@zephyr3d/scene 0.8.2 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +473 -60
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/cloth/gpu_cloth_system.js +2516 -0
- package/dist/animation/cloth/gpu_cloth_system.js.map +1 -0
- package/dist/animation/fixed_geometry_cache_track.js +138 -0
- package/dist/animation/fixed_geometry_cache_track.js.map +1 -0
- package/dist/animation/geometry_cache_utils.js +120 -0
- package/dist/animation/geometry_cache_utils.js.map +1 -0
- package/dist/animation/ik_modifier.js +9 -1
- package/dist/animation/ik_modifier.js.map +1 -1
- package/dist/animation/joint_dynamics/collision.js +469 -0
- package/dist/animation/joint_dynamics/collision.js.map +1 -0
- package/dist/animation/joint_dynamics/constraints.js +329 -0
- package/dist/animation/joint_dynamics/constraints.js.map +1 -0
- package/dist/animation/joint_dynamics/controller.js +699 -0
- package/dist/animation/joint_dynamics/controller.js.map +1 -0
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +393 -0
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -0
- package/dist/animation/joint_dynamics/solver.js +794 -0
- package/dist/animation/joint_dynamics/solver.js.map +1 -0
- package/dist/animation/joint_dynamics/types.js +19 -0
- package/dist/animation/joint_dynamics/types.js.map +1 -0
- package/dist/animation/joint_dynamics/vrm_spring_bone.js +46 -0
- package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +1 -0
- package/dist/animation/joint_dynamics_modifier.js +51 -0
- package/dist/animation/joint_dynamics_modifier.js.map +1 -0
- package/dist/animation/pca_geometry_cache_track.js +222 -0
- package/dist/animation/pca_geometry_cache_track.js.map +1 -0
- package/dist/animation/skeleton.js +2011 -139
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skeleton_modifier.js +3 -5
- package/dist/animation/skeleton_modifier.js.map +1 -1
- package/dist/animation/spring/multi_chain_spring_system.js +2 -0
- package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
- package/dist/animation/spring/spring_chain.js +3 -2
- package/dist/animation/spring/spring_chain.js.map +1 -1
- package/dist/animation/spring/spring_collider.js +35 -5
- package/dist/animation/spring/spring_collider.js.map +1 -1
- package/dist/animation/spring/spring_particle.js +1 -0
- package/dist/animation/spring/spring_particle.js.map +1 -1
- package/dist/animation/spring/spring_system.js +325 -28
- package/dist/animation/spring/spring_system.js.map +1 -1
- package/dist/animation/spring2/collision.js +469 -0
- package/dist/animation/spring2/collision.js.map +1 -0
- package/dist/animation/spring2/constraints.js +329 -0
- package/dist/animation/spring2/constraints.js.map +1 -0
- package/dist/animation/spring2/controller.js +434 -0
- package/dist/animation/spring2/controller.js.map +1 -0
- package/dist/animation/spring2/math.js +16 -0
- package/dist/animation/spring2/math.js.map +1 -0
- package/dist/animation/spring2/solver.js +624 -0
- package/dist/animation/spring2/solver.js.map +1 -0
- package/dist/animation/spring2/spring_system.js +118 -0
- package/dist/animation/spring2/spring_system.js.map +1 -0
- package/dist/animation/spring2/types.js +19 -0
- package/dist/animation/spring2/types.js.map +1 -0
- package/dist/animation/spring_modifier.js +17 -1
- package/dist/animation/spring_modifier.js.map +1 -1
- package/dist/app/engine.js +42 -15
- package/dist/app/engine.js.map +1 -1
- package/dist/app/runtimescript.js +132 -1
- package/dist/app/runtimescript.js.map +1 -1
- package/dist/app/screen.js +3 -3
- package/dist/app/screen.js.map +1 -1
- package/dist/app/scriptingsystem.js +69 -37
- package/dist/app/scriptingsystem.js.map +1 -1
- package/dist/app/scriptregistry.js +157 -146
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +2 -1
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/zabc/zabc_loader.js +570 -0
- package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -0
- package/dist/asset/model.js +192 -0
- package/dist/asset/model.js.map +1 -1
- package/dist/camera/base.js +26 -7
- package/dist/camera/base.js.map +1 -1
- package/dist/camera/camera.js +146 -24
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/fps.js +2 -2
- package/dist/camera/fps.js.map +1 -1
- package/dist/camera/orbit.js +2 -2
- package/dist/camera/orbit.js.map +1 -1
- package/dist/index.d.ts +11728 -8535
- package/dist/index.js +29 -8
- package/dist/index.js.map +1 -1
- package/dist/material/lambert.js +1 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +9 -3
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +54 -7
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +17 -7
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +7 -2
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +108 -16
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +222 -14
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +24 -12
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +11 -8
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +72 -5
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/pbrblueprint.js +148 -1
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/pbrmr.js +125 -2
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/shader/helper.js +10 -4
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/water.js +2 -2
- package/dist/material/water.js.map +1 -1
- package/dist/posteffect/coloradjust.js +145 -0
- package/dist/posteffect/coloradjust.js.map +1 -0
- package/dist/posteffect/taa.js +68 -32
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/render/cluster_light.js +17 -12
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/deferredlightpass.js +510 -0
- package/dist/render/deferredlightpass.js.map +1 -0
- package/dist/render/deferredshadowlightpass.js +428 -0
- package/dist/render/deferredshadowlightpass.js.map +1 -0
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +21 -12
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/envlight.js +20 -22
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/gbufferpass.js +50 -0
- package/dist/render/gbufferpass.js.map +1 -0
- package/dist/render/lightpass.js +1 -2
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/primitive.js +1 -1
- package/dist/render/primitive.js.map +1 -1
- package/dist/render/render_queue.js +3 -2
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +5 -358
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/rendergraph/executor.js +15 -12
- package/dist/render/rendergraph/executor.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +144 -88
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +178 -0
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +12 -1
- package/dist/render/rendergraph/rendergraph.js.map +1 -1
- package/dist/render/rendergraph/types.js +2 -2
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/render/sky.js +26 -9
- package/dist/render/sky.js.map +1 -1
- package/dist/scene/basesprite.js +4 -3
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +4 -4
- package/dist/scene/environment.js +7 -4
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/light.js +184 -18
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +30 -0
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/particlesys.js +3 -2
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/raycast_visitor.js +29 -3
- package/dist/scene/raycast_visitor.js.map +1 -1
- package/dist/scene/scene.js +86 -19
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +87 -31
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/script_attachment.js +59 -0
- package/dist/scene/script_attachment.js.map +1 -0
- package/dist/scene/terrain-cm/grass.js +3 -2
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +4 -3
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/water.js +3 -2
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/shadow.js +2 -2
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shadow/shadowmapper.js +74 -4
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shapes/box.js +163 -0
- package/dist/shapes/box.js.map +1 -1
- package/dist/shapes/capsule.js +216 -0
- package/dist/shapes/capsule.js.map +1 -0
- package/dist/shapes/cylinder.js +91 -0
- package/dist/shapes/cylinder.js.map +1 -1
- package/dist/shapes/plane.js +32 -0
- package/dist/shapes/plane.js.map +1 -1
- package/dist/shapes/tetrahedron.js +211 -0
- package/dist/shapes/tetrahedron.js.map +1 -1
- package/dist/shapes/torus.js +173 -0
- package/dist/shapes/torus.js.map +1 -1
- package/dist/utility/blueprint/common/math.js +111 -1
- package/dist/utility/blueprint/common/math.js.map +1 -1
- package/dist/utility/blueprint/material/inputs.js +235 -1
- package/dist/utility/blueprint/material/inputs.js.map +1 -1
- package/dist/utility/blueprint/material/ir.js +154 -10
- package/dist/utility/blueprint/material/ir.js.map +1 -1
- package/dist/utility/blueprint/material/texture.js +273 -19
- package/dist/utility/blueprint/material/texture.js.map +1 -1
- package/dist/utility/serialization/json.js +12 -2
- package/dist/utility/serialization/json.js.map +1 -1
- package/dist/utility/serialization/manager.js +30 -11
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +250 -7
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +4 -2
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +154 -2
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/cloth_script.js +834 -0
- package/dist/utility/serialization/scene/cloth_script.js.map +1 -0
- package/dist/utility/serialization/scene/common.js +7 -0
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +120 -4
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +453 -1
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +4 -2
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +298 -10
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +4 -2
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +100 -3
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js +130 -3
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/script.js +66 -0
- package/dist/utility/serialization/scene/script.js.map +1 -0
- package/dist/utility/serialization/scene/spring_script.js +596 -0
- package/dist/utility/serialization/scene/spring_script.js.map +1 -0
- package/dist/utility/serialization/scene/sprite.js +5 -3
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +4 -2
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +4 -2
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/values.js +5 -1
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
package/dist/scene/basesprite.js
CHANGED
|
@@ -2,13 +2,15 @@ import { applyMixins, DRef, Vector2, Vector3, Quaternion } from '@zephyr3d/base'
|
|
|
2
2
|
import { GraphNode } from './graph_node.js';
|
|
3
3
|
import { getDevice } from '../app/api.js';
|
|
4
4
|
import { QUEUE_OPAQUE } from '../values.js';
|
|
5
|
+
import '../render/render_queue.js';
|
|
6
|
+
import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
|
|
7
|
+
import { Primitive } from '../render/primitive.js';
|
|
5
8
|
import '@zephyr3d/device';
|
|
6
9
|
import '../material/shader/helper.js';
|
|
7
10
|
import '../material/lambert.js';
|
|
8
11
|
import '../material/blinn.js';
|
|
9
12
|
import '../material/unlit.js';
|
