@zylem/game-lib 0.3.17 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/.vite/manifest.json +63 -58
- package/dist/api/actions.d.ts +5 -0
- package/dist/api/actions.d.ts.map +1 -0
- package/dist/api/behaviors.d.ts +4 -0
- package/dist/api/behaviors.d.ts.map +1 -0
- package/dist/api/camera.d.ts +4 -0
- package/dist/api/camera.d.ts.map +1 -0
- package/dist/api/core.d.ts +6 -0
- package/dist/api/core.d.ts.map +1 -0
- package/dist/api/entities.d.ts +9 -0
- package/dist/api/entities.d.ts.map +1 -0
- package/dist/api/main.d.ts +32 -0
- package/dist/api/main.d.ts.map +1 -0
- package/dist/api/stage.d.ts +6 -0
- package/dist/api/stage.d.ts.map +1 -0
- package/dist/core.js +4 -4
- package/dist/lib/actions/behaviors/actions.d.ts +1 -0
- package/dist/lib/actions/behaviors/actions.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/behavior.d.ts +1 -0
- package/dist/lib/actions/behaviors/behavior.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +1 -0
- package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/character-controller.d.ts +1 -0
- package/dist/lib/actions/behaviors/character-controller.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +1 -0
- package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/debug/debug-update.d.ts +1 -0
- package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/debug/debug.d.ts +1 -0
- package/dist/lib/actions/behaviors/debug/debug.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +1 -0
- package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +1 -0
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +1 -0
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +1 -0
- package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/zylem-behavior.d.ts +1 -0
- package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +1 -0
- package/dist/lib/actions/capabilities/moveable.d.ts +1 -0
- package/dist/lib/actions/capabilities/moveable.d.ts.map +1 -0
- package/dist/lib/actions/capabilities/rotatable.d.ts +1 -0
- package/dist/lib/actions/capabilities/rotatable.d.ts.map +1 -0
- package/dist/lib/actions/capabilities/transformable.d.ts +1 -0
- package/dist/lib/actions/capabilities/transformable.d.ts.map +1 -0
- package/dist/lib/actions/global-change.d.ts +1 -0
- package/dist/lib/actions/global-change.d.ts.map +1 -0
- package/dist/lib/camera/camera.d.ts +1 -0
- package/dist/lib/camera/camera.d.ts.map +1 -0
- package/dist/lib/camera/fixed-2d.d.ts +1 -0
- package/dist/lib/camera/fixed-2d.d.ts.map +1 -0
- package/dist/lib/camera/perspective.d.ts +1 -0
- package/dist/lib/camera/perspective.d.ts.map +1 -0
- package/dist/lib/camera/third-person.d.ts +1 -8
- package/dist/lib/camera/third-person.d.ts.map +1 -0
- package/dist/lib/camera/zylem-camera.d.ts +27 -0
- package/dist/lib/camera/zylem-camera.d.ts.map +1 -0
- package/dist/lib/camera/zylem-camera.js +100 -37
- package/dist/lib/collision/collision-builder.d.ts +1 -5
- package/dist/lib/collision/collision-builder.d.ts.map +1 -0
- package/dist/lib/collision/collision-delegate.d.ts +1 -6
- package/dist/lib/collision/collision-delegate.d.ts.map +1 -0
- package/dist/lib/collision/collision-group.d.ts +1 -0
- package/dist/lib/collision/collision-group.d.ts.map +1 -0
- package/dist/lib/collision/collision-mask.d.ts +1 -0
- package/dist/lib/collision/collision-mask.d.ts.map +1 -0
- package/dist/lib/collision/collision.d.ts +1 -9
- package/dist/lib/collision/collision.d.ts.map +1 -0
- package/dist/lib/collision/utils.d.ts +1 -0
- package/dist/lib/collision/utils.d.ts.map +1 -0
- package/dist/lib/collision/world.d.ts +1 -0
- package/dist/lib/collision/world.d.ts.map +1 -0
- package/dist/lib/core/asset-manager.d.ts +1 -0
- package/dist/lib/core/asset-manager.d.ts.map +1 -0
- package/dist/lib/core/base-node-life-cycle.d.ts +1 -0
- package/dist/lib/core/base-node-life-cycle.d.ts.map +1 -0
- package/dist/lib/core/base-node.d.ts +1 -0
- package/dist/lib/core/base-node.d.ts.map +1 -0
- package/dist/lib/core/base-node.js +1 -1
- package/dist/lib/core/entity-asset-loader.d.ts +1 -14
- package/dist/lib/core/entity-asset-loader.d.ts.map +1 -0
- package/dist/lib/core/entity-asset-loader.js +1 -4
- package/dist/lib/core/errors.d.ts +1 -0
- package/dist/lib/core/errors.d.ts.map +1 -0
- package/dist/lib/core/flags.d.ts +1 -0
- package/dist/lib/core/flags.d.ts.map +1 -0
- package/dist/lib/core/index.d.ts +1 -0
- package/dist/lib/core/index.d.ts.map +1 -0
- package/dist/lib/core/lazy-loader.d.ts +1 -0
- package/dist/lib/core/lazy-loader.d.ts.map +1 -0
- package/dist/lib/core/lifecycle-base.d.ts +1 -0
- package/dist/lib/core/lifecycle-base.d.ts.map +1 -0
- package/dist/lib/core/preset-shader.d.ts +1 -4
- package/dist/lib/core/preset-shader.d.ts.map +1 -0
- package/dist/lib/core/preset-shader.js +1 -5
- package/dist/lib/core/three-addons/Timer.d.ts +2 -16
- package/dist/lib/core/three-addons/Timer.d.ts.map +1 -0
- package/dist/lib/core/utility/nodes.d.ts +5 -3
- package/dist/lib/core/utility/nodes.d.ts.map +1 -0
- package/dist/lib/core/utility/nodes.js +20 -16
- package/dist/lib/core/utility/strings.d.ts +1 -0
- package/dist/lib/core/utility/strings.d.ts.map +1 -0
- package/dist/lib/core/utility/vector.d.ts +1 -6
- package/dist/lib/core/utility/vector.d.ts.map +1 -0
- package/dist/lib/core/vector.d.ts +1 -0
- package/dist/lib/core/vector.d.ts.map +1 -0
- package/dist/lib/core/vessel.d.ts +1 -1
- package/dist/lib/core/vessel.d.ts.map +1 -0
- package/dist/lib/core/vessel.js +0 -1
- package/dist/lib/debug/console/console-state.d.ts +1 -0
- package/dist/lib/debug/console/console-state.d.ts.map +1 -0
- package/dist/lib/debug/console/console-store.d.ts +1 -0
- package/dist/lib/debug/console/console-store.d.ts.map +1 -0
- package/dist/lib/debug/debug-state.d.ts +2 -7
- package/dist/lib/debug/debug-state.d.ts.map +1 -0
- package/dist/lib/debug/debug-store.d.ts +1 -0
- package/dist/lib/debug/debug-store.d.ts.map +1 -0
- package/dist/lib/debug/state-based-debug-loader.d.ts +1 -0
