@woosh/meep-engine 3.60.3 → 3.60.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/CHANGELOG.md +2602 -0
  2. package/CONTRIBUTING.md +7 -0
  3. package/MIGRATION_2_TO_3.md +136 -0
  4. package/SECURITY.md +4 -0
  5. package/editor/EditorCameraNavigation.d.ts +2 -1
  6. package/editor/EditorCameraNavigation.d.ts.map +1 -1
  7. package/editor/EditorCameraNavigation.js +51 -57
  8. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +3 -0
  9. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
  10. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +6 -0
  11. package/package.json +6 -2
  12. package/src/engine/EngineHarness.d.ts +3 -9
  13. package/src/engine/EngineHarness.d.ts.map +1 -1
  14. package/src/engine/EngineHarness.js +6 -8
  15. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts +9 -6
  16. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts.map +1 -1
  17. package/src/engine/graphics/camera/makeOrbitalCameraController.js +44 -71
  18. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts +64 -0
  19. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts.map +1 -0
  20. package/src/engine/graphics/camera/orbital/MomentumAxis.js +187 -0
  21. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts +86 -0
  22. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts.map +1 -0
  23. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.js +319 -0
  24. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +34 -10
  25. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  26. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +116 -30
  27. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +1 -7
  28. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  29. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +1 -37
  30. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +1 -2
  31. package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts +14 -0
  32. package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts.map +1 -0
  33. package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.js +22 -0
  34. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +19 -3
  35. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  36. package/src/engine/graphics/ecs/trail3d/Trail3D.js +31 -4
  37. package/src/engine/graphics/ecs/trail3d/advance_trail.js +1 -1
  38. package/src/engine/graphics/ecs/water/Water.d.ts +8 -0
  39. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/water/Water.js +8 -0
  41. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +5 -5
  42. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +1 -1
  43. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +6 -6
  44. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  45. package/src/engine/graphics3/WaterSystem.js +731 -734
  46. package/src/engine/graphics3/decal/DecalTileShader.d.ts +61 -0
  47. package/src/engine/graphics3/decal/DecalTileShader.d.ts.map +1 -0
  48. package/src/engine/graphics3/decal/DecalTileShader.js +138 -0
  49. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts +10 -4
  50. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  51. package/src/engine/graphics3/decal/GPUDecalRenderer.js +149 -44
  52. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts +25 -0
  53. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts.map +1 -0
  54. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.js +55 -0
  55. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts +22 -0
  56. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts.map +1 -0
  57. package/src/engine/graphics3/decal/graph_gather_decal_tiles.js +70 -0
  58. package/src/engine/graphics3/decal/shader_decal_composite.d.ts +7 -5
  59. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  60. package/src/engine/graphics3/decal/shader_decal_composite.js +48 -44
  61. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts +12 -0
  62. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -0
  63. package/src/engine/graphics3/decal/shader_decal_tile_copy.js +78 -0
  64. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts +11 -0
  65. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts.map +1 -0
  66. package/src/engine/graphics3/decal/shader_gather_decal_tiles.js +80 -0
  67. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +10 -0
  68. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +1 -1
  69. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -1
  70. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts +13 -0
  71. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts.map +1 -0
  72. package/src/engine/input/devices/mouse/MouseEventButtons.js +23 -0
  73. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts +4 -0
  74. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts.map +1 -1
  75. package/src/engine/input/ecs/controllers/KeyboardCameraController.js +9 -45
  76. package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts +2 -2
  77. package/src/engine/physics/cloth/ecs/cloth_geodesic.js +2 -2
  78. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  79. package/src/shade/playground/probe_clipmap/README.md +1 -0
  80. package/src/shade/playground/probe_clipmap/index.html +5 -0
  81. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  82. package/src/shade/playground/probe_clipmap/main.js +16 -2
  83. package/src/shade/playground/vgeo_scene/README.md +1 -1
  84. package/src/shade/playground/water_refraction/README.md +5 -6
  85. package/src/shade/playground/water_refraction/index.html +1 -1
  86. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  87. package/src/shade/renderer/Renderer.js +7 -5
  88. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +4 -6
  89. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -1
  90. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +34 -36
  91. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +1 -1
  92. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  93. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +162 -163
  94. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +1 -1
  95. package/src/shade/renderer/atmosphere/compute_mie_absorption.js +1 -1
  96. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.js +1 -1
  97. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +1 -1
  98. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -164
  99. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +1 -1
  100. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts +40 -80
  101. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts.map +1 -1
