Color as d, Vector2 as m } from "three";
3
- import { ZylemWorld as h } from "../collision/world.js";
3
+ import { ZylemWorld as l } from "../collision/world.js";
4
4
  import { ZylemScene as y } from "../graphics/zylem-scene.js";
5
- import { setStageBackgroundColor as g, setStageBackgroundImage as E, setStageVariables as w, resetStageVariables as b } from "./stage-state.js";
5
+ import { setStageBackgroundColor as g, setStageBackgroundImage as E, setStageVariables as b, resetStageVariables as w } from "./stage-state.js";
6
6
  import { ZylemBlueColor as S } from "../core/utility/vector.js";
7
7
  import { debugState as a } from "../debug/debug-state.js";
8
- import { getGlobalState as l } from "../game/game-state.js";
8
+ import { getGlobalState as h } from "../game/game-state.js";
9
9
  import { LifeCycleBase as v } from "../core/lifecycle-base.js";
10
10
  import M from "../systems/transformable.system.js";
11
11
  import { BaseNode as _ } from "../core/base-node.js";
12
12
  import { nanoid as C } from "nanoid";
13
- import { ZylemCamera as B } from "../camera/zylem-camera.js";
14
- import { Perspectives as O } from "../camera/perspective.js";
15
- import { CameraWrapper as P } from "../camera/camera.js";
16
- import { StageDebugDelegate as R } from "./stage-debug-delegate.js";
17
- import { GameEntity as W } from "../entities/entity.js";
18
- const k = "Stage";
13
+ import { Perspectives as D } from "../camera/perspective.js";
14
+ import { CameraWrapper as B } from "../camera/camera.js";
15
+ import { StageDebugDelegate as O } from "./stage-debug-delegate.js";
16
+ import { GameEntity as P } from "../entities/entity.js";
17
+ import { ZylemCamera as R } from "../camera/zylem-camera.js";
18
+ const W = "Stage";
19
19
  class Y extends v {
20
- type = k;
20
+ type = W;
21
21
  state = {
22
22
  backgroundColor: S,
23
23
  backgroundImage: null,
@@ -44,6 +44,7 @@ class Y extends v {
44
44
  testSystem = null;
45
45
  transformSystem = null;
46
46
  debugDelegate = null;
47
+ cameraDebugDelegate = null;
47
48
  uuid;
48
49
  wrapperRef = null;
49
50
  camera;
@@ -66,7 +67,7 @@ class Y extends v {
66
67
  return { config: t, entities: i, asyncEntities: s, camera: r };
67
68
  }
68
69
  isZylemStageConfig(e) {
69
- return e && typeof e == "object" && !(e instanceof _) && !(e instanceof P);
70
+ return e && typeof e == "object" && !(e instanceof _) && !(e instanceof B);
70
71
  }
71
72
  isBaseNode(e) {
72
73
  return e && typeof e == "object" && typeof e.create == "function";
@@ -91,7 +92,7 @@ class Y extends v {
91
92
  }
92
93
  setState() {
93
94
  const { backgroundColor: e, backgroundImage: t } = this.state, i = e instanceof d ? e : new d(e);
94
- g(i), E(t), w(this.state.variables ?? {});
95
+ g(i), E(t), b(this.state.variables ?? {});
95
96
  }
96
97
  /**
97
98
  * Load and initialize the stage's scene and world.