|
10
13
|
import '../material/particle.js';
|
|
11
|
-
import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
|
|
12
14
|
import '../material/meshmaterial.js';
|
|
13
15
|
import '../material/grassmaterial.js';
|
|
14
16
|
import '../material/terrain-cm.js';
|
|
@@ -18,8 +20,7 @@ import '../material/pbrblueprint.js';
|
|
|
18
20
|
import { SpriteMaterial } from '../material/sprite.js';
|
|
19
21
|
import '../material/sprite_std.js';
|
|
20
22
|
import '../utility/blueprint/material/texture.js';
|
|
21
|
-
import '../render/
|
|
22
|
-
import { Primitive } from '../render/primitive.js';
|
|
23
|
+
import '../render/rendergraph/forward_plus_builder.js';
|
|
23
24
|
import '../render/sky.js';
|
|
24
25
|
import '../render/clipmap.js';
|
|
25
26
|
import '../shaders/atmosphere.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"basesprite.js","sources":["../../src/scene/basesprite.ts"],"sourcesContent":["import type { Matrix4x4, Nullable } from '@zephyr3d/base';\r\nimport { applyMixins, DRef, Quaternion, Vector2, Vector3 } from '@zephyr3d/base';\r\nimport { GraphNode } from './graph_node';\r\nimport type { RenderPass, BatchDrawable, DrawContext, PickTarget, RenderQueue } from '../render';\r\nimport { Primitive } from '../render';\r\nimport type { RenderBundle } from '@zephyr3d/device';\r\nimport type { Scene } from './scene';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport type { SceneNode } from './scene_node';\r\nimport { getDevice } from '../app/api';\r\nimport { SpriteMaterial } from '../material/sprite';\r\n\r\n/**\r\n * Mesh node\r\n * @public\r\n */\r\nexport class BaseSprite<M extends SpriteMaterial>\r\n extends applyMixins(GraphNode, mixinDrawable)\r\n implements BatchDrawable\r\n{\r\n /** @internal */\r\n private static _primitive: DRef<Primitive> = new DRef();\r\n /** @internal */\r\n private readonly _material: DRef<M>;\r\n /** @internal */\r\n protected _instanceHash: Nullable<string>;\r\n /** @internal */\r\n protected _batchable: boolean;\r\n /** @internal */\r\n protected _pickTarget: PickTarget;\r\n /** @internal */\r\n protected _renderBundle: Record<string, RenderBundle>;\r\n /** @internal */\r\n protected _useRenderBundle: boolean;\r\n /** @internal */\r\n protected _materialChangeTag: Nullable<number>;\r\n /** @internal */\r\n protected _anchor: Vector2;\r\n /** @internal */\r\n protected _rotateAngle: number;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._material = new DRef();\r\n this._instanceHash = null;\r\n this._pickTarget = { node: this };\r\n this._batchable = getDevice().type !== 'webgl';\r\n this._anchor = new Vector2(0.5, 0.5);\r\n this._rotateAngle = 0;\r\n this._renderBundle = {};\r\n this._useRenderBundle = true;\r\n this._materialChangeTag = null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName() {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceId}\r\n */\r\n getInstanceId(_renderPass: RenderPass) {\r\n return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceUniforms}\r\n */\r\n getInstanceUniforms() {\r\n return this._material.get()!.$instanceUniforms;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget() {\r\n return this._pickTarget;\r\n }\r\n setPickTarget(node: SceneNode, label?: string) {\r\n this._pickTarget = { node, label };\r\n }\r\n /** Material of the mesh */\r\n get material() {\r\n return this._material.get()!;\r\n }\r\n set material(m) {\r\n if (this._material.get() !== m && m instanceof SpriteMaterial) {\r\n this._material.set(m);\r\n if (m) {\r\n this.onSetMaterial(m);\r\n RenderBundleWrapper.materialAttached(m.coreMaterial, this);\r\n }\r\n this._instanceHash = m ? `${this.constructor.name}:${this._scene?.id ?? 0}:${m.instanceId}` : null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._materialChangeTag = null;\r\n }\r\n }\r\n get anchorX() {\r\n return this._anchor.x;\r\n }\r\n set anchorX(value) {\r\n if (this._anchor.x !== value) {\r\n this._anchor.x = value;\r\n this.invalidateWorldBoundingVolume(false);\r\n const material = this._material.get();\r\n if (material) {\r\n material.anchorX = this._anchor.x;\r\n }\r\n }\r\n }\r\n get anchorY() {\r\n return this._anchor.y;\r\n }\r\n set anchorY(value) {\r\n if (this._anchor.y !== value) {\r\n this._anchor.y = value;\r\n this.invalidateWorldBoundingVolume(false);\r\n const material = this._material.get();\r\n if (material) {\r\n material.anchorY = this._anchor.y;\r\n }\r\n }\r\n }\r\n get uvTopLeft() {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n return new Vector2(uvinfo.x, uvinfo.y);\r\n }\r\n set uvTopLeft(value) {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n this._material.get()!.setUVInfo(value.x, value.y, uvinfo.z, uvinfo.w);\r\n }\r\n get uvBottomRight() {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n return new Vector2(uvinfo.z, uvinfo.w);\r\n }\r\n set uvBottomRight(value) {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n this._material.get()!.setUVInfo(uvinfo.x, uvinfo.y, value.x, value.y);\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return this._batchable && !!this._material.get() && this._material.get()!.isBatchable();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType() {\r\n return this.material?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit() {\r\n return !this.material?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor() {\r\n return this.material?.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth() {\r\n return this.material?.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext, renderQueue: Nullable<RenderQueue>, hash?: string) {\r\n const material = this.material;\r\n const primitive = this.getPrimitive();\r\n if (material && primitive) {\r\n if (this._useRenderBundle && !ctx.instanceData && hash) {\r\n if (this._materialChangeTag !== material.changeTag) {\r\n this._renderBundle = {};\r\n this._materialChangeTag = material.changeTag;\r\n }\r\n const renderBundle = this._renderBundle[hash];\r\n if (!renderBundle) {\r\n ctx.device.beginCapture();\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n this._renderBundle[hash] = ctx.device.endCapture();\r\n } else {\r\n ctx.device.executeRenderBundle(renderBundle);\r\n }\r\n } else {\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial() {\r\n return this.material;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive() {\r\n let primitive = BaseSprite._primitive.get();\r\n if (!primitive) {\r\n primitive = new Primitive();\r\n primitive.createAndSetVertexBuffer('position_f32', new Float32Array([0, 1, 2, 3]));\r\n primitive.createAndSetIndexBuffer(new Uint16Array([0, 1, 2, 3]));\r\n primitive.primitiveType = 'triangle-strip';\r\n BaseSprite._primitive.set(primitive);\r\n }\r\n return primitive;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getBoneMatrices}\r\n */\r\n getBoneMatrices() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getNode}\r\n */\r\n getNode() {\r\n // mesh transform should be ignored when skinned\r\n return this;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n */\r\n computeBoundingVolume() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeWorldBoundingVolume}\r\n */\r\n computeWorldBoundingVolume() {\r\n const p = this.worldMatrix.transformPointAffine(Vector3.zero());\r\n const scaleX = Math.hypot(this.worldMatrix[0], this.worldMatrix[1], this.worldMatrix[2]);\r\n const scaleY = Math.hypot(this.worldMatrix[4], this.worldMatrix[5], this.worldMatrix[6]);\r\n const mat = this._material?.get();\r\n if (mat) {\r\n const boundingBox = new BoundingBox();\r\n const cx = Math.max(Math.abs(this._anchor.x), Math.abs(1 - this._anchor.x)) * scaleX;\r\n const cy = Math.max(Math.abs(this._anchor.y), Math.abs(1 - this._anchor.y)) * scaleY;\r\n const size = Math.max(cx, cy);\r\n boundingBox.minPoint.setXYZ(p.x - size, p.y - size, p.z - size);\r\n boundingBox.maxPoint.setXYZ(p.x + size, p.y + size, p.z + size);\r\n return boundingBox;\r\n }\r\n return null;\r\n }\r\n calculateLocalTransform(outMatrix: Matrix4x4) {\r\n const rot = this.rotation.toEulerAngles().z;\r\n const rotationZ = Quaternion.fromAxisAngle(Vector3.axisPZ(), rot);\r\n outMatrix.compose(this._scaling, rotationZ, this._position);\r\n if (this._material?.get()) {\r\n this._rotateAngle = -rot;\r\n this._material.get()!.rotation = this._rotateAngle;\r\n }\r\n\r\n //outMatrix.scaling(this.scale).translateLeft(this._position);\r\n }\r\n calculateWorldTransform(outMatrix: Matrix4x4) {\r\n outMatrix.set(this.localMatrix);\r\n if (this.parent) {\r\n outMatrix.m03 += this.parent.worldMatrix.m03;\r\n outMatrix.m13 += this.parent.worldMatrix.m13;\r\n outMatrix.m23 += this.parent.worldMatrix.m23;\r\n }\r\n }\r\n /** Called when new material is set */\r\n protected onSetMaterial(material: M) {\r\n material.anchor = this._anchor;\r\n material.rotation = this._rotateAngle;\r\n }\r\n /** Disposes the mesh node */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._material.dispose();\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n}\r\n"],"names":["BaseSprite","applyMixins","GraphNode","mixinDrawable","_primitive","DRef","scene","_material","_instanceHash","_pickTarget","node","_batchable","getDevice","type","_anchor","Vector2","_rotateAngle","_renderBundle","_useRenderBundle","_materialChangeTag","getName","_name","getInstanceId","_renderPass","worldMatrixDet","getInstanceUniforms","get","$instanceUniforms","getPickTarget","setPickTarget","label","material","m","SpriteMaterial","set","onSetMaterial","RenderBundleWrapper","materialAttached","coreMaterial","name","_scene","id","instanceId","drawableChanged","anchorX","x","value","invalidateWorldBoundingVolume","anchorY","y","uvTopLeft","uvinfo","setUVInfo","z","w","uvBottomRight","getMorphData","getMorphInfo","isBatchable","getQueueType","QUEUE_OPAQUE","isUnlit","supportLighting","needSceneColor","needSceneDepth","draw","ctx","renderQueue","hash","primitive","getPrimitive","instanceData","changeTag","renderBundle","device","beginCapture","bind","endCapture","executeRenderBundle","getMaterial","Primitive","createAndSetVertexBuffer","Float32Array","createAndSetIndexBuffer","Uint16Array","primitiveType","getBoneMatrices","getNode","computeBoundingVolume","computeWorldBoundingVolume","p","worldMatrix","transformPointAffine","Vector3","zero","scaleX","Math","hypot","scaleY","mat","boundingBox","BoundingBox","cx","max","abs","cy","size","minPoint","setXYZ","maxPoint","calculateLocalTransform","outMatrix","rot","rotation","toEulerAngles","rotationZ","Quaternion","fromAxisAngle","axisPZ","compose","_scaling","_position","calculateWorldTransform","localMatrix","parent","m03","m13","m23","anchor","onDispose","dispose"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;AAeA;;;AAGC,IACM,MAAMA,UACHC,SAAAA,WAAAA,CAAYC,SAAWC,EAAAA,aAAAA,CAAAA,CAAAA;AAG/B,qBACA,OAAeC,UAA8B,GAAA,IAAIC,IAAO,EAAA;qBAExD,SAAoC;qBAEpC,aAA0C;qBAE1C,UAA8B;qBAE9B,WAAkC;qBAElC,aAAsD;qBAEtD,gBAAoC;qBAEpC,kBAA+C;qBAE/C,OAA2B;qBAE3B,YAA+B;AAC/B;;;MAIA,WAAA,CAAYC,KAAY,CAAE;AACxB,QAAA,KAAK,CAACA,KAAAA,CAAAA;QACN,IAAI,CAACC,SAAS,GAAG,IAAIF,IAAAA,EAAAA;QACrB,IAAI,CAACG,aAAa,GAAG,IAAA;QACrB,IAAI,CAACC,WAAW,GAAG;AAAEC,YAAAA,IAAAA,EAAM;AAAK,SAAA;AAChC,QAAA,IAAI,CAACC,UAAU,GAAGC,SAAAA,EAAAA,CAAYC,IAAI,KAAK,OAAA;AACvC,QAAA,IAAI,CAACC,OAAO,GAAG,IAAIC,QAAQ,GAAK,EAAA,GAAA,CAAA;QAChC,IAAI,CAACC,YAAY,GAAG,CAAA;QACpB,IAAI,CAACC,aAAa,GAAG,EAAC;QACtB,IAAI,CAACC,gBAAgB,GAAG,IAAA;QACxB,IAAI,CAACC,kBAAkB,GAAG,IAAA;AAC5B;AACA;;AAEC,MACDC,OAAU,GAAA;QACR,OAAO,IAAI,CAACC,KAAK;AACnB;AACA;;MAGAC,aAAAA,CAAcC,WAAuB,EAAE;QACrC,OAAO,CAAA,EAAG,IAAI,CAACf,aAAa,CAAC,CAAC,EAAE,IAAI,CAACgB,cAAc,IAAI,CAAG,CAAA,CAAA;AAC5D;AACA;;AAEC,MACDC,mBAAsB,GAAA;AACpB,QAAA,OAAO,IAAI,CAAClB,SAAS,CAACmB,GAAG,GAAIC,iBAAiB;AAChD;AACA;;AAEC,MACDC,aAAgB,GAAA;QACd,OAAO,IAAI,CAACnB,WAAW;AACzB;IACAoB,aAAcnB,CAAAA,IAAe,EAAEoB,KAAc,EAAE;QAC7C,IAAI,CAACrB,WAAW,GAAG;AAAEC,YAAAA,IAAAA;AAAMoB,YAAAA;AAAM,SAAA;AACnC;gCAEA,IAAIC,QAAW,GAAA;AACb,QAAA,OAAO,IAAI,CAACxB,SAAS,CAACmB,GAAG,EAAA;AAC3B;IACA,IAAIK,QAAAA,CAASC,CAAC,EAAE;QACd,IAAI,IAAI,CAACzB,SAAS,CAACmB,GAAG,EAAOM,KAAAA,CAAAA,IAAKA,aAAaC,cAAgB,EAAA;AAC7D,YAAA,IAAI,CAAC1B,SAAS,CAAC2B,GAAG,CAACF,CAAAA,CAAAA;AACnB,YAAA,IAAIA,CAAG,EAAA;gBACL,IAAI,CAACG,aAAa,CAACH,CAAAA,CAAAA;AACnBI,gBAAAA,mBAAAA,CAAoBC,gBAAgB,CAACL,CAAEM,CAAAA,YAAY,EAAE,IAAI,CAAA;AAC3D;YACA,IAAI,CAAC9B,aAAa,GAAGwB,CAAI,GAAA,CAAA,EAAG,IAAI,CAAC,WAAW,CAACO,IAAI,CAAC,CAAC,EAAE,IAAI,CAACC,MAAM,EAAEC,EAAM,IAAA,CAAA,CAAE,CAAC,EAAET,CAAAA,CAAEU,UAAU,CAAA,CAAE,GAAG,IAAA;YAC9FN,mBAAoBO,CAAAA,eAAe,CAAC,IAAI,CAAA;YACxC,IAAI,CAACxB,kBAAkB,GAAG,IAAA;AAC5B;AACF;AACA,IAAA,IAAIyB,OAAU,GAAA;AACZ,QAAA,OAAO,IAAI,CAAC9B,OAAO,CAAC+B,CAAC;AACvB;IACA,IAAID,OAAAA,CAAQE,KAAK,EAAE;AACjB,QAAA,IAAI,IAAI,CAAChC,OAAO,CAAC+B,CAAC,KAAKC,KAAO,EAAA;AAC5B,YAAA,IAAI,CAAChC,OAAO,CAAC+B,CAAC,GAAGC,KAAAA;YACjB,IAAI,CAACC,6BAA6B,CAAC,KAAA,CAAA;AACnC,YAAA,MAAMhB,QAAW,GAAA,IAAI,CAACxB,SAAS,CAACmB,GAAG,EAAA;AACnC,YAAA,IAAIK,QAAU,EAAA;AACZA,gBAAAA,QAAAA,CAASa,OAAO,GAAG,IAAI,CAAC9B,OAAO,CAAC+B,CAAC;AACnC;AACF;AACF;AACA,IAAA,IAAIG,OAAU,GAAA;AACZ,QAAA,OAAO,IAAI,CAAClC,OAAO,CAACmC,CAAC;AACvB;IACA,IAAID,OAAAA,CAAQF,KAAK,EAAE;AACjB,QAAA,IAAI,IAAI,CAAChC,OAAO,CAACmC,CAAC,KAAKH,KAAO,EAAA;AAC5B,YAAA,IAAI,CAAChC,OAAO,CAACmC,CAAC,GAAGH,KAAAA;YACjB,IAAI,CAACC,6BAA6B,CAAC,KAAA,CAAA;AACnC,YAAA,MAAMhB,QAAW,GAAA,IAAI,CAACxB,SAAS,CAACmB,GAAG,EAAA;AACnC,YAAA,IAAIK,QAAU,EAAA;AACZA,gBAAAA,QAAAA,CAASiB,OAAO,GAAG,IAAI,CAAClC,OAAO,CAACmC,CAAC;AACnC;AACF;AACF;AACA,IAAA,IAAIC,SAAY,GAAA;AACd,QAAA,MAAMC,SAAS,IAAI,CAAC5C,SAAS,CAACmB,GAAG,GAAIyB,MAAM;AAC3C,QAAA,OAAO,IAAIpC,OAAQoC,CAAAA,MAAAA,CAAON,CAAC,EAAEM,OAAOF,CAAC,CAAA;AACvC;IACA,IAAIC,SAAAA,CAAUJ,KAAK,EAAE;AACnB,QAAA,MAAMK,SAAS,IAAI,CAAC5C,SAAS,CAACmB,GAAG,GAAIyB,MAAM;AAC3C,QAAA,IAAI,CAAC5C,SAAS,CAACmB,GAAG,EAAA,CAAI0B,SAAS,CAACN,KAAAA,CAAMD,CAAC,EAAEC,MAAMG,CAAC,EAAEE,OAAOE,CAAC,EAAEF,OAAOG,CAAC,CAAA;AACtE;AACA,IAAA,IAAIC,aAAgB,GAAA;AAClB,QAAA,MAAMJ,SAAS,IAAI,CAAC5C,SAAS,CAACmB,GAAG,GAAIyB,MAAM;AAC3C,QAAA,OAAO,IAAIpC,OAAQoC,CAAAA,MAAAA,CAAOE,CAAC,EAAEF,OAAOG,CAAC,CAAA;AACvC;IACA,IAAIC,aAAAA,CAAcT,KAAK,EAAE;AACvB,QAAA,MAAMK,SAAS,IAAI,CAAC5C,SAAS,CAACmB,GAAG,GAAIyB,MAAM;AAC3C,QAAA,IAAI,CAAC5C,SAAS,CAACmB,GAAG,EAAA,CAAI0B,SAAS,CAACD,MAAAA,CAAON,CAAC,EAAEM,OAAOF,CAAC,EAAEH,MAAMD,CAAC,EAAEC,MAAMG,CAAC,CAAA;AACtE;AACA;;AAEC,MACDO,YAAe,GAAA;QACb,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,YAAe,GAAA;QACb,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,WAAqC,GAAA;AACnC,QAAA,OAAO,IAAI,CAAC/C,UAAU,IAAI,CAAC,CAAC,IAAI,CAACJ,SAAS,CAACmB,GAAG,MAAM,IAAI,CAACnB,SAAS,CAACmB,GAAG,GAAIgC,WAAW,EAAA;AACvF;AACA;;AAEC,MACDC,YAAe,GAAA;AACb,QAAA,OAAO,IAAI,CAAC5B,QAAQ,EAAE4B,YAAkBC,EAAAA,IAAAA,YAAAA;AAC1C;AACA;;AAEC,MACDC,OAAU,GAAA;AACR,QAAA,OAAO,CAAC,IAAI,CAAC9B,QAAQ,EAAE+B,eAAAA,EAAAA;AACzB;AACA;;AAEC,MACDC,cAAiB,GAAA;QACf,OAAO,IAAI,CAAChC,QAAQ,EAAEgC,cAAAA,EAAAA;AACxB;AACA;;AAEC,MACDC,cAAiB,GAAA;QACf,OAAO,IAAI,CAACjC,QAAQ,EAAEiC,cAAAA,EAAAA;AACxB;AACA;;AAEC,MACDC,KAAKC,GAAgB,EAAEC,WAAkC,EAAEC,IAAa,EAAE;QACxE,MAAMrC,QAAAA,GAAW,IAAI,CAACA,QAAQ;QAC9B,MAAMsC,SAAAA,GAAY,IAAI,CAACC,YAAY,EAAA;AACnC,QAAA,IAAIvC,YAAYsC,SAAW,EAAA;YACzB,IAAI,IAAI,CAACnD,gBAAgB,IAAI,CAACgD,GAAIK,CAAAA,YAAY,IAAIH,IAAM,EAAA;AACtD,gBAAA,IAAI,IAAI,CAACjD,kBAAkB,KAAKY,QAAAA,CAASyC,SAAS,EAAE;oBAClD,IAAI,CAACvD,aAAa,GAAG,EAAC;AACtB,oBAAA,IAAI,CAACE,kBAAkB,GAAGY,QAAAA,CAASyC,SAAS;AAC9C;AACA,gBAAA,MAAMC,YAAe,GAAA,IAAI,CAACxD,aAAa,CAACmD,IAAK,CAAA;AAC7C,gBAAA,IAAI,CAACK,YAAc,EAAA;oBACjBP,GAAIQ,CAAAA,MAAM,CAACC,YAAY,EAAA;oBACvB,IAAI,CAACC,IAAI,CAACV,GAAKC,EAAAA,WAAAA,CAAAA;oBACfpC,QAASkC,CAAAA,IAAI,CAACI,SAAWH,EAAAA,GAAAA,CAAAA;oBACzB,IAAI,CAACjD,aAAa,CAACmD,IAAAA,CAAK,GAAGF,GAAIQ,CAAAA,MAAM,CAACG,UAAU,EAAA;iBAC3C,MAAA;oBACLX,GAAIQ,CAAAA,MAAM,CAACI,mBAAmB,CAACL,YAAAA,CAAAA;AACjC;aACK,MAAA;gBACL,IAAI,CAACG,IAAI,CAACV,GAAKC,EAAAA,WAAAA,CAAAA;gBACfpC,QAASkC,CAAAA,IAAI,CAACI,SAAWH,EAAAA,GAAAA,CAAAA;AAC3B;AACF;AACF;AACA;;AAEC,MACDa,WAAc,GAAA;QACZ,OAAO,IAAI,CAAChD,QAAQ;AACtB;AACA;;AAEC,MACDuC,YAAe,GAAA;AACb,QAAA,IAAID,SAAYrE,GAAAA,UAAAA,CAAWI,UAAU,CAACsB,GAAG,EAAA;AACzC,QAAA,IAAI,CAAC2C,SAAW,EAAA;AACdA,YAAAA,SAAAA,GAAY,IAAIW,SAAAA,EAAAA;AAChBX,YAAAA,SAAAA,CAAUY,wBAAwB,CAAC,cAAgB,EAAA,IAAIC,YAAa,CAAA;AAAC,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA;AAAE,aAAA,CAAA,CAAA;YAChFb,SAAUc,CAAAA,uBAAuB,CAAC,IAAIC,WAAY,CAAA;AAAC,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA;AAAE,aAAA,CAAA,CAAA;AAC9Df,YAAAA,SAAAA,CAAUgB,aAAa,GAAG,gBAAA;YAC1BrF,UAAWI,CAAAA,UAAU,CAAC8B,GAAG,CAACmC,SAAAA,CAAAA;AAC5B;QACA,OAAOA,SAAAA;AACT;AACA;;AAEC,MACDiB,eAAkB,GAAA;QAChB,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,OAAU,GAAA;;AAER,QAAA,OAAO,IAAI;AACb;AACA;;AAEC,MACDC,qBAAwB,GAAA;QACtB,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,0BAA6B,GAAA;QAC3B,MAAMC,CAAAA,GAAI,IAAI,CAACC,WAAW,CAACC,oBAAoB,CAACC,QAAQC,IAAI,EAAA,CAAA;QAC5D,MAAMC,MAAAA,GAASC,KAAKC,KAAK,CAAC,IAAI,CAACN,WAAW,CAAC,CAAE,CAAA,EAAE,IAAI,CAACA,WAAW,CAAC,CAAE,CAAA,EAAE,IAAI,CAACA,WAAW,CAAC,CAAE,CAAA,CAAA;QACvF,MAAMO,MAAAA,GAASF,KAAKC,KAAK,CAAC,IAAI,CAACN,WAAW,CAAC,CAAE,CAAA,EAAE,IAAI,CAACA,WAAW,CAAC,CAAE,CAAA,EAAE,IAAI,CAACA,WAAW,CAAC,CAAE,CAAA,CAAA;AACvF,QAAA,MAAMQ,GAAM,GAAA,IAAI,CAAC5F,SAAS,EAAEmB,GAAAA,EAAAA;AAC5B,QAAA,IAAIyE,GAAK,EAAA;AACP,YAAA,MAAMC,cAAc,IAAIC,WAAAA,EAAAA;YACxB,MAAMC,EAAAA,GAAKN,KAAKO,GAAG,CAACP,KAAKQ,GAAG,CAAC,IAAI,CAAC1F,OAAO,CAAC+B,CAAC,CAAGmD,EAAAA,IAAAA,CAAKQ,GAAG,CAAC,CAAA,GAAI,IAAI,CAAC1F,OAAO,CAAC+B,CAAC,CAAKkD,CAAAA,GAAAA,MAAAA;YAC9E,MAAMU,EAAAA,GAAKT,KAAKO,GAAG,CAACP,KAAKQ,GAAG,CAAC,IAAI,CAAC1F,OAAO,CAACmC,CAAC,CAAG+C,EAAAA,IAAAA,CAAKQ,GAAG,CAAC,CAAA,GAAI,IAAI,CAAC1F,OAAO,CAACmC,CAAC,CAAKiD,CAAAA,GAAAA,MAAAA;AAC9E,YAAA,MAAMQ,IAAOV,GAAAA,IAAAA,CAAKO,GAAG,CAACD,EAAIG,EAAAA,EAAAA,CAAAA;AAC1BL,YAAAA,WAAAA,CAAYO,QAAQ,CAACC,MAAM,CAAClB,EAAE7C,CAAC,GAAG6D,IAAMhB,EAAAA,CAAAA,CAAEzC,CAAC,GAAGyD,IAAMhB,EAAAA,CAAAA,CAAErC,CAAC,GAAGqD,IAAAA,CAAAA;AAC1DN,YAAAA,WAAAA,CAAYS,QAAQ,CAACD,MAAM,CAAClB,EAAE7C,CAAC,GAAG6D,IAAMhB,EAAAA,CAAAA,CAAEzC,CAAC,GAAGyD,IAAMhB,EAAAA,CAAAA,CAAErC,CAAC,GAAGqD,IAAAA,CAAAA;YAC1D,OAAON,WAAAA;AACT;QACA,OAAO,IAAA;AACT;AACAU,IAAAA,uBAAAA,CAAwBC,SAAoB,EAAE;AAC5C,QAAA,MAAMC,MAAM,IAAI,CAACC,QAAQ,CAACC,aAAa,GAAG7D,CAAC;AAC3C,QAAA,MAAM8D,YAAYC,UAAWC,CAAAA,aAAa,CAACxB,OAAAA,CAAQyB,MAAM,EAAIN,EAAAA,GAAAA,CAAAA;QAC7DD,SAAUQ,CAAAA,OAAO,CAAC,IAAI,CAACC,QAAQ,EAAEL,SAAAA,EAAW,IAAI,CAACM,SAAS,CAAA;AAC1D,QAAA,IAAI,IAAI,CAAClH,SAAS,EAAEmB,GAAO,EAAA,EAAA;YACzB,IAAI,CAACV,YAAY,GAAG,CAACgG,GAAAA;YACrB,IAAI,CAACzG,SAAS,CAACmB,GAAG,GAAIuF,QAAQ,GAAG,IAAI,CAACjG,YAAY;AACpD;;AAGF;AACA0G,IAAAA,uBAAAA,CAAwBX,SAAoB,EAAE;AAC5CA,QAAAA,SAAAA,CAAU7E,GAAG,CAAC,IAAI,CAACyF,WAAW,CAAA;QAC9B,IAAI,IAAI,CAACC,MAAM,EAAE;YACfb,SAAUc,CAAAA,GAAG,IAAI,IAAI,CAACD,MAAM,CAACjC,WAAW,CAACkC,GAAG;YAC5Cd,SAAUe,CAAAA,GAAG,IAAI,IAAI,CAACF,MAAM,CAACjC,WAAW,CAACmC,GAAG;YAC5Cf,SAAUgB,CAAAA,GAAG,IAAI,IAAI,CAACH,MAAM,CAACjC,WAAW,CAACoC,GAAG;AAC9C;AACF;AACA,2CACU5F,aAAcJ,CAAAA,QAAW,EAAE;AACnCA,QAAAA,QAAAA,CAASiG,MAAM,GAAG,IAAI,CAAClH,OAAO;AAC9BiB,QAAAA,QAAAA,CAASkF,QAAQ,GAAG,IAAI,CAACjG,YAAY;AACvC;kCAEA,SAAsB,GAAA;AACpB,QAAA,KAAK,CAACiH,SAAAA,EAAAA;QACN,IAAI,CAAC1H,SAAS,CAAC2H,OAAO,EAAA;QACtB9F,mBAAoBO,CAAAA,eAAe,CAAC,IAAI,CAAA;AAC1C;AACF;;;;"}
|
|
1
|
+
{"version":3,"file":"basesprite.js","sources":["../../src/scene/basesprite.ts"],"sourcesContent":["import type { Matrix4x4, Nullable } from '@zephyr3d/base';\r\nimport { applyMixins, DRef, Quaternion, Vector2, Vector3 } from '@zephyr3d/base';\r\nimport { GraphNode } from './graph_node';\r\nimport type { RenderPass, BatchDrawable, DrawContext, PickTarget, RenderQueue } from '../render';\r\nimport { Primitive } from '../render';\r\nimport type { RenderBundle } from '@zephyr3d/device';\r\nimport type { Scene } from './scene';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport type { SceneNode } from './scene_node';\r\nimport { getDevice } from '../app/api';\r\nimport { SpriteMaterial } from '../material/sprite';\r\n\r\n/**\r\n * Mesh node\r\n * @public\r\n */\r\nexport class BaseSprite<M extends SpriteMaterial>\r\n extends applyMixins(GraphNode, mixinDrawable)\r\n implements BatchDrawable\r\n{\r\n /** @internal */\r\n private static _primitive: DRef<Primitive> = new DRef();\r\n /** @internal */\r\n private readonly _material: DRef<M>;\r\n /** @internal */\r\n protected _instanceHash: Nullable<string>;\r\n /** @internal */\r\n protected _batchable: boolean;\r\n /** @internal */\r\n protected _pickTarget: PickTarget;\r\n /** @internal */\r\n protected _renderBundle: Record<string, RenderBundle>;\r\n /** @internal */\r\n protected _useRenderBundle: boolean;\r\n /** @internal */\r\n protected _materialChangeTag: Nullable<number>;\r\n /** @internal */\r\n protected _anchor: Vector2;\r\n /** @internal */\r\n protected _rotateAngle: number;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._material = new DRef();\r\n this._instanceHash = null;\r\n this._pickTarget = { node: this };\r\n this._batchable = getDevice().type !== 'webgl';\r\n this._anchor = new Vector2(0.5, 0.5);\r\n this._rotateAngle = 0;\r\n this._renderBundle = {};\r\n this._useRenderBundle = true;\r\n this._materialChangeTag = null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName() {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceId}\r\n */\r\n getInstanceId(_renderPass: RenderPass) {\r\n return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceUniforms}\r\n */\r\n getInstanceUniforms() {\r\n return this._material.get()!.$instanceUniforms;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget() {\r\n return this._pickTarget;\r\n }\r\n setPickTarget(node: SceneNode, label?: string) {\r\n this._pickTarget = { node, label };\r\n }\r\n /** Material of the mesh */\r\n get material() {\r\n return this._material.get()!;\r\n }\r\n set material(m) {\r\n if (this._material.get() !== m && m instanceof SpriteMaterial) {\r\n this._material.set(m);\r\n if (m) {\r\n this.onSetMaterial(m);\r\n RenderBundleWrapper.materialAttached(m.coreMaterial, this);\r\n }\r\n this._instanceHash = m ? `${this.constructor.name}:${this._scene?.id ?? 0}:${m.instanceId}` : null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._materialChangeTag = null;\r\n }\r\n }\r\n get anchorX() {\r\n return this._anchor.x;\r\n }\r\n set anchorX(value) {\r\n if (this._anchor.x !== value) {\r\n this._anchor.x = value;\r\n this.invalidateWorldBoundingVolume(false);\r\n const material = this._material.get();\r\n if (material) {\r\n material.anchorX = this._anchor.x;\r\n }\r\n }\r\n }\r\n get anchorY() {\r\n return this._anchor.y;\r\n }\r\n set anchorY(value) {\r\n if (this._anchor.y !