@xeokit/xeokit-sdk 2.6.92 → 2.6.94

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +13076 -44663
  2. package/dist/xeokit-sdk.es.js +13077 -44662
  3. package/dist/xeokit-sdk.es5.js +1404 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +55 -103
  9. package/src/viewer/scene/canvas/Canvas.js +3 -43
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  11. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  12. package/src/viewer/scene/lights/DirLight.js +3 -2
  13. package/src/viewer/scene/lights/PointLight.js +2 -1
  14. package/src/viewer/scene/materials/Texture.js +0 -9
  15. package/src/viewer/scene/math/rtcCoords.js +1 -38
  16. package/src/viewer/scene/mesh/Mesh.js +454 -212
  17. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  18. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  19. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  20. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  21. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  22. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  23. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  24. package/src/viewer/scene/model/SceneModel.js +248 -852
  25. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  26. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  27. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  28. package/src/viewer/scene/model/layer/Layer.js +788 -0
  29. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  30. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  31. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  32. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  33. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  34. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  35. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  37. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  38. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  40. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  41. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  42. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  43. package/src/viewer/scene/scene/Scene.js +22 -39
  44. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  45. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  46. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  47. package/src/viewer/scene/webgl/Renderer.js +880 -843
  48. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  49. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  50. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  51. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  52. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  54. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  56. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  57. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  58. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  59. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  60. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  61. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  62. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  66. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  67. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  68. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  70. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  71. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  74. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  75. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  89. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  90. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  91. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  92. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  93. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  100. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  111. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  113. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  133. package/src/viewer/scene/model/vbo/float16.js +0 -760
  134. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  135. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  141. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  142. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  154. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  155. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  176. package/src/viewer/scene/webgl/Attribute.js +0 -23
  177. package/src/viewer/scene/webgl/Program.js +0 -181
  178. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  179. package/src/viewer/scene/webgl/Sampler.js +0 -18
  180. package/src/viewer/scene/webgl/Shader.js +0 -49
  181. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  182. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,733 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
3
-
4
- import {math} from "../../../../math/math.js";
5
- import {RenderState} from "../../../../webgl/RenderState.js";
6
- import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
- import {getRenderers} from "./renderers/VBOInstancingPointsRenderers.js";
8
-
9
- const tempUint8Vec4 = new Uint8Array(4);
10
- const tempFloat32 = new Float32Array(1);
11
- const tempVec3fa = new Float32Array(3);
12
-
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- const tempFloat32Vec4 = new Float32Array(4);
14
-
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- /**
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- * @private
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- */
18
- export class VBOInstancingPointsLayer {
19
-
20
- /**
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- * @param cfg
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- * @param cfg.layerIndex
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- * @param cfg.model
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- * @param cfg.geometry
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- * @param cfg.material
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- * @param cfg.origin
27
- */
28
- constructor(cfg) {
29
-
30
- // console.info("VBOInstancingPointsLayer");
31
-
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- /**
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- * Owner model
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- * @type {VBOSceneModel}
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- */
36
- this.model = cfg.model;
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-
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- /**
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- * Shared material
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- * @type {VBOSceneModelGeometry}
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- */
42
- this.material = cfg.material;
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-
44
- /**
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- * State sorting key.
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- * @type {string}
47
- */
48
- this.sortId = "PointsInstancingLayer";
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-
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- /**
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- * Index of this InstancingLayer in VBOSceneModel#_layerList
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- * @type {Number}
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- */
54
- this.layerIndex = cfg.layerIndex;
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-
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- this._renderers = getRenderers(cfg.model.scene);
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- this._aabb = math.collapseAABB3();
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-
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- this._state = new RenderState({
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- obb: math.OBB3(),
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- numInstances: 0,
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- origin: cfg.origin ? math.vec3(cfg.origin) : null,
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- geometry: cfg.geometry,
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- positionsDecodeMatrix: cfg.geometry.positionsDecodeMatrix, // So we can null the geometry for GC
65
- colorsBuf: null,
66
- flagsBuf: null,
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- offsetsBuf: null,
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- modelMatrixCol0Buf: null,
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- modelMatrixCol1Buf: null,
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- modelMatrixCol2Buf: null,
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- pickColorsBuf: null
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- });
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-
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- // These counts are used to avoid unnecessary render passes
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- this._numPortions = 0;
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- this._numVisibleLayerPortions = 0;
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- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
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- this._numHighlightedLayerPortions = 0;
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- this._numSelectedLayerPortions = 0;
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- this._numClippableLayerPortions = 0;
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- this._numEdgesLayerPortions = 0;
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- this._numPickableLayerPortions = 0;
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- this._numCulledLayerPortions = 0;
85
-
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- /** @private */
87
- this.numIndices = cfg.geometry.numIndices;
88
-
89
- // Per-instance arrays
90
- this._pickColors = [];
91
- this._offsets = [];
92
-
93
- // Modeling matrix per instance, array for each column
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- this._modelMatrixCol0 = [];
95
- this._modelMatrixCol1 = [];
96
- this._modelMatrixCol2 = [];
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-
98
- this._portions = [];
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- this._meshes = [];
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- this._aabb = math.collapseAABB3();
101
- this.aabbDirty = true;
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-
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- this._finalized = false;
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-
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- /**
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- * The type of primitives in this layer.
