@zephyr3d/scene 0.8.2 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +473 -60
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/cloth/gpu_cloth_system.js +2516 -0
- package/dist/animation/cloth/gpu_cloth_system.js.map +1 -0
- package/dist/animation/fixed_geometry_cache_track.js +138 -0
- package/dist/animation/fixed_geometry_cache_track.js.map +1 -0
- package/dist/animation/geometry_cache_utils.js +120 -0
- package/dist/animation/geometry_cache_utils.js.map +1 -0
- package/dist/animation/ik_modifier.js +9 -1
- package/dist/animation/ik_modifier.js.map +1 -1
- package/dist/animation/joint_dynamics/collision.js +469 -0
- package/dist/animation/joint_dynamics/collision.js.map +1 -0
- package/dist/animation/joint_dynamics/constraints.js +329 -0
- package/dist/animation/joint_dynamics/constraints.js.map +1 -0
- package/dist/animation/joint_dynamics/controller.js +699 -0
- package/dist/animation/joint_dynamics/controller.js.map +1 -0
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +393 -0
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -0
- package/dist/animation/joint_dynamics/solver.js +794 -0
- package/dist/animation/joint_dynamics/solver.js.map +1 -0
- package/dist/animation/joint_dynamics/types.js +19 -0
- package/dist/animation/joint_dynamics/types.js.map +1 -0
- package/dist/animation/joint_dynamics/vrm_spring_bone.js +46 -0
- package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +1 -0
- package/dist/animation/joint_dynamics_modifier.js +51 -0
- package/dist/animation/joint_dynamics_modifier.js.map +1 -0
- package/dist/animation/pca_geometry_cache_track.js +222 -0
- package/dist/animation/pca_geometry_cache_track.js.map +1 -0
- package/dist/animation/skeleton.js +2011 -139
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skeleton_modifier.js +3 -5
- package/dist/animation/skeleton_modifier.js.map +1 -1
- package/dist/animation/spring/multi_chain_spring_system.js +2 -0
- package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
- package/dist/animation/spring/spring_chain.js +3 -2
- package/dist/animation/spring/spring_chain.js.map +1 -1
- package/dist/animation/spring/spring_collider.js +35 -5
- package/dist/animation/spring/spring_collider.js.map +1 -1
- package/dist/animation/spring/spring_particle.js +1 -0
- package/dist/animation/spring/spring_particle.js.map +1 -1
- package/dist/animation/spring/spring_system.js +325 -28
- package/dist/animation/spring/spring_system.js.map +1 -1
- package/dist/animation/spring2/collision.js +469 -0
- package/dist/animation/spring2/collision.js.map +1 -0
- package/dist/animation/spring2/constraints.js +329 -0
- package/dist/animation/spring2/constraints.js.map +1 -0
- package/dist/animation/spring2/controller.js +434 -0
- package/dist/animation/spring2/controller.js.map +1 -0
- package/dist/animation/spring2/math.js +16 -0
- package/dist/animation/spring2/math.js.map +1 -0
- package/dist/animation/spring2/solver.js +624 -0
- package/dist/animation/spring2/solver.js.map +1 -0
- package/dist/animation/spring2/spring_system.js +118 -0
- package/dist/animation/spring2/spring_system.js.map +1 -0
- package/dist/animation/spring2/types.js +19 -0
- package/dist/animation/spring2/types.js.map +1 -0
- package/dist/animation/spring_modifier.js +17 -1
- package/dist/animation/spring_modifier.js.map +1 -1
- package/dist/app/engine.js +42 -15
- package/dist/app/engine.js.map +1 -1
- package/dist/app/runtimescript.js +132 -1
- package/dist/app/runtimescript.js.map +1 -1
- package/dist/app/screen.js +3 -3
- package/dist/app/screen.js.map +1 -1
- package/dist/app/scriptingsystem.js +69 -37
- package/dist/app/scriptingsystem.js.map +1 -1
- package/dist/app/scriptregistry.js +157 -146
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +2 -1
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/zabc/zabc_loader.js +570 -0
- package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -0
- package/dist/asset/model.js +192 -0
- package/dist/asset/model.js.map +1 -1
- package/dist/camera/base.js +26 -7
- package/dist/camera/base.js.map +1 -1
- package/dist/camera/camera.js +146 -24
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/fps.js +2 -2
- package/dist/camera/fps.js.map +1 -1
- package/dist/camera/orbit.js +2 -2
- package/dist/camera/orbit.js.map +1 -1
- package/dist/index.d.ts +11728 -8535
- package/dist/index.js +29 -8
- package/dist/index.js.map +1 -1
- package/dist/material/lambert.js +1 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +9 -3
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +54 -7
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +17 -7
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +7 -2
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +108 -16
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +222 -14
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +24 -12
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +11 -8
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +72 -5
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/pbrblueprint.js +148 -1
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/pbrmr.js +125 -2
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/shader/helper.js +10 -4
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/water.js +2 -2
- package/dist/material/water.js.map +1 -1
- package/dist/posteffect/coloradjust.js +145 -0
- package/dist/posteffect/coloradjust.js.map +1 -0
- package/dist/posteffect/taa.js +68 -32
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/render/cluster_light.js +17 -12
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/deferredlightpass.js +510 -0
- package/dist/render/deferredlightpass.js.map +1 -0
- package/dist/render/deferredshadowlightpass.js +428 -0
- package/dist/render/deferredshadowlightpass.js.map +1 -0
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +21 -12
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/envlight.js +20 -22
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/gbufferpass.js +50 -0
- package/dist/render/gbufferpass.js.map +1 -0
- package/dist/render/lightpass.js +1 -2
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/primitive.js +1 -1
