@zephyr3d/scene 0.1.2 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/dist/asset/assetmanager.js +124 -67
  2. package/dist/asset/assetmanager.js.map +1 -1
  3. package/dist/asset/builtin.js +2 -2
  4. package/dist/asset/loaders/gltf/gltf_loader.js +105 -59
  5. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  6. package/dist/asset/loaders/hdr/hdr.js +1 -1
  7. package/dist/blitter/blitter.js +0 -1
  8. package/dist/blitter/blitter.js.map +1 -1
  9. package/dist/blitter/depthlimitedgaussion.js +0 -1
  10. package/dist/blitter/depthlimitedgaussion.js.map +1 -1
  11. package/dist/blitter/gaussianblur.js +0 -1
  12. package/dist/blitter/gaussianblur.js.map +1 -1
  13. package/dist/camera/camera.js +10 -8
  14. package/dist/camera/camera.js.map +1 -1
  15. package/dist/camera/orbit.js +24 -7
  16. package/dist/camera/orbit.js.map +1 -1
  17. package/dist/index.d.ts +1842 -2484
  18. package/dist/index.js +21 -10
  19. package/dist/index.js.map +1 -1
  20. package/dist/material/blinn.js +47 -57
  21. package/dist/material/blinn.js.map +1 -1
  22. package/dist/material/grassmat.js +127 -0
  23. package/dist/material/grassmat.js.map +1 -0
  24. package/dist/material/grassmaterial.js +66 -194
  25. package/dist/material/grassmaterial.js.map +1 -1
  26. package/dist/material/lambert.js +48 -22
  27. package/dist/material/lambert.js.map +1 -1
  28. package/dist/material/lightmodel.js +4 -4
  29. package/dist/material/material.js +100 -59
  30. package/dist/material/material.js.map +1 -1
  31. package/dist/material/meshmaterial.js +227 -186
  32. package/dist/material/meshmaterial.js.map +1 -1
  33. package/dist/material/mixins/albedocolor.js +29 -100
  34. package/dist/material/mixins/albedocolor.js.map +1 -1
  35. package/dist/material/mixins/foliage.js +47 -0
  36. package/dist/material/mixins/foliage.js.map +1 -0
  37. package/dist/material/mixins/ggxlut.js +213 -0
  38. package/dist/material/mixins/ggxlut.js.map +1 -0
  39. package/dist/material/mixins/lightmodel/blinnphong.js +89 -0
  40. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -0
  41. package/dist/material/mixins/lightmodel/lambert.js +58 -0
  42. package/dist/material/mixins/lightmodel/lambert.js.map +1 -0
  43. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +132 -0
  44. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  45. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +105 -0
  46. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  47. package/dist/material/mixins/lit.js +464 -0
  48. package/dist/material/mixins/lit.js.map +1 -0
  49. package/dist/material/mixins/pbr/common.js +451 -0
  50. package/dist/material/mixins/pbr/common.js.map +1 -0
  51. package/dist/material/mixins/pbr/metallicroughness.js +126 -0
  52. package/dist/material/mixins/pbr/metallicroughness.js.map +1 -0
  53. package/dist/material/mixins/pbr/specularglossness.js +104 -0
  54. package/dist/material/mixins/pbr/specularglossness.js.map +1 -0
  55. package/dist/material/mixins/texture.js +157 -0
  56. package/dist/material/mixins/texture.js.map +1 -0
  57. package/dist/material/mixins/vertexcolor.js +16 -11
  58. package/dist/material/mixins/vertexcolor.js.map +1 -1
  59. package/dist/material/pbrmr.js +65 -0
  60. package/dist/material/pbrmr.js.map +1 -0
  61. package/dist/material/pbrsg.js +64 -0
  62. package/dist/material/pbrsg.js.map +1 -0
  63. package/dist/material/shader/helper.js +903 -0
  64. package/dist/material/shader/helper.js.map +1 -0
  65. package/dist/material/terrainmat.js +357 -0
  66. package/dist/material/terrainmat.js.map +1 -0
  67. package/dist/material/terrainmaterial.js +311 -103
  68. package/dist/material/terrainmaterial.js.map +1 -1
  69. package/dist/material/unlit.js +12 -9
  70. package/dist/material/unlit.js.map +1 -1
  71. package/dist/posteffect/bloom.js +8 -6
  72. package/dist/posteffect/bloom.js.map +1 -1
  73. package/dist/posteffect/compositor.js +14 -6
