@woosh/meep-engine 3.53.0 → 3.55.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/{graphics3/decal/DecalAtlasFill.d.ts → graphics/texture/atlas/SpriteAtlasFill.d.ts} +4 -4
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/{graphics3/decal/decal_atlas_border.d.ts → graphics/texture/atlas/sprite_atlas_border.d.ts} +12 -12
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -22
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +892 -951
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +2 -1
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +4 -3
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/BarkMaterialConfig.js +6 -6
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +58 -5
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -181
- package/src/generation/foliage/index.d.ts +2 -1
- package/src/generation/foliage/index.js +44 -43
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_bark_material.js +23 -95
- package/src/generation/foliage/material/make_foliage_material.d.ts +29 -3
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +605 -359
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -1
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -203
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +15 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -502
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -1047
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +2 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -415
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -837
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -121
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +10 -7
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -179
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -1104
- package/src/shade/RENDERER_CONTRACT.md +5 -2
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -1
- package/src/shade/device/SHADE_DEVICE_FLOOR.js +2 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +6 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -593
- package/src/shade/playground/foliage_wind/index.html +260 -254
- package/src/shade/playground/foliage_wind/main.js +275 -263
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts +0 -2
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts.map +1 -1
- package/src/shade/renderer/hiz/generate_downsampler_code.js +99 -100
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts +15 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.js +148 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts +28 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.js +58 -0
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +5 -5
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +57 -67
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +3 -3
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +111 -112
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts +5 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts.map +1 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.js +160 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +67 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js +13 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts +10 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js +72 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts +39 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js +90 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +12 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +56 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +31 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +196 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +10 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +163 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts +4 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.js +137 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +28 -11
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +9 -13
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +25 -20
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +21 -38
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +154 -147
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +5 -1
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts +8 -0
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.js +10 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +5 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.d.ts +22 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.js +33 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.d.ts +22 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.js +56 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.d.ts +13 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.js +42 -0
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts +2 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +382 -357
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +414 -410
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/prefilter/NOTES.md +0 -7
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js +62 -62
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js +16 -10
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js +118 -117
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +41 -7
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +162 -58
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +10 -12
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +583 -606
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +640 -640
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +484 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts +50 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js +60 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts +25 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js +47 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts +74 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.js +173 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +26 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +83 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +36 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +129 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts +121 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +370 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts +16 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +191 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +1 -1
- package/src/engine/graphics3/decal/DecalAtlas.d.ts +0 -43
- package/src/engine/graphics3/decal/DecalAtlas.d.ts.map +0 -1
- package/src/engine/graphics3/decal/DecalAtlasFill.d.ts.map +0 -1
- package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
- package/src/engine/graphics3/decal/decal_atlas_border.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.d.ts +0 -26
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.js +0 -268
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.d.ts +0 -3
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.js +0 -32
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts +0 -17
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +0 -98
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts +0 -23
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.js +0 -118
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts +0 -15
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +0 -17
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +0 -35
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +0 -35
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +0 -28
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +0 -48
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +0 -28
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
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/**
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* @typedef {object} ManagedAtlasRecord
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* @property {string} key
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* @property {number} references
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* @property {import("../sampler/Sampler2D.js").Sampler2D|null} sampler
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*/
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/**
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* Synchronous reference handle to an asynchronously loaded {@link AtlasPatch} in a
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* {@link ManagedAtlas}.
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*
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* {@link getValue} is `null` while the texture is still in flight (or if loading failed or the
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* handle was released) and returns the packed {@link AtlasPatch} once ready — or immediately on
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* the same tick when the key hits a live or graveyard entry.
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*/
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export class ManagedAtlasReference {
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/**
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* @param {ManagedAtlas} owner
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* @param {ManagedAtlasRecord} record
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*/
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constructor(owner: ManagedAtlas, record: ManagedAtlasRecord);
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/**
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* @returns {import("./AtlasPatch.js").AtlasPatch|null}
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*/
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getValue(): import("./AtlasPatch.js").AtlasPatch | null;
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*/
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get is_bound(): boolean;
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/**
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* Release this caller's claim on the patch. Idempotent.