- package/dist/lib/debug/state-based-debug-loader.d.ts.map +1 -0
- package/dist/lib/device/aspect-ratio.d.ts +1 -0
- package/dist/lib/device/aspect-ratio.d.ts.map +1 -0
- package/dist/lib/device/desktop.d.ts +1 -0
- package/dist/lib/device/desktop.d.ts.map +1 -0
- package/dist/lib/device/mobile.d.ts +1 -0
- package/dist/lib/device/mobile.d.ts.map +1 -0
- package/dist/lib/device/tablet.d.ts +1 -0
- package/dist/lib/device/tablet.d.ts.map +1 -0
- package/dist/lib/entities/actor.d.ts +2 -15
- package/dist/lib/entities/actor.d.ts.map +1 -0
- package/dist/lib/entities/actor.js +0 -3
- package/dist/lib/entities/box.d.ts +1 -0
- package/dist/lib/entities/box.d.ts.map +1 -0
- package/dist/lib/entities/builder.d.ts +1 -0
- package/dist/lib/entities/builder.d.ts.map +1 -0
- package/dist/lib/entities/create.d.ts +1 -0
- package/dist/lib/entities/create.d.ts.map +1 -0
- package/dist/lib/entities/delegates/animation.d.ts +1 -0
- package/dist/lib/entities/delegates/animation.d.ts.map +1 -0
- package/dist/lib/entities/delegates/debug.d.ts +2 -10
- package/dist/lib/entities/delegates/debug.d.ts.map +1 -0
- package/dist/lib/entities/delegates/debug.js +1 -2
- package/dist/lib/entities/delegates/loader.d.ts +1 -0
- package/dist/lib/entities/delegates/loader.d.ts.map +1 -0
- package/dist/lib/entities/destroy.d.ts +1 -0
- package/dist/lib/entities/destroy.d.ts.map +1 -0
- package/dist/lib/entities/entity.d.ts +1 -5
- package/dist/lib/entities/entity.d.ts.map +1 -0
- package/dist/lib/entities/index.d.ts +2 -1
- package/dist/lib/entities/index.d.ts.map +1 -0
- package/dist/lib/entities/plane.d.ts +1 -0
- package/dist/lib/entities/plane.d.ts.map +1 -0
- package/dist/lib/entities/rect.d.ts +1 -0
- package/dist/lib/entities/rect.d.ts.map +1 -0
- package/dist/lib/entities/sphere.d.ts +1 -0
- package/dist/lib/entities/sphere.d.ts.map +1 -0
- package/dist/lib/entities/sprite.d.ts +1 -0
- package/dist/lib/entities/sprite.d.ts.map +1 -0
- package/dist/lib/entities/text.d.ts +8 -0
- package/dist/lib/entities/text.d.ts.map +1 -0
- package/dist/lib/entities/text.js +77 -48
- package/dist/lib/entities/zone.d.ts +1 -0
- package/dist/lib/entities/zone.d.ts.map +1 -0
- package/dist/lib/game/game-blueprint.d.ts +5 -11
- package/dist/lib/game/game-blueprint.d.ts.map +1 -0
- package/dist/lib/game/game-canvas.d.ts +1 -0
- package/dist/lib/game/game-canvas.d.ts.map +1 -0
- package/dist/lib/game/game-canvas.js +9 -9
- package/dist/lib/game/game-config.d.ts +17 -5
- package/dist/lib/game/game-config.d.ts.map +1 -0
- package/dist/lib/game/game-config.js +49 -24
- package/dist/lib/game/game-default.d.ts +3 -7
- package/dist/lib/game/game-default.d.ts.map +1 -0
- package/dist/lib/game/game-default.js +0 -1
- package/dist/lib/game/game-interfaces.d.ts +3 -2
- package/dist/lib/game/game-interfaces.d.ts.map +1 -0
- package/dist/lib/game/game-retro-resolutions.d.ts +25 -0
- package/dist/lib/game/game-retro-resolutions.d.ts.map +1 -0
- package/dist/lib/game/game-retro-resolutions.js +80 -0
- package/dist/lib/game/game-state.d.ts +6 -5
- package/dist/lib/game/game-state.d.ts.map +1 -0
- package/dist/lib/game/game.d.ts +7 -8
- package/dist/lib/game/game.d.ts.map +1 -0
- package/dist/lib/game/game.js +46 -70
- package/dist/lib/game/zylem-game.d.ts +5 -4
- package/dist/lib/game/zylem-game.d.ts.map +1 -0
- package/dist/lib/game/zylem-game.js +38 -31
- package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +1 -0
- package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +1 -0
- package/dist/lib/graphics/material.d.ts +1 -0
- package/dist/lib/graphics/material.d.ts.map +1 -0
- package/dist/lib/graphics/mesh.d.ts +1 -0
- package/dist/lib/graphics/mesh.d.ts.map +1 -0
- package/dist/lib/graphics/render-pass.d.ts +1 -0
- package/dist/lib/graphics/render-pass.d.ts.map +1 -0
- package/dist/lib/graphics/zylem-scene.d.ts +1 -0
- package/dist/lib/graphics/zylem-scene.d.ts.map +1 -0
- package/dist/lib/input/gamepad-provider.d.ts +1 -0
- package/dist/lib/input/gamepad-provider.d.ts.map +1 -0
- package/dist/lib/input/input-manager.d.ts +1 -0
- package/dist/lib/input/input-manager.d.ts.map +1 -0
- package/dist/lib/input/input-provider.d.ts +1 -0
- package/dist/lib/input/input-provider.d.ts.map +1 -0
- package/dist/lib/input/input.d.ts +1 -4
- package/dist/lib/input/input.d.ts.map +1 -0
- package/dist/lib/input/keyboard-provider.d.ts +1 -0
- package/dist/lib/input/keyboard-provider.d.ts.map +1 -0
- package/dist/lib/interfaces/entity.d.ts +1 -6
- package/dist/lib/interfaces/entity.d.ts.map +1 -0
- package/dist/lib/sounds/index.d.ts +1 -0
- package/dist/lib/sounds/index.d.ts.map +1 -0
- package/dist/lib/sounds/ping-pong-sound.d.ts +1 -0
- package/dist/lib/sounds/ping-pong-sound.d.ts.map +1 -0
- package/dist/lib/sounds/ricochet-sound.d.ts +1 -0
- package/dist/lib/sounds/ricochet-sound.d.ts.map +1 -0
- package/dist/lib/stage/debug-entity-cursor.d.ts +1 -0
- package/dist/lib/stage/debug-entity-cursor.d.ts.map +1 -0
- package/dist/lib/stage/entity-spawner.d.ts +1 -0
- package/dist/lib/stage/entity-spawner.d.ts.map +1 -0
- package/dist/lib/stage/stage-blueprint.d.ts +1 -0
- package/dist/lib/stage/stage-blueprint.d.ts.map +1 -0
- package/dist/lib/stage/stage-camera-debug-delegate.d.ts +14 -0
- package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +1 -0
- package/dist/lib/stage/stage-debug-delegate.d.ts +1 -0
- package/dist/lib/stage/stage-debug-delegate.d.ts.map +1 -0
- package/dist/lib/stage/stage-default.d.ts +2 -8
- package/dist/lib/stage/stage-default.d.ts.map +1 -0
- package/dist/lib/stage/stage-default.js +18 -28
- package/dist/lib/stage/stage-state.d.ts +2 -4
- package/dist/lib/stage/stage-state.d.ts.map +1 -0
- package/dist/lib/stage/stage.d.ts +2 -1
- package/dist/lib/stage/stage.d.ts.map +1 -0
- package/dist/lib/stage/stage.js +28 -28
- package/dist/lib/stage/zylem-stage.d.ts +4 -2
- package/dist/lib/stage/zylem-stage.d.ts.map +1 -0
- package/dist/lib/stage/zylem-stage.js +24 -24
- package/dist/lib/systems/test-system.d.ts +1 -0