  102. package/src/shade/renderer/camera/orbital/OrbitalCameraController.js +197 -147
  103. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  104. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  105. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  106. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  107. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  108. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +4 -4
  109. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +4 -4
  110. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +2 -1
  111. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  112. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +18 -1
  113. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +2 -2
  114. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +1 -1
  115. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +1 -1
  116. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts +4 -5
  117. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts.map +1 -1
  118. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.js +6 -7
  119. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts +31 -0
  120. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts.map +1 -0
  121. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.js +343 -0
  122. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts +17 -0
  123. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts.map +1 -0
  124. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.js +29 -0
  125. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts.map +1 -1
  126. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.js +7 -13
  127. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  128. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +2 -8
  129. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +5 -5
  130. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  131. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +10 -10
  132. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +12 -0
  133. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  134. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +22 -0
  135. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +4 -4
  136. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  137. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +50 -13
  138. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +6 -0
  139. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  140. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +7 -0
  141. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts +13 -0
  142. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts.map +1 -0
  143. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.js +13 -0
  144. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +17 -0
  145. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  146. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +20 -0
  147. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +5 -15
  148. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +1 -1
  149. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +6 -34
  150. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts +18 -0
  151. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts.map +1 -0
  152. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.js +42 -0
  153. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
  154. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +5 -4
  155. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +4 -0
  156. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
  157. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +13 -2
  158. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts +52 -0
  159. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts.map +1 -0
  160. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.js +250 -0
  161. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  162. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -7
  163. package/src/shade/renderer/hiz/HZBFootprint.d.ts +14 -0
  164. package/src/shade/renderer/hiz/HZBFootprint.d.ts.map +1 -0
  165. package/src/shade/renderer/hiz/HZBFootprint.js +16 -0
  166. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts +10 -0
  167. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts.map +1 -0
  168. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.js +11 -0
  169. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts +10 -0
  170. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts.map +1 -0
  171. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.js +11 -0
  172. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +0 -7
  173. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  174. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +405 -350
  175. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts +12 -0
  176. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts.map +1 -0
  177. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.js +27 -0
  178. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts +12 -0
  179. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts.map +1 -0
  180. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.js +27 -0
  181. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts +14 -0
  182. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts.map +1 -0
  183. package/src/shade/renderer/hiz/hzb_footprint_texels.js +34 -0
  184. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +0 -5
  185. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  186. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +37 -57
  187. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts +11 -0
  188. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts.map +1 -0
  189. package/src/shade/renderer/hiz/{shader_hzb_reduce_mip0_clip.js → shader_hzb_reduce_mip0.js} +120 -111
  190. package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts +39 -0
  191. package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts.map +1 -0
  192. package/src/shade/renderer/light/environment/environment_level_1_blur_plan.js +119 -0
  193. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +15 -7
  194. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  195. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +66 -83
  196. package/src/shade/renderer/light/environment/graph_filter_environment_map.d.ts.map +1 -1
  197. package/src/shade/renderer/light/environment/graph_filter_environment_map.js +15 -6