  74. package/dist/posteffect/compositor.js.map +1 -1
  75. package/dist/posteffect/posteffect.js +1 -1
  76. package/dist/posteffect/sao.js +8 -5
  77. package/dist/posteffect/sao.js.map +1 -1
  78. package/dist/posteffect/tonemap.js +2 -2
  79. package/dist/posteffect/water.js +10 -8
  80. package/dist/posteffect/water.js.map +1 -1
  81. package/dist/render/cluster_light.js +6 -5
  82. package/dist/render/cluster_light.js.map +1 -1
  83. package/dist/render/depthpass.js +46 -0
  84. package/dist/render/depthpass.js.map +1 -0
  85. package/dist/render/envlight.js +26 -24
  86. package/dist/render/envlight.js.map +1 -1
  87. package/dist/render/fullscreenquad.js +38 -0
  88. package/dist/render/fullscreenquad.js.map +1 -0
  89. package/dist/render/lightpass.js +98 -0
  90. package/dist/render/lightpass.js.map +1 -0
  91. package/dist/render/render_queue.js +2 -1
  92. package/dist/render/render_queue.js.map +1 -1
  93. package/dist/render/renderer.js +191 -0
  94. package/dist/render/renderer.js.map +1 -0
  95. package/dist/render/renderpass.js +10 -8
  96. package/dist/render/renderpass.js.map +1 -1
  97. package/dist/render/shadowmap_pass.js +3 -4
  98. package/dist/render/shadowmap_pass.js.map +1 -1
  99. package/dist/render/sky.js +31 -15
  100. package/dist/render/sky.js.map +1 -1
  101. package/dist/scene/environment.js +8 -6
  102. package/dist/scene/environment.js.map +1 -1
  103. package/dist/scene/graph_node.js +3 -0
  104. package/dist/scene/graph_node.js.map +1 -1
  105. package/dist/scene/mesh.js +13 -12
  106. package/dist/scene/mesh.js.map +1 -1
  107. package/dist/scene/scene.js +11 -15
  108. package/dist/scene/scene.js.map +1 -1
  109. package/dist/scene/scene_node.js +10 -16
  110. package/dist/scene/scene_node.js.map +1 -1
  111. package/dist/scene/terrain/grass.js +4 -14
  112. package/dist/scene/terrain/grass.js.map +1 -1
  113. package/dist/scene/terrain/patch.js +3 -3
  114. package/dist/scene/terrain/terrain.js +4 -9
  115. package/dist/scene/terrain/terrain.js.map +1 -1
  116. package/dist/shaders/framework.js +17 -3
  117. package/dist/shaders/framework.js.map +1 -1
  118. package/dist/shaders/misc.js +13 -161
  119. package/dist/shaders/misc.js.map +1 -1
  120. package/dist/shaders/noise.js +7 -7
  121. package/dist/shaders/pbr.js +1 -82
  122. package/dist/shaders/pbr.js.map +1 -1
  123. package/dist/shaders/shadow.js +33 -31
  124. package/dist/shaders/shadow.js.map +1 -1
  125. package/dist/shaders/water.js +3 -9
  126. package/dist/shaders/water.js.map +1 -1
  127. package/dist/shadow/esm.js +11 -9
  128. package/dist/shadow/esm.js.map +1 -1
  129. package/dist/shadow/pcf_opt.js +15 -15
  130. package/dist/shadow/pcf_pd.js +15 -15
  131. package/dist/shadow/shadowmapper.js +13 -15
  132. package/dist/shadow/shadowmapper.js.map +1 -1
  133. package/dist/shadow/ssm.js +21 -55
  134. package/dist/shadow/ssm.js.map +1 -1
  135. package/dist/shadow/vsm.js +15 -13
  136. package/dist/shadow/vsm.js.map +1 -1
  137. package/dist/shapes/torus.js +2 -2
  138. package/dist/utility/bounding_volume.js +27 -27
  139. package/dist/utility/pmrem.js +4 -4
  140. package/dist/utility/sheenlut.js +196 -0
  141. package/dist/utility/sheenlut.js.map +1 -0
  142. package/dist/utility/shprojection.js +0 -1
  143. package/dist/utility/shprojection.js.map +1 -1
  144. package/dist/values.js +11 -8
  145. package/dist/values.js.map +1 -1
  146. package/package.json +3 -3
@@ -0,0 +1,451 @@
1
+ import { applyMaterialMixins } from '../../meshmaterial.js';
2
+ import { Vector4 } from '@zephyr3d/base';
3
+ import { getGGXLUT } from '../ggxlut.js';
4
+ import { mixinTextureProps } from '../texture.js';
5
+ import { ShaderHelper } from '../../shader/helper.js';
6
+
7
+ /**
8
+ * PBR common stuff mixin
9
+ * @param BaseCls - Class to mix in
10
+ * @returns Mixed class
11
+ */ function mixinPBRCommon(BaseCls) {
12
