@woosh/meep-engine 3.49.0 → 3.51.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
- package/src/engine/graphics3/make_default_environment.js +11 -5
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
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- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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@@ -0,0 +1,110 @@
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import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
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2
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import { atomic_u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../shader/type/WebGPUArray.js";
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import { chunk_participating_media_volumes_iterate } from "./chunk_participating_media_volumes_iterate.js";
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import { chunk_volumetrics_media_group_list } from "./chunk_volumetrics_media_group_list.js";
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import { VOLUMETRICS_MEDIA_VOLUME_LIST } from "./shader_volumetrics_split_participating_media.js";
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import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
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/**
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* Lanes of a bin workgroup. Small on purpose: a lane tests one volume at a time, so at a handful of
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* volumes most lanes of any group idle, and the fewer there are the less the bin launches for
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* nothing.
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* @type {number}
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*/
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export const VOLUMETRICS_MEDIA_BIN_LANES = 64;
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
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.addStorageBuffer("scene_database", WebGPUArray.u32)
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.addStorageBuffer("near_field", VOLUMETRICS_MEDIA_VOLUME_LIST)
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.addStorageBuffer("group_lists", WebGPUArray.from(atomic_u32), true)
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;
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/**
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* Pre-culls the scene's participating-media volumes for each workgroup of the participating-media
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* build: one workgroup per build group, which tests every volume of the near field (see
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* {@link shader_volumetrics_split_participating_media}) against the group's slab of froxels and
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* sets the bit of each one it keeps in that group's list (see {@link chunk_volumetrics_media_group_list}).
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* The lists start zeroed; the graph clears them.
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*
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* The slab is the union of every froxel of the group as the build slices it, widened so that
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* rounding can never make the group stricter than a froxel. In xy that is a quarter of a froxel
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* past the group's columns and rows. In z it is the column jitter, which moves a froxel's slab by
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* up to half a slice either way, and a quarter of a slice beyond that. A volume a froxel would
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* cover therefore never misses its group's list, and the build reads, through the list, exactly
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* what it read walking every volume.
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*
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* Budget: a lane tests ⌈near-field volumes / 64⌉ volumes. Nothing is past it.
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*/
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export const shader_volumetrics_bin_participating_media = ComputeShader.from({
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label: "Volumetrics / bin participating media",
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resources,
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body: CodeChunk.from(
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//language=WGSL
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`
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@compute @workgroup_size(${VOLUMETRICS_MEDIA_BIN_LANES})
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fn main(
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@builtin(workgroup_id) group: vec3<u32>,
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@builtin(local_invocation_index) lane: u32,
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) {
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let resolution = volumetrics_metadata.resolution;
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let groups = volumetrics_media_groups(resolution);
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if (any(group >= groups)) {
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return;
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}
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let volume_count = participating_media_volumes_count(&scene_database);
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let list_words = volumetrics_media_list_words(volume_count, arrayLength(&group_lists), groups);
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let listed_count = min(volume_count, list_words * 32u);
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let near_count = min(near_field.count, arrayLength(&near_field.indices));
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if (lane >= near_count) {
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return;
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}
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let near_far = camera.clip_near_far;
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let column_0 = group.xy * VOLUMETRICS_MEDIA_GROUP_XY;
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let column_1 = min(column_0 + VOLUMETRICS_MEDIA_GROUP_XY, resolution.xy);
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let slab = volumetrics_froxel_slab(
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volumetrics_froxel_planes(volumetrics_metadata.frustum),
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(vec2<f32>(column_0) - 0.25) / vec2<f32>(resolution.xy),
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(vec2<f32>(column_1) + 0.25) / vec2<f32>(resolution.xy),
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f32(group.z) - 0.75,
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f32(group.z + 1u) + 0.75,
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near_far,
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volumetrics_metadata.froxel_cluster_parameters,
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f32(resolution.z),
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);
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let list = volumetrics_media_list_offset(group, groups, list_words);
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for (var i = lane; i < near_count; i += ${VOLUMETRICS_MEDIA_BIN_LANES}u) {
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let v = near_field.indices[i];
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if (v >= listed_count) {
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continue;
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}
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let volume = participating_media_volume_read(&scene_database, v);
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if (volumetrics_volume_in_slab(slab, volume)) {
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atomicOr(&group_lists[list + (v >> 5u)], 1u << (v & 31u));
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}
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}
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}
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`, [
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chunk_participating_media_volumes_iterate,
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chunk_volumetrics_media_group_list,
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]
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),
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});
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@@ -7,6 +7,12 @@
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7
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* @type {number[]}
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*/
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export const VOLUMETRICS_IRRADIANCE_WORKGROUP_RESOLUTION: number[];
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/**
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* The most point lights, and separately spot lights, of a froxel's cluster cell this pass adds, each with
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* its shadow tap. Chosen, not derived. Past it the rest of that type's list in the cell goes unshaded: the highest ids, except within one 32-light window where the GPU's lane order decides (PROPOSAL_HIERARCHICAL, I.6).
