@woosh/meep-engine 3.60.3 → 3.60.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/CHANGELOG.md +2602 -0
  2. package/CONTRIBUTING.md +7 -0
  3. package/MIGRATION_2_TO_3.md +136 -0
  4. package/SECURITY.md +4 -0
  5. package/editor/EditorCameraNavigation.d.ts +2 -1
  6. package/editor/EditorCameraNavigation.d.ts.map +1 -1
  7. package/editor/EditorCameraNavigation.js +51 -57
  8. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +3 -0
  9. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
  10. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +6 -0
  11. package/package.json +6 -2
  12. package/src/engine/EngineHarness.d.ts +3 -9
  13. package/src/engine/EngineHarness.d.ts.map +1 -1
  14. package/src/engine/EngineHarness.js +6 -8
  15. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts +9 -6
  16. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts.map +1 -1
  17. package/src/engine/graphics/camera/makeOrbitalCameraController.js +44 -71
  18. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts +64 -0
  19. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts.map +1 -0
  20. package/src/engine/graphics/camera/orbital/MomentumAxis.js +187 -0
  21. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts +86 -0
  22. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts.map +1 -0
  23. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.js +319 -0
  24. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +34 -10
  25. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  26. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +116 -30
  27. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +1 -7
  28. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  29. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +1 -37
  30. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +1 -2
  31. package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts +14 -0
  32. package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts.map +1 -0
  33. package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.js +22 -0
  34. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +19 -3
  35. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  36. package/src/engine/graphics/ecs/trail3d/Trail3D.js +31 -4
  37. package/src/engine/graphics/ecs/trail3d/advance_trail.js +1 -1
  38. package/src/engine/graphics/ecs/water/Water.d.ts +8 -0
  39. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/water/Water.js +8 -0
  41. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +5 -5
  42. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +1 -1
  43. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +6 -6
  44. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  45. package/src/engine/graphics3/WaterSystem.js +731 -734
  46. package/src/engine/graphics3/decal/DecalTileShader.d.ts +61 -0
  47. package/src/engine/graphics3/decal/DecalTileShader.d.ts.map +1 -0
  48. package/src/engine/graphics3/decal/DecalTileShader.js +138 -0
  49. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts +10 -4
  50. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  51. package/src/engine/graphics3/decal/GPUDecalRenderer.js +149 -44
  52. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts +25 -0
  53. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts.map +1 -0
  54. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.js +55 -0
  55. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts +22 -0
  56. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts.map +1 -0
  57. package/src/engine/graphics3/decal/graph_gather_decal_tiles.js +70 -0
  58. package/src/engine/graphics3/decal/shader_decal_composite.d.ts +7 -5
  59. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  60. package/src/engine/graphics3/decal/shader_decal_composite.js +48 -44
  61. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts +12 -0
  62. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -0
  63. package/src/engine/graphics3/decal/shader_decal_tile_copy.js +78 -0
  64. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts +11 -0
  65. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts.map +1 -0
  66. package/src/engine/graphics3/decal/shader_gather_decal_tiles.js +80 -0
  67. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +10 -0
  68. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +1 -1
  69. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -1
  70. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts +13 -0
  71. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts.map +1 -0
  72. package/src/engine/input/devices/mouse/MouseEventButtons.js +23 -0
  73. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts +4 -0
  74. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts.map +1 -1
  75. package/src/engine/input/ecs/controllers/KeyboardCameraController.js +9 -45
  76. package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts +2 -2
  77. package/src/engine/physics/cloth/ecs/cloth_geodesic.js +2 -2
  78. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  79. package/src/shade/playground/probe_clipmap/README.md +1 -0
  80. package/src/shade/playground/probe_clipmap/index.html +5 -0
  81. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  82. package/src/shade/playground/probe_clipmap/main.js +16 -2
  83. package/src/shade/playground/vgeo_scene/README.md +1 -1
  84. package/src/shade/playground/water_refraction/README.md +5 -6
  85. package/src/shade/playground/water_refraction/index.html +1 -1
  86. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  87. package/src/shade/renderer/Renderer.js +7 -5
  88. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +4 -6
  89. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -1
  90. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +34 -36
  91. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +1 -1
