@woosh/meep-engine 3.60.3 → 3.60.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +2602 -0
- package/CONTRIBUTING.md +7 -0
- package/MIGRATION_2_TO_3.md +136 -0
- package/SECURITY.md +4 -0
- package/editor/EditorCameraNavigation.d.ts +2 -1
- package/editor/EditorCameraNavigation.d.ts.map +1 -1
- package/editor/EditorCameraNavigation.js +51 -57
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +3 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +6 -0
- package/package.json +6 -2
- package/src/engine/EngineHarness.d.ts +3 -9
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -8
- package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts +9 -6
- package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts.map +1 -1
- package/src/engine/graphics/camera/makeOrbitalCameraController.js +44 -71
- package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts +64 -0
- package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts.map +1 -0
- package/src/engine/graphics/camera/orbital/MomentumAxis.js +187 -0
- package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts +86 -0
- package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts.map +1 -0
- package/src/engine/graphics/camera/orbital/OrbitalCameraRig.js +319 -0
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +34 -10
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +116 -30
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +1 -7
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +1 -37
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +1 -2
- package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts +14 -0
- package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.js +22 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +19 -3
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +31 -4
- package/src/engine/graphics/ecs/trail3d/advance_trail.js +1 -1
- package/src/engine/graphics/ecs/water/Water.d.ts +8 -0
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +8 -0
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +5 -5
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +6 -6
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +731 -734
- package/src/engine/graphics3/decal/DecalTileShader.d.ts +61 -0
- package/src/engine/graphics3/decal/DecalTileShader.d.ts.map +1 -0
- package/src/engine/graphics3/decal/DecalTileShader.js +138 -0
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts +10 -4
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +149 -44
- package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts +25 -0
- package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts.map +1 -0
- package/src/engine/graphics3/decal/chunk_decal_tile_vertex.js +55 -0
- package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts +22 -0
- package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts.map +1 -0
- package/src/engine/graphics3/decal/graph_gather_decal_tiles.js +70 -0
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts +7 -5
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +48 -44
- package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts +12 -0
- package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -0
- package/src/engine/graphics3/decal/shader_decal_tile_copy.js +78 -0
- package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts +11 -0
- package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts.map +1 -0
- package/src/engine/graphics3/decal/shader_gather_decal_tiles.js +80 -0
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +10 -0
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -1
- package/src/engine/input/devices/mouse/MouseEventButtons.d.ts +13 -0
- package/src/engine/input/devices/mouse/MouseEventButtons.d.ts.map +1 -0
- package/src/engine/input/devices/mouse/MouseEventButtons.js +23 -0
- package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts +4 -0
- package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts.map +1 -1
- package/src/engine/input/ecs/controllers/KeyboardCameraController.js +9 -45
- package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts +2 -2
- package/src/engine/physics/cloth/ecs/cloth_geodesic.js +2 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/playground/probe_clipmap/README.md +1 -0
- package/src/shade/playground/probe_clipmap/index.html +5 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +16 -2
- package/src/shade/playground/vgeo_scene/README.md +1 -1
- package/src/shade/playground/water_refraction/README.md +5 -6
- package/src/shade/playground/water_refraction/index.html +1 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +7 -5
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +4 -6
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +34 -36
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +162 -163
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +1 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.js +1 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.js +1 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -164
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +1 -1
- package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts +40 -80
- package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts.map +1 -1
- package/src/shade/renderer/camera/orbital/OrbitalCameraController.js +197 -147
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +4 -4
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +4 -4
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +18 -1
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +2 -2
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts +4 -5
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.js +6 -7
- package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts +31 -0
- package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.js +343 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts +17 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.js +29 -0
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.js +7 -13
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +2 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +5 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +10 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +12 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +22 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +4 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +50 -13
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +6 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +7 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts +13 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.js +13 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +17 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +20 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +5 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +6 -34
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts +18 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.js +42 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +5 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +4 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +13 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts +52 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.js +250 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -7
- package/src/shade/renderer/hiz/HZBFootprint.d.ts +14 -0
- package/src/shade/renderer/hiz/HZBFootprint.d.ts.map +1 -0
