@xeokit/xeokit-sdk 2.6.92 → 2.6.94
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13076 -44663
- package/dist/xeokit-sdk.es.js +13077 -44662
- package/dist/xeokit-sdk.es5.js +1404 -3502
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +3 -2
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +22 -39
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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import {createLightSetup, setupTexture} from "../../webgl/WebGLRenderer.js";
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const TEXTURE_DECODE_FUNCS = {};
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TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
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TEXTURE_DECODE_FUNCS[sRGBEncoding] = "sRGBToLinear";
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|
-
src.push("out float vFragDepth;");
|
|
93
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
94
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
95
|
-
src.push("}");
|
|
96
|
-
src.push("out float isPerspective;");
|
|
97
|
-
}
|
|
98
|
-
if (clipping) {
|
|
99
|
-
src.push("out vec4 vWorldPosition;");
|
|
100
|
-
}
|
|
101
|
-
src.push("uniform vec4 lightAmbient;");
|
|
102
|
-
src.push("uniform vec4 materialColor;");
|
|
103
|
-
src.push("uniform vec3 materialEmissive;");
|
|
104
|
-
if (geometryState.normalsBuf) {
|
|
105
|
-
src.push("in vec3 normal;");
|
|
106
|
-
src.push("uniform mat4 modelNormalMatrix;");
|
|
107
|
-
src.push("uniform mat4 viewNormalMatrix;");
|
|
108
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
109
|
-
const light = lightsState.lights[i];
|
|
110
|
-
if (light.type === "ambient") {
|
|
111
|
-
continue;
|
|
112
|
-
}
|
|
113
|
-
src.push("uniform vec4 lightColor" + i + ";");
|
|
114
|
-
if (light.type === "dir") {
|
|
115
|
-
src.push("uniform vec3 lightDir" + i + ";");
|
|
116
|
-
}
|
|
117
|
-
if (light.type === "point") {
|
|
118
|
-
src.push("uniform vec3 lightPos" + i + ";");
|
|
119
|
-
}
|
|
120
|
-
if (light.type === "spot") {
|
|
121
|
-
src.push("uniform vec3 lightPos" + i + ";");
|
|
122
|
-
src.push("uniform vec3 lightDir" + i + ";");
|
|
123
|
-
}
|
|
124
|
-
}
|
|
125
|
-
if (quantizedGeometry) {
|
|
126
|
-
src.push("vec3 octDecode(vec2 oct) {");
|
|
127
|
-
src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
|
|
128
|
-
src.push(" if (v.z < 0.0) {");
|
|
129
|
-
src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
|
|
130
|
-
src.push(" }");
|
|
131
|
-
src.push(" return normalize(v);");
|
|
132
|
-
src.push("}");
|
|
133
|
-
}
|
|
134
|
-
}
|
|
135
|
-
src.push("out vec4 vColor;");
|
|
136
|
-
if (geometryState.primitiveName === "points") {
|
|
137
|
-
src.push("uniform float pointSize;");
|
|
138
|
-
}
|
|
139
|
-
if (billboard === "spherical" || billboard === "cylindrical") {
|
|
140
|
-
src.push("void billboard(inout mat4 mat) {");
|
|
141
|
-
src.push(" mat[0][0] = scale[0];");
|
|
142
|
-
src.push(" mat[0][1] = 0.0;");
|
|
143
|
-
src.push(" mat[0][2] = 0.0;");
|
|
144
|
-
if (billboard === "spherical") {
|
|
145
|
-
src.push(" mat[1][0] = 0.0;");
|
|
146
|
-
src.push(" mat[1][1] = scale[1];");
|
|
147
|
-
src.push(" mat[1][2] = 0.0;");
|
|
148
|
-
}
|
|
149
|
-
src.push(" mat[2][0] = 0.0;");
|
|
150
|
-
src.push(" mat[2][1] = 0.0;");
|
|
151
|
-
src.push(" mat[2][2] =1.0;");
|
|
152
|
-
src.push("}");
|
|
153
|
-
}
|
|
154
|
-
src.push("void main(void) {");
|
|
155
|
-
src.push("vec4 localPosition = vec4(position, 1.0); ");
|
|
156
|
-
src.push("vec4 worldPosition;");
|
|
157
|
-
if (quantizedGeometry) {
|
|
158
|
-
src.push("localPosition = positionsDecodeMatrix * localPosition;");
|
|
159
|
-
}
|
|
160
|
-
if (geometryState.normalsBuf) {
|
|
161
|
-
if (quantizedGeometry) {
|
|
162
|
-
src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
|
|
163
|
-
} else {
|
|
164
|
-
src.push("vec4 localNormal = vec4(normal, 0.0); ");
|
|
165
|
-
}
|
|
166
|
-
src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
|
|
167
|
-
src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
|
|
168
|
-
}
|
|
169
|
-
src.push("mat4 viewMatrix2 = viewMatrix;");
|
|
170
|
-
src.push("mat4 modelMatrix2 = modelMatrix;");
|
|
171
|
-
if (stationary) {
|
|
172
|
-
src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
|
|
173
|
-
}
|
|
174
|
-
if (billboard === "spherical" || billboard === "cylindrical") {
|
|
175
|
-
src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
|
|
176
|
-
src.push("billboard(modelMatrix2);");
|
|
177
|
-
src.push("billboard(viewMatrix2);");
|
|
178
|
-
src.push("billboard(modelViewMatrix);");
|
|
179
|
-
if (geometryState.normalsBuf) {
|
|
180
|
-
src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
|
|
181
|
-
src.push("billboard(modelNormalMatrix2);");
|
|
182
|
-
src.push("billboard(viewNormalMatrix2);");
|
|
183
|
-
src.push("billboard(modelViewNormalMatrix);");
|
|
184
|
-
}
|
|
185
|
-
src.push("worldPosition = modelMatrix2 * localPosition;");
|
|
186
|
-
src.push("worldPosition.xyz = worldPosition.xyz + offset;");
|
|
187
|
-
src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
|
|
188
|
-
} else {
|
|
189
|
-
src.push("worldPosition = modelMatrix2 * localPosition;");
|
|
190
|
-
src.push("worldPosition.xyz = worldPosition.xyz + offset;");
|
|
191
|
-
src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
|
|
192
|
-
}
|
|
193
|
-
if (geometryState.normalsBuf) {
|
|
194
|
-
src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");
|
|
195
|
-
}
|
|
196
|
-
src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
|
|
197
|
-
src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
|
|
198
|
-
src.push("float lambertian = 1.0;");
|
|
199
|
-
if (geometryState.normalsBuf) {
|
|
200
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
201
|
-
const light = lightsState.lights[i];
|
|
202
|
-
if (light.type === "ambient") {
|
|
203
|
-
continue;
|
|
204
|
-
}
|
|
205
|
-
if (light.type === "dir") {
|
|
206
|
-
if (light.space === "view") {
|
|
207
|
-
src.push("viewLightDir = normalize(lightDir" + i + ");");
|
|
208
|
-
} else {
|
|
209
|
-
src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
|
|
210
|
-
}
|
|
211
|
-
} else if (light.type === "point") {
|
|
212
|
-
if (light.space === "view") {
|
|
213
|
-
src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
|
|
214
|
-
} else {
|
|
215
|
-
src.push("viewLightDir = -normalize((viewMatrix2 * vec4(lightPos" + i + ", 0.0)).xyz);");
|
|
216
|
-
}
|
|
217
|
-
} else if (light.type === "spot") {
|
|
218
|
-
if (light.space === "view") {
|
|
219
|
-
src.push("viewLightDir = normalize(lightDir" + i + ");");
|
|
220
|
-
} else {
|
|
221
|
-
src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
|
|
222
|
-
}
|
|
223
|
-
} else {
|
|
224
|
-
continue;
|
|
225
|
-
}
|
|
226
|
-
src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
|
|
227
|
-
src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
|
|
228
|
-
}
|
|
229
|
-
}
|
|
230
|
-
src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * materialColor.rgb) + materialEmissive.rgb + (reflectedColor * materialColor.rgb), materialColor.a) * colorize;"); // TODO: How to have ambient bright enough for canvas BG but not too bright for scene?
|
|
231
|
-
if (clipping) {
|
|
232
|
-
src.push("vWorldPosition = worldPosition;");
|
|
233
|
-
}
|
|
234
|
-
if (geometryState.primitiveName === "points") {
|
|
235
|
-
src.push("gl_PointSize = pointSize;");
|
|
236
|
-
}
|
|
237
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
238
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
239
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
240
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
241
|
-
}
|
|
242
|
-
src.push("gl_Position = clipPos;");
|
|
243
|
-
src.push("}");
|
|
244
|
-
return src;
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
function buildFragmentLambert(mesh) {
|
|
248
|
-
const scene = mesh.scene;
|
|
249
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
250
|
-
const materialState = mesh._material._state;
|
|
251
|
-
const geometryState = mesh._geometry._state;
|
|
252
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
253
|
-
const solid = false && materialState.backfaces;
|
|
254
|
-
const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
|
|
255
|
-
const src = [];
|
|
256
|
-
src.push("#version 300 es");
|
|
257
|
-
src.push("// Lambertian drawing fragment shader");
|
|
258
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
259
|
-
src.push("precision highp float;");
|
|
260
|
-
src.push("precision highp int;");
|
|
261
|
-
src.push("#else");
|
|
262
|
-
src.push("precision mediump float;");
|
|
263
|
-
src.push("precision mediump int;");
|
|
264
|
-
src.push("#endif");
|
|
265
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
266
|
-
src.push("in float isPerspective;");
|
|
267
|
-
src.push("uniform float logDepthBufFC;");
|
|
268
|
-
src.push("in float vFragDepth;");
|
|
269
|
-
}
|
|
270
|
-
if (clipping) {
|
|
271
|
-
src.push("in vec4 vWorldPosition;");
|
|
272
|
-
src.push("uniform bool clippable;");
|
|
273
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
274
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
275
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
276
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
277
|
-
}
|
|
278
|
-
}
|
|
279
|
-
src.push("in vec4 vColor;");
|
|
280
|
-
if (gammaOutput) {
|
|
281
|
-
src.push("uniform float gammaFactor;");
|
|
282
|
-
src.push(" vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
|
|
283
|
-
src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
|
|
284
|
-
src.push("}");
|
|
285
|
-
}
|
|
286
|
-
src.push("out vec4 outColor;");
|
|
287
|
-
src.push("void main(void) {");
|
|
288
|
-
if (clipping) {
|
|
289
|
-
src.push("if (clippable) {");
|
|
290
|
-
src.push(" float dist = 0.0;");
|
|
291
|
-
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
|
|
292
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
293
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
294
|
-
src.push("}");
|
|
295
|
-
}
|
|
296
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
297
|
-
if (solid) {
|
|
298
|
-
src.push(" if (gl_FrontFacing == false) {");
|
|
299
|
-
src.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0);");
|
|
300
|
-
src.push(" return;");
|
|
301
|
-
src.push(" }");
|
|
302
|
-
}
|
|
303
|
-
src.push("}");
|
|
304
|
-
}
|
|
305
|
-
if (geometryState.primitiveName === "points") {
|
|
306
|
-
src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
|
|
307
|
-
src.push("float r = dot(cxy, cxy);");
|
|
308
|
-
src.push("if (r > 1.0) {");
|
|
309
|
-
src.push(" discard;");
|
|
310
|
-
src.push("}");
|
|
311
|
-
|
|
312
|
-
}
|
|
313
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
314
|
-
src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
315
|
-
}
|
|
316
|
-
if (gammaOutput) {
|
|
317
|
-
src.push("outColor = linearToGamma(vColor, gammaFactor);");
|
|
318
|
-
} else {
|
|
319
|
-
src.push("outColor = vColor;");
|
|
320
|
-
}
|
|
321
|
-
src.push("}");
|
|
322
|
-
return src;
|
|
323
|
-
}
|
|
324
|
-
|
|
325
|
-
function buildVertexDraw(mesh) {
|
|
326
|
-
const scene = mesh.scene;
|
|
327
|
-