- package/dist/render/primitive.js.map +1 -1
- package/dist/render/render_queue.js +3 -2
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +5 -358
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/rendergraph/executor.js +15 -12
- package/dist/render/rendergraph/executor.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +144 -88
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +178 -0
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +12 -1
- package/dist/render/rendergraph/rendergraph.js.map +1 -1
- package/dist/render/rendergraph/types.js +2 -2
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/render/sky.js +26 -9
- package/dist/render/sky.js.map +1 -1
- package/dist/scene/basesprite.js +4 -3
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +4 -4
- package/dist/scene/environment.js +7 -4
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/light.js +184 -18
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +30 -0
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/particlesys.js +3 -2
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/raycast_visitor.js +29 -3
- package/dist/scene/raycast_visitor.js.map +1 -1
- package/dist/scene/scene.js +86 -19
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +87 -31
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/script_attachment.js +59 -0
- package/dist/scene/script_attachment.js.map +1 -0
- package/dist/scene/terrain-cm/grass.js +3 -2
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +4 -3
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/water.js +3 -2
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/shadow.js +2 -2
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shadow/shadowmapper.js +74 -4
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shapes/box.js +163 -0
- package/dist/shapes/box.js.map +1 -1
- package/dist/shapes/capsule.js +216 -0
- package/dist/shapes/capsule.js.map +1 -0
- package/dist/shapes/cylinder.js +91 -0
- package/dist/shapes/cylinder.js.map +1 -1
- package/dist/shapes/plane.js +32 -0
- package/dist/shapes/plane.js.map +1 -1
- package/dist/shapes/tetrahedron.js +211 -0
- package/dist/shapes/tetrahedron.js.map +1 -1
- package/dist/shapes/torus.js +173 -0
- package/dist/shapes/torus.js.map +1 -1
- package/dist/utility/blueprint/common/math.js +111 -1
- package/dist/utility/blueprint/common/math.js.map +1 -1
- package/dist/utility/blueprint/material/inputs.js +235 -1
- package/dist/utility/blueprint/material/inputs.js.map +1 -1
- package/dist/utility/blueprint/material/ir.js +154 -10
- package/dist/utility/blueprint/material/ir.js.map +1 -1
- package/dist/utility/blueprint/material/texture.js +273 -19
- package/dist/utility/blueprint/material/texture.js.map +1 -1
- package/dist/utility/serialization/json.js +12 -2
- package/dist/utility/serialization/json.js.map +1 -1
- package/dist/utility/serialization/manager.js +30 -11
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +250 -7
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +4 -2
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +154 -2
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/cloth_script.js +834 -0
- package/dist/utility/serialization/scene/cloth_script.js.map +1 -0
- package/dist/utility/serialization/scene/common.js +7 -0
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +120 -4
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +453 -1
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +4 -2
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +298 -10
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +4 -2
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +100 -3
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js +130 -3
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/script.js +66 -0
- package/dist/utility/serialization/scene/script.js.map +1 -0
- package/dist/utility/serialization/scene/spring_script.js +596 -0
- package/dist/utility/serialization/scene/spring_script.js.map +1 -0
- package/dist/utility/serialization/scene/sprite.js +5 -3
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +4 -2
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +4 -2
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/values.js +5 -1
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
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import { drawFullscreenQuad } from './fullscreenquad.js';
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import { fetchSampler } from '../utility/misc.js';
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import { getGGXLUT } from '../utility/textures/ggxlut.js';
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import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
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import { fresnelSchlick, distributionGGX, visGGX } from '../shaders/pbr.js';
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import { MAX_CLUSTERED_LIGHTS, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT, LIGHT_TYPE_RECT } from '../values.js';
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/**
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* Deferred lighting pass scaffold.
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*
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* Stage-1 implementation simply resolves GBuffer color to the lighting target.
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* Follow-up will evaluate clustered lights using compact material attributes.
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* @internal
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*/ class DeferredLightPass {
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static _programs = {};
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static _bindGroups = {};
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render(ctx, gbufferColor, gbufferRoughness, gbufferNormal, gbufferExtra) {
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if (!ctx.clusteredLight?.lightBuffer || !ctx.clusteredLight.lightIndexTexture || !ctx.linearDepthTexture) {