- package/src/shade/renderer/hiz/HZBFootprint.js +16 -0
- package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts +10 -0
- package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts.map +1 -0
- package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.js +11 -0
- package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts +10 -0
- package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts.map +1 -0
- package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.js +11 -0
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +0 -7
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +405 -350
- package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts +12 -0
- package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts.map +1 -0
- package/src/shade/renderer/hiz/chunk_hzb_footprint_x.js +27 -0
- package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts +12 -0
- package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts.map +1 -0
- package/src/shade/renderer/hiz/chunk_hzb_footprint_y.js +27 -0
- package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts +14 -0
- package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_footprint_texels.js +34 -0
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +0 -5
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +37 -57
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts +11 -0
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts.map +1 -0
- package/src/shade/renderer/hiz/{shader_hzb_reduce_mip0_clip.js → shader_hzb_reduce_mip0.js} +120 -111
- package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts +39 -0
- package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/environment_level_1_blur_plan.js +119 -0
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +15 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +66 -83
- package/src/shade/renderer/light/environment/graph_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/graph_filter_environment_map.js +15 -6
- package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts +3 -0
- package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_blur_environment_map.js +111 -0
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts +3 -0
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.js +128 -0
- package/src/shade/renderer/light/environment/shader_downsample_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_downsample_environment_map.js +0 -1
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/GPUMaterialManager.d.ts +7 -0
- package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
- package/src/shade/renderer/material/GPUMaterialManager.js +11 -0
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +12 -12
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
- package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +17 -118
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -3
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +1 -3
- package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts +5 -6
- package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.js +9 -10
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +48 -49
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +12 -16
- package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +246 -246
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts +1 -2
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.js +34 -35
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +2 -2
- package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +2 -2
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_compute_extinction.js +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +1 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +1 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +3 -3
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +3 -3
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts +9 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.js +9 -10
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts +4 -4
- package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.js +5 -5
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +1 -2
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +1 -2
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts +14 -1
- package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
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- package/src/view/elements/progress/segmented/segment_frame_transform.d.ts +0 -15
- package/src/view/elements/progress/segmented/segment_frame_transform.d.ts.map +0 -1
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# `shade/device/mock` — implementation plan
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Execution plan for [`EXTENSION_PROPOSAL_2026_08_22.md`](./EXTENSION_PROPOSAL_2026_08_22.md). Item IDs
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(`P1`…`P9`) are the proposal's; finding IDs (`A1`, `B2`, …) are
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[`REVIEW_2026_08_22.md`](./REVIEW_2026_08_22.md)'s.
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Status is maintained in §5 as the work lands.
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---
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## 1. Order of work
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The proposal's dependency graph, with one deviation noted below:
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```
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Step 1 P9 small change bundle + the policy comment (sets the rule everything else follows)
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Step 2 P3 per-instance frozen limits
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Step 3 P7 instanceof recognition for views and samplers (own commit — touches vitest.setup.mjs)
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Step 4 P1 buffer mapping (mapAsync + sub-range getMappedRange TOGETHER)
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Step 5 P5 texture format block table (moved ahead of P2 — P2's texture rules need it)
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Step 6 P2 validation parity
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Step 7 P4 render pass encoder + texture copy commands
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Step 8 P6 resource lifetime + leak ledger
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Step 9 P8 timestamp queries
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```
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**Deviation from the proposal's sequencing.** P5 moves ahead of P2. The proposal put P2 in phase 3
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and P5 in phase 4, but P2's `createTexture` rules need to know a format's block size to validate
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anything about texture storage, and P5 is the module that knows it. Cheaper to land the table first
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than to write `createTexture` validation twice.
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P9 moves to the front, ahead of P3, because its policy comment is the decision every later item has
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to conform to — the proposal itself says it "arguably deserves to be its own item ahead of
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everything else".
