@woosh/meep-engine 3.60.3 → 3.60.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (514) hide show
  1. package/CHANGELOG.md +2602 -0
  2. package/CONTRIBUTING.md +7 -0
  3. package/MIGRATION_2_TO_3.md +136 -0
  4. package/SECURITY.md +4 -0
  5. package/editor/EditorCameraNavigation.d.ts +2 -1
  6. package/editor/EditorCameraNavigation.d.ts.map +1 -1
  7. package/editor/EditorCameraNavigation.js +51 -57
  8. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +3 -0
  9. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
  10. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +6 -0
  11. package/package.json +6 -2
  12. package/src/engine/EngineHarness.d.ts +3 -9
  13. package/src/engine/EngineHarness.d.ts.map +1 -1
  14. package/src/engine/EngineHarness.js +6 -8
  15. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts +9 -6
  16. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts.map +1 -1
  17. package/src/engine/graphics/camera/makeOrbitalCameraController.js +44 -71
  18. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts +64 -0
  19. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts.map +1 -0
  20. package/src/engine/graphics/camera/orbital/MomentumAxis.js +187 -0
  21. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts +86 -0
  22. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts.map +1 -0
  23. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.js +319 -0
  24. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +34 -10
  25. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  26. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +116 -30
  27. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +1 -7
  28. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  29. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +1 -37
  30. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +1 -2
  31. package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts +14 -0
  32. package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.d.ts.map +1 -0
  33. package/src/engine/graphics/ecs/trail3d/TRAIL3D_FADE_LINEAR.js +22 -0
  34. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +19 -3
  35. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  36. package/src/engine/graphics/ecs/trail3d/Trail3D.js +31 -4
  37. package/src/engine/graphics/ecs/trail3d/advance_trail.js +1 -1
  38. package/src/engine/graphics/ecs/water/Water.d.ts +8 -0
  39. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  40. package/src/engine/graphics/ecs/water/Water.js +8 -0
  41. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +5 -5
  42. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +1 -1
  43. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +6 -6
  44. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  45. package/src/engine/graphics3/WaterSystem.js +731 -734
  46. package/src/engine/graphics3/decal/DecalTileShader.d.ts +61 -0
  47. package/src/engine/graphics3/decal/DecalTileShader.d.ts.map +1 -0
  48. package/src/engine/graphics3/decal/DecalTileShader.js +138 -0
  49. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts +10 -4
  50. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  51. package/src/engine/graphics3/decal/GPUDecalRenderer.js +149 -44
  52. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts +25 -0
  53. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts.map +1 -0
  54. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.js +55 -0
  55. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts +22 -0
  56. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts.map +1 -0
  57. package/src/engine/graphics3/decal/graph_gather_decal_tiles.js +70 -0
  58. package/src/engine/graphics3/decal/shader_decal_composite.d.ts +7 -5
  59. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  60. package/src/engine/graphics3/decal/shader_decal_composite.js +48 -44
  61. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts +12 -0
  62. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -0
  63. package/src/engine/graphics3/decal/shader_decal_tile_copy.js +78 -0
  64. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts +11 -0
  65. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts.map +1 -0
  66. package/src/engine/graphics3/decal/shader_gather_decal_tiles.js +80 -0
  67. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +10 -0
  68. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +1 -1
  69. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -1
  70. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts +13 -0
  71. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts.map +1 -0
  72. package/src/engine/input/devices/mouse/MouseEventButtons.js +23 -0
  73. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts +4 -0
  74. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts.map +1 -1
  75. package/src/engine/input/ecs/controllers/KeyboardCameraController.js +9 -45
  76. package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts +2 -2
  77. package/src/engine/physics/cloth/ecs/cloth_geodesic.js +2 -2
  78. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  79. package/src/shade/playground/probe_clipmap/README.md +1 -0
  80. package/src/shade/playground/probe_clipmap/index.html +5 -0
  81. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  82. package/src/shade/playground/probe_clipmap/main.js +16 -2
  83. package/src/shade/playground/vgeo_scene/README.md +1 -1
  84. package/src/shade/playground/water_refraction/README.md +5 -6
  85. package/src/shade/playground/water_refraction/index.html +1 -1
  86. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  87. package/src/shade/renderer/Renderer.js +7 -5
  88. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts +4 -6
  89. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.d.ts.map +1 -1
  90. package/src/shade/renderer/atmosphere/MULTISCATTER_LUT_CONFIG.js +34 -36
  91. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +1 -1
  92. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  93. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +162 -163
  94. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +1 -1
  95. package/src/shade/renderer/atmosphere/compute_mie_absorption.js +1 -1
  96. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.js +1 -1
  97. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +1 -1
  98. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +164 -164
  99. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +1 -1