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return;
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}
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const device = ctx.device;
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const hasEnvLight = !!ctx.env?.light?.envLight;
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const hasEnvRadiance = !!ctx.env?.light?.envLight?.hasRadiance();
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const hasEnvIrradiance = !!ctx.env?.light?.envLight?.hasIrradiance();
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const envHash = ctx.env?.light?.envLight ? ctx.env.light.getHash() : 'none';
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const hash = `${device.type}:${envHash}:clustered:env:${hasEnvLight ? 1 : 0}:rad:${hasEnvRadiance ? 1 : 0}:irr:${hasEnvIrradiance ? 1 : 0}`;
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let program = DeferredLightPass._programs[hash];
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if (!program) {
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const isWebGL = device.type === 'webgl';
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const builtProgram = device.buildRenderProgram({
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label: 'DeferredLightPass',
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vertex (pb) {
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this.$inputs.pos = pb.vec2().attrib('position');
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this.$outputs.uv = pb.vec2();
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pb.main(function() {
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this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
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this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
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if (device.type === 'webgpu') {
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this.$builtins.position.y = pb.neg(this.$builtins.position.y);
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}
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});
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},
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fragment (pb) {
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this.gbufferColorTex = pb.tex2D().uniform(0);
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this.gbufferRoughnessTex = pb.tex2D().uniform(0);
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this.gbufferNormalTex = pb.tex2D().uniform(0);
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this.gbufferExtraTex = pb.tex2D().uniform(0);
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this.linearDepthTex = pb.tex2D().uniform(0);
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this.zGGXLut = pb.tex2D().uniform(0);
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this.lightIndexTex = (isWebGL ? pb.tex2D() : pb.utex2D()).uniform(0);
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this.zLightBuffer = pb.vec4[(MAX_CLUSTERED_LIGHTS + 1) * 4]().uniformBuffer(0);
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this.clusterParams = pb.vec4().uniform(0);
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this.countParams = pb.ivec4().uniform(0);
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this.lightIndexTexSize = pb.ivec2().uniform(0);
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this.cameraPos = pb.vec3().uniform(0);
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this.cameraRight = pb.vec3().uniform(0);
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this.cameraUp = pb.vec3().uniform(0);
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this.cameraForward = pb.vec3().uniform(0);
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this.cameraProj = pb.vec2().uniform(0); // x: tanHalfFovy, y: aspect
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this.cameraNearFar = pb.vec2().uniform(0);
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this.sunDir = pb.vec3().uniform(0);
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this.sunColorIntensity = pb.vec4().uniform(0);
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this.showGBuffer = pb.int().uniform(0);
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this.gbufferViewMode = pb.int().uniform(0);
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this.showCluster = pb.int().uniform(0);
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this.showShadowTerm = pb.int().uniform(0);
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this.showSpecTerm = pb.int().uniform(0);
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if (hasEnvLight) {
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this.envLightStrength = pb.float().uniform(0);
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ctx.env.light.envLight.initShaderBindings(pb);
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}
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this.$outputs.color = pb.vec4();
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pb.func('zGetClusterIndex', [
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pb.float('linearDepth')
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], function() {
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this.$l.zTile = pb.int(pb.max(pb.add(pb.mul(pb.log2(pb.max(this.linearDepth, 1e-4)), this.clusterParams.z), this.clusterParams.w), 0));
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this.zTile = pb.min(this.zTile, pb.sub(this.countParams.z, 1));
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this.$l.f = pb.vec2(this.$builtins.fragCoord.x, pb.sub(this.clusterParams.y, pb.add(this.$builtins.fragCoord.y, 1)));
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this.$l.xyTile = pb.ivec2(pb.div(this.f, pb.div(this.clusterParams.xy, pb.vec2(this.countParams.xy))));
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this.xyTile = pb.clamp(this.xyTile, pb.ivec2(0), pb.sub(this.countParams.xy, 1));
