@woosh/meep-engine 3.53.0 → 3.55.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/{graphics3/decal/DecalAtlasFill.d.ts → graphics/texture/atlas/SpriteAtlasFill.d.ts} +4 -4
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/{graphics3/decal/decal_atlas_border.d.ts → graphics/texture/atlas/sprite_atlas_border.d.ts} +12 -12
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -22
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +892 -951
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/FOLIAGE_DESIGN.md +2 -1
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +4 -3
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/BarkMaterialConfig.js +6 -6
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +58 -5
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -181
- package/src/generation/foliage/index.d.ts +2 -1
- package/src/generation/foliage/index.js +44 -43
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_bark_material.js +23 -95
- package/src/generation/foliage/material/make_foliage_material.d.ts +29 -3
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +605 -359
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -1
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -203
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +15 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -502
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -1047
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +2 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -415
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -837
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -121
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +10 -7
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -179
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -1104
- package/src/shade/RENDERER_CONTRACT.md +5 -2
- package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -1
- package/src/shade/device/SHADE_DEVICE_FLOOR.js +2 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +6 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -593
- package/src/shade/playground/foliage_wind/index.html +260 -254
- package/src/shade/playground/foliage_wind/main.js +275 -263
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts +0 -2
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts.map +1 -1
- package/src/shade/renderer/hiz/generate_downsampler_code.js +99 -100
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts +15 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.js +148 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts +28 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.js +58 -0
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +5 -5
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +57 -67
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +3 -3
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +111 -112
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts +5 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts.map +1 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.js +160 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +67 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js +13 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts +10 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js +72 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts +39 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js +90 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +12 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +56 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +31 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +196 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +10 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +163 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts +4 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.js +137 -0
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +28 -11
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +9 -13
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +25 -20
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +21 -38
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +154 -147
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +2 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO.js +5 -1
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts +8 -0
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.js +10 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +5 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.d.ts +22 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.js +33 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.d.ts +22 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.js +56 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.d.ts +13 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.js +42 -0
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts +2 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +382 -357
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +414 -410
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/prefilter/NOTES.md +0 -7
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js +62 -62
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js +16 -10
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js +118 -117
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +41 -7
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +162 -58
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +10 -12
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +583 -606
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +640 -640
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +484 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts +50 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js +60 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts +25 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js +47 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts +74 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.js +173 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +26 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +83 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +36 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +129 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts +121 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +370 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts +16 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +191 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +1 -1
- package/src/engine/graphics3/decal/DecalAtlas.d.ts +0 -43
- package/src/engine/graphics3/decal/DecalAtlas.d.ts.map +0 -1
- package/src/engine/graphics3/decal/DecalAtlasFill.d.ts.map +0 -1
- package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
- package/src/engine/graphics3/decal/decal_atlas_border.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.d.ts +0 -26
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.js +0 -268
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.d.ts +0 -3
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/copy_shader_f32.js +0 -32
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts +0 -17
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +0 -98
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts +0 -23
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts.map +0 -1
- package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.js +0 -118
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts +0 -15
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +0 -17
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +0 -35
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +0 -35
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +0 -28
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +0 -48
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +0 -28
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
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import { clamp } from "../../../core/math/clamp.js";
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import { lerp } from "../../../core/math/lerp.js";
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import { Geometry } from "../../../shade/renderer/geometry/Geometry.js";
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import {
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geometry_obtain_attribute,
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geometry_obtain_index
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} from "../../../shade/renderer/geometry/geometry_obtain_attribute.js";
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import { StandardAttributes } from "../../../shade/renderer/geometry/StandardAttributes.js";
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import { FoliageCardType } from "../config/FoliageCardType.js";
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import { TreeLODConfig } from "../config/TreeLODConfig.js";
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import { TreeSpeciesConfig } from "../config/TreeSpeciesConfig.js";
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import { compute_foliage_variant_atlas_layout } from "../material/make_foliage_material.js";
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import { tree_mesh_apply_canopy_ao } from "./tree_mesh_apply_canopy_ao.js";
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import { geometry_obtain_joints_attribute } from "./tree_mesh_build_bark.js";
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/**
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* Synthesizes the foliage `Geometry` for a given LOD from a `FoliageAttachmentSet`,
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* applying golden-ratio low-discrepancy LOD decimation ($h_i < k_{\text{keep}}$),
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* optical area-compensation scaling ($s_{\text{comp}} = k_{\text{keep}}^{-\eta}$),
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* botanical 3D card geometry (`FoldedVCard`, `CrossCard`, `TriStarCluster`, `RibbedFrond`, `OctagonalCutoutHull`),
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* MaxRect-packed ontogenetic variant UV remapping, hemisphere-safe normal puffing,
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* volumetric canopy AO, and 4-joint skeletal wind skinning.