@@ -102,8 +103,8 @@ class Y extends v {
102
103
  this.setState();
103
104
  const i = t || (this.camera ? this.camera.cameraRef : this.createDefaultCamera());
104
105
  this.cameraRef = i, this.scene = new y(e, i, this.state);
105
- const s = await h.loadPhysics(this.gravity ?? new o(0, 0, 0));
106
- this.world = new h(s), this.scene.setup();
106
+ const s = await l.loadPhysics(this.gravity ?? new o(0, 0, 0));
107
+ this.world = new l(s), this.scene.setup();
107
108
  for (let r of this.children)
108
109
  this.spawnEntity(r);
109
110
  if (this.pendingEntities.length && (this.enqueue(...this.pendingEntities), this.pendingEntities = []), this.pendingPromises.length) {
@@ -115,14 +116,14 @@ class Y extends v {
115
116
  }
116
117
  createDefaultCamera() {
117
118
  const e = window.innerWidth, t = window.innerHeight, i = new m(e, t);
118
- return new B(O.ThirdPerson, i);
119
+ return new R(D.ThirdPerson, i);
119
120
  }
120
121
  _setup(e) {
121
122
  if (!this.scene || !this.world) {
122
123
  this.logMissingEntities();
123
124
  return;
124
125
  }
125
- a.on && (this.debugDelegate = new R(this));
126
+ a.on && (this.debugDelegate = new O(this));
126
127
  }
127
128
  _update(e) {
128
129
  const { delta: t } = e;
@@ -148,10 +149,10 @@ class Y extends v {
148
149
  _destroy(e) {
149
150
  this._childrenMap.forEach((t) => {
150
151
  try {
151
- t.nodeDestroy({ me: t, globals: l() });
152
+ t.nodeDestroy({ me: t, globals: h() });
152
153
  } catch {
153
154
  }
154
- }), this._childrenMap.clear(), this._removalMap.clear(), this._debugMap.clear(), this.world?.destroy(), this.scene?.destroy(), this.debugDelegate?.dispose(), this.isLoaded = !1, this.world = null, this.scene = null, this.cameraRef = null, b();
155
+ }), this._childrenMap.clear(), this._removalMap.clear(), this._debugMap.clear(), this.world?.destroy(), this.scene?.destroy(), this.debugDelegate?.dispose(), this.cameraRef?.setDebugDelegate(null), this.cameraDebugDelegate = null, this.isLoaded = !1, this.world = null, this.scene = null, this.cameraRef = null, w();
155
156
  }
156
157
  /**
157
158
  * Create, register, and add an entity to the scene/world.
@@ -160,22 +161,22 @@ class Y extends v {
160
161
  async spawnEntity(e) {
161
162
  if (!this.scene || !this.world)
162
163
  return;
163
- const t = e.create(), i = f(this.ecs);
164
+ const t = e.create(), i = u(this.ecs);
164
165
  if (t.eid = i, this.scene.addEntity(t), e.behaviors)
165
166
  for (let s of e.behaviors) {
166
- u(this.ecs, s.component, t.eid);
167
+ f(this.ecs, s.component, t.eid);
167
168
  const r = Object.keys(s.values);
168
169
  for (const n of r)
169
170
  s.component[n][t.eid] = s.values[n];
170
171
  }
171
172
  t.colliderDesc && this.world.addEntity(t), e.nodeSetup({
172
173
  me: e,
173
- globals: l(),
174
+ globals: h(),
174
175
  camera: this.scene.zylemCamera
175
176
  }), this.addEntityToStage(t);
176
177
  }
177
178
  buildEntityState(e) {
178
- return e instanceof W ? { ...e.buildInfo() } : {
179
+ return e instanceof P ? { ...e.buildInfo() } : {
179
180
  uuid: e.uuid,
180
181
  name: e.name,
181
182
  eid: e.eid
@@ -263,6 +264,5 @@ class Y extends v {
263
264
  }
264
265
  }
265
266
  export {
266
- k as STAGE_TYPE,
267
267
  Y as ZylemStage
268
268
  };
@@ -1 +1,2 @@
1
1
  export {};
2
+ //# sourceMappingURL=test-system.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"test-system.d.ts","sourceRoot":"","sources":["../../../src/lib/systems/test-system.ts"],"names":[],"mappings":""}
@@ -22,3 +22,4 @@ export declare const scale: import("bitecs").ComponentType<{
22
22
  z: "f32";
23
23
  }>;
24
24
  export default function createTransformSystem(stage: StageSystem): import("bitecs").System<[], import("bitecs").IWorld>;
25
