@xeokit/xeokit-sdk 2.6.92 → 2.6.94

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/dist/xeokit-sdk.cjs.js +13076 -44663
  2. package/dist/xeokit-sdk.es.js +13077 -44662
  3. package/dist/xeokit-sdk.es5.js +1404 -3502
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +1 -1
  8. package/src/viewer/Viewer.js +55 -103
  9. package/src/viewer/scene/canvas/Canvas.js +3 -43
  10. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  11. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  12. package/src/viewer/scene/lights/DirLight.js +3 -2
  13. package/src/viewer/scene/lights/PointLight.js +2 -1
  14. package/src/viewer/scene/materials/Texture.js +0 -9
  15. package/src/viewer/scene/math/rtcCoords.js +1 -38
  16. package/src/viewer/scene/mesh/Mesh.js +454 -212
  17. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  18. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  19. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  20. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  21. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  22. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  23. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  24. package/src/viewer/scene/model/SceneModel.js +248 -852
  25. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  26. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  27. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  28. package/src/viewer/scene/model/layer/Layer.js +788 -0
  29. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  30. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  31. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  32. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  33. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  34. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  35. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  36. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  37. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  38. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  40. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  41. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  42. package/src/viewer/scene/model/layer/programs/SnapProgram.js +29 -0
  43. package/src/viewer/scene/scene/Scene.js +22 -39
  44. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  45. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  46. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  47. package/src/viewer/scene/webgl/Renderer.js +880 -843
  48. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  49. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  50. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  51. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  52. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  53. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  54. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  55. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  56. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  57. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  58. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  59. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  60. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  61. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  62. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  63. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  64. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  65. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  66. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  67. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  68. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  69. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  70. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  71. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  72. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  73. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  74. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  75. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  76. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  77. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  78. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  79. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  80. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  81. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  82. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  89. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  90. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  91. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  92. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  93. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  94. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  95. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  96. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  97. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  98. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  99. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  100. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  101. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  102. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  103. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  104. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  105. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  106. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  107. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  108. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  109. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  111. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  112. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  113. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  114. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  115. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  116. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  117. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  118. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  119. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  120. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  133. package/src/viewer/scene/model/vbo/float16.js +0 -760