- package/dist/lib/systems/test-system.d.ts.map +1 -0
- package/dist/lib/systems/transformable.system.d.ts +1 -0
- package/dist/lib/systems/transformable.system.d.ts.map +1 -0
- package/dist/lib/types/entity-types.d.ts +1 -15
- package/dist/lib/types/entity-types.d.ts.map +1 -0
- package/dist/lib/types/index.d.ts +1 -0
- package/dist/lib/types/index.d.ts.map +1 -0
- package/dist/lib/types/stage-types.d.ts +1 -9
- package/dist/lib/types/stage-types.d.ts.map +1 -0
- package/dist/lib/ui/Debug.d.ts +5 -0
- package/dist/lib/ui/Debug.d.ts.map +1 -0
- package/dist/lib/ui/console/Console.d.ts +1 -0
- package/dist/lib/ui/console/Console.d.ts.map +1 -0
- package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +1 -0
- package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +1 -0
- package/dist/lib/ui/debug-panel/Menu.d.ts +1 -0
- package/dist/lib/ui/debug-panel/Menu.d.ts.map +1 -0
- package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +1 -8
- package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +1 -0
- package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +1 -0
- package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +1 -0
- package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +1 -0
- package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +1 -0
- package/dist/lib/ui/debug-panel/sections/all.d.ts +1 -0
- package/dist/lib/ui/debug-panel/sections/all.d.ts.map +1 -0
- package/dist/lib/ui/toolbar/Toolbar.d.ts +1 -0
- package/dist/lib/ui/toolbar/Toolbar.d.ts.map +1 -0
- package/dist/main.js +10 -10
- package/dist/stage.js +12 -17
- package/dist/tests/integration/debug.sim.spec.d.ts +2 -0
- package/dist/tests/integration/debug.sim.spec.d.ts.map +1 -0
- package/dist/tests/unit/collision/collision.spec.d.ts +2 -0
- package/dist/tests/unit/collision/collision.spec.d.ts.map +1 -0
- package/dist/tests/unit/core/game.spec.d.ts +2 -0
- package/dist/tests/unit/core/game.spec.d.ts.map +1 -0
- package/dist/tests/unit/core/stage.spec.d.ts +2 -0
- package/dist/tests/unit/core/stage.spec.d.ts.map +1 -0
- package/dist/tests/unit/core/vessel.spec.d.ts +2 -0
- package/dist/tests/unit/core/vessel.spec.d.ts.map +1 -0
- package/package.json +22 -44
- package/dist/actions.d.ts +0 -4
- package/dist/behaviors.d.ts +0 -3
- package/dist/camera.d.ts +0 -3
- package/dist/core.d.ts +0 -5
- package/dist/entities.d.ts +0 -8
- package/dist/main.d.ts +0 -31
- package/dist/stage.d.ts +0 -6
- package/dist/tests/collision/collision.spec.d.ts +0 -1
- package/dist/tests/core/game.spec.d.ts +0 -1
- package/dist/tests/core/stage.spec.d.ts +0 -1
- package/dist/tests/core/vessel.spec.d.ts +0 -1
- package/dist/tests/stage/stage-blueprint.spec.d.ts +0 -1
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-
const t = new
|
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+
this._canvas = document.createElement("canvas"), this._ctx = this._canvas.getContext("2d"), this._texture = new d(this._canvas), this._texture.minFilter = l, this._texture.magFilter = l;
|
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+
const t = new y({
|
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42
|
map: this._texture,
|
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|
transparent: !0,
|
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|
depthTest: !1,
|
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|
depthWrite: !1,
|
|
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46
|
alphaTest: 0.5
|
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47
|
});
|
|
48
|
-
this._sprite = new
|
|
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|
+
this._sprite = new T(t), this.group?.add(this._sprite), this.redrawText(this.options.text ?? "");
|
|
49
|
+
}
|
|
50
|
+
measureAndResizeCanvas(t, e, s, a) {
|
|
51
|
+
if (!this._canvas || !this._ctx)
|
|
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|
+
return { sizeChanged: !1 };
|
|
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|
+
this._ctx.font = `${e}px ${s}`;
|
|
54
|
+
const i = this._ctx.measureText(t), n = Math.ceil(i.width), r = Math.ceil(e * 1.4), o = Math.max(2, n + a * 2), h = Math.max(2, r + a * 2), p = o !== this._lastCanvasW || h !== this._lastCanvasH;
|
|
55
|
+
return this._canvas.width = o, this._canvas.height = h, this._lastCanvasW = o, this._lastCanvasH = h, { sizeChanged: p };
|
|
56
|
+
}
|
|
57
|
+
drawCenteredText(t, e, s) {
|
|
58
|
+
!this._canvas || !this._ctx || (this._ctx.font = `${e}px ${s}`, this._ctx.textAlign = "center", this._ctx.textBaseline = "middle", this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height), this.options.backgroundColor && (this._ctx.fillStyle = this.toCssColor(this.options.backgroundColor), this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height)), this._ctx.fillStyle = this.toCssColor(this.options.fontColor ?? "#FFFFFF"), this._ctx.fillText(t, this._canvas.width / 2, this._canvas.height / 2));
|
|
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|
+
}
|
|
60
|
+
updateTexture(t) {
|
|
61
|
+
!this._texture || !this._canvas || (t && (this._texture.dispose(), this._texture = new d(this._canvas), this._texture.minFilter = l, this._texture.magFilter = l, this._texture.wrapS = _, this._texture.wrapT = _), this._texture.image = this._canvas, this._texture.needsUpdate = !0, this._sprite && this._sprite.material && (this._sprite.material.map = this._texture, this._sprite.material.needsUpdate = !0));
|
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62
|
}
|
|
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63
|
redrawText(t) {
|
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51
64
|
if (!this._canvas || !this._ctx)
|
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65
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return;
|
|
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-
const e = this.options.fontSize ?? 18,
|
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54
|
-
this.