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this.$return(pb.add(this.xyTile.x, pb.mul(this.xyTile.y, this.countParams.x), pb.mul(this.zTile, this.countParams.x, this.countParams.y)));
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});
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pb.func('zGetLinearDepth', [], function() {
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this.$l.depthSample = pb.textureSample(this.linearDepthTex, this.$inputs.uv);
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if (isWebGL) {
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this.$return(decodeNormalizedFloatFromRGBA(this, this.depthSample));
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} else {
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this.$return(this.depthSample.r);
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}
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});
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pb.func('zDecodeWebGLLightIndex', [
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pb.float('packed'),
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pb.int('slot')
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], function() {
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+
this.$if(pb.equal(this.slot, 0), function() {
|
|
96
|
+
this.$return(pb.int(pb.div(this.packed, 256)));
|
|
97
|
+
});
|
|
98
|
+
this.$return(pb.int(pb.mod(this.packed, 256)));
|
|
99
|
+
});
|
|
100
|
+
pb.func('zPointAtten', [
|
|
101
|
+
pb.float('dist'),
|
|
102
|
+
pb.float('range')
|
|
103
|
+
], function() {
|
|
104
|
+
this.$l.falloff = pb.max(0, pb.sub(1, pb.div(this.dist, pb.max(this.range, 1e-4))));
|
|
105
|
+
this.$return(pb.mul(this.falloff, this.falloff));
|
|
106
|
+
});
|
|
107
|
+
pb.func('zSpotAtten', [
|
|
108
|
+
pb.vec3('worldPos'),
|
|
109
|
+
pb.vec4('posRange'),
|
|
110
|
+
pb.vec4('dirCutoff'),
|
|
111
|
+
pb.float('dist')
|
|
112
|
+
], function() {
|
|
113
|
+
this.$l.base = this.zPointAtten(this.dist, this.posRange.w);
|
|
114
|
+
this.$l.spotFactor = pb.dot(pb.normalize(pb.sub(this.worldPos, this.posRange.xyz)), this.dirCutoff.xyz);
|
|
115
|
+
this.spotFactor = pb.smoothStep(this.dirCutoff.w, pb.mix(this.dirCutoff.w, 1, 0.5), this.spotFactor);
|
|
116
|
+
this.$return(pb.mul(this.base, this.spotFactor));
|
|
117
|
+
});
|
|
118
|
+
pb.func('zAccumulatePunctualLight', [
|
|
119
|
+
pb.vec3('baseColor'),
|
|
120
|
+
pb.float('metallic'),
|
|
121
|
+
pb.float('roughness'),
|
|
122
|
+
pb.float('specularStrength'),
|
|
123
|
+
pb.vec3('n'),
|
|
124
|
+
pb.vec3('viewDir'),
|
|
125
|
+
pb.float('NoV'),
|
|
126
|
+
pb.vec3('f0'),
|
|
127
|
+
pb.vec3('lightColor'),
|
|
128
|
+
pb.vec3('L'),
|
|
129
|
+
pb.float('atten'),
|
|
130
|
+
pb.float('diffScale'),
|
|
131
|
+
pb.float('specScale'),
|
|
132
|
+
pb.float('sourceRadiusFactor'),
|
|
133
|
+
pb.vec3('outDiffuse').inout(),
|
|
134
|
+
pb.vec3('outSpecular').inout()
|
|
135
|
+
], function() {
|
|
136
|
+
this.$l.pointNoL = pb.clamp(pb.dot(this.n, this.L), 0, 1);
|
|
137
|
+
this.$if(pb.greaterThan(this.pointNoL, 1e-5), function() {
|
|
138
|
+
this.$l.H = pb.normalize(pb.add(this.viewDir, this.L));
|
|
139
|
+
this.$l.NoH = pb.clamp(pb.dot(this.n, this.H), 0, 1);
|
|
140
|
+
this.$l.VoH = pb.clamp(pb.dot(this.viewDir, this.H), 0, 1);
|
|
141
|
+
this.$l.F = fresnelSchlick(this, this.VoH, this.f0, pb.vec3(1));
|
|
142
|
+
this.$l.specularRoughness = pb.clamp(pb.add(this.roughness, this.sourceRadiusFactor), 0, 1);
|
|
143
|
+
this.$l.alphaRoughness = pb.mul(this.specularRoughness, this.specularRoughness);
|
|
144
|
+
this.$l.D = distributionGGX(this, this.NoH, this.alphaRoughness);
|
|
145
|
+
this.$l.V = visGGX(this, this.NoV, this.pointNoL, this.alphaRoughness);
|
|
146
|
+
this.$l.punctualColor = pb.mul(this.lightColor, this.atten, this.pointNoL);
|
|
147
|
+
this.$l.diffuseBRDF = pb.mul(pb.sub(pb.vec3(1), this.F), pb.div(pb.mul(this.baseColor, pb.sub(1, this.metallic)), Math.PI));
|
|
148
|
+
this.outDiffuse = pb.add(this.outDiffuse, pb.mul(this.punctualColor, pb.max(this.diffuseBRDF, pb.vec3(0)), this.diffScale));
|
|
149
|
+
this.outSpecular = pb.add(this.outSpecular, pb.mul(this.punctualColor, this.D, this.V, this.F, this.specScale));
|
|
150
|
+
});
|
|
151
|
+
});
|
|
152
|
+
pb.func('zAccumulateRectLight', [
|
|
153
|
+
pb.vec3('worldPos'),
|
|
154
|
+
pb.vec3('baseColor'),
|
|
155
|
+
pb.float('metallic'),
|
|
156
|
+
pb.float('roughness'),
|
|
157
|
+
pb.float('specularStrength'),
|
|
158
|
+
pb.vec3('n'),
|
|
159
|
+
pb.vec3('viewDir'),
|
|
160
|
+
pb.float('NoV'),
|
|
161
|
+
pb.vec3('f0'),
|
|
162
|
+
pb.vec4('posRange'),
|
|
163
|
+
pb.vec4('axisX'),
|
|
164
|
+
pb.vec4('axisY'),
|
|
165
|
+
pb.vec4('colorIntensity'),
|
|
166
|
+
pb.vec3('outDiffuse').inout(),
|
|
167
|
+
pb.vec3('outSpecular').inout()
|
|
168
|
+
], function() {
|
|
169
|
+
this.$l.center = this.posRange.xyz;
|
|
170
|
+
this.$l.range = this.posRange.w;
|
|
171
|
+
this.$l.ax = this.axisX.xyz;
|
|
172
|
+
this.$l.ay = this.axisY.xyz;
|
|
173
|
+
this.$l.halfWidth = pb.length(this.ax);
|
|
174
|
+
this.$l.halfHeight = pb.length(this.ay);
|
|
175
|
+
this.$l.area = pb.mul(this.halfWidth, this.halfHeight, 4);
|
|
176
|
+
this.$l.lightNormal = pb.neg(pb.normalize(pb.cross(this.ax, this.ay)));
|
|
177
|
+
this.$if(pb.greaterThan(this.area, 0), function() {
|
|
178
|
+
this.$l.baseRectColor = pb.mul(this.colorIntensity.rgb, this.colorIntensity.a, this.area, 0.25);
|
|
179
|
+
this.$l.samplePos = pb.vec3();
|
|
180
|
+
this.$l.Lvec = pb.vec3();
|
|
181
|
+
this.$l.L = pb.vec3();
|
|
182
|
+
this.$l.dist = pb.float();
|
|
183
|
+
this.$l.invDist2 = pb.float();
|
|
184
|
+
this.$l.NoL = pb.float();
|
|
185
|
+
this.$l.NoL_light = pb.float();
|
|
186
|
+
this.$l.falloff = pb.float();
|
|
187
|
+
this.$l.lightSampleColor = pb.vec3();
|
|
188
|
+
const sample = (u, v)=>{
|
|
189
|
+
this.samplePos = pb.add(this.center, pb.add(pb.mul(this.ax, pb.sub(pb.mul(u, 2), 1)), pb.mul(this.ay, pb.sub(pb.mul(v, 2), 1))));
|
|
190
|
+
this.Lvec = pb.sub(this.samplePos, this.worldPos);
|
|
191
|
+
this.dist = pb.length(this.Lvec);
|
|
192
|
+
this.invDist2 = pb.div(1, pb.max(pb.mul(this.dist, this.dist), 0.0001));