  134. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  135. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  136. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  137. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  138. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  139. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  140. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  141. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  142. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  143. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  144. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  145. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  146. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  147. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  148. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  149. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  154. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  155. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  156. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  157. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  158. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  159. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  160. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  161. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  162. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  176. package/src/viewer/scene/webgl/Attribute.js +0 -23
  177. package/src/viewer/scene/webgl/Program.js +0 -181
  178. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  179. package/src/viewer/scene/webgl/Sampler.js +0 -18
  180. package/src/viewer/scene/webgl/Shader.js +0 -49
  181. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  182. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -0,0 +1,788 @@
1
+ import {createRTCViewMat, math} from "../../math/index.js";
2
+ import {ENTITY_FLAGS} from "../ENTITY_FLAGS.js";
3
+ import {createLightSetup, createProgramVariablesState, setupTexture} from '../../webgl/WebGLRenderer.js';
4
+ import {LinearEncoding} from "../../constants/constants.js";
5
+
6
+ import { ColorProgram } from "./programs/ColorProgram.js";
7
+ import { ColorTextureProgram } from "./programs/ColorTextureProgram.js";
8
+ import { DepthProgram } from "./programs/DepthProgram.js";
9
+ import { EdgesProgram } from "./programs/EdgesProgram.js";
10
+ import { FlatColorProgram } from "./programs/FlatColorProgram.js";
11
+ import { OcclusionProgram } from "./programs/OcclusionProgram.js";
12
+ import { PBRProgram } from "./programs/PBRProgram.js";
13
+ import { PickDepthProgram } from "./programs/PickDepthProgram.js";
14
+ import { PickMeshProgram } from "./programs/PickMeshProgram.js";
15
+ import { PickNormalsProgram } from "./programs/PickNormalsProgram.js";
16
+ import { ShadowProgram } from "./programs/ShadowProgram.js";
17
+ import { SilhouetteProgram } from "./programs/SilhouetteProgram.js";
18
+ import { SnapProgram } from "./programs/SnapProgram.js";
19
+
20
+ const tempVec2 = math.vec2();
21
+ const tempVec3 = math.vec3();
22
+ const tempVec4 = math.vec4();
23
+ const tempMat4 = math.mat4();
24
+ const vec3zero = math.vec3([0,0,0]);
25
+
26
+ const RENDER_PASSES = {
27
+ // Skipped - suppress rendering
28
+ NOT_RENDERED: 0,
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+
30
+ // Normal rendering - mutually exclusive modes
31
+ COLOR_OPAQUE: 1,
32
+ COLOR_TRANSPARENT: 2,
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+
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+ // Emphasis silhouette rendering - mutually exclusive modes
35
+ SILHOUETTE_HIGHLIGHTED: 3,
36
+ SILHOUETTE_SELECTED: 4,
37
+ SILHOUETTE_XRAYED: 5,
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+
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+ // Edges rendering - mutually exclusive modes
40
+ EDGES_COLOR_OPAQUE: 6,
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+ EDGES_COLOR_TRANSPARENT: 7,
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+ EDGES_HIGHLIGHTED: 8,
43
+ EDGES_SELECTED: 9,
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+ EDGES_XRAYED: 10,
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+
46
+ // Picking
47
+ PICK: 11
48
+ };
49
+
50
+ const safeInvVec3 = v => [ math.safeInv(v[0]), math.safeInv(v[1]), math.safeInv(v[2]) ];
51
+
52
+ export const isPerspectiveMatrix = (m) => `(${m}[2][3] == - 1.0)`;
53
+
54
+ export const getColSilhEdgePickFlags = (flags, transparent, hasEdges, scene, dst) => {
55
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
56
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
57
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
58
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
59
+ const edges = !!(flags & ENTITY_FLAGS.EDGES);
60
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
61
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
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+
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+ let colorFlag;
64
+ if (!visible || culled || xrayed
65
+ || (highlighted && !scene.highlightMaterial.glowThrough)
66
+ || (selected && !scene.selectedMaterial.glowThrough)) {
67
+ colorFlag = RENDER_PASSES.NOT_RENDERED;
68
+ } else {
69
+ if (transparent) {
70
+ colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
71
+ } else {
72
+ colorFlag = RENDER_PASSES.COLOR_OPAQUE;
73
+ }
74
+ }
75
+
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+ let silhouetteFlag;
77
+ if (!visible || culled) {
