@woosh/meep-engine 3.53.0 → 3.55.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/{graphics3/decal/DecalAtlasFill.d.ts → graphics/texture/atlas/SpriteAtlasFill.d.ts} +4 -4
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/{graphics3/decal/decal_atlas_border.d.ts → graphics/texture/atlas/sprite_atlas_border.d.ts} +12 -12
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -22
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +892 -951
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +2 -1
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +4 -3
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/BarkMaterialConfig.js +6 -6
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +58 -5
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -181
- package/src/generation/foliage/index.d.ts +2 -1
- package/src/generation/foliage/index.js +44 -43
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_bark_material.js +23 -95
- package/src/generation/foliage/material/make_foliage_material.d.ts +29 -3
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +605 -359
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -1
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -203
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +15 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -502
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -1047
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +2 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -415
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -837
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -121
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +10 -7
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -179
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -1104
- package/src/shade/RENDERER_CONTRACT.md +5 -2
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -1
- package/src/shade/device/SHADE_DEVICE_FLOOR.js +2 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +6 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -593
- package/src/shade/playground/foliage_wind/index.html +260 -254
- package/src/shade/playground/foliage_wind/main.js +275 -263
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts +0 -2
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts.map +1 -1
- package/src/shade/renderer/hiz/generate_downsampler_code.js +99 -100
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts +15 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.js +148 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts +28 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.js +58 -0
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +5 -5
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +57 -67
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +3 -3
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +111 -112
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts +5 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts.map +1 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.js +160 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +67 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js +13 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts +10 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js +72 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts +39 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js +90 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +12 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +56 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +31 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +196 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +10 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +163 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts +4 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.js +137 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +28 -11
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +9 -13
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +25 -20
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +21 -38
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +154 -147
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +5 -1
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts +8 -0
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.js +10 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +5 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.d.ts +22 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.js +33 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.d.ts +22 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.js +56 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.d.ts +13 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.js +42 -0
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts +2 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +382 -357
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +414 -410
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/prefilter/NOTES.md +0 -7
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js +62 -62
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js +16 -10
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js +118 -117
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +41 -7
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +162 -58
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +10 -12
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +583 -606
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +640 -640
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +484 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts +50 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js +60 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts +25 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js +47 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts +74 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.js +173 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +26 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +83 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +36 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +129 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts +121 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +370 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts +16 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +191 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +1 -1
- package/src/engine/graphics3/decal/DecalAtlas.d.ts +0 -43
- package/src/engine/graphics3/decal/DecalAtlas.d.ts.map +0 -1
- package/src/engine/graphics3/decal/DecalAtlasFill.d.ts.map +0 -1
- package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
- package/src/engine/graphics3/decal/decal_atlas_border.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.d.ts +0 -26
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.js +0 -268
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.d.ts +0 -3
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.js +0 -32
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts +0 -17
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +0 -98
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts +0 -23
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.js +0 -118
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts +0 -15
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +0 -17
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +0 -35
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +0 -35
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +0 -28
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +0 -48
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +0 -28
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
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import { AbstractTextureAtlas } from "./AbstractTextureAtlas.js";
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import { Reference } from "../../../reference/v2/Reference.js";
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export class ReferencedTextureAtlas extends AbstractTextureAtlas {
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* @type {Map<Sampler2D, AtlasPatch>}
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*/
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__patches = new Map();
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*
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* @type {Map<AtlasPatch, number>}
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*/
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__ref_counts = new Map();
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constructor(atlas) {
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super();
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this.__atlas = atlas;
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}
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const ref_counts = this.__ref_counts;
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}
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import { AbstractTextureAtlas } from "./AbstractTextureAtlas.js";
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import { Reference } from "../../../reference/v2/Reference.js";
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export class ReferencedTextureAtlas extends AbstractTextureAtlas {
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/**
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*
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* @type {Map<Sampler2D, AtlasPatch>}
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* @private
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*/
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__patches = new Map();
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/**
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*
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* @type {Map<AtlasPatch, number>}
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*/
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__ref_counts = new Map();
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/**
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*
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* @param {AbstractTextureAtlas} atlas
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*/