  100. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts +40 -80
  101. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts.map +1 -1
  102. package/src/shade/renderer/camera/orbital/OrbitalCameraController.js +197 -147
  103. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  104. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  105. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  106. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  107. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  108. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +4 -4
  109. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +4 -4
  110. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +2 -1
  111. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  112. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +18 -1
  113. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +2 -2
  114. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +1 -1
  115. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +1 -1
  116. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts +4 -5
  117. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts.map +1 -1
  118. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.js +6 -7
  119. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts +31 -0
  120. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts.map +1 -0
  121. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.js +343 -0
  122. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts +17 -0
  123. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts.map +1 -0
  124. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.js +29 -0
  125. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts.map +1 -1
  126. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.js +7 -13
  127. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  128. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +2 -8
  129. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +5 -5
  130. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  131. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +10 -10
  132. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +12 -0
  133. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  134. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +22 -0
  135. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +4 -4
  136. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  137. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +50 -13
  138. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +6 -0
  139. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  140. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +7 -0
  141. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts +13 -0
  142. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.d.ts.map +1 -0
  143. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_RESAMPLING.js +13 -0
  144. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +17 -0
  145. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  146. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +20 -0
  147. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +5 -15
  148. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +1 -1
  149. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +6 -34
  150. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts +18 -0
  151. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.d.ts.map +1 -0
  152. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_resampled.js +42 -0
  153. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
  154. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +5 -4
  155. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +4 -0
  156. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -1
  157. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +13 -2
  158. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts +52 -0
  159. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.d.ts.map +1 -0
  160. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_resample.js +250 -0
  161. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  162. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -7
  163. package/src/shade/renderer/hiz/HZBFootprint.d.ts +14 -0
  164. package/src/shade/renderer/hiz/HZBFootprint.d.ts.map +1 -0
  165. package/src/shade/renderer/hiz/HZBFootprint.js +16 -0
  166. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts +10 -0
  167. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts.map +1 -0
  168. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.js +11 -0
  169. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts +10 -0
  170. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts.map +1 -0
  171. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.js +11 -0
  172. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +0 -7
  173. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  174. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +405 -350
  175. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts +12 -0
  176. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts.map +1 -0
  177. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.js +27 -0
  178. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts +12 -0
  179. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts.map +1 -0
  180. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.js +27 -0
  181. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts +14 -0
  182. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts.map +1 -0
  183. package/src/shade/renderer/hiz/hzb_footprint_texels.js +34 -0
  184. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +0 -5
  185. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  186. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +37 -57
  187. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts +11 -0
  188. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts.map +1 -0
  189. package/src/shade/renderer/hiz/{shader_hzb_reduce_mip0_clip.js → shader_hzb_reduce_mip0.js} +120 -111
  190. package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts +39 -0
  191. package/src/shade/renderer/light/environment/environment_level_1_blur_plan.d.ts.map +1 -0
  192. package/src/shade/renderer/light/environment/environment_level_1_blur_plan.js +119 -0
  193. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts +15 -7
  194. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  195. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +66 -83