  92. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  93. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +162 -163
  94. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +1 -1
  95. package/src/shade/renderer/atmosphere/compute_mie_absorption.js +1 -1
  96. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.js +1 -1
  97. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +1 -1
  98. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -164
  99. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +1 -1
  100. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts +40 -80
  101. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts.map +1 -1
  102. package/src/shade/renderer/camera/orbital/OrbitalCameraController.js +197 -147
  103. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  104. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  105. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  106. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  107. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  108. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +4 -4
  109. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +4 -4
  110. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +2 -1
  111. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  112. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +18 -1
  113. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +2 -2
  114. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +1 -1
  115. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +1 -1
  116. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts +4 -5
  117. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts.map +1 -1
  118. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.js +6 -7
  119. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts +31 -0
  120. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts.map +1 -0
  121. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.js +343 -0
  122. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts +17 -0
  123. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts.map +1 -0
  124. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.js +29 -0
  125. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts.map +1 -1
  126. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.js +7 -13
  127. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  128. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +2 -8
  129. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +5 -5
  130. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  131. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +10 -10
  132. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +12 -0
  133. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  134. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +22 -0
  135. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +4 -4
  136. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  137. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +50 -13
  138. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +6 -0
  139. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  140. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +7 -0
  141. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts +13 -0
  142. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts.map +1 -0
  143. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.js +13 -0
  144. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +17 -0
  145. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  146. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +20 -0
  147. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +5 -15
  148. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +1 -1
  149. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +6 -34
  150. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts +18 -0
  151. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts.map +1 -0
  152. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.js +42 -0
  153. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
  154. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +5 -4
  155. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +4 -0
  156. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
  157. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +13 -2
  158. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts +52 -0
  159. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts.map +1 -0
  160. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.js +250 -0
  161. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  162. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -7
  163. package/src/shade/renderer/hiz/HZBFootprint.d.ts +14 -0
  164. package/src/shade/renderer/hiz/HZBFootprint.d.ts.map +1 -0
  165. package/src/shade/renderer/hiz/HZBFootprint.js +16 -0
  166. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts +10 -0
  167. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts.map +1 -0
  168. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.js +11 -0
  169. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts +10 -0
  170. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts.map +1 -0
  171. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.js +11 -0
  172. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +0 -7
  173. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  174. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +405 -350
  175. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts +12 -0
  176. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts.map +1 -0
  177. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.js +27 -0
  178. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts +12 -0
  179. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts.map +1 -0
  180. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.js +27 -0