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---
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## 2. The policy this work adopts (P9's decision, made up front)
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Three conventions currently coexist in this folder for input the device will not honour, and every
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item below has to pick one. The decision, to be written into `SoftwareGPUDevice.js` as the folder's
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stated rule:
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1. **Anything the WebGPU spec calls a validation error is reported through `generate_error`, never
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thrown.** The device hands back an invalid object where the spec hands back an invalid object.
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This is the default and it covers every new rule in P2, P4 and P8.
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2. **A caller bug that WebGPU cannot express — using an object after `finish()`/`end()` — throws.**
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Kept as an existing deliberate deviation, because these come from test code getting the encoder
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protocol wrong, and a silent no-op there wastes more time than it saves.
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`SoftwareGPUDevice.spec.js` already pins this.
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3. **A feature this mock does not emulate throws a plain `Error` naming itself.** `flipY`, non-CPU
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image sources, multi-layer `writeTexture`. Distinct from (1) on purpose: (1) means "a real device
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would refuse this too", (3) means "a real device would accept this and we cannot".
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The distinction that matters: **(1) is a statement about WebGPU, (3) is a statement about this
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mock.** A test that sees (1) has found a bug in the code under test. A test that sees (3) has found a
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limit of the harness.
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---
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## 3. Per-step detail
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### Step 1 — P9, small change bundle
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`SoftwareGPUDevice.js`
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- Header comment stating §2's policy, with the two exceptions named.
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- `createCommandEncoder(descriptor)` passes the descriptor through.
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- `features`: always contains `core-features-and-limits`; constructor accepts extra ones (the hook
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P8 uses).
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`SoftwareGPUCommandEncoder.js`
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- extends `SoftwareGPUObjectBase`, takes `(device, descriptor)`, so it has a `label`.
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- Encoder **locks** while a pass is open: `#open_pass`. Any encoder method while locked, or a second
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`beginComputePass`, invalidates the encoder with a validation error surfacing at `finish()`. The
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pass tells the encoder when it ends.
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`SoftwareGPUComputePassEncoder.js`
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- `setBindGroup(index, group, dynamicOffsets)` and the 5-argument
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`(index, group, dynamicOffsetsData, start, length)` overload both record offsets; dispatches carry
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them.
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- `end()` notifies the owning encoder.
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`SoftwareGPUQueue.js`
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- `onSubmittedWorkDone()` → resolved promise. Submission here is synchronous, so the work *is* done.
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- Re-submitting a command buffer is a validation error, not a throw (B5).
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`SoftwareGPUCommandBuffer.js`
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- expose `isExecuted` so the queue can refuse a second submission without catching an exception.
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**Verify:** new tests for each row; whole `shade/` suite unchanged.
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### Step 2 — P3, limits
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`SoftwareGPUDevice.js`
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- `new SoftwareGPUDevice({ label, limits, features })`.
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- `DEFAULT_LIMITS` corrected: the four stage-scoped storage limits take the values the spec derives
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for a core device (`maxStorageBuffersPerShaderStage` = 8, `maxStorageTexturesPerShaderStage` = 4),
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and `maxImmediateSize: 0` is added. Frozen.
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- An override is validated the way `requestDevice({requiredLimits})` validates one: an unknown limit
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name is a `TypeError`; a value *better* than the default is an `OperationError`. "Better" is
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larger for `max*` and smaller for `min*`.
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- Per-device frozen object.
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**Verify:** two devices do not share limits; assignment is a silent no-op; a lowered
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`maxTextureDimension2D` reaches a real renderer clamp (`VirtualShadowMap`).
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### Step 3 — P7, `instanceof`
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- New `SoftwareGPUSampler` class (`isSoftwareGPUSampler` on the prototype); `createSampler` returns it.
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- `shade/vitest.setup.mjs`: `Symbol.hasInstance` on the `GPUTextureView` and `GPUSampler` stubs,
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matching the existing `GPUBuffer` treatment.
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**Verify:** bind groups differing only in bound view hash differently; a view and a sampler survive
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`encoder_prepare_shader_binding`. Own commit.
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### Step 4 — P1, buffer mapping
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`SoftwareGPUBuffer.js` — constructor takes the device (needed to raise validation errors).
