@zephyr3d/scene 0.8.2 → 0.9.0

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Files changed (241) hide show
  1. package/dist/animation/animationset.js +473 -60
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +2516 -0
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -0
  5. package/dist/animation/fixed_geometry_cache_track.js +138 -0
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -0
  7. package/dist/animation/geometry_cache_utils.js +120 -0
  8. package/dist/animation/geometry_cache_utils.js.map +1 -0
  9. package/dist/animation/ik_modifier.js +9 -1
  10. package/dist/animation/ik_modifier.js.map +1 -1
  11. package/dist/animation/joint_dynamics/collision.js +469 -0
  12. package/dist/animation/joint_dynamics/collision.js.map +1 -0
  13. package/dist/animation/joint_dynamics/constraints.js +329 -0
  14. package/dist/animation/joint_dynamics/constraints.js.map +1 -0
  15. package/dist/animation/joint_dynamics/controller.js +699 -0
  16. package/dist/animation/joint_dynamics/controller.js.map +1 -0
  17. package/dist/animation/joint_dynamics/joint_dynamics_system.js +393 -0
  18. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -0
  19. package/dist/animation/joint_dynamics/solver.js +794 -0
  20. package/dist/animation/joint_dynamics/solver.js.map +1 -0
  21. package/dist/animation/joint_dynamics/types.js +19 -0
  22. package/dist/animation/joint_dynamics/types.js.map +1 -0
  23. package/dist/animation/joint_dynamics/vrm_spring_bone.js +46 -0
  24. package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +1 -0
  25. package/dist/animation/joint_dynamics_modifier.js +51 -0
  26. package/dist/animation/joint_dynamics_modifier.js.map +1 -0
  27. package/dist/animation/pca_geometry_cache_track.js +222 -0
  28. package/dist/animation/pca_geometry_cache_track.js.map +1 -0
  29. package/dist/animation/skeleton.js +2011 -139
  30. package/dist/animation/skeleton.js.map +1 -1
  31. package/dist/animation/skeleton_modifier.js +3 -5
  32. package/dist/animation/skeleton_modifier.js.map +1 -1
  33. package/dist/animation/spring/multi_chain_spring_system.js +2 -0
  34. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
  35. package/dist/animation/spring/spring_chain.js +3 -2
  36. package/dist/animation/spring/spring_chain.js.map +1 -1
  37. package/dist/animation/spring/spring_collider.js +35 -5
  38. package/dist/animation/spring/spring_collider.js.map +1 -1
  39. package/dist/animation/spring/spring_particle.js +1 -0
  40. package/dist/animation/spring/spring_particle.js.map +1 -1
  41. package/dist/animation/spring/spring_system.js +325 -28
  42. package/dist/animation/spring/spring_system.js.map +1 -1
  43. package/dist/animation/spring2/collision.js +469 -0
  44. package/dist/animation/spring2/collision.js.map +1 -0
  45. package/dist/animation/spring2/constraints.js +329 -0
  46. package/dist/animation/spring2/constraints.js.map +1 -0
  47. package/dist/animation/spring2/controller.js +434 -0
  48. package/dist/animation/spring2/controller.js.map +1 -0
  49. package/dist/animation/spring2/math.js +16 -0
  50. package/dist/animation/spring2/math.js.map +1 -0
  51. package/dist/animation/spring2/solver.js +624 -0
  52. package/dist/animation/spring2/solver.js.map +1 -0
  53. package/dist/animation/spring2/spring_system.js +118 -0
  54. package/dist/animation/spring2/spring_system.js.map +1 -0
  55. package/dist/animation/spring2/types.js +19 -0
  56. package/dist/animation/spring2/types.js.map +1 -0
  57. package/dist/animation/spring_modifier.js +17 -1
  58. package/dist/animation/spring_modifier.js.map +1 -1
  59. package/dist/app/engine.js +42 -15
  60. package/dist/app/engine.js.map +1 -1
  61. package/dist/app/runtimescript.js +132 -1
  62. package/dist/app/runtimescript.js.map +1 -1
  63. package/dist/app/screen.js +3 -3
  64. package/dist/app/screen.js.map +1 -1
  65. package/dist/app/scriptingsystem.js +69 -37