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*
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* Returns `null` if foliage is disabled or `lod_config.foliage_keep_ratio <= 0` or `attachments.count === 0`.
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*
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* @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
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* @param {import("./foliage_collect_attachments.js").FoliageAttachmentSet} attachments
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* @param {TreeSpeciesConfig} [config]
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* @param {TreeLODConfig} [lod_config]
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* @param {Geometry} [out]
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* @returns {Geometry|null}
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*/
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export function tree_mesh_build_foliage(
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skeleton,
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+
attachments,
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config = new TreeSpeciesConfig(),
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lod_config = new TreeLODConfig(),
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out = new Geometry()
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) {
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const species = config && config.isTreeSpeciesConfig ? config : TreeSpeciesConfig.from(config);
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const lod_cfg = lod_config && lod_config.isTreeLODConfig ? lod_config : TreeLODConfig.from(lod_config);
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const fol = species.foliage;
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const keep_ratio = clamp(lod_cfg.foliage_keep_ratio ?? 1.0, 0.0, 1.0);
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if (!fol.enabled || !attachments || attachments.count === 0 || keep_ratio <= 0.0) {
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return null;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
// Filter active attachment indices by golden-ratio rank
|
|
49
|
+
const active_indices = [];
|
|
50
|
+
for (let i = 0; i < attachments.count; i++) {
|
|
51
|
+
if (attachments.ranks[i] < keep_ratio) {
|
|
52
|
+
active_indices.push(i);
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
if (active_indices.length === 0 && attachments.count > 0) {
|
|
56
|
+
active_indices.push(0);
|
|
57
|
+
}
|
|
58
|
+
const card_count = active_indices.length;
|
|
59
|
+
|
|
60
|
+
// Area compensation scale: k_keep^(-eta)
|
|
61
|
+
const eta = clamp(lod_cfg.foliage_area_compensation_exponent ?? 0.42, 0.0, 0.6);
|
|
62
|
+
const area_comp = Math.pow(Math.max(0.08, keep_ratio), -eta);
|
|
63
|
+
|
|
64
|
+
// Determine effective card type for this LOD
|
|
65
|
+
let card_type = fol.card_type;
|
|
66
|
+
if (lod_cfg.simplify_cards) {
|
|
67
|
+
card_type = FoliageCardType.FoldedVCard;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
const frond_segs = Math.max(2, fol.frond_segments | 0);
|
|
71
|
+
let verts_per_card = 6;
|
|
72
|
+
let tris_per_card = 4;
|
|
73
|
+
|
|
74
|
+
switch (card_type) {
|
|
75
|
+
case FoliageCardType.CrossCard:
|
|
76
|
+
verts_per_card = 8;
