@woosh/meep-engine 3.49.0 → 3.51.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
- package/src/engine/graphics3/make_default_environment.js +11 -5
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
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- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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@@ -0,0 +1,39 @@
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
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import { chunk_point_closest_on_line } from "../../geometry/chunk_point_closest_on_line.js";
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import { chunk_falloff_quadratic } from "../../math/chunk_falloff_quadratic.js";
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/**
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* The tangential push about an axis, along a segment of it:
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*
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* swirl(x) = strength · (27/4) · (â × r⊥)/R · (1 − d/R)², 0 from d = R on
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*
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* The segment runs from `position` along the unit `axis` (`â`) for `segment_length`, ≥ 0.
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* `r⊥ = x − c(x)`, `c(x)` the point on the segment closest to `x`, `d = ‖r⊥‖`, `R = radius`. Zero on
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* the axis and at `R`; `strength` at `d = R/3` beside the segment; right-handed about the axis. The
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* cross product turns only the part of `r⊥` across the axis, so a segment of no length is a point
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* vortex about the axis line through `position`. `r⊥` is never normalised, so the swirl is finite
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* everywhere for `R > 0`.
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*
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* The WGSL twin of `vortex_swirl` (`core/math/physics/fluid/vortex_swirl.js`), whose header has the
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* derivation.
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*
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* @type {CodeChunk}
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*/
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export const chunk_vortex_swirl = CodeChunk.from(
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//language=WGSL
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`
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fn vortex_swirl(
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x: vec3<f32>, position: vec3<f32>, axis: vec3<f32>, segment_length: f32, radius: f32, strength: f32
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) -> vec3<f32> {
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let r_perp = x - point_closest_on_line(x, position, position + axis * segment_length);
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let weight = falloff_quadratic(length(r_perp) / radius);
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// 27/4 lifts the peak of s (1 - s)^2, which is 4/27 at s = 1/3, to 1
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return cross(axis, r_perp) * (strength * (27.0 / 4.0) * weight / radius);
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}
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`, [
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chunk_point_closest_on_line,
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chunk_falloff_quadratic,
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]
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);
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@@ -0,0 +1,12 @@
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1
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/**
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* Velocity of a point `p` carried by a rigid body: `v + ω × (p − c)`. The body moves at
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* `linear_velocity` at the point `origin` it turns about, and spins at `angular_velocity` radians per
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* second about it.
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*
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* The WGSL twin of `rigid_velocity_at_point` (`core/math/physics/kinematics/rigid_velocity_at_point.js`).
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*
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* @type {CodeChunk}
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*/
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export const chunk_rigid_velocity_at_point: CodeChunk;
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
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+
//# sourceMappingURL=chunk_rigid_velocity_at_point.d.ts.map
|
package/src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.d.ts.map
ADDED
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"chunk_rigid_velocity_at_point.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AACH,4CAFU,SAAS,CAWjB;0BApBwB,gCAAgC"}
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@@ -0,0 +1,21 @@
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1
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
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2
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+
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3
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/**
|
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4
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+
* Velocity of a point `p` carried by a rigid body: `v + ω × (p − c)`. The body moves at
|
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5
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+
* `linear_velocity` at the point `origin` it turns about, and spins at `angular_velocity` radians per
|
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6
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+
* second about it.
|
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7
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+
*
|
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8
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* The WGSL twin of `rigid_velocity_at_point` (`core/math/physics/kinematics/rigid_velocity_at_point.js`).
|
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*
|
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10
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* @type {CodeChunk}
|
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*/
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+
export const chunk_rigid_velocity_at_point = CodeChunk.from(
|
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13
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+
//language=WGSL
|
|
14
|
+
`
|
|
15
|
+
fn rigid_velocity_at_point(
|
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16
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+
linear_velocity: vec3<f32>, angular_velocity: vec3<f32>, origin: vec3<f32>, p: vec3<f32>
|
|
17
|
+
) -> vec3<f32> {
|
|
18
|
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return linear_velocity + cross(angular_velocity, p - origin);
|
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+
}
|
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20
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`
|
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21
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+
);
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|
@@ -0,0 +1,17 @@
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1
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/**
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2
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* The scene's depth, as the screen-space marches read it.
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* @type {ShaderResourceDescriptor}
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*/
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export const SCREEN_DEPTH_RESOURCE: ShaderResourceDescriptor;
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/**
|
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* The hierarchical Z buffer, starting at mip 1.