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+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
79
+ } else if (selected) {
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+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
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+ } else if (highlighted) {
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+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
83
+ } else if (xrayed) {
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+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
85
+ } else {
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+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
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+ }
88
+
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+ let edgeFlag = 0;
90
+ if ((!hasEdges) || (!visible) || culled) {
91
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
92
+ } else if (selected) {
93
+ edgeFlag = RENDER_PASSES.EDGES_SELECTED;
94
+ } else if (highlighted) {
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+ edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
96
+ } else if (xrayed) {
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+ edgeFlag = RENDER_PASSES.EDGES_XRAYED;
98
+ } else if (edges) {
99
+ if (transparent) {
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+ edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
101
+ } else {
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+ edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
103
+ }
104
+ } else {
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+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
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+ }
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+
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+ const pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
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+
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+ dst[0] = colorFlag;
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+ dst[1] = silhouetteFlag;
112
+ dst[2] = edgeFlag;
113
+ dst[3] = pickFlag;
114
+ };
115
+
116
+ export const getRenderers = (function() {
117
+ const cachedRenderers = { };
118
+
119
+ return function(scene, layerType, primitive, saoEnabled, pbrSupported, colorTextureSupported, surfaceHasNormals, makeRenderingAttributes) {
120
+ const primKey = ((primitive === "points") || (primitive === "lines")) ? primitive : "triangles";
121
+ const cacheKey = [ layerType, primKey, !!saoEnabled, !!pbrSupported, !!colorTextureSupported, !!surfaceHasNormals ].join(":");
122
+ if (! (cacheKey in cachedRenderers)) {
123
+ cachedRenderers[cacheKey] = { };
124
+ }
125
+ const cache = cachedRenderers[cacheKey];
126
+ const sceneId = scene.id;
127
+ if (! (sceneId in cache)) {
128
+ const gl = scene.canvas.gl;
129
+ const wrapRenderer = function(createProgramSetup, subGeometry, isEager) {
130
+ const instantiate = function() {
131
+ const programVariablesState = createProgramVariablesState();
132
+ const programVariables = programVariablesState.programVariables;
133
+ const renderingAttributes = makeRenderingAttributes(programVariables, subGeometry);
134
+ return createProgramSetup(
135
+ programVariables,
136
+ renderingAttributes.geometryParameters,
137
+ function(programSetup, usePickClipPos) {
138
+ const pointsMaterial = scene.pointsMaterial;
139
+ const setupPoints = (primitive === "points") && (! subGeometry);
140
+
141
+ const getHash = () => [ scene._sectionPlanesState.getHash() ].concat(setupPoints ? [ pointsMaterial.hash ] : [ ]).concat(programSetup.getHash ? programSetup.getHash() : [ ]).join(";");
142
+ const hash = getHash();
143
+ const getValid = () => hash === getHash();
144
+
145
+ const geometryParameters = renderingAttributes.geometryParameters;
146
+ const incrementDrawState = programSetup.incrementDrawState;
147
+ const isShadowProgram = programSetup.isShadowProgram;
148
+ const attributes = geometryParameters.attributes;
149
+ const worldPositionAttribute = attributes.position.world;
150
+ const clipPos = "clipPos";
151
+
152
+ const [ program, errors ] = programVariablesState.buildProgram(
153
+ gl,
154
+ layerType + " " + primitive + " " + programSetup.programName,
155
+ {
156
+ appendFragmentOutputs: programSetup.appendFragmentOutputs,
157
+ cleanerEdges: programSetup.cleanerEdges,
158
+ clipPos: clipPos,
159
+ clippableTest: (function() {
160
+ const vClippable = programVariables.createVarying("float", "vClippable", () => `${attributes.clippable} ? 1.0 : 0.0`, "flat");
161
+ return () => `${vClippable} > 0.0`;
162
+ })(),
163
+ clippingCaps: programSetup.clippingCaps,
164
+ crossSections: scene.crossSections,
165
+ discardPoints: setupPoints && pointsMaterial.roundPoints,
166
+ getGammaFactor: scene.gammaOutput && (() => scene.gammaFactor),
167
+ getLogDepth: programSetup.getLogDepth,
168
+ getPointSize: (function() {
169
+ const addends = [ ];
170
+ if (setupPoints) {
171
+ const pointSize = programVariables.createUniform("float", "pointSize", (set) => set(pointsMaterial.pointSize));
172
+ if (pointsMaterial.perspectivePoints) {
173
+ const nearPlaneHeight = programVariables.createUniform("float", "nearPlaneHeight", (set, state) => set(state.legacyFrameCtx.nearPlaneHeight));
174
+ const minVal = `${Math.floor(pointsMaterial.minPerspectivePointSize)}.0`;
175
+ const maxVal = `${Math.floor(pointsMaterial.maxPerspectivePointSize)}.0`;
176
+ addends.push(`clamp((${nearPlaneHeight} * ${pointSize}) / gl_Position.w, ${minVal}, ${maxVal})`);
177
+ } else {
178
+ addends.push(pointSize);
179
+ }
180
+ } else if (subGeometry && subGeometry.vertices) {
181
+ addends.push("1.0");
182
+ }
183
+ programSetup.incPointSizeBy10 && (primitive === "points") && addends.push("10.0");
184
+ return (addends.length > 0) && (() => addends.join(" + "));
185
+ })(),
186
+ getVertexData: () => {
187
+ const colorA = attributes.color;
188
+ const flag = attributes.flags[programSetup.renderPassFlag];