const material = mesh._material;
|
|
328
|
-
const meshState = mesh._state;
|
|
329
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
330
|
-
const geometryState = mesh._geometry._state;
|
|
331
|
-
const lightsState = scene._lightsState;
|
|
332
|
-
let i;
|
|
333
|
-
let len;
|
|
334
|
-
let light;
|
|
335
|
-
const billboard = meshState.billboard;
|
|
336
|
-
const background = meshState.background;
|
|
337
|
-
const stationary = meshState.stationary;
|
|
338
|
-
const texturing = hasTextures(mesh);
|
|
339
|
-
const normals = hasNormals(mesh);
|
|
340
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
341
|
-
const receivesShadow = getReceivesShadow(mesh);
|
|
342
|
-
const quantizedGeometry = !!geometryState.compressGeometry;
|
|
343
|
-
const src = [];
|
|
344
|
-
src.push("#version 300 es");
|
|
345
|
-
src.push("// Drawing vertex shader");
|
|
346
|
-
src.push("in vec3 position;");
|
|
347
|
-
if (quantizedGeometry) {
|
|
348
|
-
src.push("uniform mat4 positionsDecodeMatrix;");
|
|
349
|
-
}
|
|
350
|
-
src.push("uniform mat4 modelMatrix;");
|
|
351
|
-
src.push("uniform mat4 viewMatrix;");
|
|
352
|
-
src.push("uniform mat4 projMatrix;");
|
|
353
|
-
src.push("out vec3 vViewPosition;");
|
|
354
|
-
src.push("uniform vec3 offset;");
|
|
355
|
-
src.push("uniform vec3 scale;");
|
|
356
|
-
if (clipping) {
|
|
357
|
-
src.push("out vec4 vWorldPosition;");
|
|
358
|
-
}
|
|
359
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
360
|
-
src.push("uniform float logDepthBufFC;");
|
|
361
|
-
src.push("out float vFragDepth;");
|
|
362
|
-
src.push("bool isPerspectiveMatrix(mat4 m) {");
|
|
363
|
-
src.push(" return (m[2][3] == - 1.0);");
|
|
364
|
-
src.push("}");
|
|
365
|
-
src.push("out float isPerspective;");
|
|
366
|
-
}
|
|
367
|
-
if (lightsState.lightMaps.length > 0) {
|
|
368
|
-
src.push("out vec3 vWorldNormal;");
|
|
369
|
-
}
|
|
370
|
-
if (normals) {
|
|
371
|
-
src.push("in vec3 normal;");
|
|
372
|
-
src.push("uniform mat4 modelNormalMatrix;");
|
|
373
|
-
src.push("uniform mat4 viewNormalMatrix;");
|
|
374
|
-
src.push("out vec3 vViewNormal;");
|
|
375
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
376
|
-
light = lightsState.lights[i];
|
|
377
|
-
if (light.type === "ambient") {
|
|
378
|
-
continue;
|
|
379
|
-
}
|
|
380
|
-
if (light.type === "dir") {
|
|
381
|
-
src.push("uniform vec3 lightDir" + i + ";");
|
|
382
|
-
}
|
|
383
|
-
if (light.type === "point") {
|
|
384
|
-
src.push("uniform vec3 lightPos" + i + ";");
|
|
385
|
-
}
|
|
386
|
-
if (light.type === "spot") {
|
|
387
|
-
src.push("uniform vec3 lightPos" + i + ";");
|
|
388
|
-
src.push("uniform vec3 lightDir" + i + ";");
|
|
389
|
-
}
|
|
390
|
-
if (!(light.type === "dir" && light.space === "view")) {
|
|
391
|
-
src.push("out vec4 vViewLightReverseDirAndDist" + i + ";");
|
|
392
|
-
}
|
|
393
|
-
}
|
|
394
|
-
if (quantizedGeometry) {
|
|
395
|
-
src.push("vec3 octDecode(vec2 oct) {");
|
|
396
|
-
src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
|
|
397
|
-
src.push(" if (v.z < 0.0) {");
|
|
398
|
-
src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
|
|
399
|
-
src.push(" }");
|
|
400
|
-
src.push(" return normalize(v);");
|
|
401
|
-
src.push("}");
|
|
402
|
-
}
|
|
403
|
-
}
|
|
404
|
-
if (texturing) {
|
|
405
|
-
src.push("in vec2 uv;");
|
|
406
|
-
src.push("out vec2 vUV;");
|
|
407
|
-
if (quantizedGeometry) {
|
|
408
|
-
src.push("uniform mat3 uvDecodeMatrix;")
|
|
409
|
-
}
|
|
410
|
-
}
|
|
411
|
-
if (geometryState.colors) {
|
|
412
|
-
src.push("in vec4 color;");
|
|
413
|
-
src.push("out vec4 vColor;");
|
|
414
|
-
}
|
|
415
|
-
if (geometryState.primitiveName === "points") {
|
|
416
|
-
src.push("uniform float pointSize;");
|
|
417
|
-
}
|
|
418
|
-
if (billboard === "spherical" || billboard === "cylindrical") {
|
|
419
|
-
src.push("void billboard(inout mat4 mat) {");
|
|
420
|
-
src.push(" mat[0][0] = scale[0];");
|
|
421
|
-
src.push(" mat[0][1] = 0.0;");
|
|
422
|
-
src.push(" mat[0][2] = 0.0;");
|
|
423
|
-
if (billboard === "spherical") {
|
|
424
|
-
src.push(" mat[1][0] = 0.0;");
|
|
425
|
-
src.push(" mat[1][1] = scale[1];");
|
|
426
|
-
src.push(" mat[1][2] = 0.0;");
|
|
427
|
-
}
|
|
428
|
-
src.push(" mat[2][0] = 0.0;");
|
|
429
|
-
src.push(" mat[2][1] = 0.0;");
|
|
430
|
-
src.push(" mat[2][2] =1.0;");
|
|
431
|
-
src.push("}");
|
|
432
|
-
}
|
|
433
|
-
if (receivesShadow) {
|
|
434
|
-
src.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");
|
|
435
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources
|
|
436
|
-
if (lightsState.lights[i].castsShadow) {
|
|
437
|
-
src.push("uniform mat4 shadowViewMatrix" + i + ";");
|
|
438
|
-
src.push("uniform mat4 shadowProjMatrix" + i + ";");
|
|
439
|
-
src.push("out vec4 vShadowPosFromLight" + i + ";");
|
|
440
|
-
}
|
|
441
|
-
}
|
|
442
|
-
}
|
|
443
|
-
src.push("void main(void) {");
|
|
444
|
-
src.push("vec4 localPosition = vec4(position, 1.0); ");
|
|
445
|
-
src.push("vec4 worldPosition;");
|
|
446
|
-
if (quantizedGeometry) {
|
|
447
|
-
src.push("localPosition = positionsDecodeMatrix * localPosition;");
|
|
448
|
-
}
|
|
449
|
-
if (normals) {
|
|
450
|
-
if (quantizedGeometry) {
|
|
451
|
-
src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
|
|
452
|
-
} else {
|
|
453
|
-
src.push("vec4 localNormal = vec4(normal, 0.0); ");
|
|
454
|
-
}
|
|
455
|
-
src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
|
|
456
|
-
src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
|
|
457
|
-
}
|
|
458
|
-
src.push("mat4 viewMatrix2 = viewMatrix;");
|
|
459
|
-
src.push("mat4 modelMatrix2 = modelMatrix;");
|
|
460
|
-
if (stationary) {
|
|
461
|
-
src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
|
|
462
|
-
} else if (background) {
|
|
463
|
-
src.push("viewMatrix2[3] = vec4(0.0, 0.0, 0.0 ,1.0);");
|
|
464
|
-
}
|
|
465
|
-
if (billboard === "spherical" || billboard === "cylindrical") {
|
|
466
|
-
src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
|
|
467
|
-
src.push("billboard(modelMatrix2);");
|
|
468
|
-
src.push("billboard(viewMatrix2);");
|
|
469
|
-
src.push("billboard(modelViewMatrix);");
|
|
470
|
-
if (normals) {
|
|
471
|
-
src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
|
|
472
|
-
src.push("billboard(modelNormalMatrix2);");
|
|
473
|
-
src.push("billboard(viewNormalMatrix2);");
|
|
474
|
-
src.push("billboard(modelViewNormalMatrix);");
|
|
475
|
-
}
|
|
476
|
-
src.push("worldPosition = modelMatrix2 * localPosition;");
|
|
477
|
-
src.push("worldPosition.xyz = worldPosition.xyz + offset;");
|
|
478
|
-
src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
|
|
479
|
-
} else {
|
|
480
|
-
src.push("worldPosition = modelMatrix2 * localPosition;");
|
|
481
|
-
src.push("worldPosition.xyz = worldPosition.xyz + offset;");
|
|
482
|
-
src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
|
|
483
|
-
}
|
|
484
|
-
if (normals) {
|
|
485
|
-
src.push("vec3 worldNormal = (modelNormalMatrix2 * localNormal).xyz; ");
|
|
486
|
-
if (lightsState.lightMaps.length > 0) {
|
|
487
|
-
src.push("vWorldNormal = worldNormal;");
|
|
488
|
-
}
|
|
489
|
-
src.push("vViewNormal = normalize((viewNormalMatrix2 * vec4(worldNormal, 1.0)).xyz);");
|
|
490
|
-
src.push("vec3 tmpVec3;");
|
|
491
|
-
src.push("float lightDist;");
|
|
492
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Lights
|
|
493
|
-
light = lightsState.lights[i];
|
|
494
|
-
if (light.type === "ambient") {
|
|
495
|
-
continue;
|
|
496
|
-
}
|
|
497
|
-
if (light.type === "dir") {
|
|
498
|
-
if (light.space === "world") {
|
|
499
|
-
src.push("tmpVec3 = vec3(viewMatrix2 * vec4(lightDir" + i + ", 0.0) ).xyz;");
|
|
500
|
-
src.push("vViewLightReverseDirAndDist" + i + " = vec4(-tmpVec3, 0.0);");
|
|
501
|
-
}
|
|
502
|
-
}
|
|
503
|
-
if (light.type === "point") {
|
|
504
|
-
if (light.space === "world") {
|
|
505
|
-
src.push("tmpVec3 = (viewMatrix2 * vec4(lightPos" + i + ", 1.0)).xyz - viewPosition.xyz;");
|
|
506
|
-
src.push("lightDist = abs(length(tmpVec3));");
|
|
507
|
-
} else {
|
|
508
|
-
src.push("tmpVec3 = lightPos" + i + ".xyz - viewPosition.xyz;");
|
|
509
|
-
src.push("lightDist = abs(length(tmpVec3));");
|
|
510
|
-
}
|
|
511
|
-
src.push("vViewLightReverseDirAndDist" + i + " = vec4(tmpVec3, lightDist);");
|
|
512
|
-
}
|
|
513
|
-
}
|
|
514
|
-
}
|
|
515
|
-
if (texturing) {
|
|
516
|
-
if (quantizedGeometry) {
|
|
517
|
-
src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");
|
|
518
|
-
} else {
|
|
519
|
-
src.push("vUV = uv;");
|
|
520
|
-
}
|
|
521
|
-
}
|
|
522
|
-
if (geometryState.colors) {
|
|
523
|
-
src.push("vColor = color;");
|
|
524
|
-
}
|
|
525
|
-
if (geometryState.primitiveName === "points") {
|
|
526
|
-
src.push("gl_PointSize = pointSize;");
|
|
527
|
-
}
|
|
528
|
-
if (clipping) {
|
|
529
|
-
src.push("vWorldPosition = worldPosition;");
|
|
530
|
-
}
|
|
531
|
-
src.push(" vViewPosition = viewPosition.xyz;");
|
|
532
|
-
src.push("vec4 clipPos = projMatrix * viewPosition;");
|
|
533
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
534
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
535
|
-
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
|
|
536
|
-
}
|
|
537
|
-
if (background) {
|
|
538
|
-
src.push("clipPos.z = clipPos.w;");
|
|
539
|
-
}
|
|
540
|
-
src.push("gl_Position = clipPos;");
|
|
541
|
-
if (receivesShadow) {
|
|
542
|
-
src.push("const mat4 texUnitConverter = mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);");
|
|
543
|
-
src.push("vec4 tempx; ");
|
|
544
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources
|
|
545
|
-
if (lightsState.lights[i].castsShadow) {
|
|
546
|
-
src.push("vShadowPosFromLight" + i + " = texUnitConverter * shadowProjMatrix" + i + " * (shadowViewMatrix" + i + " * worldPosition); ");
|
|
547
|
-
}
|
|
548
|
-
}
|
|
549
|
-
}
|
|
550
|
-
src.push("}");
|
|
551
|
-
return src;
|
|
552
|
-
}
|
|
553
|
-
|
|
554
|
-
function buildFragmentDraw(mesh) {
|
|
555
|
-
|
|
556
|
-
const scene = mesh.scene;
|
|
557
|
-
const gl = scene.canvas.gl;
|
|
558
|
-
const material = mesh._material;
|
|
559
|
-
const geometryState = mesh._geometry._state;
|
|
560
|
-
const sectionPlanesState = mesh.scene._sectionPlanesState;
|
|
561
|
-
const lightsState = mesh.scene._lightsState;
|
|
562
|
-
const materialState = mesh._material._state;
|
|
563
|
-
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
|
|
564
|
-
const normals = hasNormals(mesh);
|
|
565
|
-
const uvs = geometryState.uvBuf;
|
|
566
|
-
const solid = false && materialState.backfaces;
|
|
567
|
-
const phongMaterial = (materialState.type === "PhongMaterial");
|
|
5
|
+
export const DrawShaderSource = function(meshDrawHash, programVariables, geometry, material, scene) {
|
|
6
|
+
const materialState = material._state;
|
|
7
|
+
const phongMaterial = (materialState.type === "PhongMaterial");
|
|
568
8
|
const metallicMaterial = (materialState.type === "MetallicMaterial");
|
|
569
9
|
const specularMaterial = (materialState.type === "SpecularMaterial");
|
|
570
|
-
const receivesShadow = getReceivesShadow(mesh);
|
|
571
|
-
const gammaInput = scene.gammaInput; // If set, then it expects that all textures and colors are premultiplied gamma. Default is false.
