@zephyr3d/scene 0.1.2 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/dist/asset/assetmanager.js +124 -67
  2. package/dist/asset/assetmanager.js.map +1 -1
  3. package/dist/asset/builtin.js +2 -2
  4. package/dist/asset/loaders/gltf/gltf_loader.js +105 -59
  5. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  6. package/dist/asset/loaders/hdr/hdr.js +1 -1
  7. package/dist/blitter/blitter.js +0 -1
  8. package/dist/blitter/blitter.js.map +1 -1
  9. package/dist/blitter/depthlimitedgaussion.js +0 -1
  10. package/dist/blitter/depthlimitedgaussion.js.map +1 -1
  11. package/dist/blitter/gaussianblur.js +0 -1
  12. package/dist/blitter/gaussianblur.js.map +1 -1
  13. package/dist/camera/camera.js +10 -8
  14. package/dist/camera/camera.js.map +1 -1
  15. package/dist/camera/orbit.js +24 -7
  16. package/dist/camera/orbit.js.map +1 -1
  17. package/dist/index.d.ts +1842 -2484
  18. package/dist/index.js +21 -10
  19. package/dist/index.js.map +1 -1
  20. package/dist/material/blinn.js +47 -57
  21. package/dist/material/blinn.js.map +1 -1
  22. package/dist/material/grassmat.js +127 -0
  23. package/dist/material/grassmat.js.map +1 -0
  24. package/dist/material/grassmaterial.js +66 -194
  25. package/dist/material/grassmaterial.js.map +1 -1
  26. package/dist/material/lambert.js +48 -22
  27. package/dist/material/lambert.js.map +1 -1
  28. package/dist/material/lightmodel.js +4 -4
  29. package/dist/material/material.js +100 -59
  30. package/dist/material/material.js.map +1 -1
  31. package/dist/material/meshmaterial.js +227 -186
  32. package/dist/material/meshmaterial.js.map +1 -1
  33. package/dist/material/mixins/albedocolor.js +29 -100
  34. package/dist/material/mixins/albedocolor.js.map +1 -1
  35. package/dist/material/mixins/foliage.js +47 -0
  36. package/dist/material/mixins/foliage.js.map +1 -0
  37. package/dist/material/mixins/ggxlut.js +213 -0
  38. package/dist/material/mixins/ggxlut.js.map +1 -0
  39. package/dist/material/mixins/lightmodel/blinnphong.js +89 -0
  40. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -0
  41. package/dist/material/mixins/lightmodel/lambert.js +58 -0
  42. package/dist/material/mixins/lightmodel/lambert.js.map +1 -0
  43. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +132 -0
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  45. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +105 -0
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  47. package/dist/material/mixins/lit.js +464 -0
  48. package/dist/material/mixins/lit.js.map +1 -0
  49. package/dist/material/mixins/pbr/common.js +451 -0
  50. package/dist/material/mixins/pbr/common.js.map +1 -0
  51. package/dist/material/mixins/pbr/metallicroughness.js +126 -0
  52. package/dist/material/mixins/pbr/metallicroughness.js.map +1 -0
  53. package/dist/material/mixins/pbr/specularglossness.js +104 -0
  54. package/dist/material/mixins/pbr/specularglossness.js.map +1 -0
  55. package/dist/material/mixins/texture.js +157 -0
  56. package/dist/material/mixins/texture.js.map +1 -0
  57. package/dist/material/mixins/vertexcolor.js +16 -11
  58. package/dist/material/mixins/vertexcolor.js.map +1 -1
  59. package/dist/material/pbrmr.js +65 -0