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- */
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- this.primitive = cfg.geometry.primitive;
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- }
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-
111
- get aabb() {
112
- if (this.aabbDirty) {
113
- math.collapseAABB3(this._aabb);
114
- for (let i = 0, len = this._meshes.length; i < len; i++) {
115
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
116
- }
117
- this.aabbDirty = false;
118
- }
119
- return this._aabb;
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- }
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-
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- /**
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- * Creates a new portion within this InstancingLayer, returns the new portion ID.
124
- *
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- * The portion will instance this InstancingLayer's geometry.
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- *
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- * Gives the portion the specified color and matrix.
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- *
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- * @param mesh The SceneModelMesh that owns the portion
130
- * @param cfg Portion params
131
- * @param cfg.meshMatrix Flat float 4x4 matrix.
132
- * @param [cfg.worldMatrix] Flat float 4x4 matrix.
133
- * @param cfg.pickColor Quantized pick color
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- * @returns {number} Portion ID.
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- */
136
- createPortion(mesh, cfg) {
137
-
138
- const meshMatrix = cfg.meshMatrix;
139
- const pickColor = cfg.pickColor;
140
-
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- if (this._finalized) {
142
- throw "Already finalized";
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- }
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-
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- if (this.model.scene.entityOffsetsEnabled) {
146
- this._offsets.push(0);
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- this._offsets.push(0);
148
- this._offsets.push(0);
149
- }
150
-
151
- this._modelMatrixCol0.push(meshMatrix[0]);
152
- this._modelMatrixCol0.push(meshMatrix[4]);
153
- this._modelMatrixCol0.push(meshMatrix[8]);
154
- this._modelMatrixCol0.push(meshMatrix[12]);
155
-
156
- this._modelMatrixCol1.push(meshMatrix[1]);
157
- this._modelMatrixCol1.push(meshMatrix[5]);
158
- this._modelMatrixCol1.push(meshMatrix[9]);
159
- this._modelMatrixCol1.push(meshMatrix[13]);
160
-
161
- this._modelMatrixCol2.push(meshMatrix[2]);
162
- this._modelMatrixCol2.push(meshMatrix[6]);
163
- this._modelMatrixCol2.push(meshMatrix[10]);
164
- this._modelMatrixCol2.push(meshMatrix[14]);
165
-
166
- // Per-instance pick colors
167
-
168
- this._pickColors.push(pickColor[0]);
169
- this._pickColors.push(pickColor[1]);
170
- this._pickColors.push(pickColor[2]);
171
- this._pickColors.push(pickColor[3]);
172
-
173
- this._state.numInstances++;
174
-
175
- const portionId = this._portions.length;
176
- this._portions.push({});
177
-
178
- this._numPortions++;
179
- this.model.numPortions++;
180
- this._meshes.push(mesh);
181
- return portionId;
182
- }
183
-
184
- finalize() {
185
- if (this._finalized) {
186
- throw "Already finalized";
187
- }
188
- const gl = this.model.scene.canvas.gl;
189
- const flagsLength = this._pickColors.length / 4;
190
- const state = this._state;
191
- const geometry = state.geometry;
192
- if (flagsLength > 0) {
193
- // Because we only build flags arrays here,
194
- // get their length from the colors array
195
- let notNormalized = false;
196
- state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(flagsLength), flagsLength, 1, gl.DYNAMIC_DRAW, notNormalized);
197
- }
198
- if (this.model.scene.entityOffsetsEnabled) {
199
- if (this._offsets.length > 0) {
200
- const notNormalized = false;
201
- state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._offsets), this._offsets.length, 3, gl.DYNAMIC_DRAW, notNormalized);
202
- this._offsets = []; // Release memory
203
- }
204
- }
205
- if (geometry.positionsCompressed && geometry.positionsCompressed.length > 0) {
206
