@xeokit/xeokit-sdk 2.6.92 → 2.6.94
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +13076 -44663
- package/dist/xeokit-sdk.es.js +13077 -44662
- package/dist/xeokit-sdk.es5.js +1404 -3502
- package/dist/xeokit-sdk.min.cjs.js +8 -8
- package/dist/xeokit-sdk.min.es.js +8 -8
- package/dist/xeokit-sdk.min.es5.js +7 -7
- package/package.json +1 -1
- package/src/viewer/Viewer.js +55 -103
- package/src/viewer/scene/canvas/Canvas.js +3 -43
- package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
- package/src/viewer/scene/lights/CubeTexture.js +0 -13
- package/src/viewer/scene/lights/DirLight.js +3 -2
- package/src/viewer/scene/lights/PointLight.js +2 -1
- package/src/viewer/scene/materials/Texture.js +0 -9
- package/src/viewer/scene/math/rtcCoords.js +1 -38
- package/src/viewer/scene/mesh/Mesh.js +454 -212
- package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
- package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
- package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
- package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
- package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
- package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
- package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
- package/src/viewer/scene/model/SceneModel.js +248 -852
- package/src/viewer/scene/model/SceneModelEntity.js +4 -4
- package/src/viewer/scene/model/SceneModelMesh.js +3 -3
- package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
- package/src/viewer/scene/model/layer/Layer.js +788 -0
- package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
- package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
- package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
- package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
- package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
- package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
- package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
- package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
- package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
- package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
- package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
- package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
- package/src/viewer/scene/scene/Scene.js +22 -39
- package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
- package/src/viewer/scene/webgl/FrameContext.js +14 -86
- package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
- package/src/viewer/scene/webgl/Renderer.js +880 -843
- package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
- package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
- package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
- package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
- package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
- package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
- package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
- package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
- package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
- package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
- package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
- package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
- package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
- package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
- package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
- package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
- package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
- package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
- package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
- package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
- package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
- package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
- package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
- package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
- package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
- package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
- package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
- package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
- package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
- package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
- package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
- package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
- package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
- package/src/viewer/scene/model/vbo/float16.js +0 -760
- package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
- package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
- package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
- package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
- package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
- package/src/viewer/scene/webgl/Attribute.js +0 -23
- package/src/viewer/scene/webgl/Program.js +0 -181
- package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
- package/src/viewer/scene/webgl/Sampler.js +0 -18
- package/src/viewer/scene/webgl/Shader.js +0 -49
- package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
- package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
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import {math} from '../../math/math.js';
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import {
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import {createProgramVariablesState} from "../WebGLRenderer.js";
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import {OcclusionLayer} from "./OcclusionLayer.js";
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import {createRTCViewMat
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import {createRTCViewMat} from "../../math/rtcCoords.js";
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const
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const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
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const MARKER_COLOR = math.vec3([ 255, 0, 0 ]);
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const POINT_SIZE = 20;
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const tempVec3a = math.vec3();
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* Manages occlusion testing. Private member of a Renderer.
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* @private
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class OcclusionTester {
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export class OcclusionTester {
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constructor(scene
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constructor(scene) {
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this._scene = scene;
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this._renderBufferManager = renderBufferManager;
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this._occlusionLayers = {};
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this._occlusionLayersList = [];
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this.
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this._programDirty = false; // Need to build shader program ?
