@woosh/meep-engine 3.60.3 → 3.60.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/CHANGELOG.md +2602 -0
  2. package/CONTRIBUTING.md +7 -0
  3. package/MIGRATION_2_TO_3.md +136 -0
  4. package/SECURITY.md +4 -0
  5. package/editor/EditorCameraNavigation.d.ts +2 -1
  6. package/editor/EditorCameraNavigation.d.ts.map +1 -1
  7. package/editor/EditorCameraNavigation.js +51 -57
  8. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +3 -0
  9. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
  10. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +6 -0
  11. package/package.json +6 -2
  12. package/src/engine/EngineHarness.d.ts +3 -9
  13. package/src/engine/EngineHarness.d.ts.map +1 -1
  14. package/src/engine/EngineHarness.js +6 -8
  15. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts +9 -6
  16. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts.map +1 -1
  17. package/src/engine/graphics/camera/makeOrbitalCameraController.js +44 -71
  18. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts +64 -0
  19. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts.map +1 -0
  20. package/src/engine/graphics/camera/orbital/MomentumAxis.js +187 -0
  21. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts +86 -0
  22. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts.map +1 -0
  23. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.js +319 -0
  24. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +34 -10
  25. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  26. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +116 -30
  27. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +1 -7
  28. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  29. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +1 -37
  30. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +1 -2
  31. package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts +14 -0
  32. package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts.map +1 -0
  33. package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.js +22 -0
  34. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +19 -3
  35. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  36. package/src/engine/graphics/ecs/trail3d/Trail3D.js +31 -4
  37. package/src/engine/graphics/ecs/trail3d/advance_trail.js +1 -1
  38. package/src/engine/graphics/ecs/water/Water.d.ts +8 -0
  39. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/water/Water.js +8 -0
  41. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +5 -5
  42. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +1 -1
  43. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +6 -6
  44. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  45. package/src/engine/graphics3/WaterSystem.js +731 -734
  46. package/src/engine/graphics3/decal/DecalTileShader.d.ts +61 -0
  47. package/src/engine/graphics3/decal/DecalTileShader.d.ts.map +1 -0
  48. package/src/engine/graphics3/decal/DecalTileShader.js +138 -0
  49. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts +10 -4
  50. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  51. package/src/engine/graphics3/decal/GPUDecalRenderer.js +149 -44
  52. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts +25 -0
  53. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts.map +1 -0
  54. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.js +55 -0
  55. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts +22 -0
  56. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts.map +1 -0
  57. package/src/engine/graphics3/decal/graph_gather_decal_tiles.js +70 -0
  58. package/src/engine/graphics3/decal/shader_decal_composite.d.ts +7 -5
  59. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  60. package/src/engine/graphics3/decal/shader_decal_composite.js +48 -44
  61. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts +12 -0
  62. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -0
  63. package/src/engine/graphics3/decal/shader_decal_tile_copy.js +78 -0
  64. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts +11 -0
  65. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts.map +1 -0
  66. package/src/engine/graphics3/decal/shader_gather_decal_tiles.js +80 -0
  67. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +10 -0
  68. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +1 -1
  69. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -1
  70. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts +13 -0
  71. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts.map +1 -0
  72. package/src/engine/input/devices/mouse/MouseEventButtons.js +23 -0
  73. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts +4 -0
  74. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts.map +1 -1
  75. package/src/engine/input/ecs/controllers/KeyboardCameraController.js +9 -45
  76. package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts +2 -2
  77. package/src/engine/physics/cloth/ecs/cloth_geodesic.js +2 -2
  78. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  79. package/src/shade/playground/probe_clipmap/README.md +1 -0
  80. package/src/shade/playground/probe_clipmap/index.html +5 -0
  81. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  82. package/src/shade/playground/probe_clipmap/main.js +16 -2
  83. package/src/shade/playground/vgeo_scene/README.md +1 -1
  84. package/src/shade/playground/water_refraction/README.md +5 -6
  85. package/src/shade/playground/water_refraction/index.html +1 -1
  86. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  87. package/src/shade/renderer/Renderer.js +7 -5
  88. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +4 -6
  89. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -1
  90. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +34 -36
  91. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +1 -1
  92. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  93. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +162 -163
  94. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +1 -1
  95. package/src/shade/renderer/atmosphere/compute_mie_absorption.js +1 -1
  96. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.js +1 -1
  97. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +1 -1
  98. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -164
  99. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +1 -1
  100. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts +40 -80
  101. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts.map +1 -1
  102. package/src/shade/renderer/camera/orbital/OrbitalCameraController.js +197 -147
  103. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  104. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  105. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  106. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  107. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  108. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +4 -4
  109. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +4 -4
  110. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +2 -1
  111. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  112. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +18 -1
  113. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +2 -2
  114. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +1 -1
  115. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +1 -1
  116. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts +4 -5
  117. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts.map +1 -1
  118. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.js +6 -7
  119. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts +31 -0
  120. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts.map +1 -0
  121. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.js +343 -0
  122. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts +17 -0
  123. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts.map +1 -0
  124. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.js +29 -0
  125. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts.map +1 -1
  126. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.js +7 -13
  127. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  128. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +2 -8
  129. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +5 -5
  130. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  131. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +10 -10
  132. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +12 -0
  133. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  134. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +22 -0
  135. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +4 -4
  136. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  137. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +50 -13
  138. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +6 -0
  139. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  140. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +7 -0
  141. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts +13 -0
  142. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts.map +1 -0
  143. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.js +13 -0
  144. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +17 -0