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constructor(atlas) {
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super();
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this.__atlas = atlas;
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}
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/**
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* @returns {AbstractTextureAtlas}
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*/
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get atlas() {
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return this.__atlas;
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}
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/**
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* @returns {Sampler2D}
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*/
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get sampler() {
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return this.__atlas.sampler;
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}
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update() {
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this.__atlas.update();
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}
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reset() {
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this.__patches.clear();
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this.__ref_counts.clear();
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if (typeof this.__atlas.reset === 'function') {
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this.__atlas.reset();
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}
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}
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/**
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*
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* @param {Reference} ref
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* @param {AtlasPatch} patch
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* @private
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*/
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__handle_ref_release(ref, patch) {
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const ref_counts = this.__ref_counts;
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const ref_count = ref_counts.get(patch);
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if (ref_count === undefined) {
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return;
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}
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ref_counts.set(patch, ref_count - 1);
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if (ref_count === 1) {
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// last reference removed, clear patch
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this.__atlas.remove(patch);
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ref_counts.delete(patch);
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this.__patches.delete(patch.sampler);
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}
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}
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/**
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*
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* @param {Sampler2D} sampler
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* @returns {Reference<AtlasPatch>}
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*/
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acquire(sampler) {
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let patch = this.__patches.get(sampler);
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const ref_counts = this.__ref_counts;
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const atlas = this.__atlas;
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if (patch === undefined) {
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patch = atlas.add(sampler);
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ref_counts.set(patch, 1);
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this.__patches.set(sampler, patch);
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} else {
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ref_counts.set(patch, ref_counts.get(patch) + 1);
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}
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const ref = new Reference();
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ref.bind(patch);
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ref.onReleased.add(this.__handle_ref_release, this);
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return ref;
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}
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}
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@@ -0,0 +1,42 @@
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/**
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* A texture atlas whose patches can be **mipmapped without bleeding into each other**.
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*
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* A plain {@link TextureAtlas} reserves padding around each patch but never fills it, leaving a
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* zeroed gutter that every mip level past the first averages against the patch content.
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*
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* Three things fix it, and all three are here: a border sized in proportion to the patch
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* ({@link sprite_atlas_border}), a border that is actually **filled**, by a rule that suits what the
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* channel means ({@link SpriteAtlasFill}), and a per-patch bound on how deep the mip chain may be
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* sampled ({@link sprite_atlas_max_lod}), because no finite border protects every level.
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*
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* Packing, growth, repacking and uv bookkeeping are the base class's and are untouched — it already
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* places content at `packing + padding`, which is the whole geometry of a bordered patch.
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*/
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export class SpriteAtlas extends TextureAtlas {
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/**
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* @param {SpriteAtlasFill} fill
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* @param {number} [size] initial edge length; the atlas grows on demand
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*/
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constructor(fill: SpriteAtlasFill, size?: number);
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/**
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* @returns {SpriteAtlasFill}
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*/
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get fill(): number;
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/**
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* The border is the patch's own size, not the caller's choice — every patch in one atlas has to
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* obey the same rule for {@link sprite_atlas_max_lod}'s "+1 from the neighbour" to hold.
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*
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* @param {import("../sampler/Sampler2D.js").Sampler2D} sampler
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* @returns {number}
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*/
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compute_padding(sampler: import("../sampler/Sampler2D.js").Sampler2D): number;
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/**
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* @param {import("../sampler/Sampler2D.js").Sampler2D} sampler
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* @returns {import("./AtlasPatch.js").AtlasPatch}
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*/
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add(sampler: import("../sampler/Sampler2D.js").Sampler2D): import("./AtlasPatch.js").AtlasPatch;
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#private;
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}
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import { TextureAtlas } from "./TextureAtlas.js";
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import { SpriteAtlasFill } from "./SpriteAtlasFill.js";
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//# sourceMappingURL=SpriteAtlas.d.ts.map
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{"version":3,"file":"SpriteAtlas.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/SpriteAtlas.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;GAaG;AACH;IAMI;;;OAGG;IACH,kBAHW,eAAe,SACf,MAAM,EAQhB;IAED;;OAEG;IACH,mBAEC;IAED;;;;;;OAMG;IACH,yBAHW,OAAO,yBAAyB,EAAE,SAAS,GACzC,MAAM,CAMlB;IAED;;;OAGG;IACH,aAHW,OAAO,yBAAyB,EAAE,SAAS,GACzC,OAAO,iBAAiB,EAAE,UAAU,CAMhD;;CAsIJ;6BAvM4B,mBAAmB;gCAGhB,sBAAsB"}
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import { assert } from "
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import { BinaryDataType } from "
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import { TextureAtlas } from "
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import { AtlasPatchFlag } from "
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1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { BinaryDataType } from "../../../../core/binary/type/BinaryDataType.js";
|
|
3
|
+
import { TextureAtlas } from "./TextureAtlas.js";
|
|
4
|
+
import { AtlasPatchFlag } from "./AtlasPatchFlag.js";
|
|
5
|
+
import { sprite_atlas_border } from "./sprite_atlas_border.js";
|
|
6
|
+
import { SpriteAtlasFill } from "./SpriteAtlasFill.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* A texture atlas whose patches can be **mipmapped without bleeding into each other**.
