@zephyr3d/scene 0.1.2 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/asset/assetmanager.js +124 -67
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/builtin.js +2 -2
- package/dist/asset/loaders/gltf/gltf_loader.js +105 -59
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/asset/loaders/hdr/hdr.js +1 -1
- package/dist/blitter/blitter.js +0 -1
- package/dist/blitter/blitter.js.map +1 -1
- package/dist/blitter/depthlimitedgaussion.js +0 -1
- package/dist/blitter/depthlimitedgaussion.js.map +1 -1
- package/dist/blitter/gaussianblur.js +0 -1
- package/dist/blitter/gaussianblur.js.map +1 -1
- package/dist/camera/camera.js +10 -8
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/orbit.js +24 -7
- package/dist/camera/orbit.js.map +1 -1
- package/dist/index.d.ts +1842 -2484
- package/dist/index.js +21 -10
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +47 -57
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/grassmat.js +127 -0
- package/dist/material/grassmat.js.map +1 -0
- package/dist/material/grassmaterial.js +66 -194
- package/dist/material/grassmaterial.js.map +1 -1
- package/dist/material/lambert.js +48 -22
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/lightmodel.js +4 -4
- package/dist/material/material.js +100 -59
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +227 -186
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +29 -100
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/foliage.js +47 -0
- package/dist/material/mixins/foliage.js.map +1 -0
- package/dist/material/mixins/ggxlut.js +213 -0
- package/dist/material/mixins/ggxlut.js.map +1 -0
- package/dist/material/mixins/lightmodel/blinnphong.js +89 -0
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -0
- package/dist/material/mixins/lightmodel/lambert.js +58 -0
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -0
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +132 -0
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +105 -0
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
- package/dist/material/mixins/lit.js +464 -0
- package/dist/material/mixins/lit.js.map +1 -0
- package/dist/material/mixins/pbr/common.js +451 -0
- package/dist/material/mixins/pbr/common.js.map +1 -0
- package/dist/material/mixins/pbr/metallicroughness.js +126 -0
- package/dist/material/mixins/pbr/metallicroughness.js.map +1 -0
- package/dist/material/mixins/pbr/specularglossness.js +104 -0
- package/dist/material/mixins/pbr/specularglossness.js.map +1 -0
- package/dist/material/mixins/texture.js +157 -0
- package/dist/material/mixins/texture.js.map +1 -0
- package/dist/material/mixins/vertexcolor.js +16 -11
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/pbrmr.js +65 -0
- package/dist/material/pbrmr.js.map +1 -0
- package/dist/material/pbrsg.js +64 -0
- package/dist/material/pbrsg.js.map +1 -0
- package/dist/material/shader/helper.js +903 -0
- package/dist/material/shader/helper.js.map +1 -0
- package/dist/material/terrainmat.js +357 -0
- package/dist/material/terrainmat.js.map +1 -0
- package/dist/material/terrainmaterial.js +311 -103
- package/dist/material/terrainmaterial.js.map +1 -1
- package/dist/material/unlit.js +12 -9
- package/dist/material/unlit.js.map +1 -1
- package/dist/posteffect/bloom.js +8 -6
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/compositor.js +14 -6
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/posteffect.js +1 -1
- package/dist/posteffect/sao.js +8 -5
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/tonemap.js +2 -2
- package/dist/posteffect/water.js +10 -8
- package/dist/posteffect/water.js.map +1 -1
- package/dist/render/cluster_light.js +6 -5
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/depthpass.js +46 -0
- package/dist/render/depthpass.js.map +1 -0
- package/dist/render/envlight.js +26 -24
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/fullscreenquad.js +38 -0
- package/dist/render/fullscreenquad.js.map +1 -0
- package/dist/render/lightpass.js +98 -0
- package/dist/render/lightpass.js.map +1 -0
- package/dist/render/render_queue.js +2 -1
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +191 -0
- package/dist/render/renderer.js.map +1 -0
- package/dist/render/renderpass.js +10 -8
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/shadowmap_pass.js +3 -4
- package/dist/render/shadowmap_pass.js.map +1 -1
- package/dist/render/sky.js +31 -15
- package/dist/render/sky.js.map +1 -1
- package/dist/scene/environment.js +8 -6
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/graph_node.js +3 -0
- package/dist/scene/graph_node.js.map +1 -1
- package/dist/scene/mesh.js +13 -12
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/scene.js +11 -15
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +10 -16
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/terrain/grass.js +4 -14
- package/dist/scene/terrain/grass.js.map +1 -1
- package/dist/scene/terrain/patch.js +3 -3
- package/dist/scene/terrain/terrain.js +4 -9
- package/dist/scene/terrain/terrain.js.map +1 -1
- package/dist/shaders/framework.js +17 -3
- package/dist/shaders/framework.js.map +1 -1
- package/dist/shaders/misc.js +13 -161
- package/dist/shaders/misc.js.map +1 -1
- package/dist/shaders/noise.js +7 -7
- package/dist/shaders/pbr.js +1 -82
- package/dist/shaders/pbr.js.map +1 -1
- package/dist/shaders/shadow.js +33 -31
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shaders/water.js +3 -9