189
+ const renderPass = programVariables.createUniform("int", "renderPass", (set, state) => set(state.renderPass));
190
+ const flagTest = (isShadowProgram
191
+ ? `(${flag} <= 0) || (${colorA}.a < 1.0)`
192
+ : `${flag} != ${renderPass}`);
193
+
194
+ const afterFlagsColorLines = [
195
+ `if (${flagTest}) {`,
196
+ ` gl_Position = vec4(${programSetup.vertexCullX || 0.0}, 0.0, 0.0, 0.0);`, // Cull vertex
197
+ " return;",
198
+ "}"
199
+ ].concat(
200
+ ((! renderingAttributes.dontCullOnAlphaZero) && (! programSetup.dontCullOnAlphaZero))
201
+ ? [
202
+ `if (${colorA}.a == 0.0) {`,
203
+ " gl_Position = vec4(3.0, 3.0, 3.0, 1.0);", // Cull vertex
204
+ " return;",
205
+ "}"
206
+ ]
207
+ : [ ]
208
+ ).concat(
209
+ (programSetup.filterIntensityRange && (primitive === "points") && pointsMaterial.filterIntensity)
210
+ ? (function () {
211
+ const intensityRange = programVariables.createUniform("vec2", "intensityRange", (set) => {
212
+ tempVec2[0] = pointsMaterial.minIntensity;
213
+ tempVec2[1] = pointsMaterial.maxIntensity;
214
+ set(tempVec2);
215
+ });
216
+ return [
217
+ `if ((${colorA}.a < ${intensityRange}[0]) || (${colorA}.a > ${intensityRange}[1])) {`,
218
+ " gl_Position = vec4(0.0, 0.0, 0.0, 0.0);", // Cull vertex
219
+ " return;",
220
+ "}"
221
+ ];
222
+ })()
223
+ : [ ]);
224
+
225
+ const vertexData = [ ];
226
+ renderingAttributes.ensureColorAndFlagAvailable && renderingAttributes.ensureColorAndFlagAvailable(vertexData);
227
+ afterFlagsColorLines.forEach(line => vertexData.push(line));
228
+ renderingAttributes.appendVertexData(vertexData);
229
+ const viewPosition = geometryParameters.attributes.position.view;
230
+ vertexData.push(`vec4 ${viewPosition} = ${geometryParameters.viewMatrix} * ${worldPositionAttribute};`);
231
+ vertexData.push(`vec4 ${clipPos} = ${geometryParameters.projMatrix} * ${viewPosition};`);
232
+ return vertexData;
233
+ },
234
+ projMatrix: geometryParameters.projMatrix,
235
+ sectionPlanesState: scene._sectionPlanesState,
236
+ testPerspectiveForGl_FragDepth: ((primitive !== "points") && (primitive !== "lines")) || subGeometry,
237
+ usePickClipPos: usePickClipPos,
238
+ worldPositionAttribute: worldPositionAttribute
239
+ });
240
+
241
+ if (errors) {
242
+ console.error(errors);
243
+ return {
244
+ getValid: getValid,
245
+ destroy: () => { },
246
+ drawLayer: (frameCtx, layer, renderPass) => { }
247
+ };
248
+ } else {
249
+ return {
250
+ getValid: getValid,
251
+ destroy: () => program.destroy(),
252
+ drawLayer: (frameCtx, layer, renderPass) => {
253
+ if (frameCtx.lastProgramId !== program.id) {
254
+ frameCtx.lastProgramId = program.id;
255
+ program.bind();
256
+ }
257
+
258
+ const origin = layer.origin;
259
+ const model = layer.model;
260
+ const viewParams = frameCtx.viewParams;
261
+ const rtcOrigin = tempVec3;
262
+ math.transformPoint3(model.matrix, origin, rtcOrigin);
263
+
264
+ const viewMatrix = viewParams.viewMatrix;
265
+ const projMatrix = viewParams.projMatrix;
266
+
267
+ if (frameCtx.snapPickOrigin) {
268
+ frameCtx.snapPickOrigin[0] = rtcOrigin[0];
269
+ frameCtx.snapPickOrigin[1] = rtcOrigin[1];
270
+ frameCtx.snapPickOrigin[2] = rtcOrigin[2];
271
+ }
272
+
273
+ const state = {
274
+ legacyFrameCtx: frameCtx,
275
+ layerTextureSet: layer.layerTextureSet,
276
+ mesh: {
277
+ layerIndex: layer.layerIndex,
278
+ origin: rtcOrigin,
279
+ renderFlags: { sectionPlanesActivePerLayer: model.renderFlags.sectionPlanesActivePerLayer },
280
+ },
281
+ renderPass: renderPass,
282
+ view: {
283
+ eye: viewParams.eye,
284
+ far: viewParams.far,
285
+ projMatrix: projMatrix,
286
+ viewMatrix: math.compareVec3(rtcOrigin, vec3zero) ? viewMatrix : createRTCViewMat(viewMatrix, rtcOrigin, tempMat4),
287
+ viewNormalMatrix: viewParams.viewNormalMatrix
288
+ }
289
+ };
290
+
291
+ program.inputSetters.setUniforms(frameCtx, state);
292
+
293
+ layer.drawCalls[subGeometry ? (subGeometry.vertices ? "drawVertices" : "drawEdges") : "drawSurface"](
294
+ program.inputSetters.attributesHash,
295
+ renderingAttributes.layerTypeInputs,
296
+ {
297
+ projMatrix: projMatrix,
298
+ viewMatrix: math.compareVec3(rtcOrigin, vec3zero) ? viewMatrix : createRTCViewMat(viewMatrix, rtcOrigin, tempMat4),
299
+ viewNormalMatrix: viewParams.viewNormalMatrix,
300
+ eye: viewParams.eye
301
+ });
302
+
303
+ if (incrementDrawState) {
304
+ frameCtx.drawElements++;
305
+ }
306
+ }
307
+ };
308
+ }
309
+ });
310
+ };
311
+ let renderer = isEager && instantiate();
312
+ return {
313
+ drawLayer: (frameCtx, layer, renderPass) => {
314
+ if (! renderer) {
315
+ renderer = instantiate();
316
+ }
317
+ renderer.drawLayer(frameCtx, layer, renderPass);
318
+ },
319
+ revalidate: force => {
320
+ if (renderer && (force || (! renderer.getValid()))) {
321
+ renderer.destroy();
322
+ renderer = isEager && instantiate();
323
+ }
324
+ }
325
+ };
326
+ };
327
+
328
+ // Pre-initialize certain renderers that would otherwise be lazy-initialised on user interaction,
329
+ // such as picking or emphasis, so that there is no delay when user first begins interacting with the viewer.
330
+ const eager = (createProgramSetup, subGeometry) => wrapRenderer(createProgramSetup, subGeometry, true);
331
+ const lazy = (createProgramSetup, subGeometry) => wrapRenderer(createProgramSetup, subGeometry, false);
332
+
333
+ const makeColorProgram = (vars, geo, lights, sao) => ColorProgram(vars, geo, scene.logarithmicDepthBufferEnabled, lights, sao, primitive);
334
+
335
+ const makePickDepthProgram = (vars, geo, c) => c(PickDepthProgram(vars, geo, scene.logarithmicDepthBufferEnabled), true);
336
+ const makePickMeshProgram = (vars, geo, c) => c(PickMeshProgram(vars, geo, scene.logarithmicDepthBufferEnabled), true);
337
+ const makePickNormalsProgram = (vars, geo, c, isFlat) => c(PickNormalsProgram(vars, geo, scene.logarithmicDepthBufferEnabled, isFlat), true);
338
+
339
+ const makeSnapProgram = (vars, geo, c, isSnapInit, isPoints) => c(SnapProgram(vars, geo, isSnapInit, isPoints), true);
340
+
341
