@xeokit/xeokit-sdk 2.6.92 → 2.6.94
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13076 -44663
- package/dist/xeokit-sdk.es.js +13077 -44662
- package/dist/xeokit-sdk.es5.js +1404 -3502
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +3 -2
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +22 -39
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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import {createRTCViewMat} from '../math/rtcCoords.js';
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import {Component} from '../Component.js';
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import {RenderState} from '../webgl/RenderState.js';
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import {createProgramVariablesState} from '../webgl/WebGLRenderer.js';
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import {DrawShaderSource} from "./draw/DrawShaderSource.js";
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import {LambertShaderSource} from "./draw/LambertShaderSource.js";
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import {EmphasisShaderSource} from "./emphasis/EmphasisShaderSource.js";
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import {PickMeshShaderSource} from "./pick/PickMeshShaderSource.js";
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import {PickTriangleShaderSource} from "./pick/PickTriangleShaderSource.js";
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import {OcclusionShaderSource} from "./occlusion/OcclusionShaderSource.js";
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import {ShadowShaderSource} from "./shadow/ShadowShaderSource.js";
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import {RenderFlags} from "../webgl/RenderFlags.js";
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import {stats} from '../stats.js';
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const attributes = {
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position: createAttribute("vec3", "position"),
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color: geometryState.colorsBuf && createAttribute("vec4", "color"),
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pickColor: createAttribute("vec4", "pickColor"),
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uv: geometryState.uvBuf && createAttribute("vec2", "uv"),
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normal: (geometryState.autoVertexNormals || geometryState.normalsBuf) && [ "triangles", "triangle-strip", "triangle-fan" ].includes(geometryState.primitiveName) && createAttribute("vec3", "normal")
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};
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}
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};
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return variable;
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};
|
|
301
|
+
const worldNormal = attributes.normal && lazyShaderVariable("worldNormal");
|
|
302
|
+
const viewNormal = worldNormal && lazyShaderVariable("viewNormal");
|
|
303
|
+
const decodedUv = attributes.uv && lazyShaderVariable("decodedUv");
|
|
304
|
+
|
|
305
|
+
const programSetup = getProgramSetup(
|
|
306
|
+
programVariablesState.programVariables,
|
|
307
|
+
{
|
|
308
|
+
attributes: {
|
|
309
|
+
position: {
|
|
310
|
+
world: "worldPosition",
|
|
311
|
+
view: "viewPosition"
|
|
312
|
+
},
|
|
313
|
+
color: attributes.color,
|
|
314
|
+
pickColor: attributes.pickColor,
|
|
315
|
+
uv: decodedUv,
|
|
316
|
+
normal: attributes.normal && {
|
|
317
|
+
world: worldNormal,
|
|
318
|
+
view: viewNormal
|
|
319
|
+
}
|
|
320
|
+
},
|
|
321
|
+
viewMatrix: "viewMatrix2"
|
|
322
|
+
});
|
|
323
|
+
const hash = [
|
|
324
|
+
programSetup.programName,
|
|
325
|
+
mesh.scene.canvas.canvas.id,
|
|
326
|
+
mesh.scene._sectionPlanesState.getHash(),
|
|
327
|
+
mesh._geometry._state.hash
|
|
328
|
+
].concat(programSetup.getHash()).join(";");
|
|
329
|
+
if (! (hash in renderersCache)) {
|
|
330
|
+
const renderer = instantiateMeshRenderer(mesh, attributes, { decodedUv: decodedUv, worldNormal: worldNormal, viewNormal: viewNormal }, programSetup, programVariablesState);
|
|
331
|
+
if (renderer.errors) {
|
|
332
|
+
console.log(renderer.errors.join("\n"));
|
|
333
|
+
return;
|
|
334
|
+
}
|
|
335
|
+
const id = ids.addItem({});
|
|
336
|
+
renderersCache[hash] = {
|
|
337
|
+
drawMesh: renderer.drawMesh,
|
|
338
|
+
id: id,
|
|
339
|
+
useCount: 0,
|
|
340
|
+
delete: () => {
|
|
341
|
+
ids.removeItem(id);
|
|
342
|
+
renderer.destroy();
|
|
343
|
+
delete renderersCache[hash];
|
|
344
|
+
stats.memory.programs--;
|
|
345
|
+
}
|
|
346
|
+
};
|
|
347
|
+
stats.memory.programs++;
|
|
348
|
+
}
|
|
349
|
+
instance = renderersCache[hash];
|
|