  145. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  146. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +20 -0
  147. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +5 -15
  148. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +1 -1
  149. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +6 -34
  150. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts +18 -0
  151. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts.map +1 -0
  152. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.js +42 -0
  153. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
  154. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +5 -4
  155. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +4 -0
  156. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
  157. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +13 -2
  158. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts +52 -0
  159. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts.map +1 -0
  160. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.js +250 -0
  161. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  162. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -7
  163. package/src/shade/renderer/hiz/HZBFootprint.d.ts +14 -0
  164. package/src/shade/renderer/hiz/HZBFootprint.d.ts.map +1 -0
  165. package/src/shade/renderer/hiz/HZBFootprint.js +16 -0
  166. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts +10 -0
  167. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts.map +1 -0
  168. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.js +11 -0
  169. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts +10 -0
  170. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts.map +1 -0
  171. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.js +11 -0
  172. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +0 -7
  173. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  174. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +405 -350
  175. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts +12 -0
  176. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts.map +1 -0
  177. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.js +27 -0
  178. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts +12 -0
  179. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts.map +1 -0
  180. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.js +27 -0
  181. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts +14 -0
  182. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts.map +1 -0
  183. package/src/shade/renderer/hiz/hzb_footprint_texels.js +34 -0
  184. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +0 -5
  185. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  186. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +37 -57
  187. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts +11 -0
  188. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts.map +1 -0
  189. package/src/shade/renderer/hiz/{shader_hzb_reduce_mip0_clip.js → shader_hzb_reduce_mip0.js} +120 -111
  190. package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts +39 -0
  191. package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts.map +1 -0
  192. package/src/shade/renderer/light/environment/environment_level_1_blur_plan.js +119 -0
  193. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +15 -7
  194. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  195. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +66 -83
  196. package/src/shade/renderer/light/environment/graph_filter_environment_map.d.ts.map +1 -1
  197. package/src/shade/renderer/light/environment/graph_filter_environment_map.js +15 -6
  198. package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts +3 -0
  199. package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts.map +1 -0
  200. package/src/shade/renderer/light/environment/shader_blur_environment_map.js +111 -0
  201. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts +3 -0
  202. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts.map +1 -0
  203. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.js +128 -0
  204. package/src/shade/renderer/light/environment/shader_downsample_environment_map.d.ts.map +1 -1
  205. package/src/shade/renderer/light/environment/shader_downsample_environment_map.js +0 -1
  206. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  207. package/src/shade/renderer/material/GPUMaterialManager.d.ts +7 -0
  208. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  209. package/src/shade/renderer/material/GPUMaterialManager.js +11 -0
  210. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +12 -12
  211. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  212. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +17 -118
  213. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -3
  214. package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
  215. package/src/shade/renderer/postprocess/nss/NSS.js +1 -3
  216. package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts +5 -6
  217. package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts.map +1 -1
  218. package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.js +9 -10
  219. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
  220. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +48 -49
  221. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  222. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +12 -16
  223. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +246 -246
  224. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts +1 -2
  225. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts.map +1 -1
  226. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.js +34 -35
  227. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +2 -2
  228. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +2 -2
  229. package/src/shade/renderer/shader/chunk/atmosphere/chunk_compute_extinction.js +1 -1
  230. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +1 -1
  231. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +1 -1
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  480. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +0 -600
  481. package/src/shade/renderer/restir/reservoir/NOTES.md +0 -6
  482. package/src/shade/renderer/shader/chunk/atmosphere/NOTES.md +0 -6
  483. package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +0 -394
  484. package/src/shade/renderer/shader/chunk/color/tonemap/ACES_TONE_MAPPING_BRIEF_2026_10_17.md +0 -160
  485. package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +0 -322
  486. package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +0 -247
  487. package/src/shade/renderer/shader/chunk/fsr/NOTES.md +0 -3
  488. package/src/shade/renderer/shader/chunk/fsr/spd/NOTES.md +0 -4
  489. package/src/shade/renderer/shader/chunk/geometry/ray/NOTES.md +0 -4
  490. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +0 -159
  491. package/src/shade/renderer/shader/chunk/mboit/NOTES.md +0 -38
  492. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/NOTES.md +0 -3
  493. package/src/shade/renderer/shader/chunk/spherical_harmonics/sampling/NOTES.md +0 -8
  494. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +0 -932
  495. package/src/shade/renderer/shadow/contact/FINDINGS.md +0 -413
  496. package/src/shade/renderer/shadow/map/csm/NOTES.md +0 -5
  497. package/src/shade/renderer/shadow/ray/NOTES.md +0 -31
  498. package/src/shade/renderer/shadow/sdf/NOTES.md +0 -9
  499. package/src/shade/renderer/shadow/sdf/brixelizer/NOTES.md +0 -5
  500. package/src/shade/renderer/shadow/sdf/cascade/NOTES.md +0 -9
  501. package/src/shade/renderer/shadow/vsm/NOTES.md +0 -12
  502. package/src/shade/renderer/shadow/vsm/PLAN.md +0 -442
  503. package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +0 -43
  504. package/src/shade/renderer/texture/COMPRESSED_TEXTURE_PLAN_2026_09_01.md +0 -2444
  505. package/src/shade/renderer/texture/mipmaps/NOTES.md +0 -4
  506. package/src/shade/renderer/volumetrics/NOTES.md +0 -1329
  507. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +0 -336
  508. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +0 -23
  509. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +0 -1
  510. package/src/shade/renderer/water/medium/GPUWaterBodies.js +0 -75
  511. package/src/shade/wgsl/NOTES.md +0 -4
  512. package/src/view/elements/progress/segmented/segment_frame_transform.d.ts +0 -15
  513. package/src/view/elements/progress/segmented/segment_frame_transform.d.ts.map +0 -1
  514. package/src/view/elements/progress/segmented/segment_frame_transform.js +0 -69
@@ -1,16 +1,15 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
- import Vector2 from '../../../../core/geom/Vector2.js';
3
- import Vector3 from "../../../../core/geom/Vector3.js";
4
- import { v3_quaternion_apply } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
5
2
  import Script from '../../../ecs/components/Script.js';
6
3
  import { SerializationMetadata } from "../../../ecs/components/SerializationMetadata.js";
7
4
  import { Tag } from "../../../ecs/components/Tag.js";
8
5
  import Entity from '../../../ecs/Entity.js';
9
- import { Transform64 } from "../../../ecs/transform/Transform64.js";
6
+ import { top_down_truck_on_ground } from "../../../graphics/ecs/camera/topdown/TopDownCameraController.js";
10
7
  import InputController from '../components/InputController.js';
11
8
 
