@woosh/meep-engine 3.49.0 → 3.51.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1442) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
  3. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
  5. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  6. package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
  7. package/package.json +1 -1
  8. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
  9. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
  10. package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
  11. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
  12. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
  13. package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
  14. package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
  15. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
  17. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
  18. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  19. package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
  20. package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
  21. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  22. package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
  23. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
  24. package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
  25. package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
  26. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
  27. package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
  28. package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
  29. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
  30. package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
  32. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
  33. package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
  34. package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
  35. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
  36. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
  37. package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
  38. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
  39. package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
  40. package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
  41. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
  42. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  43. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
  44. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
  45. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
  47. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
  48. package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
  49. package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
  50. package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
  51. package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
  52. package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
  53. package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
  54. package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
  55. package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
  56. package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
  57. package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
  58. package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
  59. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
  60. package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
  62. package/src/core/math/falloff_quadratic.d.ts +13 -0
  63. package/src/core/math/falloff_quadratic.d.ts.map +1 -0
  64. package/src/core/math/falloff_quadratic.js +20 -0
  65. package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
  66. package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
  67. package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
  68. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
  69. package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
  70. package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
  71. package/src/engine/EngineHarness.d.ts.map +1 -1
  72. package/src/engine/EngineHarness.js +6 -0
  73. package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
  74. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  75. package/src/engine/ecs/EntityComponentDataset.js +120 -11
  76. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
  77. package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
  78. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  79. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  80. package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
  81. package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
  82. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
  83. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  84. package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
  85. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
  86. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  87. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
  88. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
  89. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
  90. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
  91. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
  92. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  93. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
  94. package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
  95. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
  96. package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
  97. package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
  98. package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
  99. package/src/engine/graphics3/ParticipatingMedia.js +6 -0
  100. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
  101. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  102. package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
  103. package/src/engine/graphics3/WaterSystem.d.ts +9 -2
  104. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  105. package/src/engine/graphics3/WaterSystem.js +53 -15
  106. package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
  107. package/src/engine/graphics3/make_default_environment.js +11 -5
  108. package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
  109. package/src/engine/physics/cloth/PLAN.md +21 -2
  110. package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
  111. package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
  112. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
  113. package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
  114. package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
  115. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
  116. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  117. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
  118. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
  119. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  120. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
  121. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
  122. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  123. package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
  124. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
  125. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  126. package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
  127. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
  128. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  129. package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
  130. package/src/engine/physics/cloth/playground/README.md +8 -4
  131. package/src/engine/physics/cloth/playground/wind.html +4 -4
  132. package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
  133. package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
  134. package/src/engine/physics/cloth/playground/wind_build.js +4 -3
  135. package/src/engine/physics/cloth/playground/wind_main.js +58 -19
  136. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
  137. package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
  138. package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
  139. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
  140. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  141. package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
  142. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
  143. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
  144. package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
  145. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
  146. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  147. package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
  148. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
  149. package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
  150. package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
  151. package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
  152. package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
  153. package/src/engine/physics/fluid/FluidField.d.ts +14 -2
  154. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  155. package/src/engine/physics/fluid/FluidField.js +26 -6
  156. package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
  157. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  158. package/src/engine/physics/fluid/FluidSimulator.js +13 -2
  159. package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
  160. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
  161. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
  162. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
  163. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
  164. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
  165. package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
  166. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
  167. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
  168. package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
  169. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
  170. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  171. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
  172. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  173. package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
  174. package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
  175. package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
  176. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
  177. package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
  178. package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
  179. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
  180. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
  181. package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
  182. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
  183. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  184. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
  185. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
  186. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
  187. package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
  188. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
  189. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  190. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  191. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
  192. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
  193. package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
  194. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
  195. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
  196. package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
  197. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
  198. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  199. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
  200. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
  201. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  202. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
  203. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
  204. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