|
|
77
|
+
tris_per_card = 4;
|
|
78
|
+
break;
|
|
79
|
+
case FoliageCardType.TriStarCluster:
|
|
80
|
+
verts_per_card = 12;
|
|
81
|
+
tris_per_card = 6;
|
|
82
|
+
break;
|
|
83
|
+
case FoliageCardType.RibbedFrond:
|
|
84
|
+
verts_per_card = 3 * (frond_segs + 1);
|
|
85
|
+
tris_per_card = 4 * frond_segs;
|
|
86
|
+
break;
|
|
87
|
+
case FoliageCardType.OctagonalCutoutHull:
|
|
88
|
+
verts_per_card = 7;
|
|
89
|
+
tris_per_card = 6;
|
|
90
|
+
break;
|
|
91
|
+
case FoliageCardType.FoldedVCard:
|
|
92
|
+
default:
|
|
93
|
+
verts_per_card = 6;
|
|
94
|
+
tris_per_card = 4;
|
|
95
|
+
break;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
const total_vertices = card_count * verts_per_card;
|
|
99
|
+
const total_indices = card_count * tris_per_card * 3;
|
|
100
|
+
|
|
101
|
+
const positions = geometry_obtain_attribute(out, StandardAttributes.Position, 3, total_vertices);
|
|
102
|
+
const normals = geometry_obtain_attribute(out, StandardAttributes.Normal, 3, total_vertices);
|
|
103
|
+
const uv0 = geometry_obtain_attribute(out, StandardAttributes.TextureCoordinates0, 2, total_vertices);
|
|
104
|
+
const uv1 = geometry_obtain_attribute(out, StandardAttributes.TextureCoordinates1, 2, total_vertices);
|
|
105
|
+
const colors = geometry_obtain_attribute(out, StandardAttributes.Color, 3, total_vertices);
|
|
106
|
+
const joints = geometry_obtain_joints_attribute(out, total_vertices);
|
|
107
|
+
const weights = geometry_obtain_attribute(out, StandardAttributes.SkinningWeights, 4, total_vertices);
|
|
108
|
+
const indices = geometry_obtain_index(out, total_indices);
|
|
109
|
+
|
|
110
|
+
const fol_mat = species.foliage_material;
|
|
111
|
+
const layout = compute_foliage_variant_atlas_layout(
|
|
112
|
+
fol_mat?.resolution ?? 128,
|
|
113
|
+
fol_mat?.variant_count ?? 4
|
|
114
|
+
);
|
|
115
|
+
const uv_rects = layout.uv_rects;
|
|
116
|
+
const variant_count = layout.variant_count;
|
|
117
|
+
|
|
118
|
+
const base_w = Math.max(0.05, fol.card_width) * area_comp;
|
|
119
|
+
const base_l = Math.max(0.05, fol.card_length) * area_comp;
|
|
120
|
+
const fold_angle = clamp(fol.fold_angle, 0.0, 0.65);
|
|
121
|
+
const sin_fold = Math.sin(fold_angle);
|
|
122
|
+
const cos_fold = Math.cos(fold_angle);
|
|
123
|
+
const arch_h = fol.arch_height;
|
|
124
|
+
const droop = fol.camber_droop;
|
|
125
|
+
const color_var_amp = clamp(fol.color_variation ?? 0.08, 0.0, 0.35);
|
|
126
|
+
const anchor_u = clamp(fol_mat?.stem_anchor_u ?? 0.5, 0.1, 0.9);
|
|
127
|
+
const anchor_v = clamp(fol_mat?.stem_anchor_v ?? 0.0, 0.0, 0.25);
|
|
128
|
+
const juv_shift = clamp(fol_mat?.juvenile_color_shift ?? 0.38, 0.0, 1.0);
|
|
129
|
+
const senescence = clamp(Math.max(fol_mat?.senescence ?? 0.0, fol_mat?.autumn_tint ?? 0.0), 0.0, 1.0);
|
|
130
|
+
const antho_pot = clamp(fol_mat?.anthocyanin_potential ?? 0.35, 0.0, 1.0);
|
|
131
|
+
|
|
132
|
+
let v_cursor = 0;
|
|
133
|
+
let i_cursor = 0;
|
|
134
|
+
let rect_u0 = 0.0;
|
|
135
|
+
let rect_v0 = 0.0;
|
|
136
|
+
let rect_u1 = 1.0;
|
|
137
|
+
let rect_v1 = 1.0;
|
|
138
|
+
|
|
139
|
+
/**
|
|
140
|
+
* Helper to write a single foliage vertex in card-local coordinates `(x_w, y_u, z_f)`
|
|
141
|
+
* and local normal `(nx_w, ny_u, nz_f)`, remapping local `[0, 1]^2` card UVs into the
|
|
142
|
+
* card's assigned MaxRect-packed atlas tile `[rect_u0, rect_v0, rect_u1, rect_v1]`.