+ if (primitive === "points") {
342
+ cache[sceneId] = {
343
+ colorRenderers: { "sao-": { "vertex": lazy((vars, geo, c) => c(makeColorProgram(vars, geo, null, null))) } },
344
+ occlusionRenderer: lazy((vars, geo, c) => c(OcclusionProgram(vars, scene.logarithmicDepthBufferEnabled))),
345
+ pickDepthRenderer: lazy(makePickDepthProgram),
346
+ pickMeshRenderer: lazy(makePickMeshProgram),
347
+ // VBOBatchingPointsShadowRenderer has been implemented by 14e973df6268369b00baef60e468939e062ac320,
348
+ // but never used (and probably not maintained), as opposed to VBOInstancingPointsShadowRenderer in the same commit
349
+ // drawShadow has been nop in VBO point layers
350
+ // shadowRenderer: instancing && lazy((vars, geo, c) => c(ShadowProgram(scene.logarithmicDepthBufferEnabled))),
351
+ silhouetteRenderer: lazy((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true))),
352
+ snapInitRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, true, true)),
353
+ snapVertexRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, true), { vertices: true })
354
+ };
355
+ } else if (primitive === "lines") {
356
+ cache[sceneId] = {
357
+ colorRenderers: { "sao-": { "vertex": lazy((vars, geo, c) => c(makeColorProgram(vars, geo, null, null))) } },
358
+ silhouetteRenderer: lazy((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true))),
359
+ snapInitRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, true, false)),
360
+ snapEdgeRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: false }),
361
+ snapVertexRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: true })
362
+ };
363
+ } else {
364
+ cache[sceneId] = {
365
+ colorRenderers: (function() {
366
+ // WARNING: Changing `useMaps' to `true' for DTX might have unexpected consequences while binding textures, as the DTX texture binding mechanism doesn't rely on `frameCtx.textureUnit` the way VBO does (see setSAORenderState);
367
+ const createLights = vars => createLightSetup(vars, scene._lightsState);
368
+ const createSAO = vars => {
369
+ const uSAOParams = vars.createUniform("vec4", "uSAOParams", (set, state) => set(state.legacyFrameCtx.saoParams));
370
+ const uOcclusionTexture = setupTexture(vars, "sampler2D", "uOcclusionTexture", LinearEncoding, (set, state) => set(state.legacyFrameCtx.occlusionTexture));
371
+ return {
372
+ getAmbient: (gl_FragCoord) => {
373
+ // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
374
+ // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
375
+ const uv = `${gl_FragCoord}.xy / ${uSAOParams}.xy`; // / viewportWH
376
+ const blendCutoff = `${uSAOParams}.z`;
377
+ const blendFactor = `${uSAOParams}.w`;
378
+ const unPackFactors = "(255. / 256.) / vec4(256. * 256. * 256., 256. * 256., 256., 1.)";
379
+ return `(smoothstep(${blendCutoff}, 1.0, dot(${uOcclusionTexture(uv)}, ${unPackFactors})) * ${blendFactor})`;
380
+ }
381
+ };
382
+ };
383
+ const saoRenderers = function(useSao) {
384
+ const makeColorTextureProgram = (vars, geo, useAlphaCutoff) => ColorTextureProgram(vars, geo, scene, createLights(vars), useSao && createSAO(vars), useAlphaCutoff, scene.gammaOutput); // If gammaOutput set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
385
+ return {
386
+ "PBR": pbrSupported && lazy((vars, geo, c) => c(PBRProgram(vars, geo, scene, createLights(vars), useSao && createSAO(vars)))),
387
+ "texture": colorTextureSupported && {
388
+ "alphaCutoff-": lazy((vars, geo, c) => c(makeColorTextureProgram(vars, geo, false))),
389
+ "alphaCutoff+": lazy((vars, geo, c) => c(makeColorTextureProgram(vars, geo, true)))
390
+ },
391
+ "vertex": (surfaceHasNormals
392
+ ? lazy((vars, geo, c) => c(makeColorProgram(vars, geo, createLights(vars), useSao && createSAO(vars))))
393
+ : lazy((vars, geo, c) => c(FlatColorProgram(vars, geo, scene.logarithmicDepthBufferEnabled, createLights(vars), useSao && createSAO(vars)))))
394
+ };
395
+ };
396
+ return {
397
+ "sao-": saoRenderers(false),
398
+ "sao+": saoEnabled && saoRenderers(true)
399
+ };
400
+ })(),
401
+ depthRenderer: lazy((vars, geo, c) => c(DepthProgram(vars, geo, scene.logarithmicDepthBufferEnabled))),
402
+ edgesRenderers: {
403
+ uniform: lazy((vars, geo, c) => c(EdgesProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true)), { vertices: false }),
404
+ vertex: lazy((vars, geo, c) => c(EdgesProgram(vars, geo, scene.logarithmicDepthBufferEnabled, false)), { vertices: false })
405
+ },
406
+ occlusionRenderer: lazy((vars, geo, c) => c(OcclusionProgram(vars, scene.logarithmicDepthBufferEnabled))),
407
+ pickDepthRenderer: eager(makePickDepthProgram),
408
+ pickMeshRenderer: eager(makePickMeshProgram),
409
+ pickNormalsFlatRenderer: eager((vars, geo, c) => makePickNormalsProgram(vars, geo, c, true)),
410
+ pickNormalsRenderer: eager((vars, geo, c) => makePickNormalsProgram(vars, geo, c, false)),
411
+ shadowRenderer: lazy((vars, geo, c) => c(ShadowProgram(vars, scene))),
412
+ silhouetteRenderer: eager((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, false))),
413
+ snapInitRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, true, false)),
414
+ snapEdgeRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: false }),
415
+ snapVertexRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: true })
416
+ };
417
+ }
418
+
419
+ const revalidateAll = force => {
420
+ (function rec(obj) {
421
+ if (obj.revalidate) {
422
+ obj.revalidate(force);
423
+ } else {
424
+ Object.values(obj).forEach(v => v && rec(v));
425
+ }
426
+ })(cache[sceneId]);
427
+ };
428
+ const compile = () => revalidateAll(false);
429
+ compile();
430
+ scene.on("compile", compile);
431
+ scene.on("destroyed", () => {
432
+ delete cache[sceneId];
433
+ });
434
+ }
435
+ return cache[sceneId];
436
+ };
437
+ })();
438
+
439
+ export class Layer {
440
+
441
+ constructor(model, primitive, origin) {
442
+
443
+ this.model = model;
444
+ this.primitive = primitive;
445
+ this.origin = origin;
446
+
447
+ this._meshes = [];
448
+ // The axis-aligned World-space boundary of this Layer's positions.