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this._drawable = null;
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const camera = scene.camera;
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const markOcclusionTestListDirty = () => { this._occlusionTestListDirty = true; };
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this._onCameraViewMatrix = camera.on("viewMatrix", markOcclusionTestListDirty);
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this._onCameraProjMatrix = camera.on("projMatrix", markOcclusionTestListDirty);
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this._onCanvasBoundary = scene.canvas.on("boundary", markOcclusionTestListDirty);
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_addMarker(marker, originHash) {
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this._occlusionLayers[originHash] = new OcclusionLayer(marker.origin);
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}
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const occlusionLayer = this._occlusionLayers[originHash];
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occlusionLayer.addMarker(marker);
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this._markersToOcclusionLayersMap[marker.id] = occlusionLayer;
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}
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_removeMarker(occlusionLayer, marker) {
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if (occlusionLayer.numMarkers === 1) {
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occlusionLayer.destroy();
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delete this._occlusionLayers[occlusionLayer.originHash];
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this._occlusionLayersListDirty = true;
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} else {
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occlusionLayer.removeMarker(marker);
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}
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delete this._markersToOcclusionLayersMap[marker.id];
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addMarker(marker) {
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occlusionLayer = new OcclusionLayer(this._scene, marker.origin);
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this._occlusionLayers[occlusionLayer.originHash] = occlusionLayer;
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}
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occlusionLayer.addMarker(marker);
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this._markersToOcclusionLayersMap[marker.id] = occlusionLayer;
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this._addMarker(marker, originHash);
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this._occlusionTestListDirty = true;
|
|
66
65
|
}
|
|
67
66
|
|
|
@@ -71,28 +70,14 @@ class OcclusionTester {
|
|
|
71
70
|
*/
|
|
72
71
|
markerWorldPosUpdated(marker) {
|
|
73
72
|
const occlusionLayer = this._markersToOcclusionLayersMap[marker.id];
|
|
74
|
-
if (
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
if (occlusionLayer.numMarkers === 1) {
|
|
80
|
-
occlusionLayer.destroy();
|
|
81
|
-
delete this._occlusionLayers[occlusionLayer.originHash];
|
|
82
|
-
this._occlusionLayersListDirty = true;
|
|
73
|
+
if (occlusionLayer) {
|
|
74
|
+
const originHash = marker.origin.join();
|
|
75
|
+
if (originHash !== occlusionLayer.originHash) {
|
|
76
|
+
this._removeMarker(occlusionLayer, marker);
|
|
77
|
+
this._addMarker(marker, originHash);
|
|
83
78
|
} else {
|
|
84
|
-
occlusionLayer.
|
|
85
|
-
}
|
|
86
|
-
let newOcclusionLayer = this._occlusionLayers[originHash];
|
|
87
|
-
if (!newOcclusionLayer) {
|
|
88
|
-
newOcclusionLayer = new OcclusionLayer(this._scene, marker.origin);
|
|
89
|
-
this._occlusionLayers[originHash] = newOcclusionLayer;
|
|
90
|
-
this._occlusionLayersListDirty = true;
|
|
79
|
+
occlusionLayer.markerWorldPosUpdated(marker);
|
|
91
80
|
}
|
|
92
|
-
newOcclusionLayer.addMarker(marker);
|
|
93
|
-
this._markersToOcclusionLayersMap[marker.id] = newOcclusionLayer;
|
|
94
|
-
} else {
|
|
95
|
-
occlusionLayer.markerWorldPosUpdated(marker);
|
|
96
81
|
}
|
|
97
82
|
}
|
|
98
83
|
|
|
@@ -102,18 +87,10 @@ class OcclusionTester {
|
|
|
102
87
|
*/
|
|
103
88
|
removeMarker(marker) {
|
|
104
89
|
const originHash = marker.origin.join();
|
|
105
|
-
|
|
106
|
-
if (
|
|
107
|
-
|
|
108
|
-
}
|
|
109
|
-
if (occlusionLayer.numMarkers === 1) {
|
|
110
|
-
occlusionLayer.destroy();
|
|
111
|
-
delete this._occlusionLayers[occlusionLayer.originHash];
|
|
112
|
-
this._occlusionLayersListDirty = true;
|
|
113
|
-
} else {
|
|
114
|
-
occlusionLayer.removeMarker(marker);
|
|
90
|
+
const occlusionLayer = this._occlusionLayers[originHash];
|
|
91
|
+
if (occlusionLayer) {
|
|
92
|
+
this._removeMarker(occlusionLayer, marker);
|
|
115
93
|
}
|
|
116
|
-
delete this._markersToOcclusionLayersMap[marker.id];
|
|
117
94
|
}
|
|
118
95
|
|
|
119
96
|
/**
|
|
@@ -126,32 +103,125 @@ class OcclusionTester {
|
|
|
126
103
|
}
|
|
127
104
|
|
|
128
105
|
/**
|
|
129
|
-
*
|
|
130
|
-
* then calls drawMarkers() and doOcclusionTest().
|
|
106
|
+
* Draws {@link Marker}s to the render buffer.
|
|
131
107
|
*/
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
const shaderSourceHash = [this._scene.canvas.canvas.id, this._scene._sectionPlanesState.getHash()].join(";");
|
|
108
|
+
drawMarkers() {
|
|
135
109
|
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
110
|
+
const scene = this._scene;
|
|
111
|
+
const canvas = scene.canvas;
|
|
112
|
+
const gl = canvas.gl;
|
|
113
|
+
const sectionPlanesState = scene._sectionPlanesState;
|
|
114
|
+
const shaderSourceHash = [canvas.canvas.id, sectionPlanesState.getHash()].join(";");
|
|
140
115
|
|
|
141
|
-
if (this.
|
|
142
|
-
this.