|
|
143
|
+
*/
|
|
144
|
+
const write_card_vertex = (
|
|
145
|
+
px0, py0, pz0,
|
|
146
|
+
wx, wy, wz,
|
|
147
|
+
ux, uy, uz,
|
|
148
|
+
fx, fy, fz,
|
|
149
|
+
x_w, y_u, z_f,
|
|
150
|
+
nx_w, ny_u, nz_f,
|
|
151
|
+
u_tex, v_tex,
|
|
152
|
+
flutter_w, phase_w,
|
|
153
|
+
r_col, g_col, b_col,
|
|
154
|
+
j0, j1, j2, j3,
|
|
155
|
+
w0, w1, w2, w3
|
|
156
|
+
) => {
|
|
157
|
+
const v3 = v_cursor * 3;
|
|
158
|
+
const v2 = v_cursor * 2;
|
|
159
|
+
const v4 = v_cursor * 4;
|
|
160
|
+
|
|
161
|
+
positions[v3] = px0 + wx * x_w + ux * y_u + fx * z_f;
|
|
162
|
+
positions[v3 + 1] = py0 + wy * x_w + uy * y_u + fy * z_f;
|
|
163
|
+
positions[v3 + 2] = pz0 + wz * x_w + uz * y_u + fz * z_f;
|
|
164
|
+
|
|
165
|
+
let gnx = wx * nx_w + ux * ny_u + fx * nz_f;
|
|
166
|
+
let gny = wy * nx_w + uy * ny_u + fy * nz_f;
|
|
167
|
+
let gnz = wz * nx_w + uz * ny_u + fz * nz_f;
|
|
168
|
+
const nl = Math.sqrt(gnx * gnx + gny * gny + gnz * gnz);
|
|
169
|
+
if (nl > 1e-8) {
|
|
170
|
+
gnx /= nl;
|
|
171
|
+
gny /= nl;
|
|
172
|
+
gnz /= nl;
|
|
173
|
+
}
|
|
174
|
+
normals[v3] = gnx;
|
|
175
|
+
normals[v3 + 1] = gny;
|
|
176
|
+
normals[v3 + 2] = gnz;
|
|
177
|
+
|
|
178
|
+
uv0[v2] = lerp(rect_u0, rect_u1, u_tex);
|
|
179
|
+
uv0[v2 + 1] = lerp(rect_v0, rect_v1, v_tex);
|
|
180
|
+
|
|
181
|
+
uv1[v2] = clamp(flutter_w, 0.0, 1.0);
|
|
182
|
+
uv1[v2 + 1] = clamp(phase_w, 0.0, 1.0);
|
|
183
|
+
|
|
184
|
+
colors[v3] = r_col;
|
|
185
|
+
colors[v3 + 1] = g_col;
|
|
186
|
+
colors[v3 + 2] = b_col;
|
|
187
|
+
|
|
188
|
+
joints[v4] = j0;
|
|
189
|
+
joints[v4 + 1] = j1;
|
|
190
|
+
joints[v4 + 2] = j2;
|
|
191
|
+
joints[v4 + 3] = j3;
|
|
192
|
+
|
|
193
|
+
weights[v4] = w0;
|
|
194
|
+
weights[v4 + 1] = w1;
|
|
195
|
+
weights[v4 + 2] = w2;
|
|
196
|
+
weights[v4 + 3] = w3;
|
|
197
|
+
|
|
198
|
+
return v_cursor++;
|
|
199
|
+
};
|
|
200
|
+
|
|
201
|
+
const has_j4 = Boolean(attachments.joints4 && attachments.weights4 && attachments.joints4.length >= attachments.count * 4);
|
|
202
|
+
const has_variants = Boolean(attachments.variant_indices && attachments.variant_indices.length >= attachments.count);
|
|
203
|
+
const has_maturities = Boolean(attachments.maturities && attachments.maturities.length >= attachments.count);
|
|
204
|
+
const has_sun = Boolean(attachments.sun_exposure && attachments.sun_exposure.length >= attachments.count);
|
|
205
|
+
|
|
206
|
+
for (let c = 0; c < card_count; c++) {
|
|
207
|
+
const att_idx = active_indices[c];
|
|
208
|
+
const a3 = att_idx * 3;
|
|
209
|
+
const a2 = att_idx * 2;
|
|
210
|
+
const a4 = att_idx * 4;
|
|
211
|
+
|
|
212
|
+
const px0 = attachments.positions[a3];
|
|
213
|
+
const py0 = attachments.positions[a3 + 1];
|
|
214
|
+
const pz0 = attachments.positions[a3 + 2];
|
|
215
|
+
|
|
216
|
+
const fx = attachments.forward[a3];
|
|
217
|
+
const fy = attachments.forward[a3 + 1];
|
|
218
|
+
const fz = attachments.forward[a3 + 2];
|
|
219
|
+
|
|
220
|
+
const ux = attachments.up[a3];
|
|
221
|
+
const uy = attachments.up[a3 + 1];
|
|
222
|
+
const uz = attachments.up[a3 + 2];
|
|
223
|
+
|
|
224
|
+
const wx = attachments.right[a3];
|
|
225
|
+
const wy = attachments.right[a3 + 1];
|
|
226
|
+
const wz = attachments.right[a3 + 2];
|
|
227
|
+
|
|
228
|
+
const maturity = has_maturities ? attachments.maturities[att_idx] : 0.5;
|
|
229
|
+
const sun_exp = has_sun ? attachments.sun_exposure[att_idx] : 0.65;
|
|
230
|
+