== value) {\r\n this._anchor.y = value;\r\n this.invalidateWorldBoundingVolume(false);\r\n const material = this._material.get();\r\n if (material) {\r\n material.anchorY = this._anchor.y;\r\n }\r\n }\r\n }\r\n get uvTopLeft() {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n return new Vector2(uvinfo.x, uvinfo.y);\r\n }\r\n set uvTopLeft(value) {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n this._material.get()!.setUVInfo(value.x, value.y, uvinfo.z, uvinfo.w);\r\n }\r\n get uvBottomRight() {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n return new Vector2(uvinfo.z, uvinfo.w);\r\n }\r\n set uvBottomRight(value) {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n this._material.get()!.setUVInfo(uvinfo.x, uvinfo.y, value.x, value.y);\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return this._batchable && !!this._material.get() && this._material.get()!.isBatchable();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType() {\r\n return this.material?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit() {\r\n return !this.material?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor() {\r\n return this.material?.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth() {\r\n return this.material?.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext, renderQueue: Nullable<RenderQueue>, hash?: string) {\r\n const material = this.material;\r\n const primitive = this.getPrimitive();\r\n if (material && primitive) {\r\n if (this._useRenderBundle && !ctx.instanceData && hash) {\r\n if (this._materialChangeTag !== material.changeTag) {\r\n this._renderBundle = {};\r\n this._materialChangeTag = material.changeTag;\r\n }\r\n const renderBundle = this._renderBundle[hash];\r\n if (!renderBundle) {\r\n ctx.device.beginCapture();\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n this._renderBundle[hash] = ctx.device.endCapture();\r\n } else {\r\n ctx.device.executeRenderBundle(renderBundle);\r\n }\r\n } else {\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial() {\r\n return this.material;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive() {\r\n let primitive = BaseSprite._primitive.get();\r\n if (!primitive) {\r\n primitive = new Primitive();\r\n primitive.createAndSetVertexBuffer('position_f32', new Float32Array([0, 1, 2, 3]));\r\n primitive.createAndSetIndexBuffer(new Uint16Array([0, 1, 2, 3]));\r\n primitive.primitiveType = 'triangle-strip';\r\n BaseSprite._primitive.set(primitive);\r\n }\r\n return primitive;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getBoneMatrices}\r\n */\r\n getBoneMatrices() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getNode}\r\n */\r\n getNode() {\r\n // mesh transform should be ignored when skinned\r\n return this;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n */\r\n computeBoundingVolume() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeWorldBoundingVolume}\r\n */\r\n computeWorldBoundingVolume() {\r\n const p = this.worldMatrix.transformPointAffine(Vector3.zero());\r\n const scaleX = Math.hypot(this.worldMatrix[0], this.worldMatrix[1], this.worldMatrix[2]);\r\n const scaleY = Math.hypot(this.worldMatrix[4], this.worldMatrix[5], this.worldMatrix[6]);\r\n const mat = this._material?.get();\r\n if (mat) {\r\n const boundingBox = new BoundingBox();\r\n const cx = Math.max(Math.abs(this._anchor.x), Math.abs(1 - this._anchor.x)) * scaleX;\r\n const cy = Math.max(Math.abs(this._anchor.y), Math.abs(1 - this._anchor.y)) * scaleY;\r\n const size = Math.max(cx, cy);\r\n boundingBox.minPoint.setXYZ(p.x - size, p.y - size, p.z - size);\r\n boundingBox.maxPoint.setXYZ(p.x + size, p.y + size, p.z + size);\r\n return boundingBox;\r\n }\r\n return null;\r\n }\r\n calculateLocalTransform(outMatrix: Matrix4x4) {\r\n const rot = this.rotation.toEulerAngles().z;\r\n const rotationZ = Quaternion.fromAxisAngle(Vector3.axisPZ(), rot);\r\n outMatrix.compose(this._scaling, rotationZ, this._position);\r\n if (this._material?.get()) {\r\n this._rotateAngle = -rot;\r\n this._material.get()!.rotation = this._rotateAngle;\r\n }\r\n\r\n //outMatrix.scaling(this.scale).translateLeft(this._position);\r\n }\r\n calculateWorldTransform(outMatrix: Matrix4x4) {\r\n outMatrix.set(this.localMatrix);\r\n if (this.parent) {\r\n outMatrix.m03 += this.parent.worldMatrix.m03;\r\n outMatrix.m13 += this.parent.worldMatrix.m13;\r\n outMatrix.m23 += this.parent.worldMatrix.m23;\r\n }\r\n }\r\n /** Called when new material is set */\r\n protected onSetMaterial(material: M) {\r\n material.anchor = this._anchor;\r\n material.rotation = this._rotateAngle;\r\n }\r\n /** Disposes the mesh node */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._material.dispose();\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n}\r\n"],"names":["BaseSprite","applyMixins","GraphNode","mixinDrawable","_primitive","DRef","scene","_material","_instanceHash","_pickTarget","node","_batchable","getDevice","type","_anchor","Vector2","_rotateAngle","_renderBundle","_useRenderBundle","_materialChangeTag","getName","_name","getInstanceId","_renderPass","worldMatrixDet","getInstanceUniforms","get","$instanceUniforms","getPickTarget","setPickTarget","label","material","m","SpriteMaterial","set","onSetMaterial","RenderBundleWrapper","materialAttached","coreMaterial","name","_scene","id","instanceId","drawableChanged","anchorX","x","value","invalidateWorldBoundingVolume","anchorY","y","uvTopLeft","uvinfo","setUVInfo","z","w","uvBottomRight","getMorphData","getMorphInfo","isBatchable","getQueueType","QUEUE_OPAQUE","isUnlit","supportLighting","needSceneColor","needSceneDepth","draw","ctx","renderQueue","hash","primitive","getPrimitive","instanceData","changeTag","renderBundle","device","beginCapture","bind","endCapture","executeRenderBundle","getMaterial","Primitive","createAndSetVertexBuffer","Float32Array","createAndSetIndexBuffer","Uint16Array","primitiveType","getBoneMatrices","getNode","computeBoundingVolume","computeWorldBoundingVolume","p","worldMatrix","transformPointAffine","Vector3","zero","scaleX","Math","hypot","scaleY","mat","boundingBox","BoundingBox","cx","max","abs","cy","size","minPoint","setXYZ","maxPoint","calculateLocalTransform","outMatrix","rot","rotation","toEulerAngles","rotationZ","Quaternion","fromAxisAngle","axisPZ","compose","_scaling","_position","calculateWorldTransform","localMatrix","parent","m03","m13","m23","anchor","onDispose","dispose"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAeA;;;AAGC,IACM,MAAMA,UACHC,SAAAA,WAAAA,CAAYC,SAAWC,EAAAA,aAAAA,CAAAA,CAAAA;AAG/B,qBACA,OAAeC,UAA8B,GAAA,IAAIC,IAAO,EAAA;qBAExD,SAAoC;qBAEpC,aAA0C;qBAE1C,UAA8B;qBAE9B,WAAkC;qBAElC,aAAsD;qBAEtD,gBAAoC;qBAEpC,kBAA+C;qBAE/C,OAA2B;qBAE3B,YAA+B;AAC/B;;;MAIA,WAAA,CAAYC,KAAY,CAAE;AACxB,QAAA,KAAK,CAACA,KAAAA,CAAAA;QACN,IAAI,CAACC,SAAS,GAAG,IAAIF,IAAAA,EAAAA;QACrB,IAAI,CAACG,aAAa,GAAG,IAAA;QACrB,IAAI,CAACC,WAAW,GAAG;AAAEC,YAAAA,IAAAA,EAAM;AAAK,SAAA;AAChC,QAAA,IAAI,CAACC,UAAU,GAAGC,SAAAA,EAAAA,CAAYC,IAAI,KAAK,OAAA;AACvC,QAAA,IAAI,CAACC,OAAO,GAAG,IAAIC,QAAQ,GAAK,EAAA,GAAA,CAAA;QAChC,IAAI,CAACC,YAAY,GAAG,CAAA;QACpB,IAAI,CAACC,aAAa,GAAG,EAAC;QACtB,IAAI,CAACC,gBAAgB,GAAG,IAAA;QACxB,IAAI,CAACC,kBAAkB,GAAG,IAAA;AAC5B;AACA;;AAEC,MACDC,OAAU,GAAA;QACR,OAAO,IAAI,CAACC,KAAK;AACnB;AACA;;MAGAC,aAAAA,CAAcC,WAAuB,EAAE;QACrC,OAAO,CAAA,EAAG,IAAI,CAACf,aAAa,CAAC,CAAC,EAAE,IAAI,CAACgB,cAAc,IAAI,CAAG,CAAA,CAAA;AAC5D;AACA;;AAEC,MACDC,mBAAsB,GAAA;AACpB,QAAA,OAAO,IAAI,CAAClB,SAAS,CAACmB,GAAG,GAAIC,iBAAiB;AAChD;AACA;;AAEC,MACDC,aAAgB,GAAA;QACd,OAAO,IAAI,CAACnB,WAAW;AACzB;IACAoB,aAAcnB,CAAAA,IAAe,EAAEoB,KAAc,EAAE;QAC7C,IAAI,CAACrB,WAAW,GAAG;AAAEC,YAAAA,IAAAA;AAAMoB,YAAAA;AAAM,SAAA;AACnC;gCAEA,IAAIC,QAAW,GAAA;AACb,QAAA,OAAO,IAAI,CAACxB,SAAS,CAACmB,GAAG,EAAA;AAC3B;IACA,IAAIK,QAAAA,CAASC,CAAC,EAAE;QACd,IAAI,IAAI,CAACzB,SAAS,CAACmB,GAAG,EAAOM,KAAAA,CAAAA,IAAKA,aAAaC,cAAgB,EAAA;AAC7D,YAAA,IAAI,CAAC1B,SAAS,CAAC2B,GAAG,CAACF,CAAAA,CAAAA;AACnB,YAAA,IAAIA,CAAG,EAAA;gBACL,IAAI,CAACG,aAAa,CAACH,CAAAA,CAAAA;AACnBI,gBAAAA,mBAAAA,CAAoBC,gBAAgB,CAACL,CAAEM,CAAAA,YAAY,EAAE,IAAI,CAAA;AAC3D;YACA,IAAI,CAAC9B,aAAa,GAAGwB,CAAI,GAAA,CAAA,EAAG,IAAI,CAAC,WAAW,CAACO,IAAI,CAAC,CAAC,EAAE,IAAI,CAACC,MAAM,EAAEC,EAAM,IAAA,CAAA,CAAE,CAAC,EAAET,CAAAA,CAAEU,UAAU,CAAA,CAAE,GAAG,IAAA;YAC9FN,mBAAoBO,CAAAA,eAAe,CAAC,IAAI,CAAA;YACxC,IAAI,CAACxB,kBAAkB,GAAG,IAAA;AAC5B;AACF;AACA,IAAA,IAAIyB,OAAU,GAAA;AACZ,QAAA,OAAO,IAAI,CAAC9B,OAAO,CAAC+B,CAAC;AACvB;IACA,IAAID,OAAAA,CAAQE,KAAK,EAAE;AACjB,QAAA,IAAI,IAAI,CAAChC,OAAO,CAAC+B,CAAC,KAAKC,KAAO,EAAA;AAC5B,YAAA,IAAI,CAAChC,OAAO,CAAC+B,CAAC,GAAGC,KAAAA;YACjB,IAAI,CAACC,6BAA6B,CAAC,KAAA,CAAA;AACnC,YAAA,MAAMhB,QAAW,GAAA,IAAI,CAACxB,SAAS,CAACmB,GAAG,EAAA;AACnC,YAAA,IAAIK,QAAU,EAAA;AACZA,gBAAAA,QAAAA,CAASa,OAAO,GAAG,IAAI,CAAC9B,OAAO,CAAC+B,CAAC;AACnC;AACF;AACF;AACA,IAAA,IAAIG,OAAU,GAAA;AACZ,QAAA,OAAO,IAAI,CAAClC,OAAO,CAACmC,CAAC;AACvB;IACA,IAAID,OAAAA,CAAQF,KAAK,EAAE;AACjB,QAAA,IAAI,IAAI,CAAChC,OAAO,CAACmC,CAAC,KAAKH,KAAO,EAAA;AAC5B,YAAA,IAAI,CAAChC,OAAO,CAACmC,CAAC,GAAGH,KAAAA;YACjB,IAAI,CAACC,6BAA6B,CAAC,KAAA,CAAA;AACnC,YAAA,MAAMhB,QAAW,GAAA,IAAI,CAACxB,SAAS,CAACmB,GAAG,EAAA;AACnC,YAAA,IAAIK,QAAU,EAAA;AACZA,gBAAAA,QAAAA,CAASiB,OAAO,GAAG,IAAI,CAAClC,OAAO,CAACmC,CAAC;AACnC;AACF;AACF;AACA,IAAA,IAAIC,SAAY,GAAA;AACd,QAAA,MAAMC,SAAS,IAAI,CAAC5C,SAAS,CAACmB,GAAG,GAAIyB,MAAM;AAC3C,QAAA,OAAO,IAAIpC,OAAQoC,CAAAA,MAAAA,CAAON,CAAC,EAAEM,OAAOF,CAAC,CAAA;AACvC;IACA,IAAIC,SAAAA,CAAUJ,KAAK,EAAE;AACnB,QAAA,MAAMK,SAAS,IAAI,CAAC5C,SAAS,CAACmB,GAAG,GAAIyB,MAAM;AAC3C,QAAA,IAAI,CAAC5C,SAAS,CAACmB,GAAG,EAAA,CAAI0B,SAAS,CAACN,KAAAA,CAAMD,CAAC,EAAEC,MAAMG,CAAC,EAAEE,OAAOE,CAAC,EAAEF,OAAOG,CAAC,CAAA;AACtE;AACA,IAAA,IAAIC,aAAgB,GAAA;AAClB,QAAA,MAAMJ,SAAS,IAAI,CAAC5C,SAAS,CAACmB,GAAG,GAAIyB,MAAM;AAC3C,QAAA,OAAO,IAAIpC,OAAQoC,CAAAA,MAAAA,CAAOE,CAAC,EAAEF,OAAOG,CAAC,CAAA;AACvC;IACA,IAAIC,aAAAA,CAAcT,KAAK,EAAE;AACvB,QAAA,MAAMK,SAAS,IAAI,CAAC5C,SAAS,CAACmB,GAAG,GAAIyB,MAAM;AAC3C,QAAA,IAAI,CAAC5C,SAAS,CAACmB,GAAG,EAAA,CAAI0B,SAAS,CAACD,MAAAA,CAAON,CAAC,EAAEM,OAAOF,CAAC,EAAEH,MAAMD,CAAC,EAAEC,MAAMG,CAAC,CAAA;AACtE;AACA;;AAEC,MACDO,YAAe,GAAA;QACb,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,YAAe,GAAA;QACb,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,WAAqC,GAAA;AACnC,QAAA,OAAO,IAAI,CAAC/C,UAAU,IAAI,CAAC,CAAC,IAAI,CAACJ,SAAS,CAACmB,GAAG,MAAM,IAAI,CAACnB,SAAS,CAACmB,GAAG,GAAIgC,WAAW,EAAA;AACvF;AACA;;AAEC,MACDC,YAAe,GAAA;AACb,QAAA,OAAO,IAAI,CAAC5B,QAAQ,EAAE4B,YAAkBC,EAAAA,IAAAA,YAAAA;AAC1C;AACA;;AAEC,MACDC,OAAU,GAAA;AACR,QAAA,OAAO,CAAC,IAAI,CAAC9B,QAAQ,EAAE+B,eAAAA,EAAAA;AACzB;AACA;;AAEC,MACDC,cAAiB,GAAA;QACf,OAAO,IAAI,CAAChC,QAAQ,EAAEgC,cAAAA,EAAAA;AACxB;AACA;;AAEC,MACDC,cAAiB,GAAA;QACf,OAAO,IAAI,CAACjC,QAAQ,EAAEiC,cAAAA,EAAAA;AACxB;AACA;;AAEC,MACDC,KAAKC,GAAgB,EAAEC,WAAkC,EAAEC,IAAa,EAAE;QACxE,MAAMrC,QAAAA,GAAW,IAAI,CAACA,QAAQ;QAC9B,MAAMsC,SAAAA,GAAY,IAAI,CAACC,YAAY,EAAA;AACnC,QAAA,IAAIvC,YAAYsC,SAAW,EAAA;YACzB,IAAI,IAAI,CAACnD,gBAAgB,IAAI,CAACgD,GAAIK,CAAAA,YAAY,IAAIH,IAAM,EAAA;AACtD,gBAAA,IAAI,IAAI,CAACjD,kBAAkB,KAAKY,QAAAA,CAASyC,SAAS,EAAE;oBAClD,IAAI,CAACvD,aAAa,GAAG,EAAC;AACtB,oBAAA,IAAI,CAACE,kBAAkB,GAAGY,QAAAA,CAASyC,SAAS