  205. package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
  206. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
  207. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  208. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
  209. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
  210. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
  211. package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
  212. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
  213. package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
  214. package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
  215. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
  216. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
  217. package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
  218. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
  219. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  220. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
  221. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
  222. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
  223. package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
  224. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
  225. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
  226. package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
  227. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
  228. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
  229. package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
  230. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
  231. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
  232. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
  233. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
  234. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
  235. package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
  236. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
  237. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
  238. package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
  239. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
  240. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
  241. package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
  242. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
  243. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
  244. package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
  245. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
  246. package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
  247. package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
  248. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
  249. package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
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  1328. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +4 -2
  1329. package/src/shade/renderer/water/shader_water.d.ts +9 -12
  1330. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  1331. package/src/shade/renderer/water/shader_water.js +69 -47
  1332. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +4 -1
  1333. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
  1334. package/src/shade/renderer/water/surface/GPUWaterSurface.js +9 -3
  1335. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts +15 -0
  1336. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.d.ts.map +1 -0
  1337. package/src/shade/renderer/water/surface/WATER_SURFACE_RESOURCES.js +27 -0
  1338. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +2 -1
  1339. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
  1340. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +18 -9
  1341. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +0 -3
  1342. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -1
  1343. package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +15 -3
  1344. package/src/shade/renderer/water/surface/particles/shader_water_particles.js +2 -2
  1345. package/src/shade/renderer/water/surface/shader_water_cull.d.ts +9 -3
  1346. package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -1
  1347. package/src/shade/renderer/water/surface/shader_water_cull.js +46 -22
  1348. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +26 -1
  1349. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -1
  1350. package/src/shade/renderer/water/surface/shader_water_waves_derive.js +73 -9
  1351. package/src/shade/renderer/wind/GPUSceneWind.d.ts +127 -0
  1352. package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -0
  1353. package/src/shade/renderer/wind/GPUSceneWind.js +410 -0
  1354. package/src/shade/renderer/wind/WIND_FIELD.d.ts +53 -0
  1355. package/src/shade/renderer/wind/WIND_FIELD.d.ts.map +1 -0
  1356. package/src/shade/renderer/wind/WIND_FIELD.js +60 -0
  1357. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts +36 -0
  1358. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.d.ts.map +1 -0
  1359. package/src/shade/renderer/wind/WIND_FIELD_STRUCT.js +61 -0
  1360. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +17 -0
  1361. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -0
  1362. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +17 -0
  1363. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts +20 -0
  1364. package/src/shade/renderer/wind/chunk_wind_field_sample.d.ts.map +1 -0
  1365. package/src/shade/renderer/wind/chunk_wind_field_sample.js +26 -0
  1366. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +40 -0
  1367. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -0
  1368. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +92 -0
  1369. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +12 -0
  1370. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -0
  1371. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +22 -0
  1372. package/src/shade/renderer/wind/wind_field_add_resources.d.ts +15 -0
  1373. package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -0
  1374. package/src/shade/renderer/wind/wind_field_add_resources.js +22 -0
  1375. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts +5 -2
  1376. package/src/shade/wgsl/emulator/CPUBitmapData.d.ts.map +1 -1
  1377. package/src/shade/wgsl/emulator/CPUBitmapData.js +5 -2
  1378. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +5 -1
  1379. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1380. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +75 -22
  1381. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1382. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +90 -22
  1383. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts +0 -87
  1384. package/src/engine/physics/cloth/wind/ClothAmbientWind.d.ts.map +0 -1
  1385. package/src/engine/physics/cloth/wind/ClothAmbientWind.js +0 -185
  1386. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts +0 -7
  1387. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.d.ts.map +0 -1
  1388. package/src/shade/renderer/geometry/sdf/chunk_sdf_slot_index_to_texture_offset.js +0 -25
  1389. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts +0 -43
  1390. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.d.ts.map +0 -1
  1391. package/src/shade/renderer/global_illumination/clipmap/GPUClipMap3D.js +0 -207
  1392. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts +0 -21
  1393. package/src/shade/renderer/global_illumination/clipmap/RadianceField.d.ts.map +0 -1
  1394. package/src/shade/renderer/global_illumination/clipmap/RadianceField.js +0 -40
  1395. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts +0 -13
  1396. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.d.ts.map +0 -1
  1397. package/src/shade/renderer/global_illumination/clipmap/chunk_clip_cascade_wrap_coord.js +0 -47
  1398. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts +0 -7
  1399. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +0 -1
  1400. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +0 -115
  1401. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts +0 -7
  1402. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.d.ts.map +0 -1
  1403. package/src/shade/renderer/light/cluster/LIGHT_CLUSTER_LOCAL_LIGHT_LIMIT.js +0 -6
  1404. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts +0 -21
  1405. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.d.ts.map +0 -1
  1406. package/src/shade/renderer/light/cluster/chunk_cluster_keep_smallest.js +0 -47
  1407. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +0 -21
  1408. package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +0 -1
  1409. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +0 -2
  1410. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +0 -1
  1411. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +0 -24
  1412. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +0 -2
  1413. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +0 -1
  1414. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +0 -21
  1415. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +0 -2
  1416. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +0 -1
  1417. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +0 -34
  1418. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts +0 -3
  1419. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1420. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts +0 -7
  1421. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1422. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
  1423. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
  1424. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
  1425. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
  1426. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
  1427. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
  1428. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
  1429. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
  1430. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
  1431. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
  1432. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
  1433. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
  1434. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
  1435. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
  1436. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
  1437. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
  1438. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
  1439. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
  1440. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
  1441. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
  1442. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
@@ -0,0 +1,80 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { BVH_NULL_NODE_DEFINITION } from "../../shader/chunk/bvh/BVH_NULL_NODE_DEFINITION.js";
3
+ import { chunk_atomic_max_f32_storage } from "../../shader/chunk/atomic/chunk_atomic_max_f32_storage.js";
4
+ import { chunk_atomic_min_f32_storage } from "../../shader/chunk/atomic/chunk_atomic_min_f32_storage.js";
5
+ import { BVH_NODE_LAYOUT_DEFINITION } from "./BVH_NODE_LAYOUT_DEFINITION.js";
6
+
7
+ /**
8
+ * Repair of one node the refit climb ({@link chunk_bvh_refit_climb}) deferred: the union of its
9
+ * children as they stand now, grown into the node and into every node above it.
10
+ *
11
+ * Call it where every store of the climb is visible — in a later dispatch, or in the same
12
+ * workgroup after a storage barrier. Every child has been fitted by then, if only from part of its
13
+ * own children, so no word reads as {@link BVH_UNFITTED}.
14
+ *
15
+ * Why growing is enough, and exact. Whatever the climb fitted holds no more than the true box,
16
+ * because a word that had not arrived read as the empty box's. The union grown here holds no more
17
+ * than the true box either, for the same reason. And a leaf's box is missing from a node only if,
18
+ * somewhere between the two, a node read the child on that path before it arrived — and that node
19
+ * was deferred, so its repair grows the whole path by a box that holds the leaf. Growth is a min
20
+ * and a max per word, which commute, so repairs that meet on the way up need no order between them.
21
+ *
22
+ * Assumes the module-scope bindings `parents` (`array<u32>`) and `nodes` (`array<atomic<u32>>`),
23
+ * as the climb does.