12
- const v3 = new Vector3();
13
-
9
+ /**
10
+ * WASD and the arrow keys move a top-down camera's orbit target across the ground, along the way the
11
+ * view is turned, at a fixed speed in world units a second.
12
+ */
14
13
  class KeyboardCameraController {
15
14
  /**
16
15
  *
@@ -23,8 +22,6 @@ class KeyboardCameraController {
23
22
 
24
23
  assert.notEqual(controller, undefined, 'controller is undefined');
25
24
 
26
- const cameraPanSpeed = new Vector2(0, 0);
27
-
28
25
  const controls = {
29
26
  panUp: false,
30
27
  panDown: false,
@@ -70,43 +67,10 @@ class KeyboardCameraController {
70
67
  inputController.on.unlinked.add(clearControls);
71
68
 
72
69
  const script = new Script(function (timeDelta) {
73
- cameraPanSpeed.set(0, 0);
74
-
75
- if (controls.panDown) {
76
- cameraPanSpeed.y += 1;
77
- }
78
- if (controls.panUp) {
79
- cameraPanSpeed.y -= 1;
80
- }
81
- if (controls.panLeft) {
82
- cameraPanSpeed.x -= 1;
83
- }
84
- if (controls.panRight) {
85
- cameraPanSpeed.x += 1;
86
- }
87
-
88
- if (cameraPanSpeed.isZero()) {
89
- // not panning
90
- return;
91
- }
92
-
93
- const displacement = cameraPanSpeed.clone().multiplyScalar(keyboardPanSpeed * timeDelta);
94
-
95
- const camera_transform = ecd.getComponent(cameraController.entity, Transform64);
96
-
97
- // by component: a Transform64's `rotation` is four numbers in an array, and
98
- // `applyQuaternion` reads `.x` off what it is given
99
- v3_quaternion_apply(
100
- v3, 0,
101
- -displacement.x, 0, -displacement.y,
102
- camera_transform.rotation_x,
103
- camera_transform.rotation_y,
104
- camera_transform.rotation_z,
105
- camera_transform.rotation_w
106
- );
107
-
108
-
109
- controller.target.add(v3);
70
+ const right = (controls.panRight ? 1 : 0) - (controls.panLeft ? 1 : 0);
71
+ const forward = (controls.panUp ? 1 : 0) - (controls.panDown ? 1 : 0);
72
+
73
+ top_down_truck_on_ground(controller, right, forward, keyboardPanSpeed * timeDelta);
110
74
  });
111
75
 