+ //# sourceMappingURL=transformable.system.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"transformable.system.d.ts","sourceRoot":"","sources":["../../../src/lib/systems/transformable.system.ts"],"names":[],"mappings":"AAOA,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACnD,OAAO,MAAM,MAAM,2BAA2B,CAAC;AAE/C,MAAM,MAAM,WAAW,GAAG;IACzB,YAAY,EAAE,GAAG,CAAC,MAAM,EAAE,WAAW,GAAG;QAAE,IAAI,EAAE,MAAM,CAAC,SAAS,CAAA;KAAE,CAAC,CAAC;CACpE,CAAA;AAED,eAAO,MAAM,QAAQ;;;;EAInB,CAAC;AAEH,eAAO,MAAM,QAAQ;;;;;EAKnB,CAAC;AAEH,eAAO,MAAM,KAAK;;;;EAIhB,CAAC;AAEH,MAAM,CAAC,OAAO,UAAU,qBAAqB,CAAC,KAAK,EAAE,WAAW,wDA8C/D"}
@@ -21,18 +21,4 @@ export interface GameEntityInterface extends BaseEntityInterface {
21
21
  setRotation(x: number, y: number, z: number): void;
22
22
  setScale(x: number, y: number, z: number): void;
23
23
  }
24
- /**
25
- * Stage entity interface - for entities that can be part of a stage
26
- */
27
- export interface StageEntityInterface extends GameEntityInterface {
28
- stageId?: string;
29
- isActive: boolean;
30
- }
31
- /**
32
- * Entity with collision capabilities
33
- */
34
- export interface CollisionEntityInterface extends GameEntityInterface {
35
- onCollision?: (other: GameEntityInterface) => void;
36
- onEnter?: (other: GameEntityInterface) => void;
37
- onExit?: (other: GameEntityInterface) => void;
38
- }
24
+ //# sourceMappingURL=entity-types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"entity-types.d.ts","sourceRoot":"","sources":["../../../src/lib/types/entity-types.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAC9B,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAEhE;;GAEG;AACH,MAAM,WAAW,mBAAmB;IACnC,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC;IACpB,IAAI,EAAE,SAAS,GAAG,IAAI,CAAC;IACvB,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAAC;CAC1B;AAED;;GAEG;AACH,MAAM,WAAW,mBAAoB,SAAQ,mBAAmB;IAC/D,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,OAAO,CAAC;IAClB,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACnD,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACnD,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CAChD"}
@@ -1,2 +1,3 @@
1
1
  export * from './entity-types';
2
2
  export * from './stage-types';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/lib/types/index.ts"],"names":[],"mappings":"AACA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,eAAe,CAAC"}
@@ -15,15 +15,6 @@ export interface StageStateInterface {
15
15
  entities: Partial<BaseEntityInterface>[];
16
16
  stageRef?: any;
17
17
  }
18
- /**
19
- * Stage configuration interface
20
- */
21
- export interface StageConfigInterface {
22
- id?: string;
23
- backgroundColor?: Color;
24
- backgroundImage?: string;
25
- gravity?: Vector3;
26
- }
27
18
  /**
28
19
  * Minimal stage interface to break circular dependencies
29
20
  */
@@ -32,3 +23,4 @@ export interface StageInterface {
32
23
  children: any[];
33
24
  state: StageStateInterface;
34
25
  }
26
+ //# sourceMappingURL=stage-types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stage-types.d.ts","sourceRoot":"","sources":["../../../src/lib/types/stage-types.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AACvC,OAAO,EAAE,mBAAmB,EAAE,MAAM,gBAAgB,CAAC;AAErD;;GAEG;AACH,MAAM,WAAW,mBAAmB;IACnC,eAAe,EAAE,KAAK,CAAC;IACvB,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,MAAM,EAAE;QACP,EAAE,EAAE,MAAM,EAAE,CAAC;QACb,EAAE,EAAE,MAAM,EAAE,CAAC;KACb,CAAC;IACF,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAC/B,OAAO,EAAE,OAAO,CAAC;IACjB,QAAQ,EAAE,OAAO,CAAC,mBAAmB,CAAC,EAAE,CAAC;IACzC,QAAQ,CAAC,EAAE,GAAG,CAAC;CACf;AAYD;;GAEG;AACH,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,GAAG,EAAE,CAAC;IAChB,KAAK,EAAE,mBAAmB,CAAC;CAC3B"}
@@ -1 +1,6 @@
1
1
  import './Debug.css';
2
+ /**
3
+ * DebugMenu root component. Handles open/close state and layout.
4
+ */
5
+ export declare function Debug(): import("solid-js").JSX.Element;
6
+ //# sourceMappingURL=Debug.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Debug.d.ts","sourceRoot":"","sources":["../../../src/lib/ui/Debug.tsx"],"names":[],"mappings":"AAIA,OAAO,aAAa,CAAC;AAErB;;GAEG;AACH,wBAAgB,KAAK,mCAmCpB"}
@@ -4,3 +4,4 @@ import './Console.css';
4
4
  * Console component for debug UI. Displays console messages and allows user input.
