@zephyr3d/scene 0.8.2 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (241) hide show
  1. package/dist/animation/animationset.js +473 -60
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +2516 -0
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -0
  5. package/dist/animation/fixed_geometry_cache_track.js +138 -0
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -0
  7. package/dist/animation/geometry_cache_utils.js +120 -0
  8. package/dist/animation/geometry_cache_utils.js.map +1 -0
  9. package/dist/animation/ik_modifier.js +9 -1
  10. package/dist/animation/ik_modifier.js.map +1 -1
  11. package/dist/animation/joint_dynamics/collision.js +469 -0
  12. package/dist/animation/joint_dynamics/collision.js.map +1 -0
  13. package/dist/animation/joint_dynamics/constraints.js +329 -0
  14. package/dist/animation/joint_dynamics/constraints.js.map +1 -0
  15. package/dist/animation/joint_dynamics/controller.js +699 -0
  16. package/dist/animation/joint_dynamics/controller.js.map +1 -0
  17. package/dist/animation/joint_dynamics/joint_dynamics_system.js +393 -0
  18. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -0
  19. package/dist/animation/joint_dynamics/solver.js +794 -0
  20. package/dist/animation/joint_dynamics/solver.js.map +1 -0
  21. package/dist/animation/joint_dynamics/types.js +19 -0
  22. package/dist/animation/joint_dynamics/types.js.map +1 -0
  23. package/dist/animation/joint_dynamics/vrm_spring_bone.js +46 -0
  24. package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +1 -0
  25. package/dist/animation/joint_dynamics_modifier.js +51 -0
  26. package/dist/animation/joint_dynamics_modifier.js.map +1 -0
  27. package/dist/animation/pca_geometry_cache_track.js +222 -0
  28. package/dist/animation/pca_geometry_cache_track.js.map +1 -0
  29. package/dist/animation/skeleton.js +2011 -139
  30. package/dist/animation/skeleton.js.map +1 -1
  31. package/dist/animation/skeleton_modifier.js +3 -5
  32. package/dist/animation/skeleton_modifier.js.map +1 -1
  33. package/dist/animation/spring/multi_chain_spring_system.js +2 -0
  34. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
  35. package/dist/animation/spring/spring_chain.js +3 -2
  36. package/dist/animation/spring/spring_chain.js.map +1 -1
  37. package/dist/animation/spring/spring_collider.js +35 -5
  38. package/dist/animation/spring/spring_collider.js.map +1 -1
  39. package/dist/animation/spring/spring_particle.js +1 -0
  40. package/dist/animation/spring/spring_particle.js.map +1 -1
  41. package/dist/animation/spring/spring_system.js +325 -28
  42. package/dist/animation/spring/spring_system.js.map +1 -1
  43. package/dist/animation/spring2/collision.js +469 -0
  44. package/dist/animation/spring2/collision.js.map +1 -0
  45. package/dist/animation/spring2/constraints.js +329 -0
  46. package/dist/animation/spring2/constraints.js.map +1 -0
  47. package/dist/animation/spring2/controller.js +434 -0
  48. package/dist/animation/spring2/controller.js.map +1 -0
  49. package/dist/animation/spring2/math.js +16 -0
  50. package/dist/animation/spring2/math.js.map +1 -0
  51. package/dist/animation/spring2/solver.js +624 -0
  52. package/dist/animation/spring2/solver.js.map +1 -0
  53. package/dist/animation/spring2/spring_system.js +118 -0
  54. package/dist/animation/spring2/spring_system.js.map +1 -0
  55. package/dist/animation/spring2/types.js +19 -0
  56. package/dist/animation/spring2/types.js.map +1 -0
  57. package/dist/animation/spring_modifier.js +17 -1
  58. package/dist/animation/spring_modifier.js.map +1 -1
  59. package/dist/app/engine.js +42 -15
  60. package/dist/app/engine.js.map +1 -1
  61. package/dist/app/runtimescript.js +132 -1
  62. package/dist/app/runtimescript.js.map +1 -1
  63. package/dist/app/screen.js +3 -3
  64. package/dist/app/screen.js.map +1 -1
  65. package/dist/app/scriptingsystem.js +69 -37
  66. package/dist/app/scriptingsystem.js.map +1 -1
  67. package/dist/app/scriptregistry.js +157 -146
  68. package/dist/app/scriptregistry.js.map +1 -1
  69. package/dist/asset/assetmanager.js +2 -1
  70. package/dist/asset/assetmanager.js.map +1 -1
  71. package/dist/asset/loaders/zabc/zabc_loader.js +570 -0
  72. package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -0