|
|
193
|
+
this.L = pb.normalize(this.Lvec);
|
|
194
|
+
this.NoL = pb.clamp(pb.dot(this.n, this.L), 0, 1);
|
|
195
|
+
this.NoL_light = pb.clamp(pb.dot(this.lightNormal, pb.neg(this.L)), 0, 1);
|
|
196
|
+
this.$if(pb.greaterThan(pb.mul(this.NoL, this.NoL_light), 1e-5), function() {
|
|
197
|
+
this.falloff = pb.float(1);
|
|
198
|
+
this.$if(pb.greaterThan(this.range, 0), function() {
|
|
199
|
+
this.falloff = pb.max(0, pb.sub(1, pb.div(this.dist, this.range)));
|
|
200
|
+
this.falloff = pb.mul(this.falloff, this.falloff);
|
|
201
|
+
});
|
|
202
|
+
this.lightSampleColor = pb.mul(this.baseRectColor, this.invDist2, this.NoL_light);
|
|
203
|
+
this.zAccumulatePunctualLight(this.baseColor, this.metallic, this.roughness, this.specularStrength, this.n, this.viewDir, this.NoV, this.f0, this.lightSampleColor, this.L, this.falloff, 1, 1, 0, this.outDiffuse, this.outSpecular);
|
|
204
|
+
});
|
|
205
|
+
};
|
|
206
|
+
sample(0.25, 0.25);
|
|
207
|
+
sample(0.75, 0.25);
|
|
208
|
+
sample(0.25, 0.75);
|
|
209
|
+
sample(0.75, 0.75);
|
|
210
|
+
});
|
|
211
|
+
});
|
|
212
|
+
pb.main(function() {
|
|
213
|
+
this.$l.base = pb.textureSample(this.gbufferColorTex, this.$inputs.uv);
|
|
214
|
+
this.$l.rm = pb.textureSample(this.gbufferRoughnessTex, this.$inputs.uv);
|
|
215
|
+
this.$l.extra = pb.textureSample(this.gbufferExtraTex, this.$inputs.uv);
|
|
216
|
+
this.$l.litFlag = pb.float(pb.greaterThan(this.extra.a, 0.5));
|
|
217
|
+
this.$l.n = pb.normalize(pb.sub(pb.mul(pb.textureSample(this.gbufferNormalTex, this.$inputs.uv).xyz, 2), pb.vec3(1)));
|
|
218
|
+
this.$l.metallic = pb.clamp(this.rm.r, 0, 1);
|
|
219
|
+
this.$l.occlusion = pb.clamp(this.rm.g, 0, 1);
|
|
220
|
+
this.$l.specularStrength = pb.clamp(this.rm.b, 0, 1);
|
|
221
|
+
this.$l.roughness = pb.clamp(this.rm.a, 0.045, 1);
|
|
222
|
+
this.$l.ndc = pb.sub(pb.mul(this.$inputs.uv, 2), pb.vec2(1));
|
|
223
|
+
this.$l.xScale = pb.mul(this.cameraProj.x, this.cameraProj.y);
|
|
224
|
+
this.$l.yScale = this.cameraProj.x;
|
|
225
|
+
this.$l.camRayDir = pb.normalize(pb.add(this.cameraForward, pb.mul(this.cameraRight, pb.mul(this.ndc.x, this.xScale)), pb.mul(this.cameraUp, pb.mul(this.ndc.y, this.yScale))));
|
|
226
|
+
this.$l.linearDepthNormalized = this.zGetLinearDepth();
|
|
227
|
+
this.$l.linearDepth = pb.mul(pb.clamp(this.linearDepthNormalized, 0, 1), this.cameraNearFar.y);
|
|
228
|
+
this.$l.rayScale = pb.max(pb.dot(this.camRayDir, this.cameraForward), 1e-4);
|
|
229
|
+
this.$l.worldPos = pb.add(this.cameraPos, pb.mul(this.camRayDir, pb.div(this.linearDepth, this.rayScale)));
|
|
230
|
+
this.$l.viewDir = pb.neg(this.camRayDir);
|
|
231
|
+
this.$l.sunL = pb.normalize(this.sunDir);
|
|
232
|
+
this.$l.sunColor = pb.mul(this.sunColorIntensity.rgb, this.sunColorIntensity.a);
|
|
233
|
+
this.$l.NoL = pb.clamp(pb.dot(this.n, this.sunL), 0, 1);
|
|
234
|
+
this.$l.NoV = pb.clamp(pb.dot(this.n, this.viewDir), 0, 1);
|
|
235
|
+
this.$l.f0 = pb.mix(pb.mul(pb.vec3(0.04), this.specularStrength), this.base.rgb, this.metallic);
|
|
236
|
+
this.$l.fresnelNoV = pb.add(this.f0, pb.mul(pb.sub(pb.vec3(1), this.f0), pb.pow(pb.sub(1, this.NoV), 5)));
|
|
237
|
+
this.$l.kd = pb.mul(pb.sub(pb.vec3(1), this.fresnelNoV), pb.sub(1, this.metallic));
|
|
238
|
+
this.$l.sunDiffuse = pb.vec3(0);
|
|
239
|
+
this.$l.sunSpecular = pb.vec3(0);
|
|
240
|
+
this.$if(pb.greaterThan(this.NoL, 1e-5), function() {
|
|
241
|
+
this.$l.H = pb.normalize(pb.add(this.viewDir, this.sunL));
|
|
242
|
+
this.$l.NoH = pb.clamp(pb.dot(this.n, this.H), 0, 1);
|
|
243
|
+
this.$l.VoH = pb.clamp(pb.dot(this.viewDir, this.H), 0, 1);
|
|
244
|
+
this.$l.F = fresnelSchlick(this, this.VoH, this.f0, pb.vec3(1));
|
|
245
|
+
this.$l.alphaRoughness = pb.mul(this.roughness, this.roughness);
|
|
246
|
+
this.$l.D = distributionGGX(this, this.NoH, this.alphaRoughness);
|
|
247
|
+
this.$l.V = visGGX(this, this.NoV, this.NoL, this.alphaRoughness);
|
|
248
|
+
this.$l.sunPunctualColor = pb.mul(this.sunColor, this.NoL);
|
|
249
|
+
this.$l.diffuseBRDF = pb.mul(pb.sub(pb.vec3(1), this.F), pb.div(pb.mul(this.base.rgb, pb.sub(1, this.metallic)), Math.PI));
|
|
250
|
+
this.sunDiffuse = pb.mul(this.sunPunctualColor, pb.max(this.diffuseBRDF, pb.vec3(0)));
|
|
251
|
+
this.sunSpecular = pb.mul(this.sunPunctualColor, this.D, this.V, this.F);
|
|
252
|
+
});
|
|
253
|
+
this.$l.diffuse = this.sunDiffuse;
|
|
254
|
+
this.$l.specular = this.sunSpecular;
|
|
255
|
+
this.$l.clusterLightCount = pb.int(0);
|
|
256
|
+
this.$l.clusterIndex = this.zGetClusterIndex(this.linearDepth);
|
|
257
|
+
if (isWebGL) {
|
|
258
|
+
this.$l.texCoordX = pb.div(pb.add(pb.mod(pb.float(this.clusterIndex), pb.float(this.lightIndexTexSize.x)), 0.5), pb.float(this.lightIndexTexSize.x));
|
|
259
|
+
this.$l.texCoordY = pb.div(pb.add(pb.float(pb.div(this.clusterIndex, this.lightIndexTexSize.x)), 0.5), pb.float(this.lightIndexTexSize.y));
|
|
260
|
+
this.$l.samp = pb.textureSample(this.lightIndexTex, pb.vec2(this.texCoordX, this.texCoordY));
|
|
261
|
+
this.$for(pb.int('i'), 0, 4, function() {
|
|
262
|
+
this.$l.packed = this.samp.at(this.i);
|
|
263
|
+
this.$for(pb.int('k'), 0, 2, function() {
|
|
264
|
+
this.$l.lightIndex = this.zDecodeWebGLLightIndex(this.packed, this.k);
|
|
265
|
+
this.$if(pb.greaterThan(this.lightIndex, 0), function() {
|
|
266
|
+
this.clusterLightCount = pb.add(this.clusterLightCount, 1);
|
|
267
|
+
this.$l.positionRange = this.zLightBuffer.at(pb.mul(this.lightIndex, 4));
|
|
268
|
+
this.$l.directionCutoff = this.zLightBuffer.at(pb.add(pb.mul(this.lightIndex, 4), 1));
|
|
269
|
+
this.$l.diffuseIntensity = this.zLightBuffer.at(pb.add(pb.mul(this.lightIndex, 4), 2));
|
|
270
|
+
this.$l.extra = this.zLightBuffer.at(pb.add(pb.mul(this.lightIndex, 4), 3));
|
|
271
|
+
this.$l.lightType = pb.int(this.extra.w);
|
|
272
|
+
this.$if(pb.or(pb.equal(this.lightType, LIGHT_TYPE_POINT), pb.equal(this.lightType, LIGHT_TYPE_SPOT)), function() {
|
|
273
|
+
this.$l.toLight = pb.sub(this.positionRange.xyz, this.worldPos);
|
|
274
|
+
this.$l.dist = pb.length(this.toLight);
|
|
275
|
+
this.$l.L = pb.div(this.toLight, pb.max(this.dist, 1e-4));