|
|
55
|
-
const p = this._ctx.measureText(t), _ = Math.ceil(p.width), h = Math.ceil(e * 1.4), n = Math.max(2, _ + a * 2), s = Math.max(2, h + a * 2), f = n !== this._lastCanvasW || s !== this._lastCanvasH;
|
|
56
|
-
this._canvas.width = n, this._canvas.height = s, this._lastCanvasW = n, this._lastCanvasH = s, this._ctx.font = `${e}px ${r}`, this._ctx.textBaseline = "top", this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height), this.options.backgroundColor && (this._ctx.fillStyle = this.toCssColor(this.options.backgroundColor), this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height)), this._ctx.fillStyle = this.toCssColor(this.options.fontColor ?? "#FFFFFF"), this._ctx.fillText(t, a, a), this._texture && (f && (this._texture.dispose(), this._texture = new w(this._canvas), this._texture.minFilter = l, this._texture.magFilter = l, this._texture.wrapS = C, this._texture.wrapT = C), this._texture.image = this._canvas, this._texture.needsUpdate = !0, this._sprite && this._sprite.material && (this._sprite.material.map = this._texture, this._sprite.material.needsUpdate = !0));
|
|
66
|
+
const e = this.options.fontSize ?? 18, s = this.options.fontFamily ?? u.fontFamily, a = this.options.padding ?? 4, { sizeChanged: i } = this.measureAndResizeCanvas(t, e, s, a);
|
|
67
|
+
this.drawCenteredText(t, e, s), this.updateTexture(!!i), this.options.stickToViewport && this._cameraRef && this.updateStickyTransform();
|
|
57
68
|
}
|
|
58
69
|
toCssColor(t) {
|
|
59
|
-
return typeof t == "string" ? t : `#${(t instanceof
|
|
70
|
+
return typeof t == "string" ? t : `#${(t instanceof f ? t : new f(t)).getHexString()}`;
|
|
60
71
|
}
|
|
61
72
|
textSetup(t) {
|
|
62
|
-
this._cameraRef = t.camera, this.options.stickToViewport && this._cameraRef && this._cameraRef.camera.add(this.group);
|
|
73
|
+
this._cameraRef = t.camera, this.options.stickToViewport && this._cameraRef && (this._cameraRef.camera.add(this.group), this.updateStickyTransform());
|
|
63
74
|
}
|
|
64
75
|
textUpdate(t) {
|
|
65
76
|
this._sprite && this.options.stickToViewport && this._cameraRef && this.updateStickyTransform();
|
|
66
77
|
}
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
78
|
+
getResolution() {
|
|
79
|
+
return {
|
|
80
|
+
width: this._cameraRef?.screenResolution.x ?? 1,
|
|
81
|
+
height: this._cameraRef?.screenResolution.y ?? 1
|
|
82
|
+
};
|
|
83
|
+
}
|
|
84
|
+
getScreenPixels(t, e, s) {
|
|
85
|
+
const a = t.x >= 0 && t.x <= 1, i = t.y >= 0 && t.y <= 1;
|
|
86
|
+
return {
|
|
87
|
+
px: a ? t.x * e : t.x,
|
|
88
|
+
py: i ? t.y * s : t.y
|
|
89
|
+
};
|
|
90
|
+
}
|
|
91
|
+
computeWorldExtents(t, e) {
|
|
92
|
+
let s = 1, a = 1;
|
|
72
93
|
if (t.isPerspectiveCamera) {
|
|
73
|
-
const i = t,
|
|
74
|
-
|
|
94
|
+
const i = t, n = Math.tan(i.fov * Math.PI / 180 / 2) * e;
|
|
95
|
+
s = n * i.aspect, a = n;
|
|
75
96
|
} else if (t.isOrthographicCamera) {
|
|
76
97
|
const i = t;
|
|
77
|
-
|
|
78
|
-
}
|
|
79
|
-
const f = p / r * 2 - 1, y = 1 - _ / a * 2, T = f * n, F = y * s;
|
|
80
|
-
if (this.group?.position.set(T, F, -h), this._canvas) {
|
|
81
|
-
const c = s * 2 / a, m = this._canvas.height, g = Math.max(1e-4, m * c), S = this._canvas.width / this._canvas.height, b = g * S;
|
|
82
|
-
this._sprite.scale.set(b, g, 1);
|
|
98
|
+
s = (i.right - i.left) / 2, a = (i.top - i.bottom) / 2;
|
|
83
99
|
}
|
|
100
|
+
return { worldHalfW: s, worldHalfH: a };
|
|
101
|
+
}
|
|
102
|
+
updateSpriteScale(t, e) {
|
|
103
|
+
if (!this._canvas || !this._sprite)
|
|
104
|
+
return;
|
|
105
|
+
const a = t * 2 / e, i = this._canvas.height, n = Math.max(1e-4, i * a), r = this._canvas.width / this._canvas.height, o = n * r;
|
|
106
|
+
this._sprite.scale.set(o, n, 1);
|
|
107
|
+
}
|
|
108
|
+
updateStickyTransform() {
|
|
109
|
+
if (!this._sprite || !this._cameraRef)
|
|
110
|
+
return;
|
|
111
|
+
const t = this._cameraRef.camera, { width: e, height: s } = this.getResolution(), a = this.options.screenPosition ?? new m(24, 24), { px: i, py: n } = this.getScreenPixels(a, e, s), r = Math.max(1e-3, this.options.zDistance ?? 1), { worldHalfW: o, worldHalfH: h } = this.computeWorldExtents(t, r), p = i / e * 2 - 1, g = 1 - n / s * 2, w = p * o, C = g * h;
|
|
112
|
+
this.group?.position.set(w, C, -r), this.updateSpriteScale(h, s);
|
|
84
113
|
}
|
|
85
114
|
updateText(t) {
|
|
86
115
|
this.options.text = t, this.redrawText(t), this.options.stickToViewport && this._cameraRef && this.updateStickyTransform();
|
|
87
116
|
}
|
|
88
117
|
buildInfo() {
|
|
89
118
|
return {
|
|
90
|
-
...new
|
|
91
|
-
type: String(
|
|
119
|
+
...new H(this).buildDebugInfo(),
|
|
120
|
+
type: String(c.type),
|
|
92
121
|
text: this.options.text ?? "",
|
|
93
122
|
sticky: this.options.stickToViewport
|
|
94
123
|
};
|
|
95
124
|
}
|
|
96
125
|
}
|
|
97
|
-
async function
|
|
98
|
-
return
|
|
99
|
-
args:
|
|
100
|
-
defaultConfig: { ...
|
|
101
|
-
EntityClass:
|
|
102
|
-
BuilderClass:
|
|
103
|
-
entityType:
|
|
126
|
+
async function D(...x) {
|
|
127
|
+
return R({
|
|
128
|
+
args: x,
|
|
129
|
+
defaultConfig: { ...u },
|
|
130
|
+
EntityClass: c,
|
|
131
|
+
BuilderClass: k,
|
|
132
|
+
entityType: c.type
|
|
104
133
|
});
|
|
105
134
|
}
|
|
106
135
|
export {
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
136
|
+
b as TEXT_TYPE,
|
|
137
|
+
k as TextBuilder,
|
|
138
|
+
c as ZylemText,
|
|
139
|
+
D as text
|
|
111
140
|
};
|
|
@@ -51,3 +51,4 @@ export declare class ZylemZone extends GameEntity<ZylemZoneOptions> implements C
|
|
|
51
51
|
type ZoneOptions = BaseNode | Partial<ZylemZoneOptions>;
|
|
52
52
|
export declare function zone(...args: Array<ZoneOptions>): Promise<ZylemZone>;
|
|
53
53
|
export {};
|
|
54
|
+
//# sourceMappingURL=zone.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"zone.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/zone.ts"],"names":[],"mappings":"AAAA,OAAO,EAAwB,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAC/E,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAChC,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AAEnD,OAAO,EAAE,wBAAwB,EAAE,MAAM,iCAAiC,CAAC;AAG3E,MAAM,MAAM,YAAY,GAAG;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,SAAS,CAAC;IAChB,OAAO,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC;IACzB,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,GAAG,CAAC;CACb,CAAA;AAED,MAAM,MAAM,aAAa,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,GAAG,SAAS,GAAG,SAAS,CAAC,CAAC;AAC/E,MAAM,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,GAAG,SAAS,GAAG,SAAS,CAAC,CAAC;AAE9E,KAAK,gBAAgB,GAAG,iBAAiB,GAAG;IAC3C,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,OAAO,CAAC,EAAE,CAAC,MAAM,EAAE,aAAa,KAAK,IAAI,CAAC;IAC1C,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,CAAC;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,CAAC;CACxC,CAAC;AAaF,qBAAa,oBAAqB,SAAQ,sBAAsB;IAC/D,QAAQ,CAAC,OAAO,EAAE,gBAAgB,GAAG,YAAY;CAQjD;AAED,qBAAa,WAAY,SAAQ,aAAa,CAAC,SAAS,EAAE,gBAAgB,CAAC;IAC1E,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,gBAAgB,CAAC,GAAG,SAAS;CAGrE;AAED,eAAO,MAAM,SAAS,eAAiB,CAAC;AAExC,qBAAa,SAAU,SAAQ,UAAU,CAAC,gBAAgB,CAAE,YAAW,wBAAwB;IAC9F,MAAM,CAAC,IAAI,SAAa;IAExB,OAAO,CAAC,YAAY,CAAkC;IACtD,OAAO,CAAC,WAAW,CAAkC;IACrD,OAAO,CAAC,aAAa,CAA+B;gBAExC,OAAO,CAAC,EAAE,gBAAgB;IAK/B,mBAAmB,CAAC,EAAE,KAAK,EAAE,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,GAAG,OAAO;IAO1D,uBAAuB,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE;QAAE,KAAK,EAAE,GAAG,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE;IAU9E,OAAO,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,aAAa,KAAK,IAAI;IAKjD,MAAM,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI;IAK/C,MAAM,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI;IAK/C,OAAO,CAAC,KAAK,EAAE,GAAG;IAWlB,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM;IAkBjC,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG;CAc9B;AAED,KAAK,WAAW,GAAG,QAAQ,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAC;AAExD,wBAAsB,IAAI,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,WAAW,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,CAS1E"}
|
|
@@ -1,12 +1,11 @@
|
|
|
1
1
|
import type { Stage } from '../stage/stage';
|
|
2
|
-
import type {
|
|
3
|
-
import type { GameOptions } from '../core/utility/nodes';
|
|
2
|
+
import type { BaseGlobals, ZylemGameConfig } from './game-interfaces';
|
|
4
3
|
/**
|
|
5
4
|
* A lightweight, serializable blueprint representing the initial configuration
|
|
6
5
|
* of a `Game`. It should not include runtime references. Use blueprints only to
|
|
7
6
|
* build games.