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* @type {ShaderResourceDescriptor}
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*/
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export const SCREEN_HZB_RESOURCE: ShaderResourceDescriptor;
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/**
|
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* The scene's normals, encoded.
|
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* @type {ShaderResourceDescriptor}
|
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*/
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export const SCREEN_NORMAL_RESOURCE: ShaderResourceDescriptor;
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import { ShaderResourceDescriptor } from "../../resource/ShaderResourceDescriptor.js";
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//# sourceMappingURL=SCREEN_SPACE_RESOURCES.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"SCREEN_SPACE_RESOURCES.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/SCREEN_SPACE_RESOURCES.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,oCAFU,wBAAwB,CAE8C;AAEhF;;;GAGG;AACH,kCAFU,wBAAwB,CAE0C;AAE5E;;;GAGG;AACH,qCAFU,wBAAwB,CAEwD;yCAlBjD,4CAA4C"}
|
|
@@ -0,0 +1,19 @@
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1
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import { ShaderResourceDescriptor } from "../../resource/ShaderResourceDescriptor.js";
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2
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3
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/**
|
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4
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* The scene's depth, as the screen-space marches read it.
|
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5
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+
* @type {ShaderResourceDescriptor}
|
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6
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*/
|
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7
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+
export const SCREEN_DEPTH_RESOURCE = ShaderResourceDescriptor.texture("tDepth");
|
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|
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9
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/**
|
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10
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* The hierarchical Z buffer, starting at mip 1.
|
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11
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+
* @type {ShaderResourceDescriptor}
|
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12
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+
*/
|
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13
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export const SCREEN_HZB_RESOURCE = ShaderResourceDescriptor.texture("tHZB");
|
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14
|
+
|
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15
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+
/**
|
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16
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* The scene's normals, encoded.
|
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17
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+
* @type {ShaderResourceDescriptor}
|
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18
|
+
*/
|
|
19
|
+
export const SCREEN_NORMAL_RESOURCE = ShaderResourceDescriptor.texture("tNormal", "uint");
|
|
@@ -1 +1 @@
|
|
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1
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-
{"version":3,"file":"chunk_ffx_sssr_load_depth.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_ffx_sssr_load_depth.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_depth.js"],"names":[],"mappings":"AAGA,kDAYE;0BAfwB,6BAA6B"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
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2
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+
import { SCREEN_DEPTH_RESOURCE, SCREEN_HZB_RESOURCE } from "./SCREEN_SPACE_RESOURCES.js";
|
|
2
3
|
|
|
3
4
|
export const chunk_ffx_sssr_load_depth = CodeChunk.from(
|
|
4
5
|
//language=WGSL
|
|