449
+ this._aabb = math.collapseAABB3();
450
+ this._aabbDirty = true;
451
+ }
452
+
453
+ finalize() {
454
+ if (! this._compiledPortions) {
455
+ this._compiledPortions = this.compilePortions();
456
+ this.solid = this._compiledPortions.solid;
457
+ this.sortId = this._compiledPortions.sortId;
458
+ this.layerTextureSet = this._compiledPortions.layerTextureSet;
459
+ this.drawCalls = this._compiledPortions.drawCalls;
460
+ this._renderers = this._compiledPortions.renderers;
461
+ this._setFlags = this._compiledPortions.setFlags;
462
+
463
+ this.setColor = this._compiledPortions.setColor;
464
+ this.setMatrix = this._compiledPortions.setMatrix;
465
+ this.setOffset = this._compiledPortions.setOffset;
466
+
467
+ this.getEachIndex = this._compiledPortions.getEachIndex;
468
+ this.getEachVertex = this._compiledPortions.getEachVertex;
469
+ this.readGeometryData = this._compiledPortions.readGeometryData;
470
+ this.precisionRayPickSurface = this._compiledPortions.precisionRayPickSurface;
471
+
472
+ // These counts are used to avoid unnecessary render passes
473
+ this._countsByFlag = { };
474
+ const setupFlagCount = (entityFlag, modelCountProperty) => {
475
+ const cnt = {
476
+ count: 0,
477
+ fromFlags: (flags, onlyIncrement) => {
478
+ if (flags & entityFlag) {
479
+ cnt.count++;
480
+ this.model[modelCountProperty]++;
481
+ } else if (! onlyIncrement) {
482
+ cnt.count--;
483
+ this.model[modelCountProperty]--;
484
+ }
485
+ }
486
+ };
487
+ this._countsByFlag[entityFlag] = cnt;
488
+ };
489
+ setupFlagCount(ENTITY_FLAGS.VISIBLE, "numVisibleLayerPortions");
490
+ setupFlagCount(ENTITY_FLAGS.CULLED, "numCulledLayerPortions");
491
+ setupFlagCount(ENTITY_FLAGS.PICKABLE, "numPickableLayerPortions");
492
+ setupFlagCount(ENTITY_FLAGS.CLIPPABLE, "numClippableLayerPortions");
493
+ setupFlagCount(ENTITY_FLAGS.XRAYED, "numXRayedLayerPortions");
494
+ setupFlagCount(ENTITY_FLAGS.HIGHLIGHTED, "numHighlightedLayerPortions");
495
+ setupFlagCount(ENTITY_FLAGS.SELECTED, "numSelectedLayerPortions");
496
+ if (this._renderers.edgesRenderers) {
497
+ setupFlagCount(ENTITY_FLAGS.EDGES, "numEdgesLayerPortions");
498
+ }
499
+
500
+ // Optimize initFlags to not require Object.values call each time (adds up a lot)
501
+ this._countsByFlagArr = Object.values(this._countsByFlag);
502
+ this._numTransparentLayerPortions = 0;
503
+ }
504
+ }
505
+
506
+ aabbChanged() { this._aabbDirty = true; }
507
+
508
+ __drawLayer(renderFlags, frameCtx, renderer, pass) {
509
+ if ((this._countsByFlag[ENTITY_FLAGS.CULLED].count < this._portions.length) && (this._countsByFlag[ENTITY_FLAGS.VISIBLE].count > 0)) {
510
+ const backfacePasses = (this.primitive !== "points") && (this.primitive !== "lines") && [
511
+ RENDER_PASSES.COLOR_OPAQUE,
512
+ RENDER_PASSES.COLOR_TRANSPARENT,
513
+ RENDER_PASSES.PICK,
514
+ RENDER_PASSES.SILHOUETTE_HIGHLIGHTED,
515
+ RENDER_PASSES.SILHOUETTE_SELECTED,
516
+ RENDER_PASSES.SILHOUETTE_XRAYED,
517
+ ];
518
+ if (backfacePasses && backfacePasses.includes(pass)) {
519
+ // _updateBackfaceCull
520
+ const backfaces = true; // See XCD-230
521
+ if (frameCtx.backfaces !== backfaces) {
522
+ const gl = this.model.scene.canvas.gl;
523
+ if (backfaces) {
524
+ gl.disable(gl.CULL_FACE);
525
+ } else {
526
+ gl.enable(gl.CULL_FACE);
527
+ }
528
+ frameCtx.backfaces = backfaces;
529
+ }
530
+ }
531
+ frameCtx.textureUnit = 0; // WIP Maybe only for (! snap)?