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- State: `#map_state`, `#map_offset`, `#map_size`, `#mapped_ranges`.
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- `mapAsync(mode, offset = 0, size)` — exactly one of `READ`/`WRITE`; matching usage bit; `offset % 8`;
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`size % 4`; in bounds; `mapState === "unmapped"`; valid; not destroyed. Failure ⇒ device validation
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error **and** a rejected `OperationError`. Success ⇒ `"pending"` then `"mapped"`.
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- `getMappedRange(offset = 0, size)` — a **fresh `ArrayBuffer` of exactly `size`**, copied out of the
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backing store. `offset % 8`, `size % 4`, inside the mapped range, no overlap with a live range.
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`OperationError` otherwise, including when not mapped (A3).
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- `unmap()` — write every live range back into the backing store, then detach it with
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`ArrayBuffer.prototype.transfer()`. `mapState` → `"unmapped"`.
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- `mappedAtCreation` maps the whole buffer, so the existing create-write-unmap pattern is unchanged.
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**Verify:** `inspect_via_copy` round trip with no shader; staging pool allocates 1 buffer for 5
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identical requests and serves a 64-byte request from a pooled 256-byte buffer; a range is detached
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after `unmap()` and its bytes reached `.data`; zero `Not Implemented` lines from
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`GPUMeshSkinningContext.spec.js`.
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### Step 5 — P5, format table
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New `descriptor/texture/format/gpu_texture_format_info.js` — the full WebGPU colour, depth/stencil
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and compressed format list as `{block_width, block_height, bytes_per_block, aspects, copyable}`.
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Additive: `parse_gpu_texture_format.js` is left alone.
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`SoftwareGPUTexture` uses it for `bytes_per_texel` and gains block-aware mip sizing.
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**Verify:** table-driven spec over the whole list; `depth24plus`, `stencil8`, `rgb10a2unorm`,
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`bc7-rgba-unorm` stop throwing.
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### Step 6 — P2, validation parity
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Per the proposal's rule list, landing one entry point at a time in this order: `queue.writeBuffer`
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(A1, the highest-consequence finding), `copyBufferToBuffer`, `clearBuffer`, `createBuffer`,
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`createTexture`, then the destroyed-state check every consumer honours (A2). Reading the suite output
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between each.
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`SoftwareGPUTexture.invalid()` mirrors `SoftwareGPUBuffer.invalid()`.
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**Verify:** a table-driven spec, one case per rule; the over-long `writeBuffer` regression;
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`shade/` suite reviewed for new uncaptured errors — each one triaged as a real violation or a rule
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applied too strictly.
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### Step 7 — P4, render pass + texture copies
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- `SoftwareGPURenderPassEncoder` — recording, modelled on the compute pass encoder, with the same
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"this executes nothing" header. `setPipeline`, `setBindGroup` (both overloads), `setViewport`,
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`setScissorRect`, `setVertexBuffer`, `setIndexBuffer`, `draw`, `drawIndexed`, `drawIndirect`,
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`drawIndexedIndirect`, debug markers, `end`. Records `draws` and retains the attachment descriptor.
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- `encoder.beginRenderPass` — participates in the P9 lock.
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- `copyTextureToTexture`, `copyBufferToTexture`, `copyTextureToBuffer` — executing, row loops over
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`get_mip_data`, honouring `bytesPerRow` / `rowsPerImage`.
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**Verify:** a two-pass frame through `ShadeGPUCommandContext` asserting pass order and attachments;
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a texel round trip `writeTexture → copyTextureToBuffer → mapAsync`.
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### Step 8 — P6, lifetime
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- `destroy()` idempotent on buffer and texture.
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- `device.destroy()`: idempotent, destroys everything the device handed out, resolves `device.lost`
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with `"destroyed"`, and makes later work a validation error.
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- `device.lost` — a promise, present from construction.
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- A live-resource ledger the device exposes as **end state**, not a call count.
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**Verify:** double destroy is a no-op; `lost` resolves with the right reason; a
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`ShadeGPUCommandContext` leaves no live transient buffers behind.