- const normalized = false;
207
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, geometry.positionsCompressed, geometry.positionsCompressed.length, 3, gl.STATIC_DRAW, normalized);
208
- state.positionsDecodeMatrix = math.mat4(geometry.positionsDecodeMatrix);
209
- }
210
- if (geometry.colorsCompressed && geometry.colorsCompressed.length > 0) {
211
- const colorsCompressed = new Uint8Array(geometry.colorsCompressed);
212
- const notNormalized = false;
213
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colorsCompressed, colorsCompressed.length, 4, gl.STATIC_DRAW, notNormalized);
214
- }
215
- if (this._modelMatrixCol0.length > 0) {
216
- const normalized = false;
217
- state.modelMatrixCol0Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol0), this._modelMatrixCol0.length, 4, gl.STATIC_DRAW, normalized);
218
- state.modelMatrixCol1Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol1), this._modelMatrixCol1.length, 4, gl.STATIC_DRAW, normalized);
219
- state.modelMatrixCol2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol2), this._modelMatrixCol2.length, 4, gl.STATIC_DRAW, normalized);
220
- this._modelMatrixCol0 = [];
221
- this._modelMatrixCol1 = [];
222
- this._modelMatrixCol2 = [];
223
- }
224
- if (this._pickColors.length > 0) {
225
- const normalized = false;
226
- state.pickColorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(this._pickColors), this._pickColors.length, 4, gl.STATIC_DRAW, normalized);
227
- this._pickColors = []; // Release memory
228
- }
229
- state.geometry = null;
230
- this._finalized = true;
231
- }
232
-
233
- // The following setters are called by VBOSceneModelMesh, in turn called by VBOSceneModelNode, only after the layer is finalized.
234
- // It's important that these are called after finalize() in order to maintain integrity of counts like _numVisibleLayerPortions etc.
235
-
236
- initFlags(portionId, flags, meshTransparent) {
237
- if (flags & ENTITY_FLAGS.VISIBLE) {
238
- this._numVisibleLayerPortions++;
239
- this.model.numVisibleLayerPortions++;
240
- }
241
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
242
- this._numHighlightedLayerPortions++;
243
- this.model.numHighlightedLayerPortions++;
244
- }
245
- if (flags & ENTITY_FLAGS.XRAYED) {
246
- this._numXRayedLayerPortions++;
247
- this.model.numXRayedLayerPortions++;
248
- }
249
- if (flags & ENTITY_FLAGS.SELECTED) {
250
- this._numSelectedLayerPortions++;
251
- this.model.numSelectedLayerPortions++;
252
- }
253
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
254
- this._numClippableLayerPortions++;
255
- this.model.numClippableLayerPortions++;
256
- }
257
- if (flags & ENTITY_FLAGS.EDGES) {
258
- this._numEdgesLayerPortions++;
259
- this.model.numEdgesLayerPortions++;
260
- }
261
- if (flags & ENTITY_FLAGS.PICKABLE) {
262
- this._numPickableLayerPortions++;
263
- this.model.numPickableLayerPortions++;
264
- }
265
- if (flags & ENTITY_FLAGS.CULLED) {
266
- this._numCulledLayerPortions++;
267
- this.model.numCulledLayerPortions++;
268
- }
269
- if (meshTransparent) {
270
- this._numTransparentLayerPortions++;
271
- this.model.numTransparentLayerPortions++;
272
- }
273
- this._setFlags(portionId, flags, meshTransparent);
274
- }
275
-
276
- setVisible(portionId, flags, meshTransparent) {
277
- if (!this._finalized) {
278
- throw "Not finalized";
279
- }
280
- if (flags & ENTITY_FLAGS.VISIBLE) {
281
- this._numVisibleLayerPortions++;
282
- this.model.numVisibleLayerPortions++;
283
- } else {
284
- this._numVisibleLayerPortions--;
285
- this.model.numVisibleLayerPortions--;
286
- }
287
- this._setFlags(portionId, flags, meshTransparent);
288
- }
289
-
290
- setHighlighted(portionId, flags, meshTransparent) {
291
- if (!this._finalized) {
292
- throw "Not finalized";
293
- }
294
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
295
- this._numHighlightedLayerPortions++;
296
- this.model.numHighlightedLayerPortions++;
297
- } else {
298
- this._numHighlightedLayerPortions--;
299
- this.model.numHighlightedLayerPortions--;
300
- }
301
- this._setFlags(portionId, flags, meshTransparent);
302
- }
303
-
304
- setXRayed(portionId, flags, meshTransparent) {
305
- if (!this._finalized) {
306
- throw "Not finalized";
307
- }
308
- if (flags & ENTITY_FLAGS.XRAYED) {
309