const v_idx = has_variants
|
|
231
|
+
? clamp(attachments.variant_indices[att_idx], 0, variant_count - 1)
|
|
232
|
+
: clamp(Math.floor(maturity * variant_count), 0, variant_count - 1);
|
|
233
|
+
const r4 = v_idx * 4;
|
|
234
|
+
rect_u0 = uv_rects[r4];
|
|
235
|
+
rect_v0 = uv_rects[r4 + 1];
|
|
236
|
+
rect_u1 = uv_rects[r4 + 2];
|
|
237
|
+
rect_v1 = uv_rects[r4 + 3];
|
|
238
|
+
|
|
239
|
+
const scale = attachments.scales[att_idx];
|
|
240
|
+
const card_w = base_w * scale;
|
|
241
|
+
const card_l = base_l * scale;
|
|
242
|
+
const half_w = card_w * 0.5;
|
|
243
|
+
const left_w = -card_w * anchor_u;
|
|
244
|
+
const right_w = card_w * (1.0 - anchor_u);
|
|
245
|
+
|
|
246
|
+
const phase = attachments.phases[att_idx];
|
|
247
|
+
const b_sway = attachments.branch_sway[att_idx];
|
|
248
|
+
const c_jit = attachments.color_jitter[att_idx] * color_var_amp;
|
|
249
|
+
|
|
250
|
+
// Continuous ontogenetic & crown-shell photoprotective modulation in vertex colors
|
|
251
|
+
const juv_lift = (0.5 - maturity) * juv_shift * 0.14;
|
|
252
|
+
let r_col = clamp(1.0 + c_jit * 1.1 + juv_lift * 0.9, 0.68, 1.0);
|
|
253
|
+
let g_col = clamp(1.0 + c_jit * 0.8 + juv_lift * 1.1, 0.68, 1.0);
|
|
254
|
+
let b_col = clamp(1.0 - c_jit * 0.6 - juv_lift * 0.5, 0.68, 1.0);
|
|
255
|
+
|
|
256
|
+
if (senescence > 1e-4) {
|
|
257
|
+
// Sun-exposed outer crown shell expresses stronger anthocyanin/carotenoid warmth than shaded interior
|
|
258
|
+
const shade_cool = (1.0 - sun_exp) * senescence * 0.22;
|
|
259
|
+
const sun_antho = sun_exp * senescence * antho_pot * 0.25;
|
|
260
|
+
r_col = clamp(r_col * (1.0 - shade_cool * 0.45 + sun_antho * 0.18), 0.65, 1.0);
|
|
261
|
+
g_col = clamp(g_col * (1.0 + shade_cool * 0.15 - sun_antho * 0.35), 0.55, 1.0);
|
|
262
|
+
b_col = clamp(b_col * (1.0 - sun_antho * 0.30), 0.55, 1.0);
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
const j0 = has_j4 ? attachments.joints4[a4] : attachments.joints[a2];
|
|
266
|
+
const j1 = has_j4 ? attachments.joints4[a4 + 1] : attachments.joints[a2 + 1];
|
|
267
|
+
const j2 = has_j4 ? attachments.joints4[a4 + 2] : 0;
|
|
268
|
+
const j3 = has_j4 ? attachments.joints4[a4 + 3] : 0;
|
|
269
|
+
const w0 = has_j4 ? attachments.weights4[a4] : attachments.weights[a2];
|
|
270
|
+
const w1 = has_j4 ? attachments.weights4[a4 + 1] : attachments.weights[a2 + 1];
|
|
271
|
+
const w2 = has_j4 ? attachments.weights4[a4 + 2] : 0.0;
|
|
272
|
+
const w3 = has_j4 ? attachments.weights4[a4 + 3] : 0.0;
|
|
273
|
+
|
|
274
|
+
const base_v = v_cursor;
|
|
275
|
+
|
|
276
|
+
if (card_type === FoliageCardType.CrossCard) {
|
|
277
|
+
// Plane 0: horizontal (W, F) with normal +U (since W x F = +U)
|
|
278
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, left_w, 0, 0, 0, 1, 0, 0.0, anchor_v, b_sway * 0.4, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
279
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, right_w, 0, 0, 0, 1, 0, 1.0, anchor_v, b_sway * 0.4, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
280
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, left_w, 0, card_l, 0, 1, 0, 0.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
281
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, right_w, 0, card_l, 0, 1, 0, 1.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
282
|
+
|
|
283
|
+
indices[i_cursor++] = base_v + 0;
|
|
284
|
+
indices[i_cursor++] = base_v + 1;
|
|
285
|
+
indices[i_cursor++] = base_v + 3;