- package/dist/shaders/water.js.map +1 -1
- package/dist/shadow/esm.js +11 -9
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js +15 -15
- package/dist/shadow/pcf_pd.js +15 -15
- package/dist/shadow/shadowmapper.js +13 -15
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/ssm.js +21 -55
- package/dist/shadow/ssm.js.map +1 -1
- package/dist/shadow/vsm.js +15 -13
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/shapes/torus.js +2 -2
- package/dist/utility/bounding_volume.js +27 -27
- package/dist/utility/pmrem.js +4 -4
- package/dist/utility/sheenlut.js +196 -0
- package/dist/utility/sheenlut.js.map +1 -0
- package/dist/utility/shprojection.js +0 -1
- package/dist/utility/shprojection.js.map +1 -1
- package/dist/values.js +11 -8
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
package/dist/shadow/esm.js
CHANGED
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@@ -1,20 +1,22 @@
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import { ShadowImpl } from './shadow_impl.js';
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import '@zephyr3d/base';
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import { Application } from '../app.js';
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-
import { ShaderFramework } from '../shaders/framework.js';
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import { decodeNormalizedFloatFromRGBA, encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
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import { GaussianBlurBlitter } from '../blitter/gaussianblur.js';
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import { computeShadowMapDepth, filterShadowESM } from '../shaders/shadow.js';
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import '../scene/octree.js';
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import { LIGHT_TYPE_POINT } from '../values.js';
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import '../material/
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import '@zephyr3d/device';
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import '../render/scatteringlut.js';
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import { ShaderHelper } from '../material/shader/helper.js';
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import '../material/lambert.js';
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import '../material/blinn.js';
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import '../material/unlit.js';
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import '../material/
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import '../
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import '../material/material.js';
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import '../material/meshmaterial.js';
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import '../material/grassmaterial.js';
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import '../material/terrainmaterial.js';
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import '../material/pbrmr.js';
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import '../material/pbrsg.js';
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import '../render/renderer.js';
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import '../render/sky.js';
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import '../render/clipmap.js';
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import { TemporalCache } from '../render/temporalcache.js';
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@@ -181,8 +183,8 @@ class BlurBlitter extends GaussianBlurBlitter {
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getShadowMapDepthFormat(shadowMapParams) {
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return 'd24s8';
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}
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computeShadowMapDepth(shadowMapParams, scope) {
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return computeShadowMapDepth(scope, shadowMapParams.shadowMap.format);
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computeShadowMapDepth(shadowMapParams, scope, worldPos) {
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return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);
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}
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computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
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const funcNameComputeShadowCSM = 'lib_computeShadowCSM';
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@@ -211,7 +213,7 @@ class BlurBlitter extends GaussianBlurBlitter {
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pb.float('NdotL')
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], function() {
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if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
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this.$l.dir = pb.sub(this.shadowVertex.xyz,
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this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);
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this.$return(filterShadowESM(this, LIGHT_TYPE_POINT, shadowMapParams.shadowMap.format, this.dir));
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} else {
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this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