  60. package/dist/material/pbrmr.js.map +1 -0
  61. package/dist/material/pbrsg.js +64 -0
  62. package/dist/material/pbrsg.js.map +1 -0
  63. package/dist/material/shader/helper.js +903 -0
  64. package/dist/material/shader/helper.js.map +1 -0
  65. package/dist/material/terrainmat.js +357 -0
  66. package/dist/material/terrainmat.js.map +1 -0
  67. package/dist/material/terrainmaterial.js +311 -103
  68. package/dist/material/terrainmaterial.js.map +1 -1
  69. package/dist/material/unlit.js +12 -9
  70. package/dist/material/unlit.js.map +1 -1
  71. package/dist/posteffect/bloom.js +8 -6
  72. package/dist/posteffect/bloom.js.map +1 -1
  73. package/dist/posteffect/compositor.js +14 -6
  74. package/dist/posteffect/compositor.js.map +1 -1
  75. package/dist/posteffect/posteffect.js +1 -1
  76. package/dist/posteffect/sao.js +8 -5
  77. package/dist/posteffect/sao.js.map +1 -1
  78. package/dist/posteffect/tonemap.js +2 -2
  79. package/dist/posteffect/water.js +10 -8
  80. package/dist/posteffect/water.js.map +1 -1
  81. package/dist/render/cluster_light.js +6 -5
  82. package/dist/render/cluster_light.js.map +1 -1
  83. package/dist/render/depthpass.js +46 -0
  84. package/dist/render/depthpass.js.map +1 -0
  85. package/dist/render/envlight.js +26 -24
  86. package/dist/render/envlight.js.map +1 -1
  87. package/dist/render/fullscreenquad.js +38 -0
  88. package/dist/render/fullscreenquad.js.map +1 -0
  89. package/dist/render/lightpass.js +98 -0
  90. package/dist/render/lightpass.js.map +1 -0
  91. package/dist/render/render_queue.js +2 -1
  92. package/dist/render/render_queue.js.map +1 -1
  93. package/dist/render/renderer.js +191 -0
  94. package/dist/render/renderer.js.map +1 -0
  95. package/dist/render/renderpass.js +10 -8
  96. package/dist/render/renderpass.js.map +1 -1
  97. package/dist/render/shadowmap_pass.js +3 -4
  98. package/dist/render/shadowmap_pass.js.map +1 -1
  99. package/dist/render/sky.js +31 -15
  100. package/dist/render/sky.js.map +1 -1
  101. package/dist/scene/environment.js +8 -6
  102. package/dist/scene/environment.js.map +1 -1
  103. package/dist/scene/graph_node.js +3 -0
  104. package/dist/scene/graph_node.js.map +1 -1
  105. package/dist/scene/mesh.js +13 -12
  106. package/dist/scene/mesh.js.map +1 -1
  107. package/dist/scene/scene.js +11 -15
  108. package/dist/scene/scene.js.map +1 -1
  109. package/dist/scene/scene_node.js +10 -16
  110. package/dist/scene/scene_node.js.map +1 -1
  111. package/dist/scene/terrain/grass.js +4 -14
  112. package/dist/scene/terrain/grass.js.map +1 -1
  113. package/dist/scene/terrain/patch.js +3 -3
  114. package/dist/scene/terrain/terrain.js +4 -9
  115. package/dist/scene/terrain/terrain.js.map +1 -1
  116. package/dist/shaders/framework.js +17 -3
  117. package/dist/shaders/framework.js.map +1 -1
  118. package/dist/shaders/misc.js +13 -161
  119. package/dist/shaders/misc.js.map +1 -1
  120. package/dist/shaders/noise.js +7 -7
  121. package/dist/shaders/pbr.js +1 -82
  122. package/dist/shaders/pbr.js.map +1 -1
  123. package/dist/shaders/shadow.js +33 -31
  124. package/dist/shaders/shadow.js.map +1 -1
  125. package/dist/shaders/water.js +3 -9