+ if (BaseCls.pbrCommonMixed) {
13
+ return BaseCls;
14
+ }
15
+ const S = applyMaterialMixins(BaseCls, mixinTextureProps('occlusion'), mixinTextureProps('emissive'), mixinTextureProps('sheenColor'), mixinTextureProps('sheenRoughness'), mixinTextureProps('clearcoatIntensity'), mixinTextureProps('clearcoatRoughness'), mixinTextureProps('clearcoatNormal'));
16
+ let FEATURE_SHEEN = 0;
17
+ let FEATURE_CLEARCOAT = 0;
18
+ const cls = class extends S {
19
+ static pbrCommonMixed = true;
20
+ _f0;
21
+ _emissiveFactor;
22
+ _occlusionStrength;
23
+ _sheenFactor;
24
+ _clearcoatFactor;
25
+ constructor(){
26
+ super();
27
+ this._f0 = new Vector4(0.04, 0.04, 0.04, 1.5);
28
+ this._occlusionStrength = 1;
29
+ this._emissiveFactor = new Vector4(0, 0, 0, 1);
30
+ this._sheenFactor = Vector4.zero();
31
+ this._clearcoatFactor = new Vector4(0, 0, 1, 0);
32
+ }
33
+ get ior() {
34
+ return this._f0.w;
35
+ }
36
+ set ior(val) {
37
+ if (val !== this._f0.w) {
38
+ let k = (val - 1) / (val + 1);
39
+ k *= k;
40
+ this._f0.setXYZW(k, k, k, val);
41
+ this.uniformChanged();
42
+ }
43
+ }
44
+ get occlusionStrength() {
45
+ return this._occlusionStrength;
46
+ }
47
+ set occlusionStrength(val) {
48
+ if (val !== this._occlusionStrength) {
49
+ this._occlusionStrength = val;
50
+ this.uniformChanged();
51
+ }
52
+ }
53
+ get emissiveColor() {
54
+ return this._emissiveFactor.xyz();
55
+ }
56
+ set emissiveColor(val) {
57
+ if (val.x !== this._emissiveFactor.x || val.y !== this._emissiveFactor.y || val.z !== this._emissiveFactor.z) {
58
+ this._emissiveFactor.x = val.x;
59
+ this._emissiveFactor.y = val.y;
60
+ this._emissiveFactor.z = val.z;
61
+ this.uniformChanged();
62
+ }
63
+ }
64
+ get emissiveStrength() {
65
+ return this._emissiveFactor.w;
66
+ }
67
+ set emissiveStrength(val) {
68
+ if (this._emissiveFactor.w !== val) {
69
+ this._emissiveFactor.w = val;
70
+ this.uniformChanged();
71
+ }
72
+ }
73
+ get clearcoat() {
74
+ return this.featureUsed(FEATURE_CLEARCOAT);
75
+ }
76
+ set clearcoat(val) {
77
+ this.useFeature(FEATURE_CLEARCOAT, !!val);
78
+ }
79
+ get clearcoatIntensity() {
80
+ return this._clearcoatFactor.x;
81
+ }
82
+ set clearcoatIntensity(val) {
83
+ if (val !== this._clearcoatFactor.x) {
84
+ this._clearcoatFactor.x = val;
85
+ this.uniformChanged();
86
+ }
87
+ }
88
+ get clearcoatRoughnessFactor() {
89
+ return this._clearcoatFactor.y;
90
+ }
91
+ set clearcoatRoughnessFactor(val) {
92
+ if (val !== this._clearcoatFactor.y) {
93
+ this._clearcoatFactor.y = val;
94
+ this.uniformChanged();
95
+ }
96
+ }
97
+ get clearcoatNormalScale() {
98
+ return this._clearcoatFactor.z;
99
+ }
100
+ set clearcoatNormalScale(val) {
101
+ if (val !== this._clearcoatFactor.z) {
102
+ this._clearcoatFactor.z = val;
103
+ this.uniformChanged();
104
+ }
105
+ }
106
+ get sheen() {
107
+ return this.featureUsed(FEATURE_SHEEN);
108
+ }
109
+ set sheen(val) {
110
+ this.useFeature(FEATURE_SHEEN, !!val);
111
+ }
112
+ get sheenColorFactor() {
113
+ return this._sheenFactor.xyz();
114
+ }
115
+ set sheenColorFactor(val) {
116
+ if (val.x !== this._sheenFactor.x || val.y !== this._sheenFactor.y || val.z !== this._sheenFactor.z) {
117
+ this._sheenFactor.x = val.x;
118
+ this._sheenFactor.y = val.y;
119
+ this._sheenFactor.z = val.z;
120
+ this.uniformChanged();
121
+ }
122
+ }
123
+ get sheenRoughnessFactor() {
124
+ return this._sheenFactor.w;
125
+ }
126
+ set sheenRoughnessFactor(val) {
127
+ if (val !== this._sheenFactor.w) {
128
+ this._sheenFactor.w = val;
129
+ this.uniformChanged();
130
+ }
131
+ }
132
+ fragmentShader(scope) {
133
+ const pb = scope.$builder;
134
+ super.fragmentShader(scope);
135
+ if (this.needFragmentColor()) {
136
+ scope.zF0 = pb.vec4().uniform(2);
137
+ scope.zEmissiveFactor = pb.vec4().uniform(2);
138
+ if (this.occlusionTexture) {
139
+ scope.zOcclusionStrength = pb.float().uniform(2);
140
+ }
141
+ if (this.sheen) {
142