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package/dist/shadow/esm.js.map
CHANGED
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@@ -1 +1 @@
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{"version":3,"file":"esm.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
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{"version":3,"file":"esm.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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package/dist/shadow/pcf_opt.js
CHANGED
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@@ -1,10 +1,10 @@
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import { ShadowImpl } from './shadow_impl.js';
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import {
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import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
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import { computeShadowMapDepth, computeReceiverPlaneDepthBias, filterShadowPCF } from '../shaders/shadow.js';
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import { ShadowMapper } from './shadowmapper.js';
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import { ShaderFramework } from '../shaders/framework.js';
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import { Application } from '../app.js';
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import { LIGHT_TYPE_POINT } from '../values.js';
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import { ShaderHelper } from '../material/shader/helper.js';
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/** @internal */ class PCFOPT extends ShadowImpl {
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_kernelSize;
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@@ -55,8 +55,8 @@ import { LIGHT_TYPE_POINT } from '../values.js';
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getShadowMapDepthFormat(shadowMapParams) {
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return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';
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}
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computeShadowMapDepth(shadowMapParams, scope) {
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return computeShadowMapDepth(scope, shadowMapParams.shadowMap.format);
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computeShadowMapDepth(shadowMapParams, scope, worldPos) {
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return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);
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}
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computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
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const funcNameComputeShadowCSM = 'lib_computeShadowCSM';
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pb.float('NdotL')
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], function() {
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if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
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this.$l.dir = pb.sub(this.shadowVertex.xyz,
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this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);
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if (that.useNativeShadowMap(shadowMapParams)) {
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this.$l.nearFar =
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this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;
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this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));
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this.$l.distance = linearDepthToNonLinear(this, this.maxZ, this.nearFar);
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this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, pb.div(this.maxZ,
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this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);
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this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w), this.NdotL, true);
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this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
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} else {
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this.$l.distance = pb.div(pb.length(this.dir),
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this.$l.distance = pb.div(pb.length(this.dir), ShaderHelper.getLightPositionAndRangeForShadow(this).w);
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this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.distance, this.NdotL, true);
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this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
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}
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], function() {
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const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
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if (that.useNativeShadowMap(shadowMapParams)) {
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this.$return(pb.clamp(pb.textureSampleCompareLevel(this
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this.$return(pb.clamp(pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords, pb.sub(this.z, this.bias)), 0, 1));