350
|
+
instance.useCount++;
|
|
351
|
+
}
|
|
352
|
+
};
|
|
353
|
+
return {
|
|
354
|
+
get: ensureInstance,
|
|
355
|
+
getId: () => instance.id,
|
|
356
|
+
put: () => { if (instance) { if (--instance.useCount === 0) { instance.delete(); } instance = null; } },
|
|
357
|
+
drawMesh: (frameCtx, mesh, material) => {
|
|
358
|
+
ensureInstance();
|
|
359
|
+
instance && instance.drawMesh(frameCtx, mesh, material);
|
|
360
|
+
}
|
|
361
|
+
};
|
|
362
|
+
};
|
|
363
|
+
|
|
364
|
+
const scene = mesh.scene;
|
|
365
|
+
const emphasisShaderSourceMaker = isFill => (vars, geo) => EmphasisShaderSource(mesh._state.hash, vars, geo, scene, isFill);
|
|
366
|
+
this._renderers = {
|
|
367
|
+
_drawRenderer: wrapRenderer((vars, geo) => ((material.type === "LambertMaterial")
|
|
368
|
+
? LambertShaderSource(mesh._state.drawHash, vars, geo, material, scene)
|
|
369
|
+
: DrawShaderSource (mesh._state.drawHash, vars, geo, material, scene))),
|
|
370
|
+
_shadowRenderer: wrapRenderer((vars) => ShadowShaderSource(mesh._state.hash, vars)),
|
|
371
|
+
_emphasisEdgesRenderer: wrapRenderer(emphasisShaderSourceMaker(false)),
|
|
372
|
+
_emphasisFillRenderer: wrapRenderer(emphasisShaderSourceMaker(true)),
|
|
373
|
+
_pickMeshRenderer: wrapRenderer((vars) => PickMeshShaderSource(mesh._state.hash, vars)),
|
|
374
|
+
_pickTriangleRenderer: wrapRenderer((vars, geo) => PickTriangleShaderSource(mesh._state.hash, vars, geo)),
|
|
375
|
+
_occlusionRenderer: wrapRenderer((vars) => OcclusionShaderSource(mesh._state.pickOcclusionHash, vars))
|
|
376
|
+
};
|
|
274
377
|
|
|
275
378
|
this._geometry = cfg.geometry ? this._checkComponent2(["ReadableGeometry", "VBOGeometry"], cfg.geometry) : this.scene.geometry;
|
|
276
|
-
this._material =
|
|
379
|
+
this._material = material;
|
|
277
380
|
this._xrayMaterial = cfg.xrayMaterial ? this._checkComponent("EmphasisMaterial", cfg.xrayMaterial) : this.scene.xrayMaterial;
|
|
278
381
|
this._highlightMaterial = cfg.highlightMaterial ? this._checkComponent("EmphasisMaterial", cfg.highlightMaterial) : this.scene.highlightMaterial;
|
|
279
382
|
this._selectedMaterial = cfg.selectedMaterial ? this._checkComponent("EmphasisMaterial", cfg.selectedMaterial) : this.scene.selectedMaterial;
|
|
@@ -1298,27 +1401,49 @@ class Mesh extends Component {
|
|
|
1298
1401
|
* @private
|
|
1299
1402
|
*/
|
|
1300
1403
|
compile() {
|
|
1301
|
-
const
|
|
1302
|
-
|
|
1303
|
-
|
|
1304
|
-
|
|
1305
|
-
|
|
1306
|
-
|
|
1307
|
-
|
|
1308
|
-
|
|
1404
|
+
const scene = this.scene;
|
|
1405
|
+
const state = this._state;
|
|
1406
|
+
const hash = [
|
|
1407
|
+
scene.canvas.canvas.id,
|
|
1408
|
+
scene._sectionPlanesState.getHash()
|
|
1409
|
+
];
|
|
1410
|
+
if (state.stationary) {
|
|
1411
|
+
hash.push("/s");
|
|
1309
1412
|
}
|
|
1310
|
-
|
|
1311
|
-
|
|
1312
|
-
|
|
1313
|
-
|
|
1314
|
-
|
|
1413
|
+
if (state.billboard === "none") {
|
|
1414
|
+
hash.push("/n");
|
|
1415
|
+
} else if (state.billboard === "spherical") {
|
|
1416
|
+
hash.push("/s");
|
|
1417
|
+
} else if (state.billboard === "cylindrical") {
|
|
1418
|
+
hash.push("/c");
|
|
1315
1419
|
}
|
|
1316
|
-
|
|
1317
|
-
|
|
1318
|
-
|
|
1319
|
-
|
|
1320
|
-
|
|
1321
|
-
|
|
1420
|
+
hash.push(";");
|
|
1421
|
+
|
|
1422
|
+
const drawHash = hash.concat([
|
|
1423
|
+
scene.gammaOutput ? "go" : "",
|
|
1424
|
+
scene._lightsState.getHash(),
|
|
1425
|
+
state.receivesShadow ? "/rs" : ""
|
|
1426
|
+
]).join("");
|
|
1427
|
+
if (this._state.drawHash !== drawHash) {
|
|
1428
|
+
this._state.drawHash = drawHash;
|
|
1429
|
+
this._renderers._drawRenderer.put();
|
|
1430
|
+
this._renderers._shadowRenderer.put();
|
|
1431
|
+
this._renderers._emphasisFillRenderer.put();
|
|
1432
|
+
this._renderers._emphasisEdgesRenderer.put();
|
|
1433
|
+
this._renderers._drawRenderer.get();
|
|
1434
|
+
// this._renderers._shadowRenderer.get();
|
|
1435
|
+
this._renderers._emphasisFillRenderer.get();
|
|
1436
|
+
this._renderers._emphasisEdgesRenderer.get();
|
|
1437
|
+
}
|
|
1438
|
+
const pickOcclusionHash = hash.join("");
|
|
1439
|
+
if (this._state.pickOcclusionHash !== pickOcclusionHash) {
|
|
1440
|
+
this._state.pickOcclusionHash = pickOcclusionHash;
|
|
1441
|
+
this._renderers._pickMeshRenderer.put();
|
|
1442
|
+
this._renderers._pickTriangleRenderer.put();
|
|
1443
|
+
this._renderers._pickMeshRenderer.get();
|
|
1444
|
+
if (this._state.occluder) {
|
|
1445
|
+
this._renderers._occlusionRenderer.put();
|
|
1446
|
+
this._renderers._occlusionRenderer.get();
|
|
1322
1447
|
}
|
|
1323
1448
|
}
|
|
1324
1449
|
}
|
|
@@ -1375,98 +1500,6 @@ class Mesh extends Component {
|
|
|
1375
1500
|
this._aabbDirty = false;
|
|
1376
1501
|
}
|
|
1377
1502
|
|
|
1378
|
-
_webglContextRestored() {
|
|
1379
|
-
if (this._drawRenderer) {
|
|
1380