112
76
  const builder = new Entity();
@@ -14,8 +14,8 @@ export function cloth_edge_incidence(node_count: number, edge: Int32Array): {
14
14
  * Distance from every node to the nearest of a set of source nodes, along the
15
15
  * edges, and which source that is.
16
16
  *
17
- * A node marked in `blocked` can be reached but is never passed through. That is
18
- * Chaos Cloth's rule for its long-range attachments (`ClothTetherData.cpp`):
17
+ * A node marked in `blocked` can be reached but is never passed through.
18
+ * That is Chaos Cloth's rule for its long-range attachments:
19
19
  * a path from one island of held particles does not run through another, because
20
20
  * the far side of another island is that island's business.
21
21
  *
@@ -65,8 +65,8 @@ export function cloth_edge_incidence(node_count, edge) {
65
65
  * Distance from every node to the nearest of a set of source nodes, along the
66
66
  * edges, and which source that is.
67
67
  *
68
- * A node marked in `blocked` can be reached but is never passed through. That is
69
- * Chaos Cloth's rule for its long-range attachments (`ClothTetherData.cpp`):
68
+ * A node marked in `blocked` can be reached but is never passed through.
69
+ * That is Chaos Cloth's rule for its long-range attachments:
70
70
  * a path from one island of held particles does not run through another, because
71
71
  * the far side of another island is that island's business.
72
72
  *
@@ -66,11 +66,11 @@ export class FluidObstacleSystem extends System<any> {
66
66
  /**
67
67
  * @param {FluidComponent} fluid
68
68
  */
69
- static "__#478@#refresh_masks"(fluid: FluidComponent): void;
69
+ static "__#481@#refresh_masks"(fluid: FluidComponent): void;
70
70
  /**
71
71
  * @param {FluidComponent} fluid
72
72
  */
73
- static "__#478@#clear_field"(fluid: FluidComponent): void;
73
+ static "__#481@#clear_field"(fluid: FluidComponent): void;
74
74
  /**
75
75
  * Mark every cell of `fluid` whose centre lies within `inflation` of the
76
76
  * posed shape as solid. Iteration is clipped to the shape's world AABB
@@ -82,7 +82,7 @@ export class FluidObstacleSystem extends System<any> {
82
82
  * @param {number} inflation world-units SDF threshold
83
83
  * @param {Float64Array} point length-3 scratch
84
84
  */
85
- static "__#478@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
85
+ static "__#481@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
86
86
  /**
87
87
  * Write the obstacle's translation velocity onto every face of every cell
88
88
  * it voxelized — the moving-wall boundary condition. Runs AFTER the mask
@@ -102,7 +102,7 @@ export class FluidObstacleSystem extends System<any> {
102
102
  * @param {number} wvy
103
103
  * @param {number} wvz
104
104
  */
105
- static "__#478@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
105
+ static "__#481@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
106
106
  constructor();
107
107
  dependencies: (typeof FluidObstacle)[];
108
108
  components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof FluidObstacle> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof FluidComponent>)[];
@@ -23,6 +23,7 @@ has the two lines that put it there. Another scene loads with `?scene=/some/othe
23
23
  | Indirect light | the probe clipmap, or IBL to compare against |
24
24
  | Debug view | the brick clipmap as the probes' rays see it; the geometry caches' mesh SDF; the hits' albedo from the cards |
25
25
  | Path tracer (P) | the accumulating path tracer's image in place of the rasterized one, as ground truth; TAA is off while it is on and comes back after |
26
+ | Re-sampling (R) | each probe update pools its rays with what four of its neighbours have already seen, where their depth confirms it (`ProbeClipmapSettings.resampling`); off by default, and measured slower to converge and a few per cent brighter on Sponza (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §8.8) |
26
27
  | Sun height, Sun turn | where the sun stands |
27
28
  | Point lights | eight shadowed point lights along the scene's long axis, which the probes' hits take as local lights |
28
29
  | TAA | the resolve the probe pick's noise is meant for |
@@ -108,6 +108,11 @@
108
108
  <span>Path tracer <span class="hint">— ground truth; P flips it</span></span>
109
109
  </label>
110
110
 
111
+ <label>
112
+ <input type="checkbox" id="resampling">
113
+ <span>Re-sampling <span class="hint">— probes take their neighbours' radiance; R flips it</span></span>
114
+ </label>
115
+
111
116
  <hr>
112
117
 
113
118
  <label>
@@ -1 +1 @@
1
- {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/probe_clipmap/main.js"],"names":[],"mappings":"AA0FA;;;;;GAKG;AACH,yBAFa,QAAQ,IAAI,CAAC,CA8QzB"}
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/probe_clipmap/main.js"],"names":[],"mappings":"AA0FA;;;;;GAKG;AACH,yBAFa,QAAQ,IAAI,CAAC,CA4RzB"}
@@ -282,12 +282,26 @@ export async function start() {
282
282
 
