@woosh/meep-engine 3.53.0 → 3.55.0

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Files changed (249) hide show
  1. package/package.json +1 -1
  2. package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
  3. package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
  4. package/src/core/math/noise/worley_noise_2d.js +74 -0
  5. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
  6. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
  7. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
  8. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
  9. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
  10. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
  11. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
  12. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
  13. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
  14. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
  15. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
  16. package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
  17. package/src/engine/{graphics3/decal/DecalAtlasFill.d.ts → graphics/texture/atlas/SpriteAtlasFill.d.ts} +4 -4
  18. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
  19. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
  20. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
  21. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
  22. package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
  23. package/src/engine/{graphics3/decal/decal_atlas_border.d.ts → graphics/texture/atlas/sprite_atlas_border.d.ts} +12 -12
  24. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
  25. package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
  26. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  27. package/src/engine/graphics3/DecalSystem.js +447 -450
  28. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -22
  29. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  30. package/src/engine/graphics3/GPUParticleEmitterSystem.js +892 -951
  31. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  32. package/src/generation/foliage/FOLIAGE_DESIGN.md +2 -1
  33. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +4 -3
  34. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -1
  35. package/src/generation/foliage/config/BarkMaterialConfig.js +6 -6
  36. package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
  37. package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
  38. package/src/generation/foliage/config/FoliageBarkType.js +16 -0
  39. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +58 -5
  40. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -1
  41. package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -181
  42. package/src/generation/foliage/index.d.ts +2 -1
  43. package/src/generation/foliage/index.js +44 -43
  44. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -1
  45. package/src/generation/foliage/material/make_bark_material.js +23 -95
  46. package/src/generation/foliage/material/make_foliage_material.d.ts +29 -3
  47. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
  48. package/src/generation/foliage/material/make_foliage_material.js +605 -359
  49. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -1
  50. package/src/generation/foliage/mesh/branch_collar_project.js +205 -203
  51. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +15 -0
  52. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
  53. package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -502
  54. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  55. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -1047
  56. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +2 -1
  57. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
  58. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -415
  59. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  60. package/src/generation/foliage/presets/make_tree_species_preset.js +870 -837
  61. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -121
  62. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +10 -7
  63. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -1
  64. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -179
  65. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  66. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -1104
  67. package/src/shade/RENDERER_CONTRACT.md +5 -2
  68. package/src/shade/device/SHADE_DEVICE_FLOOR.d.ts.map +1 -1
  69. package/src/shade/device/SHADE_DEVICE_FLOOR.js +2 -0
  70. package/src/shade/playground/foliage_wind/foliage_world.d.ts +6 -0
  71. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -1
  72. package/src/shade/playground/foliage_wind/foliage_world.js +602 -593
  73. package/src/shade/playground/foliage_wind/index.html +260 -254
  74. package/src/shade/playground/foliage_wind/main.js +275 -263
  75. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  76. package/src/shade/renderer/Renderer.js +1 -1
  77. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  78. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  79. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  80. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  81. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  82. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
  83. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
  84. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  85. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
  86. package/src/shade/renderer/hiz/generate_downsampler_code.d.ts +0 -2
  87. package/src/shade/renderer/hiz/generate_downsampler_code.d.ts.map +1 -1
  88. package/src/shade/renderer/hiz/generate_downsampler_code.js +99 -100