|
-
this._drawRenderer.webglContextRestored();
|
|
1381
|
-
}
|
|
1382
|
-
if (this._shadowRenderer) {
|
|
1383
|
-
this._shadowRenderer.webglContextRestored();
|
|
1384
|
-
}
|
|
1385
|
-
if (this._emphasisFillRenderer) {
|
|
1386
|
-
this._emphasisFillRenderer.webglContextRestored();
|
|
1387
|
-
}
|
|
1388
|
-
if (this._emphasisEdgesRenderer) {
|
|
1389
|
-
this._emphasisEdgesRenderer.webglContextRestored();
|
|
1390
|
-
}
|
|
1391
|
-
if (this._pickMeshRenderer) {
|
|
1392
|
-
this._pickMeshRenderer.webglContextRestored();
|
|
1393
|
-
}
|
|
1394
|
-
if (this._pickTriangleRenderer) {
|
|
1395
|
-
this._pickMeshRenderer.webglContextRestored();
|
|
1396
|
-
}
|
|
1397
|
-
if (this._occlusionRenderer) {
|
|
1398
|
-
this._occlusionRenderer.webglContextRestored();
|
|
1399
|
-
}
|
|
1400
|
-
}
|
|
1401
|
-
|
|
1402
|
-
_makeDrawHash() {
|
|
1403
|
-
const scene = this.scene;
|
|
1404
|
-
const hash = [
|
|
1405
|
-
scene.canvas.canvas.id,
|
|
1406
|
-
(scene.gammaInput ? "gi;" : ";") + (scene.gammaOutput ? "go" : ""),
|
|
1407
|
-
scene._lightsState.getHash(),
|
|
1408
|
-
scene._sectionPlanesState.getHash()
|
|
1409
|
-
];
|
|
1410
|
-
const state = this._state;
|
|
1411
|
-
if (state.stationary) {
|
|
1412
|
-
hash.push("/s");
|
|
1413
|
-
}
|
|
1414
|
-
if (state.billboard === "none") {
|
|
1415
|
-
hash.push("/n");
|
|
1416
|
-
} else if (state.billboard === "spherical") {
|
|
1417
|
-
hash.push("/s");
|
|
1418
|
-
} else if (state.billboard === "cylindrical") {
|
|
1419
|
-
hash.push("/c");
|
|
1420
|
-
}
|
|
1421
|
-
if (state.receivesShadow) {
|
|
1422
|
-
hash.push("/rs");
|
|
1423
|
-
}
|
|
1424
|
-
hash.push(";");
|
|
1425
|
-
return hash.join("");
|
|
1426
|
-
}
|
|
1427
|
-
|
|
1428
|
-
_makePickHash() {
|
|
1429
|
-
const scene = this.scene;
|
|
1430
|
-
const hash = [
|
|
1431
|
-
scene.canvas.canvas.id,
|
|
1432
|
-
scene._sectionPlanesState.getHash()
|
|
1433
|
-
];
|
|
1434
|
-
const state = this._state;
|
|
1435
|
-
if (state.stationary) {
|
|
1436
|
-
hash.push("/s");
|
|
1437
|
-
}
|
|
1438
|
-
if (state.billboard === "none") {
|
|
1439
|
-
hash.push("/n");
|
|
1440
|
-
} else if (state.billboard === "spherical") {
|
|
1441
|
-
hash.push("/s");
|
|
1442
|
-
} else if (state.billboard === "cylindrical") {
|
|
1443
|
-
hash.push("/c");
|
|
1444
|
-
}
|
|
1445
|
-
hash.push(";");
|
|
1446
|
-
return hash.join("");
|
|
1447
|
-
}
|
|
1448
|
-
|
|
1449
|
-
_makeOcclusionHash() {
|
|
1450
|
-
const scene = this.scene;
|
|
1451
|
-
const hash = [
|
|
1452
|
-
scene.canvas.canvas.id,
|
|
1453
|
-
scene._sectionPlanesState.getHash()
|
|
1454
|
-
];
|
|
1455
|
-
const state = this._state;
|
|
1456
|
-
if (state.stationary) {
|
|
1457
|
-
hash.push("/s");
|
|
1458
|
-
}
|
|
1459
|
-
if (state.billboard === "none") {
|
|
1460
|
-
hash.push("/n");
|
|
1461
|
-
} else if (state.billboard === "spherical") {
|
|
1462
|
-
hash.push("/s");
|
|
1463
|
-
} else if (state.billboard === "cylindrical") {
|
|
1464
|
-
hash.push("/c");
|
|
1465
|
-
}
|
|
1466
|
-
hash.push(";");
|
|
1467
|
-
return hash.join("");
|
|
1468
|
-
}
|
|
1469
|
-
|
|
1470
1503
|
_buildAABB(worldMatrix, aabb) {
|
|
1471
1504
|
|
|
1472
1505
|
math.transformOBB3(worldMatrix, this._geometry.obb, obb);
|
|
@@ -1603,43 +1636,6 @@ class Mesh extends Component {
|
|
|
1603
1636
|
return this.translate(zAxis, distance);
|
|
1604
1637
|
}
|
|
1605
1638
|
|
|
1606
|
-
_putDrawRenderers() {
|
|
1607
|
-
if (this._drawRenderer) {
|
|
1608
|
-
this._drawRenderer.put();
|
|
1609
|
-
this._drawRenderer = null;
|
|
1610
|
-
}
|
|
1611
|
-
if (this._shadowRenderer) {
|
|
1612
|
-
this._shadowRenderer.put();
|
|
1613
|
-
this._shadowRenderer = null;
|
|
1614
|
-
}
|
|
1615
|
-
if (this._emphasisFillRenderer) {
|
|
1616
|
-
this._emphasisFillRenderer.put();
|
|
1617
|
-
this._emphasisFillRenderer = null;
|
|
1618
|
-
}
|
|
1619
|
-
if (this._emphasisEdgesRenderer) {
|
|
1620
|
-
this._emphasisEdgesRenderer.put();
|
|
1621
|
-
this._emphasisEdgesRenderer = null;
|
|
1622
|
-
}
|
|
1623
|
-
}
|
|
1624
|
-
|
|
1625
|
-
_putPickRenderers() {
|
|
1626
|
-
if (this._pickMeshRenderer) {
|
|
1627
|
-
this._pickMeshRenderer.put();
|
|
1628
|
-
this._pickMeshRenderer = null;
|
|
1629
|
-
}
|
|
1630
|
-
if (this._pickTriangleRenderer) {
|
|
1631
|
-
this._pickTriangleRenderer.put();
|
|
1632
|
-
this._pickTriangleRenderer = null;
|
|
1633
|
-
}
|
|
1634
|
-
}
|
|
1635
|
-
|
|
1636
|
-
_putOcclusionRenderer() {
|
|
1637
|
-
if (this._occlusionRenderer) {
|
|
1638
|
-
this._occlusionRenderer.put();
|
|
1639
|
-
this._occlusionRenderer = null;
|
|
1640
|
-
}
|
|
1641
|
-
}
|
|
1642
|
-
|
|
1643
1639
|
/**
|
|
1644
1640
|
* Comparison function used by the renderer to determine the order in which xeokit should render the Mesh, relative to to other Meshes.
