@zephyr3d/scene 0.1.2 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/asset/assetmanager.js +124 -67
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/builtin.js +2 -2
- package/dist/asset/loaders/gltf/gltf_loader.js +105 -59
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/asset/loaders/hdr/hdr.js +1 -1
- package/dist/blitter/blitter.js +0 -1
- package/dist/blitter/blitter.js.map +1 -1
- package/dist/blitter/depthlimitedgaussion.js +0 -1
- package/dist/blitter/depthlimitedgaussion.js.map +1 -1
- package/dist/blitter/gaussianblur.js +0 -1
- package/dist/blitter/gaussianblur.js.map +1 -1
- package/dist/camera/camera.js +10 -8
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/orbit.js +24 -7
- package/dist/camera/orbit.js.map +1 -1
- package/dist/index.d.ts +1842 -2484
- package/dist/index.js +21 -10
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +47 -57
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/grassmat.js +127 -0
- package/dist/material/grassmat.js.map +1 -0
- package/dist/material/grassmaterial.js +66 -194
- package/dist/material/grassmaterial.js.map +1 -1
- package/dist/material/lambert.js +48 -22
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/lightmodel.js +4 -4
- package/dist/material/material.js +100 -59
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +227 -186
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +29 -100
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/foliage.js +47 -0
- package/dist/material/mixins/foliage.js.map +1 -0
- package/dist/material/mixins/ggxlut.js +213 -0
- package/dist/material/mixins/ggxlut.js.map +1 -0
- package/dist/material/mixins/lightmodel/blinnphong.js +89 -0
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -0
- package/dist/material/mixins/lightmodel/lambert.js +58 -0
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -0
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +132 -0
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +105 -0
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
- package/dist/material/mixins/lit.js +464 -0
- package/dist/material/mixins/lit.js.map +1 -0
- package/dist/material/mixins/pbr/common.js +451 -0
- package/dist/material/mixins/pbr/common.js.map +1 -0
- package/dist/material/mixins/pbr/metallicroughness.js +126 -0
- package/dist/material/mixins/pbr/metallicroughness.js.map +1 -0
- package/dist/material/mixins/pbr/specularglossness.js +104 -0
- package/dist/material/mixins/pbr/specularglossness.js.map +1 -0
- package/dist/material/mixins/texture.js +157 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +16 -11
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/pbrmr.js +65 -0
- package/dist/material/pbrmr.js.map +1 -0
- package/dist/material/pbrsg.js +64 -0
- package/dist/material/pbrsg.js.map +1 -0
- package/dist/material/shader/helper.js +903 -0
- package/dist/material/shader/helper.js.map +1 -0
- package/dist/material/terrainmat.js +357 -0
- package/dist/material/terrainmat.js.map +1 -0
- package/dist/material/terrainmaterial.js +311 -103
- package/dist/material/terrainmaterial.js.map +1 -1
- package/dist/material/unlit.js +12 -9
- package/dist/material/unlit.js.map +1 -1
- package/dist/posteffect/bloom.js +8 -6
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/compositor.js +14 -6
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/posteffect.js +1 -1
- package/dist/posteffect/sao.js +8 -5
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/tonemap.js +2 -2
- package/dist/posteffect/water.js +10 -8
- package/dist/posteffect/water.js.map +1 -1
- package/dist/render/cluster_light.js +6 -5
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/depthpass.js +46 -0
- package/dist/render/depthpass.js.map +1 -0
- package/dist/render/envlight.js +26 -24
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/fullscreenquad.js +38 -0
- package/dist/render/fullscreenquad.js.map +1 -0
- package/dist/render/lightpass.js +98 -0
- package/dist/render/lightpass.js.map +1 -0
- package/dist/render/render_queue.js +2 -1
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +191 -0
- package/dist/render/renderer.js.map +1 -0
- package/dist/render/renderpass.js +10 -8
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/shadowmap_pass.js +3 -4
- package/dist/render/shadowmap_pass.js.map +1 -1
- package/dist/render/sky.js +31 -15
- package/dist/render/sky.js.map +1 -1
- package/dist/scene/environment.js +8 -6
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/graph_node.js +3 -0
- package/dist/scene/graph_node.js.map +1 -1
- package/dist/scene/mesh.js +13 -12
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/scene.js +11 -15
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +10 -16
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/terrain/grass.js +4 -14
- package/dist/scene/terrain/grass.js.map +1 -1
- package/dist/scene/terrain/patch.js +3 -3
- package/dist/scene/terrain/terrain.js +4 -9
- package/dist/scene/terrain/terrain.js.map +1 -1
- package/dist/shaders/framework.js +17 -3
- package/dist/shaders/framework.js.map +1 -1
- package/dist/shaders/misc.js +13 -161
- package/dist/shaders/misc.js.map +1 -1
- package/dist/shaders/noise.js +7 -7
- package/dist/shaders/pbr.js +1 -82
- package/dist/shaders/pbr.js.map +1 -1
- package/dist/shaders/shadow.js +33 -31
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shaders/water.js +3 -9
- package/dist/shaders/water.js.map +1 -1
- package/dist/shadow/esm.js +11 -9
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +15 -15
- package/dist/shadow/pcf_pd.js +15 -15
- package/dist/shadow/shadowmapper.js +13 -15
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/ssm.js +21 -55
- package/dist/shadow/ssm.js.map +1 -1
- package/dist/shadow/vsm.js +15 -13
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/shapes/torus.js +2 -2
- package/dist/utility/bounding_volume.js +27 -27
- package/dist/utility/pmrem.js +4 -4
- package/dist/utility/sheenlut.js +196 -0
- package/dist/utility/sheenlut.js.map +1 -0
- package/dist/utility/shprojection.js +0 -1
- package/dist/utility/shprojection.js.map +1 -1
- package/dist/values.js +11 -8
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