24
+ *
25
+ * @type {CodeChunk}
26
+ */
27
+ export const chunk_bvh_refit_repair = CodeChunk.from(
28
+ //language=WGSL
29
+ `
30
+ fn bvh_refit_repair_read_low(bounds_word: u32) -> vec3<f32> {
31
+ return vec3<f32>(
32
+ bitcast<f32>(atomicLoad(&nodes[bounds_word])),
33
+ bitcast<f32>(atomicLoad(&nodes[bounds_word + 1u])),
34
+ bitcast<f32>(atomicLoad(&nodes[bounds_word + 2u])),
35
+ );
36
+ }
37
+
38
+ fn bvh_refit_repair_read_high(bounds_word: u32) -> vec3<f32> {
39
+ return vec3<f32>(
40
+ bitcast<f32>(atomicLoad(&nodes[bounds_word + 3u])),
41
+ bitcast<f32>(atomicLoad(&nodes[bounds_word + 4u])),
42
+ bitcast<f32>(atomicLoad(&nodes[bounds_word + 5u])),
43
+ );
44
+ }
45
+
46
+ fn bvh_refit_repair(node_word_offset: u32, parents_offset: u32, node: u32) {
47
+ let node_word = node_word_offset + node * BVH_NODE_STRIDE;
48
+
49
+ let word_1 = node_word_offset + atomicLoad(&nodes[node_word + BVH_NODE_CHILD_1]) * BVH_NODE_STRIDE + BVH_NODE_BOUNDS;
50
+ let word_2 = node_word_offset + atomicLoad(&nodes[node_word + BVH_NODE_CHILD_2]) * BVH_NODE_STRIDE + BVH_NODE_BOUNDS;
51
+
52
+ let low = min(bvh_refit_repair_read_low(word_1), bvh_refit_repair_read_low(word_2));
53
+ let high = max(bvh_refit_repair_read_high(word_1), bvh_refit_repair_read_high(word_2));
54
+
55
+ var current = node;
56
+
57
+ loop {
58
+ if (current == BVH_NULL_NODE) {
59
+ // grown past the root
60
+ break;
61
+ }
62
+
63
+ let bounds_word = node_word_offset + current * BVH_NODE_STRIDE + BVH_NODE_BOUNDS;
64
+
65
+ atomic_min_f32_storage(&nodes[bounds_word], low.x);
66
+ atomic_min_f32_storage(&nodes[bounds_word + 1u], low.y);
67
+ atomic_min_f32_storage(&nodes[bounds_word + 2u], low.z);
68
+ atomic_max_f32_storage(&nodes[bounds_word + 3u], high.x);
69
+ atomic_max_f32_storage(&nodes[bounds_word + 4u], high.y);
70
+ atomic_max_f32_storage(&nodes[bounds_word + 5u], high.z);
71
+
72
+ current = parents[parents_offset + current];
73
+ }
74
+ }
75
+ `, [
76
+ BVH_NULL_NODE_DEFINITION,
77
+ BVH_NODE_LAYOUT_DEFINITION,
78
+ chunk_atomic_min_f32_storage,
79
+ chunk_atomic_max_f32_storage,
80
+ ]);
@@ -15,9 +15,11 @@ export function enquire_bvh_build_lbvh_pipelines(enquiry: PipelineEnquiry): void
15
15
  *
16
16
  * Two recordings, chosen by `element_count` and nothing else. Up to one sort tile of leaves
17
17
  * ({@link SORT_TILE_SIZE}), the whole build is one dispatch of one workgroup,
18
- * {@link shader_bvh_build_single_workgroup}. Above it the build is 19 dispatches: Morton, the four
19
- * digit passes of {@link graph_radix_sort}, emission and refit. Over a few leaves each of those 19 is
20
- * nearly empty and costs its fixed overhead, and a rebuild per spawn or despawn pays it every time.
18
+ * {@link shader_bvh_build_single_workgroup}. Above it the build is 20 dispatches: Morton, the four
19
+ * digit passes of {@link graph_radix_sort}, emission, refit, and the refit's repair
20
+ * ({@link shader_bvh_refit_repair}), which is indirect and empty unless a refit climb read a box
21
+ * before it arrived. Over a few leaves each of those is nearly empty and costs its fixed overhead,
22
+ * and a rebuild per spawn or despawn pays it every time.
21
23
  * Both write the same tree and the same Morton order, word for word. The single-workgroup path sorts
22
24
  * by code and then leaf index, which is the stable radix sort's order.
23
25
  *
@@ -1 +1 @@
1
- {"version":3,"file":"graph_bvh_build_lbvh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js"],"names":[],"mappings":"AAYA;;GAEG;AAEH;;;;GAIG;AACH,0DAFW,eAAe,QAQzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6CG;AACH;IAhB+B,KAAK;IACT,WAAW,EAA3B,MAAM;IACU,YAAY,EAA5B,MAAM;IACU,YAAY,EAA5B,MAAM;IACU,aAAa,EAA7B,MAAM;IACU,KAAK,EAArB,MAAM;IACW,gBAAgB,GAAjC,MAAM;IAGW,gBAAgB,GAAjC,MAAM;IAEJ;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAC,CA6LzD;8BAtPY,OAAO,6CAA6C,EAAE,eAAe"}
1
+ {"version":3,"file":"graph_bvh_build_lbvh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js"],"names":[],"mappings":"AAcA;;GAEG;AAEH;;;;GAIG;AACH,0DAFW,eAAe,QASzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+CG;AACH;IAhB+B,KAAK;IACT,WAAW,EAA3B,MAAM;IACU,YAAY,EAA5B,MAAM;IACU,YAAY,EAA5B,MAAM;IACU,aAAa,EAA7B,MAAM;IACU,KAAK,EAArB,MAAM;IACW,gBAAgB,GAAjC,MAAM;IAGW,gBAAgB,GAAjC,MAAM;IAEJ;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAC,CAsOzD;8BAlSY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -5,10 +5,12 @@ import { BVH_HEADER_WORDS, bvh_buffer_size } from "./BVH_BUFFER_LAYOUT.js";
5
5
  import { SORT_TILE_SIZE } from "../sort/defs.js";
6
6
  import { enquire_radix_sort_pipelines, graph_radix_sort } from "../sort/graph_radix_sort.js";
7
7
  import { BVH_NO_ROOT_WORD } from "./BVH_BUILD_SETTINGS_STRUCT.js";
8
+ import { BVH_REFIT_DEFERRED_HEADER_BYTES, bvh_refit_deferred_byte_size } from "./BVH_REFIT_DEFERRED_LAYOUT.js";
8
9
  import { shader_bvh_build_single_workgroup } from "./shader_bvh_build_single_workgroup.js";
9
10
  import { shader_bvh_emit_hierarchy } from "./shader_bvh_emit_hierarchy.js";
10
11
  import { shader_bvh_morton } from "./shader_bvh_morton.js";
11
12
  import { shader_bvh_refit } from "./shader_bvh_refit.js";
13
+ import { shader_bvh_refit_repair } from "./shader_bvh_refit_repair.js";
12
14
 
13
15
  /**
14
16
  * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
@@ -25,6 +27,7 @@ export function enquire_bvh_build_lbvh_pipelines(enquiry) {
25
27
  enquire_radix_sort_pipelines(enquiry);
26
28
  enquiry.compute.push(shader_bvh_emit_hierarchy.pipeline);
27
29
  enquiry.compute.push(shader_bvh_refit.pipeline);
30
+ enquiry.compute.push(shader_bvh_refit_repair.pipeline);
28
31
  }
29
32
 
30
33
  /**
@@ -35,9 +38,11 @@ export function enquire_bvh_build_lbvh_pipelines(enquiry) {
35
38
  *
36
39
  * Two recordings, chosen by `element_count` and nothing else. Up to one sort tile of leaves
37
40
  * ({@link SORT_TILE_SIZE}), the whole build is one dispatch of one workgroup,
38
- * {@link shader_bvh_build_single_workgroup}. Above it the build is 19 dispatches: Morton, the four
39
- * digit passes of {@link graph_radix_sort}, emission and refit. Over a few leaves each of those 19 is
40
- * nearly empty and costs its fixed overhead, and a rebuild per spawn or despawn pays it every time.