|
|
276
|
+
this.$l.atten = this.zPointAtten(this.dist, this.positionRange.w);
|
|
277
|
+
this.$if(pb.equal(this.lightType, LIGHT_TYPE_SPOT), function() {
|
|
278
|
+
this.atten = this.zSpotAtten(this.worldPos, this.positionRange, this.directionCutoff, this.dist);
|
|
279
|
+
});
|
|
280
|
+
this.$if(pb.greaterThan(this.atten, 1e-5), function() {
|
|
281
|
+
this.$l.lightColor = pb.mul(this.diffuseIntensity.rgb, this.diffuseIntensity.a);
|
|
282
|
+
this.$l.diffScale = this.$choice(pb.equal(this.lightType, LIGHT_TYPE_POINT), this.extra.x, pb.float(1));
|
|
283
|
+
this.$l.specScale = this.$choice(pb.equal(this.lightType, LIGHT_TYPE_POINT), this.extra.y, pb.float(1));
|
|
284
|
+
this.$l.sourceRadiusFactor = this.$choice(pb.equal(this.lightType, LIGHT_TYPE_POINT), pb.div(this.extra.z, pb.max(this.dist, 1e-4)), pb.float(0));
|
|
285
|
+
this.zAccumulatePunctualLight(this.base.rgb, this.metallic, this.roughness, this.specularStrength, this.n, this.viewDir, this.NoV, this.f0, this.lightColor, this.L, this.atten, this.diffScale, this.specScale, this.sourceRadiusFactor, this.diffuse, this.specular);
|
|
286
|
+
});
|
|
287
|
+
});
|
|
288
|
+
this.$if(pb.equal(this.lightType, LIGHT_TYPE_RECT), function() {
|
|
289
|
+
this.zAccumulateRectLight(this.worldPos, this.base.rgb, this.metallic, this.roughness, this.specularStrength, this.n, this.viewDir, this.NoV, this.f0, this.positionRange, this.directionCutoff, this.extra, this.diffuseIntensity, this.diffuse, this.specular);
|
|
290
|
+
});
|
|
291
|
+
});
|
|
292
|
+
});
|
|
293
|
+
});
|
|
294
|
+
} else {
|
|
295
|
+
this.$l.texCoordX = pb.mod(this.clusterIndex, this.lightIndexTexSize.x);
|
|
296
|
+
this.$l.texCoordY = pb.div(this.clusterIndex, this.lightIndexTexSize.x);
|
|
297
|
+
this.$l.samp = pb.textureLoad(this.lightIndexTex, pb.ivec2(this.texCoordX, this.texCoordY), 0);
|
|
298
|
+
this.$for(pb.uint('i'), 0, 4, function() {
|
|
299
|
+
this.$for(pb.uint('k'), 0, 4, function() {
|
|
300
|
+
this.$l.lightIndex = pb.compAnd(pb.sar(this.samp.at(this.i), pb.mul(this.k, 8)), 0xff);
|
|
301
|
+
this.$if(pb.greaterThan(this.lightIndex, 0), function() {
|
|
302
|
+
this.clusterLightCount = pb.add(this.clusterLightCount, 1);
|
|
303
|
+
this.$l.positionRange = this.zLightBuffer.at(pb.mul(this.lightIndex, 4));
|
|
304
|
+
this.$l.directionCutoff = this.zLightBuffer.at(pb.add(pb.mul(this.lightIndex, 4), 1));
|
|
305
|
+
this.$l.diffuseIntensity = this.zLightBuffer.at(pb.add(pb.mul(this.lightIndex, 4), 2));
|
|
306
|
+
this.$l.extra = this.zLightBuffer.at(pb.add(pb.mul(this.lightIndex, 4), 3));
|
|
307
|
+
this.$l.lightType = pb.int(this.extra.w);
|
|
308
|
+
this.$if(pb.or(pb.equal(this.lightType, LIGHT_TYPE_POINT), pb.equal(this.lightType, LIGHT_TYPE_SPOT)), function() {
|
|
309
|
+
this.$l.toLight = pb.sub(this.positionRange.xyz, this.worldPos);
|
|
310
|
+
this.$l.dist = pb.length(this.toLight);
|
|
311
|
+
this.$l.L = pb.div(this.toLight, pb.max(this.dist, 1e-4));
|
|
312
|
+
this.$l.atten = this.zPointAtten(this.dist, this.positionRange.w);
|
|
313
|
+
this.$if(pb.equal(this.lightType, LIGHT_TYPE_SPOT), function() {
|
|
314
|
+
this.atten = this.zSpotAtten(this.worldPos, this.positionRange, this.directionCutoff, this.dist);
|
|
315
|
+
});
|
|
316
|
+
this.$if(pb.greaterThan(this.atten, 1e-5), function() {
|
|
317
|
+
this.$l.lightColor = pb.mul(this.diffuseIntensity.rgb, this.diffuseIntensity.a);
|
|
318
|
+
this.$l.diffScale = this.$choice(pb.equal(this.lightType, LIGHT_TYPE_POINT), this.extra.x, pb.float(1));
|
|
319
|
+
this.$l.specScale = this.$choice(pb.equal(this.lightType, LIGHT_TYPE_POINT), this.extra.y, pb.float(1));
|
|
320
|
+
this.$l.sourceRadiusFactor = this.$choice(pb.equal(this.lightType, LIGHT_TYPE_POINT), pb.div(this.extra.z, pb.max(this.dist, 1e-4)), pb.float(0));
|
|
321
|
+
this.zAccumulatePunctualLight(this.base.rgb, this.metallic, this.roughness, this.specularStrength, this.n, this.viewDir, this.NoV, this.f0, this.lightColor, this.L, this.atten, this.diffScale, this.specScale, this.sourceRadiusFactor, this.diffuse, this.specular);
|
|
322
|
+
});
|
|
323
|
+
});
|
|
324
|
+
this.$if(pb.equal(this.lightType, LIGHT_TYPE_RECT), function() {
|
|
325
|
+
this.zAccumulateRectLight(this.worldPos, this.base.rgb, this.metallic, this.roughness, this.specularStrength, this.n, this.viewDir, this.NoV, this.f0, this.positionRange, this.directionCutoff, this.extra, this.diffuseIntensity, this.diffuse, this.specular);
|
|
326
|
+
});
|
|
327
|
+
});
|
|
328
|
+
});
|
|
329
|
+
});
|
|
330
|
+
}
|
|
331
|
+
this.$l.finalColor = pb.add(pb.mul(pb.add(this.diffuse, this.specular), this.litFlag), this.extra.rgb);
|
|
332
|
+
if (hasEnvIrradiance || hasEnvRadiance) {
|
|
333
|
+
this.$l.ggxLutSample = pb.clamp(pb.textureSampleLevel(this.zGGXLut, pb.clamp(pb.vec2(this.NoV, this.roughness), pb.vec2(0), pb.vec2(1)), 0), pb.vec4(0), pb.vec4(1));
|
|
334
|
+
this.$l.f_ab = this.ggxLutSample.rg;
|
|
335
|
+
this.$l.FssEss = pb.add(pb.mul(this.fresnelNoV, this.f_ab.x), pb.vec3(this.f_ab.y));
|
|
336
|
+
this.$l.Ems = pb.sub(1, pb.add(this.f_ab.x, this.f_ab.y));
|
|
337
|
+
this.$l.F_avg = pb.add(this.f0, pb.div(pb.sub(pb.vec3(1), this.f0), 21));
|
|
338
|
+
this.$l.FmsEms = pb.div(pb.mul(this.FssEss, this.F_avg, this.Ems), pb.max(pb.sub(pb.vec3(1), pb.mul(this.F_avg, this.Ems)), pb.vec3(1e-4)));
|
|
339
|
+
}
|
|
340
|
+
if (hasEnvIrradiance) {
|
|
341
|
+
this.$l.envIrr = ctx.env.light.envLight.getIrradiance(this, this.n).rgb;
|
|
342
|
+
this.finalColor = pb.add(this.finalColor, pb.mul(pb.add(this.kd, this.FmsEms), this.base.rgb, this.envIrr, this.envLightStrength, this.occlusion, 1 / Math.PI));
|
|
343
|
+
}
|
|
344
|
+
if (hasEnvRadiance) {
|
|
345
|
+
this.$l.reflectVec = pb.reflect(pb.neg(this.viewDir), this.n);
|
|
346
|
+
this.$l.envRad = ctx.env.light.envLight.getRadiance(this, this.reflectVec, this.roughness).rgb;
|
|
347
|
+
this.finalColor = pb.add(this.finalColor, pb.mul(this.envRad, this.FssEss, this.envLightStrength, this.occlusion));
|
|
348
|
+
}
|
|
349
|
+
// Deferred direct shadowing is aligned in follow-up pass; keep a stable debug channel now.