@@ -12,4 +13,7 @@ fn ffx_sssr_load_depth(pixel_coordinate:vec2<i32>, mip:i32) -> f32{
|
|
|
12
13
|
}
|
|
13
14
|
}
|
|
14
15
|
`
|
|
15
|
-
);
|
|
16
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+
);
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17
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+
|
|
18
|
+
chunk_ffx_sssr_load_depth.requireResource(SCREEN_DEPTH_RESOURCE);
|
|
19
|
+
chunk_ffx_sssr_load_depth.requireResource(SCREEN_HZB_RESOURCE);
|
package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_ffx_sssr_load_world_space_normal.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_ffx_sssr_load_world_space_normal.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js"],"names":[],"mappings":"AAIA,+DAUE;0BAdwB,6BAA6B"}
|
package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_load_world_space_normal.js
CHANGED
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
2
|
import { chunk_decode_g_buffer_normal } from "../geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
3
|
+
import { SCREEN_NORMAL_RESOURCE } from "./SCREEN_SPACE_RESOURCES.js";
|
|
3
4
|
|
|
4
5
|
export const chunk_ffx_sssr_load_world_space_normal = CodeChunk.from(
|
|
5
6
|
//language=WGSL
|
|
@@ -11,4 +12,6 @@ fn ffx_sssr_load_world_space_normal(texel_coord: vec2<i32>)-> vec3<f32>{
|
|
|
11
12
|
`, [
|
|
12
13
|
chunk_decode_g_buffer_normal
|
|
13
14
|
]
|
|
14
|
-
);
|
|
15
|
+
);
|
|
16
|
+
|
|
17
|
+
chunk_ffx_sssr_load_world_space_normal.requireResource(SCREEN_NORMAL_RESOURCE);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_ffx_sssr_screen_space_to_view_space.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_ffx_sssr_screen_space_to_view_space.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,wDAFU,SAAS,CAWlB;0BAjByB,6BAA6B"}
|
package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_screen_space_to_view_space.js
CHANGED
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
2
|
import { chunk_inv_project_position } from "./chunk_inv_project_position.js";
|
|
3
|
+
import { CAMERA_RESOURCE } from "../../../camera/CAMERA_RESOURCE.js";
|
|
3
4
|
|
|
4
5
|
/**
|
|
5
6
|
* TODO replace with {@link chunk_get_view_space_depth} / {@link chunk_get_view_space_position_uv}
|
|
@@ -14,4 +15,6 @@ fn ffx_sssr_screen_space_to_view_space(screen_space_position_uv: vec3<f32>) -> v
|
|
|
14
15
|
`, [
|
|
15
16
|
chunk_inv_project_position
|
|
16
17
|
]
|
|
17
|
-
)
|
|
18
|
+
)
|
|
19
|
+
|
|
20
|
+
chunk_ffx_sssr_screen_space_to_view_space.requireResource(CAMERA_RESOURCE);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_ffx_sssr_validate_hit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_ffx_sssr_validate_hit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_validate_hit.js"],"names":[],"mappings":"AAQA;;;GAGG;AACH,gDAFU,SAAS,CAmBhB;AAEH,oEAoBC;AAGD;;;;;GAKG;AACH,gDAFU,SAAS,CAyDlB;AAID;;;;GAIG;AACH,0CAFU,SAAS,CAyBjB;0BAlJwB,6BAA6B"}
|
|
@@ -4,6 +4,7 @@ import { chunk_ffx_sssr_load_depth } from "./chunk_ffx_sssr_load_depth.js";
|
|
|
4
4
|
import { chunk_ffx_sssr_load_world_space_normal } from "./chunk_ffx_sssr_load_world_space_normal.js";
|
|
5
5
|
import { chunk_ffx_sssr_screen_space_to_view_space } from "./chunk_ffx_sssr_screen_space_to_view_space.js";
|
|
6
6
|
import { chunk_uv_is_out_of_bounds } from "./chunk_uv_is_out_of_bounds.js";
|
|
7
|
+
import { CAMERA_RESOURCE } from "../../../camera/CAMERA_RESOURCE.js";
|
|
7
8
|
|
|
8
9
|
/**
|
|
9
10
|
* @see https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/1bbe66e7ea0d358e84af4471a90aa9c35b583de0/samples/hybridreflections/shaders/ffx_sssr_intersect.h#L163
|
|
@@ -114,6 +115,8 @@ fn ffx_validate_screen_ray_hit(
|
|
|
114
115
|
]
|
|
115
116
|
)
|
|
116
117
|
|
|
118
|
+
chunk_ffx_validate_screen_ray_hit.requireResource(CAMERA_RESOURCE);
|
|
119
|
+
|
|
117
120
|
/**
|
|
118
121
|
* NOTE: default thickness from FFX is 0.015, see https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/1bbe66e7ea0d358e84af4471a90aa9c35b583de0/samples/sssr/sssrrendermodule.h#L72
|
|
119
122
|
* @see https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/1bbe66e7ea0d358e84af4471a90aa9c35b583de0/samples/hybridreflections/shaders/ffx_sssr_intersect.h#L163
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_scene_sdf_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_scene_sdf_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js"],"names":[],"mappings":"AAkBA,iDAiGE;0BAjHwB,6BAA6B"}