|
|
572
|
-
const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
|
|
573
|
-
|
|
574
|
-
let light;
|
|
575
|
-
const src = [];
|
|
576
|
-
src.push("#version 300 es");
|
|
577
|
-
src.push("// Drawing fragment shader");
|
|
578
|
-
|
|
579
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
580
|
-
src.push("precision highp float;");
|
|
581
|
-
src.push("precision highp int;");
|
|
582
|
-
src.push("#else");
|
|
583
|
-
src.push("precision mediump float;");
|
|
584
|
-
src.push("precision mediump int;");
|
|
585
|
-
src.push("#endif");
|
|
586
|
-
|
|
587
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
588
|
-
src.push("in float isPerspective;");
|
|
589
|
-
src.push("uniform float logDepthBufFC;");
|
|
590
|
-
src.push("in float vFragDepth;");
|
|
591
|
-
}
|
|
592
|
-
|
|
593
|
-
if (receivesShadow) {
|
|
594
|
-
src.push("float unpackDepth (vec4 color) {");
|
|
595
|
-
src.push(" const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));");
|
|
596
|
-
src.push(" return dot(color, bitShift);");
|
|
597
|
-
src.push("}");
|
|
598
|
-
}
|
|
599
|
-
|
|
600
|
-
//--------------------------------------------------------------------------------
|
|
601
|
-
// GAMMA CORRECTION
|
|
602
|
-
//--------------------------------------------------------------------------------
|
|
603
|
-
|
|
604
|
-
src.push("uniform float gammaFactor;");
|
|
605
|
-
src.push("vec4 linearToLinear( in vec4 value ) {");
|
|
606
|
-
src.push(" return value;");
|
|
607
|
-
src.push("}");
|
|
608
|
-
src.push("vec4 sRGBToLinear( in vec4 value ) {");
|
|
609
|
-
src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");
|
|
610
|
-
src.push("}");
|
|
611
|
-
src.push("vec4 gammaToLinear( in vec4 value) {");
|
|
612
|
-
src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");
|
|
613
|
-
src.push("}");
|
|
614
|
-
if (gammaOutput) {
|
|
615
|
-
src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
|
|
616
|
-
src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
|
|
617
|
-
src.push("}");
|
|
618
|
-
}
|
|
619
|
-
|
|
620
|
-
//--------------------------------------------------------------------------------
|
|
621
|
-
// USER CLIP PLANES
|
|
622
|
-
//--------------------------------------------------------------------------------
|
|
623
|
-
|
|
624
|
-
if (clipping) {
|
|
625
|
-
src.push("in vec4 vWorldPosition;");
|
|
626
|
-
src.push("uniform bool clippable;");
|
|
627
|
-
for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
628
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
629
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
630
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
631
|
-
}
|
|
632
|
-
}
|
|
633
|
-
|
|
634
|
-
if (normals) {
|
|
635
|
-
|
|
636
|
-
//--------------------------------------------------------------------------------
|
|
637
|
-
// LIGHT AND REFLECTION MAP INPUTS
|
|
638
|
-
// Define here so available globally to shader functions
|
|
639
|
-
//--------------------------------------------------------------------------------
|
|
640
|
-
|
|
641
|
-
if (lightsState.lightMaps.length > 0) {
|
|
642
|
-
src.push("uniform samplerCube lightMap;");
|
|
643
|
-
src.push("uniform mat4 viewNormalMatrix;");
|
|
644
|
-
}
|
|
645
|
-
if (lightsState.reflectionMaps.length > 0) {
|
|
646
|
-
src.push("uniform samplerCube reflectionMap;");
|
|
647
|
-
}
|
|
648
|
-
if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
|
|
649
|
-
src.push("uniform mat4 viewMatrix;");
|
|
650
|
-
}
|
|
651
|
-
|
|
652
|
-
//--------------------------------------------------------------------------------
|
|
653
|
-
// SHADING FUNCTIONS
|
|
654
|
-
//--------------------------------------------------------------------------------
|
|
655
|
-
|
|
656
|
-
// CONSTANT DEFINITIONS
|
|
657
|
-
|
|
658
|
-
src.push("#define PI 3.14159265359");
|
|
659
|
-
src.push("#define RECIPROCAL_PI 0.31830988618");
|
|
660
|
-
src.push("#define RECIPROCAL_PI2 0.15915494");
|
|
661
|
-
src.push("#define EPSILON 1e-6");
|
|
662
|
-
|
|
663
|
-
src.push("#define saturate(a) clamp( a, 0.0, 1.0 )");
|
|
664
|
-
|
|
665
|
-
// UTILITY DEFINITIONS
|
|
666
|
-
|
|
667
|
-
src.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {");
|
|
668
|
-
src.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );");
|
|
669
|
-
src.push("}");
|
|
670
|
-
|
|
671
|
-
// STRUCTURES
|
|
672
|
-
|
|
673
|
-
src.push("struct IncidentLight {");
|
|
674
|
-
src.push(" vec3 color;");
|
|
675
|
-
src.push(" vec3 direction;");
|
|
676
|
-
src.push("};");
|
|
677
|
-
|
|
678
|
-
src.push("struct ReflectedLight {");
|
|
679
|
-
src.push(" vec3 diffuse;");
|
|
680
|
-
src.push(" vec3 specular;");
|
|
681
|
-
src.push("};");
|
|
682
|
-
|
|
683
|
-
src.push("struct Geometry {");
|
|
684
|
-
src.push(" vec3 position;");
|
|
685
|
-
src.push(" vec3 viewNormal;");
|
|
686
|
-
src.push(" vec3 worldNormal;");
|
|
687
|
-
src.push(" vec3 viewEyeDir;");
|
|
688
|
-
src.push("};");
|
|
689
|
-
|
|
690
|
-
src.push("struct Material {");
|
|
691
|
-
src.push(" vec3 diffuseColor;");
|
|
692
|
-
src.push(" float specularRoughness;");
|
|
693
|
-
src.push(" vec3 specularColor;");
|
|
694
|
-
src.push(" float shine;"); // Only used for Phong
|
|
695
|
-
src.push("};");
|
|
696
10
|
|
|
697
|
-
|
|
11
|
+
const attributes = geometry.attributes;
|
|
12
|
+
const lightSetup = createLightSetup(programVariables, scene._lightsState);
|
|
698
13
|
|
|
699
|
-
|
|
14
|
+
const colorize = programVariables.createUniform("vec4", "colorize", (set, state) => set(state.meshColorize));
|
|
700
15
|
|
|
701
|
-
|
|
702
|
-
|
|
703
|
-
|
|
704
|
-
|
|
705
|
-
|
|
706
|
-
|
|
707
|
-
|
|
708
|
-
src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);");
|
|
709
|
-
src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;");
|
|
710
|
-
}
|
|
711
|
-
if (lightsState.reflectionMaps.length > 0) {
|
|
712
|
-
src.push(" vec3 reflectVec = reflect(-geometry.viewEyeDir, geometry.viewNormal);");
|
|
713
|
-
src.push(" vec3 radiance = texture(reflectionMap, reflectVec).rgb * 0.2;");
|
|
714
|
-
src.push(" radiance *= PI;");
|
|
715
|
-
src.push(" reflectedLight.specular += radiance;");
|
|
716
|
-
}
|
|
717
|
-
src.push("}");
|
|
718
|
-
}
|
|
719
|
-
|
|
720
|
-
src.push("void computePhongLighting(const in IncidentLight directLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
|
|
721
|
-
src.push(" float dotNL = saturate(dot(geometry.viewNormal, directLight.direction));");
|
|
722
|
-
src.push(" vec3 irradiance = dotNL * directLight.color * PI;");
|
|
723
|
-
src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");
|
|
724
|
-
src.push(" reflectedLight.specular += directLight.color * material.specularColor * pow(max(dot(reflect(-directLight.direction, -geometry.viewNormal), geometry.viewEyeDir), 0.0), material.shine);");
|
|
16
|
+
const fresnel = programVariables.createFragmentDefinition(
|
|
17
|
+
"fresnel",
|
|
18
|
+
(name, src) => {
|
|
19
|
+
src.push(`float ${name}(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {`);
|
|
20
|
+
src.push(" float fr = abs(dot(eyeDir, normal));");
|
|
21
|
+
src.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);");
|
|
22
|
+
src.push(" return pow(finalFr, power);");
|
|
725
23
|
src.push("}");
|
|
24
|
+
});
|
|
25
|
+
|
|
26
|
+
const setupFresnel = (name, colorSwizzle, getMaterialValue) => {
|
|
27
|
+
const fresnelUniform = (type, namePostfix, getParameterValue) => {
|
|
28
|
+
return programVariables.createUniform(type, name + "Fresnel" + namePostfix, (set, state) => set(getParameterValue(getMaterialValue(state.material))));
|
|
29
|
+
};
|
|
30
|
+
const edgeBias = fresnelUniform("float", "EdgeBias", (fresnelValue => fresnelValue.edgeBias));
|
|
31
|
+
const centerBias = fresnelUniform("float", "CenterBias", (fresnelValue => fresnelValue.centerBias));
|
|
32
|
+
const power = fresnelUniform("float", "Power", (fresnelValue => fresnelValue.power));
|
|
33
|
+
const edgeColor = fresnelUniform("vec3", "EdgeColor", (fresnelValue => fresnelValue.edgeColor));
|
|
34
|
+
const centerColor = fresnelUniform("vec3", "CenterColor", (fresnelValue => fresnelValue.centerColor));
|
|
35
|
+
|
|
36
|
+
return getMaterialValue(material) && ((viewEyeDir, viewNormal) => {
|
|
37
|
+
const f = `${fresnel}(${viewEyeDir}, ${viewNormal}, ${edgeBias}, ${centerBias}, ${power})`;
|
|
38
|
+
return `mix(${edgeColor + colorSwizzle}, ${centerColor + colorSwizzle}, ${f})`;
|
|
39
|
+
});
|
|
40
|
+
};
|
|
41
|
+
|
|
42
|
+
const diffuseFresnel = setupFresnel("diffuse", "", mtl => mtl._diffuseFresnel);
|
|
43
|
+
const specularFresnel = setupFresnel("specular", "", mtl => mtl._specularFresnel);
|
|
44
|
+
const emissiveFresnel = setupFresnel("emissive", "", mtl => mtl._emissiveFresnel);
|
|
45
|
+
const alphaFresnel = setupFresnel("alpha", ".r", mtl => mtl._alphaFresnel);
|
|
46
|
+
|
|
47
|
+
|
|
48
|
+
const setup2dTexture = (name, getMaterialValue) => {
|
|
49
|
+
const initTex = attributes.uv && getMaterialValue(material);
|
|
50
|
+
const tex = initTex && setupTexture(programVariables, "sampler2D", name, initTex.encoding, (set, state) => set(getMaterialValue(state.material)._state.texture));
|
|
51
|
+
return tex && (function() {
|
|
52
|
+
const matrix = initTex._state.matrix && programVariables.createUniform("mat4", name + "MapMatrix", (set, state) => set(getMaterialValue(state.material)._state.matrix));
|
|
53
|
+
const getTexCoordExpression = matrix ? (texPos => `(${matrix} * ${texPos}).st`) : (texPos => `${texPos}.st`);
|
|
54
|
+
const sample = (texturePos, bias) => tex(getTexCoordExpression(texturePos, bias));
|
|
55
|
+
sample.getTexCoordExpression = getTexCoordExpression;
|
|
56
|
+
return sample;
|
|
57
|
+
})();
|
|
58
|
+
};
|
|
59
|
+
|
|
60
|
+
const ambientMap = setup2dTexture("ambient", mtl => mtl._ambientMap);
|
|
61
|
+
const baseColorMap = setup2dTexture("baseColor", mtl => mtl._baseColorMap);
|
|
62
|
+
const diffuseMap = setup2dTexture("diffuse", mtl => mtl._diffuseMap);
|
|
63
|
+
const emissiveMap = setup2dTexture("emissive", mtl => mtl._emissiveMap);
|
|
64
|
+
const occlusionMap = setup2dTexture("occlusion", mtl => mtl._occlusionMap);
|
|
65
|
+
const alphaMap = setup2dTexture("alpha", mtl => mtl._alphaMap);
|
|
66
|
+
const metallicMap = setup2dTexture("metallic", mtl => mtl._metallicMap);
|
|
67
|
+