  73. package/dist/asset/model.js +192 -0
  74. package/dist/asset/model.js.map +1 -1
  75. package/dist/camera/base.js +26 -7
  76. package/dist/camera/base.js.map +1 -1
  77. package/dist/camera/camera.js +146 -24
  78. package/dist/camera/camera.js.map +1 -1
  79. package/dist/camera/fps.js +2 -2
  80. package/dist/camera/fps.js.map +1 -1
  81. package/dist/camera/orbit.js +2 -2
  82. package/dist/camera/orbit.js.map +1 -1
  83. package/dist/index.d.ts +11728 -8535
  84. package/dist/index.js +29 -8
  85. package/dist/index.js.map +1 -1
  86. package/dist/material/lambert.js +1 -1
  87. package/dist/material/lambert.js.map +1 -1
  88. package/dist/material/material.js +9 -3
  89. package/dist/material/material.js.map +1 -1
  90. package/dist/material/meshmaterial.js +54 -7
  91. package/dist/material/meshmaterial.js.map +1 -1
  92. package/dist/material/mixins/lightmodel/blinnphong.js +17 -7
  93. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  94. package/dist/material/mixins/lightmodel/lambert.js +7 -2
  95. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  96. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +108 -16
  97. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  98. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +222 -14
  99. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  100. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +24 -12
  101. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  102. package/dist/material/mixins/lit.js +11 -8
  103. package/dist/material/mixins/lit.js.map +1 -1
  104. package/dist/material/mixins/pbr/common.js +72 -5
  105. package/dist/material/mixins/pbr/common.js.map +1 -1
  106. package/dist/material/pbrblueprint.js +148 -1
  107. package/dist/material/pbrblueprint.js.map +1 -1
  108. package/dist/material/pbrmr.js +125 -2
  109. package/dist/material/pbrmr.js.map +1 -1
  110. package/dist/material/shader/helper.js +10 -4
  111. package/dist/material/shader/helper.js.map +1 -1
  112. package/dist/material/water.js +2 -2
  113. package/dist/material/water.js.map +1 -1
  114. package/dist/posteffect/coloradjust.js +145 -0
  115. package/dist/posteffect/coloradjust.js.map +1 -0
  116. package/dist/posteffect/taa.js +68 -32
  117. package/dist/posteffect/taa.js.map +1 -1
  118. package/dist/render/cluster_light.js +17 -12
  119. package/dist/render/cluster_light.js.map +1 -1
  120. package/dist/render/deferredlightpass.js +510 -0
  121. package/dist/render/deferredlightpass.js.map +1 -0
  122. package/dist/render/deferredshadowlightpass.js +428 -0
  123. package/dist/render/deferredshadowlightpass.js.map +1 -0
  124. package/dist/render/drawable.js.map +1 -1
  125. package/dist/render/drawable_mixin.js +21 -12
  126. package/dist/render/drawable_mixin.js.map +1 -1
  127. package/dist/render/envlight.js +20 -22
  128. package/dist/render/envlight.js.map +1 -1
  129. package/dist/render/gbufferpass.js +50 -0
  130. package/dist/render/gbufferpass.js.map +1 -0
  131. package/dist/render/lightpass.js +1 -2
  132. package/dist/render/lightpass.js.map +1 -1
  133. package/dist/render/primitive.js +1 -1
  134. package/dist/render/primitive.js.map +1 -1
  135. package/dist/render/render_queue.js +3 -2
  136. package/dist/render/render_queue.js.map +1 -1
  137. package/dist/render/renderer.js +5 -358
  138. package/dist/render/renderer.js.map +1 -1
  139. package/dist/render/rendergraph/executor.js +15 -12
  140. package/dist/render/rendergraph/executor.js.map +1 -1
  141. package/dist/render/rendergraph/forward_plus_builder.js +144 -88
  142. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  143. package/dist/render/rendergraph/history_resource_manager.js +178 -0
  144. package/dist/render/rendergraph/history_resource_manager.js.map +1 -0
  145. package/dist/render/rendergraph/rendergraph.js +12 -1
  146. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  147. package/dist/render/rendergraph/types.js +2 -2
  148. package/dist/render/rendergraph/types.js.map +1 -1
  149. package/dist/render/sky.js +26 -9
  150. package/dist/render/sky.js.map +1 -1
  151. package/dist/scene/basesprite.js +4 -3
  152. package/dist/scene/basesprite.js.map +1 -1
  153. package/dist/scene/batchgroup.js +4 -4