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*/
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release(): void;
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#private;
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}
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/**
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* Reference-counted, graveyard-cached texture atlas manager.
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*
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* Coordinates asynchronous key loading, in-memory sampler retention while a patch sits in
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* {@link CachingTextureAtlas}'s graveyard, synchronous graveyard resurrection on re-acquire, and
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* eviction cleanup when the underlying {@link TextureAtlas} reaps a graveyard slot.
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*/
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export class ManagedAtlas {
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*
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* @
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* @param {object} [params]
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* @param {import("../../../asset/AssetManager.js").AssetManager|null} [params.assetManager]
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* @param {import("./TextureAtlas.js").TextureAtlas} [params.atlas]
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* @param {((key: string) => Promise<import("../sampler/Sampler2D.js").Sampler2D>)|null} [params.load]
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*/
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constructor({ assetManager, atlas, load }?: {
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assetManager?: import("../../../asset/AssetManager.js").AssetManager<any> | null;
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atlas?: import("./TextureAtlas.js").TextureAtlas;
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load?: ((key: string) => Promise<import("../sampler/Sampler2D.js").Sampler2D>) | null;
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});
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/**
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* @type {import("./TextureAtlas.js").TextureAtlas}
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*/
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atlas: import("./TextureAtlas.js").TextureAtlas;
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/**
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* @type {CachingTextureAtlas}
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constructor(assetManager: AssetManager);
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__caching_atlas: CachingTextureAtlas;
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*
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reset(): void;
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get sampler(): import("../sampler/Sampler2D.js").Sampler2D;
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*/
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_release_record(record: ManagedAtlasRecord): void;
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/**
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* Acquire a reference-counted handle for an asynchronous texture key.
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* @returns {ManagedAtlasReference}
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acquire(
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acquire(key: string): ManagedAtlasReference;
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/**
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* Acquire a reference-counted handle for an already-constructed {@link Sampler2D} (such as a
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* shared 1x1 identity normal or ORM sampler).
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* @param {import("../sampler/Sampler2D.js").Sampler2D} sampler
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* @returns {import("../../../reference/v2/Reference.js").Reference<import("./AtlasPatch.js").AtlasPatch>}
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*/
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acquire_sampler(sampler: import("../sampler/Sampler2D.js").Sampler2D): import("../../../reference/v2/Reference.js").Reference<import("./AtlasPatch.js").AtlasPatch>;
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/**
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* Pack and paint any pending changes in the underlying atlas, evicting graveyard patches first
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* if needed.
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*/
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update(): void;
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/**
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* Drop all active and cached patches, invalidating any in-flight loads.
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*/
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reset(): void;
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/**
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* @param {string} _key
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*/
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release(
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release(_key: string): void;