const roughnessMap = setup2dTexture("roughness", mtl => mtl._roughnessMap);
|
|
68
|
+
const metallicRoughnessMap = setup2dTexture("metallicRoughness", mtl => mtl._metallicRoughnessMap);
|
|
69
|
+
const specularMap = setup2dTexture("specular", mtl => mtl._specularMap);
|
|
70
|
+
const glossinessMap = setup2dTexture("glossiness", mtl => mtl._glossinessMap);
|
|
71
|
+
const specularGlossinessMap = setup2dTexture("specularGlossiness", mtl => mtl._specularGlossinessMap);
|
|
72
|
+
const normalMap = setup2dTexture("normal", mtl => mtl._normalMap);
|
|
73
|
+
|
|
74
|
+
|
|
75
|
+
const setupUniform = (name, type, getMaterialValue) => {
|
|
76
|
+
const initValue = getMaterialValue(material);
|
|
77
|
+
const isDefined = (type === "float") ? ((initValue !== undefined) && (initValue !== null)) : initValue;
|
|
78
|
+
return isDefined && programVariables.createUniform(type, name, (set, state) => set(getMaterialValue(state.material)));
|
|
79
|
+
};
|
|
80
|
+
|
|
81
|
+
const materialAmbient = setupUniform("materialAmbient", "vec3", mtl => mtl.ambient);
|
|
82
|
+
const materialDiffuse = setupUniform("materialDiffuse", "vec3", mtl => mtl.diffuse);
|
|
83
|
+
const materialBaseColor = setupUniform("materialBaseColor", "vec3", mtl => mtl.baseColor);
|
|
84
|
+
const materialEmissive = setupUniform("materialEmissive", "vec3", mtl => mtl.emissive);
|
|
85
|
+
const materialSpecular = setupUniform("materialSpecular", "vec3", mtl => mtl.specular);
|
|
86
|
+
const materialGlossiness = setupUniform("materialGlossiness", "float", mtl => mtl.glossiness);
|
|
87
|
+
const materialMetallic = setupUniform("materialMetallic", "float", mtl => mtl.metallic);
|
|
88
|
+
const materialRoughness = setupUniform("materialRoughness", "float", mtl => mtl.roughness);
|
|
89
|
+
const materialShininess = setupUniform("materialShininess", "float", mtl => mtl.shininess);
|
|
90
|
+
const materialSpecularF0 = setupUniform("materialSpecularF0", "float", mtl => mtl.specularF0);
|
|
91
|
+
const materialAlphaModeCutoff = setupUniform("materialAlphaModeCutoff", "vec4", mtl => {
|
|
92
|
+
const alpha = mtl.alpha;
|
|
93
|
+
if ((alpha !== undefined) && (alpha !== null)) {
|
|
94
|
+
tempVec4[0] = alpha;
|
|
95
|
+
tempVec4[1] = (mtl.alphaMode === 1 ? 1 : 0);
|
|
96
|
+
tempVec4[2] = mtl.alphaCutoff;
|
|
97
|
+
return tempVec4;
|
|
98
|
+
} else {
|
|
99
|
+
return null;
|
|
726
100
|
}
|
|
101
|
+
});
|
|
727
102
|
|
|
728
|
-
|
|
729
|
-
|
|
730
|
-
|
|
103
|
+
const vViewPosition = programVariables.createVarying("vec3", "vViewPosition", () => `${attributes.position.view}.xyz`);
|
|
104
|
+
const texturePos = programVariables.createVarying("vec4", "texturePos", () => `vec4(${attributes.uv}, 1.0, 1.0)`);
|
|
105
|
+
const vColor = attributes.color && programVariables.createVarying("vec4", "vColor", () => attributes.color);
|
|
731
106
|
|
|
732
|
-
|
|
733
|
-
|
|
734
|
-
|
|
735
|
-
|
|
736
|
-
|
|
737
|
-
|
|
738
|
-
|
|
739
|
-
src.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );");
|
|
740
|
-
src.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );");
|
|
741
|
-
src.push("}");
|
|
107
|
+
const vViewNormal = programVariables.createVarying("vec3", "vViewNormal", () => attributes.normal.view);
|
|
108
|
+
const texUnitConverter = `mat4(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0)`;
|
|
109
|
+
const vDirectionals = lightSetup.directionalLights.map((light, i) => ({
|
|
110
|
+
vViewLightReverseDir: programVariables.createVarying("vec3", `vViewLightReverseDir${i}`, () => light.getDirection(geometry.viewMatrix, null)),
|
|
111
|
+
vShadowPosFromLight: programVariables.createVarying("vec3", `vShadowPosFromLight${i}`, () => `(${texUnitConverter} * ${light.shadowParameters.getShadowProjMatrix()} * (${light.shadowParameters.getShadowViewMatrix()} * ${attributes.position.world})).xyz`)
|
|
112
|
+
}));
|
|
113
|
+
const vWorldNormal = programVariables.createVarying("vec3", "vWorldNormal", () => attributes.normal.world);
|
|
742
114
|
|
|
743
|
-
|
|
744
|
-
src.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {");
|
|
745
|
-
src.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"); //TODO: a random factor - fix this
|
|
746
|
-
src.push(" vec3 envMapColor = " + TEXTURE_DECODE_FUNCS[lightsState.reflectionMaps[0].encoding] + "(texture(reflectionMap, reflectVec, mipLevel)).rgb;");
|
|
747
|
-
src.push(" return envMapColor;");
|
|
748
|
-
src.push("}");
|
|
749
|
-
}
|
|
115
|
+
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
750
116
|
|
|
751
|
-
|
|
117
|
+
const saturate = programVariables.createFragmentDefinition(
|
|
118
|
+
"saturate",
|
|
119
|
+
(name, src) => src.push(`float ${name}(const in float a) { return clamp(a, 0.0, 1.0); }`));
|
|
752
120
|
|
|
121
|
+
const BRDF_Specular_GGX = programVariables.createFragmentDefinition(
|
|
122
|
+
"BRDF_Specular_GGX",
|
|
123
|
+
(name, src) => {
|
|
753
124
|
src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
|
|
754
125
|
src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
|
|
755
126
|
src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
|
|
@@ -766,30 +137,34 @@ function buildFragmentDraw(mesh) {
|
|
|
766
137
|
src.push(" float a2 = ( alpha * alpha );");
|
|
767
138
|
src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
|
|
768
139
|
src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
|
|
769
|
-
src.push(" return 0.5 / max( gv + gl,
|
|
140
|
+
src.push(" return 0.5 / max( gv + gl, 1e-6 );");
|
|
770
141
|
src.push("}");
|
|
771
142
|
|
|
772
143
|
src.push("float D_GGX(const in float alpha, const in float dotNH) {");
|
|
773
144
|
src.push(" float a2 = ( alpha * alpha );");
|
|
774
145
|
src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
|
|
775
|
-
src.push(" return
|
|
146
|
+
src.push(" return 0.31830988618 * a2 / ( denom * denom);"); // 1/PI
|
|
776
147
|
src.push("}");
|
|
777
148
|
|
|
778
|
-
src.push(
|
|
149
|
+
src.push(`vec3 ${name}(const in vec3 incidentLightDirection, const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
|
|
779
150
|
src.push(" float alpha = ( roughness * roughness );");
|
|
780
|
-
src.push(" vec3 halfDir = normalize(
|
|
781
|
-
src.push(
|
|
782
|
-
src.push(
|
|
783
|
-
src.push(
|
|
784
|
-
src.push(
|
|
151
|
+
src.push(" vec3 halfDir = normalize( incidentLightDirection + viewEyeDir );");
|
|
152
|
+
src.push(` float dotNL = ${saturate}( dot( viewNormal, incidentLightDirection ) );`);
|
|
153
|
+
src.push(` float dotNV = ${saturate}( dot( viewNormal, viewEyeDir ) );`);
|
|
154
|
+
src.push(` float dotNH = ${saturate}( dot( viewNormal, halfDir ) );`);
|
|
155
|
+
src.push(` float dotLH = ${saturate}( dot( incidentLightDirection, halfDir ) );`);
|
|
785
156
|
src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
|
|
786
157
|
src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
|
|
787
158
|
src.push(" float D = D_GGX( alpha, dotNH );");
|
|
788
159
|
src.push(" return F * (G * D);");
|
|
789
160
|
src.push("}");
|
|
161
|
+
});
|
|
790
162
|
|
|
791
|
-
|
|
792
|
-
|
|
163
|
+
const BRDF_Specular_GGX_Environment = programVariables.createFragmentDefinition(
|
|
164
|
+
"BRDF_Specular_GGX_Environment",
|
|
165
|
+
(name, src) => {
|
|
166
|
+
src.push(`vec3 ${name}(const in vec3 viewNormal, const in vec3 viewEyeDir, const in vec3 specularColor, const in float roughness) {`);
|
|
167
|
+
src.push(` float dotNV = ${saturate}(dot(viewNormal, viewEyeDir));`);
|
|
793
168
|
src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
|
|
794
169
|
src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
|
|
795
170
|
src.push(" vec4 r = roughness * c0 + c1;");
|
|
@@ -797,776 +172,202 @@ function buildFragmentDraw(mesh) {
|
|
|
797
172
|
src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
|
|
798
173
|
src.push(" return specularColor * AB.x + AB.y;");
|
|
799
174
|
src.push("}");
|
|
800
|
-
|
|
801
|
-
|
|
802
|
-
|
|
803
|
-
|
|
804
|
-
|
|
805
|
-
|
|
806
|
-
|
|
807
|
-
|
|
808
|
-
|
|
809
|
-
|
|
810
|
-
|
|
811
|
-
|
|
812
|
-
|
|
813
|
-
|
|
814
|
-
|
|
815
|
-
|
|
816
|
-
|
|
817
|
-
src.push(" reflectedLight.specular += radiance * specularBRDFContrib;");
|
|
818
|
-
}
|
|
819
|
-
src.push("}");
|
|
820
|
-
}
|
|
821
|
-
|
|
822
|
-
// MAIN LIGHTING COMPUTATION FUNCTION
|
|
823
|
-
|
|
824
|
-
src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
|
|
825
|
-
src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");
|
|
826
|
-
src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");
|
|
827
|
-
src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");
|
|
828
|
-
src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");
|
|
829
|
-
src.push("}");
|
|
830
|
-
|
|
831
|
-
} // (metallicMaterial || specularMaterial)
|
|
832
|
-
|
|
833
|
-
} // geometry.normals
|
|
834
|
-
|
|
835
|
-
//--------------------------------------------------------------------------------
|
|
836
|
-
// GEOMETRY INPUTS
|
|
837
|
-
//--------------------------------------------------------------------------------
|
|
838
|
-
|
|
839
|
-
src.push("in vec3 vViewPosition;");
|
|
840
|
-
|
|
841
|
-
if (geometryState.colors) {
|
|
842
|
-
src.push("in vec4 vColor;");
|
|
843
|
-
}
|
|
844
|
-
|
|
845
|
-
if (uvs &&
|
|
846
|
-
((normals && material._normalMap)
|
|
847
|
-
|| material._ambientMap
|
|
848
|
-
|| material._baseColorMap
|
|
849
|
-
|| material._diffuseMap
|
|
850
|
-
|| material._emissiveMap
|
|
851
|
-
|| material._metallicMap
|
|
852
|
-
|| material._roughnessMap
|
|
853
|
-
|| material._metallicRoughnessMap
|
|
854
|
-
|| material._specularMap
|
|
855
|
-
|| material._glossinessMap
|
|
856
|
-
|| material._specularGlossinessMap
|
|
857
|
-
|| material._occlusionMap
|
|
858
|
-
|| material._alphaMap)) {
|
|
859
|
-
src.push("in vec2 vUV;");
|
|
860
|
-
}
|
|
861
|
-
|
|
862
|
-
if (normals) {
|
|
863
|
-
if (lightsState.lightMaps.length > 0) {
|
|
864
|
-
src.push("in vec3 vWorldNormal;");
|
|
865
|
-
}
|
|
866
|
-
src.push("in vec3 vViewNormal;");
|
|
867
|
-
}
|
|
868
|
-
|
|
869
|
-
//--------------------------------------------------------------------------------
|
|
870
|
-
// MATERIAL CHANNEL INPUTS
|
|
871
|
-
//--------------------------------------------------------------------------------
|
|
872
|
-
|
|
873
|
-
if (materialState.ambient) {
|
|
874
|
-