  196. package/src/shade/renderer/light/environment/graph_filter_environment_map.d.ts.map +1 -1
  197. package/src/shade/renderer/light/environment/graph_filter_environment_map.js +15 -6
  198. package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts +3 -0
  199. package/src/shade/renderer/light/environment/shader_blur_environment_map.d.ts.map +1 -0
  200. package/src/shade/renderer/light/environment/shader_blur_environment_map.js +111 -0
  201. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts +3 -0
  202. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.d.ts.map +1 -0
  203. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_blurred.js +128 -0
  204. package/src/shade/renderer/light/environment/shader_downsample_environment_map.d.ts.map +1 -1
  205. package/src/shade/renderer/light/environment/shader_downsample_environment_map.js +0 -1
  206. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  207. package/src/shade/renderer/material/GPUMaterialManager.d.ts +7 -0
  208. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  209. package/src/shade/renderer/material/GPUMaterialManager.js +11 -0
  210. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +12 -12
  211. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  212. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +17 -118
  213. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -3
  214. package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
  215. package/src/shade/renderer/postprocess/nss/NSS.js +1 -3
  216. package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts +5 -6
  217. package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.d.ts.map +1 -1
  218. package/src/shade/renderer/postprocess/nss/NSS_NETWORK_SCHEMA.js +9 -10
  219. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.d.ts.map +1 -1
  220. package/src/shade/renderer/postprocess/nss/shader_nss_extract_feedback.js +48 -49
  221. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.d.ts.map +1 -1
  222. package/src/shade/renderer/postprocess/nss/shader_nss_postprocess.js +12 -16
  223. package/src/shade/renderer/postprocess/nss/shader_nss_preprocess.js +246 -246
  224. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts +1 -2
  225. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.d.ts.map +1 -1
  226. package/src/shade/renderer/rasterize/chunk_triangle_winding_is_reversed.js +34 -35
  227. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +2 -2
  228. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +2 -2
  229. package/src/shade/renderer/shader/chunk/atmosphere/chunk_compute_extinction.js +1 -1
  230. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +1 -1
  231. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +1 -1
  232. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.d.ts +3 -3
  233. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Schlick.js +3 -3
  234. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts +9 -10
  235. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.d.ts.map +1 -1
  236. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_aces_ue_matrices.js +9 -10
  237. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.d.ts +4 -4
  238. package/src/shade/renderer/shader/chunk/color/tonemap/aces/chunk_tonemap_ue_filmic.js +5 -5
  239. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +1 -2
  240. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -1
  241. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +1 -2
  242. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts +14 -1
  243. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.d.ts.map +1 -1
  244. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec2.js +19 -6
  245. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts +10 -1
  246. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.d.ts.map +1 -1
  247. package/src/shade/renderer/shader/chunk/noise/chunk_stbn_sample_vec3.js +14 -6
  248. package/src/shade/renderer/shader/chunk/random/murmur/chunk_murmur3_vec3u.d.ts +1 -1
  249. package/src/shade/renderer/shader/chunk/random/murmur/chunk_murmur3_vec3u.js +1 -1
  250. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  251. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +7 -2
  252. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.d.ts +2 -3
  253. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.d.ts.map +1 -1
  254. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.js +7 -8
  255. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_LOAD_FACTOR.d.ts +1 -1
  256. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_LOAD_FACTOR.js +12 -12
  257. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +2 -2
  258. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
  259. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +3 -4
  260. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +0 -6
  261. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  262. package/src/shade/renderer/water/GPUWaterRenderer.js +12 -17
  263. package/src/shade/renderer/water/medium/graph_water_meshlets.d.ts +35 -0
  264. package/src/shade/renderer/water/medium/graph_water_meshlets.d.ts.map +1 -0
  265. package/src/shade/renderer/water/medium/graph_water_meshlets.js +89 -0
  266. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  267. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  268. package/src/shade/renderer/water/shader_water.js +22 -13
  269. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  270. package/src/shade/renderer/water/shader_water_avboit.js +7 -7
  271. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +1 -1
  272. package/src/shade/renderer/water/surface/graph_water_tessellation.js +1 -1
  273. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +9 -1
  274. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts +0 -19
  275. package/src/view/elements/progress/segmented/SegmentedResourceBarView.d.ts.map +1 -1
  276. package/src/view/elements/progress/segmented/SegmentedResourceBarView.js +2 -52
  277. package/editor/REWORK_PLAN_2026_08.md +0 -692
  278. package/src/CODEC_LAYOUT_VERIFICATION.md +0 -419
  279. package/src/CORRECTNESS_HUNT_2026_07_24.md +0 -142
  280. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +0 -738
  281. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +0 -79
  282. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +0 -93
  283. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +0 -80
  284. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +0 -164