|
|
@@ -1,7 +1,5 @@
|
|
|
1
|
-
import {
|
|
2
|
-
chunk_sdf_slot_index_to_texture_offset
|
|
3
|
-
} from "../../../geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js";
|
|
4
1
|
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
2
|
+
import { chunk_tile_atlas_slot_origin } from "../../../texture/atlas/chunk_tile_atlas_slot_origin.js";
|
|
5
3
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
6
4
|
import { BVH_NULL_NODE_DEFINITION } from "../bvh/BVH_NULL_NODE_DEFINITION.js";
|
|
7
5
|
import { BVH_TRAVERSAL_STACK_SIZE } from "../bvh/BVH_TRAVERSAL_STACK_SIZE.js";
|
|
@@ -75,7 +73,7 @@ fn scene_sdf_raymarch(ray:${RAY_STRUCT.wgsl_ref}) -> f32{
|
|
|
75
73
|
|
|
76
74
|
// normalize position
|
|
77
75
|
|
|
78
|
-
let offset =
|
|
76
|
+
let offset = tile_atlas_slot_origin(mesh.geometry, settings.sdf_atlas_resolution.xy, vec3(settings.sdf_tile_resolution));
|
|
79
77
|
let geometry_distance = sdf_raymarch(geometry_ray, texture_sdf, offset, vec3(settings.sdf_tile_resolution));
|
|
80
78
|
|
|
81
79
|
// move point to world-space
|
|
@@ -107,7 +105,7 @@ fn scene_sdf_raymarch(ray:${RAY_STRUCT.wgsl_ref}) -> f32{
|
|
|
107
105
|
chunk_mat4_inverse,
|
|
108
106
|
chunk_aabb3_distance_to_ray,
|
|
109
107
|
chunk_aabb3_unsigned_distance_to_point,
|
|
110
|
-
|
|
108
|
+
chunk_tile_atlas_slot_origin,
|
|
111
109
|
chunk_sdf_texture_region_sample_linear_uv,
|
|
112
110
|
chunk_array_to_aabb3,
|
|
113
111
|
chunk_ray_transform_m4,
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Signed distance from a point to a box centred at the origin of its own frame, spanning
|
|
3
|
+
* `±half_extents` on each axis: negative inside. Inigo Quilez's exact box field, with
|
|
4
|
+
* `q = |p| − half_extents`:
|
|
5
|
+
*
|
|
6
|
+
* d(p) = ‖max(q, 0)‖ + min(max(qx, qy, qz), 0)
|
|
7
|
+
*
|
|
8
|
+
* The WGSL twin of `sdf3_box` (`core/geom/3d/shape/sdf/sdf3_box.js`), same frame and same
|
|
9
|
+
* parameters. A box given by its corners re-centres first: `aabb3_signed_distance_to_point`.
|
|
10
|
+
*
|
|
11
|
+
* @see https://iquilezles.org/articles/distfunctions/
|
|
12
|
+
* @type {CodeChunk}
|
|
13
|
+
*/
|
|
14
|
+
export const chunk_sdf3_box: CodeChunk;
|
|
15
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
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16
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+
//# sourceMappingURL=chunk_sdf3_box.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sdf3_box.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf3_box.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH,6BAFU,SAAS,CAajB;0BA3BwB,6BAA6B"}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_max_v3 } from "../geometry/vec3/chunk_max_v3.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Signed distance from a point to a box centred at the origin of its own frame, spanning
|
|
6
|
+
* `±half_extents` on each axis: negative inside. Inigo Quilez's exact box field, with
|
|
7
|
+
* `q = |p| − half_extents`:
|
|
8
|
+
*
|
|
9
|
+
* d(p) = ‖max(q, 0)‖ + min(max(qx, qy, qz), 0)
|
|
10
|
+
*
|
|
11
|
+
* The WGSL twin of `sdf3_box` (`core/geom/3d/shape/sdf/sdf3_box.js`), same frame and same
|
|
12
|
+
* parameters. A box given by its corners re-centres first: `aabb3_signed_distance_to_point`.
|
|
13
|
+
*
|
|
14
|
+
* @see https://iquilezles.org/articles/distfunctions/
|
|
15
|
+
* @type {CodeChunk}
|
|
16
|
+
*/
|
|
17
|
+
export const chunk_sdf3_box = CodeChunk.from(
|
|
18
|
+
//language=WGSL
|
|
19
|
+
`
|
|
20
|
+
fn sdf3_box(p: vec3<f32>, half_extents: vec3<f32>) -> f32 {
|
|
21
|
+
let q = abs(p) - half_extents;
|
|
22
|
+
|
|
23
|
+
return length(max(q, vec3(0.0))) + min(max_v3(q), 0.0);
|
|
24
|
+
}
|
|
25
|
+
`, [
|
|
26
|
+
chunk_max_v3
|
|
27
|
+
]
|
|
28
|
+
);
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Signed distance from a point to a capsule about the **Y axis** of its own frame: negative inside.
|
|
3
|
+
* The capsule is a segment of length `height`, so `±height/2`, swept by a sphere of `radius`; its
|
|
4
|
+
* total extent along Y is `height + 2·radius`.
|
|
5
|
+
*
|
|
6
|
+
* d(p) = ‖p − c(p)‖ − r, c(p) = (0, clamp(y, −h/2, +h/2), 0)
|
|
7
|
+
*
|
|
8
|
+
* Collapsing Y onto the segment turns the capsule into a sphere about the nearest point on it, with
|
|
9
|
+
* no branch on which cap.