  154. package/dist/scene/environment.js +7 -4
  155. package/dist/scene/environment.js.map +1 -1
  156. package/dist/scene/light.js +184 -18
  157. package/dist/scene/light.js.map +1 -1
  158. package/dist/scene/mesh.js +30 -0
  159. package/dist/scene/mesh.js.map +1 -1
  160. package/dist/scene/particlesys.js +3 -2
  161. package/dist/scene/particlesys.js.map +1 -1
  162. package/dist/scene/raycast_visitor.js +29 -3
  163. package/dist/scene/raycast_visitor.js.map +1 -1
  164. package/dist/scene/scene.js +86 -19
  165. package/dist/scene/scene.js.map +1 -1
  166. package/dist/scene/scene_node.js +87 -31
  167. package/dist/scene/scene_node.js.map +1 -1
  168. package/dist/scene/script_attachment.js +59 -0
  169. package/dist/scene/script_attachment.js.map +1 -0
  170. package/dist/scene/terrain-cm/grass.js +3 -2
  171. package/dist/scene/terrain-cm/grass.js.map +1 -1
  172. package/dist/scene/terrain-cm/terrain-cm.js +4 -3
  173. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  174. package/dist/scene/water.js +3 -2
  175. package/dist/scene/water.js.map +1 -1
  176. package/dist/shaders/shadow.js +2 -2
  177. package/dist/shaders/shadow.js.map +1 -1
  178. package/dist/shadow/shadowmapper.js +74 -4
  179. package/dist/shadow/shadowmapper.js.map +1 -1
  180. package/dist/shapes/box.js +163 -0
  181. package/dist/shapes/box.js.map +1 -1
  182. package/dist/shapes/capsule.js +216 -0
  183. package/dist/shapes/capsule.js.map +1 -0
  184. package/dist/shapes/cylinder.js +91 -0
  185. package/dist/shapes/cylinder.js.map +1 -1
  186. package/dist/shapes/plane.js +32 -0
  187. package/dist/shapes/plane.js.map +1 -1
  188. package/dist/shapes/tetrahedron.js +211 -0
  189. package/dist/shapes/tetrahedron.js.map +1 -1
  190. package/dist/shapes/torus.js +173 -0
  191. package/dist/shapes/torus.js.map +1 -1
  192. package/dist/utility/blueprint/common/math.js +111 -1
  193. package/dist/utility/blueprint/common/math.js.map +1 -1
  194. package/dist/utility/blueprint/material/inputs.js +235 -1
  195. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  196. package/dist/utility/blueprint/material/ir.js +154 -10
  197. package/dist/utility/blueprint/material/ir.js.map +1 -1
  198. package/dist/utility/blueprint/material/texture.js +273 -19
  199. package/dist/utility/blueprint/material/texture.js.map +1 -1
  200. package/dist/utility/serialization/json.js +12 -2
  201. package/dist/utility/serialization/json.js.map +1 -1
  202. package/dist/utility/serialization/manager.js +30 -11
  203. package/dist/utility/serialization/manager.js.map +1 -1
  204. package/dist/utility/serialization/scene/animation.js +250 -7
  205. package/dist/utility/serialization/scene/animation.js.map +1 -1
  206. package/dist/utility/serialization/scene/batch.js +4 -2
  207. package/dist/utility/serialization/scene/batch.js.map +1 -1
  208. package/dist/utility/serialization/scene/camera.js +154 -2
  209. package/dist/utility/serialization/scene/camera.js.map +1 -1
  210. package/dist/utility/serialization/scene/cloth_script.js +834 -0
  211. package/dist/utility/serialization/scene/cloth_script.js.map +1 -0
  212. package/dist/utility/serialization/scene/common.js +7 -0
  213. package/dist/utility/serialization/scene/common.js.map +1 -1
  214. package/dist/utility/serialization/scene/light.js +120 -4
  215. package/dist/utility/serialization/scene/light.js.map +1 -1
  216. package/dist/utility/serialization/scene/material.js +453 -1
  217. package/dist/utility/serialization/scene/material.js.map +1 -1
  218. package/dist/utility/serialization/scene/mesh.js +4 -2
  219. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  220. package/dist/utility/serialization/scene/node.js +298 -10
  221. package/dist/utility/serialization/scene/node.js.map +1 -1
  222. package/dist/utility/serialization/scene/particle.js +4 -2
  223. package/dist/utility/serialization/scene/particle.js.map +1 -1
  224. package/dist/utility/serialization/scene/primitive.js +100 -3
  225. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  226. package/dist/utility/serialization/scene/scene.js +130 -3
  227. package/dist/utility/serialization/scene/scene.js.map +1 -1
  228. package/dist/utility/serialization/scene/script.js +66 -0