src.push("uniform vec3 materialAmbient;");
|
|
875
|
-
}
|
|
876
|
-
if (materialState.baseColor) {
|
|
877
|
-
src.push("uniform vec3 materialBaseColor;");
|
|
878
|
-
}
|
|
879
|
-
if (materialState.alpha !== undefined && materialState.alpha !== null) {
|
|
880
|
-
src.push("uniform vec4 materialAlphaModeCutoff;"); // [alpha, alphaMode, alphaCutoff]
|
|
881
|
-
}
|
|
882
|
-
if (materialState.emissive) {
|
|
883
|
-
src.push("uniform vec3 materialEmissive;");
|
|
884
|
-
}
|
|
885
|
-
if (materialState.diffuse) {
|
|
886
|
-
src.push("uniform vec3 materialDiffuse;");
|
|
887
|
-
}
|
|
888
|
-
if (materialState.glossiness !== undefined && materialState.glossiness !== null) {
|
|
889
|
-
src.push("uniform float materialGlossiness;");
|
|
890
|
-
}
|
|
891
|
-
if (materialState.shininess !== undefined && materialState.shininess !== null) {
|
|
892
|
-
src.push("uniform float materialShininess;"); // Phong channel
|
|
893
|
-
}
|
|
894
|
-
if (materialState.specular) {
|
|
895
|
-
src.push("uniform vec3 materialSpecular;");
|
|
896
|
-
}
|
|
897
|
-
if (materialState.metallic !== undefined && materialState.metallic !== null) {
|
|
898
|
-
src.push("uniform float materialMetallic;");
|
|
899
|
-
}
|
|
900
|
-
if (materialState.roughness !== undefined && materialState.roughness !== null) {
|
|
901
|
-
src.push("uniform float materialRoughness;");
|
|
902
|
-
}
|
|
903
|
-
if (materialState.specularF0 !== undefined && materialState.specularF0 !== null) {
|
|
904
|
-
src.push("uniform float materialSpecularF0;");
|
|
905
|
-
}
|
|
906
|
-
|
|
907
|
-
//--------------------------------------------------------------------------------
|
|
908
|
-
// MATERIAL TEXTURE INPUTS
|
|
909
|
-
//--------------------------------------------------------------------------------
|
|
910
|
-
|
|
911
|
-
if (uvs && material._ambientMap) {
|
|
912
|
-
src.push("uniform sampler2D ambientMap;");
|
|
913
|
-
if (material._ambientMap._state.matrix) {
|
|
914
|
-
src.push("uniform mat4 ambientMapMatrix;");
|
|
915
|
-
}
|
|
916
|
-
}
|
|
917
|
-
if (uvs && material._baseColorMap) {
|
|
918
|
-
src.push("uniform sampler2D baseColorMap;");
|
|
919
|
-
if (material._baseColorMap._state.matrix) {
|
|
920
|
-
src.push("uniform mat4 baseColorMapMatrix;");
|
|
921
|
-
}
|
|
922
|
-
}
|
|
923
|
-
if (uvs && material._diffuseMap) {
|
|
924
|
-
src.push("uniform sampler2D diffuseMap;");
|
|
925
|
-
if (material._diffuseMap._state.matrix) {
|
|
926
|
-
src.push("uniform mat4 diffuseMapMatrix;");
|
|
927
|
-
}
|
|
928
|
-
}
|
|
929
|
-
if (uvs && material._emissiveMap) {
|
|
930
|
-
src.push("uniform sampler2D emissiveMap;");
|
|
931
|
-
if (material._emissiveMap._state.matrix) {
|
|
932
|
-
src.push("uniform mat4 emissiveMapMatrix;");
|
|
933
|
-
}
|
|
934
|
-
}
|
|
935
|
-
if (normals && uvs && material._metallicMap) {
|
|
936
|
-
src.push("uniform sampler2D metallicMap;");
|
|
937
|
-
if (material._metallicMap._state.matrix) {
|
|
938
|
-
src.push("uniform mat4 metallicMapMatrix;");
|
|
939
|
-
}
|
|
940
|
-
}
|
|
941
|
-
if (normals && uvs && material._roughnessMap) {
|
|
942
|
-
src.push("uniform sampler2D roughnessMap;");
|
|
943
|
-
if (material._roughnessMap._state.matrix) {
|
|
944
|
-
src.push("uniform mat4 roughnessMapMatrix;");
|
|
945
|
-
}
|
|
946
|
-
}
|
|
947
|
-
if (normals && uvs && material._metallicRoughnessMap) {
|
|
948
|
-
src.push("uniform sampler2D metallicRoughnessMap;");
|
|
949
|
-
if (material._metallicRoughnessMap._state.matrix) {
|
|
950
|
-
src.push("uniform mat4 metallicRoughnessMapMatrix;");
|
|
951
|
-
}
|
|
952
|
-
}
|
|
953
|
-
if (normals && material._normalMap) {
|
|
954
|
-
src.push("uniform sampler2D normalMap;");
|
|
955
|
-
if (material._normalMap._state.matrix) {
|
|
956
|
-
src.push("uniform mat4 normalMapMatrix;");
|
|
957
|
-
}
|
|
958
|
-
src.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {");
|
|
959
|
-
src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
|
|
960
|
-
src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
|
|
961
|
-
src.push(" vec2 st0 = dFdx( uv.st );");
|
|
962
|
-
src.push(" vec2 st1 = dFdy( uv.st );");
|
|
963
|
-
src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
|
|
964
|
-
src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
|
|
965
|
-
src.push(" vec3 N = normalize( surf_norm );");
|
|
966
|
-
src.push(" vec3 mapN = texture( normalMap, uv ).xyz * 2.0 - 1.0;");
|
|
967
|
-
src.push(" mat3 tsn = mat3( S, T, N );");
|
|
968
|
-
// src.push(" mapN *= 3.0;");
|
|
969
|
-
src.push(" return normalize( tsn * mapN );");
|
|
970
|
-
src.push("}");
|
|
971
|
-
}
|
|
972
|
-
if (uvs && material._occlusionMap) {
|
|
973
|
-
src.push("uniform sampler2D occlusionMap;");
|
|
974
|
-
if (material._occlusionMap._state.matrix) {
|
|
975
|
-
src.push("uniform mat4 occlusionMapMatrix;");
|
|
976
|
-
}
|
|
977
|
-
}
|
|
978
|
-
if (uvs && material._alphaMap) {
|
|
979
|
-
src.push("uniform sampler2D alphaMap;");
|
|
980
|
-
if (material._alphaMap._state.matrix) {
|
|
981
|
-
src.push("uniform mat4 alphaMapMatrix;");
|
|
982
|
-
}
|
|
983
|
-
}
|
|
984
|
-
if (normals && uvs && material._specularMap) {
|
|
985
|
-
src.push("uniform sampler2D specularMap;");
|
|
986
|
-
if (material._specularMap._state.matrix) {
|
|
987
|
-
src.push("uniform mat4 specularMapMatrix;");
|
|
988
|
-
}
|
|
989
|
-
}
|
|
990
|
-
if (normals && uvs && material._glossinessMap) {
|
|
991
|
-
src.push("uniform sampler2D glossinessMap;");
|
|
992
|
-
if (material._glossinessMap._state.matrix) {
|
|
993
|
-
src.push("uniform mat4 glossinessMapMatrix;");
|
|
994
|
-
}
|
|
995
|
-
}
|
|
996
|
-
if (normals && uvs && material._specularGlossinessMap) {
|
|
997
|
-
src.push("uniform sampler2D materialSpecularGlossinessMap;");
|
|
998
|
-
if (material._specularGlossinessMap._state.matrix) {
|
|
999
|
-
src.push("uniform mat4 materialSpecularGlossinessMapMatrix;");
|
|
1000
|
-
}
|
|
1001
|
-
}
|
|
1002
|
-
|
|
1003
|
-
//--------------------------------------------------------------------------------
|
|
1004
|
-
// MATERIAL FRESNEL INPUTS
|
|
1005
|
-
//--------------------------------------------------------------------------------
|
|
1006
|
-
|
|
1007
|
-
if (normals && (material._diffuseFresnel ||
|
|
1008
|
-
material._specularFresnel ||
|
|
1009
|
-
material._alphaFresnel ||
|
|
1010
|
-
material._emissiveFresnel ||
|
|
1011
|
-
material._reflectivityFresnel)) {
|
|
1012
|
-
src.push("float fresnel(vec3 eyeDir, vec3 normal, float edgeBias, float centerBias, float power) {");
|
|
1013
|
-
src.push(" float fr = abs(dot(eyeDir, normal));");
|
|
1014
|
-
src.push(" float finalFr = clamp((fr - edgeBias) / (centerBias - edgeBias), 0.0, 1.0);");
|
|
1015
|
-
src.push(" return pow(finalFr, power);");
|
|
1016
|
-
src.push("}");
|
|
1017
|
-
if (material._diffuseFresnel) {
|
|
1018
|
-
src.push("uniform float diffuseFresnelCenterBias;");
|
|
1019
|
-
src.push("uniform float diffuseFresnelEdgeBias;");
|
|
1020
|
-
src.push("uniform float diffuseFresnelPower;");
|
|
1021
|
-
src.push("uniform vec3 diffuseFresnelCenterColor;");
|
|
1022
|
-
src.push("uniform vec3 diffuseFresnelEdgeColor;");
|
|
1023
|
-
}
|
|
1024
|
-
if (material._specularFresnel) {
|
|
1025
|
-
src.push("uniform float specularFresnelCenterBias;");
|
|
1026
|
-
src.push("uniform float specularFresnelEdgeBias;");
|
|
1027
|
-
src.push("uniform float specularFresnelPower;");
|
|
1028
|
-
src.push("uniform vec3 specularFresnelCenterColor;");
|
|
1029
|
-
src.push("uniform vec3 specularFresnelEdgeColor;");
|
|
1030
|
-
}
|
|
1031
|
-
if (material._alphaFresnel) {
|
|
1032
|
-
src.push("uniform float alphaFresnelCenterBias;");
|
|
1033
|
-
src.push("uniform float alphaFresnelEdgeBias;");
|
|
1034
|
-
src.push("uniform float alphaFresnelPower;");
|
|
1035
|
-
src.push("uniform vec3 alphaFresnelCenterColor;");
|
|
1036
|
-
src.push("uniform vec3 alphaFresnelEdgeColor;");
|
|
1037
|
-
}
|
|
1038
|
-
if (material._reflectivityFresnel) {
|
|
1039
|
-
src.push("uniform float materialSpecularF0FresnelCenterBias;");
|
|
1040
|
-
src.push("uniform float materialSpecularF0FresnelEdgeBias;");
|
|
1041
|
-
src.push("uniform float materialSpecularF0FresnelPower;");
|
|
1042
|
-
src.push("uniform vec3 materialSpecularF0FresnelCenterColor;");
|
|
1043
|
-
src.push("uniform vec3 materialSpecularF0FresnelEdgeColor;");
|
|
1044
|
-
}
|
|
1045
|
-
if (material._emissiveFresnel) {
|
|
1046
|
-
src.push("uniform float emissiveFresnelCenterBias;");
|
|
1047
|
-
src.push("uniform float emissiveFresnelEdgeBias;");
|
|
1048
|
-
src.push("uniform float emissiveFresnelPower;");
|
|
1049
|
-
src.push("uniform vec3 emissiveFresnelCenterColor;");
|
|
1050
|
-
src.push("uniform vec3 emissiveFresnelEdgeColor;");
|
|
1051
|
-
}
|
|
1052
|
-
}
|
|
1053
|
-
|
|
1054
|
-
//--------------------------------------------------------------------------------
|
|
1055
|
-
// LIGHT SOURCES
|
|
1056
|
-
//--------------------------------------------------------------------------------
|
|
1057
|
-
|
|
1058
|
-
src.push("uniform vec4 lightAmbient;");
|
|
1059
|
-
|
|
1060
|
-
if (normals) {
|
|
1061
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources
|
|
1062
|
-
const light = lightsState.lights[i];
|
|
1063
|
-
if (light.type === "ambient") {
|
|
1064
|
-
continue;
|
|
1065
|
-
}
|
|
1066
|
-
src.push("uniform vec4 lightColor" + i + ";");
|
|
1067
|
-
if (light.type === "point") {
|
|
1068
|
-
src.push("uniform vec3 lightAttenuation" + i + ";");
|
|
1069
|
-
}
|
|
1070
|
-
if (light.type === "dir" && light.space === "view") {
|
|
1071
|
-
src.push("uniform vec3 lightDir" + i + ";");
|
|
1072
|
-
}
|
|
1073
|
-
if (light.type === "point" && light.space === "view") {
|
|
1074
|
-
src.push("uniform vec3 lightPos" + i + ";");
|
|
1075
|
-
} else {
|
|
1076
|
-
src.push("in vec4 vViewLightReverseDirAndDist" + i + ";");
|
|
1077
|
-
}
|
|
1078
|
-
}
|
|
1079
|
-
}
|
|
1080
|
-
|
|
1081
|
-
if (receivesShadow) {
|
|
1082
|
-
|
|
1083
|
-
// Variance castsShadow mapping filter
|
|
1084
|
-
|
|
1085
|
-
// src.push("float linstep(float low, float high, float v){");
|
|
1086
|
-
// src.push(" return clamp((v-low)/(high-low), 0.0, 1.0);");
|
|
1087
|
-
// src.push("}");
|
|
1088
|
-
//
|
|
1089
|
-
// src.push("float VSM(sampler2D depths, vec2 uv, float compare){");
|
|
1090
|
-