283
283
  path_tracing_toggle.addEventListener('change', event => set_path_tracing(event.target.checked));
284
284
 
285
+ const resampling_toggle = element('resampling');
286
+
287
+ resampling_toggle.checked = renderer.probe_clipmap.resampling;
288
+ resampling_toggle.addEventListener('change', event => {
289
+ renderer.probe_clipmap.resampling = event.target.checked;
290
+ });
291
+
285
292
  document.addEventListener('keydown', event => {
286
- // not while typing a number, nor in a select, where P picks an option
293
+ // not while typing a number, nor in a select, where P and R pick an option
287
294
  const typing = event.target === bake_budget || event.target instanceof HTMLSelectElement;
288
295
 
289
- if (event.code === 'KeyP' && event.repeat === false && typing === false) {
296
+ if (event.repeat || typing) {
297
+ return;
298
+ }
299
+
300
+ if (event.code === 'KeyP') {
290
301
  set_path_tracing(!renderer.feature_path_tracing_enabled);
302
+ } else if (event.code === 'KeyR') {
303
+ resampling_toggle.checked = !resampling_toggle.checked;
304
+ renderer.probe_clipmap.resampling = resampling_toggle.checked;
291
305
  }
292
306
  });
293
307
 
@@ -273,7 +273,7 @@ every vertex shader over a meshlet emits that instance's triangle corners in the
273
273
  `triangle_list_reverse_winding`. The draw is non-indexed and the vertex shader resolves its own
274
274
  index, so which corner lands where is already the shader's choice; reversing it costs a `select`,
275
275
  no second pipeline, and no fourth field in the bucket key. It is what Nanite does for the same
276
- reason (`FInstanceSceneData::DeterminantSign`, read in `HWRasterizeVS`), and what the glTF spec
276
+ reason, and what the glTF spec
277
277
  requires of a conformant renderer. The tangent frame's handedness flips with it.
278
278
 
279
279
  The parameters remain, and now read as diagnostics rather than as fixes:
@@ -51,18 +51,17 @@ wave/object checks. NSS uses the renderer's existing weight requirement and fall
51
51
  when weights have not been installed; this standalone page does not supply NSS weights.
52
52
 
53
53
  Inspection modes display prepared coverage, receiver UV, bounded path, classification/update count,
54
- surface radiance, residual, RGB throughput, shared front throughput and water's normalization term.
54
+ surface radiance, RGB throughput, shared front throughput and water's normalization term.
55
55
  They replace presentation **after** shared resolve and temporal processing, so diagnostics show
56
56
  the current frame's measurements without TAA history. Internal-resolution measurements are
57
57
  displayed with nearest sampling at the output resolution.
58
- Shift-click requests one pixel from four prepared textures on the next frame; normal frames perform
58
+ Shift-click requests one pixel from three prepared textures on the next frame; normal frames perform
59
59
  no readback. Arrays are `receiver=[u,v,path,status+updates/32]`,
60
- `transmission=[Tr,Tg,Tb,coverage]`, `radiance=[Wr,Wg,Wb,residual]`.
60
+ `transmission=[Tr,Tg,Tb,coverage]`, `radiance=[Wr,Wg,Wb,0]`.
61
61
  Status 0 is a converged Newton hit; codes 8–13 are validated HZB hits, 16–21 undisplaced opaque fallbacks,
62
62
  24–29 bounded sky fallbacks, and 31 the below-interface control. The low three bits preserve the
63
63
  Newton miss reason: 0 none/not attempted, 1 bounds/clip, 2 sky, 3 parallel/invalid, 4 ray interval,
64
- 5 exhausted budget/residual. The probe decodes these names and the update count. Residual is capped
65
- at 65504 for half-float storage. The status display uses green/cyan/purple/orange/pink for those
64
+ 5 exhausted budget/residual. The probe decodes these names and the update count. The status display uses green/cyan/purple/orange/pink for those
66
65
  five final classes; red increases with update count.
67
66
 