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import { applyMaterialMixins } from '../../meshmaterial.js';
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import { mixinTextureProps } from '../texture.js';
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import { mixinPBRCommon } from '../pbr/common.js';
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import { Vector4 } from '@zephyr3d/base';
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import { mixinLight } from '../lit.js';
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/**
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* PBRMetallicRoughness lighting model mixin
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* @param BaseCls - Class to mix in
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* @returns Mixed class
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* @public
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*/ function mixinPBRMetallicRoughness(BaseCls) {
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if (BaseCls.pbrMetallicRoughnessMixed) {
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return BaseCls;
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}
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const S = applyMaterialMixins(BaseCls, mixinPBRCommon, mixinLight, mixinTextureProps('metallicRoughness'), mixinTextureProps('occlusion'), mixinTextureProps('specular'), mixinTextureProps('specularColor'));
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return class extends S {
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static pbrMetallicRoughnessMixed = true;
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_metallic;
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_roughness;
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_specularFactor;
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constructor(){
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super();
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this._metallic = 1;
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this._roughness = 1;
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this._specularFactor = Vector4.one();
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}
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get metallic() {
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return this._metallic;
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}
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set metallic(val) {
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if (val !== this._metallic) {
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this._metallic = val;
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this.uniformChanged();
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}
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}
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get roughness() {
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return this._roughness;
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}
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set roughness(val) {
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if (val !== this._roughness) {
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this._roughness = val;
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this.uniformChanged();
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}
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}
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get specularFactor() {
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return this._specularFactor;
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}
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set specularFactor(val) {
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if (!val.equalsTo(this._specularFactor)) {
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this._specularFactor.set(val);
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this.uniformChanged();
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}
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}
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PBRLight(scope, worldPos, normal, viewVec, albedo, TBN) {
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const pb = scope.$builder;
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const funcName = 'Z_PBRMetallicRoughnessLight';
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const that = this;
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pb.func(funcName, [
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pb.vec3('worldPos'),
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pb.vec3('normal'),
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pb.mat3('TBN'),
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pb.vec3('viewVec'),
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pb.vec4('albedo')
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], function() {
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this.$l.pbrData = that.getCommonData(this, this.albedo, this.viewVec, this.TBN);
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this.$l.lightingColor = pb.vec3(0);
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this.$l.emissiveColor = that.calculateEmissiveColor(this);
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that.indirectLighting(this, this.normal, this.viewVec, this.pbrData, this.lightingColor);
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that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, shadow) {
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this.$l.diffuse = pb.vec3();
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this.$l.specular = pb.vec3();
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this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);
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this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);
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this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
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this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten, this.NoL);