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
}
|
|
116
|
+
if ((! this._drawable) || (shaderSourceHash !== this._drawable.shaderSourceHash)) {
|
|
117
|
+
if (this._drawable) {
|
|
118
|
+
this._drawable.destroy();
|
|
119
|
+
}
|
|
146
120
|
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
121
|
+
const programVariablesState = createProgramVariablesState();
|
|
122
|
+
|
|
123
|
+
const programVariables = programVariablesState.programVariables;
|
|
124
|
+
const viewMatrix = programVariables.createUniform("mat4", "viewMatrix");
|
|
125
|
+
const projMatrix = programVariables.createUniform("mat4", "projMatrix");
|
|
126
|
+
const position = programVariables.createAttribute("vec3", "position");
|
|
127
|
+
const outColor = programVariables.createOutput("vec4", "outColor");
|
|
128
|
+
const clipPos = "clipPos";
|
|
129
|
+
|
|
130
|
+
const [program, errors] = programVariablesState.buildProgram(
|
|
131
|
+
gl,
|
|
132
|
+
"OcclusionTester",
|
|
133
|
+
{
|
|
134
|
+
sectionPlanesState: sectionPlanesState,
|
|
135
|
+
getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
|
|
136
|
+
clippableTest: () => "true",
|
|
137
|
+
getVertexData: () => {
|
|
138
|
+
const src = [ ];
|
|
139
|
+
src.push(`vec4 worldPosition = vec4(${position}, 1.0);`);
|
|
140
|
+
src.push(`vec4 ${clipPos} = ${projMatrix} * ${viewMatrix} * worldPosition;`);
|
|
141
|
+
if ((! scene.logarithmicDepthBufferEnabled) && (scene.markerZOffset < 0.000)) {
|
|
142
|
+
src.push(`${clipPos}.z += ${scene.markerZOffset};`);
|
|
143
|
+
}
|
|
144
|
+
return src;
|
|
145
|
+
},
|
|
146
|
+
worldPositionAttribute: "worldPosition",
|
|
147
|
+
getPointSize: () => "20.0",
|
|
148
|
+
clipPos: clipPos,
|
|
149
|
+
appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(1.0, 0.0, 0.0, 1.0);`)
|
|
150
|
+
});
|
|
151
|
+
|
|
152
|
+
if (errors) {
|
|
153
|
+
console.error(errors.join("\n"));
|
|
154
|
+
throw errors.join("\n");
|
|
155
|
+
} else {
|
|
156
|
+
this._occlusionTestListDirty = true;
|
|
157
|
+
this._drawable = {
|
|
158
|
+
shaderSourceHash: shaderSourceHash,
|
|
159
|
+
destroy: () => program.destroy(),
|
|
160
|
+
drawCall: () => {
|
|
161
|
+
const camera = scene.camera;
|
|
162
|
+
const project = camera.project;
|
|
163
|
+
|
|
164
|
+
program.bind();
|
|
165
|
+
|
|
166
|
+
projMatrix.setInputValue(project.matrix);
|
|
167
|
+
|
|
168
|
+
const boundary = canvas.boundary;
|
|
169
|
+
const canvasWidth = boundary[2];
|
|
170
|
+
const canvasHeight = boundary[3];
|
|
171
|
+
const near = camera.perspective.near; // Assume near enough to ortho near
|
|
172
|
+
const markerInView = marker => {
|
|
173
|
+
const viewPos = marker.viewPos;
|
|
174
|
+
const canvasPos = marker.canvasPos;
|
|
175
|
+
const canvasX = canvasPos[0];
|
|
176
|
+
const canvasY = canvasPos[1];
|
|
177
|
+
return (viewPos[2] <= -near) && (canvasX >= -10) && (canvasY >= -10) && (canvasX <= canvasWidth + 10) && (canvasY <= canvasHeight + 10);
|
|
178
|
+
};
|
|
179
|
+
|
|
180
|
+
this._occlusionLayersList.forEach(occlusionLayer => {
|
|
181
|
+
occlusionLayer.update(gl, markerInView);
|
|
182
|
+
|
|
183
|
+
const culled = sectionPlanesState.sectionPlanes.some((sectionPlane, i) => {
|
|
184
|
+
const intersect = sectionPlane.active ? math.planeAABB3Intersect(sectionPlane.dir, sectionPlane.dist, occlusionLayer.aabb) : 1;
|