68
67
  Compile check compiles the production water modules on the active device. Rendering exercises
@@ -90,7 +89,7 @@ takes a validated receiver at its whole displacement, however near an object, th
90
89
  edge it lies; a pixel without one shows its own undisplaced background. It then performs one
91
90
  geometry-aware color lookup, derives water thickness from that lookup's local receiver plane and
92
91
  builds its complete optical event. Nothing fades between the two lookups: any point between them is
93
- one the ray never reached (see 2026-10-16 below). The raw receiver/residual displays show classified
92
+ one the ray never reached (see 2026-10-16 below). The raw receiver display shows classified
94
93
  misses. Screen reflections fade near the ray origin and frame
95
94
  edges to avoid self-hit speckles, reusing the existing SSR back-face/thickness/vignette validation.
96
95
  As in the paper, a converged Newton root is final: screen bounds plus the one-pixel and distance
@@ -33,7 +33,7 @@ input[type=range]{width:135px}input[type=number]{width:84px}input,select,button,
33
33
  <label>Internal scale<select id="resolution"><option value="1">1×</option><option value=".75">0.75×</option><option value=".5">0.5×</option></select></label>
34
34
  <label>Opaque SSR<input id="ssr" type="checkbox"></label><label>Atmospheric fog<input id="fog" type="checkbox"></label>
35
35
  <label>Transparency<select id="transparency"><option value="avboit">AVBOIT</option><option value="mboit">MBOIT (water unavailable)</option></select></label>
36
- <h2>Inspect</h2><label>Display<select id="debug"><option value="0">Final composite</option><option value="1">Coverage</option><option value="2">Receiver UV</option><option value="3">Water path</option><option value="4">Trace status / updates</option><option value="5">Surface radiance</option><option value="6">Residual</option><option value="7">RGB throughput</option><option value="8">Shared front throughput</option><option value="9">Water normalization</option></select></label>
36
+ <h2>Inspect</h2><label>Display<select id="debug"><option value="0">Final composite</option><option value="1">Coverage</option><option value="2">Receiver UV</option><option value="3">Water path</option><option value="4">Trace status / updates</option><option value="5">Surface radiance</option><option value="7">RGB throughput</option><option value="8">Shared front throughput</option><option value="9">Water normalization</option></select></label>
37
37
  <div class="row"><button id="compile">Compile check</button><button id="profile">Profile (T)</button></div><pre id="probe">Shift-click water to read a pixel.</pre>
38
38
  <h2>Reproduce a view</h2><div class="row"><button id="copy">Copy state</button><button id="apply">Apply state</button></div><textarea id="state" aria-label="Saved camera and settings"></textarea>
39
39
  <p>Rear transparent radiance is attenuated on its original screen path. Initial optics select one water interface; underwater transport and caustics are follow-on work. <a href="./README.md">Review guide</a></p>
@@ -1 +1 @@
1
- {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AAwJA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;OAIG;IACH,eAFU,oBAAoB,CAEa;IAY3C;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;;;OAKG;IACH,mBAFU,oBAAoB,CAEgB;IAE9C;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAYD,oCAIC;IAED,mCAEC;IAED;;;;;;OAMG;IACH,6BAFU,OAAO,CAEmB;IAcpC;;OAEG;IACH,uCAEC;IAyBD,0CAIC;IAED,yCAEC;IAED;;;;;OAKG;IACH,yBAFU,MAAM,CAEY;IAW5B,8CAMC;IAED,6CAEC;IAUD,8CAMC;IAED,6CAEC;IAWD,mDAKC;IAED,kDAEC;IASD,+CAKC;IAED,8CAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;;;OAOG;IACH,oCAOC;IAnBD,mCAEC;IAmBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAYD;;OAEG;IACH,sCAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