|
|
10
|
+
*
|
|
11
|
+
* The WGSL twin of `sdf3_capsule` (`core/geom/3d/shape/sdf/sdf3_capsule.js`), same frame and same
|
|
12
|
+
* parameters: `CapsuleShape3D`'s.
|
|
13
|
+
*
|
|
14
|
+
* @type {CodeChunk}
|
|
15
|
+
*/
|
|
16
|
+
export const chunk_sdf3_capsule: CodeChunk;
|
|
17
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
18
|
+
//# sourceMappingURL=chunk_sdf3_capsule.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sdf3_capsule.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf3_capsule.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,iCAFU,SAAS,CAcjB;0BA7BwB,6BAA6B"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Signed distance from a point to a capsule about the **Y axis** of its own frame: negative inside.
|
|
5
|
+
* The capsule is a segment of length `height`, so `±height/2`, swept by a sphere of `radius`; its
|
|
6
|
+
* total extent along Y is `height + 2·radius`.
|
|
7
|
+
*
|
|
8
|
+
* d(p) = ‖p − c(p)‖ − r, c(p) = (0, clamp(y, −h/2, +h/2), 0)
|
|
9
|
+
*
|
|
10
|
+
* Collapsing Y onto the segment turns the capsule into a sphere about the nearest point on it, with
|
|
11
|
+
* no branch on which cap.
|
|
12
|
+
*
|
|
13
|
+
* The WGSL twin of `sdf3_capsule` (`core/geom/3d/shape/sdf/sdf3_capsule.js`), same frame and same
|
|
14
|
+
* parameters: `CapsuleShape3D`'s.
|
|
15
|
+
*
|
|
16
|
+
* @type {CodeChunk}
|
|
17
|
+
*/
|
|
18
|
+
export const chunk_sdf3_capsule = CodeChunk.from(
|
|
19
|
+
//language=WGSL
|
|
20
|
+
`
|
|
21
|
+
fn sdf3_capsule(p: vec3<f32>, radius: f32, height: f32) -> f32 {
|
|
22
|
+
let half_height = height * 0.5;
|
|
23
|
+
|
|
24
|
+
// the offset from the nearest point on the segment: Y beyond the segment's end, if any
|
|
25
|
+
let offset = vec3(p.x, p.y - clamp(p.y, -half_height, half_height), p.z);
|
|
26
|
+
|
|
27
|
+
return length(offset) - radius;
|
|
28
|
+
}
|
|
29
|
+
`
|
|
30
|
+
);
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Signed distance from a point to a capped cylinder about the **Y axis** of its own frame: negative
|
|
3
|
+
* inside. `radius` across and `height` tall, so the flat caps sit at `±height/2`. Inigo Quilez's
|
|
4
|
+
* capped-cylinder field, with the radial and axial distances named:
|
|
5
|
+
*
|
|
6
|
+
* dr = ‖(x, z)‖ − r distance outside the infinite cylinder
|
|
7
|
+
* da = |y| − h/2 distance outside the slab
|
|
8
|
+
* d = ‖max(dr, 0), max(da, 0)‖ + min(max(dr, da), 0)
|
|
9
|
+
*
|
|
10
|
+
* The WGSL twin of `sdf3_cylinder` (`core/geom/3d/shape/sdf/sdf3_cylinder.js`), same frame and same
|
|
11
|
+
* parameters.
|
|
12
|
+
*
|
|
13
|
+
* @see https://iquilezles.org/articles/distfunctions/
|
|
14
|
+
* @type {CodeChunk}
|
|
15
|
+
*/
|
|
16
|
+
export const chunk_sdf3_cylinder: CodeChunk;
|
|
17
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
18
|
+
//# sourceMappingURL=chunk_sdf3_cylinder.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sdf3_cylinder.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf3_cylinder.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH,kCAFU,SAAS,CAYjB;0BA3BwB,6BAA6B"}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Signed distance from a point to a capped cylinder about the **Y axis** of its own frame: negative
|
|
5
|
+
* inside. `radius` across and `height` tall, so the flat caps sit at `±height/2`. Inigo Quilez's
|
|
6
|
+
* capped-cylinder field, with the radial and axial distances named:
|
|
7
|
+
*
|
|
8
|
+
* dr = ‖(x, z)‖ − r distance outside the infinite cylinder
|
|
9
|
+
* da = |y| − h/2 distance outside the slab
|
|
10
|
+
* d = ‖max(dr, 0), max(da, 0)‖ + min(max(dr, da), 0)
|
|
11
|
+
*
|
|
12
|
+
* The WGSL twin of `sdf3_cylinder` (`core/geom/3d/shape/sdf/sdf3_cylinder.js`), same frame and same
|
|
13
|
+
* parameters.