|
|
1645
1641
|
*
|
|
@@ -1653,7 +1649,7 @@ class Mesh extends Component {
|
|
|
1653
1649
|
*/
|
|
1654
1650
|
stateSortCompare(mesh1, mesh2) {
|
|
1655
1651
|
return (mesh1._state.layer - mesh2._state.layer)
|
|
1656
|
-
|| (mesh1._drawRenderer.
|
|
1652
|
+
|| (mesh1._renderers._drawRenderer.getId() - mesh2._renderers._drawRenderer.getId()) // Program state
|
|
1657
1653
|
|| (mesh1._material._state.id - mesh2._material._state.id) // Material state
|
|
1658
1654
|
|| (mesh1._geometry._state.id - mesh2._geometry._state.id); // Geometry state
|
|
1659
1655
|
}
|
|
@@ -1791,16 +1787,12 @@ class Mesh extends Component {
|
|
|
1791
1787
|
|
|
1792
1788
|
/** @private */
|
|
1793
1789
|
drawColorOpaque(frameCtx) {
|
|
1794
|
-
|
|
1795
|
-
this._drawRenderer.drawMesh(frameCtx, this);
|
|
1796
|
-
}
|
|
1790
|
+
this._renderers._drawRenderer.drawMesh(frameCtx, this, this._material);
|
|
1797
1791
|
}
|
|
1798
1792
|
|
|
1799
1793
|
/** @private */
|
|
1800
1794
|
drawColorTransparent(frameCtx) {
|
|
1801
|
-
|
|
1802
|
-
this._drawRenderer.drawMesh(frameCtx, this);
|
|
1803
|
-
}
|
|
1795
|
+
this._renderers._drawRenderer.drawMesh(frameCtx, this, this._material);
|
|
1804
1796
|
}
|
|
1805
1797
|
|
|
1806
1798
|
// ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
|
|
@@ -1811,87 +1803,65 @@ class Mesh extends Component {
|
|
|
1811
1803
|
|
|
1812
1804
|
/** @private */
|
|
1813
1805
|
drawSilhouetteXRayed(frameCtx) {
|
|
1814
|
-
|
|
1815
|
-
this._emphasisFillRenderer.drawMesh(frameCtx, this, 0); // 0 == xray
|
|
1816
|
-
}
|
|
1806
|
+
this._renderers._emphasisFillRenderer.drawMesh(frameCtx, this, this._xrayMaterial);
|
|
1817
1807
|
}
|
|
1818
1808
|
|
|
1819
1809
|
/** @private */
|
|
1820
1810
|
drawSilhouetteHighlighted(frameCtx) {
|
|
1821
|
-
|
|
1822
|
-
this._emphasisFillRenderer.drawMesh(frameCtx, this, 1); // 1 == highlight
|
|
1823
|
-
}
|
|
1811
|
+
this._renderers._emphasisFillRenderer.drawMesh(frameCtx, this, this._highlightMaterial);
|
|
1824
1812
|
}
|
|
1825
1813
|
|
|
1826
1814
|
/** @private */
|
|
1827
1815
|
drawSilhouetteSelected(frameCtx) {
|
|
1828
|
-
|
|
1829
|
-
this._emphasisFillRenderer.drawMesh(frameCtx, this, 2); // 2 == selected
|
|
1830
|
-
}
|
|
1816
|
+
this._renderers._emphasisFillRenderer.drawMesh(frameCtx, this, this._selectedMaterial);
|
|
1831
1817
|
}
|
|
1832
1818
|
|
|
1833
1819
|
// ---------------------- EDGES RENDERING -----------------------------------
|
|
1834
1820
|
|
|
1835
1821
|
/** @private */
|
|
1836
1822
|
drawEdgesColorOpaque(frameCtx) {
|
|
1837
|
-
|
|
1838
|
-
this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 3); // 3 == edges
|
|
1839
|
-
}
|
|
1823
|
+
this._renderers._emphasisEdgesRenderer.drawMesh(frameCtx, this, this._edgeMaterial);
|
|
1840
1824
|
}
|
|
1841
1825
|
|
|
1842
1826
|
/** @private */
|
|
1843
1827
|
drawEdgesColorTransparent(frameCtx) {
|
|
1844
|
-
|
|
1845
|
-
this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 3); // 3 == edges
|
|
1846
|
-
}
|
|
1828
|
+
this._renderers._emphasisEdgesRenderer.drawMesh(frameCtx, this, this._edgeMaterial);
|
|
1847
1829
|
}
|
|
1848
1830
|
|
|
1849
1831
|
/** @private */
|
|
1850
1832
|
drawEdgesXRayed(frameCtx) {
|
|
1851
|
-
|
|
1852
|
-
this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 0); // 0 == xray
|
|
1853
|
-
}
|
|
1833
|
+
this._renderers._emphasisEdgesRenderer.drawMesh(frameCtx, this, this._xrayMaterial);
|
|
1854
1834
|
}
|
|
1855
1835
|
|
|
1856
1836
|
/** @private */
|
|
1857
1837
|
drawEdgesHighlighted(frameCtx) {
|
|
1858
|
-
|
|
1859
|
-
this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 1); // 1 == highlight
|
|
1860
|
-
}
|
|
1838
|
+
this._renderers._emphasisEdgesRenderer.drawMesh(frameCtx, this, this._highlightMaterial);
|
|
1861
1839
|
}
|
|
1862
1840
|
|
|
1863
1841
|
/** @private */
|
|
1864
1842
|
drawEdgesSelected(frameCtx) {
|
|
1865
|
-
|
|
1866
|
-
this._emphasisEdgesRenderer.drawMesh(frameCtx, this, 2); // 2 == selected
|
|
1867
|
-
}
|
|
1843
|
+