  285. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +0 -69
  286. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +0 -110
  287. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +0 -129
  288. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +0 -72
  289. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +0 -74
  290. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +0 -169
  291. package/src/DUPLICATION_AUDIT_2026_08_07.md +0 -254
  292. package/src/DUPLICATION_AUDIT_REMEDIATION.md +0 -250
  293. package/src/DUPLICATION_REVIEW_2026_10_24.md +0 -1072
  294. package/src/REVIEW_2026_08_06/adv-core.md +0 -511
  295. package/src/REVIEW_2026_08_06/adv-gfx.md +0 -480
  296. package/src/REVIEW_2026_08_06/adv-view.md +0 -446
  297. package/src/REVIEW_2026_08_06/api-core.md +0 -296
  298. package/src/REVIEW_2026_08_06/api-engine.md +0 -195
  299. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +0 -507
  300. package/src/REVIEW_2026_08_06/core-binary.md +0 -348
  301. package/src/REVIEW_2026_08_06/core-collection.md +0 -376
  302. package/src/REVIEW_2026_08_06/core-math.md +0 -221
  303. package/src/REVIEW_2026_08_06/core-process.md +0 -266
  304. package/src/REVIEW_2026_08_06/core-science.md +0 -223
  305. package/src/REVIEW_2026_08_06/engine-ai-nav.md +0 -279
  306. package/src/REVIEW_2026_08_06/engine-animation.md +0 -167
  307. package/src/REVIEW_2026_08_06/engine-asset.md +0 -166
  308. package/src/REVIEW_2026_08_06/engine-ecs.md +0 -920
  309. package/src/REVIEW_2026_08_06/engine-input.md +0 -197
  310. package/src/REVIEW_2026_08_06/engine-misc.md +0 -248
  311. package/src/REVIEW_2026_08_06/engine-terrain.md +0 -52
  312. package/src/REVIEW_2026_08_06/generation.md +0 -176
  313. package/src/REVIEW_2026_08_06/geom-2d.md +0 -434
  314. package/src/REVIEW_2026_08_06/geom-3d.md +0 -117
  315. package/src/REVIEW_2026_08_06/gfx-gi.md +0 -143
  316. package/src/REVIEW_2026_08_06/gfx-render.md +0 -740
  317. package/src/REVIEW_2026_08_06/gfx-texture.md +0 -690
  318. package/src/REVIEW_2026_08_06/prior-criticals.md +0 -49
  319. package/src/REVIEW_2026_08_06/prior-highs.md +0 -138
  320. package/src/REVIEW_2026_08_06/test-gaps.md +0 -364
  321. package/src/REVIEW_2026_08_06/view.md +0 -667
  322. package/src/REVIEW_2026_08_06.md +0 -610
  323. package/src/core/binary/lz4/LZ4_HIGH_COMPRESSION_PLAN_2026_09_14.md +0 -542
  324. package/src/core/bvh2/bvh3/NOTES.md +0 -2
  325. package/src/core/bvh8/NOTES.md +0 -63
  326. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +0 -243
  327. package/src/core/color/COLOR_FIX_PLAN_2026_08_28.md +0 -417
  328. package/src/core/color/COLOR_REVIEW_2026_08_28.md +0 -779
  329. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +0 -433
  330. package/src/core/geom/3d/atlas/ATLAS_PORT_PLAN.md +0 -486
  331. package/src/core/geom/3d/atlas/BFF_PLAN.md +0 -174
  332. package/src/core/geom/3d/atlas/REVIEW_02.md +0 -392
  333. package/src/core/geom/3d/gjk/GJK_REVIEW_NOTES.md +0 -146
  334. package/src/core/geom/3d/gjk/NOTES.md +0 -8
  335. package/src/core/geom/3d/topology/TOPO_MESH_RETIREMENT_PLAN.md +0 -135
  336. package/src/core/geom/GEOMETRY_REVIEW_002_API_ISSUES.md +0 -381
  337. package/src/core/geom/GEOMETRY_REVIEW_002_NAMING.md +0 -684
  338. package/src/core/geom/MANIFOLD_COMPARISON_2026_08_01.md +0 -554
  339. package/src/core/model/reactive/evaluation/PREDICATE_APPLICABILITY_PROPOSAL.md +0 -446
  340. package/src/engine/REVIEW_2026_07_03.md +0 -211
  341. package/src/engine/asset/loaders/image/IMAGE_CODEC_REVIEW_2026_08_28.md +0 -815
  342. package/src/engine/control/first-person/DESIGN.md +0 -658
  343. package/src/engine/control/first-person/DESIGN_COLLISION.md +0 -382
  344. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +0 -563
  345. package/src/engine/control/first-person/TODO.md +0 -160
  346. package/src/engine/ecs/ASYNC_SYSTEMS_PROPOSAL.md +0 -531
  347. package/src/engine/ecs/HIERARCHY_REVIEW.md +0 -717
  348. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +0 -262
  349. package/src/engine/ecs/ik/PLAN.md +0 -179
  350. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +0 -272
  351. package/src/engine/ecs/storage/binary/object-v2/DESIGN.md +0 -199
  352. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +0 -521
  353. package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +0 -463
  354. package/src/engine/graphics/ecs/camera/pp/NOTES.md +0 -48
  355. package/src/engine/graphics/render/frame_graph/CORRECTNESS_FIXES_2026_09_04.md +0 -659
  356. package/src/engine/graphics/render/frame_graph/FRAME_GRAPH_RECOMMENDATIONS.md +0 -235
  357. package/src/engine/graphics/sh3/path_tracer/REVIEW_001_ACTION_PLAN.md +0 -490
  358. package/src/engine/graphics/texture/sampler/compare/FLIP_IMPLEMENTATION_PLAN.md +0 -466
  359. package/src/engine/input/GAMEPAD_API_PROPOSAL.md +0 -717
  360. package/src/engine/input/ecs/ism/ISM_DESIGN.md +0 -1523
  361. package/src/engine/input/ecs/ism/ISM_IMPLEMENTATION_PLAN.md +0 -627
  362. package/src/engine/navigation/mesh/OVERLAPPING_SURFACES_2026_08_25.md +0 -661
  363. package/src/engine/navigation/mesh/PATHFINDING_PLAN.md +0 -229
  364. package/src/engine/network/CONGESTION_CONTROL.md +0 -87
  365. package/src/engine/network/MESSAGE_TRANSPORT.md +0 -364
  366. package/src/engine/network/SMOOTHNESS_DESIGN.md +0 -400
  367. package/src/engine/physics/cloth/MEASUREMENTS.md +0 -5304
  368. package/src/engine/physics/cloth/PLAN.md +0 -3056
  369. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +0 -1382
  370. package/src/engine/physics/fluid/REVIEW_02_PLAN.md +0 -243
  371. package/src/engine/physics/fluid/solver/NOTES.md +0 -46
  372. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +0 -536
  373. package/src/engine/sound/simulation/IMPLEMENTATION_PLAN.md +0 -432
  374. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +0 -250
  375. package/src/engine/sound/simulation/PROBE_TRANSFER_RESEARCH.md +0 -322
  376. package/src/engine/sound/simulation/REFLECTION_IR_PLAN.md +0 -261
  377. package/src/engine/sound/simulation/VISIBILITY_GRAPH_PLAN.md +0 -121
  378. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +0 -999
  379. package/src/format/image/avif/DECISIONS.md +0 -545
  380. package/src/format/image/jpeg/NOTES.md +0 -3
  381. package/src/format/scene/gltf/MESHOPT_COMPRESSION_PLAN.md +0 -814
  382. package/src/generation/COORDINATES.md +0 -54
  383. package/src/generation/REVIEW_01_ACTION_PLAN.md +0 -628
  384. package/src/generation/foliage/ANNUAL_SHOOTS_BRIEF_2026_10_25.md +0 -220