;AAC9C;AACA,gBAAA,MAAMC,YAAe,GAAA,IAAI,CAACxD,aAAa,CAACmD,IAAK,CAAA;AAC7C,gBAAA,IAAI,CAACK,YAAc,EAAA;oBACjBP,GAAIQ,CAAAA,MAAM,CAACC,YAAY,EAAA;oBACvB,IAAI,CAACC,IAAI,CAACV,GAAKC,EAAAA,WAAAA,CAAAA;oBACfpC,QAASkC,CAAAA,IAAI,CAACI,SAAWH,EAAAA,GAAAA,CAAAA;oBACzB,IAAI,CAACjD,aAAa,CAACmD,IAAAA,CAAK,GAAGF,GAAIQ,CAAAA,MAAM,CAACG,UAAU,EAAA;iBAC3C,MAAA;oBACLX,GAAIQ,CAAAA,MAAM,CAACI,mBAAmB,CAACL,YAAAA,CAAAA;AACjC;aACK,MAAA;gBACL,IAAI,CAACG,IAAI,CAACV,GAAKC,EAAAA,WAAAA,CAAAA;gBACfpC,QAASkC,CAAAA,IAAI,CAACI,SAAWH,EAAAA,GAAAA,CAAAA;AAC3B;AACF;AACF;AACA;;AAEC,MACDa,WAAc,GAAA;QACZ,OAAO,IAAI,CAAChD,QAAQ;AACtB;AACA;;AAEC,MACDuC,YAAe,GAAA;AACb,QAAA,IAAID,SAAYrE,GAAAA,UAAAA,CAAWI,UAAU,CAACsB,GAAG,EAAA;AACzC,QAAA,IAAI,CAAC2C,SAAW,EAAA;AACdA,YAAAA,SAAAA,GAAY,IAAIW,SAAAA,EAAAA;AAChBX,YAAAA,SAAAA,CAAUY,wBAAwB,CAAC,cAAgB,EAAA,IAAIC,YAAa,CAAA;AAAC,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA;AAAE,aAAA,CAAA,CAAA;YAChFb,SAAUc,CAAAA,uBAAuB,CAAC,IAAIC,WAAY,CAAA;AAAC,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA;AAAE,aAAA,CAAA,CAAA;AAC9Df,YAAAA,SAAAA,CAAUgB,aAAa,GAAG,gBAAA;YAC1BrF,UAAWI,CAAAA,UAAU,CAAC8B,GAAG,CAACmC,SAAAA,CAAAA;AAC5B;QACA,OAAOA,SAAAA;AACT;AACA;;AAEC,MACDiB,eAAkB,GAAA;QAChB,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,OAAU,GAAA;;AAER,QAAA,OAAO,IAAI;AACb;AACA;;AAEC,MACDC,qBAAwB,GAAA;QACtB,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,0BAA6B,GAAA;QAC3B,MAAMC,CAAAA,GAAI,IAAI,CAACC,WAAW,CAACC,oBAAoB,CAACC,QAAQC,IAAI,EAAA,CAAA;QAC5D,MAAMC,MAAAA,GAASC,KAAKC,KAAK,CAAC,IAAI,CAACN,WAAW,CAAC,CAAE,CAAA,EAAE,IAAI,CAACA,WAAW,CAAC,CAAE,CAAA,EAAE,IAAI,CAACA,WAAW,CAAC,CAAE,CAAA,CAAA;QACvF,MAAMO,MAAAA,GAASF,KAAKC,KAAK,CAAC,IAAI,CAACN,WAAW,CAAC,CAAE,CAAA,EAAE,IAAI,CAACA,WAAW,CAAC,CAAE,CAAA,EAAE,IAAI,CAACA,WAAW,CAAC,CAAE,CAAA,CAAA;AACvF,QAAA,MAAMQ,GAAM,GAAA,IAAI,CAAC5F,SAAS,EAAEmB,GAAAA,EAAAA;AAC5B,QAAA,IAAIyE,GAAK,EAAA;AACP,YAAA,MAAMC,cAAc,IAAIC,WAAAA,EAAAA;YACxB,MAAMC,EAAAA,GAAKN,KAAKO,GAAG,CAACP,KAAKQ,GAAG,CAAC,IAAI,CAAC1F,OAAO,CAAC+B,CAAC,CAAGmD,EAAAA,IAAAA,CAAKQ,GAAG,CAAC,CAAA,GAAI,IAAI,CAAC1F,OAAO,CAAC+B,CAAC,CAAKkD,CAAAA,GAAAA,MAAAA;YAC9E,MAAMU,EAAAA,GAAKT,KAAKO,GAAG,CAACP,KAAKQ,GAAG,CAAC,IAAI,CAAC1F,OAAO,CAACmC,CAAC,CAAG+C,EAAAA,IAAAA,CAAKQ,GAAG,CAAC,CAAA,GAAI,IAAI,CAAC1F,OAAO,CAACmC,CAAC,CAAKiD,CAAAA,GAAAA,MAAAA;AAC9E,YAAA,MAAMQ,IAAOV,GAAAA,IAAAA,CAAKO,GAAG,CAACD,EAAIG,EAAAA,EAAAA,CAAAA;AAC1BL,YAAAA,WAAAA,CAAYO,QAAQ,CAACC,MAAM,CAAClB,EAAE7C,CAAC,GAAG6D,IAAMhB,EAAAA,CAAAA,CAAEzC,CAAC,GAAGyD,IAAMhB,EAAAA,CAAAA,CAAErC,CAAC,GAAGqD,IAAAA,CAAAA;AAC1DN,YAAAA,WAAAA,CAAYS,QAAQ,CAACD,MAAM,CAAClB,EAAE7C,CAAC,GAAG6D,IAAMhB,EAAAA,CAAAA,CAAEzC,CAAC,GAAGyD,IAAMhB,EAAAA,CAAAA,CAAErC,CAAC,GAAGqD,IAAAA,CAAAA;YAC1D,OAAON,WAAAA;AACT;QACA,OAAO,IAAA;AACT;AACAU,IAAAA,uBAAAA,CAAwBC,SAAoB,EAAE;AAC5C,QAAA,MAAMC,MAAM,IAAI,CAACC,QAAQ,CAACC,aAAa,GAAG7D,CAAC;AAC3C,QAAA,MAAM8D,YAAYC,UAAWC,CAAAA,aAAa,CAACxB,OAAAA,CAAQyB,MAAM,EAAIN,EAAAA,GAAAA,CAAAA;QAC7DD,SAAUQ,CAAAA,OAAO,CAAC,IAAI,CAACC,QAAQ,EAAEL,SAAAA,EAAW,IAAI,CAACM,SAAS,CAAA;AAC1D,QAAA,IAAI,IAAI,CAAClH,SAAS,EAAEmB,GAAO,EAAA,EAAA;YACzB,IAAI,CAACV,YAAY,GAAG,CAACgG,GAAAA;YACrB,IAAI,CAACzG,SAAS,CAACmB,GAAG,GAAIuF,QAAQ,GAAG,IAAI,CAACjG,YAAY;AACpD;;AAGF;AACA0G,IAAAA,uBAAAA,CAAwBX,SAAoB,EAAE;AAC5CA,QAAAA,SAAAA,CAAU7E,GAAG,CAAC,IAAI,CAACyF,WAAW,CAAA;QAC9B,IAAI,IAAI,CAACC,MAAM,EAAE;YACfb,SAAUc,CAAAA,GAAG,IAAI,IAAI,CAACD,MAAM,CAACjC,WAAW,CAACkC,GAAG;YAC5Cd,SAAUe,CAAAA,GAAG,IAAI,IAAI,CAACF,MAAM,CAACjC,WAAW,CAACmC,GAAG;YAC5Cf,SAAUgB,CAAAA,GAAG,IAAI,IAAI,CAACH,MAAM,CAACjC,WAAW,CAACoC,GAAG;AAC9C;AACF;AACA,2CACU5F,aAAcJ,CAAAA,QAAW,EAAE;AACnCA,QAAAA,QAAAA,CAASiG,MAAM,GAAG,IAAI,CAAClH,OAAO;AAC9BiB,QAAAA,QAAAA,CAASkF,QAAQ,GAAG,IAAI,CAACjG,YAAY;AACvC;kCAEA,SAAsB,GAAA;AACpB,QAAA,KAAK,CAACiH,SAAAA,EAAAA;QACN,IAAI,CAAC1H,SAAS,CAAC2H,OAAO,EAAA;QACtB9F,mBAAoBO,CAAAA,eAAe,CAAC,IAAI,CAAA;AAC1C;AACF;;;;"}
|
package/dist/scene/batchgroup.js
CHANGED
|
@@ -2,12 +2,9 @@ import { GraphNode } from './graph_node.js';
|
|
|
2
2
|
import { Matrix4x4 } from '@zephyr3d/base';
|
|
3
3
|
import '../values.js';
|
|
4
4
|
import { InstanceBindGroupAllocator, RenderQueue } from '../render/render_queue.js';
|
|
5
|
-
import '../render/renderer.js';
|
|
6
|
-
import '../material/shader/helper.js';
|
|
7
5
|
import '../render/primitive.js';
|
|
8
6
|
import '@zephyr3d/device';
|
|
9
|
-
import '../
|
|
10
|
-
import '../render/clipmap.js';
|
|
7
|
+
import '../material/shader/helper.js';
|
|
11
8
|
import '../material/lambert.js';
|
|
12
9
|
import '../material/blinn.js';
|
|
13
10
|
import '../material/unlit.js';
|
|
@@ -21,6 +18,9 @@ import '../material/pbrblueprint.js';
|
|
|
21
18
|
import '../material/sprite.js';
|
|
22
19
|
import '../material/sprite_std.js';
|
|
23
20
|
import '../utility/blueprint/material/texture.js';
|
|
21
|
+
import '../render/rendergraph/forward_plus_builder.js';
|
|
22
|
+
import '../render/sky.js';
|
|
23
|
+
import '../render/clipmap.js';
|
|
24
24
|
import '../shaders/atmosphere.js';
|
|
25
25
|
import { BoundingBox } from '../utility/bounding_volume.js';
|
|
26
26
|
|
|
@@ -1,5 +1,7 @@
|
|
|
1
1
|
import { Disposable, ObservableVector4, DRef, Vector3 } from '@zephyr3d/base';
|
|
2
2
|
import '../values.js';
|
|
3
|
+
import '../render/render_queue.js';
|
|
4
|
+
import '../render/primitive.js';
|
|
3
5
|
import '@zephyr3d/device';
|
|
4
6
|
import '../material/shader/helper.js';
|
|
5
7
|
import '../material/lambert.js';
|
|
@@ -15,8 +17,7 @@ import '../material/pbrblueprint.js';
|
|
|
15
17
|
import '../material/sprite.js';
|
|
16
18
|
import '../material/sprite_std.js';
|
|
17
19
|
import '../utility/blueprint/material/texture.js';
|
|
18
|
-
import '../render/
|
|
19
|
-
import '../render/primitive.js';
|
|
20
|
+
import '../render/rendergraph/forward_plus_builder.js';
|
|
20
21
|
import { SkyRenderer } from '../render/sky.js';
|
|
21
22
|
import '../render/clipmap.js';
|
|
22
23
|
import { EnvShIBL, EnvHemisphericAmbient, EnvConstantAmbient } from '../render/envlight.js';
|
|
@@ -62,7 +63,8 @@ import '../shaders/atmosphere.js';
|
|
|
62
63
|
this._strength = 1;
|
|
63
64
|
}
|
|
64
65
|
/** @internal */ getHash(ctx) {
|
|
65
|
-
|
|
66
|
+
const irradianceSource = this.type === 'ibl' ? this._irradianceSHFB.get() ? 'fb' : this._irradianceSH.get() ? 'buf' : 'none' : 'na';
|
|
67
|
+
return !ctx || ctx.drawEnvLight ? `${this.type}:${this._envLight.hasRadiance() ? '1' : '0'}:${this._envLight.hasIrradiance() ? '1' : '0'}:${irradianceSource}` : 'none';
|
|
66
68
|
}
|
|
67
69
|
/** @internal */ get envLight() {
|
|
68
70
|
return this._envLight;
|
|
@@ -137,10 +139,11 @@ import '../shaders/atmosphere.js';
|
|
|
137
139
|
break;
|
|
138
140
|
case 'ibl':
|
|
139
141
|
if (this._envLight?.getType() !== val) {
|
|
140
|
-
this._envLight = new EnvShIBL(this.radianceMap, this.irradianceSH);
|
|
142
|
+
this._envLight = new EnvShIBL(this.radianceMap, this.irradianceSH, this.irradianceSHFB);
|
|
141
143
|
}
|
|
142
144
|
this._envLight.radianceMap = this.radianceMap;
|
|
143
145
|
this._envLight.irradianceSH = this.irradianceSH;
|
|
146
|
+
this._envLight.irradianceSHFB = this.irradianceSHFB;
|
|
144
147
|
this._envLight.irradianceWindow = this.irradianceWindow;
|
|
145
148
|
break;
|
|
146
149
|
case 'constant':
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"environment.js","sources":["../../src/scene/environment.ts"],"sourcesContent":["import type { Immutable, Nullable, Vector4 } from '@zephyr3d/base';\r\nimport { Vector3, DRef, Disposable } from '@zephyr3d/base';\r\nimport { ObservableVector4 } from '@zephyr3d/base';\r\nimport type { DrawContext, EnvironmentLighting } from '../render';\r\nimport { EnvShIBL } from '../render';\r\nimport { EnvConstantAmbient, EnvHemisphericAmbient } from '../render';\r\nimport { SkyRenderer } from '../render/sky';\r\nimport type { FrameBuffer, GPUDataBuffer, TextureCube } from '@zephyr3d/device';\r\n\r\n/**\r\n * Wrapper for environmant lighting\r\n * @public\r\n */\r\nexport class EnvLightWrapper extends Disposable {\r\n private _envLight: Nullable<EnvironmentLighting>;\r\n private readonly _ambientColor: ObservableVector4;\r\n private readonly _ambientDown: ObservableVector4;\r\n private readonly _ambientUp: ObservableVector4;\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n private readonly _irradianceWindow: Vector3;\r\n private _strength: number;\r\n /** @internal */\r\n constructor() {\r\n super();\r\n this._envLight = new EnvShIBL();\r\n this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1).setCallback(() => {\r\n if (this.type === 'constant') {\r\n (this._envLight as EnvConstantAmbient).ambientColor.set(this._ambientColor);\r\n }\r\n });\r\n this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1).setCallback(() => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientDown.set(this._ambientDown);\r\n }\r\n });\r\n this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1).setCallback(() => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientUp.set(this._ambientUp);\r\n }\r\n });\r\n this._radianceMap = new DRef();\r\n this._irradianceMap = new DRef();\r\n this._irradianceSH = new DRef();\r\n this._irradianceSHFB = new DRef();\r\n this._irradianceWindow = new Vector3();\r\n this._strength = 1;\r\n }\r\n /** @internal */\r\n getHash(ctx?: DrawContext) {\r\n return !ctx || ctx.drawEnvLight\r\n ? `${this.type}:${this._envLight!.hasRadiance() ? '1' : '0'}:${\r\n this._envLight!.hasIrradiance() ? '1' : '0'\r\n }`\r\n : 'none';\r\n }\r\n /** @internal */\r\n get envLight() {\r\n return this._envLight!;\r\n }\r\n /** The strength of environment lighting */\r\n get strength() {\r\n return this._strength;\r\n }\r\n set strength(val) {\r\n this._strength = val;\r\n }\r\n /** Ambient light color for environment light type constant */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(val: Vector4) {\r\n this._ambientColor.set(val);\r\n }\r\n /** Up color for environment light type hemisphere */\r\n get ambientUp(): Vector4 {\r\n return this._ambientUp;\r\n }\r\n set ambientUp(val: Vector4) {\r\n this._ambientUp.set(val);\r\n }\r\n /** Down color for environment light type hemisphere */\r\n get ambientDown(): Vector4 {\r\n return this._ambientDown;\r\n }\r\n set ambientDown(val: Vector4) {\r\n this._ambientDown.set(val);\r\n }\r\n /** Radiance map for environment light type ibl */\r\n get radianceMap() {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex) {\r\n this._radianceMap.set(tex);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).radianceMap = this.radianceMap;\r\n }\r\n }\r\n /** Irradiance SH buffer for environment light type ibl */\r\n get irradianceSH() {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value) {\r\n this._irradianceSH.set(value);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n }\r\n }\r\n /** Irradiance SH texture for environment light type ibl */\r\n get irradianceSHFB() {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value) {\r\n this._irradianceSHFB.set(value);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).irradianceSHFB = this.irradianceSHFB;\r\n }\r\n }\r\n /** Irradiance SH window for environment light type ibl */\r\n get irradianceWindow(): Immutable<Vector3> {\r\n return this._irradianceWindow;\r\n }\r\n set irradianceWindow(value: Immutable<Vector3>) {\r\n this._irradianceWindow.set(value);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).irradianceWindow = this._irradianceWindow;\r\n }\r\n }\r\n /** The environment light type */\r\n get type() {\r\n return this._envLight?.getType() ?? 