+ scope.zSheenFactor = pb.vec4().uniform(2);
143
+ }
144
+ if (this.clearcoat) {
145
+ scope.zClearcoatFactor = pb.vec4().uniform(2);
146
+ }
147
+ if (this.drawContext.drawEnvLight) {
148
+ scope.zGGXLut = pb.tex2D().uniform(2);
149
+ }
150
+ }
151
+ }
152
+ applyUniformValues(bindGroup, ctx, pass) {
153
+ super.applyUniformValues(bindGroup, ctx, pass);
154
+ if (this.needFragmentColor(ctx)) {
155
+ bindGroup.setValue('zF0', this._f0);
156
+ bindGroup.setValue('zEmissiveFactor', this._emissiveFactor);
157
+ if (this.occlusionTexture) {
158
+ bindGroup.setValue('zOcclusionStrength', this._occlusionStrength);
159
+ }
160
+ if (this.sheen) {
161
+ bindGroup.setValue('zSheenFactor', this._sheenFactor);
162
+ }
163
+ if (this.clearcoat) {
164
+ bindGroup.setValue('zClearcoatFactor', this._clearcoatFactor);
165
+ }
166
+ if (ctx.drawEnvLight) {
167
+ bindGroup.setTexture('zGGXLut', getGGXLUT(1024));
168
+ }
169
+ }
170
+ }
171
+ getF0(scope) {
172
+ return scope.zF0;
173
+ }
174
+ getCommonDatasStruct(scope) {
175
+ const pb = scope.$builder;
176
+ return pb.defineStruct([
177
+ pb.vec4('f0'),
178
+ pb.vec3('f90'),
179
+ pb.vec4('diffuse'),
180
+ pb.float('metallic'),
181
+ pb.float('roughness'),
182
+ pb.float('specularWeight'),
183
+ ...this.sheen ? [
184
+ pb.float('sheenAlbedoScaling'),
185
+ pb.vec3('sheenColor'),
186
+ pb.float('sheenRoughness')
187
+ ] : [],
188
+ ...this.clearcoat ? [
189
+ pb.vec4('ccFactor'),
190
+ pb.vec3('ccNormal'),
191
+ pb.float('ccNoV'),
192
+ pb.float('ccFresnel')
193
+ ] : []
194
+ ]);
195
+ }
196
+ getCommonData(scope, albedo, viewVec, TBN) {
197
+ const pb = scope.$builder;
198
+ const that = this;
199
+ const funcName = 'Z_getCommonData';
200
+ pb.func(funcName, [
201
+ pb.vec4('albedo'),
202
+ pb.vec3('viewVec'),
203
+ pb.mat3('TBN')
204
+ ], function() {
205
+ this.$l.data = that.getCommonDatasStruct(this)();
206
+ that.calculateCommonData(this, this.albedo, this.viewVec, this.TBN, this.data);
207
+ this.$return(this.data);
208
+ });
209
+ return scope.$g[funcName](albedo, viewVec, TBN);
210
+ }
211
+ calculateCommonData(scope, albedo, viewVec, TBN, data) {
212
+ const pb = scope.$builder;
213
+ if (this.sheen) {
214
+ if (this.sheenColorTexture) {
215
+ data.sheenColor = pb.mul(this.sampleSheenColorTexture(scope).rgb, scope.zSheenFactor.rgb);
216
+ } else {
217
+ data.sheenColor = scope.zSheenFactor.rgb;
218
+ }
219
+ if (this.sheenRoughnessTexture) {
220
+ data.sheenRoughness = pb.mul(this.sampleSheenRoughnessTexture(scope).a, scope.zSheenFactor.a);
221
+ } else {
222
+ data.sheenRoughness = scope.zSheenFactor.a;
223
+ }
224
+ scope.$l.sheenDFG = 0.157;
225
+ data.sheenAlbedoScaling = pb.sub(1, pb.mul(pb.max(pb.max(data.sheenColor.r, data.sheenColor.g), data.sheenColor.b), scope.sheenDFG));
226
+ }
227
+ if (this.clearcoat) {
228
+ if (this.clearcoatNormalTexture) {
229
+ const ccNormal = pb.mul(pb.sub(pb.mul(this.sampleClearcoatNormalTexture(scope).rgb, 2), pb.vec3(1)), pb.vec3(scope.zClearcoatFactor.zz, 1));
230
+ data.ccNormal = pb.normalize(pb.mul(TBN, ccNormal));
231
+ } else {
232
+ data.ccNormal = TBN[2];
233
+ }
234
+ data.ccNoV = pb.clamp(pb.dot(data.ccNormal, viewVec), 0.0001, 1);
235
+ data.ccFactor = scope.zClearcoatFactor;
236
+ if (this.clearcoatIntensityTexture) {
237
+ data.ccFactor.x = pb.mul(data.ccFactor.x, this.sampleClearcoatIntensityTexture(scope).r);
238
+ }
239
+ if (this.clearcoatRoughnessTexture) {
240
+ data.ccFactor.y = pb.clamp(pb.mul(data.ccFactor.y, this.sampleClearcoatRoughnessTexture(scope).g), 0, 1);
241
+ }
242
+ }
243
+ }
244
+ calculateEmissiveColor(scope) {
245
+ const pb = scope.$builder;
246
+ if (this.emissiveTexture) {
247
+ return pb.mul(this.sampleEmissiveTexture(scope).rgb, scope.zEmissiveFactor.rgb, scope.zEmissiveFactor.a);
248
+ } else {
249
+ return pb.mul(scope.zEmissiveFactor.rgb, scope.zEmissiveFactor.a);
250
+ }
251
+ }
252
+ D_Charlie(scope, NdotH, sheenRoughness) {