  126. package/dist/shaders/water.js.map +1 -1
  127. package/dist/shadow/esm.js +11 -9
  128. package/dist/shadow/esm.js.map +1 -1
  129. package/dist/shadow/pcf_opt.js +15 -15
  130. package/dist/shadow/pcf_pd.js +15 -15
  131. package/dist/shadow/shadowmapper.js +13 -15
  132. package/dist/shadow/shadowmapper.js.map +1 -1
  133. package/dist/shadow/ssm.js +21 -55
  134. package/dist/shadow/ssm.js.map +1 -1
  135. package/dist/shadow/vsm.js +15 -13
  136. package/dist/shadow/vsm.js.map +1 -1
  137. package/dist/shapes/torus.js +2 -2
  138. package/dist/utility/bounding_volume.js +27 -27
  139. package/dist/utility/pmrem.js +4 -4
  140. package/dist/utility/sheenlut.js +196 -0
  141. package/dist/utility/sheenlut.js.map +1 -0
  142. package/dist/utility/shprojection.js +0 -1
  143. package/dist/utility/shprojection.js.map +1 -1
  144. package/dist/values.js +11 -8
  145. package/dist/values.js.map +1 -1
  146. package/package.json +3 -3
@@ -0,0 +1 @@
1
+ {"version":3,"file":"helper.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,357 @@
1
+ import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
2
+ import { mixinPBRMetallicRoughness } from './mixins/pbr/metallicroughness.js';
3
+ import { mixinLight } from './mixins/lit.js';
4
+ import { Application } from '../app.js';
5
+ import { Vector4 } from '@zephyr3d/base';
6
+ import { drawFullscreenQuad } from '../render/helper.js';
7
+
8
+ class NewTerrainMaterial extends applyMaterialMixins(MeshMaterial, mixinLight, mixinPBRMetallicRoughness) {
9
+ static _metallicRoughnessGenerationProgram = null;
10
+ static _metallicRoughnessGenerationBindGroup = null;
11
+ _options;
12
+ _uvScales;
13
+ _numDetailMaps;
14
+ _terrainInfo;
15
+ constructor(options){
16
+ super();
17
+ this.normalMapMode = 'object-space';
18
+ this._options = null;
19
+ this._numDetailMaps = 0;
20
+ this._uvScales = null;
21
+ this._terrainInfo = null;
22
+ if (options && options.splatMap && options.detailMaps && options.detailMaps.albedoTextures) {
23
+ this._options = Object.assign({}, options);
24
+ const albedoTextures = this._options.detailMaps.albedoTextures;
25
+ this._numDetailMaps = Array.isArray(albedoTextures) ? albedoTextures.length : albedoTextures.depth;
26
+ if (!this._numDetailMaps) {
27
+ throw new Error(`TerrainLightModel(): Invalid detail textures`);
28
+ }
29
+ if (this._numDetailMaps > 4) {
30
+ throw new Error(`TerrainLightModel(): The maximum detail levels is 4`);
31
+ }
32
+ if (!this._options.detailMaps.uvScale || this._options.detailMaps.uvScale.length !== this._numDetailMaps) {
33
+ throw new Error(`TerrainLightModel(): Invalid uv scale`);
34
+ }
35
+ this._uvScales = new Float32Array(this._numDetailMaps * 4);
36
+ for(let i = 0; i < this._numDetailMaps; i++){
37
+ this._uvScales[i * 4] = this._options.detailMaps.uvScale[i];
38
+ this._uvScales[i * 4 + 1] = 1;
39
+ this._uvScales[i * 4 + 2] = 0.01;
40
+ this._uvScales[i * 4 + 3] = 0.99;
41
+ }
42
+ if (this._options.detailMaps.metallic) {
43
+ if (this._options.detailMaps.metallic.length !== this._numDetailMaps) {
44
+ throw new Error(`TerrainLightModel(): Invalid metallic values`);
45
+ }
46
+ for(let i = 0; i < this._numDetailMaps; i++){
47