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#private;
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}
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export type ManagedAtlasRecord = {
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key: string;
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references: number;
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sampler: import("../sampler/Sampler2D.js").Sampler2D | null;
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patch: import("./AtlasPatch.js").AtlasPatch | null;
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loading: boolean;
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};
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import { CachingTextureAtlas } from "./CachingTextureAtlas.js";
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import { TextureAtlas } from "./TextureAtlas.js";
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import { Reference } from "../../../reference/v2/Reference.js";
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//# sourceMappingURL=ManagedTextureAtlas.d.ts.map
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{"version":3,"file":"ManagedTextureAtlas.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/ManagedTextureAtlas.js"],"names":[],"mappings":"
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{"version":3,"file":"ManagedTextureAtlas.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/ManagedTextureAtlas.js"],"names":[],"mappings":"AAOA;;;;;;;GAOG;AAEH;;;;;;;GAOG;AACH;IAgBI;;;OAGG;IACH,mBAHW,YAAY,UACZ,kBAAkB,EAK5B;IAED;;OAEG;IACH,YAFa,OAAO,iBAAiB,EAAE,UAAU,GAAC,IAAI,CAQrD;IAED;;OAEG;IACH,wBAEC;IAED;;OAEG;IACH,gBAOC;;CACJ;AAED;;;;;;GAMG;AACH;IA0BI;;;;;OAKG;IACH;QAJ+E,YAAY,GAAhF,6DAAsD,IAAI;QACR,KAAK,GAAvD,OAAO,mBAAmB,EAAE,YAAY;QAC8C,IAAI,GAA1F,CAAC,CAAC,GAAG,EAAE,MAAM,KAAK,QAAQ,OAAO,yBAAyB,EAAE,SAAS,CAAC,CAAC,GAAC,IAAI;OAwBtF;IAfG;;OAEG;IACH,OAFU,OAAO,mBAAmB,EAAE,YAAY,CAEhC;IAElB;;OAEG;IACH,iBAFU,mBAAmB,CAE4B;IAS7D;;OAEG;IACH,2DAEC;IA6ED;;OAEG;IACH,wBAFW,kBAAkB,QAkB5B;IAED;;;;;OAKG;IACH,aAHW,MAAM,GACJ,qBAAqB,CA6BjC;IAED;;;;;;OAMG;IACH,yBAHW,OAAO,yBAAyB,EAAE,SAAS,GACzC,OAAO,oCAAoC,EAAE,SAAS,CAAC,OAAO,iBAAiB,EAAE,UAAU,CAAC,CAIxG;IAED;;;OAGG;IACH,eAEC;IAED;;OAEG;IACH,cAUC;IAED;;OAEG;IACH,cAFW,MAAM,QAIhB;;CACJ;;SAxTa,MAAM;gBACN,MAAM;aACN,OAAO,yBAAyB,EAAE,SAAS,GAAC,IAAI;WAChD,OAAO,iBAAiB,EAAE,UAAU,GAAC,IAAI;aACzC,OAAO;;oCAXe,0BAA0B"}
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import { GameAssetType } from "../../../asset/GameAssetType.js";
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import { sampler2d_ensure_uint8_RGBA } from "../sampler/sampler2d_ensure_uint8_RGBA.js";
|
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/**
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|
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* @typedef {object} ManagedAtlasRecord
|
|
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|
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* @property {string} key
|
|
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|
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* @property {number} references
|
|
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|
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* @property {import("../sampler/Sampler2D.js").Sampler2D|null} sampler
|
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|
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* @property {import("./AtlasPatch.js").AtlasPatch|null} patch
|
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* @property {boolean} loading
|
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*/
|
|
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|
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/**
|
|
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|
+
* Synchronous reference handle to an asynchronously loaded {@link AtlasPatch} in a
|
|
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|
+
* {@link ManagedAtlas}.
|
|
20
|
+
*
|
|
21
|
+
* {@link getValue} is `null` while the texture is still in flight (or if loading failed or the
|
|
22
|
+
* handle was released) and returns the packed {@link AtlasPatch} once ready — or immediately on
|
|
23
|
+
* the same tick when the key hits a live or graveyard entry.
|
|
24
|
+
*/
|
|
25
|
+
export class ManagedAtlasReference {
|
|
26
|
+
/**
|
|
27
|
+
* @type {ManagedAtlas}
|
|
28
|
+
*/
|
|
29
|
+
#owner;
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* @type {ManagedAtlasRecord}
|
|
33
|
+
*/
|
|
34
|
+
#record;
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
* @type {boolean}
|
|
38
|
+
*/
|
|
39
|
+
#released = false;
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* @param {ManagedAtlas} owner
|
|
43
|
+
* @param {ManagedAtlasRecord} record
|
|
44
|
+
*/
|
|
45
|
+
constructor(owner, record) {
|
|
46
|
+
this.#owner = owner;
|
|
47
|
+
this.#record = record;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* @returns {import("./AtlasPatch.js").AtlasPatch|null}
|
|
52
|
+
*/
|
|
53
|
+
getValue() {
|
|
54
|
+
if (this.#released) {
|
|
55
|
+
return null;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
return this.#record.patch;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* @returns {boolean}
|
|
63
|
+
*/
|
|
64
|
+
get is_bound() {
|
|
65
|
+
return !this.#released && this.#record.patch !== null;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* Release this caller's claim on the patch. Idempotent.