- this._numXRayedLayerPortions++;
310
- this.model.numXRayedLayerPortions++;
311
- } else {
312
- this._numXRayedLayerPortions--;
313
- this.model.numXRayedLayerPortions--;
314
- }
315
- this._setFlags(portionId, flags, meshTransparent);
316
- }
317
-
318
- setSelected(portionId, flags, meshTransparent) {
319
- if (!this._finalized) {
320
- throw "Not finalized";
321
- }
322
- if (flags & ENTITY_FLAGS.SELECTED) {
323
- this._numSelectedLayerPortions++;
324
- this.model.numSelectedLayerPortions++;
325
- } else {
326
- this._numSelectedLayerPortions--;
327
- this.model.numSelectedLayerPortions--;
328
- }
329
- this._setFlags(portionId, flags, meshTransparent);
330
- }
331
-
332
- setEdges(portionId, flags, meshTransparent) {
333
- if (!this._finalized) {
334
- throw "Not finalized";
335
- }
336
- if (flags & ENTITY_FLAGS.EDGES) {
337
- this._numEdgesLayerPortions++;
338
- this.model.numEdgesLayerPortions++;
339
- } else {
340
- this._numEdgesLayerPortions--;
341
- this.model.numEdgesLayerPortions--;
342
- }
343
- this._setFlags(portionId, flags, meshTransparent);
344
- }
345
-
346
- setClippable(portionId, flags) {
347
- if (!this._finalized) {
348
- throw "Not finalized";
349
- }
350
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
351
- this._numClippableLayerPortions++;
352
- this.model.numClippableLayerPortions++;
353
- } else {
354
- this._numClippableLayerPortions--;
355
- this.model.numClippableLayerPortions--;
356
- }
357
- this._setFlags(portionId, flags);
358
- }
359
-
360
- setCollidable(portionId, flags) {
361
- if (!this._finalized) {
362
- throw "Not finalized";
363
- }
364
- }
365
-
366
- setPickable(portionId, flags, meshTransparent) {
367
- if (!this._finalized) {
368
- throw "Not finalized";
369
- }
370
- if (flags & ENTITY_FLAGS.PICKABLE) {
371
- this._numPickableLayerPortions++;
372
- this.model.numPickableLayerPortions++;
373
- } else {
374
- this._numPickableLayerPortions--;
375
- this.model.numPickableLayerPortions--;
376
- }
377
- this._setFlags(portionId, flags, meshTransparent);
378
- }
379
-
380
- setCulled(portionId, flags, meshTransparent) {
381
- if (!this._finalized) {
382
- throw "Not finalized";
383
- }
384
- if (flags & ENTITY_FLAGS.CULLED) {
385
- this._numCulledLayerPortions++;
386
- this.model.numCulledLayerPortions++;
387
- } else {
388
- this._numCulledLayerPortions--;
389
- this.model.numCulledLayerPortions--;
390
- }
391
- this._setFlags(portionId, flags, meshTransparent);
392
- }
393
-
394
- setColor(portionId, color) { // RGBA color is normalized as ints
395
- if (!this._finalized) {
396
- throw "Not finalized";
397
- }
398
- tempUint8Vec4[0] = color[0];
399
- tempUint8Vec4[1] = color[1];
400
- tempUint8Vec4[2] = color[2];
401
- this._state.colorsBuf.setData(tempUint8Vec4, portionId * 3);
402
- }
403
-
404
- setTransparent(portionId, flags, transparent) {
405
- if (transparent) {
406
- this._numTransparentLayerPortions++;
407
- this.model.numTransparentLayerPortions++;
408
- } else {
409
- this._numTransparentLayerPortions--;
410
- this.model.numTransparentLayerPortions--;
411
- }
412
- this._setFlags(portionId, flags, transparent);
413
- }
414
-
415
- // setMatrix(portionId, matrix) {
416
-
417
- ////////////////////////////////////////
418
- // TODO: Update portion matrix
419
- ////////////////////////////////////////
420
- //
421
- // if (!this._finalized) {
422
- // throw "Not finalized";
423
- // }
424
- //
425
- // var offset = portionId * 4;
426
- //
427
- // tempFloat32Vec4[0] = matrix[0];
428
- // tempFloat32Vec4[1] = matrix[4];
429
- // tempFloat32Vec4[2] = matrix[8];
430
- // tempFloat32Vec4[3] = matrix[12];
431
- //
432
- // this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset);
433
- //
434
- // tempFloat32Vec4[0] = matrix[1];
435
- // tempFloat32Vec4[1] = matrix[5];
436
- // tempFloat32Vec4[2] = matrix[9];
437
- // tempFloat32Vec4[3] = matrix[13];
438
- //
439
- // this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset);
440
- //
441
- // tempFloat32Vec4[0] = matrix[2];
442
- // tempFloat32Vec4[1] = matrix[6];
443
- // tempFloat32Vec4[2] = matrix[10];
444
- // tempFloat32Vec4[3] = matrix[14];
445
- //
446
- // this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset);
447
- // }
448
-
449
- /**
450
- * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