  229. package/dist/utility/serialization/scene/script.js.map +1 -0
  230. package/dist/utility/serialization/scene/spring_script.js +596 -0
  231. package/dist/utility/serialization/scene/spring_script.js.map +1 -0
  232. package/dist/utility/serialization/scene/sprite.js +5 -3
  233. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  234. package/dist/utility/serialization/scene/terrain.js +4 -2
  235. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  236. package/dist/utility/serialization/scene/water.js +4 -2
  237. package/dist/utility/serialization/scene/water.js.map +1 -1
  238. package/dist/utility/serialization/types.js.map +1 -1
  239. package/dist/values.js +5 -1
  240. package/dist/values.js.map +1 -1
  241. package/package.json +3 -3
@@ -0,0 +1,329 @@
1
+ import { Vector3 } from '@zephyr3d/base';
2
+ import { ConstraintType } from './types.js';
3
+
4
+ // Constraint creation utilities — port of SPCRJointDynamicsController constraint building
5
+ function getFirstChild(node) {
6
+ return node.children.length > 0 ? node.children[0] : null;
7
+ }
8
+ function constraintLength(a, b) {
9
+ return Vector3.distance(a.position, b.position);
10
+ }
11
+ // ── Structural Vertical: parent→child chains ──
12
+ function createStructuralVertical(node, out) {
13
+ for (const child of node.children){
14
+ out.push({
15
+ type: ConstraintType.Structural_Vertical,
16
+ indexA: node.index,
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+ indexB: child.index,
18
+ length: constraintLength(node, child)
19
+ });
20
+ createStructuralVertical(child, out);
21
+ }
22
+ }
23
+ // ── Structural Horizontal: same-depth siblings across chains ──
24
+ function createHorizontal(a, b, type, out) {
25
+ if (!a || !b || a === b) {
26
+ return;
27
+ }
28
+ const childA = getFirstChild(a);
29
+ const childB = getFirstChild(b);
30
+ if (childA && childB) {
31
+ out.push({
32
+ type,
33
+ indexA: childA.index,
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+ indexB: childB.index,
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+ length: constraintLength(childA, childB)
36
+ });
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+ createHorizontal(childA, childB, type, out);
38
+ } else if (childA && !childB) {
39
+ out.push({
40
+ type,
41
+ indexA: childA.index,
42
+ indexB: b.index,
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+ length: constraintLength(childA, b)
44
+ });
45
+ } else if (!childA && childB) {
46
+ out.push({
47
+ type,
48
+ indexA: a.index,
49
+ indexB: childB.index,
50
+ length: constraintLength(a, childB)
51
+ });
52
+ }
53
+ }
54
+ // ── Shear: diagonal cross-bracing ──
55
+ function createShear(a, b, out) {
56
+ if (!a || !b || a === b) {
57
+ return;
58
+ }
59
+ const cA = getFirstChild(a);
60
+ const cB = getFirstChild(b);
61
+ const cA2 = cA ? getFirstChild(cA) : null;
62
+ const cB2 = cB ? getFirstChild(cB) : null;
63
+ const cA3 = cA2 ? getFirstChild(cA2) : null;
64
+ const cB3 = cB2 ? getFirstChild(cB2) : null;
65
+ const target1 = cA ?? cA2 ?? cA3;
66
+ if (target1) {
67
+ out.push({
68
+ type: ConstraintType.Shear,
69
+ indexA: target1.index,
70
+ indexB: b.index,
71
+ length: constraintLength(target1, b)
72
+ });
73
+ }
74
+ const target2 = cB ?? cB2 ?? cB3;
75
+ if (target2) {
76
+ out.push({
77
+ type: ConstraintType.Shear,
78
+ indexA: a.index,
79
+ indexB: target2.index,
80
+ length: constraintLength(a, target2)
81
+ });
82
+ }
83
+ createShear(cA, cB, out);
84
+ }
85
+ // ── Bending Vertical: skip-one (grandparent→grandchild) ──
86
+ function createBendingVertical(node, out) {
87
+ if (node.children.length !== 1) {
88
+ return;
89
+ }
90
+ const childA = node.children[0];
91
+ if (childA.children.length !== 1) {
92
+ return;
93
+ }
94
+ const childB = childA.children[0];
95
+ out.push({
96
+ type: ConstraintType.Bending_Vertical,
97
+ indexA: node.index,
98
+ indexB: childB.index,
99
+ length: constraintLength(node, childB)
100
+ });
101
+ createBendingVertical(childA, out);
102
+ }
103
+ // ── Constraint grouping (no shared point indices per group) ──
104
+ function findSameIndex(group, c) {
105
+ for (const g of group){
106
+ if (g.indexA === c.indexA || g.indexA === c.indexB || g.indexB === c.indexA || g.indexB === c.indexB) {
107
+ return true;
108
+ }