|
|
70
|
+
*/
|
|
71
|
+
release() {
|
|
72
|
+
if (this.#released) {
|
|
73
|
+
return;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
this.#released = true;
|
|
77
|
+
this.#owner._release_record(this.#record);
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
/**
|
|
82
|
+
* Reference-counted, graveyard-cached texture atlas manager.
|
|
83
|
+
*
|
|
84
|
+
* Coordinates asynchronous key loading, in-memory sampler retention while a patch sits in
|
|
85
|
+
* {@link CachingTextureAtlas}'s graveyard, synchronous graveyard resurrection on re-acquire, and
|
|
86
|
+
* eviction cleanup when the underlying {@link TextureAtlas} reaps a graveyard slot.
|
|
87
|
+
*/
|
|
88
|
+
export class ManagedAtlas {
|
|
89
|
+
/**
|
|
90
|
+
* @type {import("../../../asset/AssetManager.js").AssetManager|null}
|
|
91
|
+
*/
|
|
92
|
+
#assets = null;
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* @type {(key: string) => Promise<import("../sampler/Sampler2D.js").Sampler2D>}
|
|
96
|
+
*/
|
|
97
|
+
#load;
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* @type {Map<string, ManagedAtlasRecord>}
|
|
101
|
+
*/
|
|
102
|
+
#records = new Map();
|
|
103
|
+
|
|
104
|
+
/**
|
|
105
|
+
* @type {Map<import("./AtlasPatch.js").AtlasPatch, ManagedAtlasRecord>}
|
|
106
|
+
*/
|
|
107
|
+
#patch_records = new Map();
|
|
108
|
+
|
|
109
|
+
/**
|
|
110
|
+
* @type {ReferencedTextureAtlas}
|
|
111
|
+
*/
|
|
112
|
+
#referenced_samplers;
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
* @param {object} [params]
|
|
116
|
+
* @param {import("../../../asset/AssetManager.js").AssetManager|null} [params.assetManager]
|
|
117
|
+
* @param {import("./TextureAtlas.js").TextureAtlas} [params.atlas]
|
|
118
|
+
* @param {((key: string) => Promise<import("../sampler/Sampler2D.js").Sampler2D>)|null} [params.load]
|
|
119
|
+
*/
|
|
120
|
+
constructor({
|
|
121
|
+
assetManager = null,
|
|
122
|
+
atlas = new SpriteAtlas(SpriteAtlasFill.EdgeExtend, 64),
|
|
123
|
+
load = null
|
|
124
|
+
} = {}) {
|
|
125
|
+
this.#assets = assetManager;
|
|
126
|
+
|
|
127
|
+
/**
|
|
128
|
+
* @type {import("./TextureAtlas.js").TextureAtlas}
|
|
129
|
+
*/
|
|
130
|
+
this.atlas = atlas;
|
|
131
|
+
|
|
132
|
+
/**
|
|
133
|
+
* @type {CachingTextureAtlas}
|
|
134
|
+
*/
|
|
135
|
+
this.__caching_atlas = new CachingTextureAtlas({ atlas });
|
|
136
|
+
|
|
137
|
+
this.#referenced_samplers = new ReferencedTextureAtlas(this.__caching_atlas);
|
|
138
|
+
|
|
139
|
+
this.#load = load ?? (url => this.#resolve_texture(url));
|
|
140
|
+
|
|
141
|
+
atlas.on.removed.add(this.#handle_patch_removed, this);
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
/**
|
|
145
|
+
* @returns {import("../sampler/Sampler2D.js").Sampler2D}
|
|
146
|
+
*/
|
|
147
|
+
get sampler() {
|
|
148
|
+
return this.atlas.sampler;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* @param {string} url
|
|
153
|
+
* @returns {Promise<import("../sampler/Sampler2D.js").Sampler2D>}
|
|
154
|
+
*/
|
|
155
|
+
async #resolve_texture(url) {
|
|
156
|
+
const asset = await this.#assets.promise(url, GameAssetType.Image);
|
|
157
|
+
const source = asset.create();
|
|
158
|
+
|
|
159
|
+
return sampler2d_ensure_uint8_RGBA(source);
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