253
+ const funcNameDCharlie = 'Z_DCharlie';
254
+ const pb = scope.$builder;
255
+ pb.func(funcNameDCharlie, [
256
+ pb.float('NdotH'),
257
+ pb.float('sheenRoughness')
258
+ ], function() {
259
+ this.$l.alphaG = pb.mul(this.sheenRoughness, this.sheenRoughness);
260
+ this.$l.invR = pb.div(1, this.alphaG);
261
+ this.$l.cos2h = pb.mul(this.NdotH, this.NdotH);
262
+ this.$l.sin2h = pb.max(pb.sub(1, this.cos2h), 0.0078125);
263
+ this.$return(pb.div(pb.mul(pb.add(this.invR, 2), pb.pow(this.sin2h, pb.mul(this.invR, 0.5))), 2 * Math.PI));
264
+ });
265
+ return scope.$g[funcNameDCharlie](NdotH, sheenRoughness);
266
+ }
267
+ V_Ashikhmin(scope, NdotL, NdotV) {
268
+ const funcNameVAshikhmin = 'Z_VAshikhmin';
269
+ const pb = scope.$builder;
270
+ pb.func(funcNameVAshikhmin, [
271
+ pb.float('NdotL'),
272
+ pb.float('NdotV')
273
+ ], function() {
274
+ this.$return(pb.clamp(pb.div(1, pb.mul(pb.sub(pb.add(this.NdotL, this.NdotV), pb.mul(this.NdotL, this.NdotV)), 4)), 0, 1));
275
+ });
276
+ return scope.$g[funcNameVAshikhmin](NdotL, NdotV);
277
+ }
278
+ directLighting(scope, lightDir, lightColor, normal, viewVec, commonData, outColor) {
279
+ const pb = scope.$builder;
280
+ const that = this;
281
+ const funcName = 'Z_PBRDirectLighting';
282
+ pb.func(funcName, [
283
+ pb.vec3('L'),
284
+ pb.vec3('lightColor'),
285
+ pb.vec3('normal'),
286
+ pb.vec3('viewVec'),
287
+ that.getCommonDatasStruct(scope)('data'),
288
+ pb.vec3('outColor').inout()
289
+ ], function() {
290
+ this.$l.H = pb.normalize(pb.add(this.viewVec, this.L));
291
+ this.$l.NoH = pb.clamp(pb.dot(this.normal, this.H), 0, 1);
292
+ this.$l.NoL = pb.clamp(pb.dot(this.normal, this.L), 0, 1);
293
+ this.$l.NoV = pb.clamp(pb.dot(this.normal, this.viewVec), 0, 1);
294
+ this.$if(pb.greaterThan(this.NoL, 0), function() {
295
+ this.$l.VoH = pb.clamp(pb.dot(this.viewVec, this.H), 0, 1);
296
+ this.$l.F = that.fresnelSchlick(this, this.VoH, this.data.f0.rgb, this.data.f90);
297
+ this.$l.alphaRoughness = pb.mul(this.data.roughness, this.data.roughness);
298
+ this.$l.D = that.distributionGGX(this, this.NoH, this.alphaRoughness);
299
+ this.$l.V = that.visGGX(this, this.NoV, this.NoL, this.alphaRoughness);
300
+ this.$l.specular = pb.mul(this.lightColor, this.D, this.V, this.F, this.data.specularWeight);
301
+ if (that.sheen) {
302
+ this.specular = pb.mul(this.specular, this.data.sheenAlbedoScaling);
303
+ }
304
+ this.outColor = pb.add(this.outColor, this.specular);
305
+ this.$l.diffuse = pb.mul(this.lightColor, pb.max(pb.mul(pb.sub(pb.vec3(1), pb.mul(this.F, this.data.specularWeight)), pb.div(this.data.diffuse.rgb, Math.PI)), pb.vec3(0)));
306
+ if (that.sheen) {
307
+ this.diffuse = pb.mul(this.diffuse, this.data.sheenAlbedoScaling);
308
+ }
309
+ this.outColor = pb.add(this.outColor, this.diffuse);
310
+ if (that.sheen) {
311
+ this.$l.sheenD = that.D_Charlie(this, this.NoH, this.data.sheenRoughness);
312
+ this.$l.sheenV = that.V_Ashikhmin(this, this.NoL, this.NoV);
313
+ this.outColor = pb.add(this.outColor, pb.mul(this.lightColor, this.data.sheenColor, this.sheenD, this.sheenV));
314
+ }
315
+ if (that.clearcoat) {
316
+ this.alphaRoughness = pb.mul(this.data.ccFactor.y, this.data.ccFactor.y);
317
+ this.NoH = pb.clamp(pb.dot(this.data.ccNormal, this.H), 0, 1);
318
+ this.NoL = pb.clamp(pb.dot(this.data.ccNormal, this.L), 0, 1);
319
+ this.ccF0 = pb.vec3(pb.pow(pb.div(pb.sub(this.data.f0.a, 1), pb.add(this.data.f0.a, 1)), 2));
320
+ this.F = that.fresnelSchlick(this, this.VoH, this.ccF0, pb.vec3(1));
321
+ this.D = that.distributionGGX(this, this.NoH, this.alphaRoughness);
322
+ this.V = that.visGGX(this, this.data.ccNoV, this.NoL, this.alphaRoughness);
323
+ this.outColor = pb.add(this.outColor, pb.mul(this.D, this.V, this.F, this.data.ccFactor.x));
324
+ }
325
+ });
326
+ });
327
+ scope.$g[funcName](lightDir, lightColor, normal, viewVec, commonData, outColor);
328
+ }