  198. package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts +3 -0
  199. package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts.map +1 -0
  200. package/src/shade/renderer/light/environment/shader_blur_environment_map.js +111 -0
  201. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts +3 -0
  202. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts.map +1 -0
  203. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.js +128 -0
  204. package/src/shade/renderer/light/environment/shader_downsample_environment_map.d.ts.map +1 -1
  205. package/src/shade/renderer/light/environment/shader_downsample_environment_map.js +0 -1
  206. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  207. package/src/shade/renderer/material/GPUMaterialManager.d.ts +7 -0
  208. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  209. package/src/shade/renderer/material/GPUMaterialManager.js +11 -0
  210. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +12 -12
  211. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  212. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +17 -118
  213. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -3
  214. package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
  215. package/src/shade/renderer/postprocess/nss/NSS.js +1 -3
  216. package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts +5 -6
  217. package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts.map +1 -1
  218. package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.js +9 -10
  219. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
  220. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +48 -49
  221. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  222. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +12 -16
  223. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +246 -246
  224. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts +1 -2
  225. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts.map +1 -1
  226. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.js +34 -35
  227. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +2 -2
  228. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +2 -2
  229. package/src/shade/renderer/shader/chunk/atmosphere/chunk_compute_extinction.js +1 -1
  230. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +1 -1
  231. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +1 -1
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  480. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +0 -600
  481. package/src/shade/renderer/restir/reservoir/NOTES.md +0 -6
  482. package/src/shade/renderer/shader/chunk/atmosphere/NOTES.md +0 -6
  483. package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +0 -394
  484. package/src/shade/renderer/shader/chunk/color/tonemap/ACES_TONE_MAPPING_BRIEF_2026_10_17.md +0 -160
  485. package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +0 -322
  486. package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +0 -247
  487. package/src/shade/renderer/shader/chunk/fsr/NOTES.md +0 -3
  488. package/src/shade/renderer/shader/chunk/fsr/spd/NOTES.md +0 -4
  489. package/src/shade/renderer/shader/chunk/geometry/ray/NOTES.md +0 -4
  490. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +0 -159
  491. package/src/shade/renderer/shader/chunk/mboit/NOTES.md +0 -38
  492. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/NOTES.md +0 -3
  493. package/src/shade/renderer/shader/chunk/spherical_harmonics/sampling/NOTES.md +0 -8
  494. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +0 -932
  495. package/src/shade/renderer/shadow/contact/FINDINGS.md +0 -413
  496. package/src/shade/renderer/shadow/map/csm/NOTES.md +0 -5
  497. package/src/shade/renderer/shadow/ray/NOTES.md +0 -31
  498. package/src/shade/renderer/shadow/sdf/NOTES.md +0 -9
  499. package/src/shade/renderer/shadow/sdf/brixelizer/NOTES.md +0 -5
  500. package/src/shade/renderer/shadow/sdf/cascade/NOTES.md +0 -9
  501. package/src/shade/renderer/shadow/vsm/NOTES.md +0 -12
  502. package/src/shade/renderer/shadow/vsm/PLAN.md +0 -442
  503. package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +0 -43
  504. package/src/shade/renderer/texture/COMPRESSED_TEXTURE_PLAN_2026_09_01.md +0 -2444
  505. package/src/shade/renderer/texture/mipmaps/NOTES.md +0 -4
  506. package/src/shade/renderer/volumetrics/NOTES.md +0 -1329
  507. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +0 -336
  508. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +0 -23
  509. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +0 -1
  510. package/src/shade/renderer/water/medium/GPUWaterBodies.js +0 -75
  511. package/src/shade/wgsl/NOTES.md +0 -4
  512. package/src/view/elements/progress/segmented/segment_frame_transform.d.ts +0 -15
  513. package/src/view/elements/progress/segmented/segment_frame_transform.d.ts.map +0 -1
  514. package/src/view/elements/progress/segmented/segment_frame_transform.js +0 -69
@@ -1,49 +1,48 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
- import { ComputeShader } from "../../shader/ComputeShader.js";
3
- import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
4
- import { NSS_WORKGROUP_SIZE } from "./NSS_CONSTANTS.js";
5
-
6
- /**
7
- * Copies the feedback channel-group (z = 0 — head slot 0 in ARM's
8
- * quantized model output ordering, see NSS_NETWORK_SCHEMA) of the
9
- * network's 3D output tensor into a standalone 2D rgba16f texture, so
10
- * the next frame's preprocess pass can sample it as a regular 2D
11
- * texture (with bilinear filtering for the warp).
12
- *
13
- * Trivial pass — included as a separate shader rather than folded into
14
- * postprocess because postprocess runs at output-res while feedback is
15
- * needed at render-res.
16
- */
17
- const resources = new ShaderResourceSetDescriptor();
18
- resources.createGroup()
19
- .addTexture("tNetworkOut", "float", "3d")
20
- .addStorageTexture("tFeedback", "rgba16float", "2d", "write-only")
21
- ;
22
-
23
- const body = CodeChunk.from(
24
- //language=WGSL
25
- `
26
- @compute @workgroup_size(${NSS_WORKGROUP_SIZE}, ${NSS_WORKGROUP_SIZE}, 1)
27
- fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
28
- let dim = textureDimensions(tFeedback);
29
-
30
- if (any(gid.xy >= dim)) {
31
- return;
32
- }
33
-
34
- let st = vec2<i32>(gid.xy);
35
-
36
- // Slot 0 of the network output is the feedback tensor (ARM's
37
- // quantized-model OutputIndices.Feedback = 0).