|
|
8
7
|
*/
|
|
9
|
-
export interface GameBlueprint<TGlobals extends
|
|
8
|
+
export interface GameBlueprint<TGlobals extends BaseGlobals = BaseGlobals> {
|
|
10
9
|
id: string;
|
|
11
10
|
name?: string;
|
|
12
11
|
config: Partial<ZylemGameConfig<Stage, any, TGlobals>>;
|
|
@@ -19,13 +18,13 @@ export declare const gameBlueprintsState: {
|
|
|
19
18
|
/** Reset the blueprints store back to its initial empty state. */
|
|
20
19
|
export declare function resetGameBlueprints(): void;
|
|
21
20
|
/** Create and register a new `GameBlueprint`. */
|
|
22
|
-
export declare function createGameBlueprint<TGlobals extends
|
|
21
|
+
export declare function createGameBlueprint<TGlobals extends BaseGlobals>(config: Partial<ZylemGameConfig<Stage, any, TGlobals>>, options?: {
|
|
23
22
|
id?: string;
|
|
24
23
|
name?: string;
|
|
25
24
|
setCurrent?: boolean;
|
|
26
25
|
}): GameBlueprint<TGlobals>;
|
|
27
26
|
/** Upsert a blueprint into the store. */
|
|
28
|
-
export declare function upsertGameBlueprint<TGlobals extends
|
|
27
|
+
export declare function upsertGameBlueprint<TGlobals extends BaseGlobals>(blueprint: GameBlueprint<TGlobals>): void;
|
|
29
28
|
/** Remove a blueprint by id. */
|
|
30
29
|
export declare function removeGameBlueprint(id: string): void;
|
|
31
30
|
/** Get a blueprint by id. */
|
|
@@ -36,9 +35,4 @@ export declare function listGameBlueprints(): GameBlueprint[];
|
|
|
36
35
|
export declare function setCurrentGameBlueprint(id: string | null): void;
|
|
37
36
|
/** Get the current blueprint object, if any. */
|
|
38
37
|
export declare function getCurrentGameBlueprint(): GameBlueprint | null;
|
|
39
|
-
|
|
40
|
-
* Build a `Game` instance from a blueprint and optional extra `GameOptions`
|
|
41
|
-
* (e.g., additional stages or nodes). This returns a `Game` wrapper instance;
|
|
42
|
-
* call `.start()` to run it.
|
|
43
|
-
*/
|
|
44
|
-
export declare function buildGameFromBlueprint<TGlobals extends Record<string, BasicTypes> = GlobalVariablesType>(input: string | GameBlueprint<TGlobals>, ...extras: GameOptions<TGlobals>): import("./game").Game<TGlobals>;
|
|
38
|
+
//# sourceMappingURL=game-blueprint.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game-blueprint.d.ts","sourceRoot":"","sources":["../../../src/lib/game/game-blueprint.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAC5C,OAAO,KAAK,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEtE;;;;GAIG;AACH,MAAM,WAAW,aAAa,CAAC,QAAQ,SAAS,WAAW,GAAG,WAAW;IACxE,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,OAAO,CAAC,eAAe,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC;CACvD;AAYD,eAAO,MAAM,mBAAmB;UALnB,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC;WAC5B,MAAM,EAAE;eACF,MAAM,GAAG,IAAI;CAG8C,CAAC;AAEhF,kEAAkE;AAClE,wBAAgB,mBAAmB,IAAI,IAAI,CAK1C;AAED,iDAAiD;AACjD,wBAAgB,mBAAmB,CAAC,QAAQ,SAAS,WAAW,EAC/D,MAAM,EAAE,OAAO,CAAC,eAAe,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,CAAC,CAAC,EACtD,OAAO,CAAC,EAAE;IAAE,EAAE,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,CAAC,EAAE,OAAO,CAAC;CAAE,GAC7D,aAAa,CAAC,QAAQ,CAAC,CAWzB;AAED,yCAAyC;AACzC,wBAAgB,mBAAmB,CAAC,QAAQ,SAAS,WAAW,EAC/D,SAAS,EAAE,aAAa,CAAC,QAAQ,CAAC,GAChC,IAAI,CAKN;AAED,gCAAgC;AAChC,wBAAgB,mBAAmB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAMpD;AAED,6BAA6B;AAC7B,wBAAgB,gBAAgB,CAAC,EAAE,EAAE,MAAM,GAAG,aAAa,GAAG,SAAS,CAEtE;AAED,8CAA8C;AAC9C,wBAAgB,kBAAkB,IAAI,aAAa,EAAE,CAIpD;AAED,+DAA+D;AAC/D,wBAAgB,uBAAuB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAE/D;AAED,gDAAgD;AAChD,wBAAgB,uBAAuB,IAAI,aAAa,GAAG,IAAI,CAG9D"}
|
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@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"game-canvas.d.ts","sourceRoot":"","sources":["../../../src/lib/game/game-canvas.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE/E,MAAM,WAAW,iBAAiB;IACjC,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,CAAC,EAAE,WAAW,CAAC;IACxB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAC3B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,WAAW,EAAE,gBAAgB,GAAG,MAAM,CAAC;CACvC;AAED;;;;;;GAMG;AACH,qBAAa,UAAU;IACtB,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAG,WAAW,CAAC;IACxB,MAAM,EAAG,iBAAiB,CAAC;IAC3B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,UAAU,EAAE,OAAO,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,aAAa,CAAoC;gBAE7C,OAAO,EAAE,iBAAiB;IAStC,mBAAmB;IAMnB,WAAW;IAOX,aAAa,CAAC,WAAW,EAAE,iBAAiB,EAAE,QAAQ,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI;IAS/F,kBAAkB;IAUlB,iBAAiB,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI;IAiBnE,OAAO;IAKP,OAAO,CAAC,eAAe;CAevB"}
|
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@@ -18,10 +18,10 @@ class o {
|
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18
18
|
this.container.removeChild(this.container.firstChild);
|
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19
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this.container.appendChild(this.canvas);
|
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20
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}
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mountRenderer(t,
|
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+
mountRenderer(t, a) {
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22
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for (; this.container.firstChild; )
|
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this.container.removeChild(this.container.firstChild);
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-
this.container.appendChild(t), this.canvas = t, this.attachAspectRatio(
|
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this.container.appendChild(t), this.canvas = t, this.attachAspectRatio(a);
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25
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centerIfFullscreen() {
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if (!this.fullscreen)
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@@ -30,7 +30,7 @@ class o {
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30
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t.display = "flex", t.alignItems = "center", t.justifyContent = "center", t.position = "fixed", t.inset = "0";
|
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}
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attachAspectRatio(t) {
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this.ratioDelegate ? this.ratioDelegate.apply() : (this.ratioDelegate = new s({
|
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+