this._renderers._emphasisEdgesRenderer.drawMesh(frameCtx, this, this._selectedMaterial);
|
|
1868
1844
|
}
|
|
1869
1845
|
|
|
1870
1846
|
// ---------------------- OCCLUSION CULL RENDERING -----------------------------------
|
|
1871
1847
|
|
|
1872
1848
|
/** @private */
|
|
1873
1849
|
drawOcclusion(frameCtx) {
|
|
1874
|
-
|
|
1875
|
-
this._occlusionRenderer.drawMesh(frameCtx, this);
|
|
1876
|
-
}
|
|
1850
|
+
this._renderers._occlusionRenderer.drawMesh(frameCtx, this, this._material);
|
|
1877
1851
|
}
|
|
1878
1852
|
|
|
1879
1853
|
// ---------------------- SHADOW BUFFER RENDERING -----------------------------------
|
|
1880
1854
|
|
|
1881
1855
|
/** @private */
|
|
1882
1856
|
drawShadow(frameCtx) {
|
|
1883
|
-
|
|
1884
|
-
this._shadowRenderer.drawMesh(frameCtx, this);
|
|
1885
|
-
}
|
|
1857
|
+
this._renderers._shadowRenderer.drawMesh(frameCtx, this, this._material);
|
|
1886
1858
|
}
|
|
1887
1859
|
|
|
1888
1860
|
// ---------------------- PICKING RENDERING ----------------------------------
|
|
1889
1861
|
|
|
1890
1862
|
/** @private */
|
|
1891
1863
|
drawPickMesh(frameCtx) {
|
|
1892
|
-
|
|
1893
|
-
this._pickMeshRenderer.drawMesh(frameCtx, this);
|
|
1894
|
-
}
|
|
1864
|
+
this._renderers._pickMeshRenderer.drawMesh(frameCtx, this, this._material);
|
|
1895
1865
|
}
|
|
1896
1866
|
|
|
1897
1867
|
/** @private
|
|
@@ -1902,9 +1872,7 @@ class Mesh extends Component {
|
|
|
1902
1872
|
|
|
1903
1873
|
/** @private */
|
|
1904
1874
|
drawPickTriangles(frameCtx) {
|
|
1905
|
-
|
|
1906
|
-
this._pickTriangleRenderer.drawMesh(frameCtx, this);
|
|
1907
|
-
}
|
|
1875
|
+
this._renderers._pickTriangleRenderer.drawMesh(frameCtx, this, this._material);
|
|
1908
1876
|
}
|
|
1909
1877
|
|
|
1910
1878
|
/** @private */
|
|
@@ -1934,9 +1902,8 @@ class Mesh extends Component {
|
|
|
1934
1902
|
*/
|
|
1935
1903
|
destroy() {
|
|
1936
1904
|
super.destroy(); // xeokit.Object
|
|
1937
|
-
this.
|
|
1938
|
-
|
|
1939
|
-
this._putOcclusionRenderer();
|
|
1905
|
+
Object.values(this._renderers).forEach(r => r.put());
|
|
1906
|
+
|
|
1940
1907
|
this.scene._renderer.putPickID(this._state.pickID); // TODO: somehow puch this down into xeokit framework?
|
|
1941
1908
|
if (this._isObject) {
|
|
1942
1909
|
this.scene._deregisterObject(this);
|
|
@@ -2214,4 +2181,279 @@ const pickTriangleSurface = (function () {
|
|
|
2214
2181
|
}
|
|
2215
2182
|
})();
|
|
2216
2183
|
|
|
2217
|
-
|
|
2184
|
+
const instantiateMeshRenderer = (mesh, attributes, auxVariables, programSetup, programVariablesState) => {
|
|
2185
|
+
const programVariables = programVariablesState.programVariables;
|
|
2186
|
+
const decodedUv = auxVariables.decodedUv;
|
|
2187
|
+
const worldNormal = auxVariables.worldNormal;
|
|
2188
|
+
const viewNormal = auxVariables.viewNormal;
|
|
2189
|
+
const scene = mesh.scene;
|
|
2190
|
+
const gl = scene.canvas.gl;
|
|
2191
|
+
const meshStateBackground = mesh._state.background;
|
|
2192
|
+
const geometryState = mesh._geometry._state;
|
|
2193
|
+
const quantizedGeometry = geometryState.compressGeometry;
|
|
2194
|
+
const isPoints = geometryState.primitiveName === "points";
|
|
2195
|
+
|
|
2196
|
+
const pointSize = programVariables.createUniform("float", "pointSize");
|
|
2197
|
+
const modelMatrix = programVariables.createUniform("mat4", "modelMatrix");
|
|
2198
|
+
const modelNormalMatrix = programVariables.createUniform("mat4", "modelNormalMatrix");
|
|
2199
|
+
const offset = programVariables.createUniform("vec3", "offset");
|
|
2200
|
+
const scale = programVariables.createUniform("vec3", "scale");
|
|
2201
|
+
const positionsDecodeMatrix = programVariables.createUniform("mat4", "positionsDecodeMatrix");
|
|
2202
|
+
const uvDecodeMatrix = programVariables.createUniform("mat3", "uvDecodeMatrix");
|
|
2203
|
+
const viewMatrix = programVariables.createUniform("mat4", "viewMatrix");
|
|
2204
|
+
const viewNormalMatrix = programVariables.createUniform("mat4", "viewNormalMatrix");
|
|
2205
|
+
const projMatrix = programVariables.createUniform("mat4", "projMatrix");