451
- */
452
- _setFlags(portionId, flags, meshTransparent) {
453
-
454
- if (!this._finalized) {
455
- throw "Not finalized";
456
- }
457
-
458
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
459
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
460
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
461
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
462
- const edges = !!(flags & ENTITY_FLAGS.EDGES);
463
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
464
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
465
-
466
- let colorFlag;
467
- if (!visible || culled || xrayed
468
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
469
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
470
- colorFlag = RENDER_PASSES.NOT_RENDERED;
471
- } else {
472
- if (meshTransparent) {
473
- colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
474
- } else {
475
- colorFlag = RENDER_PASSES.COLOR_OPAQUE;
476
- }
477
- }
478
-
479
- let silhouetteFlag;
480
- if (!visible || culled) {
481
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
482
- } else if (selected) {
483
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
484
- } else if (highlighted) {
485
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
486
- } else if (xrayed) {
487
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
488
- } else {
489
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
490
- }
491
-
492
- let edgeFlag = 0;
493
- if (!visible || culled) {
494
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
495
- } else if (selected) {
496
- edgeFlag = RENDER_PASSES.EDGES_SELECTED;
497
- } else if (highlighted) {
498
- edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
499
- } else if (xrayed) {
500
- edgeFlag = RENDER_PASSES.EDGES_XRAYED;
501
- } else if (edges) {
502
- if (meshTransparent) {
503
- edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
504
- } else {
505
- edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
506
- }
507
- } else {
508
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
509
- }
510
-
511
- let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
512
-
513
- const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
514
-
515
- let vertFlag = 0;
516
- vertFlag |= colorFlag;
517
- vertFlag |= silhouetteFlag << 4;
518
- vertFlag |= edgeFlag << 8;
519
- vertFlag |= pickFlag << 12;
520
- vertFlag |= clippableFlag << 16;
521
-
522
- tempFloat32[0] = vertFlag;
523
-
524
- this._state.flagsBuf.setData(tempFloat32, portionId);
525
- }
526
-
527
- setOffset(portionId, offset) {
528
- if (!this._finalized) {
529
- throw "Not finalized";
530
- }
531
- if (!this.model.scene.entityOffsetsEnabled) {
532
- this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
533
- return;
534
- }
535
- tempVec3fa[0] = offset[0];
536
- tempVec3fa[1] = offset[1];
537
- tempVec3fa[2] = offset[2];
538
- this._state.offsetsBuf.setData(tempVec3fa, portionId * 3);
539
- }
540
-
541
- setMatrix(portionId, matrix) {
542
- if (!this._finalized) {
543
- throw "Not finalized";
544
- }
545
- const offset = portionId * 4;
546
-
547
- tempFloat32Vec4[0] = matrix[0];
548
- tempFloat32Vec4[1] = matrix[4];
549
- tempFloat32Vec4[2] = matrix[8];
550
- tempFloat32Vec4[3] = matrix[12];
551
-
552
- this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset);
553
-
554
- tempFloat32Vec4[0] = matrix[1];
555
- tempFloat32Vec4[1] = matrix[5];
556
- tempFloat32Vec4[2] = matrix[9];
557
- tempFloat32Vec4[3] = matrix[13];
558
-
559
- this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset);
560
-
561
- tempFloat32Vec4[0] = matrix[2];
562
- tempFloat32Vec4[1] = matrix[6];
563
- tempFloat32Vec4[2] = matrix[10];
564
- tempFloat32Vec4[3] = matrix[14];
565
-
566
- this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset);
567
- }
568
-
569
- // ---------------------- NORMAL RENDERING -----------------------------------
570
-
571
- drawColorOpaque(renderFlags, frameCtx) {
572
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
573
- return;
574
- }
575
- if (this._renderers.colorRenderer) {
576
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
577
- }
578
- }
579
-
580
- drawColorTransparent(renderFlags, frameCtx) {
581
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
582
- return;
583