  181. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts +14 -0
  182. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts.map +1 -0
  183. package/src/shade/renderer/hiz/hzb_footprint_texels.js +34 -0
  184. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +0 -5
  185. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  186. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +37 -57
  187. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts +11 -0
  188. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts.map +1 -0
  189. package/src/shade/renderer/hiz/{shader_hzb_reduce_mip0_clip.js → shader_hzb_reduce_mip0.js} +120 -111
  190. package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts +39 -0
  191. package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts.map +1 -0
  192. package/src/shade/renderer/light/environment/environment_level_1_blur_plan.js +119 -0
  193. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +15 -7
  194. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  195. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +66 -83
  196. package/src/shade/renderer/light/environment/graph_filter_environment_map.d.ts.map +1 -1
  197. package/src/shade/renderer/light/environment/graph_filter_environment_map.js +15 -6
  198. package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts +3 -0
  199. package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts.map +1 -0
  200. package/src/shade/renderer/light/environment/shader_blur_environment_map.js +111 -0
  201. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts +3 -0
  202. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts.map +1 -0
  203. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.js +128 -0
  204. package/src/shade/renderer/light/environment/shader_downsample_environment_map.d.ts.map +1 -1
  205. package/src/shade/renderer/light/environment/shader_downsample_environment_map.js +0 -1
  206. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  207. package/src/shade/renderer/material/GPUMaterialManager.d.ts +7 -0
  208. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  209. package/src/shade/renderer/material/GPUMaterialManager.js +11 -0
  210. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +12 -12
  211. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  212. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +17 -118
  213. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -3
  214. package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
  215. package/src/shade/renderer/postprocess/nss/NSS.js +1 -3
  216. package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts +5 -6
  217. package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts.map +1 -1
  218. package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.js +9 -10
  219. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
  220. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +48 -49
  221. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  222. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +12 -16
  223. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +246 -246
  224. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts +1 -2
  225. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts.map +1 -1
  226. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.js +34 -35
  227. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +2 -2
  228. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +2 -2
  229. package/src/shade/renderer/shader/chunk/atmosphere/chunk_compute_extinction.js +1 -1
  230. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +1 -1
  231. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +1 -1
  232. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +3 -3
  233. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +3 -3
  234. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts +9 -10
  235. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts.map +1 -1
  236. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.js +9 -10
  237. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts +4 -4
  238. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.js +5 -5
  239. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +1 -2
  240. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -1
  241. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +1 -2
  242. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts +14 -1
  243. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
  244. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +19 -6
  245. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts +10 -1
  246. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
  247. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +14 -6
  248. package/src/shade/renderer/shader/chunk/random/murmur/chunk_murmur3_vec3u.d.ts +1 -1
  249. package/src/shade/renderer/shader/chunk/random/murmur/chunk_murmur3_vec3u.js +1 -1
  250. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  251. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +7 -2
  252. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.d.ts +2 -3
  253. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.d.ts.map +1 -1
  254. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.js +7 -8
  255. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_LOAD_FACTOR.d.ts +1 -1
  256. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_LOAD_FACTOR.js +12 -12
  257. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +2 -2
  258. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
  259. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +3 -4
  260. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +0 -6
  261. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  262. package/src/shade/renderer/water/GPUWaterRenderer.js +12 -17
  263. package/src/shade/renderer/water/medium/graph_water_meshlets.d.ts +35 -0