|
|
2206
|
+
|
|
2207
|
+
const billboard = mesh.billboard;
|
|
2208
|
+
const isBillboard = (! programSetup.dontBillboardAnything) && ((billboard === "spherical") || (billboard === "cylindrical"));
|
|
2209
|
+
const stationary = mesh.stationary;
|
|
2210
|
+
const defineBillboard = isBillboard && ((name, src) => [
|
|
2211
|
+
`mat4 ${name}(in mat4 matIn) {`,
|
|
2212
|
+
" mat4 mat = matIn;",
|
|
2213
|
+
` mat[0].xyz = vec3(${scale}[0], 0.0, 0.0);`,
|
|
2214
|
+
...((billboard === "spherical") ? [ ` mat[1].xyz = vec3(0.0, ${scale}[1], 0.0);` ] : [ ]),
|
|
2215
|
+
" mat[2].xyz = vec3(0.0, 0.0, 1.0);",
|
|
2216
|
+
" return mat;",
|
|
2217
|
+
"}",
|
|
2218
|
+
].forEach(l => src.push(l)));
|
|
2219
|
+
|
|
2220
|
+
const billboardIfApplicable = (function() {
|
|
2221
|
+
const billboardVert = defineBillboard && programVariables.createVertexDefinition("billboard", defineBillboard);
|
|
2222
|
+
return v => billboardVert ? `${billboardVert}(${v})` : v;
|
|
2223
|
+
})();
|
|
2224
|
+
|
|
2225
|
+
const billboardIfApplicableFrag = (function() {
|
|
2226
|
+
const billboardFrag = defineBillboard && programVariables.createFragmentDefinition("billboard", defineBillboard);
|
|
2227
|
+
return v => billboardFrag ? `${billboardFrag}(${v})` : v;
|
|
2228
|
+
})();
|
|
2229
|
+
|
|
2230
|
+
const fragmentOutputsSetup = [ ];
|
|
2231
|
+
if (programSetup.dontBillboardAnything) {
|
|
2232
|
+
fragmentOutputsSetup.push(`mat4 viewMatrix2 = ${viewMatrix};`);
|
|
2233
|
+
} else {
|
|
2234
|
+
fragmentOutputsSetup.push(`mat4 viewMatrix1 = ${viewMatrix};`);
|
|
2235
|
+
if (stationary) {
|
|
2236
|
+
fragmentOutputsSetup.push("viewMatrix1[3].xyz = vec3(0.0, 0.0, 0.0);");
|
|
2237
|
+
} else if (meshStateBackground) {
|
|
2238
|
+
fragmentOutputsSetup.push("viewMatrix1[3] = vec4(0.0, 0.0, 0.0, 1.0);");
|
|
2239
|
+
}
|
|
2240
|
+
fragmentOutputsSetup.push(`mat4 viewMatrix2 = ${billboardIfApplicableFrag("viewMatrix1")};`);
|
|
2241
|
+
}
|
|
2242
|
+
|
|
2243
|
+
const clipPos = "clipPos";
|
|
2244
|
+
const getVertexData = function() {
|
|
2245
|
+
const viewNormalDefinition = viewNormal && viewNormal.needed && `vec3 ${viewNormal} = normalize((${billboardIfApplicable(viewNormalMatrix)} * vec4(${worldNormal}, 0.0)).xyz);`;
|
|
2246
|
+
const src = [ ];
|
|
2247
|
+
src.push(`vec4 localPosition = vec4(${attributes.position}, 1.0);`);
|
|
2248
|
+
if (quantizedGeometry) {
|
|
2249
|
+
src.push(`localPosition = ${positionsDecodeMatrix} * localPosition;`);
|
|
2250
|
+
}
|
|
2251
|
+
src.push(`vec4 worldPosition = ${billboardIfApplicable(modelMatrix)} * localPosition;`);
|
|
2252
|
+
src.push(`worldPosition.xyz = worldPosition.xyz + ${offset};`);
|
|
2253
|
+
if (programSetup.dontBillboardAnything) {
|
|
2254
|
+
src.push(`vec4 viewPosition = ${viewMatrix} * worldPosition;`);
|
|
2255
|
+
} else {
|
|
2256
|
+
src.push(`mat4 viewMatrix1 = ${viewMatrix};`);
|
|
2257
|
+
if (stationary) {
|
|
2258
|
+
src.push("viewMatrix1[3].xyz = vec3(0.0, 0.0, 0.0);");
|
|
2259
|
+
} else if (meshStateBackground) {
|
|
2260
|
+
src.push("viewMatrix1[3] = vec4(0.0, 0.0, 0.0, 1.0);");
|
|
2261
|
+
}
|
|
2262
|
+
src.push(`mat4 viewMatrix2 = ${billboardIfApplicable("viewMatrix1")};`);
|
|
2263
|
+
src.push(`vec4 viewPosition = ${(isBillboard
|
|
2264
|
+
? `${billboardIfApplicable(`viewMatrix1 * ${modelMatrix}`)} * localPosition`
|
|
2265
|
+
: "viewMatrix2 * worldPosition")};`);
|
|
2266
|
+
}
|
|
2267
|
+
decodedUv && decodedUv.needed && src.push(`vec2 ${decodedUv} = ${quantizedGeometry ? `(${uvDecodeMatrix} * vec3(${attributes.uv}, 1.0)).xy` : attributes.uv};`);
|
|
2268
|
+
if (worldNormal && worldNormal.needed) {
|
|
2269
|
+
const localNormal = quantizedGeometry ? `${programVariables.commonLibrary.octDecode}(${attributes.normal}.xy)` : attributes.normal;
|
|
2270
|
+
src.push(`vec3 ${worldNormal} = (${billboardIfApplicable(modelNormalMatrix)} * vec4(${localNormal}, 0.0)).xyz;`);
|
|
2271
|
+
}
|
|
2272
|
+
viewNormalDefinition && src.push(viewNormalDefinition);
