@zephyr3d/scene 0.1.2 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/asset/assetmanager.js +124 -67
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/builtin.js +2 -2
- package/dist/asset/loaders/gltf/gltf_loader.js +105 -59
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/asset/loaders/hdr/hdr.js +1 -1
- package/dist/blitter/blitter.js +0 -1
- package/dist/blitter/blitter.js.map +1 -1
- package/dist/blitter/depthlimitedgaussion.js +0 -1
- package/dist/blitter/depthlimitedgaussion.js.map +1 -1
- package/dist/blitter/gaussianblur.js +0 -1
- package/dist/blitter/gaussianblur.js.map +1 -1
- package/dist/camera/camera.js +10 -8
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/orbit.js +24 -7
- package/dist/camera/orbit.js.map +1 -1
- package/dist/index.d.ts +1842 -2484
- package/dist/index.js +21 -10
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +47 -57
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/grassmat.js +127 -0
- package/dist/material/grassmat.js.map +1 -0
- package/dist/material/grassmaterial.js +66 -194
- package/dist/material/grassmaterial.js.map +1 -1
- package/dist/material/lambert.js +48 -22
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/lightmodel.js +4 -4
- package/dist/material/material.js +100 -59
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +227 -186
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +29 -100
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/foliage.js +47 -0
- package/dist/material/mixins/foliage.js.map +1 -0
- package/dist/material/mixins/ggxlut.js +213 -0
- package/dist/material/mixins/ggxlut.js.map +1 -0
- package/dist/material/mixins/lightmodel/blinnphong.js +89 -0
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -0
- package/dist/material/mixins/lightmodel/lambert.js +58 -0
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -0
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +132 -0
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +105 -0
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
- package/dist/material/mixins/lit.js +464 -0
- package/dist/material/mixins/lit.js.map +1 -0
- package/dist/material/mixins/pbr/common.js +451 -0
- package/dist/material/mixins/pbr/common.js.map +1 -0
- package/dist/material/mixins/pbr/metallicroughness.js +126 -0
- package/dist/material/mixins/pbr/metallicroughness.js.map +1 -0
- package/dist/material/mixins/pbr/specularglossness.js +104 -0
- package/dist/material/mixins/pbr/specularglossness.js.map +1 -0
- package/dist/material/mixins/texture.js +157 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +16 -11
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/pbrmr.js +65 -0
- package/dist/material/pbrmr.js.map +1 -0
- package/dist/material/pbrsg.js +64 -0
- package/dist/material/pbrsg.js.map +1 -0
- package/dist/material/shader/helper.js +903 -0
- package/dist/material/shader/helper.js.map +1 -0
- package/dist/material/terrainmat.js +357 -0
- package/dist/material/terrainmat.js.map +1 -0
- package/dist/material/terrainmaterial.js +311 -103
- package/dist/material/terrainmaterial.js.map +1 -1
- package/dist/material/unlit.js +12 -9
- package/dist/material/unlit.js.map +1 -1
- package/dist/posteffect/bloom.js +8 -6
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/compositor.js +14 -6
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/posteffect.js +1 -1
- package/dist/posteffect/sao.js +8 -5
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/tonemap.js +2 -2
- package/dist/posteffect/water.js +10 -8
- package/dist/posteffect/water.js.map +1 -1
- package/dist/render/cluster_light.js +6 -5
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/depthpass.js +46 -0
- package/dist/render/depthpass.js.map +1 -0
- package/dist/render/envlight.js +26 -24
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/fullscreenquad.js +38 -0
- package/dist/render/fullscreenquad.js.map +1 -0
- package/dist/render/lightpass.js +98 -0
- package/dist/render/lightpass.js.map +1 -0
- package/dist/render/render_queue.js +2 -1
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +191 -0
- package/dist/render/renderer.js.map +1 -0
- package/dist/render/renderpass.js +10 -8
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/shadowmap_pass.js +3 -4
- package/dist/render/shadowmap_pass.js.map +1 -1
- package/dist/render/sky.js +31 -15
- package/dist/render/sky.js.map +1 -1
- package/dist/scene/environment.js +8 -6
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/graph_node.js +3 -0
- package/dist/scene/graph_node.js.map +1 -1
- package/dist/scene/mesh.js +13 -12
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/scene.js +11 -15
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +10 -16
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/terrain/grass.js +4 -14
- package/dist/scene/terrain/grass.js.map +1 -1
- package/dist/scene/terrain/patch.js +3 -3
- package/dist/scene/terrain/terrain.js +4 -9
- package/dist/scene/terrain/terrain.js.map +1 -1
- package/dist/shaders/framework.js +17 -3
- package/dist/shaders/framework.js.map +1 -1
- package/dist/shaders/misc.js +13 -161
- package/dist/shaders/misc.js.map +1 -1
- package/dist/shaders/noise.js +7 -7
- package/dist/shaders/pbr.js +1 -82
- package/dist/shaders/pbr.js.map +1 -1
- package/dist/shaders/shadow.js +33 -31
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shaders/water.js +3 -9
- package/dist/shaders/water.js.map +1 -1
- package/dist/shadow/esm.js +11 -9
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +15 -15
- package/dist/shadow/pcf_pd.js +15 -15
- package/dist/shadow/shadowmapper.js +13 -15
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/ssm.js +21 -55
- package/dist/shadow/ssm.js.map +1 -1
- package/dist/shadow/vsm.js +15 -13
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/shapes/torus.js +2 -2
- package/dist/utility/bounding_volume.js +27 -27
- package/dist/utility/pmrem.js +4 -4
- package/dist/utility/sheenlut.js +196 -0
- package/dist/utility/sheenlut.js.map +1 -0
- package/dist/utility/shprojection.js +0 -1
- package/dist/utility/shprojection.js.map +1 -1
- package/dist/values.js +11 -8
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
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import { Vector3, Vector2 } from '@zephyr3d/base';