41
+ * {@link shader_bvh_build_single_workgroup}. Above it the build is 20 dispatches: Morton, the four
42
+ * digit passes of {@link graph_radix_sort}, emission, refit, and the refit's repair
43
+ * ({@link shader_bvh_refit_repair}), which is indirect and empty unless a refit climb read a box
44
+ * before it arrived. Over a few leaves each of those is nearly empty and costs its fixed overhead,
45
+ * and a rebuild per spawn or despawn pays it every time.
41
46
  * Both write the same tree and the same Morton order, word for word. The single-workgroup path sorts
42
47
  * by code and then leaf index, which is the stable radix sort's order.
43
48
  *
@@ -109,6 +114,9 @@ export function graph_bvh_build_lbvh({
109
114
  // WebGPU will hand out, so it gets one cell that nothing ever touches.
110
115
  const counters_size = Math.max(1, element_count - 1) * Uint32Array.BYTES_PER_ELEMENT;
111
116
 
117
+ // Room for every internal node the refit climb might defer; the header alone for a single leaf.
118
+ const deferred_size = bvh_refit_deferred_byte_size(element_count - 1);
119
+
112
120
  // The build owns its `parents` and `leaf_nodes` outright — they are transients of this graph,
113
121
  // one tree to a buffer — so both start at word 0.
114
122
  const settings = {
@@ -129,8 +137,9 @@ export function graph_bvh_build_lbvh({
129
137
  settings,
130
138
  end_byte,
131
139
  KEY_DESCRIPTOR,
132
- // the shader zeroes its own counters, so a pooled buffer needs no clear
140
+ // the shader zeroes its own counters and deferred header, so a pooled buffer needs no clear
133
141
  COUNTERS_DESCRIPTOR: BufferResourceDescriptor.from(counters_size, GPUBufferUsage.STORAGE),
142
+ DEFERRED_DESCRIPTOR: BufferResourceDescriptor.from(deferred_size, GPUBufferUsage.STORAGE),
134
143
  });
135
144
  }
136
145
 
@@ -148,6 +157,15 @@ export function graph_bvh_build_lbvh({
148
157
  0, counters_size
149
158
  );
150
159
 
160
+ // The nodes the climb defers, and the repair's dispatch command in its first words. The header
161
+ // starts every build at zero for the reason the counters do; the entries are written before
162
+ // anything reads them.
163
+ const DEFERRED_DESCRIPTOR = BufferResourceDescriptor.from(
164
+ deferred_size,
165
+ GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT,
166
+ 0, BVH_REFIT_DEFERRED_HEADER_BYTES
167
+ );
168
+
151
169
  /**
152
170
  * @param pass_data
153
171
  * @param {FramePassResources} resources
@@ -214,6 +232,26 @@ export function graph_bvh_build_lbvh({
214
232
  leaf_nodes: resources.get(pass_data.leaf_nodes),
215
233
  counters: resources.get(pass_data.counters),
216
234
  nodes: resources.get(pass_data.nodes),
235
+ refit_deferred: resources.get(pass_data.deferred),
236
+ }
237
+ });
238
+ }
239
+
240
+ /**
241
+ * @param pass_data
242
+ * @param {FramePassResources} resources
243
+ * @param {GraphicsExecutionContext} context
244
+ */
245
+ function execute_repair(pass_data, resources, context) {
246
+ const deferred = resources.get(pass_data.deferred);
247
+
248
+ shader_bvh_refit_repair.dispatchIndirect({
249
+ encoder: context.encoder,
250
+ command: deferred,
251
+ bindings: {
252
+ parents: resources.get(pass_data.parents),
253
+ refit_deferred: deferred,
254
+ nodes: resources.get(pass_data.nodes),
217
255
  }
218
256
  });
219
257
  }
@@ -250,10 +288,18 @@ export function graph_bvh_build_lbvh({
250
288
  refit_data.parents = refit_pass.read(emit_data.parents);
251
289
  refit_data.leaf_nodes = refit_pass.read(emit_data.leaf_nodes);
252
290
  refit_data.counters = refit_pass.create("bvh build/refit counters", COUNTERS_DESCRIPTOR);
291
+ refit_data.deferred = refit_pass.create("bvh build/refit deferred", DEFERRED_DESCRIPTOR);
253
292
  refit_data.nodes = refit_pass.write(emit_data.nodes);
254
293
 
294
+ const repair_data = {};
295
+ const repair_pass = graph.add("bvh build/refit repair", repair_data, execute_repair);
296
+
297
+ repair_data.parents = repair_pass.read(emit_data.parents);
298
+ repair_data.deferred = repair_pass.read(refit_data.deferred);
299
+ repair_data.nodes = repair_pass.write(refit_data.nodes);
300
+
255
301
  return {
256
- nodes: refit_data.nodes,
302
+ nodes: repair_data.nodes,
257
303
  keys: sorted.keys,
258
304
  values: sorted.values,
259
305
  };
@@ -274,6 +320,7 @@ export function graph_bvh_build_lbvh({
274
320
  * @param {number} options.end_byte where the tree ends in `nodes`
275
321
  * @param {BufferResourceDescriptor} options.KEY_DESCRIPTOR
276
322
  * @param {BufferResourceDescriptor} options.COUNTERS_DESCRIPTOR
323
+ * @param {BufferResourceDescriptor} options.DEFERRED_DESCRIPTOR
277
324
  * @returns {{nodes: number, keys: number, values: number}}
278
325
  */
279
326
  function record_single_workgroup_build({
@@ -286,6 +333,7 @@ function record_single_workgroup_build({
286
333
  end_byte,
287
334
  KEY_DESCRIPTOR,
288
335
  COUNTERS_DESCRIPTOR,
336
+ DEFERRED_DESCRIPTOR,
289
337
  }) {
290
338
 
291
339
  /**
@@ -311,6 +359,7 @@ function record_single_workgroup_build({