CA8B3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAMC;IAiBD;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IAiSD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAwFD;;;;;;;;OAQG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBA8MhB;IAED;;;;;;;;;;;;;;OAcG;IACH,0BAFW,eAAe,QA8DzB;IAyDD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CA0ChB;IAgCD,4BAwBC;IAkID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAmFD,0CAMC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,eAZW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAuCnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;CAylCJ;+BA11GY,OAAO,8CAA8C,EAAE,gBAAgB;gCACvE,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;gCACxD,OAAO,gDAAgD,EAAE,iBAAiB;8BAC1E,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BAnChB,yBAAyB;0CACZ,gCAAgC;qCA7CrC,6DAA6D;sCA+C5D,4BAA4B;qCAD7B,2BAA2B;+BAEjC,6CAA6C;gCAC5C,sCAAsC;2BAhC3C,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAuD7C,uBAAuB;mCAChB,qCAAqC;gCAnExC,sBAAsB;oBAxDlC,4BAA4B;kCAuHd,gCAAgC;2BAvFvC,2BAA2B;iCAqFrB,0CAA0C;4CAnE/B,+DAA+D;yBA6ClF,yBAAyB;kCAChB,kCAAkC;kCAUlC,wBAAwB;oBAnCtC,0BAA0B;gCA1Dd,uCAAuC;uCAgDhC,sDAAsD"}
1
+ {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AAwJA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;OAIG;IACH,eAFU,oBAAoB,CAEa;IAY3C;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;;;OAKG;IACH,mBAFU,oBAAoB,CAEgB;IAE9C;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAYD,oCAIC;IAED,mCAEC;IAED;;;;;;OAMG;IACH,6BAFU,OAAO,CAEmB;IAcpC;;OAEG;IACH,uCAEC;IAyBD,0CAIC;IAED,yCAEC;IAED;;;;;OAKG;IACH,yBAFU,MAAM,CAEY;IAW5B,8CAMC;IAED,6CAEC;IAUD,8CAMC;IAED,6CAEC;IAWD,mDAKC;IAED,kDAEC;IASD,+CAKC;IAED,8CAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;;;OAOG;IACH,oCAOC;IAnBD,mCAEC;IAmBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAYD;;OAEG;IACH,sCAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CA8B3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAMC;IAiBD;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IAiSD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAwFD;;;;;;;;OAQG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBA8MhB;IAED;;;;;;;;;;;;;;OAcG;IACH,0BAFW,eAAe,QA8DzB;IAyDD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CA0ChB;IAgCD,4BAwBC;IAkID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAmFD,0CAMC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,eAZW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAuCnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;CA2lCJ;+BA51GY,OAAO,8CAA8C,EAAE,gBAAgB;gCACvE,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;gCACxD,OAAO,gDAAgD,EAAE,iBAAiB;8BAC1E,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BAnChB,yBAAyB;0CACZ,gCAAgC;qCA7CrC,6DAA6D;sCA+C5D,4BAA4B;qCAD7B,2BAA2B;+BAEjC,6CAA6C;gCAC5C,sCAAsC;2BAhC3C,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAuD7C,uBAAuB;mCAChB,qCAAqC;gCAnExC,sBAAsB;oBAxDlC,4BAA4B;kCAuHd,gCAAgC;2BAvFvC,2BAA2B;iCAqFrB,0CAA0C;4CAnE/B,+DAA+D;yBA6ClF,yBAAyB;kCAChB,kCAAkC;kCAUlC,wBAAwB;oBAnCtC,0BAA0B;gCA1Dd,uCAAuC;uCAgDhC,sDAAsD"}
@@ -2816,13 +2816,15 @@ export class Renderer {
2816
2816
  `GBufferTextures` is in/out at this phase, and frozen after it. An extension that wants to
2817
2817
  *change* surface properties — decals are the reason this exists — cannot blend into these
2818
2818
  targets: two of the four are integer formats, and one texture cannot be a render attachment
2819
- and a sampled source in the same pass. So it reads them, writes replacements, and publishes
2820
- the new handles. Everything downstream carries what it left.
2819
+ and a sampled source in the same pass. So it reads a copy — of the targets, or of the part
2820
+ it changes — and writes, and publishes the handles it wrote. Everything downstream carries
2821
+ what it left.
2821
2822
 