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import { Application } from '../app.js';
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const bits = new Uint32Array(1);
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//Van der Corput radical inverse
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function radicalInverse_VdC(i) {
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bits[0] = i;
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bits[0] = (bits[0] << 16 | bits[0] >> 16) >>> 0;
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bits[0] = (bits[0] & 0x55555555) << 1 | (bits[0] & 0xaaaaaaaa) >>> 1 >>> 0;
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bits[0] = (bits[0] & 0x33333333) << 2 | (bits[0] & 0xcccccccc) >>> 2 >>> 0;
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bits[0] = (bits[0] & 0x0f0f0f0f) << 4 | (bits[0] & 0xf0f0f0f0) >>> 4 >>> 0;
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bits[0] = (bits[0] & 0x00ff00ff) << 8 | (bits[0] & 0xff00ff00) >>> 8 >>> 0;
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return bits[0] * 2.3283064365386963e-10; // / 0x100000000 or / 4294967296
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}
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function hammersley(i, iN, out) {
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out.setXY(i * iN, radicalInverse_VdC(i));
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}
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function distributionCharlie(NdotH, roughness) {
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// roughness = Math.max(roughness, 0.000001);
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const invAlpha = 1 / roughness;
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const cos2h = NdotH * NdotH;
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const sin2h = 1 - cos2h;
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return (2 + invAlpha) * Math.pow(sin2h, invAlpha * 0.5) / (2 * Math.PI);
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}
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function visibilityAshikhmin(NdotV, NdotL) {
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return Math.min(Math.max(1 / (4 * (NdotL + NdotV - NdotL * NdotV)), 0), 1);
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}
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function hemisphereUniformSample(u, out) {
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const phi = 2 * Math.PI * u.x;
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const cosTheta = 1 - u.y;
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const sinTheta = Math.sqrt(1 - cosTheta * cosTheta);
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out.setXYZ(sinTheta * Math.cos(phi), sinTheta * Math.sin(phi), cosTheta);
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}
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function dfvCharlieUniform(NdotV, roughness, numSamples) {
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let r = 0;
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const V = new Vector3(Math.sqrt(1 - NdotV * NdotV), 0, NdotV);
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const u = new Vector2();
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const H = new Vector3();
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const L = new Vector3();
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for(let i = 0; i < numSamples; i++){
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hammersley(i, 1 / numSamples, u);
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hemisphereUniformSample(u, H);
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Vector3.scale(H, Vector3.dot(V, H) * 2, L).subBy(V);
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const VdotH = Math.min(Math.max(Vector3.dot(V, H), 0), 1);
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const NdotL = Math.min(Math.max(L.z, 0), 1);
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const NdotH = Math.min(Math.max(H.z, 0), 1);
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if (NdotL > 0) {
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const v = visibilityAshikhmin(NdotV, NdotL);
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// const v = visibilityCharlie(NdotV, NdotL, roughness);
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const d = distributionCharlie(NdotH, roughness);
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r += v * d * NdotL * VdotH;
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}
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}
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return r * (4 * 2 * Math.PI / numSamples);
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}
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const _tables = function _generateTables() {
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// float32 to float16 helpers
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const buffer = new ArrayBuffer(4);
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const floatView = new Float32Array(buffer);
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const uint32View = new Uint32Array(buffer);
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const baseTable = new Uint32Array(512);
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const shiftTable = new Uint32Array(512);
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for(let i = 0; i < 256; ++i){
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const e = i - 127;
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// very small number (0, -0)
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if (e < -27) {
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baseTable[i] = 0x0000;
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baseTable[i | 0x100] = 0x8000;
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shiftTable[i] = 24;
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shiftTable[i | 0x100] = 24;
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// small number (denorm)
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} else if (e < -14) {
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baseTable[i] = 0x0400 >> -e - 14;