  66. package/dist/app/scriptingsystem.js.map +1 -1
  67. package/dist/app/scriptregistry.js +157 -146
  68. package/dist/app/scriptregistry.js.map +1 -1
  69. package/dist/asset/assetmanager.js +2 -1
  70. package/dist/asset/assetmanager.js.map +1 -1
  71. package/dist/asset/loaders/zabc/zabc_loader.js +570 -0
  72. package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -0
  73. package/dist/asset/model.js +192 -0
  74. package/dist/asset/model.js.map +1 -1
  75. package/dist/camera/base.js +26 -7
  76. package/dist/camera/base.js.map +1 -1
  77. package/dist/camera/camera.js +146 -24
  78. package/dist/camera/camera.js.map +1 -1
  79. package/dist/camera/fps.js +2 -2
  80. package/dist/camera/fps.js.map +1 -1
  81. package/dist/camera/orbit.js +2 -2
  82. package/dist/camera/orbit.js.map +1 -1
  83. package/dist/index.d.ts +11728 -8535
  84. package/dist/index.js +29 -8
  85. package/dist/index.js.map +1 -1
  86. package/dist/material/lambert.js +1 -1
  87. package/dist/material/lambert.js.map +1 -1
  88. package/dist/material/material.js +9 -3
  89. package/dist/material/material.js.map +1 -1
  90. package/dist/material/meshmaterial.js +54 -7
  91. package/dist/material/meshmaterial.js.map +1 -1
  92. package/dist/material/mixins/lightmodel/blinnphong.js +17 -7
  93. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  94. package/dist/material/mixins/lightmodel/lambert.js +7 -2
  95. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  96. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +108 -16
  97. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  98. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +222 -14
  99. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  100. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +24 -12
  101. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  102. package/dist/material/mixins/lit.js +11 -8
  103. package/dist/material/mixins/lit.js.map +1 -1
  104. package/dist/material/mixins/pbr/common.js +72 -5
  105. package/dist/material/mixins/pbr/common.js.map +1 -1
  106. package/dist/material/pbrblueprint.js +148 -1
  107. package/dist/material/pbrblueprint.js.map +1 -1
  108. package/dist/material/pbrmr.js +125 -2
  109. package/dist/material/pbrmr.js.map +1 -1
  110. package/dist/material/shader/helper.js +10 -4
  111. package/dist/material/shader/helper.js.map +1 -1
  112. package/dist/material/water.js +2 -2
  113. package/dist/material/water.js.map +1 -1
  114. package/dist/posteffect/coloradjust.js +145 -0
  115. package/dist/posteffect/coloradjust.js.map +1 -0
  116. package/dist/posteffect/taa.js +68 -32
  117. package/dist/posteffect/taa.js.map +1 -1
  118. package/dist/render/cluster_light.js +17 -12
  119. package/dist/render/cluster_light.js.map +1 -1
  120. package/dist/render/deferredlightpass.js +510 -0
  121. package/dist/render/deferredlightpass.js.map +1 -0
  122. package/dist/render/deferredshadowlightpass.js +428 -0
  123. package/dist/render/deferredshadowlightpass.js.map +1 -0
  124. package/dist/render/drawable.js.map +1 -1
  125. package/dist/render/drawable_mixin.js +21 -12
  126. package/dist/render/drawable_mixin.js.map +1 -1
  127. package/dist/render/envlight.js +20 -22
  128. package/dist/render/envlight.js.map +1 -1
  129. package/dist/render/gbufferpass.js +50 -0
  130. package/dist/render/gbufferpass.js.map +1 -0
  131. package/dist/render/lightpass.js +1 -2
  132. package/dist/render/lightpass.js.map +1 -1
  133. package/dist/render/primitive.js +1 -1
  134. package/dist/render/primitive.js.map +1 -1
  135. package/dist/render/render_queue.js +3 -2
  136. package/dist/render/render_queue.js.map +1 -1
  137. package/dist/render/renderer.js +5 -358
  138. package/dist/render/renderer.js.map +1 -1
  139. package/dist/render/rendergraph/executor.js +15 -12
  140. package/dist/render/rendergraph/executor.js.map +1 -1