|
|
286
|
+
indices[i_cursor++] = base_v + 0;
|
|
287
|
+
indices[i_cursor++] = base_v + 3;
|
|
288
|
+
indices[i_cursor++] = base_v + 2;
|
|
289
|
+
|
|
290
|
+
// Plane 1: vertical (-U to +U, F) with normal +W (since (-U) x F = +W)
|
|
291
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0, -left_w, 0, 1, 0, 0, 0.0, anchor_v, b_sway * 0.4, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
292
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0, -right_w, 0, 1, 0, 0, 1.0, anchor_v, b_sway * 0.4, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
293
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0, -left_w, card_l, 1, 0, 0, 0.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
294
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0, -right_w, card_l, 1, 0, 0, 1.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
295
|
+
|
|
296
|
+
indices[i_cursor++] = base_v + 4;
|
|
297
|
+
indices[i_cursor++] = base_v + 5;
|
|
298
|
+
indices[i_cursor++] = base_v + 7;
|
|
299
|
+
indices[i_cursor++] = base_v + 4;
|
|
300
|
+
indices[i_cursor++] = base_v + 7;
|
|
301
|
+
indices[i_cursor++] = base_v + 6;
|
|
302
|
+
} else if (card_type === FoliageCardType.TriStarCluster) {
|
|
303
|
+
for (let p = 0; p < 3; p++) {
|
|
304
|
+
const ang = (p * Math.PI) / 3.0;
|
|
305
|
+
const ca = Math.cos(ang);
|
|
306
|
+
const sa = Math.sin(ang);
|
|
307
|
+
const p_left_x = ca * left_w;
|
|
308
|
+
const p_left_y = sa * left_w;
|
|
309
|
+
const p_right_x = ca * right_w;
|
|
310
|
+
const p_right_y = sa * right_w;
|
|
311
|
+
const pn_x = -sa;
|
|
312
|
+
const pn_y = ca;
|
|
313
|
+
const p_base = base_v + p * 4;
|
|
314
|
+
|
|
315
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, p_left_x, p_left_y, 0, pn_x, pn_y, 0, 0.0, anchor_v, b_sway * 0.4, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
316
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, p_right_x, p_right_y, 0, pn_x, pn_y, 0, 1.0, anchor_v, b_sway * 0.4, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
317
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, p_left_x, p_left_y, card_l, pn_x, pn_y, 0, 0.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
318
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, p_right_x, p_right_y, card_l, pn_x, pn_y, 0, 1.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
319
|
+
|
|
320
|
+
indices[i_cursor++] = p_base + 0;
|
|
321
|
+
indices[i_cursor++] = p_base + 1;
|
|
322
|
+
indices[i_cursor++] = p_base + 3;
|
|
323
|
+
indices[i_cursor++] = p_base + 0;
|
|
324
|
+
indices[i_cursor++] = p_base + 3;
|
|
325
|
+
indices[i_cursor++] = p_base + 2;
|
|
326
|
+
}
|
|
327
|
+
} else if (card_type === FoliageCardType.RibbedFrond) {
|
|
328
|
+
const lift_wing = half_w * sin_fold;
|
|
329
|
+
const span_w = half_w * cos_fold;
|
|
330
|
+
|
|
331
|
+
for (let s = 0; s <= frond_segs; s++) {
|
|
332
|
+
const t = s / frond_segs;
|
|
333
|
+
const v_tex = anchor_v + (1.0 - anchor_v) * t;
|
|
334
|
+
const z_s = t * card_l;
|
|
335
|
+
const y_spine = card_l * (arch_h * 4.0 * t * (1.0 - t) - droop * t * t);
|
|
336
|
+
const env_w = Math.sin(Math.PI * (0.12 + 0.82 * t));
|
|
337
|
+
const w_s = span_w * env_w;
|
|
338
|
+
const lift_s = lift_wing * env_w;
|
|
339
|
+
const flutter = clamp(b_sway * 0.3 + 0.7 * t, 0.0, 1.0);
|
|
340
|
+
|
|
341
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, -w_s, y_spine + lift_s, z_s, -sin_fold * 0.35, cos_fold, 0, 0.0, v_tex, flutter, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