2822
- Writing the originals in place would work by accident rather than by contract: a written
2823
- handle is a *renamed* clone of the same physical resource, so the change would land in the
2823
+ Publishing is what makes it a contract. A written handle is a *renamed* clone of the same
2824
+ physical resource, so a change written in place and not published would land in the
2824
2825
  texture the shading pass reads only because the graph happens to execute in insertion
2825
- order, with no dependency edge saying so. Threading the handles makes the edge real.
2826
+ order, with no dependency edge saying so. Threading the handles makes the edge real,
2827
+ whether they name replacements or the originals written through `write`.
2826
2828
  */
2827
2829
  gr_texture_pbr = record_gbuffer.pbr;
2828
2830
  gr_texture_normal = record_gbuffer.normal;
@@ -1,21 +1,19 @@
1
1
  /**
2
2
  * Directions are drawn on an 8x8 grid, stratified in azimuth and in the cosine of the polar
3
- * angle. Matches Hillaire's `SQRTSAMPLECOUNT`.
3
+ * angle.
4
4
  * @type {number}
5
5
  */
6
6
  export const MULTISCATTER_LUT_SQRT_SAMPLES: number;
7
7
  /**
8
8
  * One thread integrates one direction, so this is also the workgroup size.
9
9
  *
10
- * 64 is Hillaire's `[numthreads(1,1,64)]` count. It is a multiple of every legal subgroup
11
- * size up to 64, and the reduction handles a subgroup wider than the workgroup, so no
12
- * hardware needs a different number here.
10
+ * 64 is a multiple of every legal subgroup size up to 64, and the reduction handles a
11
+ * subgroup wider than the workgroup, so no hardware needs a different number here.
13
12
  * @type {number}
14
13
  */
15
14
  export const MULTISCATTER_LUT_DIRECTION_COUNT: number;
16
15
  /**
17
- * Ray-march steps per direction. Hillaire's `SampleCountIni` for this LUT; the comment there
18
- * reads "a minimum set of step is required for accuracy unfortunately".
16
+ * Ray-march steps per direction for this LUT.
19
17
  *
20
18
  * Compile-time on purpose: as a uniform the inner loop cannot be unrolled and the trip count
21
19
  * has to be re-tested against an f32 every iteration.
@@ -1 +1 @@
1
- {"version":3,"file":"MULTISCATTER_LUT_CONFIG.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,4CAFU,MAAM,CAE+B;AAE/C;;;;;;;GAOG;AACH,+CAFU,MAAM,CAE8F;AAE9G;;;;;;;GAOG;AACH,qCAFU,MAAM,CAEyB;AAEzC;;;;;;;GAOG;AACH,qDAFU,MAAM,CAE2E"}
1
+ {"version":3,"file":"MULTISCATTER_LUT_CONFIG.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,4CAFU,MAAM,CAE+B;AAE/C;;;;;;GAMG;AACH,+CAFU,MAAM,CAE8F;AAE9G;;;;;;GAMG;AACH,qCAFU,MAAM,CAEyB;AAEzC;;;;;;;GAOG;AACH,qDAFU,MAAM,CAE2E"}
@@ -1,36 +1,34 @@
1
- /**
2
- * Directions are drawn on an 8x8 grid, stratified in azimuth and in the cosine of the polar
3
- * angle. Matches Hillaire's `SQRTSAMPLECOUNT`.
4
- * @type {number}
5
- */
6
- export const MULTISCATTER_LUT_SQRT_SAMPLES = 8;
7
-
8
- /**
9
- * One thread integrates one direction, so this is also the workgroup size.
10
- *
11
- * 64 is Hillaire's `[numthreads(1,1,64)]` count. It is a multiple of every legal subgroup
12
- * size up to 64, and the reduction handles a subgroup wider than the workgroup, so no
13
- * hardware needs a different number here.
14
- * @type {number}
15
- */
16
- export const MULTISCATTER_LUT_DIRECTION_COUNT = MULTISCATTER_LUT_SQRT_SAMPLES * MULTISCATTER_LUT_SQRT_SAMPLES;
17
-
18
- /**
19
- * Ray-march steps per direction. Hillaire's `SampleCountIni` for this LUT; the comment there
20
- * reads "a minimum set of step is required for accuracy unfortunately".
21
- *
22
- * Compile-time on purpose: as a uniform the inner loop cannot be unrolled and the trip count
23
- * has to be re-tested against an f32 every iteration.
24
- * @type {number}
25
- */
26
- export const MULTISCATTER_LUT_STEPS = 20;
27
-
28
- /**
29
- * Upper bound on the number of subgroups in one workgroup, which is how many partial sums
30
- * the cross-subgroup reduction has to combine.
31
- *
32
- * WGSL pins the subgroup size to a power of two in [4, 128], so the worst case is
33
- * {@link MULTISCATTER_LUT_DIRECTION_COUNT} / 4.
34
- * @type {number}
35
- */
36
- export const MULTISCATTER_LUT_MAX_SUBGROUP_PARTIALS = MULTISCATTER_LUT_DIRECTION_COUNT / 4;
1
+ /**
2
+ * Directions are drawn on an 8x8 grid, stratified in azimuth and in the cosine of the polar
3
+ * angle.
4
+ * @type {number}
5
+ */
6
+ export const MULTISCATTER_LUT_SQRT_SAMPLES = 8;
7
+
8
+ /**
9
+ * One thread integrates one direction, so this is also the workgroup size.
10
+ *
11
+ * 64 is a multiple of every legal subgroup size up to 64, and the reduction handles a
12
+ * subgroup wider than the workgroup, so no hardware needs a different number here.
13
+ * @type {number}
14
+ */
15
+ export const MULTISCATTER_LUT_DIRECTION_COUNT = MULTISCATTER_LUT_SQRT_SAMPLES * MULTISCATTER_LUT_SQRT_SAMPLES;
16
+
17
+ /**
18
+ * Ray-march steps per direction for this LUT.
19
+ *
20
+ * Compile-time on purpose: as a uniform the inner loop cannot be unrolled and the trip count
21
+ * has to be re-tested against an f32 every iteration.
22
+ * @type {number}
23
+ */
24
+ export const MULTISCATTER_LUT_STEPS = 20;
25
+
26
+ /**
27
+ * Upper bound on the number of subgroups in one workgroup, which is how many partial sums
28
+ * the cross-subgroup reduction has to combine.
29
+ *
30
+ * WGSL pins the subgroup size to a power of two in [4, 128], so the worst case is
31
+ * {@link MULTISCATTER_LUT_DIRECTION_COUNT} / 4.
32
+ * @type {number}
33
+ */
34
+ export const MULTISCATTER_LUT_MAX_SUBGROUP_PARTIALS = MULTISCATTER_LUT_DIRECTION_COUNT / 4;
@@ -6,7 +6,7 @@
6
6
  * mean, which is what the paper's uniform phase p_u = 1/(4*PI) reduces to.
7
7
  *
8
8
  * Splitting one direction out of the loop is what lets `shader_multiscatter_lut` put a
9
- * thread on each of the 64 directions, the way Hillaire's `NewMultiScattCS` does.
9
+ * thread on each of the 64 directions.
10
10
  *
11
11
  * `pos` is assumed to be inside the atmosphere and at or above the surface, which is what
12
12
  * makes the far root of the outer sphere the atmosphere exit.
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_get_multiscatter_values.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;GAgBG;AACH,4CAFU,SAAS,CA4HlB;0BAjJyB,iCAAiC"}
1
+ {"version":3,"file":"chunk_get_multiscatter_values.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;GAgBG;AACH,4CAFU,SAAS,CA2HlB;0BAhJyB,iCAAiC"}