  89. package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts +15 -0
  90. package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts.map +1 -0
  91. package/src/shade/renderer/hiz/hzb_pick_alignment.js +148 -0
  92. package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts +28 -0
  93. package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts.map +1 -0
  94. package/src/shade/renderer/hiz/hzb_plan_reduction_steps.js +58 -0
  95. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +5 -5
  96. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  97. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +57 -67
  98. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +3 -3
  99. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
  100. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +111 -112
  101. package/src/shade/renderer/hiz/shader_hzb_spd.d.ts +5 -0
  102. package/src/shade/renderer/hiz/shader_hzb_spd.d.ts.map +1 -0
  103. package/src/shade/renderer/hiz/shader_hzb_spd.js +160 -0
  104. package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
  105. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  106. package/src/shade/renderer/light/GPULightCollection.js +67 -0
  107. package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts +7 -0
  108. package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map +1 -0
  109. package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js +13 -0
  110. package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts +10 -0
  111. package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts.map +1 -0
  112. package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js +72 -0
  113. package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts +39 -0
  114. package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts.map +1 -0
  115. package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js +90 -0
  116. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +12 -0
  117. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -0
  118. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +56 -0
  119. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +31 -0
  120. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -0
  121. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +196 -0
  122. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +10 -0
  123. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -0
  124. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +163 -0
  125. package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts +4 -0
  126. package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts.map +1 -0
  127. package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.js +137 -0
  128. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  129. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  130. package/src/shade/renderer/particles/GPUParticleSystem.js +4 -3
  131. package/src/shade/renderer/particles/graph_particles_avboit.d.ts +4 -3
  132. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
  133. package/src/shade/renderer/particles/graph_particles_avboit.js +28 -11
  134. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +9 -13
  135. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
  136. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +25 -20
  137. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  138. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +21 -38
  139. package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.d.ts.map +1 -1
  140. package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +154 -147
  141. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +2 -1
  142. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  143. package/src/shade/renderer/postprocess/gtao/GTAO.js +5 -1
  144. package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts +8 -0
  145. package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts.map +1 -1
  146. package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.js +10 -1
  147. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
  148. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +5 -0
  149. package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.d.ts +22 -0
  150. package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.d.ts.map +1 -0
  151. package/src/shade/renderer/postprocess/gtao/chunk_gtao_compute_mip_level.js +33 -0
  152. package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.d.ts +22 -0
  153. package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.d.ts.map +1 -0
  154. package/src/shade/renderer/postprocess/gtao/chunk_gtao_resolve_hzb_depth.js +56 -0
  155. package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.d.ts +13 -0
  156. package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.d.ts.map +1 -0
  157. package/src/shade/renderer/postprocess/gtao/chunk_gtao_sample_depth.js +42 -0
  158. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts +2 -1
  159. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  160. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +382 -357
  161. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
  162. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +414 -410
  163. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  164. package/src/shade/renderer/postprocess/ssr/prefilter/NOTES.md +0 -7
  165. package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map +1 -1
  166. package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js +62 -62
  167. package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts +6 -0
  168. package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts.map +1 -0
  169. package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js +19 -0