|
|
2273
|
+
src.push(`vec4 ${clipPos} = ${projMatrix} * viewPosition;`);
|
|
2274
|
+
return src;
|
|
2275
|
+
};
|
|
2276
|
+
|
|
2277
|
+
const clippable = programVariables.createUniform("bool", "clippable");
|
|
2278
|
+
|
|
2279
|
+
const [ program, errors ] = programVariablesState.buildProgram(
|
|
2280
|
+
gl,
|
|
2281
|
+
programSetup.programName,
|
|
2282
|
+
{
|
|
2283
|
+
appendFragmentOutputs: (src, getGammaOutputExpression, gl_FragCoord, sliceColorOr) => {
|
|
2284
|
+
fragmentOutputsSetup.forEach(line => src.push(line));
|
|
2285
|
+
programSetup.appendFragmentOutputs(src, getGammaOutputExpression, gl_FragCoord, sliceColorOr);
|
|
2286
|
+
},
|
|
2287
|
+
clippableTest: () => clippable,
|
|
2288
|
+
clippingCaps: programSetup.clippingCaps,
|
|
2289
|
+
clipPos: meshStateBackground ? `${clipPos}.xyww` : clipPos,
|
|
2290
|
+
crossSections: scene.crossSections,
|
|
2291
|
+
discardPoints: isPoints && programSetup.discardPoints,
|
|
2292
|
+
getGammaFactor: scene.gammaOutput && (() => scene.gammaFactor),
|
|
2293
|
+
getLogDepth: (! programSetup.dontGetLogDepth) && scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
2294
|
+
getPointSize: programSetup.setupPointSize && isPoints && (() => pointSize),
|
|
2295
|
+
getVertexData: getVertexData,
|
|
2296
|
+
projMatrix: projMatrix,
|
|
2297
|
+
sectionPlanesState: scene._sectionPlanesState,
|
|
2298
|
+
testPerspectiveForGl_FragDepth: true,
|
|
2299
|
+
usePickClipPos: programSetup.isPick,
|
|
2300
|
+
worldPositionAttribute: "worldPosition"
|
|
2301
|
+
});
|
|
2302
|
+
|
|
2303
|
+
if (errors) {
|
|
2304
|
+
return { errors: errors };
|
|
2305
|
+
} else {
|
|
2306
|
+
const inputSetters = program.inputSetters;
|
|
2307
|
+
|
|
2308
|
+
let lastMaterialId = null;
|
|
2309
|
+
let lastGeometryId = null;
|
|
2310
|
+
|
|
2311
|
+
return {
|
|
2312
|
+
destroy: () => program.destroy(),
|
|
2313
|
+
drawMesh: (frameCtx, mesh, material) => {
|
|
2314
|
+
if (programSetup.skipIfTransparent && (material.alpha < 1.0)) {
|
|
2315
|
+
return;
|
|
2316
|
+
}
|
|
2317
|
+
|
|
2318
|
+
const materialState = material._state;
|
|
2319
|
+
const meshState = mesh._state;
|
|
2320
|
+
const geometry = mesh._geometry;
|
|
2321
|
+
const geometryState = geometry._state;
|
|
2322
|
+
const viewParams = frameCtx.viewParams;
|
|
2323
|
+
const actsAsBackground = programSetup.canActAsBackground && meshStateBackground;
|
|
2324
|
+
|
|
2325
|
+
if (frameCtx.lastProgramId !== program.id) {
|
|
2326
|
+
frameCtx.lastProgramId = program.id;
|
|
2327
|
+
program.bind();
|
|
2328
|
+
frameCtx.useProgram++;
|
|
2329
|
+
lastMaterialId = null;
|
|
2330
|
+
lastGeometryId = null;
|
|
2331
|
+
if (actsAsBackground) {
|
|
2332
|
+
gl.depthFunc(gl.LEQUAL);
|
|
2333
|
+
}
|
|
2334
|
+
}
|
|
2335
|
+
|
|
2336
|
+
if (materialState.id !== lastMaterialId) {
|
|
2337
|
+
if (frameCtx.backfaces !== materialState.backfaces) {
|
|
2338
|
+
if (materialState.backfaces) {
|
|
2339
|
+
gl.disable(gl.CULL_FACE);
|
|
2340
|
+
} else {
|
|
2341
|
+
gl.enable(gl.CULL_FACE);
|
|
2342
|
+
}
|
|
2343
|
+
frameCtx.backfaces = materialState.backfaces;
|
|
2344
|
+
}
|
|
2345
|
+
|
|
2346
|
+
if ((! programSetup.dontSetFrontFace) && (frameCtx.frontface !== materialState.frontface)) {
|
|
2347
|
+
gl.frontFace(materialState.frontface ? gl.CCW : gl.CW);
|
|
2348
|
+
frameCtx.frontface = materialState.frontface;
|
|
2349
|
+
}
|
|
2350
|
+
|
|
2351
|
+
if (programSetup.drawEdges && (frameCtx.lineWidth !== materialState.edgeWidth)) {
|
|
2352
|
+
gl.lineWidth(materialState.edgeWidth);
|
|
2353
|
+
frameCtx.lineWidth = materialState.edgeWidth;
|
|
2354
|
+
}
|
|
2355
|
+
|
|
2356
|
+
if (programSetup.setsLineWidth && (frameCtx.lineWidth !== materialState.lineWidth)) {
|
|
2357
|
+
gl.lineWidth(materialState.lineWidth);
|
|
2358
|
+
frameCtx.lineWidth = materialState.lineWidth;
|
|
2359
|
+
}
|
|
2360
|
+
|
|
2361
|
+
lastMaterialId = materialState.id;
|
|
2362
|
+
}
|
|
2363
|
+
|
|
2364
|
+