  385. package/src/generation/foliage/CROWN_FILLING_BRIEF_2026_10_26.md +0 -172
  386. package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +0 -86
  387. package/src/generation/foliage/FOLIAGE_DESIGN.md +0 -547
  388. package/src/generation/foliage/FOLIAGE_PLAN.md +0 -198
  389. package/src/generation/foliage/LEAF_ARCHITECTURE_BRIEF_2026_10_26.md +0 -158
  390. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +0 -521
  391. package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +0 -86
  392. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +0 -347
  393. package/src/generation/foliage/SHOOT_SYSTEMS_ALL_SPECIES_BRIEF_2026_10_26.md +0 -248
  394. package/src/generation/foliage/SPEEDTREE_COMPARISON_2026_10_24.md +0 -694
  395. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +0 -552
  396. package/src/shade/RENDERER_CONTRACT.md +0 -697
  397. package/src/shade/SHADER_F16_PROPOSAL_2026_10_24.md +0 -263
  398. package/src/shade/device/IMMEDIATE_DATA_PLAN_2026_08_28.md +0 -569
  399. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +0 -755
  400. package/src/shade/device/mock/EXTENSION_PROPOSAL_2026_08_22.md +0 -458
  401. package/src/shade/device/mock/IMPLEMENTATION_PLAN.md +0 -255
  402. package/src/shade/device/mock/REVIEW_2026_08_22.md +0 -527
  403. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +0 -894
  404. package/src/shade/device/timing/profile/SGPT_FORMAT.md +0 -345
  405. package/src/shade/renderer/NOTES.md +0 -78
  406. package/src/shade/renderer/PLAN.md +0 -8
  407. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +0 -145
  408. package/src/shade/renderer/animation/SKINNING_FRAME_PLAN.md +0 -357
  409. package/src/shade/renderer/atmosphere/NOTES.md +0 -6
  410. package/src/shade/renderer/camera/orbital/MomentumAxis.d.ts +0 -76
  411. package/src/shade/renderer/camera/orbital/MomentumAxis.d.ts.map +0 -1
  412. package/src/shade/renderer/camera/orbital/MomentumAxis.js +0 -164
  413. package/src/shade/renderer/camera/orbital/OrbitalCameraConfig.d.ts +0 -45
  414. package/src/shade/renderer/camera/orbital/OrbitalCameraConfig.d.ts.map +0 -1
  415. package/src/shade/renderer/camera/orbital/OrbitalCameraConfig.js +0 -66
  416. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts +0 -98
  417. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts.map +0 -1
  418. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.js +0 -184
  419. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +0 -175
  420. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +0 -1
  421. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +0 -411
  422. package/src/shade/renderer/camera/orbital/README.md +0 -81
  423. package/src/shade/renderer/camera/orbital/index.d.ts +0 -6
  424. package/src/shade/renderer/camera/orbital/index.d.ts.map +0 -1
  425. package/src/shade/renderer/camera/orbital/index.js +0 -9
  426. package/src/shade/renderer/extension/RENDER_EXTENSION_DESIGN.md +0 -964
  427. package/src/shade/renderer/fluid/GPU_FLUID_OCCUPANCY_AND_SOTA_REVIEW_2026_10_26.md +0 -361
  428. package/src/shade/renderer/geometry/bvh/BLAS_REFIT_BATCH_PLAN.md +0 -619
  429. package/src/shade/renderer/geometry/meshlet/COMPACTION_PLAN_2026_09_16.md +0 -674
  430. package/src/shade/renderer/geometry/sdf/NOTES.md +0 -6
  431. package/src/shade/renderer/geometry/virtual/ATTRIBUTE_PLAN_2026_09_18.md +0 -540
  432. package/src/shade/renderer/geometry/virtual/MICRON_COMPARISON_2026_08_20.md +0 -305
  433. package/src/shade/renderer/geometry/virtual/VGEO_FORMAT.md +0 -913
  434. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_DESIGN.md +0 -787
  435. package/src/shade/renderer/geometry/virtual/VIRTUAL_GEOMETRY_PLAN.md +0 -483
  436. package/src/shade/renderer/geometry/virtual/VK_LOD_CLUSTERS_COMPARISON_2026_08_20.md +0 -301
  437. package/src/shade/renderer/geometry/virtual/WEDGE_PLAN_2026_09_18.md +0 -448
  438. package/src/shade/renderer/geometry/virtual/runtime/CULL_PLAN_2026_09_16.md +0 -385
  439. package/src/shade/renderer/geometry/virtual/runtime/CUT_PLAN_2026_09_14.md +0 -656
  440. package/src/shade/renderer/geometry/virtual/runtime/REVIEW_LEDGER.md +0 -308
  441. package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN.md +0 -657
  442. package/src/shade/renderer/geometry/virtual/runtime/RUNTIME_PLAN_2026_09_14.md +0 -551
  443. package/src/shade/renderer/geometry/virtual/runtime/SHADOW_PLAN_2026_09_28.md +0 -536
  444. package/src/shade/renderer/global_illumination/lpv/NOTES.md +0 -3
  445. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +0 -4225
  446. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_RAYS_VARIABLE_AND_SORTED_SCOPE_2026_10_30.md +0 -410
  447. package/src/shade/renderer/global_illumination/sharc/NOTES.md +0 -8
  448. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +0 -1369
  449. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +0 -202
  450. package/src/shade/renderer/gpu_primitive/indirect/NOTES.md +0 -94
  451. package/src/shade/renderer/hiz/NOTES.md +0 -3
  452. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +0 -8
  453. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +0 -1
  454. package/src/shade/renderer/light/cluster/NOTES.md +0 -11
  455. package/src/shade/renderer/light/cluster/PROPOSAL_ALGORITHM_2026_10_16.md +0 -524
  456. package/src/shade/renderer/light/cluster/PROPOSAL_HIERARCHICAL_2026_10_16.md +0 -1101
  457. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_averages.d.ts +0 -13
  458. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_averages.d.ts.map +0 -1
  459. package/src/shade/renderer/light/environment/shader_convolve_reflection_map_from_averages.js +0 -198
  460. package/src/shade/renderer/material/resident/shader_resident_texture_means.d.ts +0 -24
  461. package/src/shade/renderer/material/resident/shader_resident_texture_means.d.ts.map +0 -1
  462. package/src/shade/renderer/material/resident/shader_resident_texture_means.js +0 -120
  463. package/src/shade/renderer/particles/DESIGN.md +0 -1011
  464. package/src/shade/renderer/particles/EMITTER_GLOBAL_STATE_PLAN_2026_10_29.md +0 -283
  465. package/src/shade/renderer/particles/ORIENTATION_PLAN_2026_10_15.md +0 -453
  466. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +0 -520
  467. package/src/shade/renderer/postprocess/bloom/NOTES.md +0 -6
  468. package/src/shade/renderer/postprocess/fsr/NOTES.md +0 -4
  469. package/src/shade/renderer/postprocess/gtao/NOTES.md +0 -6
  470. package/src/shade/renderer/postprocess/nss/NOTES.md +0 -339