  170. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map +1 -1
  171. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js +16 -10
  172. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map +1 -1
  173. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js +118 -117
  174. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +41 -7
  175. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
  176. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +162 -58
  177. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -1
  178. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +10 -12
  179. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  180. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +583 -606
  181. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +1 -1
  182. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +640 -640
  183. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +113 -0
  184. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -0
  185. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +484 -0
  186. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts +50 -0
  187. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts.map +1 -0
  188. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js +60 -0
  189. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts +25 -0
  190. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts.map +1 -0
  191. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js +47 -0
  192. package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts +74 -0
  193. package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts.map +1 -0
  194. package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.js +173 -0
  195. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +26 -0
  196. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -0
  197. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +83 -0
  198. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +36 -0
  199. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -0
  200. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +129 -0
  201. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts +121 -0
  202. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -0
  203. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +370 -0
  204. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts +16 -0
  205. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -0
  206. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +191 -0
  207. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  208. package/src/shade/renderer/wind/GPUSceneWind.js +1 -1
  209. package/src/engine/graphics3/decal/DecalAtlas.d.ts +0 -43
  210. package/src/engine/graphics3/decal/DecalAtlas.d.ts.map +0 -1
  211. package/src/engine/graphics3/decal/DecalAtlasFill.d.ts.map +0 -1
  212. package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
  213. package/src/engine/graphics3/decal/decal_atlas_border.d.ts.map +0 -1
  214. package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.d.ts +0 -26
  215. package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.d.ts.map +0 -1
  216. package/src/shade/renderer/postprocess/gtao/graph_build_depth_mipmap.js +0 -268
  217. package/src/shade/renderer/postprocess/ssr/copy_shader_f32.d.ts +0 -3
  218. package/src/shade/renderer/postprocess/ssr/copy_shader_f32.d.ts.map +0 -1
  219. package/src/shade/renderer/postprocess/ssr/copy_shader_f32.js +0 -32
  220. package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts +0 -17
  221. package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +0 -1
  222. package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +0 -98
  223. package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts +0 -23
  224. package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.d.ts.map +0 -1
  225. package/src/shade/renderer/postprocess/ssr/graph_build_depth_max_pyramid.js +0 -118
  226. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts +0 -15
  227. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.d.ts.map +0 -1
  228. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
  229. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +0 -17
  230. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts.map +0 -1
  231. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
  232. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts +0 -35
  233. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +0 -1
  234. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
  235. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +0 -35
  236. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts.map +0 -1
  237. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
  238. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts +0 -10
  239. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.d.ts.map +0 -1
  240. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
  241. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts +0 -28
  242. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.d.ts.map +0 -1
  243. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
  244. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +0 -48
  245. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +0 -1
  246. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
  247. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +0 -28
  248. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +0 -1
  249. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
@@ -1,294 +1,350 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { max2 } from "../../../core/math/max2.js";
3
- import { TextureDescriptor } from "../../descriptor/texture/TextureDescriptor.js";
4