- }
584
- if (this._renderers.colorRenderer) {
585
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
586
- }
587
- }
588
-
589
- // -- RENDERING SAO POST EFFECT TARGETS ----------------------------------------------------------------------------
590
-
591
- drawDepth(renderFlags, frameCtx) {
592
- }
593
-
594
- drawNormals(renderFlags, frameCtx) {
595
- }
596
-
597
- // ---------------------- EMPHASIS RENDERING -----------------------------------
598
-
599
- drawSilhouetteXRayed(renderFlags, frameCtx) {
600
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
601
- return;
602
- }
603
- if (this._renderers.silhouetteRenderer) {
604
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
605
- }
606
- }
607
-
608
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
609
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
610
- return;
611
- }
612
- if (this._renderers.silhouetteRenderer) {
613
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
614
- }
615
- }
616
-
617
- drawSilhouetteSelected(renderFlags, frameCtx) {
618
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
619
- return;
620
- }
621
- if (this._renderers.silhouetteRenderer) {
622
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
623
- }
624
- }
625
-
626
- //-- EDGES RENDERING -----------------------------------------------------------------------------------------------
627
-
628
- drawEdgesColorOpaque(renderFlags, frameCtx) {
629
- }
630
-
631
- drawEdgesColorTransparent(renderFlags, frameCtx) {
632
- }
633
-
634
- drawEdgesHighlighted(renderFlags, frameCtx) {
635
- }
636
-
637
- drawEdgesSelected(renderFlags, frameCtx) {
638
- }
639
-
640
- drawEdgesXRayed(renderFlags, frameCtx) {
641
- }
642
-
643
- // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
644
-
645
- drawOcclusion(renderFlags, frameCtx) {
646
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
647
- return;
648
- }
649
- if (this._renderers.occlusionRenderer) {
650
- // Only opaque, filled objects can be occluders
651
- this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
652
- }
653
- }
654
-
655
- // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
656
-
657
- drawShadow(renderFlags, frameCtx) {
658
- }
659
-
660
- //---- PICKING ----------------------------------------------------------------------------------------------------
661
-
662
- drawPickMesh(renderFlags, frameCtx) {
663
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
664
- return;
665
- }
666
- if (this._renderers.pickMeshRenderer) {
667
- this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
668
- }
669
- }
670
-
671
- drawPickDepths(renderFlags, frameCtx) {
672
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
673
- return;
674
- }
675
- if (this._renderers.pickDepthRenderer) {
676
- this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
677
- }
678
- }
679
-
680
- drawPickNormals(renderFlags, frameCtx) {
681
- }
682
-
683
- drawSnapInit(renderFlags, frameCtx) {
684
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
685
- return;
686
- }
687
- if (this._renderers.snapInitRenderer) {
688
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
689
- }
690
- }
691
-
692
- drawSnap(renderFlags, frameCtx) {
693
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
694
- return;
695
- }
696
- if (this._renderers.snapRenderer) {
697
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
698
- }
699
- }
700
-
701
- destroy() {
702
- const state = this._state;
703
- if (state.colorsBuf) {
704
- state.colorsBuf.destroy();
705
- state.colorsBuf = null;
706
- }
707
- if (state.flagsBuf) {
708
- state.flagsBuf.destroy();
709
- state.flagsBuf = null;
710
- }
711
- if (state.offsetsBuf) {
712
- state.offsetsBuf.destroy();
713
- state.offsetsBuf = null;
714
- }
715
- if (state.modelMatrixCol0Buf) {
716
- state.modelMatrixCol0Buf.destroy();
717
- state.modelMatrixCol0Buf = null;
718
- }
719
- if (state.modelMatrixCol1Buf) {
720
- state.modelMatrixCol1Buf.destroy();
721
- state.modelMatrixCol1Buf = null;
722
- }
723
- if (state.modelMatrixCol2Buf) {
724
- state.modelMatrixCol2Buf.destroy();
725
- state.modelMatrixCol2Buf = null;
726
- }
727
- if (state.pickColorsBuf) {
728
- state.pickColorsBuf.destroy();
729
- state.pickColorsBuf = null;
730
- }
731
- state.destroy();
732
- }
733
- }