  264. package/src/shade/renderer/water/medium/graph_water_meshlets.d.ts.map +1 -0
  265. package/src/shade/renderer/water/medium/graph_water_meshlets.js +89 -0
  266. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  267. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  268. package/src/shade/renderer/water/shader_water.js +22 -13
  269. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  270. package/src/shade/renderer/water/shader_water_avboit.js +7 -7
  271. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +1 -1
  272. package/src/shade/renderer/water/surface/graph_water_tessellation.js +1 -1
  273. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +9 -1
  274. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +0 -19
  275. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
  276. package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +2 -52
  277. package/editor/REWORK_PLAN_2026_08.md +0 -692
  278. package/src/CODEC_LAYOUT_VERIFICATION.md +0 -419
  279. package/src/CORRECTNESS_HUNT_2026_07_24.md +0 -142
  280. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +0 -738
  281. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +0 -79
  282. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +0 -93
  283. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +0 -80
  284. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +0 -164
  285. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +0 -69
  286. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +0 -110
  287. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +0 -129
  288. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +0 -72
  289. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +0 -74
  290. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +0 -169
  291. package/src/DUPLICATION_AUDIT_2026_08_07.md +0 -254
  292. package/src/DUPLICATION_AUDIT_REMEDIATION.md +0 -250
  293. package/src/DUPLICATION_REVIEW_2026_10_24.md +0 -1072
  294. package/src/REVIEW_2026_08_06/adv-core.md +0 -511
  295. package/src/REVIEW_2026_08_06/adv-gfx.md +0 -480
  296. package/src/REVIEW_2026_08_06/adv-view.md +0 -446
  297. package/src/REVIEW_2026_08_06/api-core.md +0 -296
  298. package/src/REVIEW_2026_08_06/api-engine.md +0 -195
  299. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +0 -507
  300. package/src/REVIEW_2026_08_06/core-binary.md +0 -348
  301. package/src/REVIEW_2026_08_06/core-collection.md +0 -376
  302. package/src/REVIEW_2026_08_06/core-math.md +0 -221
  303. package/src/REVIEW_2026_08_06/core-process.md +0 -266
  304. package/src/REVIEW_2026_08_06/core-science.md +0 -223
  305. package/src/REVIEW_2026_08_06/engine-ai-nav.md +0 -279
  306. package/src/REVIEW_2026_08_06/engine-animation.md +0 -167
  307. package/src/REVIEW_2026_08_06/engine-asset.md +0 -166
  308. package/src/REVIEW_2026_08_06/engine-ecs.md +0 -920
  309. package/src/REVIEW_2026_08_06/engine-input.md +0 -197
  310. package/src/REVIEW_2026_08_06/engine-misc.md +0 -248
  311. package/src/REVIEW_2026_08_06/engine-terrain.md +0 -52
  312. package/src/REVIEW_2026_08_06/generation.md +0 -176
  313. package/src/REVIEW_2026_08_06/geom-2d.md +0 -434
  314. package/src/REVIEW_2026_08_06/geom-3d.md +0 -117
  315. package/src/REVIEW_2026_08_06/gfx-gi.md +0 -143
  316. package/src/REVIEW_2026_08_06/gfx-render.md +0 -740
  317. package/src/REVIEW_2026_08_06/gfx-texture.md +0 -690
  318. package/src/REVIEW_2026_08_06/prior-criticals.md +0 -49
  319. package/src/REVIEW_2026_08_06/prior-highs.md +0 -138
  320. package/src/REVIEW_2026_08_06/test-gaps.md +0 -364
  321. package/src/REVIEW_2026_08_06/view.md +0 -667
  322. package/src/REVIEW_2026_08_06.md +0 -610
  323. package/src/core/binary/lz4/LZ4_HIGH_COMPRESSION_PLAN_2026_09_14.md +0 -542
  324. package/src/core/bvh2/bvh3/NOTES.md +0 -2
  325. package/src/core/bvh8/NOTES.md +0 -63
  326. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +0 -243
  327. package/src/core/color/COLOR_FIX_PLAN_2026_08_28.md +0 -417
  328. package/src/core/color/COLOR_REVIEW_2026_08_28.md +0 -779
  329. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +0 -433
  330. package/src/core/geom/3d/atlas/ATLAS_PORT_PLAN.md +0 -486
  331. package/src/core/geom/3d/atlas/BFF_PLAN.md +0 -174
  332. package/src/core/geom/3d/atlas/REVIEW_02.md +0 -392
  333. package/src/core/geom/3d/gjk/GJK_REVIEW_NOTES.md +0 -146
  334. package/src/core/geom/3d/gjk/NOTES.md +0 -8
  335. package/src/core/geom/3d/topology/TOPO_MESH_RETIREMENT_PLAN.md +0 -135
  336. package/src/core/geom/GEOMETRY_REVIEW_002_API_ISSUES.md +0 -381
  337. package/src/core/geom/GEOMETRY_REVIEW_002_NAMING.md +0 -684
  338. package/src/core/geom/MANIFOLD_COMPARISON_2026_08_01.md +0 -554
  339. package/src/core/model/reactive/evaluation/PREDICATE_APPLICABILITY_PROPOSAL.md +0 -446
  340. package/src/engine/REVIEW_2026_07_03.md +0 -211
  341. package/src/engine/asset/loaders/image/IMAGE_CODEC_REVIEW_2026_08_28.md +0 -815
  342. package/src/engine/control/first-person/DESIGN.md +0 -658
  343. package/src/engine/control/first-person/DESIGN_COLLISION.md +0 -382
  344. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +0 -563
  345. package/src/engine/control/first-person/TODO.md +0 -160
  346. package/src/engine/ecs/ASYNC_SYSTEMS_PROPOSAL.md +0 -531
  347. package/src/engine/ecs/HIERARCHY_REVIEW.md +0 -717
  348. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +0 -262
  349. package/src/engine/ecs/ik/PLAN.md +0 -179
  350. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +0 -272
  351. package/src/engine/ecs/storage/binary/object-v2/DESIGN.md +0 -199
  352. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +0 -521
  353. package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +0 -463
  354. package/src/engine/graphics/ecs/camera/pp/NOTES.md +0 -48
  355. package/src/engine/graphics/render/frame_graph/CORRECTNESS_FIXES_2026_09_04.md +0 -659