109
+ }
110
+ return false;
111
+ }
112
+ function pushToGroups(groups, c) {
113
+ for (const g of groups){
114
+ if (!findSameIndex(g, c)) {
115
+ g.push(c);
116
+ return;
117
+ }
118
+ }
119
+ groups.push([
120
+ c
121
+ ]);
122
+ }
123
+ // ── Surface faces (quads → 2 triangles of 3 indices) ──
124
+ function createSurfaceFaces(a, b, out) {
125
+ if (!a || !b || a === b) {
126
+ return;
127
+ }
128
+ const cA = getFirstChild(a);
129
+ const cB = getFirstChild(b);
130
+ if (cA && cB) {
131
+ if (a.useForSurfaceCollision !== false && b.useForSurfaceCollision !== false && cA.useForSurfaceCollision !== false && cB.useForSurfaceCollision !== false) {
132
+ // Quad ABCD → triangles ABC, CDA
133
+ out.push(a.index, b.index, cB.index, cB.index, cA.index, a.index);
134
+ }
135
+ createSurfaceFaces(cA, cB, out);
136
+ }
137
+ }
138
+ // ── Public API ──
139
+ function buildConstraints(rootPoints, options) {
140
+ const n = rootPoints.length;
141
+ const groups = [];
142
+ const addRaw = (raws, collide)=>{
143
+ for (const r of raws){
144
+ const bothFixed = isBoneFixed(rootPoints, r.indexA) && isBoneFixed(rootPoints, r.indexB);
145
+ pushToGroups(groups, {
146
+ type: r.type,
147
+ indexA: r.indexA,
148
+ indexB: r.indexB,
149
+ length: r.length,
150
+ isCollision: !bothFixed && collide ? 1 : 0
151
+ });
152
+ }
153
+ };
154
+ // Bending Horizontal
155
+ if (options.bendingHorizontal) {
156
+ const raw = [];
157
+ const pairs = options.isLoop ? Array.from({
158
+ length: n
159
+ }, (_, i)=>[
160
+ i,
161
+ (i + 2) % n
162
+ ]) : Array.from({
163
+ length: Math.max(0, n - 2)
164
+ }, (_, i)=>[
165
+ i,
166
+ i + 2
167
+ ]);
168
+ for (const [a, b] of pairs){
169
+ createHorizontal(rootPoints[a], rootPoints[b], ConstraintType.Bending_Horizontal, raw);
170
+ }
171
+ addRaw(raw, false);
172
+ }
173
+ // Bending Vertical
174
+ if (options.bendingVertical) {
175
+ const raw = [];
176
+ for (const root of rootPoints){
177
+ createBendingVertical(root, raw);
178
+ }
179
+ addRaw(raw, false);
180
+ }
181
+ // Shear
182
+ if (options.shear) {
183
+ const raw = [];
184
+ const pairs = options.isLoop ? Array.from({
185
+ length: n
186
+ }, (_, i)=>[
187
+ i,
188
+ (i + 1) % n
189
+ ]) : Array.from({
190
+ length: Math.max(0, n - 1)
191
+ }, (_, i)=>[
192
+ i,
193
+ i + 1
194
+ ]);
195
+ for (const [a, b] of pairs){
196
+ createShear(rootPoints[a], rootPoints[b], raw);
197
+ }
198
+ addRaw(raw, options.enableSurfaceCollision || options.collideShear);
199
+ }
200
+ // Structural Horizontal
201
+ if (options.structuralHorizontal) {
202
+ const raw = [];
203
+ const pairs = options.isLoop ? Array.from({
204
+ length: n
205
+ }, (_, i)=>[
206
+ i,
207
+ (i + 1) % n
208
+ ]) : Array.from({
209
+ length: Math.max(0, n - 1)
210
+ }, (_, i)=>[
211
+ i,
212
+ i + 1
213
+ ]);
214
+ for (const [a, b] of pairs){
215
+ createHorizontal(rootPoints[a], rootPoints[b], ConstraintType.Structural_Horizontal, raw);
216
+ }
217
+ addRaw(raw, options.enableSurfaceCollision || options.collideStructuralHorizontal);
218
+ }
219
+ // Structural Vertical
220
+ if (options.structuralVertical) {
221
+ const raw = [];
222
+ for (const root of rootPoints){
223
+ createStructuralVertical(root, raw);
224
+ }
225
+ addRaw(raw, options.enableSurfaceCollision || options.collideStructuralVertical);
226
+ }
227
+ // Flatten groups into single array
228
+ return groups.flat();
229
+ }
230
+ function buildSurfaceFaces(rootPoints, isLoop) {
231
+ const out = [];
232
+ const n = rootPoints.length;
233
+ for(let i = 0; i < n - 1; i++){
234
+ createSurfaceFaces(rootPoints[i], rootPoints[i + 1], out);
235
+ }
236
+ if (isLoop && n > 1) {
237
+ createSurfaceFaces(rootPoints[n - 1], rootPoints[0], out);
238
+ }
239
+ return out;
240
+ }
241
+ function computeMaxDepth(rootPoints) {
242
+ let max = 0;
243
+ function walk(node) {
244
+ if (node.depth > max) {
245
+ max = node.depth;
246
+ }
247
+ for (const c of node.children){
248
+ walk(c);
249
+ }
250
+ }
251
+ for (const r of rootPoints){
252
+ walk(r);
253
+ }
254
+ return max;
255
+ }
256
+ function sortRootPointsByProximity(roots, ignoreY, fixedBeginEnd) {
257
+ if (roots.length <= 2) {
258
+ return [
259
+ ...roots
260
+ ];
261
+ }
262
+ const sorted = [];
263
+ const remaining = [
264
+ ...roots