311
359
  sorted_values: resources.get(pass_data.values),
312
360
  nodes: output,
313
361
  counters: resources.get(pass_data.counters),
362
+ refit_deferred: resources.get(pass_data.deferred),
314
363
  }
315
364
  });
316
365
  }
@@ -325,6 +374,7 @@ function record_single_workgroup_build({
325
374
  data.keys = pass.create("bvh build/morton keys", KEY_DESCRIPTOR);
326
375
  data.values = pass.create("bvh build/leaf order", KEY_DESCRIPTOR);
327
376
  data.counters = pass.create("bvh build/refit counters", COUNTERS_DESCRIPTOR);
377
+ data.deferred = pass.create("bvh build/refit deferred", DEFERRED_DESCRIPTOR);
328
378
 
329
379
  return {
330
380
  nodes: data.nodes,
@@ -0,0 +1,55 @@
1
+ /**
2
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
3
+ */
4
+ /**
5
+ * Offer the pipelines {@link graph_bvh_refit_lbvh} dispatches — see {@link PipelineEnquiry}.
6
+ *
7
+ * @param {PipelineEnquiry} enquiry
8
+ */
9
+ export function enquire_bvh_refit_lbvh_pipelines(enquiry: PipelineEnquiry): void;
10
+ /**
11
+ * Record a refit-only update of a tree {@link graph_bvh_build_lbvh} built: the same leaves, moved.
12
+ * Three dispatches where a rebuild is one ({@link SORT_TILE_SIZE} leaves or fewer) or twenty:
13
+ *
14
+ * refit prepare every leaf's box from leaf_bounds, through the stored tree; parents and leaf
15
+ * nodes from its topology; every internal node's box seeded with
16
+ * BVH_UNFITTED (shader_bvh_refit_prepare)
17
+ * refit the build's own bottom-up climb (shader_bvh_refit)
18
+ * refit repair the build's own repair, indirect, empty unless the climb deferred a node
19
+ * (shader_bvh_refit_repair)
20
+ *
21
+ * The last two are the build's refit contract (R1 in GPU_BVH_BUILD_PLAN.md). The climb's second
22
+ * arrival can read a sibling's box before the sibling's stores reach it; the seed makes that read
23
+ * visible instead of returning the previous frame's box, the climb defers the node, and the repair
24
+ * grows it once the dispatch boundary has made every store visible. The prepare is the dispatch
25
+ * ahead of the climb that the seed needs, so the seed costs no dispatch of its own.
26
+ *
27
+ * The topology, and so the Morton order, is the one the build left in `nodes`: what a refit keeps
28
+ * is exactly what makes it cheaper, and what it loses is the tree's fit to where the leaves are
29
+ * now. A caller rebuilds when that matters, on whatever it observes (a count, a membership, an
30
+ * age).
31
+ *
32
+ * **The contract:** `nodes` holds a tree the build wrote over exactly `element_count` leaves, at
33
+ * `node_word_offset`, and **each leaf's payload is its index** into `leaf_bounds`, which is what the
34
+ * prepare pass rewrites a leaf's box through. The root word is not touched.
35
+ *
36
+ * @param {Object} options
37
+ * @param {FrameGraph} options.graph
38
+ * @param {number} options.leaf_bounds buffer resource ID, `array<f32>`, six floats per leaf
39
+ * @param {number} options.element_count number of leaves the tree was built over, at least 1
40
+ * @param {number} options.nodes buffer resource ID of the tree
41
+ * @param {number} [options.node_word_offset] u32 word the tree's node 0 starts at, as the build was
42
+ * given it
43
+ * @returns {{nodes: number}} the refitted tree
44
+ */
45
+ export function graph_bvh_refit_lbvh({ graph, leaf_bounds, element_count, nodes, node_word_offset, }: {
46
+ graph: FrameGraph;
47
+ leaf_bounds: number;
48
+ element_count: number;
49
+ nodes: number;
50
+ node_word_offset?: number;
51
+ }): {
52
+ nodes: number;
53
+ };
54
+ export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
55
+ //# sourceMappingURL=graph_bvh_refit_lbvh.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"graph_bvh_refit_lbvh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/graph_bvh_refit_lbvh.js"],"names":[],"mappings":"AAUA;;GAEG;AAEH;;;;GAIG;AACH,0DAFW,eAAe,QAMzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;IAR+B,KAAK;IACT,WAAW,EAA3B,MAAM;IACU,aAAa,EAA7B,MAAM;IACU,KAAK,EAArB,MAAM;IACW,gBAAgB,GAAjC,MAAM;IAEJ;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CA0I3B;8BAzLY,OAAO,6CAA6C,EAAE,eAAe"}
@@ -0,0 +1,197 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { round_up } from "../../../../core/math/round_up.js";
3
+ import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
4
+ import { BVH_HEADER_WORDS } from "./BVH_BUFFER_LAYOUT.js";
5
+ import { BVH_NO_ROOT_WORD } from "./BVH_BUILD_SETTINGS_STRUCT.js";
6
+ import { BVH_REFIT_DEFERRED_HEADER_BYTES, bvh_refit_deferred_byte_size } from "./BVH_REFIT_DEFERRED_LAYOUT.js";
7
+ import { shader_bvh_refit } from "./shader_bvh_refit.js";
8
+ import { shader_bvh_refit_prepare } from "./shader_bvh_refit_prepare.js";
9
+ import { shader_bvh_refit_repair } from "./shader_bvh_refit_repair.js";
10
+
11
+ /**
12
+ * @typedef {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} PipelineEnquiry
13
+ */
14
+
15
+ /**
16
+ * Offer the pipelines {@link graph_bvh_refit_lbvh} dispatches — see {@link PipelineEnquiry}.