  471. package/src/shade/renderer/postprocess/perspective/NOTES.md +0 -3
  472. package/src/shade/renderer/postprocess/sscs/NOTES.md +0 -5
  473. package/src/shade/renderer/postprocess/ssr/NOTES.md +0 -14
  474. package/src/shade/renderer/postprocess/ssr/REPROJECTION_PROPOSAL.md +0 -286
  475. package/src/shade/renderer/postprocess/ssr/prefilter/NOTES.md +0 -39
  476. package/src/shade/renderer/postprocess/taa/NOTES.md +0 -11
  477. package/src/shade/renderer/postprocess/upscale-dither/NOTES.md +0 -78
  478. package/src/shade/renderer/postprocess/vrs/NOTES.md +0 -4
  479. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +0 -1218
  480. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +0 -600
  481. package/src/shade/renderer/restir/reservoir/NOTES.md +0 -6
  482. package/src/shade/renderer/shader/chunk/atmosphere/NOTES.md +0 -6
  483. package/src/shade/renderer/shader/chunk/brdf/FRESNEL_BRIEF_2026_10_16.md +0 -394
  484. package/src/shade/renderer/shader/chunk/color/tonemap/ACES_TONE_MAPPING_BRIEF_2026_10_17.md +0 -160
  485. package/src/shade/renderer/shader/chunk/color/tonemap/HDR_TONE_MAPPING_FORMS_BRIEF_2026_10_16.md +0 -322
  486. package/src/shade/renderer/shader/chunk/color/tonemap/SDR_TONE_MAPPING_BRIEF_2026_10_16.md +0 -247
  487. package/src/shade/renderer/shader/chunk/fsr/NOTES.md +0 -3
  488. package/src/shade/renderer/shader/chunk/fsr/spd/NOTES.md +0 -4
  489. package/src/shade/renderer/shader/chunk/geometry/ray/NOTES.md +0 -4
  490. package/src/shade/renderer/shader/chunk/material/MULTISCATTER.md +0 -159
  491. package/src/shade/renderer/shader/chunk/mboit/NOTES.md +0 -38
  492. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/NOTES.md +0 -3
  493. package/src/shade/renderer/shader/chunk/spherical_harmonics/sampling/NOTES.md +0 -8
  494. package/src/shade/renderer/shader/compiler/SHADER_SWITCH_PROPOSAL_2026_10_16.md +0 -932
  495. package/src/shade/renderer/shadow/contact/FINDINGS.md +0 -413
  496. package/src/shade/renderer/shadow/map/csm/NOTES.md +0 -5
  497. package/src/shade/renderer/shadow/ray/NOTES.md +0 -31
  498. package/src/shade/renderer/shadow/sdf/NOTES.md +0 -9
  499. package/src/shade/renderer/shadow/sdf/brixelizer/NOTES.md +0 -5
  500. package/src/shade/renderer/shadow/sdf/cascade/NOTES.md +0 -9
  501. package/src/shade/renderer/shadow/vsm/NOTES.md +0 -12
  502. package/src/shade/renderer/shadow/vsm/PLAN.md +0 -442
  503. package/src/shade/renderer/shadow/vsm/REVIEW_LEDGER.md +0 -43
  504. package/src/shade/renderer/texture/COMPRESSED_TEXTURE_PLAN_2026_09_01.md +0 -2444
  505. package/src/shade/renderer/texture/mipmaps/NOTES.md +0 -4
  506. package/src/shade/renderer/volumetrics/NOTES.md +0 -1329
  507. package/src/shade/renderer/volumetrics/VOLUMETRIC_NOISE_PLAN_2026_10_15.md +0 -336
  508. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +0 -23
  509. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +0 -1
  510. package/src/shade/renderer/water/medium/GPUWaterBodies.js +0 -75
  511. package/src/shade/wgsl/NOTES.md +0 -4
  512. package/src/view/elements/progress/segmented/segment_frame_transform.d.ts +0 -15
  513. package/src/view/elements/progress/segmented/segment_frame_transform.d.ts.map +0 -1
  514. package/src/view/elements/progress/segmented/segment_frame_transform.js +0 -69
@@ -1,235 +0,0 @@
1
- # FrameGraph — recommendations
2
-
3
- Derived from `shade/renderer/extension/RENDER_EXTENSION_DESIGN.md`. Only items where the design either
4
- asks for an engine change (§13), or is forced to *route around* something the graph gets wrong (§4).
5
-
6
- Ordered by value. Everything here is additive or a bug fix; none of it changes how a pass records.
7
-
8
- **Status.** Items 1, 2, 3, 4, 6 and 7 have landed. **Item 5 is withdrawn** — the requirement behind
9
- it was wrong, not merely unbuilt. Nothing on this list is open, and the extension design asks
10
- `FrameGraph` for nothing further. The "noted, not now" list at the bottom is performance and naming,
11
- untouched on purpose — functionality and design first.
12
-
13
- A later deep audit (2026-09-04) found defects this round did not cover, and its correctness and
14
- invariant fixes are recorded in `CORRECTNESS_FIXES_2026_09_04.md`. Four of them change the standing
15
- picture here and are noted in place below.
16
-
17
- ---
18
-
19
- ## 1. Make the lifecycle one-shot and assert it — **DONE**
20
-
21
- `compile()` was **not idempotent**: it reset `pass.ref_count` but accumulated
22
- `resource_node.ref_count`. Compiling twice inflated every read count, so nothing culled. And
23
- `execute()` did not know whether `compile()` had run — skip it and every `ref_count` is 0, so the
24
- whole frame culls itself and **nothing says so**.
25
-
26
- Landed as `FrameGraphState`: `Recording` → `Compiled` → `Executed`, monotonic, guarded by
27
- `assert.equal` at every entry point that mutates the graph (`add`, `create_resource`,
28
- `import_resource`, `clone_resource`, all four `FramePassBuilder` declarations) plus `compile()` and
29
- `execute()`. `FrameGraph.state` is public so `FramePassBuilder` can assert against it.
30
-
31
- Every caller was already one-shot (`ShadeGPUCommandContext.encodeGraph` is the only production
32
- path), so this only names a contract that was already being kept. Asserts are stripped in
33
- production, so the checks cost nothing in a shipped build; the two state assignments survive and are
34
- the whole runtime price.
35
-
36
- This also deletes the §4 caveat that the extension layer "must never compile the graph itself" — the
37
- graph says so now.
38
-
39
- ## 2. Implement `validate()` — read-before-write — **DONE**
40
-
41
- `validate()` was a stub returning `true`, carrying `// TODO check for "read before write"`, called
42
- from nowhere. That TODO was the one check the graph was missing.
43
-
44
- `execute()` iterates in **insertion order** and never topologically sorts (design §4), so two reads
45
- can silently return the wrong contents. `validate()` now reports both, and `compile()` asserts on it —
46
- the honest answer to §4 is not to sort but to **prove the insertion order is a valid topological
47
- order**:
48
-
49
- - **read before write** — a pass reads a resource node written by a pass recorded after it.
50
- - **superseded read** — a pass reads a resource node an earlier pass has already replaced. A
51
- `ResourceEntry` owns one concrete resource, so an older node is not a snapshot of the old
52
- contents; it is the same resource holding the new ones.