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if (shadow) {
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this.lightColor = pb.mul(this.lightColor, that.calculateShadow(this, this.worldPos, this.NoL));
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}
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that.directLighting(this, this.lightDir, this.lightColor, this.normal, this.viewVec, this.pbrData, this.lightingColor);
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});
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this.$return(pb.add(this.lightingColor, this.emissiveColor));
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});
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return pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo);
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}
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fragmentShader(scope) {
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super.fragmentShader(scope);
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if (this.needFragmentColor()) {
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const pb = scope.$builder;
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scope.zMetallic = pb.float().uniform(2);
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scope.zRoughness = pb.float().uniform(2);
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scope.zSpecularFactor = pb.vec4().uniform(2);
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}
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}
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applyUniformValues(bindGroup, ctx, pass) {
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super.applyUniformValues(bindGroup, ctx, pass);
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if (this.needFragmentColor(ctx)) {
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bindGroup.setValue('zMetallic', this._metallic);
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bindGroup.setValue('zRoughness', this._roughness);
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bindGroup.setValue('zSpecularFactor', this._specularFactor);
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}
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}
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calculateCommonData(scope, albedo, viewVec, TBN, data) {
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super.calculateCommonData(scope, albedo, viewVec, TBN, data);
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const pb = scope.$builder;
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if (this.metallicRoughnessTexture) {
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scope.$l.metallicRoughnessSample = this.sampleMetallicRoughnessTexture(scope);
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data.metallic = pb.mul(scope.zMetallic, scope.metallicRoughnessSample.z);
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data.roughness = pb.mul(scope.zRoughness, scope.metallicRoughnessSample.y);
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} else {
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data.metallic = scope.zMetallic;
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data.roughness = scope.zRoughness;
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}
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if (this.specularColorTexture) {
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scope.$l.specularColor = pb.mul(scope.zSpecularFactor.rgb, this.sampleSpecularColorTexture(scope).rgb);
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} else {
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scope.$l.specularColor = scope.zSpecularFactor.rgb;
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}
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if (this.specularTexture) {
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data.specularWeight = pb.mul(scope.zSpecularFactor.a, this.sampleSpecularTexture(scope).a);
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} else {
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data.specularWeight = scope.zSpecularFactor.a;
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}
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data.f0 = pb.vec4(pb.mix(pb.min(pb.mul(this.getF0(scope).rgb, scope.specularColor), pb.vec3(1)), albedo.rgb, data.metallic), this.getF0(scope).a);
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data.f90 = pb.vec3(1);
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data.diffuse = pb.vec4(pb.mix(albedo.rgb, pb.vec3(0), data.metallic), albedo.a);
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}
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};
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}
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export { mixinPBRMetallicRoughness };
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//# sourceMappingURL=pbrmetallicroughness.js.map
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{"version":3,"file":"pbrmetallicroughness.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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import { applyMaterialMixins } from '../../meshmaterial.js';
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import { mixinTextureProps } from '../texture.js';
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import { mixinPBRCommon } from '../pbr/common.js';
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import { Vector4 } from '@zephyr3d/base';
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import { mixinLight } from '../lit.js';
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function mixinPBRSpecularGlossness(BaseCls) {
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if (BaseCls.pbrSpecularGlossnessMixed) {
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return BaseCls;
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}
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const S = applyMaterialMixins(BaseCls, mixinPBRCommon, mixinLight, mixinTextureProps('specular'));