17
+ *
18
+ * @param {PipelineEnquiry} enquiry
19
+ */
20
+ export function enquire_bvh_refit_lbvh_pipelines(enquiry) {
21
+ enquiry.compute.push(shader_bvh_refit_prepare.pipeline);
22
+ enquiry.compute.push(shader_bvh_refit.pipeline);
23
+ enquiry.compute.push(shader_bvh_refit_repair.pipeline);
24
+ }
25
+
26
+ /**
27
+ * Record a refit-only update of a tree {@link graph_bvh_build_lbvh} built: the same leaves, moved.
28
+ * Three dispatches where a rebuild is one ({@link SORT_TILE_SIZE} leaves or fewer) or twenty:
29
+ *
30
+ * refit prepare every leaf's box from leaf_bounds, through the stored tree; parents and leaf
31
+ * nodes from its topology; every internal node's box seeded with
32
+ * BVH_UNFITTED (shader_bvh_refit_prepare)
33
+ * refit the build's own bottom-up climb (shader_bvh_refit)
34
+ * refit repair the build's own repair, indirect, empty unless the climb deferred a node
35
+ * (shader_bvh_refit_repair)
36
+ *
37
+ * The last two are the build's refit contract (R1 in GPU_BVH_BUILD_PLAN.md). The climb's second
38
+ * arrival can read a sibling's box before the sibling's stores reach it; the seed makes that read
39
+ * visible instead of returning the previous frame's box, the climb defers the node, and the repair
40
+ * grows it once the dispatch boundary has made every store visible. The prepare is the dispatch
41
+ * ahead of the climb that the seed needs, so the seed costs no dispatch of its own.
42
+ *
43
+ * The topology, and so the Morton order, is the one the build left in `nodes`: what a refit keeps
44
+ * is exactly what makes it cheaper, and what it loses is the tree's fit to where the leaves are
45
+ * now. A caller rebuilds when that matters, on whatever it observes (a count, a membership, an
46
+ * age).
47
+ *
48
+ * **The contract:** `nodes` holds a tree the build wrote over exactly `element_count` leaves, at
49
+ * `node_word_offset`, and **each leaf's payload is its index** into `leaf_bounds`, which is what the
50
+ * prepare pass rewrites a leaf's box through. The root word is not touched.
51
+ *
52
+ * @param {Object} options
53
+ * @param {FrameGraph} options.graph
54
+ * @param {number} options.leaf_bounds buffer resource ID, `array<f32>`, six floats per leaf
55
+ * @param {number} options.element_count number of leaves the tree was built over, at least 1
56
+ * @param {number} options.nodes buffer resource ID of the tree
57
+ * @param {number} [options.node_word_offset] u32 word the tree's node 0 starts at, as the build was
58
+ * given it
59
+ * @returns {{nodes: number}} the refitted tree
60
+ */
61
+ export function graph_bvh_refit_lbvh({
62
+ graph,
63
+ leaf_bounds,
64
+ element_count,
65
+ nodes,
66
+ node_word_offset = BVH_HEADER_WORDS,
67
+ }) {
68
+ assert.defined(graph, 'graph');
69
+ assert.isNonNegativeInteger(leaf_bounds, 'leaf_bounds');
70
+ assert.isNonNegativeInteger(nodes, 'nodes');
71
+ assert.isNonNegativeInteger(element_count, 'element_count');
72
+ assert.greaterThanOrEqual(element_count, 1, 'element_count — an empty tree has nothing to refit');
73
+ assert.isNonNegativeInteger(node_word_offset, 'node_word_offset');
74
+
75
+ const node_count = 2 * element_count - 1;
76
+
77
+ const settings = {
78
+ element_count,
79
+ node_word_offset,
80
+ root_word_offset: BVH_NO_ROOT_WORD,
81
+ parents_offset: 0,
82
+ leaf_nodes_offset: 0,
83
+ };
84
+
85
+ const PARENTS_DESCRIPTOR = BufferResourceDescriptor.from(
86
+ round_up(node_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
87
+ GPUBufferUsage.STORAGE
88
+ );
89
+
90
+ const LEAF_NODES_DESCRIPTOR = BufferResourceDescriptor.from(
91
+ round_up(element_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
92
+ GPUBufferUsage.STORAGE
93
+ );
94
+
95
+ // zero at the start of every climb, as for the build's own refit; one cell for a tree of one leaf
96
+ const counters_size = Math.max(1, element_count - 1) * Uint32Array.BYTES_PER_ELEMENT;
97
+
98
+ const COUNTERS_DESCRIPTOR = BufferResourceDescriptor.from(
99
+ counters_size,
100
+ GPUBufferUsage.STORAGE,
101
+ 0, counters_size
102
+ );
103
+
104
+ // the nodes the climb defers, the repair's command in its first words: the header cleared for
105
+ // the reason the counters are, room for every internal node
106
+ const DEFERRED_DESCRIPTOR = BufferResourceDescriptor.from(
107
+ bvh_refit_deferred_byte_size(element_count - 1),
108
+ GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT,
109
+ 0, BVH_REFIT_DEFERRED_HEADER_BYTES
110
+ );
111
+
112
+ /**
113
+ * @param pass_data
114
+ * @param {FramePassResources} resources
115
+ * @param {GraphicsExecutionContext} context
116
+ */
117
+ function execute_prepare(pass_data, resources, context) {
118
+ shader_bvh_refit_prepare.dispatchThreads({
119
+ encoder: context.encoder,
120
+ thread_count_x: element_count,
121
+ bindings: {
122
+ settings,
123
+ leaf_bounds: resources.get(pass_data.leaf_bounds),
124
+ nodes: resources.get(pass_data.nodes),
125
+ parents: resources.get(pass_data.parents),
126
+ leaf_nodes: resources.get(pass_data.leaf_nodes),
127
+ }
128
+ });
129
+ }
130
+
131
+ /**
132
+ * @param pass_data
133
+ * @param {FramePassResources} resources
134
+ * @param {GraphicsExecutionContext} context
135
+ */
136
+ function execute_refit(pass_data, resources, context) {
137
+ shader_bvh_refit.dispatchThreads({
138
+ encoder: context.encoder,
139
+ thread_count_x: element_count,
140
+ bindings: {
141