// src.push(" vec2 moments = texture(depths, uv).xy;");
|
|
1091
|
-
// src.push(" float p = smoothstep(compare-0.02, compare, moments.x);");
|
|
1092
|
-
// src.push(" float variance = max(moments.y - moments.x*moments.x, -0.001);");
|
|
1093
|
-
// src.push(" float d = compare - moments.x;");
|
|
1094
|
-
// src.push(" float p_max = linstep(0.2, 1.0, variance / (variance + d*d));");
|
|
1095
|
-
// src.push(" return clamp(max(p, p_max), 0.0, 1.0);");
|
|
1096
|
-
// src.push("}");
|
|
1097
|
-
|
|
1098
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) { // Light sources
|
|
1099
|
-
if (lightsState.lights[i].castsShadow) {
|
|
1100
|
-
src.push("in vec4 vShadowPosFromLight" + i + ";");
|
|
1101
|
-
src.push("uniform sampler2D shadowMap" + i + ";");
|
|
1102
|
-
}
|
|
1103
|
-
}
|
|
1104
|
-
}
|
|
1105
|
-
|
|
1106
|
-
src.push("uniform vec4 colorize;");
|
|
1107
|
-
|
|
1108
|
-
//================================================================================
|
|
1109
|
-
// MAIN
|
|
1110
|
-
//================================================================================
|
|
1111
|
-
src.push("out vec4 outColor;");
|
|
1112
|
-
src.push("void main(void) {");
|
|
1113
|
-
|
|
1114
|
-
if (clipping) {
|
|
1115
|
-
src.push("if (clippable) {");
|
|
1116
|
-
src.push(" float dist = 0.0;");
|
|
1117
|
-
for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
|
|
1118
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
1119
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
175
|
+
});
|
|
176
|
+
|
|
177
|
+
const perturbNormal2Arb = programVariables.createFragmentDefinition(
|
|
178
|
+
"perturbNormal2Arb",
|
|
179
|
+
(name, src) => {
|
|
180
|
+
src.push(`vec3 ${name}( vec3 eye_pos, vec3 surf_norm, vec2 uv, vec4 texel ) {`);
|
|
181
|
+
src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
|
|
182
|
+
src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
|
|
183
|
+
src.push(" vec2 st0 = dFdx( uv.st );");
|
|
184
|
+
src.push(" vec2 st1 = dFdy( uv.st );");
|
|
185
|
+
src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
|
|
186
|
+
src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
|
|
187
|
+
src.push(" vec3 N = normalize( surf_norm );");
|
|
188
|
+
src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;");
|
|
189
|
+
src.push(" mat3 tsn = mat3( S, T, N );");
|
|
190
|
+
// src.push(" mapN *= 3.0;");
|
|
191
|
+
src.push(" return normalize( tsn * mapN );");
|
|
1120
192
|
src.push("}");
|
|
1121
|
-
}
|
|
1122
|
-
|
|
1123
|
-
|
|
1124
|
-
|
|
1125
|
-
|
|
1126
|
-
|
|
1127
|
-
|
|
1128
|
-
|
|
1129
|
-
|
|
1130
|
-
|
|
1131
|
-
|
|
1132
|
-
|
|
1133
|
-
|
|
1134
|
-
|
|
1135
|
-
|
|
1136
|
-
|
|
1137
|
-
|
|
1138
|
-
|
|
1139
|
-
|
|
1140
|
-
|
|
1141
|
-
|
|
1142
|
-
|
|
1143
|
-
|
|
1144
|
-
|
|
1145
|
-
|
|
1146
|
-
|
|
1147
|
-
|
|
1148
|
-
|
|
1149
|
-
|
|
1150
|
-
|
|
1151
|
-
|
|
1152
|
-
|
|
1153
|
-
|
|
1154
|
-
|
|
1155
|
-
|
|
1156
|
-
|
|
1157
|
-
|
|
1158
|
-
|
|
1159
|
-
|
|
1160
|
-
|
|
1161
|
-
|
|
1162
|
-
|
|
1163
|
-
|
|
1164
|
-
|
|
1165
|
-
|
|
1166
|
-
|
|
1167
|
-
|
|
1168
|
-
|
|
1169
|
-
|
|
1170
|
-
|
|
1171
|
-
|
|
1172
|
-
|
|
1173
|
-
|
|
1174
|
-
|
|
1175
|
-
|
|
1176
|
-
|
|
1177
|
-
|
|
1178
|
-
|
|
1179
|
-
|
|
1180
|
-
|
|
1181
|
-
|
|
1182
|
-
if (materialState.glossiness !== undefined) {
|
|
1183
|
-
src.push("float glossiness = materialGlossiness;");
|
|
1184
|
-
} else {
|
|
1185
|
-
src.push("float glossiness = 1.0;");
|
|
1186
|
-
}
|
|
1187
|
-
|
|
1188
|
-
if (materialState.metallic !== undefined) {
|
|
1189
|
-
src.push("float metallic = materialMetallic;");
|
|
1190
|
-
} else {
|
|
1191
|
-
src.push("float metallic = 1.0;");
|
|
1192
|
-
}
|
|
1193
|
-
|
|
1194
|
-
if (materialState.roughness !== undefined) {
|
|
1195
|
-
src.push("float roughness = materialRoughness;");
|
|
1196
|
-
} else {
|
|
1197
|
-
src.push("float roughness = 1.0;");
|
|
1198
|
-
}
|
|
1199
|
-
|
|
1200
|
-
if (materialState.specularF0 !== undefined) {
|
|
1201
|
-
src.push("float specularF0 = materialSpecularF0;");
|
|
1202
|
-
} else {
|
|
1203
|
-
src.push("float specularF0 = 1.0;");
|
|
1204
|
-
}
|
|
1205
|
-
|
|
1206
|
-
//--------------------------------------------------------------------------------
|
|
1207
|
-
// TEXTURING
|
|
1208
|
-
//--------------------------------------------------------------------------------
|
|
1209
|
-
|
|
1210
|
-
if (uvs && ((normals && material._normalMap)
|
|
1211
|
-
|| material._ambientMap
|
|
1212
|
-
|| material._baseColorMap
|
|
1213
|
-
|| material._diffuseMap
|
|
1214
|
-
|| material._occlusionMap
|
|
1215
|
-
|| material._emissiveMap
|
|
1216
|
-
|| material._metallicMap
|
|
1217
|
-
|| material._roughnessMap
|
|
1218
|
-
|| material._metallicRoughnessMap
|
|
1219
|
-
|| material._specularMap
|
|
1220
|
-
|| material._glossinessMap
|
|
1221
|
-
|| material._specularGlossinessMap
|
|
1222
|
-
|| material._alphaMap)) {
|
|
1223
|
-
src.push("vec4 texturePos = vec4(vUV.s, vUV.t, 1.0, 1.0);");
|
|
1224
|
-
src.push("vec2 textureCoord;");
|
|
1225
|
-
}
|
|
1226
|
-
|
|
1227
|
-
if (uvs && material._ambientMap) {
|
|
1228
|
-
if (material._ambientMap._state.matrix) {
|
|
1229
|
-
src.push("textureCoord = (ambientMapMatrix * texturePos).xy;");
|
|
1230
|
-
} else {
|
|
1231
|
-
src.push("textureCoord = texturePos.xy;");
|
|
1232
|
-
}
|
|
1233
|
-
src.push("vec4 ambientTexel = texture(ambientMap, textureCoord).rgb;");
|
|
1234
|
-
src.push("ambientTexel = " + TEXTURE_DECODE_FUNCS[material._ambientMap._state.encoding] + "(ambientTexel);");
|
|
1235
|
-
src.push("ambientColor *= ambientTexel.rgb;");
|
|
1236
|
-
}
|
|
1237
|
-
|
|
1238
|
-
if (uvs && material._diffuseMap) {
|
|
1239
|
-
if (material._diffuseMap._state.matrix) {
|
|
1240
|
-
src.push("textureCoord = (diffuseMapMatrix * texturePos).xy;");
|
|
1241
|
-
} else {
|
|
1242
|
-
src.push("textureCoord = texturePos.xy;");
|
|
1243
|
-
}
|
|
1244
|
-
src.push("vec4 diffuseTexel = texture(diffuseMap, textureCoord);");
|
|
1245
|
-
src.push("diffuseTexel = " + TEXTURE_DECODE_FUNCS[material._diffuseMap._state.encoding] + "(diffuseTexel);");
|
|
1246
|
-
src.push("diffuseColor *= diffuseTexel.rgb;");
|
|
1247
|
-
src.push("alpha *= diffuseTexel.a;");
|
|
1248
|
-
}
|
|
1249
|
-
|
|
1250
|
-
if (uvs && material._baseColorMap) {
|
|
1251
|
-
if (material._baseColorMap._state.matrix) {
|
|
1252
|
-
src.push("textureCoord = (baseColorMapMatrix * texturePos).xy;");
|
|
1253
|
-
} else {
|
|
1254
|
-
src.push("textureCoord = texturePos.xy;");
|
|
1255
|
-
}
|
|
1256
|
-
src.push("vec4 baseColorTexel = texture(baseColorMap, textureCoord);");
|
|
1257
|
-
src.push("baseColorTexel = " + TEXTURE_DECODE_FUNCS[material._baseColorMap._state.encoding] + "(baseColorTexel);");
|
|
1258
|
-
src.push("diffuseColor *= baseColorTexel.rgb;");
|
|
1259
|
-
src.push("alpha *= baseColorTexel.a;");
|
|
1260
|
-
}
|
|
1261
|
-
|
|
1262
|
-
if (uvs && material._emissiveMap) {
|
|
1263
|
-
if (material._emissiveMap._state.matrix) {
|
|
1264
|
-
src.push("textureCoord = (emissiveMapMatrix * texturePos).xy;");
|
|
1265
|
-
} else {
|
|
1266
|
-
src.push("textureCoord = texturePos.xy;");
|
|
1267
|
-
}
|
|
1268
|
-
src.push("vec4 emissiveTexel = texture(emissiveMap, textureCoord);");
|
|
1269
|
-
src.push("emissiveTexel = " + TEXTURE_DECODE_FUNCS[material._emissiveMap._state.encoding] + "(emissiveTexel);");
|
|
1270
|
-
src.push("emissiveColor = emissiveTexel.rgb;");
|
|
1271
|
-
}
|
|
1272
|
-
|
|
1273
|
-
if (uvs && material._alphaMap) {
|
|
1274
|
-
if (material._alphaMap._state.matrix) {
|
|
1275
|
-
src.push("textureCoord = (alphaMapMatrix * texturePos).xy;");
|
|
1276
|
-
} else {
|
|
1277
|
-
src.push("textureCoord = texturePos.xy;");
|
|
1278
|
-
}
|
|
1279
|
-
src.push("alpha *= texture(alphaMap, textureCoord).r;");
|
|
1280
|
-
}
|
|
1281
|
-
|
|
1282
|
-
if (uvs && material._occlusionMap) {
|
|
1283
|
-
if (material._occlusionMap._state.matrix) {
|
|
1284
|
-
src.push("textureCoord = (occlusionMapMatrix * texturePos).xy;");
|
|
1285
|
-
} else {
|
|
1286
|
-
src.push("textureCoord = texturePos.xy;");
|
|
1287
|
-
}
|
|
1288
|
-
src.push("occlusion *= texture(occlusionMap, textureCoord).r;");
|
|
1289
|
-
}
|
|
1290
|
-
|
|
1291
|
-
if (normals && ((lightsState.lights.length > 0) || lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0)) {
|
|
1292
|
-
|
|
1293
|
-
//--------------------------------------------------------------------------------
|
|
1294
|
-
// SHADING
|
|
1295
|
-
//--------------------------------------------------------------------------------
|
|
1296
|
-
|
|
1297
|
-
if (uvs && material._normalMap) {
|
|
1298
|
-
if (material._normalMap._state.matrix) {
|
|
1299
|
-
src.push("textureCoord = (normalMapMatrix * texturePos).xy;");
|
|
1300
|
-
} else {
|
|
1301
|
-
src.push("textureCoord = texturePos.xy;");
|
|
1302
|
-
}
|
|
1303
|
-
src.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition, normalize(vViewNormal), textureCoord );");
|
|
1304
|
-
} else {
|
|
1305
|
-
src.push("vec3 viewNormal = normalize(vViewNormal);");
|
|
1306
|
-
}
|
|
1307
|
-
|
|
1308
|
-
if (uvs && material._specularMap) {
|
|
1309
|
-
if (material._specularMap._state.matrix) {
|
|
1310
|
-
src.push("textureCoord = (specularMapMatrix * texturePos).xy;");
|
|
1311
|
-
} else {
|
|
1312
|
-
src.push("textureCoord = texturePos.xy;");
|
|
1313
|
-
}
|
|
1314
|
-
src.push("specular *= texture(specularMap, textureCoord).rgb;");
|
|
1315
|
-
}
|
|
1316
|
-
|
|
1317
|
-
if (uvs && material._glossinessMap) {
|
|
1318
|
-
if (material._glossinessMap._state.matrix) {
|
|
1319
|
-
src.push("textureCoord = (glossinessMapMatrix * texturePos).xy;");
|
|
1320
|
-
} else {
|
|
1321
|
-
src.push("textureCoord = texturePos.xy;");
|
|
1322
|
-
}
|
|
1323
|
-
src.push("glossiness *= texture(glossinessMap, textureCoord).r;");
|
|
1324
|
-
}
|
|
1325
|
-
|
|
1326
|
-
if (uvs && material._specularGlossinessMap) {
|
|
1327
|
-
if (material._specularGlossinessMap._state.matrix) {
|
|
1328
|
-
src.push("textureCoord = (materialSpecularGlossinessMapMatrix * texturePos).xy;");
|
|
1329
|
-
} else {
|
|
1330
|
-
src.push("textureCoord = texturePos.xy;");
|
|
1331
|
-
}
|
|
1332
|
-
src.push("vec4 specGlossRGB = texture(materialSpecularGlossinessMap, textureCoord).rgba;"); // TODO: what if only RGB texture?