'none';\r\n }\r\n set type(val) {\r\n switch (val) {\r\n case 'none':\r\n this._envLight = null;\r\n break;\r\n case 'ibl':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvShIBL(this.radianceMap!, this.irradianceSH!);\r\n }\r\n (this._envLight as EnvShIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n (this._envLight as EnvShIBL).irradianceWindow = this.irradianceWindow;\r\n break;\r\n case 'constant':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvConstantAmbient(this._ambientColor);\r\n }\r\n break;\r\n case 'hemisphere':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);\r\n }\r\n break;\r\n default:\r\n break;\r\n }\r\n }\r\n /** Disposes the environment lighting wrapper */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._envLight?.dispose();\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n this._irradianceSHFB.dispose();\r\n this._irradianceSH.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * Environment of scene\r\n * @public\r\n */\r\nexport class Environment extends Disposable {\r\n private readonly _sky: SkyRenderer;\r\n private readonly _light: EnvLightWrapper;\r\n /** @internal */\r\n constructor() {\r\n super();\r\n this._sky = new SkyRenderer();\r\n this._light = new EnvLightWrapper();\r\n }\r\n /** The sky renderer */\r\n get sky() {\r\n return this._sky;\r\n }\r\n /** The environment lighting renderer */\r\n get light() {\r\n return this._light;\r\n }\r\n /** @internal */\r\n getHash(ctx: DrawContext) {\r\n return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;\r\n }\r\n /** @internal */\r\n needSceneDepthTexture() {\r\n return this._sky.fogType !== 'none';\r\n }\r\n /** Disposes the environment object */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._sky.dispose();\r\n this._light.dispose();\r\n }\r\n}\r\n"],"names":["EnvLightWrapper","Disposable","_envLight","_ambientColor","_ambientDown","_ambientUp","_radianceMap","_irradianceMap","_irradianceSH","_irradianceSHFB","_irradianceWindow","_strength","EnvShIBL","ObservableVector4","setCallback","type","ambientColor","set","ambientDown","ambientUp","DRef","Vector3","getHash","ctx","drawEnvLight","hasRadiance","hasIrradiance","envLight","strength","val","radianceMap","get","tex","irradianceSH","value","irradianceSHFB","irradianceWindow","getType","EnvConstantAmbient","EnvHemisphericAmbient","onDispose","dispose","Environment","_sky","_light","SkyRenderer","sky","light","needSceneDepthTexture","fogType"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;AASA;;;IAIO,MAAMA,eAAwBC,SAAAA,UAAAA,CAAAA;IAC3BC,SAAyC;IAChCC,aAAiC;IACjCC,YAAgC;IAChCC,UAA8B;IAC9BC,YAAgC;IAChCC,cAAkC;IAClCC,aAAmC;IACnCC,eAAmC;IACnCC,iBAA2B;IACpCC,SAAkB;AAC1B,qBACA,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACT,SAAS,GAAG,IAAIU,QAAAA,EAAAA;QACrB,IAAI,CAACT,aAAa,GAAG,IAAIU,iBAAAA,CAAkB,KAAK,GAAK,EAAA,GAAA,EAAK,CAAGC,CAAAA,CAAAA,WAAW,CAAC,IAAA;AACvE,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,UAAY,EAAA;gBAC3B,IAAI,CAACb,SAAS,CAAwBc,YAAY,CAACC,GAAG,CAAC,IAAI,CAACd,aAAa,CAAA;AAC5E;AACF,SAAA,CAAA;QACA,IAAI,CAACC,YAAY,GAAG,IAAIS,iBAAAA,CAAkB,KAAK,GAAK,EAAA,GAAA,EAAK,CAAGC,CAAAA,CAAAA,WAAW,CAAC,IAAA;AACtE,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BgB,WAAW,CAACD,GAAG,CAAC,IAAI,CAACb,YAAY,CAAA;AAC7E;AACF,SAAA,CAAA;QACA,IAAI,CAACC,UAAU,GAAG,IAAIQ,iBAAAA,CAAkB,KAAK,GAAK,EAAA,GAAA,EAAK,CAAGC,CAAAA,CAAAA,WAAW,CAAC,IAAA;AACpE,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BiB,SAAS,CAACF,GAAG,CAAC,IAAI,CAACZ,UAAU,CAAA;AACzE;AACF,SAAA,CAAA;QACA,IAAI,CAACC,YAAY,GAAG,IAAIc,IAAAA,EAAAA;QACxB,IAAI,CAACb,cAAc,GAAG,IAAIa,IAAAA,EAAAA;QAC1B,IAAI,CAACZ,aAAa,GAAG,IAAIY,IAAAA,EAAAA;QACzB,IAAI,CAACX,eAAe,GAAG,IAAIW,IAAAA,EAAAA;QAC3B,IAAI,CAACV,iBAAiB,GAAG,IAAIW,OAAAA,EAAAA;QAC7B,IAAI,CAACV,SAAS,GAAG,CAAA;AACnB;qBAEAW,OAAQC,CAAAA,GAAiB,EAAE;AACzB,QAAA,OAAO,CAACA,GAAAA,IAAOA,GAAIC,CAAAA,YAAY,GAC3B,CAAA,EAAG,IAAI,CAACT,IAAI,CAAC,CAAC,EAAE,IAAI,CAACb,SAAS,CAAEuB,WAAW,EAAK,GAAA,GAAA,GAAM,GAAI,CAAA,CAAC,EACzD,IAAI,CAACvB,SAAS,CAAEwB,aAAa,EAAK,GAAA,GAAA,GAAM,KACxC,GACF,MAAA;AACN;qBAEA,IAAIC,QAAW,GAAA;QACb,OAAO,IAAI,CAACzB,SAAS;AACvB;gDAEA,IAAI0B,QAAW,GAAA;QACb,OAAO,IAAI,CAACjB,SAAS;AACvB;IACA,IAAIiB,QAAAA,CAASC,GAAG,EAAE;QAChB,IAAI,CAAClB,SAAS,GAAGkB,GAAAA;AACnB;mEAEA,IAAIb,YAAwB,GAAA;QAC1B,OAAO,IAAI,CAACb,aAAa;AAC3B;IACA,IAAIa,YAAAA,CAAaa,GAAY,EAAE;AAC7B,QAAA,IAAI,CAAC1B,aAAa,CAACc,GAAG,CAACY,GAAAA,CAAAA;AACzB;0DAEA,IAAIV,SAAqB,GAAA;QACvB,OAAO,IAAI,CAACd,UAAU;AACxB;IACA,IAAIc,SAAAA,CAAUU,GAAY,EAAE;AAC1B,QAAA,IAAI,CAACxB,UAAU,CAACY,GAAG,CAACY,GAAAA,CAAAA;AACtB;4DAEA,IAAIX,WAAuB,GAAA;QACzB,OAAO,IAAI,CAACd,YAAY;AAC1B;IACA,IAAIc,WAAAA,CAAYW,GAAY,EAAE;AAC5B,QAAA,IAAI,CAACzB,YAAY,CAACa,GAAG,CAACY,GAAAA,CAAAA;AACxB;uDAEA,IAAIC,WAAc,GAAA;AAChB,QAAA,OAAO,IAAI,CAACxB,YAAY,CAACyB,GAAG,EAAA;AAC9B;IACA,IAAID,WAAAA,CAAYE,GAAG,EAAE;AACnB,QAAA,IAAI,CAAC1B,YAAY,CAACW,GAAG,CAACe,GAAAA,CAAAA;AACtB,QAAA,IAAI,IAAI,CAACjB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAc4B,WAAW,GAAG,IAAI,CAACA,WAAW;AAC7D;AACF;+DAEA,IAAIG,YAAe,GAAA;AACjB,QAAA,OAAO,IAAI,CAACzB,aAAa,CAACuB,GAAG,EAAA;AAC/B;IACA,IAAIE,YAAAA,CAAaC,KAAK,EAAE;AACtB,QAAA,IAAI,CAAC1B,aAAa,CAACS,GAAG,CAACiB,KAAAA,CAAAA;AACvB,QAAA,IAAI,IAAI,CAACnB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAc+B,YAAY,GAAG,IAAI,CAACA,YAAY;AAC/D;AACF;gEAEA,IAAIE,cAAiB,GAAA;AACnB,QAAA,OAAO,IAAI,CAAC1B,eAAe,CAACsB,GAAG,EAAA;AACjC;IACA,IAAII,cAAAA,CAAeD,KAAK,EAAE;AACxB,QAAA,IAAI,CAACzB,eAAe,CAACQ,GAAG,CAACiB,KAAAA,CAAAA;AACzB,QAAA,IAAI,IAAI,CAACnB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAciC,cAAc,GAAG,IAAI,CAACA,cAAc;AACnE;AACF;+DAEA,IAAIC,gBAAuC,GAAA;QACzC,OAAO,IAAI,CAAC1B,iBAAiB;AAC/B;IACA,IAAI0B,gBAAAA,CAAiBF,KAAyB,EAAE;AAC9C,QAAA,IAAI,CAACxB,iBAAiB,CAACO,GAAG,CAACiB,KAAAA,CAAAA;AAC3B,QAAA,IAAI,IAAI,CAACnB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAckC,gBAAgB,GAAG,IAAI,CAAC1B,iBAAiB;AACxE;AACF;sCAEA,IAAIK,IAAO,GAAA;AACT,QAAA,OAAO,IAAI,CAACb,SAAS,EAAEmC,OAAa,EAAA,IAAA,MAAA;AACtC;IACA,IAAItB,IAAAA,CAAKc,GAAG,EAAE;QACZ,OAAQA,GAAAA;YACN,KAAK,MAAA;gBACH,IAAI,CAAC3B,SAAS,GAAG,IAAA;AACjB,gBAAA;YACF,KAAK,KAAA;AACH,gBAAA,IAAI,IAAI,CAACA,SAAS,EAAEmC,cAAcR,GAAK,EAAA;oBACrC,IAAI,CAAC3B,SAAS,GAAG,IAAIU,QAAAA,CAAS,IAAI,CAACkB,WAAW,EAAG,IAAI,CAACG,YAAY,CAAA;AACpE;AACC,gBAAA,IAAI,CAAC/B,SAAS,CAAc4B,WAAW,GAAG,IAAI,CAACA,WAAW;AAC1D,gBAAA,IAAI,CAAC5B,SAAS,CAAc+B,YAAY,GAAG,IAAI,CAACA,YAAY;AAC5D,gBAAA,IAAI,CAAC/B,SAAS,CAAckC,gBAAgB,GAAG,IAAI,CAACA,gBAAgB;AACrE,gBAAA;YACF,KAAK,UAAA;AACH,gBAAA,IAAI,IAAI,CAAClC,SAAS,EAAEmC,cAAcR,GAAK,EAAA;AACrC,oBAAA,IAAI,CAAC3B,SAAS,GAAG,IAAIoC,kBAAmB,CAAA,IAAI,CAACnC,aAAa,CAAA;AAC5D;AACA,gBAAA;YACF,KAAK,YAAA;AACH,gBAAA,IAAI,IAAI,CAACD,SAAS,EAAEmC,cAAcR,GAAK,EAAA;oBACrC,IAAI,CAAC3B,SAAS,GAAG,IAAIqC,qBAAAA,CAAsB,IAAI,CAAClC,UAAU,EAAE,IAAI,CAACD,YAAY,CAAA;AAC/E;AACA,gBAAA;AAGJ;AACF;qDAEA,SAAsB,GAAA;AACpB,QAAA,KAAK,CAACoC,SAAAA,EAAAA;QACN,IAAI,CAACtC,SAAS,EAAEuC,OAAAA,EAAAA;QAChB,IAAI,CAACnC,YAAY,CAACmC,OAAO,EAAA;QACzB,IAAI,CAAClC,cAAc,CAACkC,OAAO,EAAA;QAC3B,IAAI,CAAChC,eAAe,CAACgC,OAAO,EAAA;QAC5B,IAAI,CAACjC,aAAa,CAACiC,OAAO,EAAA;AAC5B;AACF;AAEA;;;IAIO,MAAMC,WAAoBzC,SAAAA,UAAAA,CAAAA;IACd0C,IAAkB;IAClBC,MAAwB;AACzC,qBACA,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACD,IAAI,GAAG,IAAIE,WAAAA,EAAAA;QAChB,IAAI,CAACD,MAAM,GAAG,IAAI5C,eAAAA,EAAAA;AACpB;4BAEA,IAAI8C,GAAM,GAAA;QACR,OAAO,IAAI,CAACH,IAAI;AAClB;6CAEA,IAAII,KAAQ,GAAA;QACV,OAAO,IAAI,CAACH,MAAM;AACpB;qBAEAtB,OAAQC,CAAAA,GAAgB,EAAE;AACxB,QAAA,OAAO,CAAG,EAAA,IAAI,CAACwB,KAAK,EAAEzB,OAAQC,CAAAA,GAAAA,CAAAA,CAAK,CAAC,EAAE,IAAI,CAACoB,IAAI,EAAErB,QAAQC,GAAM,CAAA,CAAA,CAAA;AACjE;AACA,qBACAyB,qBAAwB,GAAA;AACtB,QAAA,OAAO,IAAI,CAACL,IAAI,CAACM,OAAO,KAAK,MAAA;AAC/B;2CAEA,SAAsB,GAAA;AACpB,QAAA,KAAK,CAACT,SAAAA,EAAAA;QACN,IAAI,CAACG,IAAI,CAACF,OAAO,EAAA;QACjB,IAAI,CAACG,MAAM,CAACH,OAAO,EAAA;AACrB;AACF;;;;"}
|
|
1
|
+
{"version":3,"file":"environment.js","sources":["../../src/scene/environment.ts"],"sourcesContent":["import type { Immutable, Nullable, Vector4 } from '@zephyr3d/base';\r\nimport { Vector3, DRef, Disposable } from '@zephyr3d/base';\r\nimport { ObservableVector4 } from '@zephyr3d/base';\r\nimport type { DrawContext, EnvironmentLighting } from '../render';\r\nimport { EnvShIBL } from '../render';\r\nimport { EnvConstantAmbient, EnvHemisphericAmbient } from '../render';\r\nimport { SkyRenderer } from '../render/sky';\r\nimport type { FrameBuffer, GPUDataBuffer, TextureCube } from '@zephyr3d/device';\r\n\r\n/**\r\n * Wrapper for environmant lighting\r\n * @public\r\n */\r\nexport class EnvLightWrapper extends Disposable {\r\n private _envLight: Nullable<EnvironmentLighting>;\r\n private readonly _ambientColor: ObservableVector4;\r\n private readonly _ambientDown: ObservableVector4;\r\n private readonly _ambientUp: ObservableVector4;\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n private readonly _irradianceWindow: Vector3;\r\n private _strength: number;\r\n /** @internal */\r\n constructor() {\r\n super();\r\n this._envLight = new EnvShIBL();\r\n this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1).setCallback(() => {\r\n if (this.type === 'constant') {\r\n (this._envLight as EnvConstantAmbient).ambientColor.set(this._ambientColor);\r\n }\r\n });\r\n this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1).setCallback(() => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientDown.set(this._ambientDown);\r\n }\r\n });\r\n this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1).setCallback(() => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientUp.set(this._ambientUp);\r\n }\r\n });\r\n this._radianceMap = new DRef();\r\n this._irradianceMap = new DRef();\r\n this._irradianceSH = new DRef();\r\n this._irradianceSHFB = new DRef();\r\n this._irradianceWindow = new Vector3();\r\n this._strength = 1;\r\n }\r\n /** @internal */\r\n getHash(ctx?: DrawContext) {\r\n const irradianceSource =\r\n this.type === 'ibl'\r\n ? this._irradianceSHFB.get()\r\n ? 'fb'\r\n : this._irradianceSH.get()\r\n ? 