5
5
  */
6
6
  export declare const Console: Component;
7
+ //# sourceMappingURL=Console.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Console.d.ts","sourceRoot":"","sources":["../../../../src/lib/ui/console/Console.tsx"],"names":[],"mappings":"AAAA,OAAO,EAA8B,KAAK,SAAS,EAAE,MAAM,UAAU,CAAC;AAGtE,OAAO,eAAe,CAAC;AAEvB;;GAEG;AACH,eAAO,MAAM,OAAO,EAAE,SA6BrB,CAAC"}
@@ -4,3 +4,4 @@ import './AccordionMenu.css';
4
4
  * Accordion menu for debug UI with multiple panels.
5
5
  */
6
6
  export declare const AccordionMenu: Component;
7
+ //# sourceMappingURL=AccordionMenu.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AccordionMenu.d.ts","sourceRoot":"","sources":["../../../../src/lib/ui/debug-panel/AccordionMenu.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAE1C,OAAO,qBAAqB,CAAC;AAE7B;;GAEG;AACH,eAAO,MAAM,aAAa,EAAE,SAmC3B,CAAC"}
@@ -3,3 +3,4 @@ import './Menu.css';
3
3
  export declare const Menu: Component<{
4
4
  onClose?: () => void;
5
5
  }>;
6
+ //# sourceMappingURL=Menu.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Menu.d.ts","sourceRoot":"","sources":["../../../../src/lib/ui/debug-panel/Menu.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAI1C,OAAO,YAAY,CAAC;AAEpB,eAAO,MAAM,IAAI,EAAE,SAAS,CAAC;IAAE,OAAO,CAAC,EAAE,MAAM,IAAI,CAAA;CAAE,CAYpD,CAAC"}
@@ -1,11 +1,4 @@
1
1
  import { Component } from 'solid-js';
2
2
  import './EntitiesSection.css';
3
- import { BaseEntityInterface } from '~/lib/types';
4
- interface EntityRowProps {
5
- entity: Partial<BaseEntityInterface>;
6
- index: number;
7
- hoveredUuid: string | null;
8
- }
9
- export declare const EntityRow: Component<EntityRowProps>;
10
3
  export declare const EntitiesSection: Component;
11
- export {};
4
+ //# sourceMappingURL=EntitiesSection.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EntitiesSection.d.ts","sourceRoot":"","sources":["../../../../../src/lib/ui/debug-panel/sections/EntitiesSection.tsx"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAyC,MAAM,UAAU,CAAC;AAQ5E,OAAO,uBAAuB,CAAC;AAsC/B,eAAO,MAAM,eAAe,EAAE,SA2B7B,CAAC"}
@@ -1,2 +1,3 @@
1
1
  import type { Component } from 'solid-js';
2
2
  export declare const GameSection: Component;
3
+ //# sourceMappingURL=GameSection.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameSection.d.ts","sourceRoot":"","sources":["../../../../../src/lib/ui/debug-panel/sections/GameSection.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAI1C,eAAO,MAAM,WAAW,EAAE,SAyBzB,CAAC"}
@@ -1,2 +1,3 @@
1
1
  import { Component } from 'solid-js';
2
2
  export declare const StagesSection: Component;
3
+ //# sourceMappingURL=StagesSection.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"StagesSection.d.ts","sourceRoot":"","sources":["../../../../../src/lib/ui/debug-panel/sections/StagesSection.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAKrC,eAAO,MAAM,aAAa,EAAE,SA2B3B,CAAC"}
@@ -1,3 +1,4 @@
1
1
  export * from './EntitiesSection';
2
2
  export * from './GameSection';
3
3
  export * from './StagesSection';
4
+ //# sourceMappingURL=all.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"all.d.ts","sourceRoot":"","sources":["../../../../../src/lib/ui/debug-panel/sections/all.tsx"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC"}
@@ -3,3 +3,4 @@ import './Toolbar.css';
3
3
  export declare const Toolbar: Component<{
4
4
  onClose?: () => void;
5
5
  }>;
6
+ //# sourceMappingURL=Toolbar.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Toolbar.d.ts","sourceRoot":"","sources":["../../../../src/lib/ui/toolbar/Toolbar.tsx"],"names":[],"mappings":"AAOA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAC1C,OAAO,eAAe,CAAC;AAIvB,eAAO,MAAM,OAAO,EAAE,SAAS,CAAC;IAAE,OAAO,CAAC,EAAE,MAAM,IAAI,CAAA;CAAE,CA0HvD,CAAC"}