|
|
1333
|
-
src.push("specular *= specGlossRGB.rgb;");
|
|
1334
|
-
src.push("glossiness *= specGlossRGB.a;");
|
|
1335
|
-
}
|
|
1336
|
-
|
|
1337
|
-
if (uvs && material._metallicMap) {
|
|
1338
|
-
if (material._metallicMap._state.matrix) {
|
|
1339
|
-
src.push("textureCoord = (metallicMapMatrix * texturePos).xy;");
|
|
1340
|
-
} else {
|
|
1341
|
-
src.push("textureCoord = texturePos.xy;");
|
|
1342
|
-
}
|
|
1343
|
-
src.push("metallic *= texture(metallicMap, textureCoord).r;");
|
|
1344
|
-
}
|
|
1345
|
-
|
|
1346
|
-
if (uvs && material._roughnessMap) {
|
|
1347
|
-
if (material._roughnessMap._state.matrix) {
|
|
1348
|
-
src.push("textureCoord = (roughnessMapMatrix * texturePos).xy;");
|
|
1349
|
-
} else {
|
|
1350
|
-
src.push("textureCoord = texturePos.xy;");
|
|
1351
|
-
}
|
|
1352
|
-
src.push("roughness *= texture(roughnessMap, textureCoord).r;");
|
|
1353
|
-
}
|
|
1354
|
-
|
|
1355
|
-
if (uvs && material._metallicRoughnessMap) {
|
|
1356
|
-
if (material._metallicRoughnessMap._state.matrix) {
|
|
1357
|
-
src.push("textureCoord = (metallicRoughnessMapMatrix * texturePos).xy;");
|
|
1358
|
-
} else {
|
|
1359
|
-
src.push("textureCoord = texturePos.xy;");
|
|
1360
|
-
}
|
|
1361
|
-
src.push("vec3 metalRoughRGB = texture(metallicRoughnessMap, textureCoord).rgb;");
|
|
1362
|
-
src.push("metallic *= metalRoughRGB.b;");
|
|
1363
|
-
src.push("roughness *= metalRoughRGB.g;");
|
|
1364
|
-
}
|
|
1365
|
-
|
|
1366
|
-
src.push("vec3 viewEyeDir = normalize(-vViewPosition);");
|
|
1367
|
-
|
|
1368
|
-
if (material._diffuseFresnel) {
|
|
1369
|
-
src.push("float diffuseFresnel = fresnel(viewEyeDir, viewNormal, diffuseFresnelEdgeBias, diffuseFresnelCenterBias, diffuseFresnelPower);");
|
|
1370
|
-
src.push("diffuseColor *= mix(diffuseFresnelEdgeColor, diffuseFresnelCenterColor, diffuseFresnel);");
|
|
1371
|
-
}
|
|
1372
|
-
if (material._specularFresnel) {
|
|
1373
|
-
src.push("float specularFresnel = fresnel(viewEyeDir, viewNormal, specularFresnelEdgeBias, specularFresnelCenterBias, specularFresnelPower);");
|
|
1374
|
-
src.push("specular *= mix(specularFresnelEdgeColor, specularFresnelCenterColor, specularFresnel);");
|
|
1375
|
-
}
|
|
1376
|
-
if (material._alphaFresnel) {
|
|
1377
|
-
src.push("float alphaFresnel = fresnel(viewEyeDir, viewNormal, alphaFresnelEdgeBias, alphaFresnelCenterBias, alphaFresnelPower);");
|
|
1378
|
-
src.push("alpha *= mix(alphaFresnelEdgeColor.r, alphaFresnelCenterColor.r, alphaFresnel);");
|
|
1379
|
-
}
|
|
1380
|
-
if (material._emissiveFresnel) {
|
|
1381
|
-
src.push("float emissiveFresnel = fresnel(viewEyeDir, viewNormal, emissiveFresnelEdgeBias, emissiveFresnelCenterBias, emissiveFresnelPower);");
|
|
1382
|
-
src.push("emissiveColor *= mix(emissiveFresnelEdgeColor, emissiveFresnelCenterColor, emissiveFresnel);");
|
|
1383
|
-
}
|
|
1384
|
-
|
|
1385
|
-
src.push("if (materialAlphaModeCutoff[1] == 1.0 && alpha < materialAlphaModeCutoff[2]) {"); // ie. (alphaMode == "mask" && alpha < alphaCutoff)
|
|
1386
|
-
src.push(" discard;"); // TODO: Discard earlier within this shader?
|
|
1387
|
-
src.push("}");
|
|
1388
|
-
|
|
1389
|
-
// PREPARE INPUTS FOR SHADER FUNCTIONS
|
|
1390
|
-
|
|
1391
|
-
src.push("IncidentLight light;");
|
|
1392
|
-
src.push("Material material;");
|
|
1393
|
-
src.push("Geometry geometry;");
|
|
1394
|
-
src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");
|
|
1395
|
-
src.push("vec3 viewLightDir;");
|
|
1396
|
-
|
|
1397
|
-
if (phongMaterial) {
|
|
1398
|
-
src.push("material.diffuseColor = diffuseColor;");
|
|
1399
|
-
src.push("material.specularColor = specular;");
|
|
1400
|
-
src.push("material.shine = materialShininess;");
|
|
1401
|
-
}
|
|
1402
|
-
|
|
1403
|
-
if (specularMaterial) {
|
|
1404
|
-
src.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"); // Energy conservation
|
|
1405
|
-
src.push("material.diffuseColor = diffuseColor * oneMinusSpecularStrength;");
|
|
1406
|
-
src.push("material.specularRoughness = clamp( 1.0 - glossiness, 0.04, 1.0 );");
|
|
1407
|
-
src.push("material.specularColor = specular;");
|
|
1408
|
-
}
|
|
1409
|
-
|
|
1410
|
-
if (metallicMaterial) {
|
|
1411
|
-
src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
|
|
1412
|
-
src.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
|
|
1413
|
-
src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");
|
|
1414
|
-
src.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);");
|
|
1415
|
-
}
|
|
1416
|
-
|
|
1417
|
-
src.push("geometry.position = vViewPosition;");
|
|
1418
|
-
if (lightsState.lightMaps.length > 0) {
|
|
1419
|
-
src.push("geometry.worldNormal = normalize(vWorldNormal);");
|
|
1420
|
-
}
|
|
1421
|
-
src.push("geometry.viewNormal = viewNormal;");
|
|
1422
|
-
src.push("geometry.viewEyeDir = viewEyeDir;");
|
|
1423
|
-
|
|
1424
|
-
// ENVIRONMENT AND REFLECTION MAP SHADING
|
|
1425
|
-
|
|
1426
|
-
if ((phongMaterial) && (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0)) {
|
|
1427
|
-
src.push("computePhongLightMapping(geometry, material, reflectedLight);");
|
|
1428
|
-
}
|
|
1429
|
-
|
|
1430
|
-
if ((specularMaterial || metallicMaterial) && (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0)) {
|
|
1431
|
-
src.push("computePBRLightMapping(geometry, material, reflectedLight);");
|
|
1432
|
-
}
|
|
193
|
+
});
|
|
194
|
+
|
|
195
|
+
return {
|
|
196
|
+
getHash: () => [
|
|
197
|
+
meshDrawHash,
|
|
198
|
+
scene.gammaOutput ? "go" : "",
|
|
199
|
+
lightSetup.getHash(),
|
|
200
|
+
material._state.hash
|
|
201
|
+
],
|
|
202
|
+
programName: "Draw",
|
|
203
|
+
canActAsBackground: true,
|
|
204
|
+
discardPoints: true,
|
|
205
|
+
setupPointSize: true,
|
|
206
|
+
setsLineWidth: true,
|
|
207
|
+
appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord) => {
|
|
208
|
+
const hasNonAmbientLighting = attributes.normal && ((lightSetup.directionalLights.length > 0) || lightSetup.getIrradiance || lightSetup.getReflection);
|
|
209
|
+
src.push(`vec3 diffuseColor = ${(hasNonAmbientLighting && (phongMaterial || specularMaterial) && materialDiffuse) || (metallicMaterial && materialBaseColor) || "vec3(1.0)"};`);
|
|
210
|
+
src.push(`vec4 alphaModeCutoff = ${((phongMaterial || metallicMaterial || specularMaterial) && materialAlphaModeCutoff) || "vec4(1.0, 0.0, 0.0, 0.0)"};`);
|
|
211
|
+
src.push("float alpha = alphaModeCutoff[0];");
|
|
212
|
+
(phongMaterial || metallicMaterial || specularMaterial) && alphaMap && src.push(`alpha *= ${alphaMap(texturePos)}.r;`);
|
|
213
|
+
|
|
214
|
+
if (vColor) {
|
|
215
|
+
src.push(`diffuseColor *= ${vColor}.rgb;`);
|
|
216
|
+
src.push(`alpha *= ${vColor}.a;`);
|
|
217
|
+
}
|
|
218
|
+
if (metallicMaterial && baseColorMap) {
|
|
219
|
+
src.push("vec4 baseColorTexel = " + baseColorMap(texturePos) + ";");
|
|
220
|
+
src.push("diffuseColor *= baseColorTexel.rgb;");
|
|
221
|
+
src.push("alpha *= baseColorTexel.a;");
|
|
222
|
+
}
|
|
223
|
+
if ((phongMaterial || specularMaterial) && diffuseMap) {
|
|
224
|
+
src.push("vec4 diffuseTexel = " + diffuseMap(texturePos) + ";");
|
|
225
|
+
src.push("diffuseColor *= diffuseTexel.rgb;");
|
|
226
|
+
src.push("alpha *= diffuseTexel.a;");
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
src.push(`vec3 emissiveColor = ${((phongMaterial || metallicMaterial || specularMaterial) && materialEmissive) || "vec3(0.0)"};`);
|
|
230
|
+
(phongMaterial || metallicMaterial || specularMaterial) && emissiveMap && src.push(`emissiveColor = ${emissiveMap(texturePos)}.rgb;`);
|
|
231
|
+
|
|
232
|
+
if (hasNonAmbientLighting) {
|
|
233
|
+
|
|
234
|
+
src.push(`vec3 specular = ${((phongMaterial || specularMaterial) && materialSpecular) || "vec3(1.0)"};`);
|
|
235
|
+
src.push(`float glossiness = ${(specularMaterial && materialGlossiness) || "1.0"};`);
|
|
236
|
+
src.push(`float metallic = ${(metallicMaterial && materialMetallic) || "1.0"};`);
|
|
237
|
+
src.push(`float roughness = ${((metallicMaterial || specularMaterial) && materialRoughness) || "1.0"};`);
|
|
238
|
+
src.push(`float shininess = ${(phongMaterial && materialShininess)|| "1.0"};`);
|
|
239
|
+
src.push(`float specularF0 = ${(metallicMaterial && materialSpecularF0) || "1.0"};`);
|
|
240
|
+
src.push(`float occlusion = ${((phongMaterial || metallicMaterial || specularMaterial) && occlusionMap) ? `${occlusionMap(texturePos)}.r` : "1.0"};`);
|
|
241
|
+
|
|
242
|
+
//--------------------------------------------------------------------------------
|
|
243
|
+
// SHADING
|
|
244
|
+
//--------------------------------------------------------------------------------
|
|
245
|
+
|
|
246
|
+
metallicMaterial && metallicMap && src.push(`metallic *= ${metallicMap(texturePos)}.r;`);
|
|
247
|
+
metallicMaterial && roughnessMap && src.push(`roughness *= ${roughnessMap(texturePos)}.r;`);
|
|
248
|
+
|
|
249
|
+
if (metallicMaterial && metallicRoughnessMap) {
|
|
250
|
+
src.push("vec4 metalRoughTexel = " + metallicRoughnessMap(texturePos) + ";");
|
|
251
|
+
src.push("metallic *= metalRoughTexel.b;");
|
|
252
|
+
src.push("roughness *= metalRoughTexel.g;");
|
|
253
|
+
}
|
|
1433
254
|
|
|
1434
|
-
|
|
255
|
+
(phongMaterial || specularMaterial) && specularMap && src.push(`specular *= ${specularMap(texturePos)}.rgb;`);
|
|
256
|
+
specularMaterial && glossinessMap && src.push(`glossiness *= ${glossinessMap(texturePos)}.r;`);
|
|
1435
257
|
|
|
1436
|
-
|
|
258
|
+
if (specularMaterial && specularGlossinessMap) {
|
|
259
|
+
src.push("vec4 specGlossTexel = " + specularGlossinessMap(texturePos) + ";"); // TODO: what if only RGB texture?
|
|
260
|
+
src.push("specular *= specGlossTexel.rgb;");
|
|
261
|
+
src.push("glossiness *= specGlossTexel.a;");
|
|
262
|
+
}
|
|
1437
263
|
|
|
1438
|
-
|
|
1439
|
-
|
|
1440
|
-
|
|
1441
|
-
|
|
1442
|
-
|
|
1443
|
-
src.push("float shadowAcneRemover = 0.007;");
|
|
1444
|
-
src.push("vec3 fragmentDepth;");
|
|
1445
|
-
src.push("float texelSize = 1.0 / 1024.0;");
|
|
1446
|
-
src.push("float amountInLight = 0.0;");
|
|
1447
|
-
src.push("vec3 shadowCoord;");
|
|
1448
|
-
src.push('vec4 rgbaDepth;');
|
|
1449
|
-
src.push("float depth;");
|
|
1450
|
-
// }
|
|
264
|
+
const vViewNormalized = `normalize(${vViewNormal})`;
|
|
265
|
+
const viewNormal = (((phongMaterial || metallicMaterial || specularMaterial) && normalMap)
|
|
266
|
+
? `${perturbNormal2Arb}(${vViewPosition}, ${vViewNormalized}, ${normalMap.getTexCoordExpression(texturePos)}, ${normalMap(texturePos)})`
|
|
267
|
+
: vViewNormalized);
|
|
268
|
+
src.push(`vec3 viewNormal = ${viewNormal};`);
|
|
1451
269
|
|
|
1452
|
-
|
|
1453
|
-
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
|
|
270
|
+
src.push(`vec3 viewEyeDir = normalize(-${vViewPosition});`);
|
|
1454
271
|
|
|
1455
|
-
|
|
272
|
+
diffuseFresnel && src.push(`diffuseColor *= ${diffuseFresnel ("viewEyeDir", "viewNormal")};`);
|
|
273
|
+
specularFresnel && src.push(`specular *= ${specularFresnel("viewEyeDir", "viewNormal")};`);
|
|
274
|
+
emissiveFresnel && src.push(`emissiveColor *= ${emissiveFresnel("viewEyeDir", "viewNormal")};`);
|
|
275
|
+
alphaFresnel && src.push(`alpha *= ${alphaFresnel ("viewEyeDir", "viewNormal")};`);
|
|
1456
276
|
|
|
1457
|
-
|
|
1458
|
-
|
|
1459
|
-
|
|
1460
|
-
if (light.type === "dir" && light.space === "view") {
|
|
1461
|
-
src.push("viewLightDir = -normalize(lightDir" + i + ");");
|
|
1462
|
-
} else if (light.type === "point" && light.space === "view") {
|
|
1463
|
-
src.push("viewLightDir = normalize(lightPos" + i + " - vViewPosition);");
|
|
1464
|
-
//src.push("tmpVec3 = lightPos" + i + ".xyz - viewPosition.xyz;");
|
|
1465
|
-
//src.push("lightDist = abs(length(tmpVec3));");
|
|
1466
|
-
} else {
|
|
1467
|
-
src.push("viewLightDir = normalize(vViewLightReverseDirAndDist" + i + ".xyz);"); // If normal mapping, the fragment->light vector will be in tangent space
|
|
1468
|
-
}
|
|
277
|
+
src.push("if (alphaModeCutoff[1] == 1.0 && alpha < alphaModeCutoff[2]) {"); // ie. (alphaMode == "mask" && alpha < alphaCutoff)
|
|
278
|
+
src.push(" discard;"); // TODO: Discard earlier within this shader?