this.ratioDelegate ? (this.ratioDelegate.canvas = this.canvas, this.ratioDelegate.onResize = t, this.ratioDelegate.aspectRatio = this.aspectRatio, this.ratioDelegate.apply()) : (this.ratioDelegate = new s({
|
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34
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container: this.container,
|
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35
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canvas: this.canvas,
|
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36
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aspectRatio: this.aspectRatio,
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@@ -40,13 +40,13 @@ class o {
|
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40
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destroy() {
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41
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this.ratioDelegate?.detach(), this.ratioDelegate = null;
|
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}
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ensureContainer(t,
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if (
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return
|
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43
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+
ensureContainer(t, a) {
|
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+
if (a)
|
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+
return a;
|
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46
|
if (t) {
|
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|
-
const
|
|
48
|
-
if (
|
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49
|
-
return
|
|
47
|
+
const i = document.getElementById(t);
|
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48
|
+
if (i)
|
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+
return i;
|
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50
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}
|
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51
|
const n = t || this.id || "zylem-root", e = document.createElement("main");
|
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|
return e.setAttribute("id", n), e.style.position = "relative", e.style.width = "100%", e.style.height = "100%", document.body.appendChild(e), e;
|
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@@ -1,6 +1,7 @@
|
|
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1
1
|
import { StageInterface } from "../types";
|
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2
2
|
import { GameInputConfig } from "./game-interfaces";
|
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3
3
|
import { AspectRatio, AspectRatioValue } from "../device/aspect-ratio";
|
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4
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+
import { RetroPresetKey } from "./game-retro-resolutions";
|
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4
5
|
export type GameConfigLike = Partial<{
|
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5
6
|
id: string;
|
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6
7
|
globals: Record<string, any>;
|
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@@ -10,6 +11,13 @@ export type GameConfigLike = Partial<{
|
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10
11
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input: GameInputConfig;
|
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12
|
/** numeric value or key in AspectRatio */
|
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13
|
aspectRatio: AspectRatioValue | keyof typeof AspectRatio;
|
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14
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+
/** console/display preset to derive aspect ratio */
|
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15
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+
preset: RetroPresetKey;
|
|
16
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+
/** lock internal render buffer to this resolution (e.g., '256x240' or { width, height }) */
|
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17
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+
resolution: string | {
|
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18
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+
width: number;
|
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19
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+
height: number;
|
|
20
|
+
};
|
|
13
21
|
fullscreen: boolean;
|
|
14
22
|
/** CSS background value for document body */
|
|
15
23
|
bodyBackground: string;
|
|
@@ -28,20 +36,24 @@ export declare class GameConfig {
|
|
|
28
36
|
time: number;
|
|
29
37
|
input: GameInputConfig | undefined;
|
|
30
38
|
aspectRatio: number;
|
|
39
|
+
internalResolution: {
|
|
40
|
+
width: number;
|
|
41
|
+
height: number;
|
|
42
|
+
} | undefined;
|
|
31
43
|
fullscreen: boolean;
|
|
32
44
|
bodyBackground: string | undefined;
|
|
33
45
|
container: HTMLElement;
|
|
34
46
|
containerId?: string | undefined;
|
|
35
47
|
canvas?: HTMLCanvasElement | undefined;
|
|
36
|
-
constructor(id: string, globals: Record<string, any>, stages: StageInterface[], debug: boolean, time: number, input: GameInputConfig | undefined, aspectRatio: number,
|
|
48
|
+
constructor(id: string, globals: Record<string, any>, stages: StageInterface[], debug: boolean, time: number, input: GameInputConfig | undefined, aspectRatio: number, internalResolution: {
|
|
49
|
+
width: number;
|
|
50
|
+
height: number;
|
|
51
|
+
} | undefined, fullscreen: boolean, bodyBackground: string | undefined, container: HTMLElement, containerId?: string | undefined, canvas?: HTMLCanvasElement | undefined);
|
|
37
52
|
}
|
|
38
|
-
export declare function createDefaultGameConfig(base?: Partial<Pick<GameConfig, 'id' | 'debug' | 'time' | 'input'>> & {
|
|
39
|
-
stages?: StageInterface[];
|
|
40
|
-
globals?: Record<string, any>;
|
|
41
|
-
}): GameConfig;
|
|
42
53
|
export declare function resolveGameConfig(user?: GameConfigLike): GameConfig;
|
|
43
54
|
/**
|
|
44
55
|
* Factory for authoring configuration objects in user code.
|
|
45
56
|
* Returns a plain object that can be passed to `game(...)`.
|
|
46
57
|
*/
|
|
47
58
|
export declare function gameConfig(config: GameConfigLike): GameConfigLike;
|
|
59
|
+