53
-
54
- One shape is deliberately excluded, and the reason sits on `validate()` itself so that nobody
55
- "completes" it later and breaks the dev build: reading a transient no pass writes — a resource can
56
- be created by a pass that only reserves it, and the reader is then the pass about to fill it.
57
-
58
- A second exclusion — re-attaching a superseded resource the same pass then writes — shipped with
59
- this check and has since been **removed**, because the one thing it existed for was the renderer
60
- defect in item 3. Accumulating into a shared target is not an exemption: each pass has to re-attach
61
- the handle its predecessor produced, and once the rasterizer did that the exemption had nothing left
62
- to excuse.
63
-
64
- Verified against the real 61-pass `Shading` graph through `probeShadePassInjection`, with injected
65
- passes at every phase that accepts one. Device-free tests cover all four outcomes.
66
-
67
- ## 3. Renderer defect found by item 2: colour targets are not threaded — **DONE**
68
-
69
- `graph_rasterize_scene.js` threaded the depth handle through the two-phase opaque rasterization —
70
- `gr_texture_depth = gr_depth_opaque_partial`, then `gr_texture_depth = gr_depth_opaque_full` — but
71
- handed the same `raster_color_targets` array, still at version 0, to every phase.
72
- `graph_rasterize_partial_opaque` and `graph_rasterize_remaining_opaque` returned the new depth
73
- handle and never the new colour handles, and the two alpha-tested calls below them discarded their
74
- results entirely. `graph_rasterize_scene_fast.js` had the same shape: its opaque loop threaded both
75
- handles, and the alpha-tested calls after it dropped theirs, so the function returned the
76
- pre-alpha-tested handles.
77
-
78
- Observed in the live `Shading` graph: pass 14 `rasterize` read `out_color/0` v0 and wrote v1; pass
79
- 28 `rasterize` read `viz/depth` **v1** (threaded) but `out_color/0` **v0** (not).
80
-
81
- Harmless as it stood — each of those passes writes an imported resource, so it is a side-effect pass
82
- that always executes, and insertion order gave the right picture. What it cost is that the colour
83
- dependency between the rasterization passes was not a graph fact: `out_color/* v1` was a dead node
84
- nobody read, and anything later reading `raster_color_targets` got the state from before any
85
- rasterization happened. The moment one of those passes stopped writing an imported resource, culling
86
- would remove work the picture needs.
87
-
88
- Landed by completing the pattern depth already had. The two opaque helpers now return
89
- `color_targets` alongside `depth`, and `graph_rasterize_meshes_alpha_tested` returns
90
- `{executed, depth, color_targets}` instead of a bare boolean — handing back the handles it was given
91
- when it records no pass, so the call sites thread the same way whether or not there is anything
92
- alpha-tested to draw. Both scene builders thread every return.
93
-
94
- In the live `Shading` graph, colour and depth now advance together: pass 14 v0→v1, pass 28 v1→v2,
95
- and with alpha-tested materials in the scene, `rasterize alpha tested meshes` at v2→v3 (front) and
96
- v3→v4 (double). The fast path's cube-shadow faces chain the same way. All four graphs a frame
97
- records — `Shading` plus three `shadows` — validate clean **with the accumulation exemption removed**,
98
- which is what item 2 above records.
99
-
100
- **The threading stopped at the entry point, and the 2026-09-04 audit found where.**
101
- `graph_rasterize_scene` returned only the bucket buffer, so `Renderer` re-imported the same
102
- `GPUTextureContext` objects to read what the rasterizer had written — one physical texture, two
103
- unrelated entry chains, no edge. Fixed in `CORRECTNESS_FIXES_2026_09_04.md` §22: the entry point now
104
- returns `{buckets, depth, color_targets}`. The same defect was still unfixed in `GPUProbeAtlas` (§19)
105
- and `GPUSky` (§18).
106
-
107
- ## 4. Recording scopes — **DONE** (supersedes §13.1's `pass_count`)
108
-
109
- §13.1 asks for a `pass_count` getter so the cull diagnostic can recover "the node range extension X
110
- recorded". A scope is strictly better and cost one field on `FrameGraphNode`:
111
-
112
- ```js
113
- graph.push_scope("FogOfWarExtension");
114
- extension.record(frame);
115
- graph.pop_scope();
116
- ```
117
-
118
- Every pass and resource node created while a scope is open is stamped with it, nested scopes
119
- included — a `FrameGraphScope` carries its `parent`, so the graph keeps one field rather than a
120
- stack, and `is_within()` answers "did scope X record this, directly or through a nested one".
121
- `toString()` gives the path, `shadows/light 0`.
122
-
123
- What that buys:
124
-
125
- - **§1.2 attribution.** `exportToDot` showed whatever names the `graph_*` helpers happened to give a
126
- node, unrelated to who recorded it. Scoped nodes now come out inside `subgraph cluster_N` boxes,
127
- nested as the scopes were, and unscoped nodes keep exactly the flat layout they had — a graph
128
- that opens no scope exports byte-identically to before.
129
- - **§5's "everything culled" check.** "Did anything scope X recorded survive" is a stamp query, so
130
- it survives interleaved recording, which the index range `pass_count` implies cannot.
131
- - `compile()` asserts the scope stack came back empty, so an unbalanced `push_scope` is caught at
132
- the point it can still be attributed.
133
-
134
- `exportToJson` was left alone: it is broken independently of scopes (item 7), and labelling a
135
- broken exporter is not worth doing before fixing it.
136
-
137
- **Nothing opens a scope yet.** The intended caller is the extension registry the design describes,
138
- which does not exist; the renderer could scope its own sections too, but that is Shade internals.
139
- The mechanism, the DOT clustering and the tests are here so that whoever builds either one does not
140
- have to.