|
185
|
+
const outside = (intersect === -1);
|
|
186
|
+
occlusionLayer.sectionPlanesActive[i] = (intersect === 0); // if outside, then sectionPlanesActive won't be even tested
|
|
187
|
+
return outside;
|
|
188
|
+
});
|
|
189
|
+
|
|
190
|
+
if (! culled) {
|
|
191
|
+
const origin = occlusionLayer.origin;
|
|
192
|
+
|
|
193
|
+
viewMatrix.setInputValue(createRTCViewMat(camera.viewMatrix, origin));
|
|
194
|
+
|
|
195
|
+
program.inputSetters.setUniforms(
|
|
196
|
+
null,
|
|
197
|
+
{
|
|
198
|
+
view: { far: project.far },
|
|
199
|
+
mesh: {
|
|
200
|
+
origin: origin,
|
|
201
|
+
renderFlags: { sectionPlanesActivePerLayer: occlusionLayer.sectionPlanesActive }
|
|
202
|
+
}
|
|
203
|
+
});
|
|
204
|
+
|
|
205
|
+
position.setInputValue(occlusionLayer.positionsBuf);
|
|
206
|
+
|
|
207
|
+
const indicesBuf = occlusionLayer.indicesBuf;
|
|
208
|
+
indicesBuf.bind();
|
|
209
|
+
gl.drawElements(gl.POINTS, indicesBuf.numItems, indicesBuf.itemType, 0);
|
|
210
|
+
}
|
|
211
|
+
});
|
|
212
|
+
}
|
|
213
|
+
};
|
|
214
|
+
}
|
|
151
215
|
}
|
|
152
216
|
|
|
153
217
|
if (this._occlusionLayersListDirty) {
|
|
154
|
-
|
|
218
|
+
let numOcclusionLayers = 0;
|
|
219
|
+
for (let originHash in this._occlusionLayers) {
|
|
220
|
+
if (this._occlusionLayers.hasOwnProperty(originHash)) {
|
|
221
|
+
this._occlusionLayersList[numOcclusionLayers++] = this._occlusionLayers[originHash];
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
this._occlusionLayersList.length = numOcclusionLayers;
|
|
155
225
|
this._occlusionLayersListDirty = false;
|
|
156
226
|
}
|
|
157
227
|
|
|
@@ -163,264 +233,33 @@ class OcclusionTester {
|
|
|
163
233
|
this._occlusionTestListDirty = false;
|
|
164
234
|
}
|
|
165
235
|
|
|
166
|
-
|
|
167
|
-
this._readPixelBuf = this._renderBufferManager.getRenderBuffer("occlusionReadPix");
|
|
168
|
-
this._readPixelBuf.bind();
|
|
169
|
-
this._readPixelBuf.clear();
|
|
170
|
-
}
|
|
171
|
-
}
|
|
172
|
-
|
|
173
|
-
_buildOcclusionLayersList() {
|
|
174
|
-
let numOcclusionLayers = 0;
|
|
175
|
-
for (let originHash in this._occlusionLayers) {
|
|
176
|
-
if (this._occlusionLayers.hasOwnProperty(originHash)) {
|
|
177
|
-
this._occlusionLayersList[numOcclusionLayers++] = this._occlusionLayers[originHash];
|
|
178
|
-
}
|
|
179
|
-
}
|
|
180
|
-
this._occlusionLayersList.length = numOcclusionLayers;
|
|
181
|
-
}
|
|
182
|
-
|
|
183
|
-
_buildShaderSource() {
|
|
184
|
-
this._shaderSource = {
|
|
185
|
-
vertex: this._buildVertexShaderSource(),
|
|
186
|
-
fragment: this._buildFragmentShaderSource()
|
|
187
|
-
};
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
_buildVertexShaderSource() {
|
|
191
|
-
const scene = this._scene;
|
|
192
|
-
const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
|
|
193
|
-
const src = [];
|
|
194
|
-
src.push("#version 300 es");
|
|
195
|
-
src.push("// OcclusionTester vertex shader");
|
|
196
|
-
|
|
197
|
-
src.push("in vec3 position;");
|
|
198
|
-
src.push("uniform mat4 modelMatrix;");
|
|
199
|
-
src.push("uniform mat4 viewMatrix;");
|
|
200
|
-
src.push("uniform mat4 projMatrix;");
|
|
201
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
202
|
-
src.push("uniform float logDepthBufFC;");
|
|
203
|
-
src.push("out float vFragDepth;");
|
|
204
|
-
}
|
|
205
|
-
if (clipping) {
|
|
206
|
-
src.push("out vec4 vWorldPosition;");