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} else {
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this.$l.shadowTex = pb.textureSampleLevel(this
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this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords, 0);
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if (!floatDepthTexture) {
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this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
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}
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this.$l.distance = pb.sub(this.z, this.bias);
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this.$return(pb.clamp(pb.textureArraySampleCompareLevel(this
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this.$return(pb.clamp(pb.textureArraySampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.split, this.distance), 0, 1));
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this.$return(pb.clamp(pb.textureSampleCompareLevel(this
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this.$return(pb.clamp(pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.distance), 0, 1));
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}
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} else {
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this.$l.shadowTex = pb.textureArraySampleLevel(this
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this.$l.shadowTex = pb.textureArraySampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.split, 0);
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this.$l.shadowTex = pb.textureSampleLevel(this
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this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, 0);
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}
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this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
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package/dist/shadow/pcf_pd.js
CHANGED
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import { ShadowImpl } from './shadow_impl.js';
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import { computeShadowMapDepth, computeReceiverPlaneDepthBias, filterShadowPoissonDisc } from '../shaders/shadow.js';
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import { ShadowMapper } from './shadowmapper.js';
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import {
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import { ShaderFramework } from '../shaders/framework.js';
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import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
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import { LIGHT_TYPE_POINT } from '../values.js';
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import { ShaderHelper } from '../material/shader/helper.js';
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/** @internal */ class PCFPD extends ShadowImpl {
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getShadowMapDepthFormat(shadowMapParams) {
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}
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computeShadowMapDepth(shadowMapParams, scope) {
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return computeShadowMapDepth(scope, shadowMapParams.shadowMap.format);
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computeShadowMapDepth(shadowMapParams, scope, worldPos) {
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return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);
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}
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computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
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], function() {
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this.$l.dir = pb.sub(this.shadowVertex.xyz,
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this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);
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if (that.useNativeShadowMap(shadowMapParams)) {
|
|
103
|
-
this.$l.nearFar =
|
|
103
|
+
this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;
|
|
104
104
|
this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));
|
|
105
|
-
this.$l.distance = linearDepthToNonLinear(this, this.maxZ, this.nearFar);
|
|
106
|
-
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, pb.div(this.maxZ,
|
|
105
|
+
this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);
|
|
106
|
+
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w), this.NdotL, true);
|
|
107
107
|
this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
|
|
108
108
|
} else {
|
|
109
|
-
this.$l.distance = pb.div(pb.length(this.dir),
|
|
109
|
+
this.$l.distance = pb.div(pb.length(this.dir), ShaderHelper.getLightPositionAndRangeForShadow(this).w);
|
|
110
110
|
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.distance, this.NdotL, true);
|
|
111
111
|
this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
|
|
112
112
|
}
|
|
@@ -140,9 +140,9 @@ import { LIGHT_TYPE_POINT } from '../values.js';
|
|
|
140
140
|
], function() {
|
|
141
141
|
const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
|
|
142
142
|
if (that.useNativeShadowMap(shadowMapParams)) {
|
|
143
|
-