532
+ renderer.drawLayer(frameCtx, this, pass);
533
+ }
534
+ }
535
+
536
+ __setVec4FromMaterialColorAlpha(color, alpha, dst) {
537
+ dst[0] = color[0];
538
+ dst[1] = color[1];
539
+ dst[2] = color[2];
540
+ dst[3] = alpha;
541
+ return dst;
542
+ }
543
+
544
+ // ---------------------- COLOR RENDERING -----------------------------------
545
+
546
+ __drawColor(renderFlags, frameCtx, renderOpaque) {
547
+ if ((renderOpaque ? (this._numTransparentLayerPortions < this._portions.length) : (this._numTransparentLayerPortions > 0))
548
+ &&
549
+ (this._countsByFlag[ENTITY_FLAGS.XRAYED].count < this._portions.length)) {
550
+ const saoRenderer = (renderOpaque && frameCtx.withSAO && this._renderers.colorRenderers["sao+"]) || this._renderers.colorRenderers["sao-"];
551
+ const renderer = ((frameCtx.pbrEnabled && saoRenderer["PBR"])
552
+ ? saoRenderer["PBR"]
553
+ : ((frameCtx.colorTextureEnabled && saoRenderer["texture"])
554
+ ? saoRenderer["texture"][(this.layerTextureSet && (typeof(this.layerTextureSet.alphaCutoff) === "number")) ? "alphaCutoff+" : "alphaCutoff-"]
555
+ : saoRenderer["vertex"]));
556
+ const pass = renderOpaque ? RENDER_PASSES.COLOR_OPAQUE : RENDER_PASSES.COLOR_TRANSPARENT;
557
+ this.__drawLayer(renderFlags, frameCtx, renderer, pass);
558
+ }
559
+ }
560
+
561
+ drawColorOpaque(renderFlags, frameCtx) {
562
+ this.__drawColor(renderFlags, frameCtx, true);
563
+ }
564
+
565
+ drawColorTransparent(renderFlags, frameCtx) {
566
+ this.__drawColor(renderFlags, frameCtx, false);
567
+ }
568
+
569
+ // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
570
+
571
+ drawDepth(renderFlags, frameCtx) {
572
+ // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
573
+ const renderer = this._renderers.depthRenderer;
574
+ if (renderer && (this._numTransparentLayerPortions < this._portions.length) && (this._countsByFlag[ENTITY_FLAGS.XRAYED].count < this._portions.length)) {
575
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
576
+ }
577
+ }
578
+
579
+ // ---------------------- SILHOUETTE RENDERING -----------------------------------
580
+
581
+ __drawSilhouette(renderFlags, frameCtx, material, renderPass) {
582
+ frameCtx.programColor = this.__setVec4FromMaterialColorAlpha(material.fillColor, material.fillAlpha, tempVec4);
583
+ this.__drawLayer(renderFlags, frameCtx, this._renderers.silhouetteRenderer, renderPass);
584
+ }
585
+
586
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
587
+ if (this._countsByFlag[ENTITY_FLAGS.XRAYED].count > 0) {
588
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.xrayMaterial, RENDER_PASSES.SILHOUETTE_XRAYED);
589
+ }
590
+ }
591
+
592
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
593
+ if (this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].count > 0) {
594
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.highlightMaterial, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
595
+ }
596
+ }
597
+
598
+ drawSilhouetteSelected(renderFlags, frameCtx) {
599
+ if (this._countsByFlag[ENTITY_FLAGS.SELECTED].count > 0) {
600
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.selectedMaterial, RENDER_PASSES.SILHOUETTE_SELECTED);
601
+ }
602
+ }
603
+
604
+ // ---------------------- EDGES RENDERING -----------------------------------
605
+
606
+ __drawVertexEdges(renderFlags, frameCtx, renderPass) {
607
+ const renderer = this._renderers.edgesRenderers && this._renderers.edgesRenderers.vertex;
608
+ if (renderer && (this._countsByFlag[ENTITY_FLAGS.EDGES].count > 0)) {
609
+ this.__drawLayer(renderFlags, frameCtx, renderer, renderPass);
610
+ }
611
+ }
612
+
613
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
614
+ if (this._compiledPortions.edgesColorOpaqueAllowed()) {
615
+ this.__drawVertexEdges(renderFlags, frameCtx, RENDER_PASSES.EDGES_COLOR_OPAQUE);
616
+ }
617
+ }
618
+
619
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
620
+ if (this._numTransparentLayerPortions > 0) {
621
+ this.__drawVertexEdges(renderFlags, frameCtx, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
622
+ }
623
+ }
624
+
625
+ __drawUniformEdges(renderFlags, frameCtx, material, renderPass) {
626
+ const renderer = this._renderers.edgesRenderers && this._renderers.edgesRenderers.uniform;
627
+ if (renderer) {
628
+ frameCtx.programColor = this.__setVec4FromMaterialColorAlpha(material.edgeColor, material.edgeAlpha, tempVec4);
629
+ this.__drawLayer(renderFlags, frameCtx, renderer, renderPass);
630
+ }
631
+ }
632
+
633
+ drawEdgesHighlighted(renderFlags, frameCtx) {
634
+ if (this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].count > 0) {
635
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.highlightMaterial, RENDER_PASSES.EDGES_HIGHLIGHTED);
636
+ }
637
+ }
638
+
639
+ drawEdgesSelected(renderFlags, frameCtx) {
640
+ if (this._countsByFlag[ENTITY_FLAGS.SELECTED].count > 0) {
641
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.selectedMaterial, RENDER_PASSES.EDGES_SELECTED);
642
+ }
643
+ }
644
+
645
+ drawEdgesXRayed(renderFlags, frameCtx) {