  356. package/src/engine/graphics/render/frame_graph/FRAME_GRAPH_RECOMMENDATIONS.md +0 -235
  357. package/src/engine/graphics/sh3/path_tracer/REVIEW_001_ACTION_PLAN.md +0 -490
  358. package/src/engine/graphics/texture/sampler/compare/FLIP_IMPLEMENTATION_PLAN.md +0 -466
  359. package/src/engine/input/GAMEPAD_API_PROPOSAL.md +0 -717
  360. package/src/engine/input/ecs/ism/ISM_DESIGN.md +0 -1523
  361. package/src/engine/input/ecs/ism/ISM_IMPLEMENTATION_PLAN.md +0 -627
  362. package/src/engine/navigation/mesh/OVERLAPPING_SURFACES_2026_08_25.md +0 -661
  363. package/src/engine/navigation/mesh/PATHFINDING_PLAN.md +0 -229
  364. package/src/engine/network/CONGESTION_CONTROL.md +0 -87
  365. package/src/engine/network/MESSAGE_TRANSPORT.md +0 -364
  366. package/src/engine/network/SMOOTHNESS_DESIGN.md +0 -400
  367. package/src/engine/physics/cloth/MEASUREMENTS.md +0 -5304
  368. package/src/engine/physics/cloth/PLAN.md +0 -3056
  369. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +0 -1382
  370. package/src/engine/physics/fluid/REVIEW_02_PLAN.md +0 -243
  371. package/src/engine/physics/fluid/solver/NOTES.md +0 -46
  372. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +0 -536
  373. package/src/engine/sound/simulation/IMPLEMENTATION_PLAN.md +0 -432
  374. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +0 -250
  375. package/src/engine/sound/simulation/PROBE_TRANSFER_RESEARCH.md +0 -322
  376. package/src/engine/sound/simulation/REFLECTION_IR_PLAN.md +0 -261
  377. package/src/engine/sound/simulation/VISIBILITY_GRAPH_PLAN.md +0 -121
  378. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +0 -999
  379. package/src/format/image/avif/DECISIONS.md +0 -545
  380. package/src/format/image/jpeg/NOTES.md +0 -3
  381. package/src/format/scene/gltf/MESHOPT_COMPRESSION_PLAN.md +0 -814
  382. package/src/generation/COORDINATES.md +0 -54
  383. package/src/generation/REVIEW_01_ACTION_PLAN.md +0 -628
  384. package/src/generation/foliage/ANNUAL_SHOOTS_BRIEF_2026_10_25.md +0 -220
  385. package/src/generation/foliage/CROWN_FILLING_BRIEF_2026_10_26.md +0 -172
  386. package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +0 -86
  387. package/src/generation/foliage/FOLIAGE_DESIGN.md +0 -547
  388. package/src/generation/foliage/FOLIAGE_PLAN.md +0 -198
  389. package/src/generation/foliage/LEAF_ARCHITECTURE_BRIEF_2026_10_26.md +0 -158
  390. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +0 -521
  391. package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +0 -86
  392. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +0 -347
  393. package/src/generation/foliage/SHOOT_SYSTEMS_ALL_SPECIES_BRIEF_2026_10_26.md +0 -248
  394. package/src/generation/foliage/SPEEDTREE_COMPARISON_2026_10_24.md +0 -694
  395. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +0 -552
  396. package/src/shade/RENDERER_CONTRACT.md +0 -697
  397. package/src/shade/SHADER_F16_PROPOSAL_2026_10_24.md +0 -263
  398. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +0 -569
  399. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +0 -755
  400. package/src/shade/device/mock/EXTENSION_PROPOSAL_2026_08_22.md +0 -458
  401. package/src/shade/device/mock/IMPLEMENTATION_PLAN.md +0 -255
  402. package/src/shade/device/mock/REVIEW_2026_08_22.md +0 -527
  403. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +0 -894
  404. package/src/shade/device/timing/profile/SGPT_FORMAT.md +0 -345
  405. package/src/shade/renderer/NOTES.md +0 -78
  406. package/src/shade/renderer/PLAN.md +0 -8
  407. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +0 -145
  408. package/src/shade/renderer/animation/SKINNING_FRAME_PLAN.md +0 -357
  409. package/src/shade/renderer/atmosphere/NOTES.md +0 -6
  410. package/src/shade/renderer/camera/orbital/MomentumAxis.d.ts +0 -76
  411. package/src/shade/renderer/camera/orbital/MomentumAxis.d.ts.map +0 -1
  412. package/src/shade/renderer/camera/orbital/MomentumAxis.js +0 -164
  413. package/src/shade/renderer/camera/orbital/OrbitalCameraConfig.d.ts +0 -45
  414. package/src/shade/renderer/camera/orbital/OrbitalCameraConfig.d.ts.map +0 -1
  415. package/src/shade/renderer/camera/orbital/OrbitalCameraConfig.js +0 -66
  416. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts +0 -98
  417. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts.map +0 -1
  418. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.js +0 -184
  419. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +0 -175
  420. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +0 -1
  421. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +0 -411
  422. package/src/shade/renderer/camera/orbital/README.md +0 -81
  423. package/src/shade/renderer/camera/orbital/index.d.ts +0 -6
  424. package/src/shade/renderer/camera/orbital/index.d.ts.map +0 -1
  425. package/src/shade/renderer/camera/orbital/index.js +0 -9
  426. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +0 -964
  427. package/src/shade/renderer/fluid/GPU_FLUID_OCCUPANCY_AND_SOTA_REVIEW_2026_10_26.md +0 -361
  428. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +0 -619
  429. package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +0 -674
  430. package/src/shade/renderer/geometry/sdf/NOTES.md +0 -6
  431. package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +0 -540
  432. package/src/shade/renderer/geometry/virtual/MICRON_COMPARISON_2026_08_20.md +0 -305
  433. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +0 -913
  434. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +0 -787
  435. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +0 -483
  436. package/src/shade/renderer/geometry/virtual/VK_LOD_CLUSTERS_COMPARISON_2026_08_20.md +0 -301
  437. package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +0 -448
  438. package/src/shade/renderer/geometry/virtual/runtime/CULL_PLAN_2026_09_16.md +0 -385