/**
|
|
163
|
+
* @param { import("./AtlasPatch.js").AtlasPatch } patch
|
|
164
|
+
*/
|
|
165
|
+
#handle_patch_removed(patch) {
|
|
166
|
+
const record = this.#patch_records.get(patch);
|
|
167
|
+
|
|
168
|
+
if (record === undefined) {
|
|
169
|
+
return;
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
this.#patch_records.delete(patch);
|
|
173
|
+
|
|
174
|
+
if (record.patch === patch) {
|
|
175
|
+
record.patch = null;
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
if (record.references === 0 && this.#records.get(record.key) === record) {
|
|
179
|
+
this.#records.delete(record.key);
|
|
180
|
+
}
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* @param {ManagedAtlasRecord} record
|
|
185
|
+
*/
|
|
186
|
+
#start_load(record) {
|
|
187
|
+
Promise.resolve()
|
|
188
|
+
.then(() => this.#load(record.key))
|
|
189
|
+
.then(sampler => {
|
|
190
|
+
if (this.#records.get(record.key) !== record) {
|
|
191
|
+
return;
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
record.loading = false;
|
|
195
|
+
record.sampler = sampler;
|
|
196
|
+
|
|
197
|
+
if (record.references <= 0) {
|
|
198
|
+
// Every caller released while the load was in flight; do not touch the atlas.
|
|
199
|
+
this.#records.delete(record.key);
|
|
200
|
+
|
|
201
|
+
return;
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
const patch = this.__caching_atlas.add(sampler);
|
|
205
|
+
|
|
206
|
+
record.patch = patch;
|
|
207
|
+
this.#patch_records.set(patch, record);
|
|
208
|
+
})
|
|
209
|
+
.catch(error => {
|
|
210
|
+
if (this.#records.get(record.key) !== record) {
|
|
211
|
+
return;
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
record.loading = false;
|
|
215
|
+
|
|
216
|
+
if (record.references <= 0) {
|
|
217
|
+
this.#records.delete(record.key);
|
|
218
|
+
|
|
219
|
+
return;
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
console.warn(`ManagedAtlas: failed to load '${record.key}'`, error);
|
|
223
|
+
});
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
/**
|
|
227
|
+
* @param {ManagedAtlasRecord} record
|
|
228
|
+
*/
|
|
229
|
+
_release_record(record) {
|
|
230
|
+
if (this.#records.get(record.key) !== record || record.references <= 0) {
|
|
231
|
+
return;
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
record.references--;
|
|
235
|
+
|
|
236
|
+
if (record.references === 0) {
|
|
237
|
+
if (record.patch !== null) {
|
|
238
|
+
// Move patch to the graveyard in CachingTextureAtlas rather than erasing it from the
|
|
239
|
+
// underlying TextureAtlas immediately.
|
|
240
|
+
this.__caching_atlas.remove(record.patch);
|
|
241
|
+
} else if (!record.loading) {
|
|
242
|
+
this.#records.delete(record.key);
|
|
243
|
+
}
|
|
244
|
+
}
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
/**
|
|
248
|
+
* Acquire a reference-counted handle for an asynchronous texture key.
|
|
249
|
+
*
|
|
250
|
+
* @param {string} key
|
|
251
|
+
* @returns {ManagedAtlasReference}
|
|
252
|
+
*/
|
|
253
|
+
acquire(key) {
|
|
254
|
+
let record = this.#records.get(key);
|
|
255
|
+
|
|
256
|
+
if (record !== undefined) {
|
|
257
|
+
if (record.references === 0 && record.patch !== null) {
|
|
258
|
+
// Graveyard hit: resurrect synchronously without reloading or repainting.