this.$return(pb.clamp(pb.textureSampleCompareLevel(this
|
|
143
|
+
this.$return(pb.clamp(pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords, pb.sub(this.z, this.bias)), 0, 1));
|
|
144
144
|
} else {
|
|
145
|
-
this.$l.shadowTex = pb.textureSampleLevel(this
|
|
145
|
+
this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords, 0);
|
|
146
146
|
if (!floatDepthTexture) {
|
|
147
147
|
this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
|
|
148
148
|
}
|
|
@@ -166,15 +166,15 @@ import { LIGHT_TYPE_POINT } from '../values.js';
|
|
|
166
166
|
this.$l.distance = pb.sub(this.z, this.bias);
|
|
167
167
|
if (that.useNativeShadowMap(shadowMapParams)) {
|
|
168
168
|
if (shadowMapParams.shadowMap.isTexture2DArray()) {
|
|
169
|
-
this.$return(pb.clamp(pb.textureArraySampleCompareLevel(this
|
|
169
|
+
this.$return(pb.clamp(pb.textureArraySampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.split, this.distance), 0, 1));
|
|
170
170
|
} else {
|
|
171
|
-
this.$return(pb.clamp(pb.textureSampleCompareLevel(this
|
|
171
|
+
this.$return(pb.clamp(pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.distance), 0, 1));
|
|
172
172
|
}
|
|
173
173
|
} else {
|
|
174
174
|
if (shadowMapParams.shadowMap.isTexture2DArray()) {
|
|
175
|
-
this.$l.shadowTex = pb.textureArraySampleLevel(this
|
|
175
|
+
this.$l.shadowTex = pb.textureArraySampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.split, 0);
|
|
176
176
|
} else {
|
|
177
|
-
this.$l.shadowTex = pb.textureSampleLevel(this
|
|
177
|
+
this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, 0);
|
|
178
178
|
}
|
|
179
179
|
if (!floatDepthTexture) {
|
|
180
180
|
this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
|
|
@@ -5,19 +5,20 @@ import { ESM } from './esm.js';
|
|
|
5
5
|
import { VSM } from './vsm.js';
|
|
6
6
|
import { PCFPD } from './pcf_pd.js';
|
|
7
7
|
import { PCFOPT } from './pcf_opt.js';
|
|
8
|
-
import { nonLinearDepthToLinearNormalized } from '../shaders/misc.js';
|
|
9
|
-
import { ShaderFramework } from '../shaders/framework.js';
|
|
10
8
|
import { Application } from '../app.js';
|
|
11
9
|
import '../scene/octree.js';
|
|
12
10
|
import { LIGHT_TYPE_NONE, LIGHT_TYPE_DIRECTIONAL } from '../values.js';
|
|
13
|
-
import '../material/
|
|
14
|
-
import '@zephyr3d/device';
|
|
15
|
-
import '../render/scatteringlut.js';
|
|
11
|
+
import { ShaderHelper } from '../material/shader/helper.js';
|
|
16
12
|
import '../material/lambert.js';
|
|
17
13
|
import '../material/blinn.js';
|
|
18
14
|
import '../material/unlit.js';
|
|
19
|
-
import '../material/
|
|
20
|
-
import '../
|
|
15
|
+
import '../material/material.js';
|
|
16
|
+
import '../material/meshmaterial.js';
|
|
17
|
+
import '../material/grassmaterial.js';
|
|
18
|
+
import '../material/terrainmaterial.js';
|
|
19
|
+
import '../material/pbrmr.js';
|
|
20
|
+
import '../material/pbrsg.js';
|
|
21
|
+
import '../render/renderer.js';
|
|
21
22
|
import '../render/sky.js';
|
|
22
23
|
import '../render/clipmap.js';
|
|
23
24
|
import { TemporalCache } from '../render/temporalcache.js';
|
|
@@ -269,9 +270,6 @@ const tmpFrustum = new Frustum(Matrix4x4.identity());
|
|
|
269
270
|
this.asESM()?.setDepthScale(this._esmDepthScale);
|
|
270
271
|
}
|
|
271
272
|
}
|
|
272
|
-
/** @internal */ computeShadowMapDepth(shadowMapParams, scope) {
|
|
273
|
-
return this._impl.computeShadowMapDepth(shadowMapParams, scope);
|
|
274
|
-
}
|
|
275
273
|
/** @internal */ computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
|
|
276
274
|
return this._impl.computeShadow(shadowMapParams, scope, shadowVertex, NdotL);
|
|
277
275
|
}
|
|
@@ -300,21 +298,21 @@ const tmpFrustum = new Frustum(Matrix4x4.identity());
|
|
|
300
298
|
}
|
|
301
299
|
/** @internal */ static computeShadowBias(shadowMapParams, scope, z, NdotL, linear) {
|
|
302
300
|
const pb = scope.$builder;
|
|
303
|
-
const depthBiasParam =
|
|
301
|
+
const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
|
|
304
302
|
if (shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL) {
|
|
305
303
|
return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL))), pb.vec2(1, 1));
|
|
306
304
|
} else {
|
|
307
|
-
const nearFar =
|
|
308
|
-
const linearDepth = linear ? z : nonLinearDepthToLinearNormalized(scope, z, nearFar);
|
|
305
|
+
const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;
|
|
306
|
+
const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);
|
|
309
307
|
const biasScaleFactor = pb.mix(1, depthBiasParam.w, linearDepth);
|
|
310
308
|
return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), biasScaleFactor), pb.vec2(1, 1));
|
|
311
309
|
}
|
|
312
310
|
}
|
|
313
311
|
/** @internal */ static computeShadowBiasCSM(shadowMapParams, scope, NdotL, split) {
|
|
314
312
|
const pb = scope.$builder;
|
|
315
|
-
const depthBiasParam =
|
|
313
|
+
const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
|
|
316
314
|
const splitFlags = pb.vec4(pb.float(pb.equal(split, 0)), pb.float(pb.equal(split, 1)), pb.float(pb.equal(split, 2)), pb.float(pb.equal(split, 3)));
|
|
317
|
-
const depthBiasScale = pb.dot(
|
|
315
|
+
const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);
|
|
318
316
|
return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), depthBiasScale), pb.vec2(1, 1));
|
|
319
317
|
}
|
|
320
318
|