342
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0.0, y_spine, z_s, 0.0, 1.0, 0, anchor_u, v_tex, flutter * 0.75, phase, r_col * 0.94, g_col * 0.94, b_col * 0.94, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
343
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, w_s, y_spine + lift_s, z_s, sin_fold * 0.35, cos_fold, 0, 1.0, v_tex, flutter, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
344
|
+
|
|
345
|
+
if (s > 0) {
|
|
346
|
+
const r0 = base_v + (s - 1) * 3;
|
|
347
|
+
const r1 = base_v + s * 3;
|
|
348
|
+
indices[i_cursor++] = r0 + 0;
|
|
349
|
+
indices[i_cursor++] = r0 + 1;
|
|
350
|
+
indices[i_cursor++] = r1 + 1;
|
|
351
|
+
indices[i_cursor++] = r0 + 0;
|
|
352
|
+
indices[i_cursor++] = r1 + 1;
|
|
353
|
+
indices[i_cursor++] = r1 + 0;
|
|
354
|
+
|
|
355
|
+
indices[i_cursor++] = r0 + 1;
|
|
356
|
+
indices[i_cursor++] = r0 + 2;
|
|
357
|
+
indices[i_cursor++] = r1 + 2;
|
|
358
|
+
indices[i_cursor++] = r0 + 1;
|
|
359
|
+
indices[i_cursor++] = r1 + 2;
|
|
360
|
+
indices[i_cursor++] = r1 + 1;
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
} else if (card_type === FoliageCardType.OctagonalCutoutHull) {
|
|
364
|
+
const lift = half_w * sin_fold * 0.7;
|
|
365
|
+
const span = half_w * cos_fold;
|
|
366
|
+
const camber = card_l * arch_h;
|
|
367
|
+
|
|
368
|
+
// v0: base petiole (0, 0, 0) at exact UV (anchor_u, anchor_v)
|
|
369
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0.0, 0.0, 0.0, 0, 1, 0, anchor_u, anchor_v, b_sway * 0.25, phase, r_col * 0.9, g_col * 0.9, b_col * 0.9, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
370
|
+
// v1: lower-left
|
|
371
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, -span * 0.85, lift * 0.7, card_l * 0.28, -sin_fold * 0.3, cos_fold, 0, 0.08, 0.28, b_sway * 0.55, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
372
|
+
// v2: lower-right
|
|
373
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, span * 0.85, lift * 0.7, card_l * 0.28, sin_fold * 0.3, cos_fold, 0, 0.92, 0.28, b_sway * 0.55, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
374
|
+
// v3: center midrib
|
|
375
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0.0, camber, card_l * 0.52, 0, 1, 0, anchor_u, 0.52, b_sway * 0.65, phase, r_col * 0.96, g_col * 0.96, b_col * 0.96, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
376
|
+
// v4: upper-left
|
|
377
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, -span, lift, card_l * 0.74, -sin_fold * 0.3, cos_fold, 0, 0.04, 0.74, 0.9, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
378
|
+
// v5: upper-right
|
|
379
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, span, lift, card_l * 0.74, sin_fold * 0.3, cos_fold, 0, 0.96, 0.74, 0.9, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
380
|
+
// v6: apex tip
|
|
381
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0.0, -card_l * droop * 0.5, card_l, 0, 1, 0, anchor_u, 0.98, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
382
|
+
|
|
383
|
+
// 6 outward (+U) triangles fanning around center midrib v3
|
|
384
|
+
indices[i_cursor++] = base_v + 0;
|
|
385
|
+
indices[i_cursor++] = base_v + 2;
|
|
386
|
+
indices[i_cursor++] = base_v + 3;
|
|
387
|
+
|
|
388
|
+
indices[i_cursor++] = base_v + 0;
|
|
389
|
+
indices[i_cursor++] = base_v + 3;
|
|
390
|
+
indices[i_cursor++] = base_v + 1;
|
|
391
|
+
|
|
392
|
+