+ settings,
142
+ parents: resources.get(pass_data.parents),
143
+ leaf_nodes: resources.get(pass_data.leaf_nodes),
144
+ counters: resources.get(pass_data.counters),
145
+ nodes: resources.get(pass_data.nodes),
146
+ refit_deferred: resources.get(pass_data.deferred),
147
+ }
148
+ });
149
+ }
150
+
151
+ /**
152
+ * @param pass_data
153
+ * @param {FramePassResources} resources
154
+ * @param {GraphicsExecutionContext} context
155
+ */
156
+ function execute_repair(pass_data, resources, context) {
157
+ const deferred = resources.get(pass_data.deferred);
158
+
159
+ shader_bvh_refit_repair.dispatchIndirect({
160
+ encoder: context.encoder,
161
+ command: deferred,
162
+ bindings: {
163
+ parents: resources.get(pass_data.parents),
164
+ refit_deferred: deferred,
165
+ nodes: resources.get(pass_data.nodes),
166
+ }
167
+ });
168
+ }
169
+
170
+ const prepare_data = {};
171
+ const prepare_pass = graph.add("bvh refit/prepare", prepare_data, execute_prepare);
172
+
173
+ prepare_data.leaf_bounds = prepare_pass.read(leaf_bounds);
174
+ prepare_data.nodes = prepare_pass.write(nodes);
175
+ prepare_data.parents = prepare_pass.create("bvh refit/parents", PARENTS_DESCRIPTOR);
176
+ prepare_data.leaf_nodes = prepare_pass.create("bvh refit/leaf nodes", LEAF_NODES_DESCRIPTOR);
177
+
178
+ const refit_data = {};
179
+ const refit_pass = graph.add("bvh refit/refit", refit_data, execute_refit);
180
+
181
+ refit_data.parents = refit_pass.read(prepare_data.parents);
182
+ refit_data.leaf_nodes = refit_pass.read(prepare_data.leaf_nodes);
183
+ refit_data.counters = refit_pass.create("bvh refit/counters", COUNTERS_DESCRIPTOR);
184
+ refit_data.deferred = refit_pass.create("bvh refit/deferred", DEFERRED_DESCRIPTOR);
185
+ refit_data.nodes = refit_pass.write(prepare_data.nodes);
186
+
187
+ const repair_data = {};
188
+ const repair_pass = graph.add("bvh refit/repair", repair_data, execute_repair);
189
+
190
+ repair_data.parents = repair_pass.read(prepare_data.parents);
191
+ repair_data.deferred = repair_pass.read(refit_data.deferred);
192
+ repair_data.nodes = repair_pass.write(refit_data.nodes);
193
+
194
+ return {
195
+ nodes: repair_data.nodes,
196
+ };
197
+ }
@@ -13,7 +13,9 @@
13
13
  *
14
14
  * Nothing in it waits on another workgroup, because there is no other workgroup. The phases are
15
15
  * fenced by barriers, every per-thread loop is bounded by the tile constants, and the climb is the
16
- * multi-pass refit's: counters and node words stay storage atomics, as there.
16
+ * multi-pass refit's: counters and node words stay storage atomics, as there, internal bounds are
17
+ * seeded the way emission seeds them, and what the climb defers is repaired after one more barrier
18
+ * instead of in a dispatch of its own.
17
19
  *
18
20
  * Workgroup memory is 16,380 bytes: the keys, the values and the parents. That fits the default
19
21
  * 16 KiB `maxComputeWorkgroupStorageSize` with four bytes to spare.
@@ -1 +1 @@
1
- {"version":3,"file":"shader_bvh_build_single_workgroup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js"],"names":[],"mappings":"AAwJA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,gDAFU,aAAa,CAMpB;8BAhL2B,+BAA+B"}
1
+ {"version":3,"file":"shader_bvh_build_single_workgroup.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_build_single_workgroup.js"],"names":[],"mappings":"AAiMA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,gDAFU,aAAa,CAMpB;8BA3N2B,+BAA+B"}
@@ -8,9 +8,11 @@ import { chunk_sort_bitonic_workgroup } from "../sort/chunk_sort_bitonic_workgro
8
8
  import { SORT_KEYS_PER_THREAD, SORT_TILE_SIZE, SORT_WORKGROUP_SIZE } from "../sort/defs.js";
9
9
  import { BVH_BUILD_SETTINGS_STRUCT, BVH_NO_ROOT_WORD } from "./BVH_BUILD_SETTINGS_STRUCT.js";
10
10
  import { BVH_NODE_LAYOUT_DEFINITION } from "./BVH_NODE_LAYOUT_DEFINITION.js";
11
+ import { BVH_REFIT_DEFERRED_DEFINITION } from "./BVH_REFIT_DEFERRED_DEFINITION.js";
11
12
  import { chunk_bvh_internal_children } from "./chunk_bvh_internal_children.js";
12
13
  import { chunk_bvh_morton_code } from "./chunk_bvh_morton_code.js";
13
14
  import { chunk_bvh_refit_climb } from "./chunk_bvh_refit_climb.js";
15
+ import { chunk_bvh_refit_repair } from "./chunk_bvh_refit_repair.js";
14
16
 
15
17
  const resources = new ShaderResourceSetDescriptor();
16
18
 
@@ -29,7 +31,9 @@ resources.createGroup()
29
31
  // `{root: u32, nodes: array<BVH2_NODE_STRUCT>}`, bound flat and atomic, as the refit binds it
30
32
  .addStorageBuffer("nodes", WebGPUArray.from(atomic_u32), true)
31
33
  // one arrival counter per internal node; zeroed here, so they can arrive with anything in them
32
- .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true);
34
+ .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
35
+ // the nodes the climb defers to the repair at the end; header zeroed here too
36
+ .addStorageBuffer("refit_deferred", WebGPUArray.from(atomic_u32), true);
33
37
 
34
38
  const body = CodeChunk.from(
35
39
  //language=WGSL
@@ -75,6 +79,12 @@ fn main(@builtin(local_invocation_index) thread_id: u32) {
75
79
  }
76
80
  }
77
81
 
82
+ if (thread_id == 0u) {
83
+ for (var w = 0u; w < BVH_REFIT_DEFERRED_ENTRIES; w += 1u) {
84
+ atomicStore(&refit_deferred[w], 0u);
85
+ }
86
+ }
87
+
78
88
  // Ascending by (code, leaf), which is a stable sort by code: the order the multi-pass radix
79
89
  // sort produces, so both paths build the same tree.