646
+ if (this._countsByFlag[ENTITY_FLAGS.XRAYED].count > 0) {
647
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.xrayMaterial, RENDER_PASSES.EDGES_XRAYED);
648
+ }
649
+ }
650
+
651
+ //---- PICKING ----------------------------------------------------------------------------------------------------
652
+
653
+ __drawPick(renderFlags, frameCtx, renderer) {
654
+ if (renderer) {
655
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.PICK);
656
+ }
657
+ }
658
+
659
+ drawPickMesh(renderFlags, frameCtx) {
660
+ this.__drawPick(renderFlags, frameCtx, this._renderers.pickMeshRenderer);
661
+ }
662
+
663
+ drawPickDepths(renderFlags, frameCtx) {
664
+ this.__drawPick(renderFlags, frameCtx, this._renderers.pickDepthRenderer);
665
+ }
666
+
667
+ drawPickNormals(renderFlags, frameCtx) {
668
+ const renderer = (false // TODO for VBO: this._state.normalsBuf
669
+ ? this._renderers.pickNormalsRenderer
670
+ : this._renderers.pickNormalsFlatRenderer);
671
+ this.__drawPick(renderFlags, frameCtx, renderer);
672
+ }
673
+
674
+ drawSnap(renderFlags, frameCtx, isSnapInit) {
675
+ frameCtx.snapPickOrigin = [0, 0, 0];
676
+
677
+ if (this._aabbDirty) { // Per-layer AABB for best RTC accuracy
678
+ math.collapseAABB3(this._aabb);
679
+ this._meshes.forEach(m => math.expandAABB3(this._aabb, m.aabb));
680
+ this._aabbDirty = false;
681
+ }
682
+
683
+ const aabb = this._aabb;
684
+ frameCtx.snapPickCoordinateScale = math.mulVec3Scalar(
685
+ safeInvVec3([ aabb[3] - aabb[0], aabb[4] - aabb[1], aabb[5] - aabb[2] ]),
686
+ math.MAX_INT);
687
+
688
+ const renderer = isSnapInit ? this._renderers.snapInitRenderer : ((frameCtx.snapMode === "edge") ? this._renderers.snapEdgeRenderer : this._renderers.snapVertexRenderer);
689
+ this.__drawPick(renderFlags, frameCtx, renderer);
690
+
691
+ frameCtx.snapPickLayerParams.push({
692
+ origin: frameCtx.snapPickOrigin.slice(),
693
+ coordinateScale: safeInvVec3(frameCtx.snapPickCoordinateScale)
694
+ });
695
+ }
696
+
697
+
698
+ drawOcclusion(renderFlags, frameCtx) {
699
+ const renderer = this._renderers.occlusionRenderer;
700
+ if (renderer) {
701
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
702
+ }
703
+ }
704
+
705
+ drawShadow(renderFlags, frameCtx) {
706
+ const renderer = this._renderers.shadowRenderer;
707
+ if (renderer) {
708
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
709
+ }
710
+ }
711
+
712
+
713
+ initFlags(portionId, flags, transparent) {
714
+ this._countsByFlagArr.forEach(cnt => cnt.fromFlags(flags, true));
715
+
716
+ if (transparent) {
717
+ this._numTransparentLayerPortions++;
718
+ this.model.numTransparentLayerPortions++;
719
+ }
720
+ const deferred = (this.primitive !== "points");
721
+ this._setFlags(portionId, flags, transparent, deferred);
722
+ this._compiledPortions.setFlags2(portionId, flags, deferred);
723
+ }
724
+
725
+ flushInitFlags() {
726
+ this._compiledPortions.setDeferredFlags();
727
+ }
728
+
729
+ setVisible(portionId, flags, transparent) {
730
+ this._countsByFlag[ENTITY_FLAGS.VISIBLE].fromFlags(flags);
731
+ this._setFlags(portionId, flags, transparent);
732
+ }
733
+
734
+ setCulled(portionId, flags, transparent) {
735
+ this._countsByFlag[ENTITY_FLAGS.CULLED].fromFlags(flags);
736
+ this._setFlags(portionId, flags, transparent);
737
+ }
738
+
739
+ setPickable(portionId, flags, transparent) {
740
+ this._countsByFlag[ENTITY_FLAGS.PICKABLE].fromFlags(flags);
741
+ this._setFlags(portionId, flags, transparent);
742
+ }
743
+
744
+ setClippable(portionId, flags) {
745
+ this._countsByFlag[ENTITY_FLAGS.CLIPPABLE].fromFlags(flags);
746
+ this._compiledPortions.setClippableFlags(portionId, flags);
747
+ }
748
+
749
+ setCollidable(portionId, flags) {
750
+ }
751
+
752
+ setXRayed(portionId, flags, transparent) {
753
+ this._countsByFlag[ENTITY_FLAGS.XRAYED].fromFlags(flags);
754
+ this._setFlags(portionId, flags, transparent);
755
+ }
756
+
757
+ setHighlighted(portionId, flags, transparent) {
758
+ this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].fromFlags(flags);
759
+ this._setFlags(portionId, flags, transparent);
760
+ }
761
+
762
+ setSelected(portionId, flags, transparent) {
763
+ this._countsByFlag[ENTITY_FLAGS.SELECTED].fromFlags(flags);
764
+ this._setFlags(portionId, flags, transparent);
765
+ }
766
+
767
+ setEdges(portionId, flags, transparent) {
768
+ if (this._countsByFlag[ENTITY_FLAGS.EDGES]) {
769
+ this._countsByFlag[ENTITY_FLAGS.EDGES].fromFlags(flags);
770
+ this._setFlags(portionId, flags, transparent);
771
+ }
772
+ }
773
+
774
+ setTransparent(portionId, flags, transparent) {
775
+ if (transparent) {
776
+ this._numTransparentLayerPortions++;
777
+ this.model.numTransparentLayerPortions++;
778
+ } else {
779
+ this._numTransparentLayerPortions--;
780
+ this.model.numTransparentLayerPortions--;
781
+ }
782
+ this._setFlags(portionId, flags, transparent);
783
+ }
784
+
785
+ destroy() {
786
+ this._compiledPortions && this._compiledPortions.destroy();
787
+ }
788
+ }