  439. package/src/shade/renderer/geometry/virtual/runtime/CUT_PLAN_2026_09_14.md +0 -656
  440. package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +0 -308
  441. package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN.md +0 -657
  442. package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN_2026_09_14.md +0 -551
  443. package/src/shade/renderer/geometry/virtual/runtime/SHADOW_PLAN_2026_09_28.md +0 -536
  444. package/src/shade/renderer/global_illumination/lpv/NOTES.md +0 -3
  445. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +0 -4225
  446. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_RAYS_VARIABLE_AND_SORTED_SCOPE_2026_10_30.md +0 -410
  447. package/src/shade/renderer/global_illumination/sharc/NOTES.md +0 -8
  448. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +0 -1369
  449. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +0 -202
  450. package/src/shade/renderer/gpu_primitive/indirect/NOTES.md +0 -94
  451. package/src/shade/renderer/hiz/NOTES.md +0 -3
  452. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +0 -8
  453. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +0 -1
  454. package/src/shade/renderer/light/cluster/NOTES.md +0 -11
  455. package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +0 -524
  456. package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +0 -1101
  457. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_averages.d.ts +0 -13
  458. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_averages.d.ts.map +0 -1
  459. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_averages.js +0 -198
  460. package/src/shade/renderer/material/resident/shader_resident_texture_means.d.ts +0 -24
  461. package/src/shade/renderer/material/resident/shader_resident_texture_means.d.ts.map +0 -1
  462. package/src/shade/renderer/material/resident/shader_resident_texture_means.js +0 -120
  463. package/src/shade/renderer/particles/DESIGN.md +0 -1011
  464. package/src/shade/renderer/particles/EMITTER_GLOBAL_STATE_PLAN_2026_10_29.md +0 -283
  465. package/src/shade/renderer/particles/ORIENTATION_PLAN_2026_10_15.md +0 -453
  466. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +0 -520
  467. package/src/shade/renderer/postprocess/bloom/NOTES.md +0 -6
  468. package/src/shade/renderer/postprocess/fsr/NOTES.md +0 -4
  469. package/src/shade/renderer/postprocess/gtao/NOTES.md +0 -6
  470. package/src/shade/renderer/postprocess/nss/NOTES.md +0 -339
  471. package/src/shade/renderer/postprocess/perspective/NOTES.md +0 -3
  472. package/src/shade/renderer/postprocess/sscs/NOTES.md +0 -5
  473. package/src/shade/renderer/postprocess/ssr/NOTES.md +0 -14
  474. package/src/shade/renderer/postprocess/ssr/REPROJECTION_PROPOSAL.md +0 -286
  475. package/src/shade/renderer/postprocess/ssr/prefilter/NOTES.md +0 -39
  476. package/src/shade/renderer/postprocess/taa/NOTES.md +0 -11
  477. package/src/shade/renderer/postprocess/upscale-dither/NOTES.md +0 -78
  478. package/src/shade/renderer/postprocess/vrs/NOTES.md +0 -4
  479. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +0 -1218
  480. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +0 -600
  481. package/src/shade/renderer/restir/reservoir/NOTES.md +0 -6
  482. package/src/shade/renderer/shader/chunk/atmosphere/NOTES.md +0 -6
  483. package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +0 -394
  484. package/src/shade/renderer/shader/chunk/color/tonemap/ACES_TONE_MAPPING_BRIEF_2026_10_17.md +0 -160
  485. package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +0 -322
  486. package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +0 -247
  487. package/src/shade/renderer/shader/chunk/fsr/NOTES.md +0 -3
  488. package/src/shade/renderer/shader/chunk/fsr/spd/NOTES.md +0 -4
  489. package/src/shade/renderer/shader/chunk/geometry/ray/NOTES.md +0 -4
  490. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +0 -159
  491. package/src/shade/renderer/shader/chunk/mboit/NOTES.md +0 -38
  492. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/NOTES.md +0 -3
  493. package/src/shade/renderer/shader/chunk/spherical_harmonics/sampling/NOTES.md +0 -8
  494. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +0 -932
  495. package/src/shade/renderer/shadow/contact/FINDINGS.md +0 -413
  496. package/src/shade/renderer/shadow/map/csm/NOTES.md +0 -5
  497. package/src/shade/renderer/shadow/ray/NOTES.md +0 -31
  498. package/src/shade/renderer/shadow/sdf/NOTES.md +0 -9
  499. package/src/shade/renderer/shadow/sdf/brixelizer/NOTES.md +0 -5
  500. package/src/shade/renderer/shadow/sdf/cascade/NOTES.md +0 -9
  501. package/src/shade/renderer/shadow/vsm/NOTES.md +0 -12
  502. package/src/shade/renderer/shadow/vsm/PLAN.md +0 -442
  503. package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +0 -43
  504. package/src/shade/renderer/texture/COMPRESSED_TEXTURE_PLAN_2026_09_01.md +0 -2444
  505. package/src/shade/renderer/texture/mipmaps/NOTES.md +0 -4
  506. package/src/shade/renderer/volumetrics/NOTES.md +0 -1329
  507. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +0 -336
  508. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +0 -23
  509. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +0 -1
  510. package/src/shade/renderer/water/medium/GPUWaterBodies.js +0 -75
  511. package/src/shade/wgsl/NOTES.md +0 -4
  512. package/src/view/elements/progress/segmented/segment_frame_transform.d.ts +0 -15
  513. package/src/view/elements/progress/segmented/segment_frame_transform.d.ts.map +0 -1
  514. package/src/view/elements/progress/segmented/segment_frame_transform.js +0 -69
@@ -1,160 +0,0 @@
1
- # First-person controller — TODO
2
-
3
- Working notes. Things we've identified as worth doing but haven't pulled
4
- the trigger on yet. Companion to DESIGN.md (base) and DESIGN_EXTENSIONS.md
5
- (abilities + mastery roadmap).