+ this._uvScales[i * 4 + 2] = this._options.detailMaps.metallic[i];
48
+ }
49
+ }
50
+ if (this._options.detailMaps.roughness) {
51
+ if (this._options.detailMaps.roughness.length !== this._numDetailMaps) {
52
+ throw new Error(`TerrainLightModel(): Invalid roughness values`);
53
+ }
54
+ for(let i = 0; i < this._numDetailMaps; i++){
55
+ this._uvScales[i * 4 + 3] = this._options.detailMaps.roughness[i];
56
+ }
57
+ }
58
+ const normalTextures = options.detailMaps.normalTextures;
59
+ if (normalTextures) {
60
+ const m = Array.isArray(normalTextures) ? normalTextures.length : normalTextures.depth;
61
+ if (m !== this._numDetailMaps) {
62
+ throw new Error(`TerrainLightModel(): The number of normal textures not match the number of albedo textures`);
63
+ }
64
+ if (options.detailMaps.normalScale) {
65
+ if (options.detailMaps.normalScale.length !== this._numDetailMaps) {
66
+ throw new Error(`TerrainLightModel(): Invalid normal scale`);
67
+ }
68
+ for(let i = 0; i < this._numDetailMaps; i++){
69
+ this._uvScales[i * 4 + 1] = options.detailMaps.normalScale[i];
70
+ }
71
+ }
72
+ }
73
+ this._options = Object.assign({}, options);
74
+ if (Array.isArray(albedoTextures)) {
75
+ for(let i = 0; i < albedoTextures.length; i++){
76
+ if (!albedoTextures[i]) {
77
+ throw new Error(`TerrainLightModel(): Invalid detail albedo texture`);
78
+ }
79
+ albedoTextures[i].samplerOptions = {
80
+ addressU: 'repeat',
81
+ addressV: 'repeat'
82
+ };
83
+ }
84
+ } else {
85
+ albedoTextures.samplerOptions = {
86
+ addressU: 'repeat',
87
+ addressV: 'repeat'
88
+ };
89
+ }
90
+ if (Array.isArray(normalTextures)) {
91
+ for(let i = 0; i < normalTextures.length; i++){
92
+ if (!normalTextures[i]) {
93
+ throw new Error(`TerrainLightModel(): Invalid detail normal texture`);
94
+ }
95
+ normalTextures[i].samplerOptions = {
96
+ addressU: 'repeat',
97
+ addressV: 'repeat'
98
+ };
99
+ }
100
+ } else if (normalTextures) {
101
+ normalTextures.samplerOptions = {
102
+ addressU: 'repeat',
103
+ addressV: 'repeat'
104
+ };
105
+ }
106
+ }
107
+ this.vertexNormal = true;
108
+ this.metallicRoughnessTexture = this.generateMetallicRoughnessMap();
109
+ this.metallicRoughnessTexCoordIndex = -1;
110
+ this.albedoTexCoordIndex = -1;
111
+ this.normalTexCoordIndex = -1;
112
+ }
113
+ get terrainInfo() {
114
+ return this._terrainInfo;
115
+ }
116
+ set terrainInfo(val) {
117
+ this._terrainInfo = val;
118
+ this.optionChanged(false);
119
+ }
120
+ /**
121
+ * {@inheritDoc Material.isTransparent}
122
+ * @override
123
+ */ isTransparent() {
124
+ return false;
125
+ }
126
+ /**
127
+ * {@inheritDoc Material.supportLighting}
128
+ * @override
129
+ */ supportLighting() {
130
+ return true;
131
+ }
132
+ applyUniformValues(bindGroup, ctx) {
133
+ super.applyUniformValues(bindGroup, ctx);
134
+ if (this.needFragmentColor(ctx)) {
135
+ bindGroup.setValue('terrainInfo', this._terrainInfo);
136
+ if (this._options) {
137
+ bindGroup.setValue('kkDetailScales', this._uvScales);
138
+ bindGroup.setTexture('kkSplatMap', this._options.splatMap);
139
+ if (Array.isArray(this._options.detailMaps.albedoTextures)) {
140
+ for(let i = 0; i < this._numDetailMaps; i++){
141
+ bindGroup.setTexture(`kkDetailAlbedoMap${i}`, this._options.detailMaps.albedoTextures[i]);