  141. package/dist/render/rendergraph/forward_plus_builder.js +144 -88
  142. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  143. package/dist/render/rendergraph/history_resource_manager.js +178 -0
  144. package/dist/render/rendergraph/history_resource_manager.js.map +1 -0
  145. package/dist/render/rendergraph/rendergraph.js +12 -1
  146. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  147. package/dist/render/rendergraph/types.js +2 -2
  148. package/dist/render/rendergraph/types.js.map +1 -1
  149. package/dist/render/sky.js +26 -9
  150. package/dist/render/sky.js.map +1 -1
  151. package/dist/scene/basesprite.js +4 -3
  152. package/dist/scene/basesprite.js.map +1 -1
  153. package/dist/scene/batchgroup.js +4 -4
  154. package/dist/scene/environment.js +7 -4
  155. package/dist/scene/environment.js.map +1 -1
  156. package/dist/scene/light.js +184 -18
  157. package/dist/scene/light.js.map +1 -1
  158. package/dist/scene/mesh.js +30 -0
  159. package/dist/scene/mesh.js.map +1 -1
  160. package/dist/scene/particlesys.js +3 -2
  161. package/dist/scene/particlesys.js.map +1 -1
  162. package/dist/scene/raycast_visitor.js +29 -3
  163. package/dist/scene/raycast_visitor.js.map +1 -1
  164. package/dist/scene/scene.js +86 -19
  165. package/dist/scene/scene.js.map +1 -1
  166. package/dist/scene/scene_node.js +87 -31
  167. package/dist/scene/scene_node.js.map +1 -1
  168. package/dist/scene/script_attachment.js +59 -0
  169. package/dist/scene/script_attachment.js.map +1 -0
  170. package/dist/scene/terrain-cm/grass.js +3 -2
  171. package/dist/scene/terrain-cm/grass.js.map +1 -1
  172. package/dist/scene/terrain-cm/terrain-cm.js +4 -3
  173. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  174. package/dist/scene/water.js +3 -2
  175. package/dist/scene/water.js.map +1 -1
  176. package/dist/shaders/shadow.js +2 -2
  177. package/dist/shaders/shadow.js.map +1 -1
  178. package/dist/shadow/shadowmapper.js +74 -4
  179. package/dist/shadow/shadowmapper.js.map +1 -1
  180. package/dist/shapes/box.js +163 -0
  181. package/dist/shapes/box.js.map +1 -1
  182. package/dist/shapes/capsule.js +216 -0
  183. package/dist/shapes/capsule.js.map +1 -0
  184. package/dist/shapes/cylinder.js +91 -0
  185. package/dist/shapes/cylinder.js.map +1 -1
  186. package/dist/shapes/plane.js +32 -0
  187. package/dist/shapes/plane.js.map +1 -1
  188. package/dist/shapes/tetrahedron.js +211 -0
  189. package/dist/shapes/tetrahedron.js.map +1 -1
  190. package/dist/shapes/torus.js +173 -0
  191. package/dist/shapes/torus.js.map +1 -1
  192. package/dist/utility/blueprint/common/math.js +111 -1
  193. package/dist/utility/blueprint/common/math.js.map +1 -1
  194. package/dist/utility/blueprint/material/inputs.js +235 -1
  195. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  196. package/dist/utility/blueprint/material/ir.js +154 -10
  197. package/dist/utility/blueprint/material/ir.js.map +1 -1
  198. package/dist/utility/blueprint/material/texture.js +273 -19
  199. package/dist/utility/blueprint/material/texture.js.map +1 -1
  200. package/dist/utility/serialization/json.js +12 -2
  201. package/dist/utility/serialization/json.js.map +1 -1
  202. package/dist/utility/serialization/manager.js +30 -11
  203. package/dist/utility/serialization/manager.js.map +1 -1
  204. package/dist/utility/serialization/scene/animation.js +250 -7
  205. package/dist/utility/serialization/scene/animation.js.map +1 -1
  206. package/dist/utility/serialization/scene/batch.js +4 -2
  207. package/dist/utility/serialization/scene/batch.js.map +1 -1
  208. package/dist/utility/serialization/scene/camera.js +154 -2
  209. package/dist/utility/serialization/scene/camera.js.map +1 -1
  210. package/dist/utility/serialization/scene/cloth_script.js +834 -0
  211. package/dist/utility/serialization/scene/cloth_script.js.map +1 -0
  212. package/dist/utility/serialization/scene/common.js +7 -0