const setUniforms = (projMat, viewMat) => {
|
|
2365
|
+
const setUni = (u, v) => (u.setInputValue && u.setInputValue(v));
|
|
2366
|
+
setUni(pointSize, material.pointSize);
|
|
2367
|
+
setUni(modelMatrix, mesh.worldMatrix);
|
|
2368
|
+
setUni(modelNormalMatrix, mesh.worldNormalMatrix);
|
|
2369
|
+
setUni(offset, mesh.offset);
|
|
2370
|
+
setUni(scale, mesh.scale);
|
|
2371
|
+
setUni(positionsDecodeMatrix, geometryState.positionsDecodeMatrix);
|
|
2372
|
+
setUni(uvDecodeMatrix, geometryState.uvDecodeMatrix);
|
|
2373
|
+
setUni(viewMatrix, viewMat);
|
|
2374
|
+
setUni(viewNormalMatrix, viewParams.viewNormalMatrix);
|
|
2375
|
+
setUni(projMatrix, projMat);
|
|
2376
|
+
setUni(clippable, mesh.clippable);
|
|
2377
|
+
|
|
2378
|
+
inputSetters.setUniforms(frameCtx, {
|
|
2379
|
+
material: material,
|
|
2380
|
+
meshColorize: mesh.colorize,
|
|
2381
|
+
meshPickID: mesh._state.pickID,
|
|
2382
|
+
mesh: {
|
|
2383
|
+
origin: mesh.origin,
|
|
2384
|
+
renderFlags: { sectionPlanesActivePerLayer: mesh.renderFlags.sectionPlanesActivePerLayer }
|
|
2385
|
+
},
|
|
2386
|
+
view: { far: viewParams.far }
|
|
2387
|
+
});
|
|
2388
|
+
};
|
|
2389
|
+
|
|
2390
|
+
const origin = (! programSetup.useShadowView) && mesh.origin;
|
|
2391
|
+
setUniforms(viewParams.projMatrix, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : viewParams.viewMatrix);
|
|
2392
|
+
|
|
2393
|
+
const setAttributes = (triangleGeometry) => {
|
|
2394
|
+
const setAttr = (a, b) => {
|
|
2395
|
+
if (a && a.setInputValue && b) {
|
|
2396
|
+
a.setInputValue(b);
|
|
2397
|
+
frameCtx.bindArray++;
|
|
2398
|
+
}
|
|
2399
|
+
};
|
|
2400
|
+
setAttr(attributes.position, (triangleGeometry || geometryState).positionsBuf);
|
|
2401
|
+
setAttr(attributes.color, geometryState.colorsBuf);
|
|
2402
|
+
setAttr(attributes.pickColor, triangleGeometry && triangleGeometry.pickColorsBuf);
|
|
2403
|
+
setAttr(attributes.uv, geometryState.uvBuf);
|
|
2404
|
+
setAttr(attributes.normal, geometryState.normalsBuf);
|
|
2405
|
+
};
|
|
2406
|
+
|
|
2407
|
+
if (programSetup.trianglePick) {
|
|
2408
|
+
const positionsBuf = geometry._getPickTrianglePositions();
|
|
2409
|
+
if (geometryState.id !== lastGeometryId) {
|
|
2410
|
+
setAttributes({ positionsBuf: positionsBuf, pickColorsBuf: geometry._getPickTriangleColors() });
|
|
2411
|
+
lastGeometryId = geometryState.id;
|
|
2412
|
+
}
|
|
2413
|
+
|
|
2414
|
+
gl.drawArrays(geometryState.primitive, 0, positionsBuf.numItems / 3);
|
|
2415
|
+
} else if (programSetup.drawEdges) {
|
|
2416
|
+
const indicesBuf = ((geometryState.primitive === gl.TRIANGLES)
|
|
2417
|
+
? geometry._getEdgeIndices()
|
|
2418
|
+
: ((geometryState.primitive === gl.LINES) && geometryState.indicesBuf));
|
|
2419
|
+
|
|
2420
|
+
if (indicesBuf) {
|
|
2421
|
+
if (geometryState.id !== lastGeometryId) {
|
|
2422
|
+
setAttributes();
|
|
2423
|
+
|
|
2424
|
+
indicesBuf.bind();
|
|
2425
|
+
frameCtx.bindArray++;
|
|
2426
|
+
lastGeometryId = geometryState.id;
|
|
2427
|
+
}
|
|
2428
|
+
|
|
2429
|
+
gl.drawElements(gl.LINES, indicesBuf.numItems, indicesBuf.itemType, 0);
|
|
2430
|
+
|
|
2431
|
+
frameCtx.drawElements++;
|
|
2432
|
+
}
|
|
2433
|
+
} else {
|
|
2434
|
+
if (geometryState.id !== lastGeometryId) {
|
|
2435
|
+
setAttributes();
|
|
2436
|
+
|
|
2437
|
+
if (geometryState.indicesBuf) {
|
|
2438
|
+
geometryState.indicesBuf.bind();
|
|
2439
|
+
frameCtx.bindArray++;
|
|
2440
|
+
}
|
|
2441
|
+
lastGeometryId = geometryState.id;
|
|
2442
|
+
}
|
|
2443
|
+
|
|
2444
|
+
if (geometryState.indicesBuf) {
|
|
2445
|
+
gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
|
|
2446
|
+
frameCtx.drawElements++;
|
|
2447
|
+
} else if (geometryState.positionsBuf) {
|
|
2448
|
+
gl.drawArrays(gl.TRIANGLES, 0, geometryState.positionsBuf.numItems);
|
|
2449
|
+
frameCtx.drawArrays++;
|
|
2450
|
+
}
|
|
2451
|
+
}
|
|
2452
|
+
|
|
2453
|
+
if (actsAsBackground) {
|
|
2454
|
+
gl.depthFunc(gl.LESS);
|
|
2455
|
+
}
|
|
2456
|
+
}
|
|
2457
|
+
};
|
|
2458
|
+
}
|
|
2459
|
+
};
|