265
+ ];
266
+ if (fixedBeginEnd) {
267
+ sorted.push(remaining.shift());
268
+ const last = remaining.pop();
269
+ while(remaining.length > 0){
270
+ const cur = sorted[sorted.length - 1];
271
+ let bestIdx = 0, bestDist = Infinity;
272
+ for(let i = 0; i < remaining.length; i++){
273
+ const d = distXYZ(cur.position, remaining[i].position, ignoreY);
274
+ if (d < bestDist) {
275
+ bestDist = d;
276
+ bestIdx = i;
277
+ }
278
+ }
279
+ sorted.push(remaining.splice(bestIdx, 1)[0]);
280
+ }
281
+ sorted.push(last);
282
+ } else {
283
+ sorted.push(remaining.shift());
284
+ while(remaining.length > 0){
285
+ const cur = sorted[sorted.length - 1];
286
+ let bestIdx = 0, bestDist = Infinity;
287
+ for(let i = 0; i < remaining.length; i++){
288
+ const d = distXYZ(cur.position, remaining[i].position, ignoreY);
289
+ if (d < bestDist) {
290
+ bestDist = d;
291
+ bestIdx = i;
292
+ }
293
+ }
294
+ sorted.push(remaining.splice(bestIdx, 1)[0]);
295
+ }
296
+ }
297
+ return sorted;
298
+ }
299
+ // ── Helpers ──
300
+ function distXYZ(a, b, ignoreY) {
301
+ const dx = a.x - b.x, dz = a.z - b.z;
302
+ const dy = ignoreY ? 0 : a.y - b.y;
303
+ return dx * dx + dy * dy + dz * dz;
304
+ }
305
+ // Walk all nodes to find if a given index is fixed
306
+ function isBoneFixed(roots, index) {
307
+ function find(node) {
308
+ if (node.index === index) {
309
+ return node.isFixed;
310
+ }
311
+ for (const c of node.children){
312
+ const r = find(c);
313
+ if (r !== undefined) {
314
+ return r;
315
+ }
316
+ }
317
+ return false;
318
+ }
319
+ for (const r of roots){
320
+ const res = find(r);
321
+ if (res) {
322
+ return true;
323
+ }
324
+ }
325
+ return false;
326
+ }
327
+
328
+ export { buildConstraints, buildSurfaceFaces, computeMaxDepth, sortRootPointsByProximity };
329
+ //# sourceMappingURL=constraints.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"constraints.js","sources":["../../../src/animation/joint_dynamics/constraints.ts"],"sourcesContent":["// Constraint creation utilities — port of SPCRJointDynamicsController constraint building\r\n\r\nimport { Vector3 } from '@zephyr3d/base';\r\nimport { ConstraintType, type Constraint, type BoneNode } from './types';\r\n\r\n/** Options for constraint generation from bone hierarchy */\r\nexport interface ConstraintBuildOptions {\r\n /** Generate parent→child vertical constraints */\r\n structuralVertical: boolean;\r\n /** Generate same-depth horizontal constraints across chains */\r\n structuralHorizontal: boolean;\r\n /** Generate diagonal cross-bracing constraints */\r\n shear: boolean;\r\n /** Generate skip-one vertical bending constraints */\r\n bendingVertical: boolean;\r\n /** Generate skip-one horizontal bending constraints */\r\n bendingHorizontal: boolean;\r\n /** Connect last root point back to first (for cylindrical topology like skirts) */\r\n isLoop: boolean;\r\n /** Enable per-constraint collision detection on structural vertical pairs */\r\n collideStructuralVertical: boolean;\r\n /** Enable per-constraint collision detection on structural horizontal pairs */\r\n collideStructuralHorizontal: boolean;\r\n /** Enable per-constraint collision detection on shear pairs */\r\n collideShear: boolean;\r\n /** Enable surface/triangle collision (overrides per-type collision flags) */\r\n enableSurfaceCollision: boolean;\r\n}\r\n\r\ninterface RawConstraint {\r\n type: ConstraintType;\r\n indexA: number;\r\n indexB: number;\r\n length: number;\r\n}\r\n\r\nfunction getFirstChild(node: BoneNode): BoneNode | null {\r\n return node.children.length > 0 ? node.children[0] : null;\r\n}\r\n\r\nfunction constraintLength(a: BoneNode, b: BoneNode): number {\r\n return Vector3.distance(a.position, b.position);\r\n}\r\n\r\n// ── Structural Vertical: parent→child chains ──\r\n\r\nfunction createStructuralVertical(node: BoneNode, out: RawConstraint[]) {\r\n for (const child of node.children) {\r\n out.push({\r\n type: ConstraintType.Structural_Vertical,\r\n indexA: node.index,\r\n indexB: child.index,\r\n length: constraintLength(node, child)\r\n });\r\n createStructuralVertical(child, out);\r\n }\r\n}\r\n\r\n// ── Structural Horizontal: same-depth siblings across chains ──\r\n\r\nfunction createHorizontal(\r\n a: BoneNode | null,\r\n b: BoneNode | null,\r\n type: ConstraintType,\r\n out: RawConstraint[]\r\n) {\r\n if (!a || !b || a === b) {\r\n return;\r\n }\r\n const childA = getFirstChild(a);\r\n const childB = getFirstChild(b);\r\n\r\n if (childA && childB) {\r\n out.push({\r\n type,\r\n indexA: childA.index,\r\n indexB: childB.index,\r\n length: constraintLength(childA, childB)\r\n });\r\n createHorizontal(childA, childB, type, out);\r\n } else if (childA && !childB) {\r\n out.push({\r\n type,\r\n indexA: childA.index,\r\n indexB: b.index,\r\n length: constraintLength(childA, b)\r\n });\r\n } else if (!childA && childB) {\r\n out.push({\r\n type,\r\n indexA: a.index,\r\n indexB: childB.index,\r\n length: constraintLength(a, childB)\r\n });\r\n }\r\n}\r\n\r\n// ── Shear: diagonal cross-bracing ──\r\n\r\nfunction createShear(a: BoneNode | null, b: BoneNode | null, out: RawConstraint[]) {\r\n if (!a || !b || a === b) {\r\n return;\r\n }\r\n const cA = getFirstChild(a);\r\n const cB = getFirstChild(b);\r\n const cA2 = cA ? getFirstChild(cA) : null;\r\n const cB2 = cB ? getFirstChild(cB) : null;\r\n const cA3 = cA2 ? getFirstChild(cA2) : null;\r\n const cB3 = cB2 ? getFirstChild(cB2) : null;\r\n\r\n const target1 = cA ?? cA2 ?? cA3;\r\n if (target1) {\r\n out.push({\r\n type: ConstraintType.Shear,\r\n indexA: target1.index,\r\n indexB: b.index,\r\n length: constraintLength(target1, b)\r\n });\r\n }\r\n\r\n const target2 = cB ?? cB2 ?? cB3;\r\n if (target2) {\r\n out.push({\r\n type: ConstraintType.Shear,\r\n indexA: a.index,\r\n indexB: target2.index,\r\n length: constraintLength(a, target2)\r\n });\r\n }\r\n\r\n createShear(cA, cB, out);\r\n}\r\n\r\n// ── Bending Vertical: skip-one (grandparent→grandchild) ──\r\n\r\nfunction createBendingVertical(node: BoneNode, out: RawConstraint[]) {\r\n if (node.children.length !== 1) {\r\n return;\r\n }\r\n const childA = node.children[0];\r\n if (childA.children.length !== 1) {\r\n return;\r\n }\r\n const childB = childA.children[0];\r\n\r\n out.push({\r\n type: ConstraintType.Bending_Vertical,\r\n indexA: node.index,\r\n indexB: childB.index,\r\n length: constraintLength(node, childB)\r\n });\r\n createBendingVertical(childA, out);\r\n}\r\n\r\n// ── Constraint grouping (no shared point indices per group) ──\r\n\r\nfunction findSameIndex(group: Constraint[], c: Constraint): boolean {\r\n for (const g of group) {\r\n if (g.indexA === c.indexA || g.indexA === c.indexB || g.indexB === c.indexA || g.indexB === c.indexB) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n}\r\n\r\nfunction pushToGroups(groups: Constraint[][], c: Constraint) {\r\n for (const g of groups) {\r\n if (!findSameIndex(g, c)) {\r\n g.push(c);\r\n return;\r\n }\r\n }\r\n groups.push([c]);\r\n}\r\n\r\n// ── Surface faces (quads → 2 triangles of 3 indices) ──\r\n\r\nfunction createSurfaceFaces(a: BoneNode | null, b: BoneNode | null, out: number[]) {\r\n if (!a || !b || a === b) {\r\n return;\r\n }\r\n const cA = getFirstChild(a);\r\n const cB = getFirstChild(b);\r\n if (cA && cB) {\r\n if (\r\n a.useForSurfaceCollision !== false &&\r\n b.useForSurfaceCollision !== false &&\r\n cA.useForSurfaceCollision !== false &&\r\n cB.useForSurfaceCollision !== false\r\n ) {\r\n // Quad ABCD → triangles ABC, CDA\r\n out.push(a.index, b.index, cB.index, cB.index, cA.index, a.index);\r\n }\r\n createSurfaceFaces(cA, cB, out);\r\n }\r\n}\r\n\r\n// ── Public API ──\r\n\r\nexport function buildConstraints(rootPoints: BoneNode[], options: ConstraintBuildOptions): Constraint[] {\r\n const n = rootPoints.length;\r\n const groups: Constraint[][] = [];\r\n\r\n const addRaw = (raws: RawConstraint[], collide: boolean) => {\r\n for (const r of raws) {\r\n const bothFixed = isBoneFixed(rootPoints, r.indexA) && isBoneFixed(rootPoints, r.indexB);\r\n pushToGroups(groups, {\r\n type: r.type,\r\n indexA: r.indexA,\r\n indexB: r.indexB,\r\n length: r.length,\r\n isCollision: !bothFixed && collide ? 