  213. package/dist/utility/serialization/scene/common.js.map +1 -1
  214. package/dist/utility/serialization/scene/light.js +120 -4
  215. package/dist/utility/serialization/scene/light.js.map +1 -1
  216. package/dist/utility/serialization/scene/material.js +453 -1
  217. package/dist/utility/serialization/scene/material.js.map +1 -1
  218. package/dist/utility/serialization/scene/mesh.js +4 -2
  219. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  220. package/dist/utility/serialization/scene/node.js +298 -10
  221. package/dist/utility/serialization/scene/node.js.map +1 -1
  222. package/dist/utility/serialization/scene/particle.js +4 -2
  223. package/dist/utility/serialization/scene/particle.js.map +1 -1
  224. package/dist/utility/serialization/scene/primitive.js +100 -3
  225. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  226. package/dist/utility/serialization/scene/scene.js +130 -3
  227. package/dist/utility/serialization/scene/scene.js.map +1 -1
  228. package/dist/utility/serialization/scene/script.js +66 -0
  229. package/dist/utility/serialization/scene/script.js.map +1 -0
  230. package/dist/utility/serialization/scene/spring_script.js +596 -0
  231. package/dist/utility/serialization/scene/spring_script.js.map +1 -0
  232. package/dist/utility/serialization/scene/sprite.js +5 -3
  233. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  234. package/dist/utility/serialization/scene/terrain.js +4 -2
  235. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  236. package/dist/utility/serialization/scene/water.js +4 -2
  237. package/dist/utility/serialization/scene/water.js.map +1 -1
  238. package/dist/utility/serialization/types.js.map +1 -1
  239. package/dist/values.js +5 -1
  240. package/dist/values.js.map +1 -1
  241. package/package.json +3 -3
@@ -0,0 +1 @@
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+ {"version":3,"file":"pca_geometry_cache_track.js","sources":["../../src/animation/pca_geometry_cache_track.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\r\nimport type { Mesh } from '../scene';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport type { Nullable } from '@zephyr3d/base';\r\nimport { Vector3 } from '@zephyr3d/base';\r\nimport {\r\n createGeometryCacheState,\r\n ensureGeometryCacheMeshBinding,\r\n mixGeometryCacheBoundingBox,\r\n type GeometryCacheMeshBinding,\r\n type GeometryCacheState\r\n} from './geometry_cache_utils';\r\n\r\nexport type PCAGeometryCacheTrackData = {\r\n times: Float32Array;\r\n bounds: [number, number, number, number, number, number][];\r\n positionReference?: Nullable<Float32Array>;\r\n positionMean: Float32Array;\r\n positionBases: Float32Array[];\r\n positionCoefficients: Float32Array[];\r\n normalMean?: Nullable<Float32Array>;\r\n normalBases?: Nullable<Float32Array[]>;\r\n normalCoefficients?: Nullable<Float32Array[]>;\r\n};\r\n\r\nexport type PCAGeometryCacheState = GeometryCacheState;\r\n\r\nexport class PCAGeometryCacheTrack extends AnimationTrack<PCAGeometryCacheState> {\r\n private _times: Float32Array;\r\n private _bounds: [number, number, number, number, number, number][];\r\n private _positionReference: Nullable<Float32Array>;\r\n private _positionMean: Float32Array;\r\n private _positionBases: Float32Array[];\r\n private _positionCoefficients: Float32Array[];\r\n private _normalMean: Nullable<Float32Array>;\r\n private _normalBases: Nullable<Float32Array[]>;\r\n private _normalCoefficients: Nullable<Float32Array[]>;\r\n private _state: Nullable<PCAGeometryCacheState>;\r\n private readonly _meshBindings: WeakMap<Mesh, GeometryCacheMeshBinding>;\r\n\r\n constructor(data?: Partial<PCAGeometryCacheTrackData>, embedded?: boolean) {\r\n super(embedded);\r\n this._times = data?.times ?? new Float32Array();\r\n this._bounds = data?.bounds ?? [];\r\n this._positionReference = data?.positionReference ?? null;\r\n