/** @internal */ isTextureInvalid(texture, target, format, width, height) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shadowmapper.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shadowmapper.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
package/dist/shadow/ssm.js
CHANGED
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
import { ShadowImpl } from './shadow_impl.js';
|
|
2
|
-
import {
|
|
3
|
-
import { decodeNormalizedFloatFromRGBA, linearDepthToNonLinear, nonLinearDepthToLinearNormalized } from '../shaders/misc.js';
|
|
4
|
-
import { Application } from '../app.js';
|
|
2
|
+
import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
|
|
5
3
|
import { ShadowMapper } from './shadowmapper.js';
|
|
4
|
+
import { Application } from '../app.js';
|
|
6
5
|
import { LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values.js';
|
|
7
6
|
import { computeShadowMapDepth } from '../shaders/shadow.js';
|
|
7
|
+
import { ShaderHelper } from '../material/shader/helper.js';
|
|
8
8
|
|
|
9
9
|
/** @internal */ class SSM extends ShadowImpl {
|
|
10
10
|
static instance = new SSM();
|
|
@@ -51,43 +51,9 @@ import { computeShadowMapDepth } from '../shaders/shadow.js';
|
|
|
51
51
|
getShadowMapDepthFormat(shadowMapParams) {
|
|
52
52
|
return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';
|
|
53
53
|
}
|
|
54
|
-
computeShadowMapDepth(shadowMapParams, scope) {
|
|
55
|
-
return computeShadowMapDepth(scope, shadowMapParams.shadowMap.format);
|
|
56
|
-
|
|
57
|
-
if (this.useNativeShadowMap(shadowMapParams)) {
|
|
58
|
-
return scope.$builder.vec4(
|
|
59
|
-
scope.$builder.emulateDepthClamp
|
|
60
|
-
? scope.$builder.clamp(scope.$inputs.clamppedDepth, 0, 1)
|
|
61
|
-
: scope.$builtins.fragCoord.z,
|
|
62
|
-
0,
|
|
63
|
-
0,
|
|
64
|
-
1
|
|
65
|
-
);
|
|
66
|
-
} else {
|
|
67
|
-
const pb = scope.$builder;
|
|
68
|
-
let depth: PBShaderExp = null;
|
|
69
|
-
if (shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL) {
|
|
70
|
-
depth = pb.emulateDepthClamp
|
|
71
|
-
? pb.clamp(scope.$inputs.clamppedDepth, 0, 1)
|
|
72
|
-
: scope.$builtins.fragCoord.z;
|
|
73
|
-
} else if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
|
|
74
|
-
const lightSpacePos = pb.mul(
|
|
75
|
-
ShaderFramework.getLightViewMatrixForShadow(scope),
|
|
76
|
-
ShaderFramework.getWorldPosition(scope)
|
|
77
|
-
);
|
|
78
|
-
depth = pb.div(pb.length(lightSpacePos.xyz), ShaderFramework.getLightPositionAndRangeForShadow(scope).w);
|
|
79
|
-
} else if (shadowMapParams.lightType === LIGHT_TYPE_SPOT) {
|
|
80
|
-
const lightSpacePos = pb.mul(
|
|
81
|
-
ShaderFramework.getLightViewMatrixForShadow(scope),
|
|
82
|
-
ShaderFramework.getWorldPosition(scope)
|
|
83
|
-
);
|
|
84
|
-
depth = pb.min(pb.div(pb.neg(lightSpacePos.z), ShaderFramework.getLightPositionAndRangeForShadow(scope).w), 1);
|
|
85
|
-
}
|
|
86
|
-
return shadowMapParams.shadowMap.format === 'rgba8unorm'
|
|
87
|
-
? encodeNormalizedFloatToRGBA(scope, depth)
|
|
88
|
-
: pb.vec4(depth, 0, 0, 1);
|
|
89
|
-
}
|
|
90
|
-
*/ }
|
|
54
|
+
computeShadowMapDepth(shadowMapParams, scope, worldPos) {
|
|
55
|
+
return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);
|
|
56
|
+
}
|
|
91
57
|
computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
|
|
92
58
|
const funcNameComputeShadowCSM = 'lib_computeShadowCSM';
|
|
93
59
|
const pb = scope.$builder;
|
|
@@ -107,15 +73,15 @@ import { computeShadowMapDepth } from '../shaders/shadow.js';
|
|
|
107
73
|
this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
|
|
108
74
|
if (that.useNativeShadowMap(shadowMapParams)) {
|
|
109
75
|
if (shadowMapParams.shadowMap.isTexture2DArray()) {
|
|
110
|
-
this.shadow = pb.textureArraySampleCompareLevel(this
|
|
76
|
+
this.shadow = pb.textureArraySampleCompareLevel(ShaderHelper.getShadowMap(this), this.shadowCoord.xy, this.split, this.shadowCoord.z);
|
|
111
77
|
} else {
|
|
112
|
-
this.shadow = pb.textureSampleCompareLevel(this
|
|
78
|
+
this.shadow = pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.shadowCoord.xy, this.shadowCoord.z);
|
|
113
79
|
}
|
|
114
80
|
} else {
|
|
115
81
|
if (shadowMapParams.shadowMap.isTexture2DArray()) {
|
|
116
|
-
this.$l.shadowTex = pb.textureArraySampleLevel(this
|
|
82
|
+
this.$l.shadowTex = pb.textureArraySampleLevel(ShaderHelper.getShadowMap(this), this.shadowCoord.xy, this.split, 0);
|
|
117
83
|
} else {
|
|
118
|
-
this.$l.shadowTex = pb.textureSampleLevel(this
|
|
84
|
+
this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.shadowCoord.xy, 0);
|
|
119
85
|
}
|
|
120
86
|
if (!floatDepthTexture) {
|
|
121
87
|
this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
|
|
@@ -137,17 +103,17 @@ import { computeShadowMapDepth } from '../shaders/shadow.js';
|
|
|
137
103
|
], function() {
|
|
138
104
|
const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
|
|
139
105
|
if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
|
|
140
|
-
this.$l.dir = pb.sub(this.shadowVertex.xyz,
|
|
106
|
+
this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);
|
|
141
107
|
if (that.useNativeShadowMap(shadowMapParams)) {
|
|
142
|
-
this.$l.nearFar =
|
|
108
|
+
this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;
|
|
143
109
|
this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));
|
|
144
|
-
this.$l.distance = linearDepthToNonLinear(this, this.maxZ, this.nearFar);
|
|
145
|
-
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, pb.div(this.maxZ,
|
|
146
|
-
this.$return(pb.textureSampleCompareLevel(this
|
|
110
|
+