- import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
5
- import { texture_mip_level_count } from "../../util/texture_mip_extent.js";
6
- import { HZB_TEXTURE_FORMAT } from "./HZB_TEXTURE_FORMAT.js";
7
- import { shader_hzb_reduce_any, shader_hzb_reduce_mip0 } from "./shader_hzb_reduce_any.js";
8
- import { shader_hzb_reduce_mip0_clip } from "./shader_hzb_reduce_mip0_clip.js";
9
-
10
- /**
11
- * @typedef {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
12
- * @typedef {import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
13
- * @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
14
- * @typedef {import("../texture/GPUTextureContext.js").GPUTextureContext} GPUTextureContext
15
- */
16
-
17
- export class HierarchicalZBuffer {
18
-
19
- /**
20
- * @type {GPUTextureContext}
21
- */
22
- #texture;
23
-
24
- /**
25
- * @type {string|GPUTextureFormat}
26
- */
27
- #format = HZB_TEXTURE_FORMAT
28
-
29
- /**
30
- * Offer the pipelines {@link build} draws with — see {@link PipelineEnquiry}. A viewport that
31
- * clips part of its source draws mip 0 with {@link shader_hzb_reduce_mip0_clip} instead, which
32
- * is left to the frame that does that.
33
- *
34
- * @param {PipelineEnquiry} enquiry
35
- */
36
- static enquirePipelines(enquiry) {
37
- enquiry.render.push(shader_hzb_reduce_mip0.pipeline);
38
- enquiry.render.push(shader_hzb_reduce_any.pipeline);
39
- }
40
-
41
- /**
42
- *
43
- * @returns {GPUTextureContext}
44
- */
45
- get texture() {
46
- return this.#texture;
47
- }
48
-
49
-
50
- /**
51
- * @type {GraphicsContext}
52
- */
53
- #graphics;
54
-
55
- /**
56
- *
57
- * @type {number[]}
58
- */
59
- #viewport_size = [1, 1];
60
-
61
- /**
62
- *
63
- * @param {GraphicsContext} graphics
64
- */
65
- constructor(graphics) {
66
- this.#graphics = graphics;
67
-
68
- this.#texture = graphics.textures.contextFromDescriptor(TextureDescriptor.from({
69
- label: "Hierarchical Z Buffer",
70
- format: this.#format,
71
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
72
- mipLevelCount: 1,
73
- size: [1, 1]
74
- }));
75
-
76
-
77
- }
78
-
79
- /**
80
- *
81
- * @param {ShadeGPUCommandContext} encoder
82
- * @param {GPUTextureContext} source
83
- * @param {number[]} [source_offset] [x0,y0]
84
- */
85
- build(
86
- encoder,
87
- source,
88
- source_offset
89
- ) {
90
-
91
- assert.defined(encoder, 'encoder');
92
- assert.notNull(encoder, 'encoder');
93
- assert.equal(encoder.isGPUCommandContext, true, 'encoder is not a GPUCommandContext')
94
-
95
- assert.defined(source, 'source');
96
- assert.notNull(source, 'source');
97
- assert.equal(source.isGPUTextureContext, true, 'source is not a GPUTextureContext')
98
-
99
- // the first pass is special, we need to read from source texture and write to first mip level of hzb
100
-
101
- const texture = this.#texture;
102
-
103
- assert.equal(texture.isDestroyed, false, 'texture is destroyed');
104
-
105
- const mipLevelCount = texture.descriptor.mipLevelCount;
106
-
107
- let source_view = source.obtainView(TextureViewDescriptor.from({
108
- baseMipLevel: 0,
109
- mipLevelCount: 1,
110
- dimension: "2d",
111
- baseArrayLayer: 0,
112
- arrayLayerCount: 1
113
- }));
114
-
115
- const destination_view = texture.obtainView(TextureViewDescriptor.from({
116
- baseMipLevel: 0,
117
- mipLevelCount: 1,
118
- dimension: "2d",
119
- baseArrayLayer: 0,
120
- arrayLayerCount: 1
121
- }));
122
-
123
- const viewport_size = this.#viewport_size;
124
-
125
- const is_clipped_variant = source_offset !== undefined
126
- && (
127
- (
128
- source_offset[0] !== 0
129
- || source_offset[1] !== 0
130
- )
131
- || (
132
- viewport_size[0] !== source.width
133
- || viewport_size[1] !== source.height
134
- )
135
- );
136
-
137
- if (is_clipped_variant) {
138
- // special case for clip region
139
-
140
- shader_hzb_reduce_mip0_clip.draw({
141
- encoder,
142
- bindings: {
143
- tInput: source_view,
144
- settings: {
145
- clip_region: [
146
- source_offset[0], source_offset[1],
147
- viewport_size[0], viewport_size[1],
148
- ],
149
- output_resolution: this.#mip_resolution(0),
150
- },
151
- },
152
- colorAttachments: [{
153
- view: destination_view,
154
- loadOp: 'clear',
155
- storeOp: 'store'
156
- }]
157
- })
158
- } else {
159
-
160
- this.#do_reduction_pass(encoder, shader_hzb_reduce_mip0, source_view, destination_view, 0);
161
- }
162
-
163
- source_view = destination_view;
164
-
165
- for (let i = 1; i < mipLevelCount; i++) {
166
-
167
- const destination_view = texture.obtainView(TextureViewDescriptor.from({
168
- baseMipLevel: i,
169
- mipLevelCount: 1,
170
- dimension: "2d",
171
- baseArrayLayer: 0,
172
- arrayLayerCount: 1
173
- }));
174
-
175
- this.#do_reduction_pass(encoder, shader_hzb_reduce_any, source_view, destination_view, i);
176
-
177
- // swap
178
- source_view = destination_view;
179
- }
180
- }
181
-
182
- /**
183
- *
184
- * @param {ShadeGPUCommandContext} encoder
185
- * @param {ImageShader} shader
186
- * @param {GPUTextureView} source_view
187
- * @param {GPUTextureView} destination_view
188
- * @param {number} index
189
- * @param {number[]} [viewport]
190
- */
191
- #do_reduction_pass(
192
- encoder,
193
- shader,
194
- source_view,
195
- destination_view,
196
- index,
197
- viewport
198
- ) {
199
-
200
- shader.draw({
201
- encoder,
202
- bindings: {
203
- tInput: source_view,
204
- output_resolution: this.#mip_resolution(index),
205
- },
206
- colorAttachments: [
207
- {
208
- view: destination_view,
209
- loadOp: 'clear',
210
- storeOp: 'store'
211
- }
212
- ],
213
- viewport
214
- })
215
-
216
- }
217
-
218
- /**
219
- * Scratch for {@link #mip_resolution}. The value is serialised into the pass's immediate bytes
220
- * before the next call, so one array can serve every mip.