|
|
207
|
-
}
|
|
208
|
-
src.push("void main(void) {");
|
|
209
|
-
src.push("vec4 worldPosition = vec4(position, 1.0); ");
|
|
210
|
-
src.push(" vec4 viewPosition = viewMatrix * worldPosition;");
|
|
211
|
-
if (clipping) {
|
|
212
|
-
src.push(" vWorldPosition = worldPosition;");
|
|
213
|
-
}
|
|
214
|
-
src.push(" vec4 clipPos = projMatrix * viewPosition;");
|
|
215
|
-
src.push(" gl_PointSize = " + POINT_SIZE + ".0;");
|
|
216
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
217
|
-
src.push("vFragDepth = 1.0 + clipPos.w;");
|
|
218
|
-
} else {
|
|
219
|
-
if (scene.markerZOffset < 0.000) {
|
|
220
|
-
src.push("clipPos.z += " + scene.markerZOffset + ";");
|
|
221
|
-
}
|
|
222
|
-
}
|
|
223
|
-
src.push(" gl_Position = clipPos;");
|
|
224
|
-
src.push("}");
|
|
225
|
-
return src;
|
|
226
|
-
}
|
|
227
|
-
|
|
228
|
-
_buildFragmentShaderSource() {
|
|
229
|
-
const scene = this._scene;
|
|
230
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
231
|
-
const clipping = sectionPlanesState.sectionPlanes.length > 0;
|
|
232
|
-
const src = [];
|
|
233
|
-
src.push("#version 300 es");
|
|
234
|
-
src.push("// OcclusionTester fragment shader");
|
|
235
|
-
|
|
236
|
-
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
|
|
237
|
-
src.push("precision highp float;");
|
|
238
|
-
src.push("precision highp int;");
|
|
239
|
-
src.push("#else");
|
|
240
|
-
src.push("precision mediump float;");
|
|
241
|
-
src.push("precision mediump int;");
|
|
242
|
-
src.push("#endif");
|
|
243
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
244
|
-
src.push("uniform float logDepthBufFC;");
|
|
245
|
-
src.push("in float vFragDepth;");
|
|
246
|
-
}
|
|
247
|
-
if (clipping) {
|
|
248
|
-
src.push("in vec4 vWorldPosition;");
|
|
249
|
-
for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
|
|
250
|
-
src.push("uniform bool sectionPlaneActive" + i + ";");
|
|
251
|
-
src.push("uniform vec3 sectionPlanePos" + i + ";");
|
|
252
|
-
src.push("uniform vec3 sectionPlaneDir" + i + ";");
|
|
253
|
-
}
|
|
254
|
-
}
|
|
255
|
-
src.push("out vec4 outColor;");
|
|
256
|
-
src.push("void main(void) {");
|
|
257
|
-
if (clipping) {
|
|
258
|
-
src.push(" float dist = 0.0;");
|
|
259
|
-
for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
|
|
260
|
-
src.push("if (sectionPlaneActive" + i + ") {");
|
|
261
|
-
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
|
|
262
|
-
src.push("}");
|
|
263
|
-
}
|
|
264
|
-
src.push(" if (dist > 0.0) { discard; }");
|
|
265
|
-
}
|
|
266
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
267
|
-
src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
|
|
268
|
-
}
|
|
269
|
-
src.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); ");
|
|
270
|
-
src.push("}");
|
|
271
|
-
return src;
|
|
272
|
-
}
|
|
273
|
-
|
|
274
|
-
_buildProgram() {
|
|
275
|
-
if (this._program) {
|
|
276
|
-
this._program.destroy();
|
|
277
|
-
}
|
|
278
|
-
const scene = this._scene;
|
|
279
|
-
const gl = scene.canvas.gl;
|
|
280
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
281
|
-
this._program = new Program(gl, this._shaderSource);
|
|
282
|
-
if (this._program.errors) {
|
|
283
|
-
this.errors = this._program.errors;
|
|
284
|
-
return;
|
|
285
|
-
}
|
|
286
|
-
const program = this._program;
|
|
287
|
-