|
|
10
|
+
*
|
|
11
|
+
* A plain {@link TextureAtlas} reserves padding around each patch but never fills it, leaving a
|
|
12
|
+
* zeroed gutter that every mip level past the first averages against the patch content.
|
|
13
|
+
*
|
|
14
|
+
* Three things fix it, and all three are here: a border sized in proportion to the patch
|
|
15
|
+
* ({@link sprite_atlas_border}), a border that is actually **filled**, by a rule that suits what the
|
|
16
|
+
* channel means ({@link SpriteAtlasFill}), and a per-patch bound on how deep the mip chain may be
|
|
17
|
+
* sampled ({@link sprite_atlas_max_lod}), because no finite border protects every level.
|
|
18
|
+
*
|
|
19
|
+
* Packing, growth, repacking and uv bookkeeping are the base class's and are untouched — it already
|
|
20
|
+
* places content at `packing + padding`, which is the whole geometry of a bordered patch.
|
|
21
|
+
*/
|
|
22
|
+
export class SpriteAtlas extends TextureAtlas {
|
|
23
|
+
/**
|
|
24
|
+
* @type {SpriteAtlasFill}
|
|
25
|
+
*/
|
|
26
|
+
#fill;
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* @param {SpriteAtlasFill} fill
|
|
30
|
+
* @param {number} [size] initial edge length; the atlas grows on demand
|
|
31
|
+
*/
|
|
32
|
+
constructor(fill, size = 16) {
|
|
33
|
+
super(size, BinaryDataType.Uint8, 4);
|
|
34
|
+
|
|
35
|
+
assert.enum(fill, SpriteAtlasFill, 'fill');
|
|
36
|
+
|
|
37
|
+
this.#fill = fill;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* @returns {SpriteAtlasFill}
|
|
42
|
+
*/
|
|
43
|
+
get fill() {
|
|
44
|
+
return this.#fill;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* The border is the patch's own size, not the caller's choice — every patch in one atlas has to
|
|
49
|
+
* obey the same rule for {@link sprite_atlas_max_lod}'s "+1 from the neighbour" to hold.
|
|
50
|
+
*
|
|
51
|
+
* @param {import("../sampler/Sampler2D.js").Sampler2D} sampler
|
|
52
|
+
* @returns {number}
|
|
53
|
+
*/
|
|
54
|
+
compute_padding(sampler) {
|
|
55
|
+
assert.defined(sampler, 'sampler');
|
|
56
|
+
|
|
57
|
+
return sprite_atlas_border(sampler.width, sampler.height);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* @param {import("../sampler/Sampler2D.js").Sampler2D} sampler
|
|
62
|
+
* @returns {import("./AtlasPatch.js").AtlasPatch}
|
|
63
|
+
*/
|
|
64
|
+
add(sampler) {
|
|
65
|
+
assert.defined(sampler, 'sampler');
|
|
66
|
+
|
|
67
|
+
return super.add(sampler, this.compute_padding(sampler));
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
/**
|
|
71
|
+
* @param {import("./AtlasPatch.js").AtlasPatch} patch
|
|
72
|
+
*/
|
|
73
|
+
paintPatch(patch) {
|
|
74
|
+
const target = this.sampler;
|
|
75
|
+
const source = patch.sampler;
|
|
76
|
+
|
|
77
|
+
const width = patch.size.x;
|
|
78
|
+
const height = patch.size.y;
|
|
79
|
+
|
|
80
|
+
const x0 = patch.position.x;
|
|
81
|
+
const y0 = patch.position.y;
|
|
82
|
+
|
|
83
|
+
const border = patch.padding;
|
|
84
|
+
|
|
85
|
+
const premultiply = this.#fill === SpriteAtlasFill.PremultipliedCoverage;
|
|
86
|
+
|
|
87
|
+
const target_data = target.data;
|
|
88
|
+
const source_data = source.data;
|
|
89
|
+
const target_width = target.width;
|
|
90
|
+
|
|
91
|
+
for (let y = 0; y < height; y++) {
|
|
92
|
+
const source_row = y * width * 4;
|
|
93
|
+
const target_row = ((y0 + y) * target_width + x0) * 4;
|
|
94
|
+
|
|
95
|
+
for (let x = 0; x < width; x++) {
|
|
96
|
+
const s = source_row + x * 4;
|
|
97
|
+
const t = target_row + x * 4;
|
|
98
|
+
|
|
99
|
+
const alpha = source_data[s + 3];
|
|
100
|
+
|
|
101
|
+
if (premultiply) {
|
|
102
|
+
// integer rounding rather than truncation, so a fully opaque texel survives