//# sourceMappingURL=game-config.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game-config.d.ts","sourceRoot":"","sources":["../../../src/lib/game/game-config.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AAC1C,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AACvE,OAAO,EAA0D,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAElH,MAAM,MAAM,cAAc,GAAG,OAAO,CAAC;IACpC,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAC7B,MAAM,EAAE,cAAc,EAAE,CAAC;IACzB,KAAK,EAAE,OAAO,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,eAAe,CAAC;IACvB,0CAA0C;IAC1C,WAAW,EAAE,gBAAgB,GAAG,MAAM,OAAO,WAAW,CAAC;IACzD,oDAAoD;IACpD,MAAM,EAAE,cAAc,CAAC;IACvB,4FAA4F;IAC5F,UAAU,EAAE,MAAM,GAAG;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IACvD,UAAU,EAAE,OAAO,CAAC;IACpB,6CAA6C;IAC7C,cAAc,EAAE,MAAM,CAAC;IACvB,sCAAsC;IACtC,SAAS,EAAE,WAAW,CAAC;IACvB,kCAAkC;IAClC,WAAW,EAAE,MAAM,CAAC;IACpB,mDAAmD;IACnD,MAAM,EAAE,iBAAiB,CAAC;CAC1B,CAAC,CAAC;AAEH,qBAAa,UAAU;IAEd,EAAE,EAAE,MAAM;IACV,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAC5B,MAAM,EAAE,cAAc,EAAE;IACxB,KAAK,EAAE,OAAO;IACd,IAAI,EAAE,MAAM;IACZ,KAAK,EAAE,eAAe,GAAG,SAAS;IAClC,WAAW,EAAE,MAAM;IACnB,kBAAkB,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS;IACjE,UAAU,EAAE,OAAO;IACnB,cAAc,EAAE,MAAM,GAAG,SAAS;IAClC,SAAS,EAAE,WAAW;IACtB,WAAW,CAAC,EAAE,MAAM;IACpB,MAAM,CAAC,EAAE,iBAAiB;gBAZ1B,EAAE,EAAE,MAAM,EACV,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAC5B,MAAM,EAAE,cAAc,EAAE,EACxB,KAAK,EAAE,OAAO,EACd,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,eAAe,GAAG,SAAS,EAClC,WAAW,EAAE,MAAM,EACnB,kBAAkB,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,EACjE,UAAU,EAAE,OAAO,EACnB,cAAc,EAAE,MAAM,GAAG,SAAS,EAClC,SAAS,EAAE,WAAW,EACtB,WAAW,CAAC,EAAE,MAAM,YAAA,EACpB,MAAM,CAAC,EAAE,iBAAiB,YAAA;CAElC;AAsCD,wBAAgB,iBAAiB,CAAC,IAAI,CAAC,EAAE,cAAc,GAAG,UAAU,CAoEnE;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,cAAc,GAAG,cAAc,CAEjE"}
|
|
@@ -1,5 +1,6 @@
|
|
|
1
|
-
import { AspectRatio as
|
|
2
|
-
|
|
1
|
+
import { AspectRatio as p } from "../device/aspect-ratio.js";
|
|
2
|
+
import { getDisplayAspect as b, parseResolution as y, getPresetResolution as R } from "./game-retro-resolutions.js";
|
|
3
|
+
class f {
|
|
3
4
|
id;
|
|
4
5
|
globals;
|
|
5
6
|
stages;
|
|
@@ -7,47 +8,71 @@ class g {
|
|
|
7
8
|
time;
|
|
8
9
|
input;
|
|
9
10
|
aspectRatio;
|
|
11
|
+
internalResolution;
|
|
10
12
|
fullscreen;
|
|
11
13
|
bodyBackground;
|
|
12
14
|
container;
|
|
13
15
|
containerId;
|
|
14
16
|
canvas;
|
|
15
|
-
constructor(
|
|
16
|
-
this.id =
|
|
17
|
+
constructor(i, o, n, e, l, d, r, a, g, c, s, h, m) {
|
|
18
|
+
this.id = i, this.globals = o, this.stages = n, this.debug = e, this.time = l, this.input = d, this.aspectRatio = r, this.internalResolution = a, this.fullscreen = g, this.bodyBackground = c, this.container = s, this.containerId = h, this.canvas = m;
|
|
17
19
|
}
|
|
18
20
|
}
|
|
19
|
-
function
|
|
20
|
-
if (
|
|
21
|
-
return
|
|
21
|
+
function u(t, i) {
|
|
22
|
+
if (i)
|
|
23
|
+
return i;
|
|
22
24
|
if (t) {
|
|
23
|
-
const
|
|
24
|
-
if (
|
|
25
|
-
return
|
|
25
|
+
const e = document.getElementById(t);
|
|
26
|
+
if (e)
|
|
27
|
+
return e;
|
|
26
28
|
}
|
|
27
|
-
const o = t || "zylem-root",
|
|
28
|
-
return
|
|
29
|
+
const o = t || "zylem-root", n = document.createElement("main");
|
|
30
|
+
return n.setAttribute("id", o), n.style.position = "relative", n.style.width = "100%", n.style.height = "100%", document.body.appendChild(n), n;
|
|
29
31
|
}
|
|
30
|
-
function
|
|
31
|
-
const
|
|
32
|
-
return new
|
|
32
|
+
function B(t) {
|
|
33
|
+
const i = t?.id ?? "zylem", o = u(i);
|
|
34
|
+
return new f(i, t?.globals ?? {}, t?.stages ?? [], !!t?.debug, t?.time ?? 0, t?.input, p.SixteenByNine, void 0, !0, "#000000", o, i, void 0);
|
|
33
35
|
}
|
|
34
|
-
function
|
|
35
|
-
const
|
|
36
|
+
function C(t) {
|
|
37
|
+
const i = B({
|
|
36
38
|
id: t?.id ?? "zylem",
|
|
37
39
|
debug: !!t?.debug,
|
|
38
40
|
time: t?.time ?? 0,
|
|
39
41
|
input: t?.input,
|
|
40
42
|
stages: t?.stages ?? [],
|
|
41
43
|
globals: t?.globals ?? {}
|
|
42
|
-
}), o = t?.containerId ??
|
|
43
|
-
|
|
44
|
+
}), o = t?.containerId ?? i.containerId, n = u(o, t?.container ?? null), e = t?.aspectRatio;
|
|
45
|
+
let l = i.aspectRatio;
|
|
46
|
+
if (typeof e == "number" || e && typeof e == "string")
|
|
47
|
+
l = typeof e == "number" ? e : p[e] ?? i.aspectRatio;
|
|
48
|
+
else if (t?.preset)
|
|
49
|
+
try {
|
|
50
|
+
l = b(t.preset) || i.aspectRatio;
|
|
51
|
+
} catch {
|
|
52
|
+
l = i.aspectRatio;
|
|
53
|
+
}
|
|
54
|
+
const d = t?.fullscreen ?? i.fullscreen, r = t?.bodyBackground ?? i.bodyBackground;
|
|
55
|
+
let a;
|
|
56
|
+
if (t?.resolution) {
|
|
57
|
+
if (typeof t.resolution == "string") {
|
|
58
|
+
const c = y(t.resolution);
|
|
59
|
+
if (c && (a = c), !a && t.preset) {
|
|
60
|
+
const s = R(t.preset, t.resolution);
|
|
61
|
+
s && (a = { width: s.width, height: s.height });
|
|
62
|
+
}
|
|
63
|
+
} else if (typeof t.resolution == "object") {
|
|
64
|
+
const c = t.resolution.width, s = t.resolution.height;
|
|
65
|
+
Number.isFinite(c) && Number.isFinite(s) && (a = { width: c, height: s });
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
const g = t?.canvas ?? void 0;
|
|
69
|
+
return new f(t?.id ?? i.id, t?.globals ?? i.globals, t?.stages ?? i.stages, !!(t?.debug ?? i.debug), t?.time ?? i.time, t?.input ?? i.input, l, a, d, r, n, o, g);
|
|
44
70
|
}
|
|
45
|
-
function
|
|
71
|
+
function k(t) {
|
|
46
72
|
return { ...t };
|
|
47
73
|
}
|
|
48
74
|
export {
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
y as resolveGameConfig
|
|
75
|
+
f as GameConfig,
|
|
76
|
+
k as gameConfig,
|
|
77
|
+
C as resolveGameConfig
|
|
53
78
|
};
|
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@@ -1,14 +1,9 @@
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import { Stage } from '../stage/stage';
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import type { BasicTypes,
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export declare const gameDefaultsState: Partial<ZylemGameConfig<Stage, any, GlobalVariablesType>>;
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/** Replace multiple defaults at once (shallow merge). */
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export declare function setGameDefaults(partial: Partial<ZylemGameConfig<Stage, any, GlobalVariablesType>>): void;
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/** Reset defaults back to library defaults. */
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export declare function resetGameDefaults(): void;
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import type { BasicTypes, BaseGlobals, GameInputConfig } from './game-interfaces';
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/**
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* Get a plain object copy of the current defaults.