this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);
|
|
111
|
+
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w), this.NdotL, true);
|
|
112
|
+
this.$return(pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.dir, pb.sub(this.distance, this.shadowBias)));
|
|
147
113
|
} else {
|
|
148
|
-
this.$l.distance = pb.div(pb.length(this.dir),
|
|
114
|
+
this.$l.distance = pb.div(pb.length(this.dir), ShaderHelper.getLightPositionAndRangeForShadow(this).w);
|
|
149
115
|
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.distance, this.NdotL, true);
|
|
150
|
-
this.$l.shadowTex = pb.textureSampleLevel(this
|
|
116
|
+
this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.dir, 0);
|
|
151
117
|
if (!floatDepthTexture) {
|
|
152
118
|
this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
|
|
153
119
|
}
|
|
@@ -163,17 +129,17 @@ import { computeShadowMapDepth } from '../shaders/shadow.js';
|
|
|
163
129
|
if (that.useNativeShadowMap(shadowMapParams)) {
|
|
164
130
|
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, false);
|
|
165
131
|
this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
|
|
166
|
-
this.shadow = pb.textureSampleCompareLevel(this
|
|
132
|
+
this.shadow = pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.shadowCoord.xy, this.shadowCoord.z);
|
|
167
133
|
} else {
|
|
168
134
|
if (shadowMapParams.lightType === LIGHT_TYPE_SPOT) {
|
|
169
|
-
this.$l.nearFar =
|
|
170
|
-
this.shadowCoord.z = nonLinearDepthToLinearNormalized(this, this.shadowCoord.z, this.nearFar);
|
|
135
|
+
this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;
|
|
136
|
+
this.shadowCoord.z = ShaderHelper.nonLinearDepthToLinearNormalized(this, this.shadowCoord.z, this.nearFar);
|
|
171
137
|
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, true);
|
|
172
138
|
} else {
|
|
173
139
|
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, false);
|
|
174
140
|
}
|
|
175
141
|
this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
|
|
176
|
-
this.$l.shadowTex = pb.textureSampleLevel(this
|
|
142
|
+
this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.shadowCoord.xy, 0);
|
|
177
143
|
if (!floatDepthTexture) {
|
|
178
144
|
this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
|
|
179
145
|
}
|
package/dist/shadow/ssm.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssm.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ssm.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
package/dist/shadow/vsm.js
CHANGED
|
@@ -1,21 +1,23 @@
|
|
|
1
1
|
import { ShadowImpl } from './shadow_impl.js';
|
|
2
2
|
import { Blitter } from '../blitter/blitter.js';
|
|
3
|
-
import {
|
|
4
|
-
import { nonLinearDepthToLinearNormalized, decodeNormalizedFloatFromRGBA, decode2HalfFromRGBA, encode2HalfToRGBA } from '../shaders/misc.js';
|
|
3
|
+
import { decodeNormalizedFloatFromRGBA, decode2HalfFromRGBA, encode2HalfToRGBA } from '../shaders/misc.js';
|
|
5
4
|
import { Application } from '../app.js';
|
|
6
5
|
import { computeShadowMapDepth, filterShadowVSM } from '../shaders/shadow.js';
|
|
7
6
|
import { ShadowMapper } from './shadowmapper.js';
|
|
8
7
|
import '@zephyr3d/base';
|
|
9
8
|
import '../scene/octree.js';
|
|
10
9
|
import { LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values.js';
|
|
11
|
-
import '../material/
|
|
12
|
-
import '@zephyr3d/device';
|
|
13
|
-
import '../render/scatteringlut.js';
|
|
10
|
+
import { ShaderHelper } from '../material/shader/helper.js';
|
|
14
11
|
import '../material/lambert.js';
|
|
15
12
|
import '../material/blinn.js';
|
|
16
13
|
import '../material/unlit.js';
|
|
17
|
-
import '../material/
|
|
18
|
-
import '../
|
|
14
|
+
import '../material/material.js';
|
|
15
|
+
import '../material/meshmaterial.js';
|
|
16
|
+
import '../material/grassmaterial.js';
|
|
17
|
+
import '../material/terrainmaterial.js';
|
|
18
|
+
import '../material/pbrmr.js';
|
|
19
|
+
import '../material/pbrsg.js';
|
|
20
|
+
import '../render/renderer.js';
|
|
19
21
|
import '../render/sky.js';
|
|
20
22
|
import '../render/clipmap.js';
|
|
21
23
|
import { TemporalCache } from '../render/temporalcache.js';
|
|
@@ -231,8 +233,8 @@ class VSMBlitter extends Blitter {
|
|
|
231
233
|
getShadowMapDepthFormat(shadowMapParams) {
|
|
232
234
|
return 'd24s8';
|
|
233
235
|
}
|
|
234
|
-
computeShadowMapDepth(shadowMapParams, scope) {
|
|
235
|
-
return computeShadowMapDepth(scope, shadowMapParams.shadowMap.format);
|
|
236
|
+
computeShadowMapDepth(shadowMapParams, scope, worldPos) {
|
|
237
|
+
return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);
|
|
236
238
|
}
|
|
237
239
|
computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
|
|
238
240
|
const funcNameComputeShadowCSM = 'lib_computeShadowCSM';
|
|
@@ -263,8 +265,8 @@ class VSMBlitter extends Blitter {
|
|
|
263
265
|
pb.float('NdotL')
|
|
264
266
|
], function() {
|
|
265
267
|
if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
|
|
266
|
-
this.$l.dir = pb.sub(this.shadowVertex.xyz,
|
|
267
|
-
this.$l.distance = pb.div(pb.length(this.dir),
|
|
268
|
+
this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);
|
|
269
|
+
this.$l.distance = pb.div(pb.length(this.dir), ShaderHelper.getLightPositionAndRangeForShadow(this).w);
|
|
268
270
|
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.distance, this.NdotL, true);
|
|
269
271
|
this.$l.coord = pb.vec4(this.dir, pb.sub(this.distance, this.shadowBias));
|
|
270
272
|