'buf'\r\n : 'none'\r\n : 'na';\r\n return !ctx || ctx.drawEnvLight\r\n ? `${this.type}:${this._envLight!.hasRadiance() ? '1' : '0'}:${\r\n this._envLight!.hasIrradiance() ? '1' : '0'\r\n }:${irradianceSource}`\r\n : 'none';\r\n }\r\n /** @internal */\r\n get envLight() {\r\n return this._envLight!;\r\n }\r\n /** The strength of environment lighting */\r\n get strength() {\r\n return this._strength;\r\n }\r\n set strength(val) {\r\n this._strength = val;\r\n }\r\n /** Ambient light color for environment light type constant */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(val: Vector4) {\r\n this._ambientColor.set(val);\r\n }\r\n /** Up color for environment light type hemisphere */\r\n get ambientUp(): Vector4 {\r\n return this._ambientUp;\r\n }\r\n set ambientUp(val: Vector4) {\r\n this._ambientUp.set(val);\r\n }\r\n /** Down color for environment light type hemisphere */\r\n get ambientDown(): Vector4 {\r\n return this._ambientDown;\r\n }\r\n set ambientDown(val: Vector4) {\r\n this._ambientDown.set(val);\r\n }\r\n /** Radiance map for environment light type ibl */\r\n get radianceMap() {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex) {\r\n this._radianceMap.set(tex);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).radianceMap = this.radianceMap;\r\n }\r\n }\r\n /** Irradiance SH buffer for environment light type ibl */\r\n get irradianceSH() {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value) {\r\n this._irradianceSH.set(value);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n }\r\n }\r\n /** Irradiance SH texture for environment light type ibl */\r\n get irradianceSHFB() {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value) {\r\n this._irradianceSHFB.set(value);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).irradianceSHFB = this.irradianceSHFB;\r\n }\r\n }\r\n /** Irradiance SH window for environment light type ibl */\r\n get irradianceWindow(): Immutable<Vector3> {\r\n return this._irradianceWindow;\r\n }\r\n set irradianceWindow(value: Immutable<Vector3>) {\r\n this._irradianceWindow.set(value);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).irradianceWindow = this._irradianceWindow;\r\n }\r\n }\r\n /** The environment light type */\r\n get type() {\r\n return this._envLight?.getType() ?? 'none';\r\n }\r\n set type(val) {\r\n switch (val) {\r\n case 'none':\r\n this._envLight = null;\r\n break;\r\n case 'ibl':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvShIBL(this.radianceMap!, this.irradianceSH!, this.irradianceSHFB!);\r\n }\r\n (this._envLight as EnvShIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n (this._envLight as EnvShIBL).irradianceSHFB = this.irradianceSHFB;\r\n (this._envLight as EnvShIBL).irradianceWindow = this.irradianceWindow;\r\n break;\r\n case 'constant':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvConstantAmbient(this._ambientColor);\r\n }\r\n break;\r\n case 'hemisphere':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);\r\n }\r\n break;\r\n default:\r\n break;\r\n }\r\n }\r\n /** Disposes the environment lighting wrapper */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._envLight?.dispose();\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n this._irradianceSHFB.dispose();\r\n this._irradianceSH.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * Environment of scene\r\n * @public\r\n */\r\nexport class Environment extends Disposable {\r\n private readonly _sky: SkyRenderer;\r\n private readonly _light: EnvLightWrapper;\r\n /** @internal */\r\n constructor() {\r\n super();\r\n this._sky = new SkyRenderer();\r\n this._light = new EnvLightWrapper();\r\n }\r\n /** The sky renderer */\r\n get sky() {\r\n return this._sky;\r\n }\r\n /** The environment lighting renderer */\r\n get light() {\r\n return this._light;\r\n }\r\n /** @internal */\r\n getHash(ctx: DrawContext) {\r\n return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;\r\n }\r\n /** @internal */\r\n needSceneDepthTexture() {\r\n return this._sky.fogType !== 'none';\r\n }\r\n /** Disposes the environment object */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._sky.dispose();\r\n this._light.dispose();\r\n }\r\n}\r\n"],"names":["EnvLightWrapper","Disposable","_envLight","_ambientColor","_ambientDown","_ambientUp","_radianceMap","_irradianceMap","_irradianceSH","_irradianceSHFB","_irradianceWindow","_strength","EnvShIBL","ObservableVector4","setCallback","type","ambientColor","set","ambientDown","ambientUp","DRef","Vector3","getHash","ctx","irradianceSource","get","drawEnvLight","hasRadiance","hasIrradiance","envLight","strength","val","radianceMap","tex","irradianceSH","value","irradianceSHFB","irradianceWindow","getType","EnvConstantAmbient","EnvHemisphericAmbient","onDispose","dispose","Environment","_sky","_light","SkyRenderer","sky","light","needSceneDepthTexture","fogType"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;AASA;;;IAIO,MAAMA,eAAwBC,SAAAA,UAAAA,CAAAA;IAC3BC,SAAyC;IAChCC,aAAiC;IACjCC,YAAgC;IAChCC,UAA8B;IAC9BC,YAAgC;IAChCC,cAAkC;IAClCC,aAAmC;IACnCC,eAAmC;IACnCC,iBAA2B;IACpCC,SAAkB;AAC1B,qBACA,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACT,SAAS,GAAG,IAAIU,QAAAA,EAAAA;QACrB,IAAI,CAACT,aAAa,GAAG,IAAIU,iBAAAA,CAAkB,KAAK,GAAK,EAAA,GAAA,EAAK,CAAGC,CAAAA,CAAAA,WAAW,CAAC,IAAA;AACvE,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,UAAY,EAAA;gBAC3B,IAAI,CAACb,SAAS,CAAwBc,YAAY,CAACC,GAAG,CAAC,IAAI,CAACd,aAAa,CAAA;AAC5E;AACF,SAAA,CAAA;QACA,IAAI,CAACC,YAAY,GAAG,IAAIS,iBAAAA,CAAkB,KAAK,GAAK,EAAA,GAAA,EAAK,CAAGC,CAAAA,CAAAA,WAAW,CAAC,IAAA;AACtE,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BgB,WAAW,CAACD,GAAG,CAAC,IAAI,CAACb,YAAY,CAAA;AAC7E;AACF,SAAA,CAAA;QACA,IAAI,CAACC,UAAU,GAAG,IAAIQ,iBAAAA,CAAkB,KAAK,GAAK,EAAA,GAAA,EAAK,CAAGC,CAAAA,CAAAA,WAAW,CAAC,IAAA;AACpE,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BiB,SAAS,CAACF,GAAG,CAAC,IAAI,CAACZ,UAAU,CAAA;AACzE;AACF,SAAA,CAAA;QACA,IAAI,CAACC,YAAY,GAAG,IAAIc,IAAAA,EAAAA;QACxB,IAAI,CAACb,cAAc,GAAG,IAAIa,IAAAA,EAAAA;QAC1B,IAAI,CAACZ,aAAa,GAAG,IAAIY,IAAAA,EAAAA;QACzB,IAAI,CAACX,eAAe,GAAG,IAAIW,IAAAA,EAAAA;QAC3B,IAAI,CAACV,iBAAiB,GAAG,IAAIW,OAAAA,EAAAA;QAC7B,IAAI,CAACV,SAAS,GAAG,CAAA;AACnB;qBAEAW,OAAQC,CAAAA,GAAiB,EAAE;QACzB,MAAMC,gBAAAA,GACJ,IAAI,CAACT,IAAI,KAAK,KACV,GAAA,IAAI,CAACN,eAAe,CAACgB,GAAG,EACtB,GAAA,IAAA,GACA,IAAI,CAACjB,aAAa,CAACiB,GAAG,EAAA,GACpB,QACA,MACJ,GAAA,IAAA;AACN,QAAA,OAAO,CAACF,GAAAA,IAAOA,GAAIG,CAAAA,YAAY,GAC3B,CAAG,EAAA,IAAI,CAACX,IAAI,CAAC,CAAC,EAAE,IAAI,CAACb,SAAS,CAAEyB,WAAW,EAAA,GAAK,GAAM,GAAA,GAAA,CAAI,CAAC,EACzD,IAAI,CAACzB,SAAS,CAAE0B,aAAa,KAAK,GAAM,GAAA,GAAA,CACzC,CAAC,EAAEJ,kBAAkB,GACtB,MAAA;AACN;qBAEA,IAAIK,QAAW,GAAA;QACb,OAAO,IAAI,CAAC3B,SAAS;AACvB;gDAEA,IAAI4B,QAAW,GAAA;QACb,OAAO,IAAI,CAACnB,SAAS;AACvB;IACA,IAAImB,QAAAA,CAASC,GAAG,EAAE;QAChB,IAAI,CAACpB,SAAS,GAAGoB,GAAAA;AACnB;mEAEA,IAAIf,YAAwB,GAAA;QAC1B,OAAO,IAAI,CAACb,aAAa;AAC3B;IACA,IAAIa,YAAAA,CAAae,GAAY,EAAE;AAC7B,QAAA,IAAI,CAAC5B,aAAa,CAACc,GAAG,CAACc,GAAAA,CAAAA;AACzB;0DAEA,IAAIZ,SAAqB,GAAA;QACvB,OAAO,IAAI,CAACd,UAAU;AACxB;IACA,IAAIc,SAAAA,CAAUY,GAAY,EAAE;AAC1B,QAAA,IAAI,CAAC1B,UAAU,CAACY,GAAG,CAACc,GAAAA,CAAAA;AACtB;4DAEA,IAAIb,WAAuB,GAAA;QACzB,OAAO,IAAI,CAACd,YAAY;AAC1B;IACA,IAAIc,WAAAA,CAAYa,GAAY,EAAE;AAC5B,QAAA,IAAI,CAAC3B,YAAY,CAACa,GAAG,CAACc,GAAAA,CAAAA;AACxB;uDAEA,IAAIC,WAAc,GAAA;AAChB,QAAA,OAAO,IAAI,CAAC1B,YAAY,CAACmB,GAAG,EAAA;AAC9B;IACA,IAAIO,WAAAA,CAAYC,GAAG,EAAE;AACnB,QAAA,IAAI,CAAC3B,YAAY,CAACW,GAAG,CAACgB,GAAAA,CAAAA;AACtB,QAAA,IAAI,IAAI,CAAClB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAc8B,WAAW,GAAG,IAAI,CAACA,WAAW;AAC7D;AACF;+DAEA,IAAIE,YAAe,GAAA;AACjB,QAAA,OAAO,IAAI,CAAC1B,aAAa,CAACiB,GAAG,EAAA;AAC/B;IACA,IAAIS,YAAAA,CAAaC,KAAK,EAAE;AACtB,QAAA,IAAI,CAAC3B,aAAa,CAACS,GAAG,CAACkB,KAAAA,CAAAA;AACvB,QAAA,IAAI,IAAI,CAACpB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAcgC,YAAY,GAAG,IAAI,CAACA,YAAY;AAC/D;AACF;gEAEA,IAAIE,cAAiB,GAAA;AACnB,QAAA,OAAO,IAAI,CAAC3B,eAAe,CAACgB,GAAG,EAAA;AACjC;IACA,IAAIW,cAAAA,CAAeD,KAAK,EAAE;AACxB,QAAA,IAAI,CAAC1B,eAAe,CAACQ,GAAG,CAACkB,KAAAA,CAAAA;AACzB,QAAA,IAAI,IAAI,CAACpB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAckC,cAAc,GAAG,IAAI,CAACA,cAAc;AACnE;AACF;+DAEA,IAAIC,gBAAuC,GAAA;QACzC,OAAO,IAAI,CAAC3B,iBAAiB;AAC/B;IACA,IAAI2B,gBAAAA,CAAiBF,KAAyB,EAAE;AAC9C,QAAA,IAAI,CAACzB,iBAAiB,CAACO,GAAG,CAACkB,KAAAA,CAAAA;AAC3B,QAAA,IAAI,IAAI,CAACpB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAcmC,gBAAgB,GAAG,IAAI,CAAC3B,iBAAiB;AACxE;AACF;sCAEA,IAAIK,IAAO,GAAA;AACT,QAAA,OAAO,IAAI,CAACb,SAAS,EAAEoC,OAAa,EAAA,IAAA,MAAA;AACtC;IACA,IAAIvB,IAAAA,CAAKgB,GAAG,EAAE;QACZ,OAAQA,GAAAA;YACN,KAAK,MAAA;gBACH,IAAI,CAAC7B,SAAS,GAAG,IAAA;AACjB,gBAAA;YACF,KAAK,KAAA;AACH,gBAAA,IAAI,IAAI,CAACA,SAAS,EAAEoC,cAAcP,GAAK,EAAA;AACrC,oBAAA,IAAI,CAAC7B,SAAS,GAAG,IAAIU,SAAS,IAAI,CAACoB,WAAW,EAAG,IAAI,CAACE,YAAY,EAAG,IAAI,CAACE,cAAc,CAAA;AAC1F;AACC,gBAAA,IAAI,CAAClC,SAAS,CAAc8B,WAAW,GAAG,IAAI,CAACA,WAAW;AAC1D,gBAAA,IAAI,CAAC9B,SAAS,CAAcgC,YAAY,GAAG,IAAI,CAACA,YAAY;AAC5D,gBAAA,IAAI,CAAChC,SAAS,CAAckC,cAAc,GAAG,IAAI,CAACA,cAAc;AAChE,gBAAA,IAAI,CAAClC,SAAS,CAAcmC,gBAAgB,GAAG,IAAI,CAACA,gBAAgB;AACrE,gBAAA;YACF,KAAK,UAAA;AACH,gBAAA,IAAI,IAAI,CAACnC,SAAS,EAAEoC,cAAcP,GAAK,EAAA;AACrC,oBAAA,IAAI,CAAC7B,SAAS,GAAG,IAAIqC,kBAAmB,CAAA,IAAI,CAACpC,aAAa,CAAA;AAC5D;AACA,gBAAA;YACF,KAAK,YAAA;AACH,gBAAA,IAAI,IAAI,CAACD,SAAS,EAAEoC,cAAcP,GAAK,EAAA;oBACrC,IAAI,CAAC7B,SAAS,GAAG,IAAIsC,qBAAAA,CAAsB,IAAI,CAACnC,UAAU,EAAE,IAAI,CAACD,YAAY,CAAA;AAC/E;AACA,gBAAA;AAGJ;AACF;qDAEA,SAAsB,GAAA;AACpB,QAAA,KAAK,CAACqC,SAAAA,EAAAA;QACN,IAAI,CAACvC,SAAS,EAAEwC,OAAAA,EAAAA;QAChB,IAAI,CAACpC,YAAY,CAACoC,OAAO,EAAA;QACzB,IAAI,CAACnC,cAAc,CAACmC,OAAO,EAAA;QAC3B,IAAI,CAACjC,eAAe,CAACiC,OAAO,EAAA;QAC5B,IAAI,CAAClC,aAAa,CAACkC,OAAO,EAAA;AAC5B;AACF;AAEA;;;IAIO,MAAMC,WAAoB1C,SAAAA,UAAAA,CAAAA;IACd2C,IAAkB;IAClBC,MAAwB;AACzC,qBACA,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACD,IAAI,GAAG,IAAIE,WAAAA,EAAAA;QAChB,IAAI,CAACD,MAAM,GAAG,IAAI7C,eAAAA,EAAAA;AACpB;4BAEA,IAAI+C,GAAM,GAAA;QACR,OAAO,IAAI,CAACH,IAAI;AAClB;6CAEA,IAAII,KAAQ,GAAA;QACV,OAAO,IAAI,CAACH,MAAM;AACpB;qBAEAvB,OAAQC,CAAAA,GAAgB,EAAE;AACxB,QAAA,OAAO,CAAG,EAAA,IAAI,CAACyB,KAAK,EAAE1B,OAAQC,CAAAA,GAAAA,CAAAA,CAAK,CAAC,EAAE,IAAI,CAACqB,IAAI,EAAEtB,QAAQC,GAAM,CAAA,CAAA,CAAA;AACjE;AACA,qBACA0B,qBAAwB,GAAA;AACtB,QAAA,OAAO,IAAI,CAACL,IAAI,CAACM,OAAO,KAAK,MAAA;AAC/B;2CAEA,SAAsB,GAAA;AACpB,QAAA,KAAK,CAACT,SAAAA,EAAAA;QACN,IAAI,CAACG,IAAI,CAACF,OAAO,EAAA;QACjB,IAAI,CAACG,MAAM,CAACH,OAAO,EAAA;AACrB;AACF;;;;"}
|
package/dist/scene/light.js
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import { Vector4,
|
|
1
|
+
import { Vector4, DWeakRef, Vector3 } from '@zephyr3d/base';
|
|
2
2
|
import { GraphNode } from './graph_node.js';
|
|
3
3
|
import { BoundingBox } from '../utility/bounding_volume.js';
|
|
4
4
|
import { ShadowMapper } from '../shadow/shadowmapper.js';
|
|
5
|
-
import { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values.js';
|
|
5
|
+
import { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT, LIGHT_TYPE_RECT } from '../values.js';
|
|
6
6
|
|
|
7
7
|
/**
|
|
8
8
|
* Base class for any kind of light node
|
|
@@ -13,6 +13,7 @@ import { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../va
|
|
|
13
13
|
/** @internal */ _positionRange;
|
|
14
14
|
/** @internal */ _directionCutoff;
|
|
15
15
|
/** @internal */ _diffuseIntensity;
|
|
16
|
+
/** @internal */ _extraParams;
|
|
16
17
|
/**
|
|
17
18
|
* Creates a light node
|
|
18
19
|
* @param scene - The scene to which the light node belongs
|
|
@@ -24,6 +25,7 @@ import { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../va
|
|
|
24
25
|
this._positionRange = null;
|
|
25
26
|
this._directionCutoff = null;
|
|
26
27
|
this._diffuseIntensity = null;
|
|
28
|
+
this._extraParams = null;
|
|
27
29
|
}
|
|
28
30
|
/** Gets the light type */ get lightType() {
|
|
29
31
|
return this._type;
|
|
@@ -71,6 +73,17 @@ import { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../va
|
|
|
71
73
|
return this._diffuseIntensity;
|
|
72
74
|
}
|
|
73
75
|
/**
|
|
76
|
+
* Extra parameters of the light
|
|
77
|
+
*
|
|
78
|
+
* @remarks
|
|
79
|
+
* Custom data for advanced light types.