this._uViewMatrix = program.getLocation("viewMatrix");
|
|
288
|
-
this._uProjMatrix = program.getLocation("projMatrix");
|
|
289
|
-
this._uSectionPlanes = [];
|
|
290
|
-
const sectionPlanes = sectionPlanesState.sectionPlanes;
|
|
291
|
-
for (let i = 0, len = sectionPlanes.length; i < len; i++) {
|
|
292
|
-
this._uSectionPlanes.push({
|
|
293
|
-
active: program.getLocation("sectionPlaneActive" + i),
|
|
294
|
-
pos: program.getLocation("sectionPlanePos" + i),
|
|
295
|
-
dir: program.getLocation("sectionPlaneDir" + i)
|
|
296
|
-
});
|
|
297
|
-
}
|
|
298
|
-
this._aPosition = program.getAttribute("position");
|
|
299
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
300
|
-
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
|
|
301
|
-
}
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
/**
|
|
305
|
-
* Draws {@link Marker}s to the render buffer.
|
|
306
|
-
*/
|
|
307
|
-
drawMarkers() {
|
|
308
|
-
|
|
309
|
-
const scene = this._scene;
|
|
310
|
-
const gl = scene.canvas.gl;
|
|
311
|
-
const program = this._program;
|
|
312
|
-
const sectionPlanesState = scene._sectionPlanesState;
|
|
313
|
-
const camera = scene.camera;
|
|
314
|
-
const project = scene.camera.project;
|
|
315
|
-
|
|
316
|
-
program.bind();
|
|
317
|
-
|
|
318
|
-
gl.uniformMatrix4fv(this._uProjMatrix, false, camera._project._state.matrix);
|
|
319
|
-
|
|
320
|
-
if (scene.logarithmicDepthBufferEnabled) {
|
|
321
|
-
const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
|
|
322
|
-
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
|
|
323
|
-
}
|
|
324
|
-
|
|
325
|
-
for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
|
|
326
|
-
|
|
327
|
-
const occlusionLayer = this._occlusionLayersList[i];
|
|
328
|
-
|
|
329
|
-
occlusionLayer.update();
|
|
330
|
-
|
|
331
|
-
if (occlusionLayer.culledBySectionPlanes) {
|
|
332
|
-
continue;
|
|
333
|
-
}
|
|
334
|
-
|
|
335
|
-
const origin = occlusionLayer.origin;
|
|
336
|
-
|
|
337
|
-
gl.uniformMatrix4fv(this._uViewMatrix, false, createRTCViewMat(camera.viewMatrix, origin));
|
|
338
|
-
|
|
339
|
-
const numSectionPlanes = sectionPlanesState.sectionPlanes.length;
|
|
340
|
-
if (numSectionPlanes > 0) {
|
|
341
|
-
const sectionPlanes = sectionPlanesState.sectionPlanes;
|
|
342
|
-
for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
|
|
343
|
-
const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
|
|
344
|
-
if (sectionPlaneUniforms) {
|
|
345
|
-
const active = occlusionLayer.sectionPlanesActive[sectionPlaneIndex];
|
|
346
|
-
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
347
|
-
if (active) {
|
|
348
|
-
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
349
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a));
|
|
350
|
-
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
351
|
-
}
|
|
352
|
-
}
|
|
353
|
-
}
|
|
354
|
-
}
|
|
355
|
-
|
|
356
|
-
this._aPosition.bindArrayBuffer(occlusionLayer.positionsBuf);
|
|
357
|
-
|
|
358
|
-
const indicesBuf = occlusionLayer.indicesBuf;
|
|
359
|
-
indicesBuf.bind();
|
|
360
|
-
gl.drawElements(gl.POINTS, indicesBuf.numItems, indicesBuf.itemType, 0);
|
|
361
|
-
}
|
|
236
|
+
this._drawable.drawCall();
|
|
362
237
|
}
|
|
363
238
|
|
|
364
239
|
/**
|
|
365
240
|
* Sets visibilities of {@link Marker}s according to whether or not they are obscured by anything in the render buffer.