|
|
279
|
+
src.push("}");
|
|
1469
280
|
|
|
1470
|
-
|
|
281
|
+
src.push("vec3 material_diffuseColor;");
|
|
1471
282
|
|
|
1472
|
-
|
|
1473
|
-
|
|
1474
|
-
|
|
1475
|
-
|
|
1476
|
-
// }
|
|
1477
|
-
//
|
|
1478
|
-
// if (false) {
|
|
1479
|
-
//
|
|
1480
|
-
// PCF
|
|
283
|
+
if (phongMaterial) {
|
|
284
|
+
src.push("material_diffuseColor = diffuseColor;");
|
|
285
|
+
src.push("roughness = 0.0;");
|
|
286
|
+
}
|
|
1481
287
|
|
|
1482
|
-
|
|
288
|
+
if (specularMaterial) {
|
|
289
|
+
src.push("float oneMinusSpecularStrength = 1.0 - max(max(specular.r, specular.g ),specular.b);"); // Energy conservation
|
|
290
|
+
src.push("material_diffuseColor = diffuseColor * oneMinusSpecularStrength;");
|
|
291
|
+
src.push("roughness = clamp(1.0 - glossiness, 0.04, 1.0);");
|
|
292
|
+
}
|
|
1483
293
|
|
|
1484
|
-
|
|
1485
|
-
|
|
1486
|
-
|
|
1487
|
-
|
|
1488
|
-
|
|
1489
|
-
|
|
1490
|
-
src.push(" shadow += 1.0;");
|
|
1491
|
-
src.push(" }");
|
|
1492
|
-
src.push(" }");
|
|
1493
|
-
src.push("}");
|
|
294
|
+
if (metallicMaterial) {
|
|
295
|
+
src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
|
|
296
|
+
src.push("material_diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
|
|
297
|
+
src.push("roughness = clamp(roughness, 0.04, 1.0);");
|
|
298
|
+
src.push("specular = mix(vec3(dielectricSpecular), diffuseColor, metallic);");
|
|
299
|
+
}
|
|
1494
300
|
|
|
1495
|
-
|
|
301
|
+
// ENVIRONMENT AND REFLECTION MAP SHADING
|
|
302
|
+
|
|
303
|
+
if (phongMaterial || metallicMaterial || specularMaterial) {
|
|
304
|
+
src.push("const float PI = 3.14159265359;");
|
|
305
|
+
src.push("vec3 reflDiff = vec3(0.0);");
|
|
306
|
+
src.push("vec3 reflSpec = vec3(0.0);");
|
|
307
|
+
|
|
308
|
+
lightSetup.getIrradiance && src.push(`reflDiff += ${lightSetup.getIrradiance(`normalize(${vWorldNormal})`)};`);
|
|
309
|
+
|
|
310
|
+
if (lightSetup.getReflection) {
|
|
311
|
+
const reflectVec = `reflect(-viewEyeDir, viewNormal)`;
|
|
312
|
+
const spec = (phongMaterial
|
|
313
|
+
? `0.2 * PI * ${lightSetup.getReflection(reflectVec)}`
|
|
314
|
+
: (function() {
|
|
315
|
+
const blinnExpFromRoughness = `2.0 / pow(roughness + 0.0001, 2.0) - 2.0`;
|
|
316
|
+
const specularBRDFContrib = `${BRDF_Specular_GGX_Environment}(viewNormal, viewEyeDir, specular, roughness)`;
|
|
317
|
+
|
|
318
|
+
const viewReflectVec = `normalize((vec4(${reflectVec}, 0.0) * ${geometry.viewMatrix}).xyz)`;
|
|
319
|
+
const maxMIPLevelScalar = "4.0";
|
|
320
|
+
const desiredMIPLevel = `${maxMIPLevelScalar} - 0.39624 - 0.25 * log2(pow(${blinnExpFromRoughness}, 2.0) + 1.0)`;
|
|
321
|
+
const mipLevel = `clamp(${desiredMIPLevel}, 0.0, ${maxMIPLevelScalar})`; //TODO: a random factor - fix this
|
|
322
|
+
return `${specularBRDFContrib} * ${lightSetup.getReflection(viewReflectVec, mipLevel)}`;
|
|
323
|
+
})());
|
|
324
|
+
src.push(`reflSpec += ${spec};`);
|
|
325
|
+
}
|
|
326
|
+
if (lightSetup.directionalLights.some(ligth => ligth.shadowParameters)) {
|
|
327
|
+
src.push("const vec4 bitShift = vec4(1.0, 1.0/256.0, 1.0/(256.0 * 256.0), 1.0/(256.0*256.0*256.0));");
|
|
328
|
+
src.push("const float texelSize = 1.0 / 1024.0;");
|
|
329
|
+
src.push("float shadow;");
|
|
330
|
+
src.push("float fragmentDepth;");
|
|
331
|
+
}
|
|
332
|
+
lightSetup.directionalLights.forEach((light, i) => {
|
|
333
|
+
if (light.shadowParameters) {
|
|
334
|
+
const shadowAcneRemover = "0.007";
|
|
335
|
+
src.push(`fragmentDepth = ${vDirectionals[i].vShadowPosFromLight}.z - ${shadowAcneRemover};`);
|
|
336
|
+
src.push("shadow = 0.0;");
|
|
337
|
+
src.push("for (int x = -3; x <= 3; x++) {");
|
|
338
|
+
src.push(" for (int y = -3; y <= 3; y++) {");
|
|
339
|
+
src.push(` float texelDepth = dot(texture(${light.getShadowMap()}, ${vDirectionals[i].vShadowPosFromLight}.xy + vec2(x, y) * texelSize), bitShift);`);
|
|
340
|
+
src.push(` if (fragmentDepth < texelDepth) {`);
|
|
341
|
+
src.push(" shadow += 1.0;");
|
|
342
|
+
src.push(" }");
|
|
343
|
+
src.push(" }");
|
|
344
|
+
src.push("}");
|
|
345
|
+
src.push("shadow /= 9.0;");
|
|
346
|
+
}
|
|
347
|
+
src.push(`vec3 lightColor${i} = ${light.getColor()}${light.shadowParameters ? (" * " + "shadow") : ""};`);
|
|
348
|
+
src.push(`vec3 lightDirection${i} = ${light.isViewSpace ? light.getDirection(null, vViewPosition) : vDirectionals[i].vViewLightReverseDir};`);
|
|
349
|
+
const dotNL = `${saturate}(dot(viewNormal, lightDirection${i}))`;
|
|
350
|
+
src.push(`vec3 irradiance${i} = ${dotNL} * lightColor${i};`);
|
|
351
|
+
src.push(`reflDiff += irradiance${i};`);
|
|
352
|
+
const spec = (phongMaterial
|
|
353
|
+
? `lightColor${i} * specular * pow(max(dot(reflect(-lightDirection${i}, -viewNormal), viewEyeDir), 0.0), shininess)`
|
|
354
|
+
: `irradiance${i} * PI * ${BRDF_Specular_GGX}(lightDirection${i}, viewNormal, viewEyeDir, specular, roughness)`);
|
|
355
|
+
src.push(`reflSpec += ${spec};`);
|
|
356
|
+
});
|
|
357
|
+
}
|
|
1496
358
|
|
|
1497
|
-
|
|
1498
|
-
|
|
1499
|
-
// }
|
|
1500
|
-
//
|
|
1501
|
-
// if (false){
|
|
1502
|
-
//
|
|
1503
|
-
// src.push("shadow = 1.0;");
|
|
1504
|
-
//
|
|
1505
|
-
// src.push('shadowCoord = (vShadowPosFromLight' + i + '.xyz/vShadowPosFromLight' + i + '.w)/2.0 + 0.5;');
|
|
1506
|
-
//
|
|
1507
|
-
// src.push('shadow -= (shadowCoord.z > unpackDepth(texture(shadowMap' + i + ', shadowCoord.xy + vec2( -0.94201624, -0.39906216 ) / 700.0)) + 0.0015) ? 0.2 : 0.0;');
|
|
1508
|
-
// src.push('shadow -= (shadowCoord.z > unpackDepth(texture(shadowMap' + i + ', shadowCoord.xy + vec2( 0.94558609, -0.76890725 ) / 700.0)) + 0.0015) ? 0.2 : 0.0;');
|
|
1509
|
-
// src.push('shadow -= (shadowCoord.z > unpackDepth(texture(shadowMap' + i + ', shadowCoord.xy + vec2( -0.094184101, -0.92938870 ) / 700.0)) + 0.0015) ? 0.2 : 0.0;');
|
|
1510
|
-
// src.push('shadow -= (shadowCoord.z > unpackDepth(texture(shadowMap' + i + ', shadowCoord.xy + vec2( 0.34495938, 0.29387760 ) / 700.0)) + 0.0015) ? 0.2 : 0.0;');
|
|
1511
|
-
//
|
|
1512
|
-
// src.push("light.color = lightColor" + i + ".rgb * (lightColor" + i + ".a * shadow);");
|
|
1513
|
-
// }
|
|
359
|
+
const ambient = phongMaterial && `${lightSetup.getAmbientColor()} * diffuseColor`;
|
|
360
|
+
src.push("vec3 outgoingLight = emissiveColor + occlusion * (reflDiff * material_diffuseColor + reflSpec)" + (ambient ? (" + " + ambient) : "") + ";");
|
|
1514
361
|
} else {
|
|
1515
|
-
src.push(
|
|
362
|
+
src.push(`vec3 ambientColor = ${(phongMaterial && materialAmbient) || "vec3(1.0)"};`);
|
|
363
|
+
phongMaterial && ambientMap && src.push(`ambientColor *= ${ambientMap(texturePos)}.rgb;`);
|
|
364
|
+
src.push(`ambientColor *= ${lightSetup.getAmbientColor()};`);
|
|
365
|
+
src.push("vec3 outgoingLight = emissiveColor + ambientColor;");
|
|
1516
366
|
}
|
|
1517
367
|
|
|
1518
|
-
src.push(
|
|
1519
|
-
|
|
1520
|
-
if (phongMaterial) {
|
|
1521
|
-
src.push("computePhongLighting(light, geometry, material, reflectedLight);");
|
|
1522
|
-
}
|
|
368
|
+
src.push(`vec4 fragColor = ${colorize} * vec4(outgoingLight, alpha);`);
|
|
1523
369
|
|
|
1524
|
-
|
|
1525
|
-
src.push("computePBRLighting(light, geometry, material, reflectedLight);");
|
|
1526
|
-
}
|
|
1527
|
-
}
|
|
1528
|
-
|
|
1529
|
-
if (numShadows > 0) {
|
|
1530
|
-
//src.push("shadow /= " + (9 * numShadows) + ".0;");
|
|
370
|
+
src.push(`${outColor} = ${getGammaOutputExpression ? getGammaOutputExpression("fragColor") : "fragColor"};`);
|
|
1531
371
|
}
|
|
1532
|
-
|
|
1533
|
-
|
|
1534
|
-
|
|
1535
|
-
// COMBINE TERMS
|
|
1536
|
-
|
|
1537
|
-
if (phongMaterial) {
|
|
1538
|
-
src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * diffuseColor) + ((occlusion * (( reflectedLight.diffuse + reflectedLight.specular)))) + emissiveColor;");
|
|
1539
|
-
|
|
1540
|
-
} else {
|
|
1541
|
-
src.push("vec3 outgoingLight = (occlusion * (reflectedLight.diffuse)) + (occlusion * reflectedLight.specular) + emissiveColor;");
|
|
1542
|
-
}
|
|
1543
|
-
|
|
1544
|
-
} else {
|
|
1545
|
-
|
|
1546
|
-
//--------------------------------------------------------------------------------
|
|
1547
|
-
// NO SHADING - EMISSIVE and AMBIENT ONLY
|
|
1548
|
-
//--------------------------------------------------------------------------------
|
|
1549
|
-
|
|
1550
|
-
src.push("ambientColor *= (lightAmbient.rgb * lightAmbient.a);");
|
|
1551
|
-
|
|
1552
|
-
src.push("vec3 outgoingLight = emissiveColor + ambientColor;");
|
|
1553
|
-
}
|
|
1554
|
-
|
|
1555
|
-
src.push("vec4 fragColor = vec4(outgoingLight, alpha) * colorize;");
|
|
1556
|
-
|
|
1557
|
-
if (gammaOutput) {
|
|
1558
|
-
src.push("fragColor = linearToGamma(fragColor, gammaFactor);");
|
|
1559
|
-
}
|
|
1560
|
-
|
|
1561
|
-
src.push("outColor = fragColor;");
|
|
1562
|
-
|
|
1563
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
1564
|
-
src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
1565
|
-
}
|
|
1566
|
-
|
|
1567
|
-
src.push("}");
|
|
1568
|
-
|
|
1569
|
-
return src;
|
|
1570
|
-
}
|
|
1571
|
-
|
|
1572
|
-
export {DrawShaderSource};
|
|
372
|
+
};
|
|
373
|
+
};
|