6
-
7
- ## Mastery evaluators — additional
8
-
9
- We ship StrideTimingJump, FootAsymmetryTurn, BreathRhythm, and
10
- SlideInitiationTiming today. The remaining ones from the
11
- DESIGN_EXTENSIONS Phase 10 list, ordered by what would give the most
12
- texture per unit of work:
13
-
14
- ### WallRunEntryTimingEvaluator
15
- Decision point: `WallRunGravity` (currently un-wired — Wall-run reads
16
- `cfg.wallRun.gravityFactor` straight, no mastery hook). Wire it.
17
-
18
- Input: angle-of-attack against the wall at activation. Lower angle of
19
- attack (entering near-parallel) is the canonical "good" entry — converts
20
- forward momentum into the run smoothly. High angle of attack (entering
21
- near-perpendicular) is "bad" — you're crashing into the wall.
22
-
23
- Curve shape: peak at small angle (1.0 → 0.8, less effective gravity =
24
- more hang time); penalty at high angle (1.0 → 1.15, gravity ramped =
25
- shorter run). Symmetric in behaviour, asymmetric in magnitude.
26
-
27
- Estimated effort: 0.5 day. Capture entry angle in WallRun.onActivate,
28
- stash it on the evaluator's per-instance state OR on a new
29
- `runtime.wallRunEntryAngle` field. Curve + spec.
30
-
31
- ### WallRunTakeoffTimingEvaluator
32
- Decision point: `WallJumpImpulse` (already wired — base WallJump runs
33
- mastery on it).
34
-
35
- Input: how late in the wall-run the wall-jump is fired. Late in the
36
- run (near the timer expiry) is the "explosive last-second push-off"
37
- — bonus. Right at activation is "panicked early jump" — penalty.
38
-
39
- Curve shape: time-based, normalized to [0, 1] over wall-run duration.
40
- Peak at 0.6–0.9 (committed but not desperate). Trough near 0.0
41
- (panicked).
42
-
43
- Estimated effort: 0.5 day. WallJump needs to read how long WallRun was
44
- active when it preempted. Simplest: track `runtime.wallRunElapsedAt
45
- Takeoff` in WallRun.onDeactivate (or via a signal).
46
-
47
- ### WallJumpEntryAngleEvaluator
48
- Decision point: `WallJumpImpulse`.
49
-
50
- Input: angle between the player's velocity vector and the wall normal
51
- at the moment of jump press. A near-perpendicular push-off (velocity
52
- along normal at impact) converts the most into the impulse — bonus.
53
- A near-tangent push (sliding along) is "weak push-off" — penalty.
54
-
55
- Curve shape: peak at dot(velocity, normal) approaching 1.0 (head-on);
56
- penalty near 0 (parallel skim).
57
-
58
- Composes multiplicatively with the takeoff-timing evaluator above —
59
- both fire on `WallJumpImpulse`. That's the point of the multiplicative
60
- composition rule.
61
-
62
- Estimated effort: 0.5 day.
63
-
64
- ### LedgeCatchTimingEvaluator
65
- Decision point: NEW — would need `LedgeCatchExertionScale` or similar.
66
- Currently LedgeGrab uses a flat `cfg.ledgeGrab.exertionRiseRate`.
67
-
68
- Input: |velocityY| at the moment of catch. A gentle catch (low vy) is
69
- forgiving — low exertion rise (longer hang). A desperate save (high
70
- |vy|) is harder — higher exertion rise (shorter hang).
71
-
72
- Curve shape: identity 1.0 at low |vy| (≤ 2 m/s), ramping up to ~1.5×
73
- at high |vy| (≥ 8 m/s).
74
-
75
- Estimated effort: 0.5 day, plus adding the new decision point.