142
+ }
143
+ } else {
144
+ bindGroup.setTexture('kkDetailAlbedoMap', this._options.detailMaps.albedoTextures);
145
+ }
146
+ if (Array.isArray(this._options.detailMaps.normalTextures)) {
147
+ for(let i = 0; i < this._numDetailMaps; i++){
148
+ bindGroup.setTexture(`kkDetailNormalMap${i}`, this._options.detailMaps.normalTextures[i]);
149
+ }
150
+ } else {
151
+ bindGroup.setTexture('kkDetailNormalMap', this._options.detailMaps.normalTextures);
152
+ }
153
+ }
154
+ }
155
+ }
156
+ /** @ts-ignore */ getMetallicRoughnessTexCoord(scope) {
157
+ return scope.$inputs.mapUV;
158
+ }
159
+ /** @ts-ignore */ getNormalTexCoord(scope) {
160
+ return scope.$inputs.mapUV;
161
+ }
162
+ /** @ts-ignore */ getAlbedoTexCoord(scope) {
163
+ return scope.$inputs.mapUV;
164
+ }
165
+ calculateAlbedoColor(scope, ctx) {
166
+ if (!this._options) {
167
+ return super.calculateAlbedoColor(scope, ctx);
168
+ }
169
+ const that = this;
170
+ const pb = scope.$builder;
171
+ const funcName = 'getTerrainAlbedo';
172
+ pb.func(funcName, [], function() {
173
+ this.$l.mask = pb.textureSample(this.kkSplatMap, this.$inputs.mapUV);
174
+ this.$l.color = pb.vec3(0);
175
+ const useTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);
176
+ for(let i = 0; i < that._numDetailMaps; i++){
177
+ const uv = pb.mul(this.$inputs.mapUV, this.kkDetailScales.at(i).x);
178
+ const sample = useTextureArray ? pb.textureArraySample(this.kkDetailAlbedoMap, uv, i).rgb : pb.textureSample(this[`kkDetailAlbedoMap${i}`], uv).rgb;
179
+ this.color = pb.add(this.color, pb.mul(sample, this.mask[i]));
180
+ }
181
+ this.$return(pb.vec4(this.color, 1));
182
+ });
183
+ return pb.getGlobalScope()[funcName]();
184
+ }
185
+ sampleNormalMapWithTBN(scope, tex, texCoord, normalScale, TBN) {
186
+ const pb = scope.$builder;
187
+ const pixel = pb.sub(pb.mul(pb.textureSample(tex, texCoord).rgb, 2), pb.vec3(1));
188
+ const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(normalScale).xx, 1));
189
+ return pb.normalize(pb.mul(TBN, normalTex));
190
+ }
191
+ calculateNormalAndTBN(scope, ctx) {
192
+ scope.$l.normalInfo = super.calculateNormalAndTBN(scope, ctx);
193
+ const pb = scope.$builder;
194
+ let calcNormal = false;
195
+ if (this._options && this._options.detailMaps.normalTextures) {
196
+ scope.$l.detailMask = pb.textureSample(scope.kkSplatMap, scope.$inputs.mapUV);
197
+ if (Array.isArray(this._options.detailMaps.normalTextures)) {
198
+ for(let i = 0; i < this._options.detailMaps.normalTextures.length; i++){
199
+ const tex = scope[`kkDetailNormalMap${i}`];
200
+ const scale = scope.kkDetailScales.at(i).y;
201
+ const texCoord = pb.mul(scope.$inputs.mapUV, scope.kkDetailScales.at(i).x);
202
+ scope.normalInfo.normal = pb.add(scope.normalInfo.normal, pb.mul(this.sampleNormalMapWithTBN(scope, tex, texCoord, scale, scope.normalInfo.TBN), scope.detailMask[i]));
203
+ calcNormal = true;
204
+ }
205
+ } else {
206
+ const tex = scope.kkDetailNormalMap;
207
+ for(let i = 0; i < this._numDetailMaps; i++){
208
+ const scale = scope.kkDetailScales.at(i).y;
209
+ const texCoord = pb.mul(scope.$inputs.mapUV, scope.kkDetailScales.at(i).x);
210