indices[i_cursor++] = base_v + 3;
|
|
393
|
+
indices[i_cursor++] = base_v + 2;
|
|
394
|
+
indices[i_cursor++] = base_v + 5;
|
|
395
|
+
|
|
396
|
+
indices[i_cursor++] = base_v + 3;
|
|
397
|
+
indices[i_cursor++] = base_v + 5;
|
|
398
|
+
indices[i_cursor++] = base_v + 6;
|
|
399
|
+
|
|
400
|
+
indices[i_cursor++] = base_v + 3;
|
|
401
|
+
indices[i_cursor++] = base_v + 6;
|
|
402
|
+
indices[i_cursor++] = base_v + 4;
|
|
403
|
+
|
|
404
|
+
indices[i_cursor++] = base_v + 3;
|
|
405
|
+
indices[i_cursor++] = base_v + 4;
|
|
406
|
+
indices[i_cursor++] = base_v + 1;
|
|
407
|
+
} else {
|
|
408
|
+
// Default: FoldedVCard (6 vertices, 4 triangles)
|
|
409
|
+
const lift = half_w * sin_fold;
|
|
410
|
+
const span = half_w * cos_fold;
|
|
411
|
+
const tip_droop = -card_l * droop * 0.5;
|
|
412
|
+
const mid_arch = card_l * arch_h * 0.5;
|
|
413
|
+
|
|
414
|
+
// Row 0 (base, z = 0)
|
|
415
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, -span, lift, 0.0, -sin_fold * 0.35, cos_fold, 0, 0.0, anchor_v, b_sway * 0.45, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
416
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0.0, 0.0, 0.0, 0.0, 1.0, 0, anchor_u, anchor_v, b_sway * 0.25, phase, r_col * 0.92, g_col * 0.92, b_col * 0.92, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
417
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, span, lift, 0.0, sin_fold * 0.35, cos_fold, 0, 1.0, anchor_v, b_sway * 0.45, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
418
|
+
|
|
419
|
+
// Row 1 (tip, z = card_l)
|
|
420
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, -span, lift + tip_droop, card_l, -sin_fold * 0.35, cos_fold, 0, 0.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
421
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, 0.0, mid_arch + tip_droop, card_l, 0.0, 1.0, 0, anchor_u, 1.0, 0.85, phase, r_col * 0.96, g_col * 0.96, b_col * 0.96, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
422
|
+
write_card_vertex(px0, py0, pz0, wx, wy, wz, ux, uy, uz, fx, fy, fz, span, lift + tip_droop, card_l, sin_fold * 0.35, cos_fold, 0, 1.0, 1.0, 1.0, phase, r_col, g_col, b_col, j0, j1, j2, j3, w0, w1, w2, w3);
|
|
423
|
+
|
|
424
|
+
// Left wing quad
|
|
425
|
+
indices[i_cursor++] = base_v + 0;
|
|
426
|
+
indices[i_cursor++] = base_v + 1;
|
|
427
|
+
indices[i_cursor++] = base_v + 4;
|
|
428
|
+
indices[i_cursor++] = base_v + 0;
|
|
429
|
+
indices[i_cursor++] = base_v + 4;
|
|
430
|
+
indices[i_cursor++] = base_v + 3;
|
|
431
|
+
|
|
432
|
+
// Right wing quad
|
|
433
|
+
indices[i_cursor++] = base_v + 1;
|
|
434
|
+
indices[i_cursor++] = base_v + 2;
|
|
435
|
+
indices[i_cursor++] = base_v + 5;
|
|
436
|
+
indices[i_cursor++] = base_v + 1;
|
|
437
|
+
indices[i_cursor++] = base_v + 5;
|
|
438
|
+
indices[i_cursor++] = base_v + 4;
|
|
439
|
+
}
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
// Apply volumetric canopy AO and hemisphere-safe normal puffing BEFORE ensureTangents()
|
|
443
|
+
tree_mesh_apply_canopy_ao(out, skeleton.crown_center, skeleton.crown_radii, {
|
|
444
|
+
ao_core_darkening: fol.ao_core_darkening ?? 0.35,
|
|
445
|
+
normal_puffiness: fol.normal_puffiness ?? 0.35,
|
|
446
|
+
preserve_existing_color: true
|
|
447
|
+
});
|
|
448
|
+
|
|
449
|
+
out.name = `${species.name || "tree"}_foliage_lod${lod_cfg.level}`;
|
|
450
|
+
out.ensureBounds();
|
|
451
|
+
out.ensureTangents();
|
|
452
|
+
|
|
453
|
+
return out;
|
|
454
|
+
}
|