this.$return(filterShadowVSM(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, this.coord));
|
|
@@ -275,8 +277,8 @@ class VSMBlitter extends Blitter {
|
|
|
275
277
|
this.$l.shadow = pb.float(1);
|
|
276
278
|
this.$if(this.inShadow, function() {
|
|
277
279
|
if (shadowMapParams.lightType === LIGHT_TYPE_SPOT) {
|
|
278
|
-
this.$l.nearFar =
|
|
279
|
-
this.shadowCoord.z = nonLinearDepthToLinearNormalized(this, this.shadowCoord.z, this.nearFar);
|
|
280
|
+
this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;
|
|
281
|
+
this.shadowCoord.z = ShaderHelper.nonLinearDepthToLinearNormalized(this, this.shadowCoord.z, this.nearFar);
|
|
280
282
|
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, true);
|
|
281
283
|
} else {
|
|
282
284
|
this.$l.shadowBias = ShadowMapper.computeShadowBias(shadowMapParams, this, this.shadowCoord.z, this.NdotL, false);
|
package/dist/shadow/vsm.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vsm.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"vsm.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
package/dist/shapes/torus.js
CHANGED
|
@@ -17,9 +17,9 @@ TC(n, m) = (m / M, n / N)
|
|
|
17
17
|
|
|
18
18
|
VIndex(n, m) = n * (M + 1) + m
|
|
19
19
|
Triangle(n, m) = (VIndex(n, m), VIndex(n+1, m), VIndex(n+1, m+1), VIndex(n, m), VIndex(n+1, m+1), VIndex(n, m+1))*/ /**
|
|
20
|
-
*
|
|
20
|
+
*
|
|
21
21
|
* Torus shape
|
|
22
|
-
*
|
|
22
|
+
*
|
|
23
23
|
* @public
|
|
24
24
|
*/ class TorusShape extends Shape {
|
|
25
25
|
/**
|
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
import { AABB, Frustum, ClipState } from '@zephyr3d/base';
|
|
2
2
|
import { AABBTree } from './aabbtree.js';
|
|
3
3
|
|
|
4
|
-
/**
|
|
5
|
-
* The bounding box class
|
|
6
|
-
* @public
|
|
4
|
+
/**
|
|
5
|
+
* The bounding box class
|
|
6
|
+
* @public
|
|
7
7
|
*/ class BoundingBox extends AABB {
|
|
8
8
|
constructor(arg0, arg1){
|
|
9
9
|
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
|
@@ -25,9 +25,9 @@ import { AABBTree } from './aabbtree.js';
|
|
|
25
25
|
return this;
|
|
26
26
|
}
|
|
27
27
|
}
|
|
28
|
-
/**
|
|
29
|
-
* Bounding box tree
|
|
30
|
-
* @public
|
|
28
|
+
/**
|
|
29
|
+
* Bounding box tree
|
|
30
|
+
* @public
|
|
31
31
|
*/ class BoundingBoxTree extends AABBTree {
|
|
32
32
|
constructor(arg){
|
|
33
33
|
super(arg);
|
|
@@ -54,27 +54,27 @@ import { AABBTree } from './aabbtree.js';
|
|
|
54
54
|
/** {@inheritDoc BoundingVolume.toAABB} */ toAABB() {
|
|
55
55
|
return this.getTopLevelAABB();
|
|
56
56
|
}
|
|
57
|
-
} /*
|
|
58
|
-
export class BoundingFrustum implements BoundingVolume {
|
|
59
|
-
protected _frustum: Frustum;
|
|
60
|
-
constructor ();
|
|
61
|
-
constructor (other: BoundingFrustum|Frustum|Matrix4x4);
|
|
62
|
-
constructor (arg0?: BoundingFrustum|Frustum|Matrix4x4) {
|
|
63
|
-
if (arg0 instanceof BoundingFrustum) {
|
|
64
|
-
this._frustum = arg0._frustum ? new Frustum (arg0._frustum) : null;
|
|
65
|
-
} else if (arg0 instanceof Frustum) {
|
|
66
|
-
this._frustum = new Frustum (arg0);
|
|
67
|
-
} else if (arg0 instanceof Matrix4x4) {
|
|
68
|
-
this._frustum = new Frustum (arg0);
|
|
69
|
-
} else {
|
|
70
|
-
this._frustum = null;
|
|
71
|
-
}
|
|
72
|
-
}
|
|
73
|
-
clone (): BoundingVolume {
|
|
74
|
-
return new BoundingFrustum (this);
|
|
75
|
-
}
|
|
76
|
-
transform (matrix: Matrix4x4)
|
|
77
|
-
}
|
|
57
|
+
} /*
|
|
58
|
+
export class BoundingFrustum implements BoundingVolume {
|
|
59
|
+
protected _frustum: Frustum;
|
|
60
|
+
constructor ();
|
|
61
|
+
constructor (other: BoundingFrustum|Frustum|Matrix4x4);
|
|
62
|
+
constructor (arg0?: BoundingFrustum|Frustum|Matrix4x4) {
|
|
63
|
+
if (arg0 instanceof BoundingFrustum) {
|
|
64
|
+
this._frustum = arg0._frustum ? new Frustum (arg0._frustum) : null;
|
|
65
|
+
} else if (arg0 instanceof Frustum) {
|
|
66
|
+
this._frustum = new Frustum (arg0);
|
|
67
|
+
} else if (arg0 instanceof Matrix4x4) {
|
|
68
|
+
this._frustum = new Frustum (arg0);
|
|
69
|
+
} else {
|
|
70
|
+
this._frustum = null;
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
clone (): BoundingVolume {
|
|
74
|
+
return new BoundingFrustum (this);
|
|
75
|
+
}
|
|
76
|
+
transform (matrix: Matrix4x4)
|
|
77
|
+
}
|
|
78
78
|
*/
|
|
79
79
|
|
|
80
80
|
export { BoundingBox, BoundingBoxTree };
|
package/dist/utility/pmrem.js
CHANGED
|
@@ -140,10 +140,10 @@ function createPMREMProgram(type, numSamples) {
|
|
|
140
140
|
], function() {
|
|
141
141
|
this.$l.n = this.bits;
|
|
142
142
|
this.n = pb.compOr(pb.sal(this.n, 16), pb.sar(this.n, 16));
|
|
143
|
-
this.n = pb.compOr(pb.sal(pb.compAnd(this.n, 0x55555555), 1), pb.sar(pb.compAnd(this.n,
|
|
144
|
-
this.n = pb.compOr(pb.sal(pb.compAnd(this.n, 0x33333333), 2), pb.sar(pb.compAnd(this.n,
|
|
145
|
-
this.n = pb.compOr(pb.sal(pb.compAnd(this.n,
|
|
146
|
-
this.n = pb.compOr(pb.sal(pb.compAnd(this.n,
|
|
143
|
+
this.n = pb.compOr(pb.sal(pb.compAnd(this.n, 0x55555555), 1), pb.sar(pb.compAnd(this.n, 0xaaaaaaaa), 1));
|
|
144
|
+
this.n = pb.compOr(pb.sal(pb.compAnd(this.n, 0x33333333), 2), pb.sar(pb.compAnd(this.n, 0xcccccccc), 2));
|
|
145
|
+
this.n = pb.compOr(pb.sal(pb.compAnd(this.n, 0x0f0f0f0f), 4), pb.sar(pb.compAnd(this.n, 0xf0f0f0f0), 4));
|
|
146
|
+
this.n = pb.compOr(pb.sal(pb.compAnd(this.n, 0x00ff00ff), 8), pb.sar(pb.compAnd(this.n, 0xff00ff00), 8));
|
|
147
147
|
this.$return(pb.mul(pb.float(this.n), 2.3283064365386963e-10));
|
|
148
148
|
});
|
|
149
149
|
pb.func('hammersley2d', [
|