|
|
350
|
+
this.$l.shadowTerm = pb.float(1);
|
|
351
|
+
this.$l.debugColor = pb.max(this.finalColor, pb.vec3(0));
|
|
352
|
+
this.$if(pb.notEqual(this.showGBuffer, 0), function() {
|
|
353
|
+
this.$if(pb.equal(this.gbufferViewMode, 1), function() {
|
|
354
|
+
this.debugColor = pb.vec3(pb.clamp(this.linearDepthNormalized, 0, 1));
|
|
355
|
+
}).$elseif(pb.equal(this.gbufferViewMode, 2), function() {
|
|
356
|
+
this.debugColor = pb.vec3(this.metallic);
|
|
357
|
+
}).$elseif(pb.equal(this.gbufferViewMode, 3), function() {
|
|
358
|
+
this.debugColor = pb.vec3(this.roughness);
|
|
359
|
+
}).$elseif(pb.equal(this.gbufferViewMode, 4), function() {
|
|
360
|
+
this.$l.rawN = pb.sub(pb.mul(pb.textureSample(this.gbufferNormalTex, this.$inputs.uv).xyz, 2), pb.vec3(1));
|
|
361
|
+
this.debugColor = pb.vec3(pb.clamp(pb.length(this.rawN), 0, 1));
|
|
362
|
+
}).$else(function() {
|
|
363
|
+
// composite
|
|
364
|
+
this.$if(pb.lessThan(this.$inputs.uv.x, 0.5), function() {
|
|
365
|
+
this.$if(pb.lessThan(this.$inputs.uv.y, 0.5), function() {
|
|
366
|
+
this.debugColor = this.base.rgb;
|
|
367
|
+
}).$else(function() {
|
|
368
|
+
this.debugColor = this.rm.rgb;
|
|
369
|
+
});
|
|
370
|
+
}).$else(function() {
|
|
371
|
+
this.$if(pb.lessThan(this.$inputs.uv.y, 0.5), function() {
|
|
372
|
+
this.debugColor = pb.add(pb.mul(this.n, 0.5), pb.vec3(0.5));
|
|
373
|
+
}).$else(function() {
|
|
374
|
+
this.debugColor = pb.vec3(this.roughness);
|
|
375
|
+
});
|
|
376
|
+
});
|
|
377
|
+
});
|
|
378
|
+
}).$elseif(pb.notEqual(this.showCluster, 0), function() {
|
|
379
|
+
this.$l.clusterT = pb.clamp(pb.div(pb.float(this.clusterLightCount), 16), 0, 1);
|
|
380
|
+
this.debugColor = pb.vec3(this.clusterT, pb.mul(this.clusterT, this.clusterT), pb.sub(1, this.clusterT));
|
|
381
|
+
}).$elseif(pb.notEqual(this.showShadowTerm, 0), function() {
|
|
382
|
+
this.debugColor = pb.vec3(this.shadowTerm);
|
|
383
|
+
}).$elseif(pb.notEqual(this.showSpecTerm, 0), function() {
|
|
384
|
+
this.debugColor = pb.max(this.specular, pb.vec3(0));
|
|
385
|
+
});
|
|
386
|
+
this.$outputs.color = pb.vec4(this.debugColor, this.base.a);
|
|
387
|
+
});
|
|
388
|
+
}
|
|
389
|
+
});
|
|
390
|
+
if (!builtProgram) {
|
|
391
|
+
return;
|
|
392
|
+
}
|
|
393
|
+
program = builtProgram;
|
|
394
|
+
program.name = '@DeferredLightPass';
|
|
395
|
+
DeferredLightPass._programs[hash] = program;
|
|
396
|
+
}
|
|
397
|
+
let bindGroup = DeferredLightPass._bindGroups[hash];
|
|
398
|
+
if (!bindGroup) {
|
|
399
|
+
bindGroup = device.createBindGroup(program.bindGroupLayouts[0]);
|
|
400
|
+
DeferredLightPass._bindGroups[hash] = bindGroup;
|
|
401
|
+
}
|
|
402
|
+
bindGroup.setTexture('gbufferColorTex', gbufferColor, fetchSampler('clamp_nearest_nomip'));
|
|
403
|
+
bindGroup.setTexture('gbufferRoughnessTex', gbufferRoughness, fetchSampler('clamp_nearest_nomip'));
|
|
404
|
+
bindGroup.setTexture('gbufferNormalTex', gbufferNormal, fetchSampler('clamp_nearest_nomip'));
|
|
405
|
+
bindGroup.setTexture('gbufferExtraTex', gbufferExtra, fetchSampler('clamp_nearest_nomip'));
|
|
406
|
+
bindGroup.setTexture('linearDepthTex', ctx.linearDepthTexture, fetchSampler('clamp_nearest_nomip'));
|
|
407
|
+
bindGroup.setTexture('zGGXLut', getGGXLUT(1024), fetchSampler('clamp_nearest_nomip'));
|
|
408
|
+
bindGroup.setTexture('lightIndexTex', ctx.clusteredLight.lightIndexTexture);
|
|
409
|
+
bindGroup.setBuffer('zLightBuffer', ctx.clusteredLight.lightBuffer);
|
|
410
|
+
bindGroup.setValue('clusterParams', ctx.clusteredLight.clusterParam);
|
|
411
|
+
bindGroup.setValue('countParams', ctx.clusteredLight.countParam);
|
|
412
|
+
bindGroup.setValue('lightIndexTexSize', new Int32Array([
|
|
413
|
+