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return class extends S {
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static pbrSpecularGlossnessMixed = true;
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_specularFactor;
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_glossinessFactor;
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constructor(){
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super();
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this._specularFactor = Vector4.one();
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this._glossinessFactor = 1;
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}
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get specularFactor() {
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return this._specularFactor;
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}
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set specularFactor(val) {
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if (!val.equalsTo(this._specularFactor)) {
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this._specularFactor.set(val);
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this.uniformChanged();
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}
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}
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get glossinessFactor() {
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return this._glossinessFactor;
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}
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set glossinessFactor(val) {
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if (val !== this._glossinessFactor) {
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this._glossinessFactor = val;
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this.uniformChanged();
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}
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}
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fragmentShader(scope) {
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super.fragmentShader(scope);
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if (this.needFragmentColor()) {
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const pb = scope.$builder;
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scope.zSpecularFactor = pb.vec4().uniform(2);
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scope.zGlossinessFactor = pb.float().uniform(2);
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}
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}
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applyUniformValues(bindGroup, ctx, pass) {
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super.applyUniformValues(bindGroup, ctx, pass);
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if (this.needFragmentColor(ctx)) {
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bindGroup.setValue('zSpecularFactor', this._specularFactor);
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bindGroup.setValue('zGlossinessFactor', this._glossinessFactor);
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}
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}
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+
PBRLight(scope, worldPos, normal, viewVec, albedo, TBN) {
|
|
55
|
+
const pb = scope.$builder;
|
|
56
|
+
const funcName = 'Z_PBRSpecularGlossinessLight';
|
|
57
|
+
const that = this;
|
|
58
|
+
pb.func(funcName, [
|
|
59
|
+
pb.vec3('worldPos'),
|
|
60
|
+
pb.vec3('normal'),
|
|
61
|
+
pb.mat3('TBN'),
|
|
62
|
+
pb.vec3('viewVec'),
|
|
63
|
+
pb.vec4('albedo')
|
|
64
|
+
], function() {
|
|
65
|
+
this.$l.pbrData = that.getCommonData(this, this.albedo, this.viewVec, this.TBN);
|
|
66
|
+
this.$l.lightingColor = pb.vec3(0);
|
|
67
|
+
this.$l.emissiveColor = that.calculateEmissiveColor(this);
|
|
68
|
+
that.indirectLighting(this, this.normal, this.viewVec, this.pbrData, this.lightingColor);
|
|
69
|
+
that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, shadow) {
|
|
70
|
+
this.$l.diffuse = pb.vec3();
|
|
71
|
+
this.$l.specular = pb.vec3();
|
|
72
|
+
this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);
|
|
73
|
+
this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);
|
|
74
|
+
this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
|
|
75
|
+
this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten, this.NoL);
|
|
76
|
+
if (shadow) {
|
|
77
|
+
this.lightColor = pb.mul(this.lightColor, that.calculateShadow(this, this.worldPos, this.NoL));
|
|
78
|
+
}
|
|
79
|
+
that.directLighting(this, this.lightDir, this.lightColor, this.normal, this.viewVec, this.pbrData, this.lightingColor);
|
|
80
|
+
});
|
|
81
|
+
this.$return(pb.add(this.lightingColor, this.emissiveColor));
|
|
82
|
+
});
|
|
83
|
+
return pb.getGlobalScope()[funcName](worldPos, normal, TBN, viewVec, albedo);
|
|
84
|
+
}
|
|
85
|
+
calculateCommonData(scope, albedo, viewVec, TBN, data) {
|
|
86
|
+
super.calculateCommonData(scope, albedo, viewVec, TBN, data);
|
|
87
|
+
const pb = scope.$builder;
|
|
88
|
+
if (this.specularTexture) {
|
|
89
|
+
scope.$l.specularTextureSample = this.sampleSpecularTexture(scope);
|
|
90
|
+
data.roughness = pb.sub(1, pb.mul(scope.zGlossinessFactor, scope.specularTextureSample.a));
|
|
91
|
+
data.f0 = pb.vec4(pb.mul(scope.specularTextureSample.rgb, scope.zSpecularFactor.rgb), this.getF0(scope).a);
|
|
92
|
+
} else {
|
|
93
|
+
data.roughness = pb.sub(1, scope.zGlossinessFactor);
|
|
94
|
+
data.f0 = pb.vec4(scope.zSpecularFactor.rgb, this.getF0(scope).a);
|
|
95
|
+
}
|
|
96
|
+
data.metallic = pb.max(pb.max(data.f0.r, data.f0.g), data.f0.b);
|
|
97
|
+
data.diffuse = pb.vec4(pb.mul(albedo.rgb, pb.sub(1, data.metallic)), albedo.a);
|
|
98
|
+
data.specularWeight = 1;
|
|
99
|
+
data.f90 = pb.vec3(1);
|
|
100
|
+
}
|
|
101
|
+
};
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
export { mixinPBRSpecularGlossness };
|
|
105
|
+
//# sourceMappingURL=pbrspecularglossness.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pbrspecularglossness.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|