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baseTable[i | 0x100] = 0x0400 >> -e - 14 | 0x8000;
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shiftTable[i] = -e - 1;
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shiftTable[i | 0x100] = -e - 1;
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// normal number
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} else if (e <= 15) {
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baseTable[i] = e + 15 << 10;
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baseTable[i | 0x100] = e + 15 << 10 | 0x8000;
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shiftTable[i] = 13;
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shiftTable[i | 0x100] = 13;
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// large number (Infinity, -Infinity)
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} else if (e < 128) {
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baseTable[i] = 0x7c00;
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baseTable[i | 0x100] = 0xfc00;
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shiftTable[i] = 24;
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shiftTable[i | 0x100] = 24;
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// stay (NaN, Infinity, -Infinity)
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} else {
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baseTable[i] = 0x7c00;
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baseTable[i | 0x100] = 0xfc00;
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shiftTable[i] = 13;
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shiftTable[i | 0x100] = 13;
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}
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}
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// float16 to float32 helpers
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const mantissaTable = new Uint32Array(2048);
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const exponentTable = new Uint32Array(64);
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const offsetTable = new Uint32Array(64);
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for(let i = 1; i < 1024; ++i){
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let m = i << 13; // zero pad mantissa bits
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let e = 0; // zero exponent
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// normalized
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while((m & 0x00800000) === 0){
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m <<= 1;
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e -= 0x00800000; // decrement exponent
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}
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m &= ~0x00800000; // clear leading 1 bit
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e += 0x38800000; // adjust bias
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mantissaTable[i] = m | e;
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}
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for(let i = 1024; i < 2048; ++i){
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mantissaTable[i] = 0x38000000 + (i - 1024 << 13);
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}
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for(let i = 1; i < 31; ++i){
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exponentTable[i] = i << 23;
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}
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exponentTable[31] = 0x47800000;
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exponentTable[32] = 0x80000000;
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for(let i = 33; i < 63; ++i){
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exponentTable[i] = 0x80000000 + (i - 32 << 23);
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}
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exponentTable[63] = 0xc7800000;
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for(let i = 1; i < 64; ++i){
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if (i !== 32) {
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offsetTable[i] = 1024;
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}
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}
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return {
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floatView: floatView,
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uint32View: uint32View,
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baseTable: baseTable,
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shiftTable: shiftTable,
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mantissaTable: mantissaTable,
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exponentTable: exponentTable,
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offsetTable: offsetTable
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};
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}();
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function encodeF16(val) {
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val = Math.min(Math.max(val, -65504), 65504);
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_tables.floatView[0] = val;
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const f = _tables.uint32View[0];
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const e = f >> 23 & 0x1ff;
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return _tables.baseTable[e] + ((f & 0x007fffff) >> _tables.shiftTable[e]);
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}
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/*
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function decodeF16(val: number) {
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const exponent = (val & 0x7c00) >> 10;
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const fraction = val & 0x03ff;
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return (
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(val >> 15 ? -1 : 1) *
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(exponent