|
|
14
|
+
*
|
|
15
|
+
* @see https://iquilezles.org/articles/distfunctions/
|
|
16
|
+
* @type {CodeChunk}
|
|
17
|
+
*/
|
|
18
|
+
export const chunk_sdf3_cylinder = CodeChunk.from(
|
|
19
|
+
//language=WGSL
|
|
20
|
+
`
|
|
21
|
+
fn sdf3_cylinder(p: vec3<f32>, radius: f32, height: f32) -> f32 {
|
|
22
|
+
let radial = length(p.xz) - radius;
|
|
23
|
+
let axial = abs(p.y) - height * 0.5;
|
|
24
|
+
|
|
25
|
+
return length(max(vec2(radial, axial), vec2(0.0))) + min(max(radial, axial), 0.0);
|
|
26
|
+
}
|
|
27
|
+
`
|
|
28
|
+
);
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Signed distance from a point to a sphere of `radius` centred at the origin of its own frame:
|
|
3
|
+
* negative inside.
|
|
4
|
+
*
|
|
5
|
+
* d(p) = ‖p‖ − r
|
|
6
|
+
*
|
|
7
|
+
* The WGSL twin of `sdf3_sphere` (`core/geom/3d/shape/sdf/sdf3_sphere.js`).
|
|
8
|
+
*
|
|
9
|
+
* @type {CodeChunk}
|
|
10
|
+
*/
|
|
11
|
+
export const chunk_sdf3_sphere: CodeChunk;
|
|
12
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
13
|
+
//# sourceMappingURL=chunk_sdf3_sphere.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_sdf3_sphere.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf3_sphere.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH,gCAFU,SAAS,CASjB;0BAnBwB,6BAA6B"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Signed distance from a point to a sphere of `radius` centred at the origin of its own frame:
|
|
5
|
+
* negative inside.
|
|
6
|
+
*
|
|
7
|
+
* d(p) = ‖p‖ − r
|
|
8
|
+
*
|
|
9
|
+
* The WGSL twin of `sdf3_sphere` (`core/geom/3d/shape/sdf/sdf3_sphere.js`).
|
|
10
|
+
*
|
|
11
|
+
* @type {CodeChunk}
|
|
12
|
+
*/
|
|
13
|
+
export const chunk_sdf3_sphere = CodeChunk.from(
|
|
14
|
+
//language=WGSL
|
|
15
|
+
`
|
|
16
|
+
fn sdf3_sphere(p: vec3<f32>, radius: f32) -> f32 {
|
|
17
|
+
return length(p) - radius;
|
|
18
|
+
}
|
|
19
|
+
`
|
|
20
|
+
);
|
|
@@ -1,3 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A geometry's distance at uv in its tile of the SDF atlas: a corner-aligned trilinear tap, uv 0
|
|
3
|
+
* the centre of the tile's first texel and uv 1 the centre of its last. uv outside [0, 1] reads the
|
|
4
|
+
* tile's edge, so a caller that wants the distance past the tile adds its distance to the box after
|
|
5
|
+
* sampling. The far corner of the tap is clamped to the tile, so no read reaches a neighbour.
|
|
6
|
+
* @type {CodeChunk}
|
|
7
|
+
*/
|
|
1
8
|
export const chunk_sdf_texture_region_sample_linear_uv: CodeChunk;
|
|
2
9
|
export const chunk_sdf_texture_region_sample_linear_uv_hardware: CodeChunk;
|
|
3
10
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
package/src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_sdf_texture_region_sample_linear_uv.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_sdf_texture_region_sample_linear_uv.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_sdf_texture_region_sample_linear_uv.js"],"names":[],"mappings":"AAOA;;;;;;GAMG;AACH,wDAFU,SAAS,CAmBjB;AAGF,2EA0BE;0BA5DwB,6BAA6B"}
|
|
@@ -1,8 +1,17 @@
|
|
|
1
1
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
-
import {
|
|
3
|
-
|
|
2
|
+
import {
|
|
3
|
+
chunk_texture3d_trilinear_corners_corner_aligned,
|
|
4
|
+
chunk_texture3d_trilinear_interpolate
|
|
5
|
+
} from "../texture/sample/chunk_texture3d_trilinear_corners.js";
|
|
4
6
|
|
|
5
7
|
|
|
8
|
+
/**
|
|
9
|
+
* A geometry's distance at uv in its tile of the SDF atlas: a corner-aligned trilinear tap, uv 0
|
|
10
|
+
* the centre of the tile's first texel and uv 1 the centre of its last. uv outside [0, 1] reads the
|
|
11
|
+
* tile's edge, so a caller that wants the distance past the tile adds its distance to the box after
|
|
12
|
+
* sampling. The far corner of the tap is clamped to the tile, so no read reaches a neighbour.