|
|
80
|
+
*/ get extraParams() {
|
|
81
|
+
if (!this._extraParams) {
|
|
82
|
+
this.computeUniforms();
|
|
83
|
+
}
|
|
84
|
+
return this._extraParams;
|
|
85
|
+
}
|
|
86
|
+
/**
|
|
74
87
|
* View matrix of the light
|
|
75
88
|
*
|
|
76
89
|
* @remarks
|
|
@@ -94,6 +107,7 @@ import { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../va
|
|
|
94
107
|
this._positionRange = null;
|
|
95
108
|
this._directionCutoff = null;
|
|
96
109
|
this._diffuseIntensity = null;
|
|
110
|
+
this._extraParams = null;
|
|
97
111
|
}
|
|
98
112
|
/** {@inheritDoc SceneNode.isLight} */ isLight() {
|
|
99
113
|
return true;
|
|
@@ -110,6 +124,9 @@ import { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../va
|
|
|
110
124
|
/** returns true if this is a spot light */ isSpotLight() {
|
|
111
125
|
return false;
|
|
112
126
|
}
|
|
127
|
+
/** returns true if this is a rect light */ isRectLight() {
|
|
128
|
+
return false;
|
|
129
|
+
}
|
|
113
130
|
}
|
|
114
131
|
/*
|
|
115
132
|
export abstract class AmbientLight extends BaseLight {
|
|
@@ -165,21 +182,8 @@ export abstract class AmbientLight extends BaseLight {
|
|
|
165
182
|
*/ setCastShadow(b) {
|
|
166
183
|
if (this._castShadow !== !!b) {
|
|
167
184
|
this._castShadow = !!b;
|
|
168
|
-
if (
|
|
169
|
-
|
|
170
|
-
aabb.beginExtend();
|
|
171
|
-
this.scene.rootNode.iterate((child)=>{
|
|
172
|
-
if (child.isMesh() || child.isClipmapTerrain()) {
|
|
173
|
-
if (child.castShadow) {
|
|
174
|
-
const bbox = child.getWorldBoundingVolume().toAABB();
|
|
175
|
-
aabb.extend(bbox.minPoint);
|
|
176
|
-
aabb.extend(bbox.maxPoint);
|
|
177
|
-
}
|
|
178
|
-
}
|
|
179
|
-
});
|
|
180
|
-
if (aabb.isValid()) {
|
|
181
|
-
this.shadow.shadowRegion = aabb;
|
|
182
|
-
}
|
|
185
|
+
if (this._castShadow && this.isDirectionLight() && !this.shadow.shadowRegion) {
|
|
186
|
+
this.shadow.updateDirectionalShadowRegion(true);
|
|
183
187
|
}
|
|
184
188
|
}
|
|
185
189
|
return this;
|
|
@@ -259,6 +263,7 @@ export abstract class AmbientLight extends BaseLight {
|
|
|
259
263
|
this._positionRange = new Vector4(a.x, a.y, a.z, -1);
|
|
260
264
|
this._directionCutoff = new Vector4(b.x, b.y, b.z, 0);
|
|
261
265
|
this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);
|
|
266
|
+
this._extraParams = new Vector4(0, 0, 0, this.lightType);
|
|
262
267
|
}
|
|
263
268
|
}
|
|
264
269
|
/**
|
|
@@ -266,12 +271,18 @@ export abstract class AmbientLight extends BaseLight {
|
|
|
266
271
|
* @public
|
|
267
272
|
*/ class PointLight extends PunctualLight {
|
|
268
273
|
/** @internal */ _range;
|
|
274
|
+
/** @internal */ _diffuseScale;
|
|
275
|
+
/** @internal */ _specularScale;
|
|
276
|
+
/** @internal */ _sourceRadius;
|
|
269
277
|
/**
|
|
270
278
|
* Creates an instance of point light
|
|
271
279
|
* @param scene - The scene to which the light belongs
|
|
272
280
|
*/ constructor(scene){
|
|
273
281
|
super(scene, LIGHT_TYPE_POINT);
|
|
274
282
|
this._range = 10;
|
|
283
|
+
this._diffuseScale = 1;
|
|
284
|
+
this._specularScale = 1;
|
|
285
|
+
this._sourceRadius = 0;
|
|
275
286
|
this.invalidateBoundingVolume();
|
|
276
287
|
}
|
|
277
288
|
/** The range of the light */ get range() {
|
|
@@ -280,6 +291,24 @@ export abstract class AmbientLight extends BaseLight {
|
|
|
280
291
|
set range(val) {
|
|
281
292
|
this.setRange(val);
|
|
282
293
|
}
|
|
294
|
+
/** Diffuse scale of the point light */ get diffuseScale() {
|
|
295
|
+
return this._diffuseScale;
|
|
296
|
+
}
|
|
297
|
+
set diffuseScale(val) {
|
|
298
|
+
this.setDiffuseScale(val);
|
|
299
|
+
}
|
|
300
|
+
/** Specular scale of the point light */ get specularScale() {
|
|
301
|
+
return this._specularScale;
|
|
302
|
+
}
|
|
303
|
+
set specularScale(val) {
|
|
304
|
+
this.setSpecularScale(val);
|
|
305
|
+
}
|
|
306
|
+
/** Source radius of the point light */ get sourceRadius() {
|
|
307
|
+
return this._sourceRadius;
|
|
308
|
+
}
|
|
309
|
+
set sourceRadius(val) {
|
|
310
|
+
this.setSourceRadius(val);
|
|
311
|
+
}
|
|
283
312
|
/**
|
|
284
313
|
* Sets the range of the light
|
|
285
314
|
* @param val - The value to set
|
|
@@ -294,6 +323,42 @@ export abstract class AmbientLight extends BaseLight {
|
|
|
294
323
|
return this;
|
|
295
324
|
}
|
|
296
325
|
/**
|
|
326
|
+
* Sets the diffuse scale of the light
|
|
327
|
+
* @param val - The value to set
|
|
328
|
+
* @returns self
|
|
329
|
+
*/ setDiffuseScale(val) {
|
|
330
|
+
val = val < 0 ? 0 : val;
|
|
331
|
+
if (this._diffuseScale !== val) {
|
|
332
|
+
this._diffuseScale = val;
|
|
333
|
+
this.invalidateUniforms();
|
|
334
|
+
}
|
|
335
|
+
return this;
|
|
336
|
+
}
|
|
337
|
+
/**
|
|
338
|
+
* Sets the specular scale of the light
|
|
339
|
+
* @param val - The value to set
|
|
340
|
+
* @returns self
|
|
341
|
+
*/ setSpecularScale(val) {
|
|
342
|
+
val = val < 0 ? 0 : val;
|
|
343
|
+
if (this._specularScale !== val) {
|
|
344
|
+
this._specularScale = val;
|
|
345
|
+
this.invalidateUniforms();
|
|
346
|
+
}
|
|
347
|
+
return this;
|
|
348
|
+
}
|
|
349
|
+
/**
|
|
350
|
+
* Sets the source radius of the light
|
|
351
|
+
* @param val - The value to set
|
|
352
|
+
* @returns self
|
|
353
|
+
*/ setSourceRadius(val) {
|
|
354
|
+
val = val < 0 ? 0 : val;
|
|
355
|
+
if (this._sourceRadius !== val) {
|
|
356
|
+
this._sourceRadius = val;
|
|
357
|
+
this.invalidateUniforms();
|
|
358
|
+
}
|
|
359
|
+
return this;
|
|
360
|
+
}
|
|
361
|
+
/**
|
|
297
362
|
* {@inheritDoc BaseLight.isPointLight}
|
|
298
363
|
* @override
|
|
299
364
|
*/ isPointLight() {
|
|
@@ -311,6 +376,7 @@ export abstract class AmbientLight extends BaseLight {
|
|
|
311
376
|
this._positionRange = new Vector4(a.x, a.y, a.z, this.range);
|
|
312
377
|
this._directionCutoff = new Vector4(b.x, b.y, b.z, -1);
|
|
313
378
|
this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);
|
|
379
|
+
this._extraParams = new Vector4(this._diffuseScale, this._specularScale, this._sourceRadius, this.lightType);
|
|
314
380
|
}
|
|
315
381
|
}
|
|
316
382
|
/**
|
|
@@ -386,8 +452,108 @@ export abstract class AmbientLight extends BaseLight {
|
|
|
386
452
|
this._positionRange = new Vector4(a.x, a.y, a.z, this.range);
|
|
387
453
|
this._directionCutoff = new Vector4(b.x, b.y, b.z, this.cutoff);
|
|
388
454
|
this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);
|
|
455
|
+
this._extraParams = new Vector4(0, 0, 0, this.lightType);
|
|
456
|
+
}
|
|
457
|
+
}
|
|
458
|
+
/**
|
|
459
|
+
* Rectangular area light
|
|
460
|
+
* @public
|
|
461
|
+
*/ class RectLight extends PunctualLight {
|
|
462
|
+
/** @internal */ _range;
|
|
463
|
+
/** @internal */ _width;
|
|
464
|
+
/** @internal */ _height;
|
|
465
|
+
/**
|
|
466
|
+
* Creates an instance of rect light
|
|
467
|
+
* @param scene - The scene to which the light belongs
|
|
468
|
+
*/ constructor(scene){
|
|
469
|
+
super(scene, LIGHT_TYPE_RECT);
|
|
470
|
+
this._range = 10;
|
|
471
|
+
this._width = 1;
|
|
472
|
+
this._height = 1;
|
|
473
|
+
this.invalidateBoundingVolume();
|
|
474
|
+
}
|
|
475
|
+
/** The range of the light */ get range() {
|
|
476
|
+
return this._range;
|
|
477
|
+
}
|
|
478
|
+
set range(val) {
|
|
479
|
+
this.setRange(val);
|
|
480
|
+
}
|
|
481
|
+
/**
|
|
482
|
+
* Sets the range of the light
|
|
483
|
+
* @param val - The value to set
|
|
484
|
+
* @returns self
|
|
485
|
+
*/ setRange(val) {
|
|
486
|
+
val = val < 0 ? 0 : val;
|
|
487
|
+
if (this._range !== val) {
|
|
488
|
+
this._range = val;
|
|
489
|
+
this.invalidateUniforms();
|
|
490
|
+
this.invalidateBoundingVolume();
|
|
491
|
+
}
|
|
492
|
+
return this;
|
|
493
|
+
}
|
|
494
|
+
/** The width of the light */ get width() {
|
|
495
|
+
return this._width;
|
|
496
|
+
}
|
|
497
|
+
set width(val) {
|
|
498
|
+
this.setWidth(val);
|
|
499
|
+
}
|
|
500
|
+
/**
|
|
501
|
+
* Sets the width of the light
|
|
502
|
+
* @param val - The value to set
|
|
503
|
+
* @returns self
|
|
504
|
+
*/ setWidth(val) {
|
|
505
|
+
val = val < 0 ? 0 : val;
|
|
506
|
+
if (this._width !== val) {
|
|
507
|
+
this._width = val;
|
|
508
|
+
this.invalidateUniforms();
|
|
509
|
+
this.invalidateBoundingVolume();
|
|
510
|
+
}
|
|
511
|
+
return this;
|
|
512
|
+
}
|
|
513
|
+
/** The height of the light */ get height() {
|
|
514
|
+
return this._height;
|
|
515
|
+
}
|
|
516
|
+
set height(val) {
|
|
517
|
+
this.setHeight(val);
|
|
518
|
+
}
|
|
519
|
+
/**
|
|
520
|
+
* Sets the height of the light
|
|
521
|
+
* @param val - The value to set
|
|
522
|
+
* @returns self
|
|
523
|
+
*/ setHeight(val) {
|
|
524
|
+
val = val < 0 ? 0 : val;
|
|
525
|
+
if (this._height !== val) {
|
|
526
|
+
this._height = val;
|
|
527
|
+
this.invalidateUniforms();
|
|
528
|
+
this.invalidateBoundingVolume();
|
|
529
|
+
}
|
|
530
|
+
return this;
|
|
531
|
+
}
|
|
532
|
+
/**
|
|
533
|
+
* {@inheritDoc BaseLight.isRectLight}
|
|
534
|
+
* @override
|
|
535
|
+
*/ isRectLight() {
|
|
536
|
+
return true;
|
|
537
|
+
}
|
|
538
|
+
/**
|
|
539
|
+
* Rect light supports shadow in current pipeline
|
|
540
|
+
*/ /** @internal */ computeBoundingVolume() {
|
|
541
|
+
const bbox = new BoundingBox();
|
|
542
|
+
const r = this._range;
|
|
543
|
+
bbox.minPoint = new Vector3(-r, -r, -r);
|
|
544
|
+
bbox.maxPoint = new Vector3(r, r, r);
|
|
545
|
+
return bbox;
|
|
546
|
+
}
|
|
547
|
+
/** @internal */ computeUniforms() {
|
|
548
|
+
const pos = this.worldMatrix.getRow(3);
|
|
549
|
+
const axisX = this.worldMatrix.getRow(0).inplaceNormalize().scaleBy(this._width * 0.5);
|
|
550
|
+
const axisY = this.worldMatrix.getRow(1).inplaceNormalize().scaleBy(this._height * 0.5);
|
|
551
|
+
this._positionRange = new Vector4(pos.x, pos.y, pos.z, this.range);
|
|
552
|
+
this._directionCutoff = new Vector4(axisX.x, axisX.y, axisX.z, 0);
|
|
553
|
+
this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);
|
|
554
|
+
this._extraParams = new Vector4(axisY.x, axisY.y, axisY.z, this.lightType);
|
|
389
555
|
}
|
|
390
556
|
}
|
|
391
557
|
|
|
392
|
-
export { BaseLight, DirectionalLight, PointLight, PunctualLight, SpotLight };
|
|
558
|
+
export { BaseLight, DirectionalLight, PointLight, PunctualLight, RectLight, SpotLight };
|
|
393
559
|
//# sourceMappingURL=light.js.map
|