221
- *
222
- * @type {number[]}
223
- */
224
- #mip_resolution_scratch = [1, 1];
225
-
226
- /**
227
- * Size of mip `index` of the HZB, which is what the reduction pass writing into it needs to know.
228
- *
229
- * Each mip halves the one above it, floored at one texel — the same walk that used to be
230
- * precomputed into a uniform buffer of every mip's resolution and bound at a per-mip dynamic
231
- * offset. As immediate data there is nothing to precompute into.
232
- *
233
- * @param {number} index
234
- * @returns {number[]}
235
- */
236
- #mip_resolution(index) {
237
- const size = this.#texture.size;
238
-
239
- const out = this.#mip_resolution_scratch;
240
-
241
- out[0] = max2(1, size[0] >>> index);
242
- out[1] = max2(1, size[1] >>> index);
243
-
244
- return out;
245
- }
246
-
247
- /**
248
- *
249
- * @param {number} x
250
- * @param {number} y
251
- */
252
- setViewportSize(x, y) {
253
- assert.isNonNegativeInteger(x, 'x');
254
- assert.isNonNegativeInteger(y, 'y');
255
-
256
- this.#viewport_size[0] = x;
257
- this.#viewport_size[1] = y;
258
-
259
- const hzb_w = Math.max(x >>> 1, 1);
260
- const hzb_h = Math.max(y >>> 1, 1);
261
-
262
- this.#resize(hzb_w, hzb_h);
263
- }
264
-
265
- /**
266
- *
267
- * @param {number} x
268
- * @param {number} y
269
- */
270
- #resize(
271
- x,
272
- y
273
- ) {
274
-
275
- const texture = this.#texture;
276
- const size = texture.size;
277
-
278
- if (size[0] === x && size[1] === y) {
279
- // no size change
280
- return;
281
- }
282
-
283
- // a screen-space depth pyramid, 2D always
284
- const mip_count = texture_mip_level_count(x, y, 1, "2d");
285
-
286
- texture.descriptor.mipLevelCount = mip_count;
287
-
288
- texture.resize(x, y);
289
- }
290
-
291
- destroy() {
292
- this.#texture.destroy();
293
- }
294
- }
1
+ import { assert } from "../../../core/assert.js";
2
+ import { max2 } from "../../../core/math/max2.js";
3
+ import { round_up } from "../../../core/math/round_up.js";
4
+ import { TextureDescriptor } from "../../descriptor/texture/TextureDescriptor.js";
5
+ import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
6
+ import { texture_mip_level_count } from "../../util/texture_mip_extent.js";
7
+ import { hzb_pick_alignment } from "./hzb_pick_alignment.js";
8
+ import { hzb_plan_reduction_steps } from "./hzb_plan_reduction_steps.js";
9
+ import { HZB_TEXTURE_FORMAT } from "./HZB_TEXTURE_FORMAT.js";
10
+ import { shader_hzb_reduce_any, shader_hzb_reduce_mip0 } from "./shader_hzb_reduce_any.js";
11
+ import { shader_hzb_reduce_mip0_clip } from "./shader_hzb_reduce_mip0_clip.js";
12
+ import { shader_hzb_spd_2, shader_hzb_spd_3, shader_hzb_spd_4 } from "./shader_hzb_spd.js";
13
+
14
+ /**
15
+ * @typedef {import("../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
16
+ * @typedef {import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
17
+ * @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
18
+ * @typedef {import("../texture/GPUTextureContext.js").GPUTextureContext} GPUTextureContext
19
+ * @typedef {import("./hzb_plan_reduction_steps.js").HZBReductionStep} HZBReductionStep
20
+ */
21
+
22
+ export class HierarchicalZBuffer {
23
+
24
+ /**
25
+ * @type {GPUTextureContext}
26
+ */
27
+ #texture;
28
+
29
+ /**
30
+ * @type {string|GPUTextureFormat}
31
+ */
32
+ #format = HZB_TEXTURE_FORMAT
33
+
34
+ /**
35
+ * Precomputed reduction schedule from mip 0 to the 1x1 tail for the current HZB dimensions.