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*/
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export declare function getGameDefaultConfig<TGlobals extends Record<string, BasicTypes> =
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export declare function getGameDefaultConfig<TGlobals extends Record<string, BasicTypes> = BaseGlobals>(): {
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id: string;
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globals: TGlobals;
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stages: Stage[];
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@@ -16,3 +11,4 @@ export declare function getGameDefaultConfig<TGlobals extends Record<string, Bas
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time?: number;
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input?: GameInputConfig;
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};
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//# sourceMappingURL=game-default.d.ts.map
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@@ -0,0 +1 @@
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{"version":3,"file":"game-default.d.ts","sourceRoot":"","sources":["../../../src/lib/game/game-default.ts"],"names":[],"mappings":"AACA,OAAO,EAAS,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,KAAK,EAAE,UAAU,EAAE,WAAW,EAAmB,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAiCnG;;GAEG;AACH,wBAAgB,oBAAoB,CAAC,QAAQ,SAAS,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,WAAW,KAAK;IAClG,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,QAAQ,CAAC;IAClB,MAAM,EAAE,KAAK,EAAE,CAAC;IAChB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,eAAe,CAAC;CACxB,CASA"}
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@@ -1,6 +1,6 @@
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import { UpdateFunction } from "../core/base-node-life-cycle";
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export type BasicTypes = number | string | boolean;
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export type
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export type BaseGlobals = Record<string, BasicTypes>;
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export type KeyboardMapping = Record<string, string[]>;
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export type MouseMapping = Record<string, string[]>;
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export interface GameInputPlayerConfig {
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@@ -17,7 +17,7 @@ export interface GameInputConfig {
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p7?: GameInputPlayerConfig;
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p8?: GameInputPlayerConfig;
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}
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export interface ZylemGameConfig<StageInterface, GameInterface, TGlobals extends
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export interface ZylemGameConfig<StageInterface, GameInterface, TGlobals extends BaseGlobals> {
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id: string;
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globals?: TGlobals;
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stages?: StageInterface[];
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@@ -26,3 +26,4 @@ export interface ZylemGameConfig<StageInterface, GameInterface, TGlobals extends
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time?: number;
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input?: GameInputConfig;
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}
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//# sourceMappingURL=game-interfaces.d.ts.map
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{"version":3,"file":"game-interfaces.d.ts","sourceRoot":"","sources":["../../../src/lib/game/game-interfaces.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAE9D,MAAM,MAAM,UAAU,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AACnD,MAAM,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;AAErD,MAAM,MAAM,eAAe,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;AACvD,MAAM,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;AAEpD,MAAM,WAAW,qBAAqB;IACrC,GAAG,CAAC,EAAE,eAAe,CAAC;IACtB,KAAK,CAAC,EAAE,YAAY,CAAC;CACrB;AAED,MAAM,WAAW,eAAe;IAC/B,EAAE,CAAC,EAAE,qBAAqB,CAAC;IAC3B,EAAE,CAAC,EAAE,qBAAqB,CAAC;IAC3B,EAAE,CAAC,EAAE,qBAAqB,CAAC;IAC3B,EAAE,CAAC,EAAE,qBAAqB,CAAC;IAC3B,EAAE,CAAC,EAAE,qBAAqB,CAAC;IAC3B,EAAE,CAAC,EAAE,qBAAqB,CAAC;IAC3B,EAAE,CAAC,EAAE,qBAAqB,CAAC;IAC3B,EAAE,CAAC,EAAE,qBAAqB,CAAC;CAC3B;AAED,MAAM,WAAW,eAAe,CAAC,cAAc,EAAE,aAAa,EAAE,QAAQ,SAAS,WAAW;IAC3F,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,CAAC,EAAE,QAAQ,CAAC;IACnB,MAAM,CAAC,EAAE,cAAc,EAAE,CAAC;IAC1B,MAAM,CAAC,EAAE,cAAc,CAAC,aAAa,CAAC,CAAC;IACvC,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,eAAe,CAAC;CACxB"}
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@@ -0,0 +1,25 @@
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export type RetroResolution = {
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key: string;
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width: number;
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height: number;
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notes?: string;
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};
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export type RetroPreset = {
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displayAspect: number;
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resolutions: RetroResolution[];
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};
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/**
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* Retro and console display presets.
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* displayAspect represents the intended display aspect (letterboxing target),
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* not necessarily the raw pixel aspect of internal buffers.
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*/
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declare const RetroPresets: Record<string, RetroPreset>;
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export type RetroPresetKey = keyof typeof RetroPresets;
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export declare function getDisplayAspect(preset: RetroPresetKey): number;
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export declare function getPresetResolution(preset: RetroPresetKey, key?: string): RetroResolution | undefined;
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export declare function parseResolution(text: string): {
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width: number;
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height: number;
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} | null;
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export {};
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//# sourceMappingURL=game-retro-resolutions.d.ts.map
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{"version":3,"file":"game-retro-resolutions.d.ts","sourceRoot":"","sources":["../../../src/lib/game/game-retro-resolutions.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,eAAe,GAAG;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,CAAC;AAE7F,MAAM,MAAM,WAAW,GAAG;IACzB,aAAa,EAAE,MAAM,CAAC;IACtB,WAAW,EAAE,eAAe,EAAE,CAAC;CAC/B,CAAC;AAEF;;;;GAIG;AACH,QAAA,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,WAAW,CAuD7C,CAAC;AAEF,MAAM,MAAM,cAAc,GAAG,MAAM,OAAO,YAAY,CAAC;AAEvD,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,cAAc,GAAG,MAAM,CAE/D;AAED,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,cAAc,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,eAAe,GAAG,SAAS,CAKrG;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GAAG,IAAI,CAStF"}
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@@ -0,0 +1,80 @@
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const n = {
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NES: {
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displayAspect: 1.3333333333333333,
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resolutions: [
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{ key: "256x240", width: 256, height: 240, notes: "Standard NTSC; effective 240p." }
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]
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},
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SNES: {
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displayAspect: 1.3333333333333333,
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resolutions: [
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{ key: "256x224", width: 256, height: 224, notes: "Common 240p-equivalent mode." },
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{ key: "512x448", width: 512, height: 448, notes: "Hi-res interlaced (480i)." }
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]
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},
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N64: {
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displayAspect: 1.3333333333333333,
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resolutions: [
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{ key: "320x240", width: 320, height: 240, notes: "Common 240p mode." },
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{ key: "640x480", width: 640, height: 480, notes: "Higher resolution (480i)." }
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]
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},
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PS1: {
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displayAspect: 1.3333333333333333,
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resolutions: [
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{ key: "320x240", width: 320, height: 240, notes: "Progressive 240p common." },
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{ key: "640x480", width: 640, height: 480, notes: "Interlaced 480i for higher detail." }
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]
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},
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PS2: {
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displayAspect: 1.3333333333333333,
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resolutions: [
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{ key: "640x480", width: 640, height: 480, notes: "480i/480p baseline." },
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{ key: "720x480", width: 720, height: 480, notes: "480p (widescreen capable in some titles)." },
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{ key: "1280x720", width: 1280, height: 720, notes: "720p (select titles)." }
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]
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},
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PS5: {
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displayAspect: 1.7777777777777777,
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resolutions: [
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{ key: "720x480", width: 720, height: 480, notes: "Legacy compatibility." },
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{ key: "1280x720", width: 1280, height: 720, notes: "720p." },
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{ key: "1920x1080", width: 1920, height: 1080, notes: "1080p." },
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{ key: "2560x1440", width: 2560, height: 1440, notes: "1440p." },
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{ key: "3840x2160", width: 3840, height: 2160, notes: "4K (up to 120Hz)." },
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{ key: "7680x4320", width: 7680, height: 4320, notes: "8K (limited)." }
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]
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},
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XboxOne: {
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displayAspect: 1.7777777777777777,
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resolutions: [
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{ key: "1280x720", width: 1280, height: 720, notes: "720p (original)." },
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{ key: "1920x1080", width: 1920, height: 1080, notes: "1080p (original)." },
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{ key: "3840x2160", width: 3840, height: 2160, notes: "4K UHD (S/X models)." }
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]
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}
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};
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function h(e) {
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return n[e].displayAspect;
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}
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function r(e, o) {
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const t = n[e]?.resolutions || [];
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if (!o)
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return t[0];
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const i = o.toLowerCase().replace(/\s+/g, "").replace("×", "x");
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return t.find((s) => s.key.toLowerCase() === i);
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}
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function l(e) {
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if (!e)
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return null;
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const t = String(e).toLowerCase().trim().replace(/\s+/g, "").replace("×", "x").match(/^(\d+)x(\d+)$/);
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if (!t)
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return null;
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const i = parseInt(t[1], 10), s = parseInt(t[2], 10);
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return !Number.isFinite(i) || !Number.isFinite(s) ? null : { width: i, height: s };
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}
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export {
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h as getDisplayAspect,
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r as getPresetResolution,
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l as parseResolution
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};
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