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? exponent === 0x1f
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? fraction
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? NaN
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: Infinity
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: Math.pow(2, exponent - 15) * (1 + fraction / 0x400)
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: 6.103515625e-5 * (fraction / 0x400))
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);
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}
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*/ async function createSheenLUT(textureSize, texture) {
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if (texture) {
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if (!texture.isTexture2D()) {
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throw new Error('can not reload sheen lut texture: invalid texture type');
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}
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if (texture.format !== 'rgba16f') {
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throw new Error('can not reload sheen lut texture: invalid texture format');
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}
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if (texture.width !== textureSize || texture.height !== textureSize) {
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throw new Error('can not reload sheen lut texture: invalid texture size');
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}
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}
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const tex = texture || Application.instance.device.createTexture2D('rgba16f', textureSize, textureSize);
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const image = new Uint16Array(textureSize * textureSize * 4);
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let p = 0;
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const one = encodeF16(1);
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for(let y = textureSize - 1; y >= 0; y--){
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const coord = Math.min(Math.max((y + 0.5) / textureSize, 0), 1);
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const roughness = coord * coord;
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for(let x = 0; x < textureSize; x++){
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const NdotV = Math.min(Math.max((x + 0.5) / textureSize, 0), 1);
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const c = dfvCharlieUniform(NdotV, roughness, 512);
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const f16 = encodeF16(c);
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image[p++] = 0;
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+
image[p++] = 0;
|
|
187
|
+
image[p++] = f16;
|
|
188
|
+
image[p++] = one;
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
tex.update(image, 0, 0, textureSize, textureSize);
|
|
192
|
+
return tex;
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
export { createSheenLUT };
|
|
196
|
+
//# sourceMappingURL=sheenlut.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sheenlut.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import { Vector3, halfToFloat, unpackFloat3, SH, nextPowerOf2 } from '@zephyr3d/base';
|
|
2
2
|
import { Application } from '../app.js';
|
|
3
3
|
import { Blitter } from '../blitter/blitter.js';
|
|
4
|
-
import '../shaders/framework.js';
|
|
5
4
|
import '@zephyr3d/device';
|
|
6
5
|
import { CopyBlitter } from '../blitter/copy.js';
|
|
7
6
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shprojection.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shprojection.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
package/dist/values.js
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* Forward render pass type
|
|
3
3
|
* @public
|
|
4
|
-
*/ const
|
|
4
|
+
*/ const RENDER_PASS_TYPE_LIGHT = 0;
|
|
5
5
|
/**
|
|
6
6
|
* Shadow map render pass type
|
|
7
7
|
* @public
|
|
@@ -9,12 +9,7 @@
|
|
|
9
9
|
/**
|
|
10
10
|
* Depth only render pass type
|
|
11
11
|
* @public
|
|
12
|
-
*/ const
|
|
13
|
-
/**
|
|
14
|
-
* Max light count for forward rendering
|
|
15
|
-
* @internal
|
|
16
|
-
*/ const MAX_FORWARD_LIGHT_COUNT = 8;
|
|
17
|
-
/** @internal */ const DEBUG_CASCADED_SHADOW_MAPS = false;
|
|
12
|
+
*/ const RENDER_PASS_TYPE_DEPTH = 2;
|
|
18
13
|
/**
|
|
19
14
|
* Builtin texture name for sheen LUT
|
|
20
15
|
* @public
|
|
@@ -43,6 +38,14 @@
|
|
|
43
38
|
* Max light size for clustered lighting
|
|
44
39
|
* @public
|
|
45
40
|
*/ const MAX_CLUSTERED_LIGHTS = 255;
|
|
41
|
+
/**
|
|
42
|
+
* Opaque render queue type
|
|
43
|
+
* @public
|
|
44
|
+
*/ const QUEUE_OPAQUE = 1;
|
|
45
|
+
/**
|
|
46
|
+
* Transparent render queue type
|
|
47
|
+
* @public
|
|
48
|
+
*/ const QUEUE_TRANSPARENT = 2;
|
|
46
49
|
|
|
47
|
-
export { BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT,
|
|
50
|
+
export { BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT, MAX_CLUSTERED_LIGHTS, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_SHADOWMAP };
|
|
48
51
|
//# sourceMappingURL=values.js.map
|
package/dist/values.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"values.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"values.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@zephyr3d/scene",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.2.0",
|
|
4
4
|
"description": "scene system for zephyr3d",
|
|
5
5
|
"homepage": "https://github.com/gavinyork/zephyr3d#readme",
|
|
6
6
|
"type": "module",
|
|
@@ -45,7 +45,7 @@
|
|
|
45
45
|
"@rollup/pluginutils": "^5.0.2",
|
|
46
46
|
"@swc/core": "^1.3.62",
|
|
47
47
|
"@zephyr3d/base": "^0.1.2",
|
|
48
|
-
"@zephyr3d/device": "^0.
|
|
48
|
+
"@zephyr3d/device": "^0.2.0",
|
|
49
49
|
"cross-env": "^7.0.3",
|
|
50
50
|
"rollup": "^3.15.0",
|
|
51
51
|
"rollup-plugin-copy": "^3.4.0",
|
|
@@ -57,7 +57,7 @@
|
|
|
57
57
|
},
|
|
58
58
|
"peerDependencies": {
|
|
59
59
|
"@zephyr3d/base": "^0.1.2",
|
|
60
|
-
"@zephyr3d/device": "^0.
|
|
60
|
+
"@zephyr3d/device": "^0.2.0"
|
|
61
61
|
},
|
|
62
62
|
"dependencies": {
|
|
63
63
|
"@webgpu/types": "^0.1.31"
|