|
|
259
|
+
record.patch = this.__caching_atlas.add(record.sampler);
|
|
260
|
+
this.#patch_records.set(record.patch, record);
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
record.references++;
|
|
264
|
+
|
|
265
|
+
return new ManagedAtlasReference(this, record);
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
record = {
|
|
269
|
+
key,
|
|
270
|
+
references: 1,
|
|
271
|
+
sampler: null,
|
|
272
|
+
patch: null,
|
|
273
|
+
loading: true
|
|
274
|
+
};
|
|
275
|
+
|
|
276
|
+
this.#records.set(key, record);
|
|
277
|
+
this.#start_load(record);
|
|
278
|
+
|
|
279
|
+
return new ManagedAtlasReference(this, record);
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
/**
|
|
283
|
+
* Acquire a reference-counted handle for an already-constructed {@link Sampler2D} (such as a
|
|
284
|
+
* shared 1x1 identity normal or ORM sampler).
|
|
285
|
+
*
|
|
286
|
+
* @param {import("../sampler/Sampler2D.js").Sampler2D} sampler
|
|
287
|
+
* @returns {import("../../../reference/v2/Reference.js").Reference<import("./AtlasPatch.js").AtlasPatch>}
|
|
288
|
+
*/
|
|
289
|
+
acquire_sampler(sampler) {
|
|
290
|
+
return this.#referenced_samplers.acquire(sampler);
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
/**
|
|
294
|
+
* Pack and paint any pending changes in the underlying atlas, evicting graveyard patches first
|
|
295
|
+
* if needed.
|
|
296
|
+
*/
|
|
297
|
+
update() {
|
|
298
|
+
this.__caching_atlas.update();
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
/**
|
|
302
|
+
* Drop all active and cached patches, invalidating any in-flight loads.
|
|
303
|
+
*/
|
|
304
|
+
reset() {
|
|
305
|
+
for (const record of this.#records.values()) {
|
|
306
|
+
record.references = 0;
|
|
307
|
+
record.patch = null;
|
|
308
|
+
record.loading = false;
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
this.#records.clear();
|
|
312
|
+
this.#patch_records.clear();
|
|
313
|
+
this.#referenced_samplers.reset();
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
/**
|
|
317
|
+
* @param {string} _key
|
|
318
|
+
*/
|
|
319
|
+
release(_key) {
|
|
320
|
+
throw new Error('Method is deprecated, use "Reference.release" instead');
|
|
321
|
+
}
|
|
322
|
+
}
|
|
@@ -17,6 +17,15 @@ export class ReferencedTextureAtlas extends AbstractTextureAtlas {
|
|
|
17
17
|
*/
|
|
18
18
|
private __ref_counts;
|
|
19
19
|
__atlas: AbstractTextureAtlas;
|
|
20
|
+
/**
|
|
21
|
+
* @returns {AbstractTextureAtlas}
|
|
22
|
+
*/
|
|
23
|
+
get atlas(): AbstractTextureAtlas;
|
|
24
|
+
/**
|
|
25
|
+
* @returns {Sampler2D}
|
|
26
|
+
*/
|
|
27
|
+
get sampler(): Sampler2D;
|
|
28
|
+
reset(): void;
|
|
20
29
|
/**
|
|
21
30
|
*
|
|
22
31
|
* @param {Reference} ref
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ReferencedTextureAtlas.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js"],"names":[],"mappings":"AAGA;IAeI;;;OAGG;IACH,mBAFW,oBAAoB,EAM9B;IAtBD;;;;OAIG;IACH,kBAAsB;IAEtB;;;;OAIG;IACH,qBAAyB;IASrB,8BAAoB;
|
|
1
|
+
{"version":3,"file":"ReferencedTextureAtlas.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js"],"names":[],"mappings":"AAGA;IAeI;;;OAGG;IACH,mBAFW,oBAAoB,EAM9B;IAtBD;;;;OAIG;IACH,kBAAsB;IAEtB;;;;OAIG;IACH,qBAAyB;IASrB,8BAAoB;IAGxB;;OAEG;IACH,kCAEC;IAED;;OAEG;IACH,yBAEC;IAMD,cAOC;IAED;;;;;OAKG;IACH,6BAgBC;IAGD;;;;OAIG;IACH,6BAFa,qBAAqB,CAyBjC;CACJ;qCA7GoC,2BAA2B;0BACtC,oCAAoC"}
|