329
+ indirectLighting(scope, normal, viewVec, commonData, outColor) {
330
+ const pb = scope.$builder;
331
+ const that = this;
332
+ const ctx = that.drawContext;
333
+ const funcName = 'Z_PBRIndirectLighting';
334
+ pb.func(funcName, [
335
+ pb.vec3('normal'),
336
+ pb.vec3('viewVec'),
337
+ that.getCommonDatasStruct(scope)('data'),
338
+ pb.vec3('outColor').inout()
339
+ ], function() {
340
+ if (!ctx.drawEnvLight || !ctx.env.light.envLight.hasRadiance() && !ctx.env.light.envLight.hasIrradiance()) {
341
+ return;
342
+ }
343
+ const envLightStrength = ShaderHelper.getEnvLightStrength(this);
344
+ if (that.occlusionTexture) {
345
+ const occlusionSample = that.sampleOcclusionTexture(this).r;
346
+ this.$l.occlusion = pb.mul(pb.add(pb.mul(this.zOcclusionStrength, pb.sub(occlusionSample, 1)), 1), envLightStrength);
347
+ } else {
348
+ this.$l.occlusion = envLightStrength;
349
+ }
350
+ this.$l.NoV = pb.clamp(pb.dot(this.normal, this.viewVec), 0.0001, 1);
351
+ this.$l.ggxLutSample = pb.clamp(pb.textureSampleLevel(this.zGGXLut, pb.clamp(pb.vec2(this.NoV, this.data.roughness), pb.vec2(0), pb.vec2(1)), 0), pb.vec4(0), pb.vec4(1));
352
+ this.$l.f_ab = this.ggxLutSample.rg;
353
+ this.$l.Fr = pb.sub(pb.max(pb.vec3(pb.sub(1, this.data.roughness)), this.data.f0.rgb), this.data.f0.rgb);
354
+ this.$l.k_S = pb.add(this.data.f0.rgb, pb.mul(this.Fr, pb.pow(pb.sub(1, this.NoV), 5)));
355
+ if (ctx.env.light.envLight.hasRadiance()) {
356
+ this.$l.radiance = ctx.env.light.envLight.getRadiance(this, pb.reflect(pb.neg(this.viewVec), this.normal), this.data.roughness);
357
+ this.$l.FssEss = pb.add(pb.mul(this.k_S, this.f_ab.x), pb.vec3(this.f_ab.y));
358
+ this.$l.iblSpecular = pb.mul(this.radiance, this.FssEss, this.data.specularWeight, this.occlusion);
359
+ if (that.sheen) {
360
+ this.iblSpecular = pb.mul(this.iblSpecular, this.data.sheenAlbedoScaling);
361
+ }
362
+ this.outColor = pb.add(this.outColor, this.iblSpecular);
363
+ }
364
+ if (ctx.env.light.envLight.hasIrradiance()) {
365
+ this.$l.irradiance = ctx.env.light.envLight.getIrradiance(this, this.normal);
366
+ this.$l.FssEss = pb.add(pb.mul(this.k_S, this.f_ab.x, this.data.specularWeight), pb.vec3(this.f_ab.y));
367
+ this.$l.Ems = pb.sub(1, pb.add(this.f_ab.x, this.f_ab.y));
368
+ this.$l.F_avg = pb.mul(pb.add(this.data.f0.rgb, pb.div(pb.sub(pb.vec3(1), this.data.f0.rgb), 21)), this.data.specularWeight);
369
+ this.$l.FmsEms = pb.div(pb.mul(this.FssEss, this.F_avg, this.Ems), pb.sub(pb.vec3(1), pb.mul(this.F_avg, this.Ems)));
370
+ this.$l.k_D = pb.mul(this.data.diffuse.rgb, pb.add(pb.sub(pb.vec3(1), this.FssEss), this.FmsEms));
371
+ this.$l.iblDiffuse = pb.mul(pb.add(this.FmsEms, this.k_D), this.irradiance, this.occlusion);
372
+ if (that.sheen) {
373
+ this.iblDiffuse = pb.mul(this.iblDiffuse, this.data.sheenAlbedoScaling);
374
+ }
375
+ this.outColor = pb.add(this.outColor, this.iblDiffuse);
376
+ }
377
+ if (that.sheen && ctx.env.light.envLight.hasIrradiance()) {
378
+ this.$l.refl = pb.reflect(pb.neg(this.viewVec), this.normal);
379
+ this.$l.sheenBRDF = pb.clamp(pb.textureSampleLevel(this.zGGXLut, pb.clamp(pb.vec2(this.NoV, this.data.sheenRoughness), pb.vec2(0), pb.vec2(1)), 0), pb.vec4(0), pb.vec4(1)).b;
380
+ this.outColor = pb.add(this.outColor, pb.mul(this.data.sheenColor, this.irradiance.rgb, this.sheenBRDF));
381
+ }
382
+ if (that.clearcoat && ctx.env.light.envLight.hasRadiance()) {
383
+ this.$l.NoV = pb.clamp(pb.dot(this.data.ccNormal, this.viewVec), 0.0001, 1);
384
+ this.$l.ggxLutSample = pb.clamp(pb.textureSampleLevel(this.zGGXLut, pb.clamp(pb.vec2(this.NoV, this.data.ccFactor.y), pb.vec2(0), pb.vec2(1)), 0), pb.vec4(0), pb.vec4(1));
385
+ this.$l.f_ab = this.ggxLutSample.rg;
386
+ this.$l.Fr = pb.sub(pb.max(pb.vec3(pb.sub(1, this.data.ccFactor.y)), this.data.f0.rgb), this.data.f0.rgb);
387
+ this.$l.k_S = pb.add(this.data.f0.rgb, pb.mul(this.Fr, pb.pow(pb.sub(1, this.NoV), 5)));