ctx.clusteredLight.lightIndexTexture.width,
|
|
414
|
+
ctx.clusteredLight.lightIndexTexture.height
|
|
415
|
+
]));
|
|
416
|
+
const sunDirSrc = ctx.sunLight ? ctx.sunLight.directionAndCutoff.xyz().scaleBy(-1) : {
|
|
417
|
+
x: 0,
|
|
418
|
+
y: 0,
|
|
419
|
+
z: 1
|
|
420
|
+
};
|
|
421
|
+
const sunShadowed = !!(ctx.sunLight && ctx.shadowMapInfo?.has(ctx.sunLight));
|
|
422
|
+
const sunColorIntensitySrc = ctx.sunLight ? sunShadowed ? {
|
|
423
|
+
x: 0,
|
|
424
|
+
y: 0,
|
|
425
|
+
z: 0,
|
|
426
|
+
w: 0
|
|
427
|
+
} : ctx.sunLight.diffuseAndIntensity : {
|
|
428
|
+
x: 1,
|
|
429
|
+
y: 1,
|
|
430
|
+
z: 1,
|
|
431
|
+
w: 0
|
|
432
|
+
};
|
|
433
|
+
const cameraRight = ctx.camera.worldMatrix.getRow(0).xyz().inplaceNormalize();
|
|
434
|
+
const cameraUp = ctx.camera.worldMatrix.getRow(1).xyz().inplaceNormalize();
|
|
435
|
+
const cameraForward = ctx.camera.worldMatrix.getRow(2).xyz().inplaceNormalize().scaleBy(-1);
|
|
436
|
+
const cameraPos = ctx.camera.getWorldPosition();
|
|
437
|
+
bindGroup.setValue('sunDir', new Float32Array([
|
|
438
|
+
sunDirSrc.x,
|
|
439
|
+
sunDirSrc.y,
|
|
440
|
+
sunDirSrc.z
|
|
441
|
+
]));
|
|
442
|
+
bindGroup.setValue('sunColorIntensity', new Float32Array([
|
|
443
|
+
sunColorIntensitySrc.x,
|
|
444
|
+
sunColorIntensitySrc.y,
|
|
445
|
+
sunColorIntensitySrc.z,
|
|
446
|
+
sunColorIntensitySrc.w
|
|
447
|
+
]));
|
|
448
|
+
bindGroup.setValue('cameraRight', new Float32Array([
|
|
449
|
+
cameraRight.x,
|
|
450
|
+
cameraRight.y,
|
|
451
|
+
cameraRight.z
|
|
452
|
+
]));
|
|
453
|
+
bindGroup.setValue('cameraUp', new Float32Array([
|
|
454
|
+
cameraUp.x,
|
|
455
|
+
cameraUp.y,
|
|
456
|
+
cameraUp.z
|
|
457
|
+
]));
|
|
458
|
+
bindGroup.setValue('cameraForward', new Float32Array([
|
|
459
|
+
cameraForward.x,
|
|
460
|
+
cameraForward.y,
|
|
461
|
+
cameraForward.z
|
|
462
|
+
]));
|
|
463
|
+
bindGroup.setValue('cameraPos', new Float32Array([
|
|
464
|
+
cameraPos.x,
|
|
465
|
+
cameraPos.y,
|
|
466
|
+
cameraPos.z
|
|
467
|
+
]));
|
|
468
|
+
bindGroup.setValue('cameraProj', new Float32Array([
|
|
469
|
+
ctx.camera.getTanHalfFovy(),
|
|
470
|
+
ctx.camera.getAspect()
|
|
471
|
+
]));
|
|
472
|
+
bindGroup.setValue('cameraNearFar', new Float32Array([
|
|
473
|
+
ctx.camera.getNearPlane(),
|
|
474
|
+
ctx.camera.getFarPlane()
|
|
475
|
+
]));
|
|
476
|
+
let gbufferViewMode = 0;
|
|
477
|
+
switch(ctx.camera.deferredGBufferView){
|
|
478
|
+
case 'depth':
|
|
479
|
+
gbufferViewMode = 1;
|
|
480
|
+
break;
|
|
481
|
+
case 'metallic':
|
|
482
|
+
gbufferViewMode = 2;
|
|
483
|
+
break;
|
|
484
|
+
case 'roughness':
|
|
485
|
+
gbufferViewMode = 3;
|
|
486
|
+
break;
|
|
487
|
+
case 'normal-length':
|
|
488
|
+
gbufferViewMode = 4;
|
|
489
|
+
break;
|
|
490
|
+
default:
|
|
491
|
+
gbufferViewMode = 0;
|
|
492
|
+
break;
|
|
493
|
+
}
|
|
494
|
+
bindGroup.setValue('showGBuffer', ctx.camera.deferredShowGBuffer ? 1 : 0);
|
|
495
|
+
bindGroup.setValue('gbufferViewMode', gbufferViewMode);
|
|
496
|
+
bindGroup.setValue('showCluster', ctx.camera.deferredShowCluster ? 1 : 0);
|
|
497
|
+
bindGroup.setValue('showShadowTerm', ctx.camera.deferredShowShadowTerm ? 1 : 0);
|
|
498
|
+
bindGroup.setValue('showSpecTerm', ctx.camera.deferredShowSpecTerm ? 1 : 0);
|
|
499
|
+
if (ctx.env?.light?.envLight) {
|
|
500
|
+
bindGroup.setValue('envLightStrength', ctx.env.light.strength ?? 0);
|
|
501
|
+
ctx.env.light.envLight.updateBindGroup(bindGroup);
|
|
502
|
+
}
|
|
503
|
+
device.setProgram(program);
|
|
504
|
+
device.setBindGroup(0, bindGroup);
|
|
505
|
+
drawFullscreenQuad();
|
|
506
|
+
}
|
|
507
|
+
}
|
|
508
|
+
|
|
509
|
+
export { DeferredLightPass };
|
|
510
|
+
//# sourceMappingURL=deferredlightpass.js.map
|