this._positionMean = data?.positionMean ?? new Float32Array();\r\n this._positionBases = data?.positionBases ?? [];\r\n this._positionCoefficients = data?.positionCoefficients ?? [];\r\n this._normalMean = data?.normalMean ?? null;\r\n this._normalBases = data?.normalBases ?? null;\r\n this._normalCoefficients = data?.normalCoefficients ?? null;\r\n this._state =\r\n this._positionMean.length > 0\r\n ? createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n })\r\n : null;\r\n this._meshBindings = new WeakMap();\r\n }\r\n\r\n get times() {\r\n return this._times;\r\n }\r\n\r\n set times(value: Float32Array) {\r\n this._times = value ?? new Float32Array();\r\n }\r\n\r\n get bounds() {\r\n return this._bounds;\r\n }\r\n\r\n set bounds(value: [number, number, number, number, number, number][]) {\r\n this._bounds = value ?? [];\r\n }\r\n\r\n get positionMean() {\r\n return this._positionMean;\r\n }\r\n\r\n get positionReference() {\r\n return this._positionReference;\r\n }\r\n\r\n set positionReference(value: Nullable<Float32Array>) {\r\n this._positionReference = value ?? null;\r\n }\r\n\r\n set positionMean(value: Float32Array) {\r\n this._positionMean = value ?? new Float32Array();\r\n this._state =\r\n this._positionMean.length > 0\r\n ? createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n })\r\n : null;\r\n }\r\n\r\n get positionBases() {\r\n return this._positionBases;\r\n }\r\n\r\n set positionBases(value: Float32Array[]) {\r\n this._positionBases = value ?? [];\r\n }\r\n\r\n get positionCoefficients() {\r\n return this._positionCoefficients;\r\n }\r\n\r\n set positionCoefficients(value: Float32Array[]) {\r\n this._positionCoefficients = value ?? [];\r\n }\r\n\r\n get normalMean() {\r\n return this._normalMean;\r\n }\r\n\r\n set normalMean(value: Nullable<Float32Array>) {\r\n this._normalMean = value ?? null;\r\n }\r\n\r\n get normalBases() {\r\n return this._normalBases;\r\n }\r\n\r\n set normalBases(value: Nullable<Float32Array[]>) {\r\n this._normalBases = value ?? null;\r\n }\r\n\r\n get normalCoefficients() {\r\n return this._normalCoefficients;\r\n }\r\n\r\n set normalCoefficients(value: Nullable<Float32Array[]>) {\r\n this._normalCoefficients = value ?? null;\r\n }\r\n\r\n calculateState(_target: object, currentTime: number) {\r\n if (!this._state || this._positionMean.length === 0) {\r\n throw new Error('PCAGeometryCacheTrack.calculateState(): no PCA data available');\r\n }\r\n if (this._times.length <= 1 || this._positionCoefficients.length <= 1) {\r\n return this.reconstructFrame(0, 0, 0);\r\n }\r\n if (currentTime <= this._times[0]) {\r\n return this.reconstructFrame(0, 0, 0);\r\n }\r\n const lastIndex = this._times.length - 1;\r\n if (currentTime >= this._times[lastIndex]) {\r\n return this.reconstructFrame(lastIndex, lastIndex, 0);\r\n }\r\n let right = 1;\r\n while (right < this._times.length && this._times[right] < currentTime) {\r\n right++;\r\n }\r\n const left = Math.max(0, right - 1);\r\n const start = this._times[left];\r\n const end = this._times[right];\r\n const t = end > start ? (currentTime - start) / (end - start) : 0;\r\n return this.reconstructFrame(left, right, t);\r\n }\r\n\r\n applyState(target: object, state: PCAGeometryCacheState) {\r\n const mesh = target as Mesh;\r\n const binding = ensureGeometryCacheMeshBinding(\r\n this._meshBindings,\r\n mesh,\r\n state,\r\n 'PCAGeometryCacheTrack.applyState()'\r\n );\r\n binding.positionBuffer.bufferSubData(0, state.positions as unknown as Float32Array<ArrayBuffer>);\r\n if (binding.normalBuffer && state.normals) {\r\n binding.normalBuffer.bufferSubData(0, state.normals as unknown as Float32Array<ArrayBuffer>);\r\n }\r\n mesh.setAnimatedBoundingBox(state.boundingBox);\r\n }\r\n\r\n mixState(a: PCAGeometryCacheState, b: PCAGeometryCacheState, t: number) {\r\n if (!this._state) {\r\n throw new Error('PCAGeometryCacheTrack.mixState(): invalid