388
+ this.$l.radiance = ctx.env.light.envLight.getRadiance(this, pb.reflect(pb.neg(this.viewVec), this.data.ccNormal), this.data.ccFactor.y);
389
+ this.$l.FssEss = pb.add(pb.mul(this.k_S, this.f_ab.x), pb.vec3(this.f_ab.y));
390
+ this.$l.ccSpecular = pb.mul(this.radiance, this.FssEss, this.data.specularWeight, this.occlusion);
391
+ this.outColor = pb.add(this.outColor, pb.mul(this.ccSpecular, this.data.ccFactor.x));
392
+ }
393
+ });
394
+ scope.$g[funcName](normal, viewVec, commonData, outColor);
395
+ }
396
+ fresnelSchlick(scope, cosTheta, F0, F90) {
397
+ const pb = scope.$builder;
398
+ const funcName = 'Z_fresnelSchlick';
399
+ pb.func(funcName, [
400
+ pb.float('cosTheta'),
401
+ pb.vec3('f0'),
402
+ pb.vec3('f90')
403
+ ], function() {
404
+ this.$return(pb.add(this.f0, pb.mul(pb.sub(this.f90, this.f0), pb.pow(pb.clamp(pb.sub(1, this.cosTheta), 0, 1), 5))));
405
+ });
406
+ return scope.$g[funcName](cosTheta, F0, F90);
407
+ }
408
+ distributionGGX(scope, NdotH, alphaRoughness) {
409
+ const pb = scope.$builder;
410
+ const funcName = 'Z_distributionGGX';
411
+ pb.func(funcName, [
412
+ pb.float('NdotH'),
413
+ pb.float('roughness')
414
+ ], function() {
415
+ this.$l.a2 = pb.mul(this.roughness, this.roughness);
416
+ this.$l.NdotH2 = pb.mul(this.NdotH, this.NdotH);
417
+ this.$l.num = this.a2;
418
+ this.$l.denom = pb.add(pb.mul(this.NdotH2, pb.sub(this.a2, 1)), 1);
419
+ this.denom = pb.mul(pb.mul(3.14159265, this.denom), this.denom);
420
+ this.$return(pb.div(this.num, this.denom));
421
+ });
422
+ return scope.$g[funcName](NdotH, alphaRoughness);
423
+ }
424
+ visGGX(scope, NdotV, NdotL, alphaRoughness) {
425
+ const pb = scope.$builder;
426
+ const funcName = 'Z_visGGX';
427
+ pb.func(funcName, [
428
+ pb.float('NdotV'),
429
+ pb.float('NdotL'),
430
+ pb.float('roughness')
431
+ ], function() {
432
+ this.$l.a = this.roughness;
433
+ this.$l.ggxV = pb.mul(this.NdotL, pb.sqrt(pb.add(pb.mul(this.NdotV, this.NdotV, pb.sub(1, this.a)), this.a)));
434
+ this.$l.ggxL = pb.mul(this.NdotV, pb.sqrt(pb.add(pb.mul(this.NdotL, this.NdotL, pb.sub(1, this.a)), this.a)));
435
+ this.$l.ggx = pb.add(this.ggxV, this.ggxL, 1e-5);
436
+ this.$if(pb.greaterThan(this.ggx, 0), function() {
437
+ this.$return(pb.div(0.5, this.ggx));
438
+ }).$else(function() {
439
+ this.$return(pb.float(0));
440
+ });
441
+ });
442
+ return scope.$g[funcName](NdotV, NdotL, alphaRoughness);
443
+ }
444
+ };
445
+ FEATURE_SHEEN = cls.defineFeature();
446
+ FEATURE_CLEARCOAT = cls.defineFeature();
447
+ return cls;
448
+ }
449
+
450
+ export { mixinPBRCommon };
451
+ //# sourceMappingURL=common.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"common.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -0,0 +1,126 @@
1
+ import { applyMaterialMixins } from '../../meshmaterial.js';
2
+ import { mixinTextureProps } from '../texture.js';
3
+ import { mixinPBRCommon } from './common.js';
4
+ import { Vector4 } from '@zephyr3d/base';
5
+ import { mixinLight } from '../lit.js';
6
+
7
+ function mixinPBRMetallicRoughness(BaseCls) {
8
+ if (BaseCls.pbrMetallicRoughnessMixed) {
9
+ return BaseCls;
10
+ }
11
+ const S = applyMaterialMixins(BaseCls, mixinPBRCommon, mixinLight, mixinTextureProps('metallicRoughness'), mixinTextureProps('occlusion'), mixinTextureProps('specular'), mixinTextureProps('specularColor'));
12
+ return class extends S {
13
+ static pbrMetallicRoughnessMixed = true;
14
+ _metallic;
15
+ _roughness;
16
+ _specularFactor;
17
+ constructor(){
18
+ super();
19
+ this._metallic = 1;
20
+ this._roughness = 1;
21
+ this._specularFactor = Vector4.one();
22
+ }
23
+ get metallic() {
24
+ return this._metallic;
25
+ }
26
+ set metallic(val) {
27
+ if (val !== this._metallic) {
28
+ this._metallic = val;
29
+ this.optionChanged(false);
30
+ }
31
+ }
32
+ get roughness() {
33
+ return this._roughness;
34
+ }
35
+ set roughness(val) {
36