141
-
142
- ## 5. Report culling instead of only encoding it — **WITHDRAWN**
143
-
144
- It asked for `pass_count` plus per-pass `culled` state, so that the extension layer could assert on
145
- "an extension whose entire recorded work was dead". **The requirement was wrong, so the exposure it
146
- needed is not wanted.** Withdrawn by the sponsor, 2026-08-24; the design doc's §5.1 carries the
147
- argument.
148
-
149
- In short: culling is what a frame graph is for, and a diagnostic that calls it a failure when the
150
- recorder happens to be an extension invents a distinction that does not exist. It also outlaws the
151
- speculative producer — a pass publishing a resource for a consumer that may not be registered, which
152
- the graph correctly elides when the consumer is absent. That is the pattern an open resource
153
- vocabulary exists to allow.
154
-
155
- Culling is already reported where reporting belongs: `exportToJson` carries `culled` per pass and
156
- `exportToDot` greys culled passes out, so with item 4's scopes a fully-culled caller is a grey
157
- labelled cluster in a dump. Diagnosis, not enforcement.
158
-
159
- **Nothing further is asked of `FrameGraph` by the extension design.** With this withdrawn, its
160
- engine-change list is empty.
161
-
162
- ## 6. Assign `ResourceNode.producer` at record time — **DONE**
163
-
164
- It was set in `compile()`, which is why §4 had to state that "this handle was produced by the
165
- extension publishing it" cannot be checked at publication time. It was known earlier: every written
166
- node comes from `FramePassBuilder.create` or from `clone_resource` inside `write`, both of which
167
- have the pass in hand. The builder now assigns it, and `compile()` keeps only ref-counting.
168
-
169
- Strictly more information, strictly earlier, and the same set of nodes: measured on the live
170
- 124-node `Shading` graph before `compile()` ran, all 89 written nodes carry a producer and no
171
- unwritten node carries one.
172
-
173
- It paid for itself immediately — `validate()` was rebuilding this fact into a `writer_of` typed
174
- array on every call, and now reads `node.producer` instead, so the array and the loop that filled it
175
- are gone.
176
-
177
- The publication-time check §3.4 wants is now possible, and item 5 becomes cheaper: a culled pass can
178
- be traced back to the node that lost its last reference.
179
-
180
- ## 7. `exportToJson()` was broken — **DONE**, fixed
181
-
182
- It walked `__resource_registry` and fed `entry.resource_id` — an **entry** index — to
183
- `getResourceNode()`, `pass.reads()` and `pass.writes()`, which all take **node** indices. The two
184
- spaces are equal until the first write and diverge from there, because `write` clones a node without
185
- adding an entry.
186
-
187
- Confirmed by measurement before anything was changed, and it was worse than the diagnosis above. A
188
- graph that imports `alpha`, writes it, then imports `beta` reported two resources for three nodes,
189
- with `beta` carrying `alpha`'s name and `alpha`'s readers. Beyond the mislabelling: **no resource
190
- ever reported a writer at all** in a graph containing a write — a pass writes the clone and the
191
- export only ever asked about the original — and `passes[].reads`/`writes` cite node IDs, so every
192
- version past the first was a dangling reference into an array that did not contain it.
193
-
194
- Fixed rather than deleted, which is the right call: the IDs the passes already record are node IDs,
195
- so a node-keyed export is the only internally consistent one. Each record now carries its version,
196
- and `createdBy` comes from `ResourceNode.producer` — per version, and populated for imports and for
197
- anything a culled pass created, none of which the entry's producer covers. That field only reads
198
- correctly because of item 6.
199
-
200
- Re-checked independently on the divergent case: three resources for three nodes, `beta` named
201
- `beta`, the written clone reporting `createdBy` and `writers`, and every ID a pass cites resolving.
202
- And on the live 124-node `Shading` graph: 124 resources for 124 nodes, no dangling reference, and
203
- `createdBy`/`writers` on exactly the 89 written nodes item 6 measured — the two items agreeing on
204
- the same number from opposite ends.
205
-
206
- `ResourceEntry.resource_id` no longer initialises from a module-global counter — it was overwritten
207
- with the registry index on the only path that constructs an entry, so the counter was dead, and a
208
- field that looks like a unique ID but is really an array index is the trap this whole confusion fell
209
- into.
210
-
211
- ---
212
-
213
- ## Already satisfied — do not build these
214
-
215
- - §3.2 `frame.describe(handle)` → `FrameGraph.getDescriptor(handle)` exists and returns the entry's
216
- descriptor. Transient and imported resources both carry a real descriptor with absolute pixels, so
217
- a derived `frame.resolution` works today. (`FrameContext.describe` skipped the `is_open` guard that
218
- `read` and `publish` enforce until `CORRECTNESS_FIXES_2026_09_04.md` §12.)
219
- - §3.4 publication check → `is_valid_resource(handle)` exists and does exactly the version compare
220
- the design describes. It answers about one `ResourceEntry`, so it is blind to a resource imported
221
- twice; `FrameGraph.report_resource_aliasing` names that condition
222
- (`CORRECTNESS_FIXES_2026_09_04.md` §15).
223
- - §5 post-execute hook → `onExecuted` exists.
224
-
225
- ## Noted, not now
226
-
227
- - `execute()` rescans **every** resource entry after **every** pass to find lifetime ends —
228
- O(executed passes × registry entries) per frame. `compile()` already knows `entry.last`; it should
229
- build a per-pass destroy list, in the shape `FramePassNode.resource_allocates` already has for the
230
- other direction. Write it against the survivor set `compile()` now computes
231
- (`CORRECTNESS_FIXES_2026_09_04.md` §2), not against `ref_count`.
232
- - `resource_creates` / `reads` / `writes` are arrays searched with `includes()`, and
233
- `FramePassResources.get` hits them per resource per pass.
234
- - The class mixes conventions: `create_resource` / `is_valid_resource` beside `getResourceEntry` /
235
- `exportToDot`. Pick one.