38
- let fb = textureLoad(tNetworkOut, vec3<i32>(st, 0), 0);
39
-
40
- textureStore(tFeedback, st, fb);
41
- }
42
- `
43
- );
44
-
45
- export const shader_nss_extract_feedback = ComputeShader.from({
46
- label: "NSS / extract feedback",
47
- body,
48
- resources,
49
- });
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { ComputeShader } from "../../shader/ComputeShader.js";
3
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
4
+ import { NSS_WORKGROUP_SIZE } from "./NSS_CONSTANTS.js";
5
+
6
+ /**
7
+ * Copies the feedback channel-group (z = 0 — head slot 0 in ARM's
8
+ * quantized model output ordering, see NSS_NETWORK_SCHEMA) of the
9
+ * network's 3D output tensor into a standalone 2D rgba16f texture, so
10
+ * the next frame's preprocess pass can sample it as a regular 2D
11
+ * texture (with bilinear filtering for the warp).
12
+ *
13
+ * Trivial pass — included as a separate shader rather than folded into
14
+ * postprocess because postprocess runs at output-res while feedback is
15
+ * needed at render-res.
16
+ */
17
+ const resources = new ShaderResourceSetDescriptor();
18
+ resources.createGroup()
19
+ .addTexture("tNetworkOut", "float", "3d")
20
+ .addStorageTexture("tFeedback", "rgba16float", "2d", "write-only")
21
+ ;
22
+
23
+ const body = CodeChunk.from(
24
+ //language=WGSL
25
+ `
26
+ @compute @workgroup_size(${NSS_WORKGROUP_SIZE}, ${NSS_WORKGROUP_SIZE}, 1)
27
+ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
28
+ let dim = textureDimensions(tFeedback);
29
+
30
+ if (any(gid.xy >= dim)) {
31
+ return;
32
+ }
33
+
34
+ let st = vec2<i32>(gid.xy);
35
+
36
+ // Slot 0 of the network output is the feedback tensor.
37
+ let fb = textureLoad(tNetworkOut, vec3<i32>(st, 0), 0);
38
+
39
+ textureStore(tFeedback, st, fb);
40
+ }
41
+ `
42
+ );
43
+
44
+ export const shader_nss_extract_feedback = ComputeShader.from({
45
+ label: "NSS / extract feedback",
46
+ body,
47
+ resources,
48
+ });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_nss_postprocess.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_postprocess.js"],"names":[],"mappings":"AAqSA,mDAIG;8BAvS2B,+BAA+B"}
1
+ {"version":3,"file":"shader_nss_postprocess.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/shader_nss_postprocess.js"],"names":[],"mappings":"AAiSA,mDAIG;8BAnS2B,+BAA+B"}
@@ -1,4 +1,4 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
2
  import { F16_MAX_DEFINITION } from "../../shader/chunk/math/F16_MAX_DEFINITION.js";
3
3
  import { ComputeShader } from "../../shader/ComputeShader.js";
4
4
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
@@ -19,7 +19,7 @@ import { NSS_SETTINGS_STRUCT } from "./NSS_SETTINGS_STRUCT.js";
19
19
  * - the warped history at output-res
20
20
  * - the nearest-depth offset from preprocess (used to dilate velocity)
21
21
  *
22
- * Per-output-pixel logic mirrors ARM's reference (UE5.5 NSSPostprocess.usf):
22
+ * Per-output-pixel logic mirrors ARM's reference:
23
23
  * 1. Solve which render-res pixel feeds each of the 4x4 KPN taps.
24
24
  * 2. Apply the KPN to those taps, normalising by the weight sum.
25
25
  * 3. Warp the history (bilinear) using velocity dilated by the nearest
@@ -27,9 +27,6 @@ import { NSS_SETTINGS_STRUCT } from "./NSS_SETTINGS_STRUCT.js";
27
27
  * 4. Blend the KPN colour with warped history using theta.
28
28
  * 5. In tonemapped (Karis) space, accumulate the center tap with alpha.
29
29
  * 6. Inverse tonemap, divide by EXPOSURE, write.
30
- *
31
- * @see ARM reference: UE5.5/Shaders/Private/NSSPostprocess.usf and
32
- * NSSCommon.ush in github.com/arm/neural-graphics-for-unreal
33
30
  */
34
31
 
35
32
  const resources = new ShaderResourceSetDescriptor();
@@ -53,9 +50,9 @@ resources.createGroup()
53
50
  const body = CodeChunk.from(
54
51
  //language=WGSL
55
52
  `
56
- const NSS_EXPOSURE: f32 = 7.38905609893; // e^2, matches ARM's NSSCommon.ush
53
+ const NSS_EXPOSURE: f32 = 7.38905609893; // e^2
57
54
 
58
- // Karis tonemap (max-of-channels) — matches ARM's NSSCommon.ush.
55
+ // Karis tonemap (max-of-channels).