state');\r\n }\r\n const positions = new Float32Array(a.positions.length);\r\n for (let i = 0; i < positions.length; i++) {\r\n positions[i] = a.positions[i] + (b.positions[i] - a.positions[i]) * t;\r\n }\r\n let normals: Nullable<Float32Array> = null;\r\n if (a.normals && b.normals && a.normals.length === b.normals.length) {\r\n normals = new Float32Array(a.normals.length);\r\n for (let i = 0; i < normals.length; i++) {\r\n normals[i] = a.normals[i] + (b.normals[i] - a.normals[i]) * t;\r\n }\r\n }\r\n return {\r\n positions,\r\n normals,\r\n boundingBox: mixGeometryCacheBoundingBox(a.boundingBox, b.boundingBox, t)\r\n };\r\n }\r\n\r\n getBlendId() {\r\n return 'fixed-geometry-cache';\r\n }\r\n\r\n getDuration() {\r\n return this._times.length > 0 ? this._times[this._times.length - 1] : 0;\r\n }\r\n\r\n reset(target: object) {\r\n if (this._positionMean.length > 0) {\r\n this.applyState(target, this.reconstructFrame(0, 0, 0));\r\n }\r\n }\r\n\r\n private reconstructFrame(leftIndex: number, rightIndex: number, t: number) {\r\n if (!this._state) {\r\n this._state = createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n });\r\n }\r\n this._state.positions.set(this._positionMean);\r\n const leftPositionCoefficients = this._positionCoefficients[leftIndex] ?? null;\r\n const rightPositionCoefficients = this._positionCoefficients[rightIndex] ?? leftPositionCoefficients;\r\n if (leftPositionCoefficients && rightPositionCoefficients) {\r\n for (let component = 0; component < this._positionBases.length; component++) {\r\n const basis = this._positionBases[component];\r\n const coefficient =\r\n leftPositionCoefficients[component] +\r\n ((rightPositionCoefficients[component] ?? leftPositionCoefficients[component]) -\r\n leftPositionCoefficients[component]) *\r\n t;\r\n if (coefficient === 0) {\r\n continue;\r\n }\r\n for (let i = 0; i < this._state.positions.length; i++) {\r\n this._state.positions[i] += basis[i] * coefficient;\r\n }\r\n }\r\n }\r\n if (this._normalMean && this._normalBases && this._normalCoefficients) {\r\n if (!this._state.normals || this._state.normals.length !== this._normalMean.length) {\r\n this._state.normals = new Float32Array(this._normalMean.length);\r\n }\r\n this._state.normals.set(this._normalMean);\r\n const leftNormalCoefficients = this._normalCoefficients[leftIndex] ?? null;\r\n const rightNormalCoefficients = this._normalCoefficients[rightIndex] ?? leftNormalCoefficients;\r\n if (leftNormalCoefficients && rightNormalCoefficients) {\r\n for (let component = 0; component < this._normalBases.length; component++) {\r\n const basis = this._normalBases[component];\r\n const coefficient =\r\n leftNormalCoefficients[component] +\r\n ((rightNormalCoefficients[component] ?? leftNormalCoefficients[component]) -\r\n leftNormalCoefficients[component]) *\r\n t;\r\n if (coefficient === 0) {\r\n continue;\r\n }\r\n for (let i = 0; i < this._state.normals.length; i++) {\r\n this._state.normals[i] += basis[i] * coefficient;\r\n }\r\n }\r\n }\r\n } else {\r\n this._state.normals = null;\r\n }\r\n const leftBox = this.getFrameBoundingBox(leftIndex);\r\n const rightBox = this.getFrameBoundingBox(rightIndex);\r\n this._state.boundingBox.minPoint.setXYZ(\r\n leftBox.minPoint.x + (rightBox.minPoint.x - leftBox.minPoint.x) * t,\r\n leftBox.minPoint.y + (rightBox.minPoint.y - leftBox.minPoint.y) * t,\r\n leftBox.minPoint.z + (rightBox.minPoint.z - leftBox.minPoint.z) * t\r\n );\r\n this._state.boundingBox.maxPoint.setXYZ(\r\n leftBox.maxPoint.x + (rightBox.maxPoint.x - leftBox.maxPoint.x) * t,\r\n leftBox.maxPoint.y + (rightBox.maxPoint.y - leftBox.maxPoint.y) * t,\r\n leftBox.maxPoint.z + (rightBox.maxPoint.z - leftBox.maxPoint.z) * t\r\n );\r\n return this._state;\r\n }\r\n\r\n private getFrameBoundingBox(index: number) {\r\n const values = this._bounds[index] ?? this._bounds[0] ?? 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