@woosh/meep-engine 3.53.0 → 3.55.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/{graphics3/decal/DecalAtlasFill.d.ts → graphics/texture/atlas/SpriteAtlasFill.d.ts} +4 -4
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/{graphics3/decal/decal_atlas_border.d.ts → graphics/texture/atlas/sprite_atlas_border.d.ts} +12 -12
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -22
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +892 -951
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +2 -1
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +4 -3
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/BarkMaterialConfig.js +6 -6
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +58 -5
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -181
- package/src/generation/foliage/index.d.ts +2 -1
- package/src/generation/foliage/index.js +44 -43
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_bark_material.js +23 -95
- package/src/generation/foliage/material/make_foliage_material.d.ts +29 -3
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +605 -359
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -1
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -203
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +15 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -502
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -1047
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +2 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -415
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -837
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -121
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +10 -7
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -179
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -1104
- package/src/shade/RENDERER_CONTRACT.md +5 -2
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -1
- package/src/shade/device/SHADE_DEVICE_FLOOR.js +2 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +6 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -593
- package/src/shade/playground/foliage_wind/index.html +260 -254
- package/src/shade/playground/foliage_wind/main.js +275 -263
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts +0 -2
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts.map +1 -1
- package/src/shade/renderer/hiz/generate_downsampler_code.js +99 -100
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts +15 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.js +148 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts +28 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.js +58 -0
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +5 -5
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +57 -67
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +3 -3
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +111 -112
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts +5 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts.map +1 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.js +160 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +67 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js +13 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts +10 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js +72 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts +39 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js +90 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +12 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +56 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +31 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +196 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +10 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +163 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts +4 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.js +137 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +28 -11
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +9 -13
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +25 -20
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +21 -38
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +154 -147
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +5 -1
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts +8 -0
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.js +10 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +5 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.d.ts +22 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.js +33 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.d.ts +22 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.js +56 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.d.ts +13 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.js +42 -0
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts +2 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +382 -357
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +414 -410
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/prefilter/NOTES.md +0 -7
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js +62 -62
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js +16 -10
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js +118 -117
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +41 -7
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +162 -58
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +10 -12
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +583 -606
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +640 -640
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +484 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts +50 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js +60 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts +25 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js +47 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts +74 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.js +173 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +26 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +83 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +36 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +129 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts +121 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +370 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts +16 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +191 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +1 -1
- package/src/engine/graphics3/decal/DecalAtlas.d.ts +0 -43
- package/src/engine/graphics3/decal/DecalAtlas.d.ts.map +0 -1
- package/src/engine/graphics3/decal/DecalAtlasFill.d.ts.map +0 -1
- package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
- package/src/engine/graphics3/decal/decal_atlas_border.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.d.ts +0 -26
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.js +0 -268
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.d.ts +0 -3
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.js +0 -32
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts +0 -17
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +0 -98
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts +0 -23
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.js +0 -118
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts +0 -15
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +0 -17
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +0 -35
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +0 -35
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +0 -28
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +0 -48
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +0 -28
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
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import { AbstractTextureAtlas } from "./AbstractTextureAtlas.js";
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import { AbstractTextureAtlas } from "./AbstractTextureAtlas.js";
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import { AtlasPatchFlag } from "./AtlasPatchFlag.js";
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class PatchRecord {
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/**
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*
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* @type {AtlasPatch|null}
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*/
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patch = null;
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/**
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* When was the patch last used
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* @type {number}
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*/
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last_use_time = 0;
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}
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/**
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* Adding and removing elements to atlas can be costly. It can trigger repack, it may require splatting or cleaning.
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* This abstraction allows us to bypass that most of the time by caching unused patches and just reusing them in the future
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* if they are requested again.