|
|
103
|
+
// the round trip exactly
|
|
104
|
+
target_data[t] = (source_data[s] * alpha + 127) / 255 | 0;
|
|
105
|
+
target_data[t + 1] = (source_data[s + 1] * alpha + 127) / 255 | 0;
|
|
106
|
+
target_data[t + 2] = (source_data[s + 2] * alpha + 127) / 255 | 0;
|
|
107
|
+
} else {
|
|
108
|
+
target_data[t] = source_data[s];
|
|
109
|
+
target_data[t + 1] = source_data[s + 1];
|
|
110
|
+
target_data[t + 2] = source_data[s + 2];
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
target_data[t + 3] = alpha;
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
if (premultiply) {
|
|
118
|
+
this.#fill_border_zero(x0, y0, width, height, border);
|
|
119
|
+
} else {
|
|
120
|
+
this.#fill_border_extend(x0, y0, width, height, border);
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
patch.setFlag(AtlasPatchFlag.Painted);
|
|
124
|
+
patch.last_painted_version = source.version;
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
/**
|
|
128
|
+
* @param {number} x0
|
|
129
|
+
* @param {number} y0
|
|
130
|
+
* @param {number} width
|
|
131
|
+
* @param {number} height
|
|
132
|
+
* @param {number} border
|
|
133
|
+
*/
|
|
134
|
+
#fill_border_zero(x0, y0, width, height, border) {
|
|
135
|
+
const target = this.sampler;
|
|
136
|
+
|
|
137
|
+
const data = target.data;
|
|
138
|
+
const target_width = target.width;
|
|
139
|
+
|
|
140
|
+
for (let y = y0 - border; y < y0 + height + border; y++) {
|
|
141
|
+
const inside_rows = y >= y0 && y < y0 + height;
|
|
142
|
+
|
|
143
|
+
for (let x = x0 - border; x < x0 + width + border; x++) {
|
|
144
|
+
if (inside_rows && x >= x0 && x < x0 + width) {
|
|
145
|
+
// the content itself, already painted
|
|
146
|
+
x = x0 + width - 1;
|
|
147
|
+
|
|
148
|
+
continue;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
const t = (y * target_width + x) * 4;
|
|
152
|
+
|
|
153
|
+
data[t] = 0;
|
|
154
|
+
data[t + 1] = 0;
|
|
155
|
+
data[t + 2] = 0;
|
|
156
|
+
data[t + 3] = 0;
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
/**
|
|
162
|
+
* The nearest content texel, repeated outward — corners included, which is where a fill written
|
|
163
|
+
* as "rows then columns" leaves a hole.
|
|
164
|
+
*
|
|
165
|
+
* @param {number} x0
|
|
166
|
+
* @param {number} y0
|
|
167
|
+
* @param {number} width
|
|
168
|
+
* @param {number} height
|
|
169
|
+
* @param {number} border
|
|
170
|
+
*/
|
|
171
|
+
#fill_border_extend(x0, y0, width, height, border) {
|
|
172
|
+
const target = this.sampler;
|
|
173
|
+
|
|
174
|
+
const data = target.data;
|
|
175
|
+
const target_width = target.width;
|
|
176
|
+
|
|
177
|
+
for (let y = y0 - border; y < y0 + height + border; y++) {
|
|
178
|
+
const inside_rows = y >= y0 && y < y0 + height;
|
|
179
|
+
|
|
180
|
+
// clamp to the content, on both axes independently, which is what covers the corners
|
|
181
|
+
const source_y = y < y0 ? y0 : (y >= y0 + height ? y0 + height - 1 : y);
|
|
182
|
+
|
|
183
|
+
for (let x = x0 - border; x < x0 + width + border; x++) {
|
|
184
|
+
if (inside_rows && x >= x0 && x < x0 + width) {
|
|
185
|
+
x = x0 + width - 1;
|
|
186
|
+
|
|
187
|
+
continue;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
const source_x = x < x0 ? x0 : (x >= x0 + width ? x0 + width - 1 : x);
|
|
191
|
+
|
|
192
|
+
const s = (source_y * target_width + source_x) * 4;
|
|
193
|
+
const t = (y * target_width + x) * 4;
|
|
194
|
+
|
|
195
|
+
data[t] = data[s];
|
|
196
|
+
data[t + 1] = data[s + 1];
|
|
197
|
+
data[t + 2] = data[s + 2];
|
|
198
|
+
data[t + 3] = data[s + 3];
|
|
199
|
+
}
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
}
|