80
90
  sort_bitonic_workgroup(thread_id, n);
@@ -110,6 +120,12 @@ fn main(@builtin(local_invocation_index) thread_id: u32) {
110
120
  atomicStore(&nodes[node_word + BVH_NODE_CHILD_1], children.x);
111
121
  atomicStore(&nodes[node_word + BVH_NODE_CHILD_2], children.y);
112
122
 
123
+ // seeded, as shader_bvh_emit_hierarchy seeds them, so the climb can see a box that
124
+ // has not reached it
125
+ for (var w = 0u; w < 6u; w += 1u) {
126
+ atomicStore(&nodes[node_word + BVH_NODE_BOUNDS + w], BVH_UNFITTED);
127
+ }
128
+
113
129
  parents[children.x] = i;
114
130
  parents[children.y] = i;
115
131
  }
@@ -140,14 +156,39 @@ fn main(@builtin(local_invocation_index) thread_id: u32) {
140
156
  bvh_refit_climb(settings.node_word_offset, 0u, 0u, (n - 1u) + i);
141
157
  }
142
158
  }
159
+
160
+ // Every store of the climb, visible to the whole workgroup: what the multi-pass build gets from
161
+ // the dispatch boundary before its repair, one workgroup gets from a barrier.
162
+ workgroupBarrier();
163
+ storageBarrier();
164
+
165
+ // The repair, as shader_bvh_refit_repair does it, over whatever the climb deferred. A node is
166
+ // deferred at most once, so there are fewer entries than leaves.
167
+ let deferred = atomicLoad(&refit_deferred[BVH_REFIT_DEFERRED_COUNT]);
168
+
169
+ for (var k = 0u; k < KEYS_PER_THREAD; k += 1u) {
170
+ let e = k * WORKGROUP_SIZE + thread_id;
171
+
172
+ if (e < deferred) {
173
+ let entry = BVH_REFIT_DEFERRED_ENTRIES + e * BVH_REFIT_DEFERRED_ENTRY_WORDS;
174
+
175
+ bvh_refit_repair(
176
+ atomicLoad(&refit_deferred[entry]),
177
+ atomicLoad(&refit_deferred[entry + 1u]),
178
+ atomicLoad(&refit_deferred[entry + 2u])
179
+ );
180
+ }
181
+ }
143
182
  }
144
183
  `, [
145
184
  BVH_NULL_NODE_DEFINITION,
146
185
  BVH_NODE_LAYOUT_DEFINITION,
186
+ BVH_REFIT_DEFERRED_DEFINITION,
147
187
  chunk_bvh_morton_code,
148
188
  chunk_sort_bitonic_workgroup,
149
189
  chunk_bvh_internal_children,
150
190
  chunk_bvh_refit_climb,
191
+ chunk_bvh_refit_repair,
151
192
  ]);
152
193
 
153
194
  /**
@@ -165,7 +206,9 @@ fn main(@builtin(local_invocation_index) thread_id: u32) {
165
206
  *
166
207
  * Nothing in it waits on another workgroup, because there is no other workgroup. The phases are
167
208
  * fenced by barriers, every per-thread loop is bounded by the tile constants, and the climb is the
168
- * multi-pass refit's: counters and node words stay storage atomics, as there.
209
+ * multi-pass refit's: counters and node words stay storage atomics, as there, internal bounds are
210
+ * seeded the way emission seeds them, and what the climb defers is repaired after one more barrier
211
+ * instead of in a dispatch of its own.
169
212
  *
170
213
  * Workgroup memory is 16,380 bytes: the keys, the values and the parents. That fits the default
171
214
  * 16 KiB `maxComputeWorkgroupStorageSize` with four bytes to spare.
@@ -14,8 +14,9 @@ export const BVH_EMIT_WORKGROUP_SIZE: 64;
14
14
  *
15
15
  * Barrier-free, atomic-free, subgroup-free, and a pure function of the sorted keys — deliberately,
16
16
  * because that is what lets the WGSL emulator execute this kernel point-wise in vitest against the
17
- * in-repo CPU oracle, duplicate-code runs and all. Internal-node bounds are left to
18
- * {@link shader_bvh_refit}.
17
+ * in-repo CPU oracle, duplicate-code runs and all. Internal-node bounds are fitted by
18
+ * {@link shader_bvh_refit}; this pass seeds them with {@link BVH_UNFITTED}, which is what lets the
19
+ * refit see which boxes have not reached it yet.
19
20
  *
20
21
  * @type {ComputeShader}
21
22
  */
@@ -1 +1 @@
1
- {"version":3,"file":"shader_bvh_emit_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js"],"names":[],"mappings":"AAeA,yCAA0C;AAgG1C;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wCAFU,aAAa,CAMpB;8BAnI2B,+BAA+B"}
1
+ {"version":3,"file":"shader_bvh_emit_hierarchy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js"],"names":[],"mappings":"AAgBA,yCAA0C;AAwG1C;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wCAFU,aAAa,CAMpB;8BA7I2B,+BAA+B"}