|
|
13
|
+
* @type {CodeChunk}
|
|
14
|
+
*/
|
|
6
15
|
export const chunk_sdf_texture_region_sample_linear_uv = CodeChunk.from(
|
|
7
16
|
//language=WGSL
|
|
8
17
|
`
|
|
@@ -12,47 +21,13 @@ fn sdf_texture_region_sample_linear_uv(
|
|
|
12
21
|
region_size: vec3<u32>,
|
|
13
22
|
uv:vec3<f32>
|
|
14
23
|
) -> f32{
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
let uv_saturated = saturate(uv);
|
|
19
|
-
|
|
20
|
-
let max_texel = region_size - 1u;
|
|
21
|
-
|
|
22
|
-
// get texel coordinates
|
|
23
|
-
let local_texel = uv_saturated * vec3<f32>(max_texel);
|
|
24
|
-
let texel_fraction = fract(local_texel);
|
|
25
|
-
|
|
26
|
-
let p000 = vec3<u32>(local_texel);
|
|
27
|
-
let p100 = vec3(min(p000.x+1u, max_texel.x), p000.y, p000.z);
|
|
28
|
-
let p010 = vec3(p000.x, min(p000.y + 1u, max_texel.y), p000.z);
|
|
29
|
-
let p001 = vec3(p000.x, p000.y, min(p000.z + 1u, max_texel.z));
|
|
30
|
-
|
|
31
|
-
let p110 = vec3(p100.x, p010.y, p000.z);
|
|
32
|
-
let p111 = vec3(p100.x, p010.y, p001.z);
|
|
33
|
-
let p101 = vec3(p100.x, p000.y, p001.z);
|
|
34
|
-
let p011 = vec3(p000.x, p010.y, p001.z);
|
|
35
|
-
|
|
36
|
-
let t000 = textureLoad(texture_sdf, region_offset + p000, 0).r;
|
|
37
|
-
let t100 = textureLoad(texture_sdf, region_offset + p100, 0).r;
|
|
38
|
-
let t010 = textureLoad(texture_sdf, region_offset + p010, 0).r;
|
|
39
|
-
let t110 = textureLoad(texture_sdf, region_offset + p110, 0).r;
|
|
40
|
-
|
|
41
|
-
let t001 = textureLoad(texture_sdf, region_offset + p001, 0).r;
|
|
42
|
-
let t101 = textureLoad(texture_sdf, region_offset + p101, 0).r;
|
|
43
|
-
let t011 = textureLoad(texture_sdf, region_offset + p011, 0).r;
|
|
44
|
-
let t111 = textureLoad(texture_sdf, region_offset + p111, 0).r;
|
|
45
|
-
|
|
46
|
-
let z0 = interpolate_bilinear_f32(vec4(t000,t100, t010, t110), texel_fraction.xy);
|
|
47
|
-
let z1 = interpolate_bilinear_f32(vec4(t001,t101, t011, t111), texel_fraction.xy);
|
|
48
|
-
|
|
49
|
-
let sampled_distance = mix(z0, z1, texel_fraction.z);
|
|
50
|
-
|
|
51
|
-
return sampled_distance;
|
|
24
|
+
return texture3d_trilinear_interpolate(
|
|
25
|
+
texture3d_trilinear_corners_corner_aligned(texture_sdf, region_offset, region_size, uv)
|
|
26
|
+
);
|
|
52
27
|
}
|
|
53
28
|
`, [
|
|
54
|
-
|
|
55
|
-
|
|
29
|
+
chunk_texture3d_trilinear_corners_corner_aligned,
|
|
30
|
+
chunk_texture3d_trilinear_interpolate,
|
|
56
31
|
]
|
|
57
32
|
);
|
|
58
33
|
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Core's `ShapeRecordKind` values and `SHAPE_RECORD_HULL_PLANE_LIMIT` as WGSL constants, the one
|
|
3
|
+
* declaration every shape-record chunk shares (`chunk_shape_record_signed_distance`,
|
|
4
|
+
* `chunk_shape_record_local_bounds`), so a shader may include several of them.