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### Step 9 — P8, timestamp queries
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- `SoftwareGPUQuerySet`; `device.createQuerySet`.
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- `encoder.resolveQuerySet` — writes a deterministic monotonic `BigInt64` counter, with a header
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saying **in terms** that these are not measurements.
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- `timestampWrites` accepted and recorded on compute and render pass descriptors.
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- `timestamp-query` available through the constructor's `features`.
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**Verify:** `GPUTimerArray` resolves N pairs and decodes N durations end to end; a mismatched resolve
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range is a validation error.
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---
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## 4. Standing rules for this work
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- **Tests are black-box.** Assert observable behaviour — bytes, error scopes, `mapState`, live
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resource counts. No call counting, no reaching into privates.
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- **No mocks inside the mock.** Tests drive real `SoftwareGPU*` objects and real renderer classes.
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- **`assert.*` is not validation.** It is stripped in production, so every spec rule uses
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`generate_error`. Asserts stay for programming errors in test code.
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- **Every step ends green**, with the whole `shade/` suite run and any new console output triaged.
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- **One commit per step**, so a bisect lands on a single item.
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---
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## 5. Status — complete
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All nine items landed, one commit each, in the order above.
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| Step | Item | Commit | Result |
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| 1 | P9 small change bundle | `bf6401105` | encoder label + pass lock + dynamic offsets + resubmit-as-error |
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| 2 | P3 limits | `a10fc2d47` | per-device frozen limits; four wrong defaults corrected |
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| 3 | P7 instanceof | `b68b31c58` | two dead binding-hash branches now live |
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| 4 | P1 buffer mapping | `5278fbb45` | readback works; staging pool pools; 104 → 0 suppressed errors |
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| 5 | P5 format table | `41d64c98e` | depth, packed and compressed formats stop throwing |
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| 6 | P2 validation parity | `fe5113cdc` | found one real renderer bug (see below) |
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| 7 | P4 render pass + copies | `87b4ad3fe` | render passes and texture copies exist at all |
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| 8 | P6 lifetime | `06db0bf52` | idempotent destroy, `device.lost`, leak ledger |
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| 9 | P8 timestamp queries | `d415b378f` | `GPUTimerArray` runs end to end in node |
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### What the suite says
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`shade/` went from **338 files / 2515 tests** to **348 files / 2653 tests**, all passing, with **zero**
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uncaptured WebGPU errors. The 104 suppressed `Not Implemented` rejections in
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`GPUMeshSkinningContext.spec.js` are gone.
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### The one production bug this found
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P2's `copyBufferToBuffer` validation caught `GPUGeometryBVHManager` encoding copies out of
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`temp_metadata_buffer` while it was still mapped, unmapping only after the loop — a validation error
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on a real device, where those copies do nothing. The data buffer fifty lines above already writes,
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unmaps, and only then copies; the metadata path now does the same. Fixed in `fe5113cdc`.
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### Two things deliberately not done
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- **A pre-existing worker-pool flake.** `vitest` intermittently reports "Worker exited unexpectedly"
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on the full `shade/` run, dropping one file's results. Measured at HEAD *before* any of this work
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(1 of 3 runs) and after (comparable rate), and no test ever fails when it happens. Out of scope
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and not introduced here. **Resolved on 2026-08-22**, and it was not a flake: the Dawn devices held
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at module scope by eight specs kept their workers from terminating. Those specs are gone and the
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`webgpu` dependency with them, so a full run now reports zero errors.
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- **`GPUDatabase.spec.js`'s skipped `full-fat` test** still cannot run against this device: its
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upload goes through a compute dispatch, which changes no bytes here. That was established while
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reviewing the proposal and is recorded in the review's F2. **The test was deleted on 2026-08-22**
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— a skipped functional test is fixed or deleted, and F2 is the record of why fixing it here was
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never available.
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### What is still true after all nine
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A dispatch still changes no bytes, and a draw still writes no pixels. Everything here makes the
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*host* side testable — allocation, lifetime, encoding, validation, upload, readback, pass structure,
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timing plumbing. Shader output remains `ComputeShaderEmulator`'s and Dawn's territory.
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