+ const pixel = pb.sub(pb.mul(pb.textureArraySample(tex, texCoord, i).rgb, 2), pb.vec3(1));
211
+ const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(scale).xx, 1));
212
+ const detailNormal = pb.normalize(pb.mul(scope.normalInfo.TBN, normalTex));
213
+ scope.normalInfo.normal = pb.add(scope.normalInfo.normal, pb.mul(detailNormal, scope.detailMask[i]));
214
+ calcNormal = true;
215
+ }
216
+ }
217
+ }
218
+ if (calcNormal) {
219
+ scope.normalInfo.normal = pb.normalize(scope.normalInfo.normal);
220
+ }
221
+ return scope.normalInfo;
222
+ }
223
+ vertexShader(scope, ctx) {
224
+ super.vertexShader(scope, ctx);
225
+ const pb = scope.$builder;
226
+ scope.$inputs.zPos = pb.vec3().attrib('position');
227
+ if (this.needFragmentColor(ctx)) {
228
+ scope.$g.terrainInfo = pb.vec4().uniform(2);
229
+ scope.$outputs.mapUV = pb.div(scope.$inputs.zPos.xz, scope.terrainInfo.xy);
230
+ }
231
+ this.transformVertexAndNormal(scope);
232
+ }
233
+ fragmentShader(scope, ctx) {
234
+ super.fragmentShader(scope, ctx);
235
+ const pb = scope.$builder;
236
+ const that = this;
237
+ if (this.needFragmentColor(ctx)) {
238
+ if (this._options) {
239
+ scope.$g.kkDetailScales = pb.vec4[this._numDetailMaps]().uniform(2);
240
+ scope.$g.kkSplatMap = pb.tex2D().uniform(2);
241
+ const useAlbedoTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);
242
+ if (useAlbedoTextureArray) {
243
+ scope.$g.kkDetailAlbedoMap = pb.tex2DArray().uniform(2);
244
+ } else {
245
+ for(let i = 0; i < that._numDetailMaps; i++){
246
+ scope.$g[`kkDetailAlbedoMap${i}`] = pb.tex2D().uniform(2);
247
+ }
248
+ }
249
+ const useNormalTextureArray = !Array.isArray(that._options.detailMaps.normalTextures);
250
+ if (useNormalTextureArray) {
251
+ scope.$g.kkDetailNormalMap = pb.tex2DArray().uniform(2);
252
+ } else {
253
+ for(let i = 0; i < that._numDetailMaps; i++){
254
+ scope.$g[`kkDetailNormalMap${i}`] = pb.tex2D().uniform(2);
255
+ }
256
+ }
257
+ }
258
+ scope.$l.albedo = this.calculateAlbedoColor(scope, ctx);
259
+ scope.$l.normalInfo = this.calculateNormalAndTBN(scope, ctx);
260
+ scope.$l.normal = scope.normalInfo.normal;
261
+ scope.$l.viewVec = this.calculateViewVector(scope);
262
+ scope.$l.pbrData = this.getCommonData(scope, scope.albedo, scope.viewVec, scope.normalInfo.TBN);
263
+ scope.$l.lightingColor = pb.vec3(0);
264
+ scope.$l.emissiveColor = this.calculateEmissiveColor(scope);
265
+ this.indirectLighting(scope, scope.normal, scope.viewVec, scope.pbrData, scope.lightingColor, ctx);
266
+ this.forEachLight(scope, ctx, function(type, posRange, dirCutoff, colorIntensity, shadow) {
267
+ this.$l.diffuse = pb.vec3();
268
+ this.$l.specular = pb.vec3();
269
+ this.$l.lightAtten = that.calculateLightAttenuation(this, type, posRange, dirCutoff);
270
+ this.$l.lightDir = that.calculateLightDirection(this, type, posRange, dirCutoff);
271
+ this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
272
+ this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten, this.NoL);
273
+ if (shadow) {
274
+ this.lightColor = pb.mul(this.lightColor, that.calculateShadow(this, this.NoL, ctx));
275
+ }
276
+ that.directLighting(this, this.lightDir, this.lightColor, this.normal, this.viewVec, this.pbrData, this.lightingColor);