+ if (val !== this._roughness) {
37
+ this._roughness = val;
38
+ this.optionChanged(false);
39
+ }
40
+ }
41
+ get specularFactor() {
42
+ return this._specularFactor;
43
+ }
44
+ set specularFactor(val) {
45
+ if (!val.equalsTo(this._specularFactor)) {
46
+ this._specularFactor.set(val);
47
+ this.optionChanged(true);
48
+ }
49
+ }
50
+ PBRLight(scope, normal, TBN, viewVec, albedo) {
51
+ const pb = scope.$builder;
52
+ const funcName = 'z_PBRLight';
53
+ const that = this;
54
+ pb.func(funcName, [
55
+ pb.vec3('normal'),
56
+ pb.mat3('TBN'),
57
+ pb.vec3('viewVec'),
58
+ pb.vec4('albedo')
59
+ ], function() {
60
+ this.$l.pbrData = that.getCommonData(this, this.albedo, this.viewVec, this.TBN);
61
+ this.$l.lightingColor = pb.vec3(0);
62
+ this.$l.emissiveColor = that.calculateEmissiveColor(this);
63
+ that.indirectLighting(this, this.normal, this.viewVec, this.pbrData, this.lightingColor);
64
+ that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, shadow) {
65
+ this.$l.diffuse = pb.vec3();
66
+ this.$l.specular = pb.vec3();
67
+ this.$l.lightAtten = that.calculateLightAttenuation(this, type, posRange, dirCutoff);
68
+ this.$l.lightDir = that.calculateLightDirection(this, type, posRange, dirCutoff);
69
+ this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
70
+ this.$l.lightColor = pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten, this.NoL);
71
+ if (shadow) {
72
+ this.lightColor = pb.mul(this.lightColor, that.calculateShadow(this, this.NoL));
73
+ }
74
+ that.directLighting(this, this.lightDir, this.lightColor, this.normal, this.viewVec, this.pbrData, this.lightingColor);
75
+ });
76
+ this.$return(pb.add(this.lightingColor, this.emissiveColor));
77
+ });
78
+ return pb.getGlobalScope()[funcName](normal, TBN, viewVec, albedo);
79
+ }
80
+ fragmentShader(scope) {
81
+ super.fragmentShader(scope);
82
+ if (this.needFragmentColor()) {
83
+ const pb = scope.$builder;
84
+ scope.zMetallic = pb.float().uniform(2);
85
+ scope.zRoughness = pb.float().uniform(2);
86
+ scope.zSpecularFactor = pb.vec4().uniform(2);
87
+ }
88
+ }
89
+ applyUniformValues(bindGroup, ctx, pass) {
90
+ super.applyUniformValues(bindGroup, ctx, pass);
91
+ if (this.needFragmentColor(ctx)) {
92
+ bindGroup.setValue('zMetallic', this._metallic);
93
+ bindGroup.setValue('zRoughness', this._roughness);
94
+ bindGroup.setValue('zSpecularFactor', this._specularFactor);
95
+ }
96
+ }
97
+ calculateCommonData(scope, albedo, viewVec, TBN, data) {
98
+ super.calculateCommonData(scope, albedo, viewVec, TBN, data);
99
+ const pb = scope.$builder;
100
+ if (this.metallicRoughnessTexture) {
101
+ scope.$l.metallicRoughnessSample = this.sampleMetallicRoughnessTexture(scope);
102
+ data.metallic = pb.mul(scope.zMetallic, scope.metallicRoughnessSample.z);
103
+ data.roughness = pb.mul(scope.zRoughness, scope.metallicRoughnessSample.y);
104
+ } else {
105
+ data.metallic = scope.zMetallic;
106
+ data.roughness = scope.zRoughness;
107
+ }
108
+ if (this.specularColorTexture) {
109
+ scope.$l.specularColor = pb.mul(scope.zSpecularFactor.rgb, this.sampleSpecularColorTexture(scope).rgb);
110
+ } else {
111
+ scope.$l.specularColor = scope.zSpecularFactor.rgb;
112
+ }
113
+ if (this.specularTexture) {
114
+ data.specularWeight = pb.mul(scope.zSpecularFactor.a, this.sampleSpecularTexture(scope).a);
115
+ } else {
116
+ data.specularWeight = scope.zSpecularFactor.a;
117
+ }
118
+ data.f0 = pb.vec4(pb.mix(pb.min(pb.mul(this.getF0(scope).rgb, scope.specularColor), pb.vec3(1)), albedo.rgb, data.metallic), this.getF0(scope).a);
119
+ data.f90 = pb.vec3(1);
120
+ data.diffuse = pb.vec4(pb.mix(albedo.rgb, pb.vec3(0), data.metallic), albedo.a);
121
+ }
122
+ };
123
+ }
124
+
125
+ export { mixinPBRMetallicRoughness };
126
+ //# sourceMappingURL=metallicroughness.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"metallicroughness.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}