1 : 0\r\n });\r\n }\r\n };\r\n\r\n // Bending Horizontal\r\n if (options.bendingHorizontal) {\r\n const raw: RawConstraint[] = [];\r\n const pairs = options.isLoop\r\n ? Array.from({ length: n }, (_, i) => [i, (i + 2) % n])\r\n : Array.from({ length: Math.max(0, n - 2) }, (_, i) => [i, i + 2]);\r\n for (const [a, b] of pairs) {\r\n createHorizontal(rootPoints[a], rootPoints[b], ConstraintType.Bending_Horizontal, raw);\r\n }\r\n addRaw(raw, false);\r\n }\r\n\r\n // Bending Vertical\r\n if (options.bendingVertical) {\r\n const raw: RawConstraint[] = [];\r\n for (const root of rootPoints) {\r\n createBendingVertical(root, raw);\r\n }\r\n addRaw(raw, false);\r\n }\r\n\r\n // Shear\r\n if (options.shear) {\r\n const raw: RawConstraint[] = [];\r\n const pairs = options.isLoop\r\n ? Array.from({ length: n }, (_, i) => [i, (i + 1) % n])\r\n : Array.from({ length: Math.max(0, n - 1) }, (_, i) => [i, i + 1]);\r\n for (const [a, b] of pairs) {\r\n createShear(rootPoints[a], rootPoints[b], raw);\r\n }\r\n addRaw(raw, options.enableSurfaceCollision || options.collideShear);\r\n }\r\n\r\n // Structural Horizontal\r\n if (options.structuralHorizontal) {\r\n const raw: RawConstraint[] = [];\r\n const pairs = options.isLoop\r\n ? Array.from({ length: n }, (_, i) => [i, (i + 1) % n])\r\n : Array.from({ length: Math.max(0, n - 1) }, (_, i) => [i, i + 1]);\r\n for (const [a, b] of pairs) {\r\n createHorizontal(rootPoints[a], rootPoints[b], ConstraintType.Structural_Horizontal, raw);\r\n }\r\n addRaw(raw, options.enableSurfaceCollision || options.collideStructuralHorizontal);\r\n }\r\n\r\n // Structural Vertical\r\n if (options.structuralVertical) {\r\n const raw: RawConstraint[] = [];\r\n for (const root of rootPoints) {\r\n createStructuralVertical(root, raw);\r\n }\r\n addRaw(raw, options.enableSurfaceCollision || options.collideStructuralVertical);\r\n }\r\n\r\n // Flatten groups into single array\r\n return groups.flat();\r\n}\r\n\r\nexport function buildSurfaceFaces(rootPoints: BoneNode[], isLoop: boolean): number[] {\r\n const out: number[] = [];\r\n const n = rootPoints.length;\r\n for (let i = 0; i < n - 1; i++) {\r\n createSurfaceFaces(rootPoints[i], rootPoints[i + 1], out);\r\n }\r\n if (isLoop && n > 1) {\r\n createSurfaceFaces(rootPoints[n - 1], rootPoints[0], out);\r\n }\r\n return out;\r\n}\r\n\r\nexport function computeMaxDepth(rootPoints: BoneNode[]): number {\r\n let max = 0;\r\n function walk(node: BoneNode) {\r\n if (node.depth > max) {\r\n max = node.depth;\r\n }\r\n for (const c of node.children) {\r\n walk(c);\r\n }\r\n }\r\n for (const r of rootPoints) {\r\n walk(r);\r\n }\r\n return max;\r\n}\r\n\r\nexport function sortRootPointsByProximity(\r\n roots: BoneNode[],\r\n ignoreY: boolean,\r\n fixedBeginEnd: boolean\r\n): BoneNode[] {\r\n if (roots.length <= 2) {\r\n return [...roots];\r\n }\r\n const sorted: BoneNode[] = [];\r\n const remaining = [...roots];\r\n\r\n if (fixedBeginEnd) {\r\n sorted.push(remaining.shift()!);\r\n const last = remaining.pop()!;\r\n while (remaining.length > 0) {\r\n const cur = sorted[sorted.length - 1];\r\n let bestIdx = 0,\r\n bestDist = Infinity;\r\n for (let i = 0; i < remaining.length; i++) {\r\n const d = distXYZ(cur.position, remaining[i].position, ignoreY);\r\n if (d < bestDist) {\r\n bestDist = d;\r\n bestIdx = i;\r\n }\r\n }\r\n sorted.push(remaining.splice(bestIdx, 1)[0]);\r\n }\r\n sorted.push(last);\r\n } else {\r\n sorted.push(remaining.shift()!);\r\n while (remaining.length > 0) {\r\n const cur = sorted[sorted.length - 1];\r\n let bestIdx = 0,\r\n bestDist = Infinity;\r\n for (let i = 0; i < remaining.length; i++) {\r\n const d = distXYZ(cur.position, remaining[i].position, ignoreY);\r\n if (d < bestDist) {\r\n bestDist = d;\r\n bestIdx = i;\r\n }\r\n }\r\n sorted.push(remaining.splice(bestIdx, 1)[0]);\r\n }\r\n }\r\n return sorted;\r\n}\r\n\r\n// ── Helpers ──\r\n\r\nfunction distXYZ(a: Vector3, b: Vector3, ignoreY: boolean): number {\r\n const dx = a.x - b.x,\r\n dz = a.z - b.z;\r\n const dy = ignoreY ? 0 : a.y - b.y;\r\n return dx * dx + dy * dy + dz * dz;\r\n}\r\n\r\n// Walk all nodes to find if a given index is fixed\r\nfunction isBoneFixed(roots: BoneNode[], index: number): boolean {\r\n function find(node: BoneNode): boolean {\r\n if (node.index === index) {\r\n return node.isFixed;\r\n }\r\n for (const c of node.children) {\r\n const r = find(c);\r\n if (r !== undefined) {\r\n return r;\r\n }\r\n }\r\n return false;\r\n }\r\n for (const r of roots) {\r\n const res = find(r);\r\n if (res) {\r\n return true;\r\n }\r\n }\r\n return 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