36
+ * @type {HZBReductionStep[]}
37
+ */
38
+ #steps = [];
39
+
40
+ /**
41
+ * Offer the pipelines {@link build} dispatches — see {@link PipelineEnquiry}.
42
+ *
43
+ * @param {PipelineEnquiry} enquiry
44
+ */
45
+ static enquirePipelines(enquiry) {
46
+ enquiry.compute.push(
47
+ shader_hzb_reduce_mip0.pipeline,
48
+ shader_hzb_reduce_mip0_clip.pipeline,
49
+ shader_hzb_reduce_any.pipeline,
50
+ shader_hzb_spd_2.pipeline,
51
+ shader_hzb_spd_3.pipeline,
52
+ shader_hzb_spd_4.pipeline,
53
+ );
54
+ }
55
+
56
+ /**
57
+ *
58
+ * @returns {GPUTextureContext}
59
+ */
60
+ get texture() {
61
+ return this.#texture;
62
+ }
63
+
64
+
65
+ /**
66
+ * @type {GraphicsContext}
67
+ */
68
+ #graphics;
69
+
70
+ /**
71
+ *
72
+ * @type {number[]}
73
+ */
74
+ #viewport_size = [1, 1];
75
+
76
+ /**
77
+ *
78
+ * @param {GraphicsContext} graphics
79
+ */
80
+ constructor(graphics) {
81
+ this.#graphics = graphics;
82
+
83
+ this.#texture = graphics.textures.contextFromDescriptor(TextureDescriptor.from({
84
+ label: "Hierarchical Z Buffer",
85
+ format: this.#format,
86
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
87
+ mipLevelCount: 1,
88
+ size: [1, 1]
89
+ }));
90
+
91
+
92
+ }
93
+
94
+ /**
95
+ * @param {number} mip
96
+ * @returns {GPUTextureView}
97
+ */
98
+ #obtain_mip_view(mip) {
99
+ return this.#texture.obtainView(TextureViewDescriptor.from({
100
+ baseMipLevel: mip,
101
+ mipLevelCount: 1,
102
+ dimension: "2d",
103
+ baseArrayLayer: 0,
104
+ arrayLayerCount: 1
105
+ }));
106
+ }
107
+
108
+ /**
109
+ *
110
+ * @param {ShadeGPUCommandContext} encoder
111
+ * @param {GPUTextureContext} source
112
+ * @param {number[]} [source_offset] [x0,y0]
113
+ */
114
+ build(
115
+ encoder,
116
+ source,
117
+ source_offset
118
+ ) {
119
+
120
+ assert.defined(encoder, 'encoder');
121
+ assert.notNull(encoder, 'encoder');
122
+ assert.equal(encoder.isGPUCommandContext, true, 'encoder is not a GPUCommandContext')
123
+
124
+ assert.defined(source, 'source');
125
+ assert.notNull(source, 'source');
126
+ assert.equal(source.isGPUTextureContext, true, 'source is not a GPUTextureContext')
127
+
128
+ // the first pass is special, we need to read from source texture and write to first mip level of hzb
129
+
130
+ const texture = this.#texture;
131
+
132
+ assert.equal(texture.isDestroyed, false, 'texture is destroyed');
133
+
134
+ let source_view = source.obtainView(TextureViewDescriptor.from({
135
+ baseMipLevel: 0,
136
+ mipLevelCount: 1,
137
+ dimension: "2d",
138
+ baseArrayLayer: 0,
139
+ arrayLayerCount: 1
140
+ }));
141
+
142
+ const destination_view = this.#obtain_mip_view(0);
143
+
144
+ const viewport_size = this.#viewport_size;
145
+
146
+ const is_clipped_variant = source_offset !== undefined
147
+ && (
148
+ (
149
+ source_offset[0] !== 0
150
+ || source_offset[1] !== 0
151
+ )
152
+ || (
153
+ viewport_size[0] !== source.width
154
+ || viewport_size[1] !== source.height
155
+ )
156
+ );
157
+
158
+ if (is_clipped_variant) {
159
+ // special case for clip region
160
+ const mip0_resolution = this.#mip_resolution(0);
161
+
162