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*
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* The caching strategy here is a little unusual. The texture atlas has a certain size, and the cache will use as much of
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* the atlas space as it can. Meaning that if there is not much unused space - the cache will be very small
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* And if only a small part of the atlas is area is used by "live" patches, the cache can be quite large
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*/
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export class CachingTextureAtlas extends AbstractTextureAtlas {
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/**
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*
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* @type {PatchRecord[]}
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* @private
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*/
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__cached_patches = [];
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/**
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*
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* @param {Object} options
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* @param {AbstractTextureAtlas} options.atlas
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*/
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constructor({
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atlas
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}) {
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super();
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/**
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*
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* @type {TextureAtlas}
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* @private
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*/
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this.__atlas = atlas;
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if (atlas !== null && atlas !== undefined && atlas.on !== undefined && atlas.on.removed !== undefined) {
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atlas.on.removed.add(this.__handle_patch_removed, this);
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}
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}
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/**
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* @param {AtlasPatch} patch
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* @private
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*/
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__handle_patch_removed(patch) {
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const index = this.__find_cache_record_index_by_patch(patch);
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if (index !== -1) {
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this.__cached_patches.splice(index, 1);
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}
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}
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/**
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* Finds an entry in the cache to evict
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* @returns {number}
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* @private
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*/
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__find_eviction_target() {
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let best_date = Infinity;
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let best_node = -1;
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const records = this.__cached_patches;
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const n = records.length;
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for (let i = 0; i < n; i++) {
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const record = records[i];
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const date = record.last_use_time;
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if (date < best_date) {
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best_node = i;
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best_date = date;
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}
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}
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return best_node;
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}
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/**
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* Finds an entry in the cache that could be replaced with an incoming element
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* @private
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* @returns {number}
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* @param {number} width
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* @param {number} height
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*/
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__find_replacement_target(width, height) {
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// find the smallest element in area that is least recently used in cache
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let best_area = Infinity;
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let best_date = Infinity;
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let best_node = -1;
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const records = this.__cached_patches;
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const n = records.length;
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for (let i = 0; i < n; i++) {
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const record = records[i];
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if (!record.patch.getFlag(AtlasPatchFlag.Packed)) {
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// removing an unpacked patch does not free a rectangle in the packer
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continue;
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}
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const packing = record.patch.packing;
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const w = packing.x1 - packing.x0;
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const h = packing.y1 - packing.y0;
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+
if (w < width || h < height) {
|
|
126
|
+
// too small
|
|
127
|
+
continue;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
const area = w * h;
|
|
131
|
+
const date = record.last_use_time;
|
|
132
|
+
|
|
133
|
+
if (area > best_area || (area === best_area && date >= best_date)) {
|
|
134
|
+
// prefer smaller patches to evict, as they are cheaper to pull back later on;
|
|
135
|
+