|
|
5
|
+
*
|
|
6
|
+
* @type {CodeChunk}
|
|
7
|
+
*/
|
|
8
|
+
export const chunk_shape_record_kind: CodeChunk;
|
|
9
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
10
|
+
//# sourceMappingURL=chunk_shape_record_kind.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_shape_record_kind.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_shape_record_kind.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH,sCAFU,SAAS,CAcjB;0BArBwB,6BAA6B"}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { SHAPE_RECORD_HULL_PLANE_LIMIT } from "../../../../../core/geom/3d/shape/record/ShapeRecord.js";
|
|
2
|
+
import { ShapeRecordKind } from "../../../../../core/geom/3d/shape/record/ShapeRecordKind.js";
|
|
3
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Core's `ShapeRecordKind` values and `SHAPE_RECORD_HULL_PLANE_LIMIT` as WGSL constants, the one
|
|
7
|
+
* declaration every shape-record chunk shares (`chunk_shape_record_signed_distance`,
|
|
8
|
+
* `chunk_shape_record_local_bounds`), so a shader may include several of them.
|
|
9
|
+
*
|
|
10
|
+
* @type {CodeChunk}
|
|
11
|
+
*/
|
|
12
|
+
export const chunk_shape_record_kind = CodeChunk.from(
|
|
13
|
+
//language=WGSL
|
|
14
|
+
`
|
|
15
|
+
const SHAPE_RECORD_SPHERE: u32 = ${ShapeRecordKind.Sphere}u;
|
|
16
|
+
const SHAPE_RECORD_CAPSULE: u32 = ${ShapeRecordKind.Capsule}u;
|
|
17
|
+
const SHAPE_RECORD_BOX: u32 = ${ShapeRecordKind.Box}u;
|
|
18
|
+
const SHAPE_RECORD_CYLINDER: u32 = ${ShapeRecordKind.Cylinder}u;
|
|
19
|
+
const SHAPE_RECORD_PLANE: u32 = ${ShapeRecordKind.Plane}u;
|
|
20
|
+
const SHAPE_RECORD_CONVEX_HULL: u32 = ${ShapeRecordKind.ConvexHull}u;
|
|
21
|
+
|
|
22
|
+
const SHAPE_RECORD_HULL_PLANE_LIMIT: u32 = ${SHAPE_RECORD_HULL_PLANE_LIMIT}u;
|
|
23
|
+
`
|
|
24
|
+
);
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A core shape record's box in its own local frame, ignoring pose: the WGSL twin of
|
|
3
|
+
* `shape_record_local_bounds` (`core/geom/3d/shape/record/`), branch for branch.
|
|
4
|
+
*
|
|
5
|
+
* - `shape_record_local_bounded(kind) -> bool`: whether the kind has a box at all. A plane has none:
|
|
6
|
+
* its half-space is unbounded, and its caller bounds it some other way.
|
|
7
|
+
* - `shape_record_local_half_extents(kind, parameters) -> vec3<f32>`: the box's half extents; every
|
|
8
|
+
* bounded kind's box is centred on the local origin. A sphere's radius on each axis; a capsule's
|
|
9
|
+
* radius, and the radius plus half its segment along local Y; a box's half extents; a cylinder's
|
|
10
|
+
* radius, and half its height along Y; a hull's bounding radius on each axis (the cube about the
|
|
11
|
+
* sphere its record carries, since its planes alone do not say where its corners are). 0 for a
|
|
12
|
+
* plane.
|
|
13
|
+
*
|
|
14
|
+
* `kind` is the record's `ShapeRecordKind` and `parameters` its `SHAPE_RECORD_PARAM_0..3`.
|
|
15
|
+
*
|
|
16
|
+
* @type {CodeChunk}
|
|
17
|
+
*/
|
|
18
|
+
export const chunk_shape_record_local_bounds: CodeChunk;
|
|
19
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
20
|
+
//# sourceMappingURL=chunk_shape_record_local_bounds.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_shape_record_local_bounds.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/sdf/chunk_shape_record_local_bounds.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH,8CAFU,SAAS,CAmCjB;0BArDwB,6BAA6B"}
|