277
+ });
278
+ scope.$l.litColor = pb.add(scope.lightingColor, scope.emissiveColor);
279
+ this.outputFragmentColor(scope, pb.vec4(scope.litColor, scope.albedo.a), ctx);
280
+ } else {
281
+ this.outputFragmentColor(scope, null, ctx);
282
+ }
283
+ }
284
+ generateMetallicRoughnessMap() {
285
+ const device = Application.instance.device;
286
+ if (!this._options) {
287
+ const tex = device.createTexture2D('rgba8unorm', 1, 1, {
288
+ samplerOptions: {
289
+ mipFilter: 'none'
290
+ }
291
+ });
292
+ tex.update(new Uint8Array([
293
+ 0,
294
+ 1,
295
+ 0,
296
+ 0
297
+ ]), 0, 0, 1, 1);
298
+ tex.name = 'TerrainMetallicRoughnessMap';
299
+ return tex;
300
+ }
301
+ if (!NewTerrainMaterial._metallicRoughnessGenerationProgram) {
302
+ NewTerrainMaterial._metallicRoughnessGenerationProgram = device.buildRenderProgram({
303
+ vertex (pb) {
304
+ this.$inputs.pos = pb.vec2().attrib('position');
305
+ this.$outputs.uv = pb.vec2();
306
+ pb.main(function() {
307
+ this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
308
+ this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
309
+ if (device.type === 'webgpu') {
310
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
311
+ }
312
+ });
313
+ },
314
+ fragment (pb) {
315
+ this.$outputs.outColor = pb.vec4();
316
+ this.roughness = pb.vec4().uniform(0);
317
+ this.metallic = pb.vec4().uniform(0);
318
+ this.splatMap = pb.tex2D().uniform(0);
319
+ pb.main(function() {
320
+ this.weights = pb.textureSample(this.splatMap, this.$inputs.uv);
321
+ this.roughnessValue = pb.dot(this.weights, this.roughness);
322
+ this.metallicValue = pb.dot(this.weights, this.metallic);
323
+ this.$outputs.outColor = pb.vec4(0, this.roughnessValue, this.metallicValue, 1);
324
+ });
325
+ }
326
+ });
327
+ NewTerrainMaterial._metallicRoughnessGenerationBindGroup = device.createBindGroup(NewTerrainMaterial._metallicRoughnessGenerationProgram.bindGroupLayouts[0]);
328
+ }
329
+ const roughnessValues = Vector4.one();
330
+ const metallicValues = Vector4.zero();
331
+ for(let i = 0; i < this._numDetailMaps; i++){
332
+ metallicValues[i] = this._uvScales[i * 4 + 2];
333
+ roughnessValues[i] = this._uvScales[i * 4 + 3];
334
+ }
335
+ const tex = device.createTexture2D('rgba8unorm', this._options.splatMap.width, this._options.splatMap.height);
336
+ tex.name = 'TerrainMetallicRoughnessMap';
337
+ const program = NewTerrainMaterial._metallicRoughnessGenerationProgram;
338
+ const bindgroup = NewTerrainMaterial._metallicRoughnessGenerationBindGroup;
339
+ bindgroup.setValue('roughness', roughnessValues);
340
+ bindgroup.setValue('metallic', metallicValues);
341
+ bindgroup.setTexture('splatMap', this._options.splatMap);
342
+ const fb = device.createFrameBuffer([
343
+ tex
344
+ ], null);
345
+ device.pushDeviceStates();
346
+ device.setFramebuffer(fb);
347
+ device.setProgram(program);
348
+ device.setBindGroup(0, bindgroup);
349
+ drawFullscreenQuad();
350
+ device.popDeviceStates();
351
+ fb.dispose();
352
+ return tex;
353
+ }
354
+ }
355
+
356
+ export { NewTerrainMaterial };
357
+ //# sourceMappingURL=terrainmat.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrainmat.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}