+ shader_hzb_reduce_mip0_clip.dispatchThreads({
163
+ encoder,
164
+ bindings: {
165
+ tInput: source_view,
166
+ tOutput: destination_view,
167
+ settings: {
168
+ clip_region: [
169
+ source_offset[0], source_offset[1],
170
+ viewport_size[0], viewport_size[1],
171
+ ],
172
+ output_resolution: mip0_resolution,
173
+ },
174
+ },
175
+ thread_count_x: mip0_resolution[0],
176
+ thread_count_y: mip0_resolution[1],
177
+ });
178
+ } else {
179
+
180
+ this.#do_reduction_pass(encoder, shader_hzb_reduce_mip0, source_view, destination_view, 0);
181
+ }
182
+
183
+ source_view = destination_view;
184
+
185
+ const steps = this.#steps;
186
+ const step_count = steps.length;
187
+
188
+ for (let s = 0; s < step_count; s++) {
189
+ const { base_mip, mip_count } = steps[s];
190
+
191
+ if (mip_count === 1) {
192
+ const target_mip = base_mip + 1;
193
+ const out_view = this.#obtain_mip_view(target_mip);
194
+
195
+ this.#do_reduction_pass(encoder, shader_hzb_reduce_any, source_view, out_view, target_mip);
196
+
197
+ source_view = out_view;
198
+ } else {
199
+ const out1 = this.#obtain_mip_view(base_mip + 1);
200
+ const out2 = this.#obtain_mip_view(base_mip + 2);
201
+ const out1_res = this.#mip_resolution(base_mip + 1);
202
+ const group_count_x = (out1_res[0] + 15) >>> 4;
203
+ const group_count_y = (out1_res[1] + 15) >>> 4;
204
+
205
+ if (mip_count === 2) {
206
+ shader_hzb_spd_2.dispatch({
207
+ encoder,
208
+ bindings: { tInput: source_view, tOut1: out1, tOut2: out2 },
209
+ group_count_x,
210
+ group_count_y,
211
+ });
212
+ source_view = out2;
213
+ } else if (mip_count === 3) {
214
+ const out3 = this.#obtain_mip_view(base_mip + 3);
215
+ shader_hzb_spd_3.dispatch({
216
+ encoder,
217
+ bindings: { tInput: source_view, tOut1: out1, tOut2: out2, tOut3: out3 },
218
+ group_count_x,
219
+ group_count_y,
220
+ });
221
+ source_view = out3;
222
+ } else {
223
+ const out3 = this.#obtain_mip_view(base_mip + 3);
224
+ const out4 = this.#obtain_mip_view(base_mip + 4);
225
+ shader_hzb_spd_4.dispatch({
226
+ encoder,
227
+ bindings: { tInput: source_view, tOut1: out1, tOut2: out2, tOut3: out3, tOut4: out4 },
228
+ group_count_x,
229
+ group_count_y,
230
+ });
231
+ source_view = out4;
232
+ }
233
+ }
234
+ }
235
+ }
236
+
237
+ /**
238
+ *
239
+ * @param {ShadeGPUCommandContext} encoder
240
+ * @param {ComputeShader} shader
241
+ * @param {GPUTextureView} source_view
242
+ * @param {GPUTextureView} destination_view
243
+ * @param {number} index
244
+ */
245
+ #do_reduction_pass(
246
+ encoder,
247
+ shader,
248
+ source_view,
249
+ destination_view,
250
+ index
251
+ ) {
252
+ const output_resolution = this.#mip_resolution(index);
253
+
254
+ shader.dispatchThreads({
255
+ encoder,
256
+ bindings: {
257
+ tInput: source_view,
258
+ tOutput: destination_view,
259
+ output_resolution,
260
+ },
261
+ thread_count_x: output_resolution[0],
262
+ thread_count_y: output_resolution[1],
263
+ });
264
+
265
+ }
266
+
267
+ /**
268
+ * Scratch for {@link #mip_resolution}. The value is serialised into the pass's immediate bytes
269
+ * before the next call, so one array can serve every mip.