76
-
77
- ### MantleExitSpeedEvaluator
78
- Decision point: `MantleExitSpeed` (currently un-wired).
79
-
80
- Input: stride-phase at the moment of mantle completion. Landing on a
81
- midstance push-off bonus the exit velocity (player runs off the mantle
82
- into the next surface); landing on footfall takes a small penalty.
83
-
84
- Currently Mantle's exit doesn't set any forward velocity — the player
85
- lands at rest. To make this evaluator meaningful, we'd also need
86
- Mantle to apply a small forward push on completion, which the
87
- evaluator then scales. Two-step change.
88
-
89
- Estimated effort: 1 day (more wiring than the others).
90
-
91
- ## Collision (KinematicMover) follow-ups
92
-
93
- The legacy `_moveAndSlide` + scalar-resolver regime was replaced by the
94
- `collision/KinematicMover` rebuild (Phases 1–4; see DESIGN_COLLISION.md).
95
- Slide-along-walls (axis + oblique), vertical anti-tunnel (floors and
96
- ceilings), depenetration, slopes, stick-to-ground, and stairs all landed
97
- there.
98
-
99
- ### Route WallRun through the mover ✅ done
100
- WallRun used to self-integrate its reduced-gravity model (`position._add`
101
- + a hand-rolled groundResolver catch), so it got no sweep-and-slide and
102
- could drift into / off geometry. It now applies its reduced gravity and
103
- routes the move through the shared `_resolveMotion` (the mover when
104
- physics is present, else the flat-ground fallback) — same motor as base
105
- locomotion and Slide. So **every** motion path goes through one collision
106
- seam now: it can't drift into a wall (the sweep clips it) nor sail off a
107
- ledge / through a floor the mover would catch. Guard: `WallRun.spec.js`
108
- "physics: a wall-runner slides along a real wall and is caught by the
109
- mover's real floor". No remaining collision follow-ups.
110
-
111
- ## Other open notes
112
-
113
- ### Horizontal-capsule Prone collider
114
- The posture → collider sync uses a vertical capsule for Prone, sized
115
- to `cfg.body.proneHeight`. When that's below `2·radius` (the default)
116
- the capsule degenerates to a sphere of `radius` — Y extent
117
- `2·radius ≈ 0.68 m`. That fits "low-profile shape" honestly but it
118
- doesn't reflect what a sliding body actually looks like: long along
119
- the direction of travel, narrow in the cross-section. A horizontal
120
- capsule (Y-axis cylinder rotated 90° around X via TransformedShape3D
121
- matrix, oriented along body-local +Z) would let the player fit
122
- under 0.4-m ledges while still occupying the full body length
123
- horizontally. Tracked because the Prone test currently asserts the
124
- vertical-capsule extent — see PostureCollider.spec.js geometry note.
125
-
126
- ### Refactor `pose.crouchAmount` away
127
- Now redundant with `pose.postureAmount`. Leave for one or two builds so
128
- any external consumers can migrate, then delete.
129
-
130
- ### Stride-mastery score telemetry
131
- `MasterySet` records EMA scores per decision point. We never surface
132
- these to the HUD or any feedback system. A simple debug overlay
133
- showing the running scores (a sparkline per decision point?) would be
134
- helpful when tuning curves.
135
-
136
- ### Tune the slide bob fade-out
137
- `bobIntensityHalfLife` controls how fast the lateral bob fades when
138
- posture changes to Prone. May be too slow — feels like a brief wobble
139
- before the slide settles into "pure motion". Worth play-test tuning.
140
-
141
- ### Posture-aware footstep audio
142
- Surface tag is on `state.surfaceTag`. The footstep signal carries
143
- side + speed + surfaceTag, but emission is gated on
144
- `feetStriking` (Stand or Crouch posture). When other postures want
145
- audio cues (a slide-along-pavement sound, a hang-grip creak), they
146
- need their own signal channels — not piggyback on `onFootStep`.
147
-
148
- ### WallRun direction sense (push-back behaviour)
149
- Currently WallRun projects velocity onto the wall tangent each tick.
150
- If the player turns AWAY from the wall mid-run, the wall-tangent
151
- projection still keeps them pinned. Might want a "lean-away exits the
152
- run" condition: if `intent.move` rotates more than X degrees from the
153
- wall tangent, exit the wall-run.
154
-
155
- ### Animation track for Hang posture
156
- The eye stays at body height while hanging (we don't drop the eye
157
- height in Hang because the body root is already below the ledge). But
158
- the rig should probably show arms reaching up. That's a skeleton
159
- concern, not a controller one — just flagging that `pose.posture =
160
- Hang` is the signal the rig should branch on.