|
|
366
241
|
*/
|
|
367
|
-
doOcclusionTest() {
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
const markerR = MARKER_COLOR[0] * 255;
|
|
374
|
-
const markerG = MARKER_COLOR[1] * 255;
|
|
375
|
-
const markerB = MARKER_COLOR[2] * 255;
|
|
376
|
-
|
|
377
|
-
for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
|
|
378
|
-
|
|
379
|
-
const occlusionLayer = this._occlusionLayersList[i];
|
|
380
|
-
|
|
381
|
-
for (let i = 0; i < occlusionLayer.lenOcclusionTestList; i++) {
|
|
382
|
-
|
|
383
|
-
const marker = occlusionLayer.occlusionTestList[i];
|
|
384
|
-
const j = i * 2;
|
|
385
|
-
const color = this._readPixelBuf.read(Math.round(occlusionLayer.pixels[j] * resolutionScale), Math.round(occlusionLayer.pixels[j + 1] * resolutionScale));
|
|
386
|
-
const visible = (color[0] === markerR) && (color[1] === markerG) && (color[2] === markerB);
|
|
387
|
-
|
|
388
|
-
marker._setVisible(visible);
|
|
389
|
-
}
|
|
242
|
+
doOcclusionTest(readColorPixel) {
|
|
243
|
+
this._occlusionLayersList.forEach(occlusionLayer => {
|
|
244
|
+
for (let i = 0; i < occlusionLayer.lenOcclusionTestList; i++) {
|
|
245
|
+
const j = i * 2;
|
|
246
|
+
const color = readColorPixel(occlusionLayer.pixels[j], occlusionLayer.pixels[j + 1]);
|
|
247
|
+
occlusionLayer.occlusionTestList[i]._setVisible(math.compareVec3(MARKER_COLOR, color));
|
|
390
248
|
}
|
|
391
|
-
}
|
|
392
|
-
}
|
|
393
|
-
|
|
394
|
-
/**
|
|
395
|
-
* Unbinds render buffer.
|
|
396
|
-
*/
|
|
397
|
-
unbindRenderBuf() {
|
|
398
|
-
if (!TEST_MODE) {
|
|
399
|
-
this._readPixelBuf.unbind();
|
|
400
|
-
}
|
|
249
|
+
});
|
|
401
250
|
}
|
|
402
251
|
|
|
403
252
|
/**
|
|
404
253
|
* Destroys this OcclusionTester.
|
|
405
254
|
*/
|
|
406
255
|
destroy() {
|
|
407
|
-
if (this.destroyed) {
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
256
|
+
if (! this.destroyed) {
|
|
257
|
+
this._occlusionLayersList.forEach(layer => layer.destroy());
|
|
258
|
+
this._drawable && this._drawable.destroy();
|
|
259
|
+
this._scene.camera.off(this._onCameraViewMatrix);
|
|
260
|
+
this._scene.camera.off(this._onCameraProjMatrix);
|
|
261
|
+
this._scene.canvas.off(this._onCanvasBoundary);
|
|
262
|
+
this.destroyed = true;
|
|
413
263
|
}
|
|
414
|
-
|
|
415
|
-
if (this._program) {
|
|
416
|
-
this._program.destroy();
|
|
417
|
-
}
|
|
418
|
-
|
|
419
|
-
this._scene.camera.off(this._onCameraViewMatrix);
|
|
420
|
-
this._scene.camera.off(this._onCameraProjMatrix);
|
|
421
|
-
this._scene.canvas.off(this._onCanvasBoundary);
|
|
422
|
-
this.destroyed = true;
|
|
423
264
|
}
|
|
424
265
|
}
|
|
425
|
-
|
|
426
|
-
export {OcclusionTester};
|