// break ties by preferring patches that have been in cache the longest
|
|
136
|
+
continue;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
// found a better candidate, update
|
|
140
|
+
|
|
141
|
+
best_area = area;
|
|
142
|
+
best_date = date;
|
|
143
|
+
|
|
144
|
+
best_node = i;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
return best_node;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
/**
|
|
151
|
+
* Will evict specified element from cache
|
|
152
|
+
* @private
|
|
153
|
+
* @param {number} index
|
|
154
|
+
*/
|
|
155
|
+
__evict(index) {
|
|
156
|
+
const records = this.__cached_patches;
|
|
157
|
+
const record = records[index];
|
|
158
|
+
|
|
159
|
+
records.splice(index, 1);
|
|
160
|
+
this.__atlas.remove(record.patch);
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
/**
|
|
164
|
+
* Evict all cached elements, purging the cache
|
|
165
|
+
* @private
|
|
166
|
+
*/
|
|
167
|
+
__evict_all() {
|
|
168
|
+
for (let i = this.__cached_patches.length - 1; i >= 0; i--) {
|
|
169
|
+
this.__evict(i);
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
/**
|
|
174
|
+
* Free up space in cache to accommodate certain area
|
|
175
|
+
* @private
|
|
176
|
+
* @param {number} width
|
|
177
|
+
* @param {number} height
|
|
178
|
+
* @returns {boolean} true if enough space was freed up to fit specified area, false otherwise
|
|
179
|
+
*/
|
|
180
|
+
__evict_for(width, height) {
|
|
181
|
+
if (this.__cached_patches.length <= 0) {
|
|
182
|
+
// nothing to evict
|
|
183
|
+
return false;
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
const target = this.__find_replacement_target(width, height);
|
|
187
|
+
|
|
188
|
+
if (target !== -1) {
|
|
189
|
+
// evicted just one element
|
|
190
|
+
this.__evict(target);
|
|
191
|
+
return true;
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
while (!this.__atlas.can_pack(width, height)) {
|
|
195
|
+
const victim = this.__find_eviction_target();
|
|
196
|
+
|
|
197
|
+
if (victim === -1) {
|
|
198
|
+
return false;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
this.__evict(victim);
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
return true;
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
update() {
|
|
208
|
+
if (
|
|
209
|
+
this.__cached_patches.length > 0
|
|
210
|
+
&& typeof this.__atlas.needsUpdate === 'function'
|
|
211
|
+
&& this.__atlas.needsUpdate()
|
|
212
|
+
&& typeof this.__atlas.pack === 'function'
|
|
213
|
+
) {
|
|
214
|
+
while (!this.__atlas.pack() && this.__cached_patches.length > 0) {
|
|
215
|
+
const victim = this.__find_eviction_target();
|
|
216
|
+
|
|
217
|
+
if (victim === -1) {
|
|
218
|
+
break;
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
this.__evict(victim);
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
try {
|
|
226
|
+
this.__atlas.update();
|
|
227
|
+
} catch (e) {
|
|
228
|
+
// failed to perform update
|
|
229
|
+
|
|
230
|
+
if (this.__cached_patches.length > 0) {
|
|
231
|
+
|
|
232
|
+
// has some cached patches, lets drop them
|
|
233
|
+
this.__evict_all();
|
|
234
|
+
|
|
235
|
+
// try to update again
|
|
236
|
+
this.__atlas.update();
|
|
237
|
+
|
|
238
|
+
} else {
|
|
239
|
+
// just re-throw
|
|
240
|
+
throw e;
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
/**
|
|
246
|
+
*
|
|
247
|
+
* @returns {AbstractTextureAtlas}
|
|
248
|
+
*/
|
|
249
|
+
get atlas() {
|
|
250
|
+
return this.__atlas;
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
/**
|
|
254
|
+
*
|
|
255
|
+
* @return {Sampler2D}
|
|
256
|
+
*/
|
|
257
|
+
get sampler() {
|
|
258
|
+
return this.__atlas.sampler;
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
reset() {
|
|
262
|
+
this.__cached_patches.splice(0, this.__cached_patches.length);
|
|
263
|
+
this.__atlas.reset();
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
/**
|
|
267
|
+
*
|
|
268
|
+
* @param {Sampler2D} sampler
|
|
269
|
+
* @returns {number}
|
|
270
|
+
* @private
|
|
271
|
+
*/
|
|
272
|
+
__find_cache_record_index(sampler) {
|
|
273
|
+
const records = this.__cached_patches;
|
|
274
|
+
const n = records.length;
|
|
275
|
+
for (let i = 0; i < n; i++) {
|
|
276
|
+
if (records[i].patch.sampler === sampler) {
|
|
277
|
+
return i;
|
|
278
|
+
}
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
return -1;
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
/**
|
|
285
|
+
*
|
|
286
|
+
* @param {AtlasPatch} patch
|
|
287
|
+
* @returns {number}
|
|
288
|
+
* @private
|
|
289
|
+
*/
|
|
290
|
+
__find_cache_record_index_by_patch(patch) {
|
|
291
|
+
const records = this.__cached_patches;
|
|
292
|
+
const n = records.length;
|
|
293
|
+
for (let i = 0; i < n; i++) {
|
|
294
|
+
if (records[i].patch === patch) {
|
|
295
|
+
return i;
|
|
296
|
+
}
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
return -1;
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
add(sampler, padding = 4) {
|
|
303
|
+
const existing_patch_index = this.__find_cache_record_index(sampler);
|
|
304
|
+
|
|
305
|
+
const records = this.__cached_patches;
|
|
306
|
+
|
|
307
|
+
if (existing_patch_index !== -1) {
|
|
308
|
+
// cache hit
|
|
309
|
+
|
|
310
|
+
const record = records[existing_patch_index];
|
|
311
|
+
|
|
312
|
+
// remove from cache
|
|
313
|
+
records.splice(existing_patch_index, 1);
|
|
314
|
+
|
|
315
|
+
// return patch
|
|
316
|
+
return record.patch;
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
const effective_padding = typeof this.__atlas.compute_padding === 'function'
|
|
320
|
+
? this.__atlas.compute_padding(sampler, padding)
|
|
321
|
+
: padding;
|
|
322
|
+
|
|
323
|
+
const w = sampler.width + effective_padding * 2;
|
|
324
|
+
const h = sampler.height + effective_padding * 2;
|
|
325
|
+
|
|
326
|
+
if (records.length > 0 && !this.__atlas.can_pack(w, h)) {
|
|
327
|
+
// new element will not fit, lets try to evict some cache to try and accommodate it
|
|
328
|
+
// note that eviction will purge the entire cache in case that this patch doesn't fit
|
|
329
|
+
this.__evict_for(w, h);
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
return this.__atlas.add(sampler, effective_padding);
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
/**
|
|
336
|
+
*
|
|
337
|
+
* @param {AtlasPatch} patch
|
|
338
|
+
*/
|
|
339
|
+
remove(patch) {
|
|
340
|
+
|
|
341
|
+
// validate presence of patch in the atlas
|
|
342
|
+
if (!this.__atlas.contains(patch)) {
|
|
343
|
+
return false;
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
const index = this.__find_cache_record_index_by_patch(patch);
|
|
347
|
+
|
|
348
|
+
if (index !== -1) {
|
|
349
|
+
// already in the cache
|
|
350
|
+
return false;
|
|
351
|
+
}
|
|
352
|
+
|
|
353
|
+
// push to cache, let eviction logic handle the rest
|
|
354
|
+
const record = new PatchRecord();
|
|
355
|
+
|
|
356
|
+
record.last_use_time = performance.now();
|
|
357
|
+
record.patch = patch;
|
|
358
|
+
|
|
359
|
+
this.__cached_patches.push(record);
|
|
360
|
+
|
|
361
|
+
return true;
|
|
362
|
+
}
|
|
363
|
+
}
|