59
56
  // The guard is a FINITE clamp, not just a non-negative one: this target is rgba16float, so shading
60
57
  // above its range stores as +Inf and rgb / (1.0 + m) is Inf/Inf = NaN, which goes straight into the
61
58
  // next frame's history and stays there. NaN fails every comparison including with itself, which is
@@ -106,7 +103,7 @@ fn nss_sample_layer_bilinear(render_pos: vec2<f32>, render_res_max: vec2<i32>, l
106
103
 
107
104
  // SolveInputLocation: figure out which render-res pixel maps to a given
108
105
  // output-res pixel position, given upscale ratio and jitter. Direct port
109
- // of ARM's helper (NSSPostprocess.usf:80). Returns -1 when no render-res
106
+ // of ARM's reference helper. Returns -1 when no render-res
110
107
  // sample lands at this output position.
111
108
  fn nss_solve_input_location(out_idx: i32, upscale: f32, jitter: f32) -> i32 {
112
109
  let lower = f32(out_idx) / upscale - (-jitter + 0.5);
@@ -144,8 +141,7 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
144
141
  let coef_st_clamped = clamp(coef_st, vec2<i32>(0, 0), render_res_max);
145
142
 
146
143
  // ── KPN columns ──
147
- // ARM's quantized model maps OutputIndices.KPNFilterCol0 = 5,
148
- // KPNFilterCol1 = 4, KPNFilterCol2 = 3, KPNFilterCol3 = 2 (NSS.cpp:243).
144
+ // ARM's quantized model maps KPN columns 0..3 to head slots 5, 4, 3, 2.
149
145
  // Each column has 4 channels = the 4 row weights for that column.
150
146
  // Bilinear at render_centre (matches ARM's ManualBilinear4) — without
151
147
  // this, every 2x2 output block in 2x mode shares one set of weights and
@@ -155,7 +151,7 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
155
151
  let col2 = nss_sample_layer_bilinear(render_centre, render_res_max, 3);
156
152
  let col3 = nss_sample_layer_bilinear(render_centre, render_res_max, 2);
157
153
  // Force tiny positive — ARM does this to dodge 0/0 in the
158
- // weight-normalisation divide (NSSPostprocess.usf:118).
154
+ // weight-normalisation divide.
159
155
  let kpn_cols = array<vec4<f32>, 4>(
160
156
  max(col0, vec4<f32>(1e-7)),
161
157
  max(col1, vec4<f32>(1e-7)),
@@ -208,7 +204,7 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
208
204
  let nearest_offset = vec2<i32>(round(nearest_packed * 2.0 - 1.0));
209
205
 
210
206
  var velocity = textureLoad(tVelocity, coef_st_clamped + nearest_offset, 0).rg;
211
- // Motion zero-clamp (ARM NSSPostprocess.usf:215). Sub-pixel velocity on
207
+ // Motion zero-clamp. Sub-pixel velocity on
212
208
  // near-static frames drifts prev_uv by fractions of a pixel each frame
213
209
  // and bilinear-resamples the history at slightly different sub-pixel
214
210
  // positions — visible as flicker even when nothing in the scene is
@@ -225,10 +221,10 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
225
221
  let on_screen_f = select(0.0, 1.0, all(prev_uv >= vec2<f32>(0.0)) && all(prev_uv <= vec2<f32>(1.0)));
226
222
 
227
223
  // ── ThetaAlpha (head slot 1) ──
228
- // ARM's quantized model maps OutputIndices.ThetaAlpha = 1
229
- // (NSS.cpp:242). Channel x = theta (history blend weight, [0, 1] from
224
+ // ARM's quantized model maps ThetaAlpha to head slot 1.
225
+ // Channel x = theta (history blend weight, [0, 1] from
230
226
  // sigmoid LUT), channel y = alpha (raw [0, 1], remapped to
231
- // [0.05, 0.4] per NSSPostprocess.usf:248).
227
+ // [0.05, 0.4]).
232
228
  // Bilinear at render_centre — same reasoning as the KPN cols above.
233
229
  let ta = nss_sample_layer_bilinear(render_centre, render_res_max, 1);
234
230
  let theta_network = saturate(ta.x);
@@ -286,7 +282,7 @@ fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
286
282
  textureStore(tOutput, out_st, vec4<f32>(final_rgb, theta));
287
283
  }
288
284
  `, [
289
- F16_MAX_DEFINITION,
285
+ F16_MAX_DEFINITION,
290
286
  NSS_SETTINGS_STRUCT.declaration_chunk,
291
287
  ]
292
288
  );