270
+ *
271
+ * @type {number[]}
272
+ */
273
+ #mip_resolution_scratch = [1, 1];
274
+
275
+ /**
276
+ * Size of mip `index` of the HZB, which is what the reduction pass writing into it needs to know.
277
+ *
278
+ * Each mip halves the one above it, floored at one texel — the same walk that used to be
279
+ * precomputed into a uniform buffer of every mip's resolution and bound at a per-mip dynamic
280
+ * offset. As immediate data there is nothing to precompute into.
281
+ *
282
+ * @param {number} index
283
+ * @returns {number[]}
284
+ */
285
+ #mip_resolution(index) {
286
+ const size = this.#texture.size;
287
+
288
+ const out = this.#mip_resolution_scratch;
289
+
290
+ out[0] = max2(1, size[0] >>> index);
291
+ out[1] = max2(1, size[1] >>> index);
292
+
293
+ return out;
294
+ }
295
+
296
+ /**
297
+ *
298
+ * @param {number} x
299
+ * @param {number} y
300
+ */
301
+ setViewportSize(x, y) {
302
+ assert.isNonNegativeInteger(x, 'x');
303
+ assert.isNonNegativeInteger(y, 'y');
304
+
305
+ this.#viewport_size[0] = x;
306
+ this.#viewport_size[1] = y;
307
+
308
+ const base_w = Math.max(x >>> 1, 1);
309
+ const base_h = Math.max(y >>> 1, 1);
310
+
311
+ const [align_w, align_h] = hzb_pick_alignment(x, y, 1.05);
312
+
313
+ const hzb_w = round_up(base_w, align_w);
314
+ const hzb_h = round_up(base_h, align_h);
315
+
316
+ this.#resize(hzb_w, hzb_h);
317
+ }
318
+
319
+ /**
320
+ *
321
+ * @param {number} x
322
+ * @param {number} y
323
+ */
324
+ #resize(
325
+ x,
326
+ y
327
+ ) {
328
+
329
+ const texture = this.#texture;
330
+ const size = texture.size;
331
+
332
+ if (size[0] === x && size[1] === y) {
333
+ // no size change
334
+ return;
335
+ }
336
+
337
+ // a screen-space depth pyramid, 2D always
338
+ const mip_count = texture_mip_level_count(x, y, 1, "2d");
339
+
340
+ texture.descriptor.mipLevelCount = mip_count;
341
+
342
+ texture.resize(x, y);
343
+
344
+ this.#steps = hzb_plan_reduction_steps(x, y);
345
+ }
346
+
347
+ destroy() {
348
+ this.#texture.destroy();
349
+ }
350
+ }
@@ -1,7 +1,5 @@
1
1
  /**
2
2
  * Idea is to down-sample any kind of texture.
3
- * Somewhat inspired by AMD's FSR single-pass-downsampler.
4
- * At present, it is impossible to implement a single-pass downsampler in WebGPU, because you can't bind multiple mips of a storage texture in compute shader.
5
3
  *
6
4
  * @example
7
5
  * const min = generate_downsampler_code({
@@ -1 +1 @@
1
- {"version":3,"file":"generate_downsampler_code.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/generate_downsampler_code.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAN+B,IAAI;IACR,cAAc,EAA9B,MAAM;IACU,aAAa,EAA7B,MAAM;IACgB,YAAY,GAAlC,SAAS,EAAE;IACV,SAAS,CA+EpB;0BAlGyB,iCAAiC"}
1
+ {"version":3,"file":"generate_downsampler_code.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/generate_downsampler_code.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH;IAN+B,IAAI;IACR,cAAc,EAA9B,MAAM;IACU,aAAa,EAA7B,MAAM;IACgB,YAAY,GAAlC,SAAS,EAAE;IACV,SAAS,CAgFpB;0BAjGyB,iCAAiC"}