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* @type {number}
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*/
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export const VOLUMETRICS_IRRADIANCE_LIGHT_BUDGET: number;
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/**
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* The froxel irradiance volume (`chunk_volumetrics_irradiance_sh`): what a lit particle standing in a
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* froxel is lit by. Starts from the froxel GI stage's volume and adds every directional, point and
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader_volumetrics_build_irradiance.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js"],"names":[],"mappings":"AAqCA;;;;;;;GAOG;AACH,0DAFU,MAAM,EAAE,CAEmD;
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1
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{"version":3,"file":"shader_volumetrics_build_irradiance.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js"],"names":[],"mappings":"AAqCA;;;;;;;GAOG;AACH,0DAFU,MAAM,EAAE,CAEmD;AAErE;;;;GAIG;AACH,kDAFU,MAAM,CAEsC;AA0KtD;;;;;;;;;GASG;AACH,kDAFU,aAAa,CAMpB;8BApN2B,4BAA4B"}
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@@ -45,6 +45,13 @@ import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
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45
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*/
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export const VOLUMETRICS_IRRADIANCE_WORKGROUP_RESOLUTION = [8, 8, 1];
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47
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48
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/**
|
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49
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* The most point lights, and separately spot lights, of a froxel's cluster cell this pass adds, each with
|
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50
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* its shadow tap. Chosen, not derived. Past it the rest of that type's list in the cell goes unshaded: the highest ids, except within one 32-light window where the GPU's lane order decides (PROPOSAL_HIERARCHICAL, I.6).
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* @type {number}
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52
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*/
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53
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export const VOLUMETRICS_IRRADIANCE_LIGHT_BUDGET = 32;
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+
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const resources = new ShaderResourceSetDescriptor();
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49
56
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50
57
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// The froxel irradiance volume (chunk_volumetrics_irradiance_sh): luma SH2 in one, chroma in the .rg
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@@ -151,7 +158,8 @@ fn main(
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151
158
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let point_count = light_cluster_count_point(cluster_metadata.counts);
|
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152
159
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let spot_count = light_cluster_count_spot(cluster_metadata.counts);
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153
160
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154
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-
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161
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+
// Budget: VOLUMETRICS_IRRADIANCE_LIGHT_BUDGET
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162
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for (var j = 0u; j < min(point_count, ${VOLUMETRICS_IRRADIANCE_LIGHT_BUDGET}u); j++) {
|
|
155
163
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let light_index = cluster_data[cluster_offset + j];
|
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156
164
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let direct_light = get_point_light_info_by_index(&light_data, light_index, position_ws);
|
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157
165
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@@ -164,7 +172,8 @@ fn main(
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164
172
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irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * direct_light.color, direct_light.direction);
|
|
165
173
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}
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166
174
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167
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-
|
|
175
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+
// Budget: VOLUMETRICS_IRRADIANCE_LIGHT_BUDGET
|
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176
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+
for (var k = 0u; k < min(spot_count, ${VOLUMETRICS_IRRADIANCE_LIGHT_BUDGET}u); k++) {
|
|
168
177
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let light_index = cluster_data[cluster_offset + point_count + k];
|
|
169
178
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let direct_light = get_spot_light_info_by_index(&light_data, light_index, position_ws);
|
|
170
179
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|
@@ -15,6 +15,13 @@
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15
15
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* @type {number[]}
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16
16
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*/
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17
17
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export const VOLUMETRICS_LIGHTING_WORKGROUP_RESOLUTION: number[];
|
|
18
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+
/**
|
|
19
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+
* The most point lights, and separately spot lights, of a froxel's cluster cell the fog's in-scatter adds.
|
|
20
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+
* Each one marches the medium toward the light and takes a shadow tap, the dearest per-light work here.
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21
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* Chosen, not derived. Past it the rest of that type's list in the cell goes unshaded: the highest ids, except within one 32-light window where the GPU's lane order decides (PROPOSAL_HIERARCHICAL, I.6).
|
|
22
|
+
* @type {number}
|
|
23
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+
*/
|
|
24
|
+
export const VOLUMETRICS_LIGHTING_LIGHT_BUDGET: number;
|
|
18
25
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export const shader_volumetrics_build_lighting: ComputeShader;
|
|
19
26
|
import { ComputeShader } from "../shader/ComputeShader.js";
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|
20
27
|
//# sourceMappingURL=shader_volumetrics_build_lighting.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;;;;;GAeG;AACH,wDAFU,MAAM,EAAE,CAEiD;
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|
1
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+
{"version":3,"file":"shader_volumetrics_build_lighting.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;;;;;GAeG;AACH,wDAFU,MAAM,EAAE,CAEiD;AAEnE;;;;;GAKG;AACH,gDAFU,MAAM,CAEoC;AAmXpD,8DAIE;8BAxa4B,4BAA4B"}
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|
@@ -36,7 +36,7 @@ import { chunk_volumetrics_froxel_content_offset } from "./chunk_volumetrics_fro
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|
|
36
36
|
import { chunk_integrate_optical_depth } from "./chunk_integrate_optical_depth.js";
|
|
37
37
|
import {
|
|
38
38
|
chunk_volumetrics_sun_optical_depth,
|
|
39
|
-
|
|
39
|
+
VOLUMETRICS_SUN_SHADOW_CASCADE_RESOURCES
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|
40
40
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} from "./chunk_volumetrics_sun_optical_depth.js";
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|
41
41
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import { VOLUMETRICS_SUN_SHADOW_CASCADE_COUNT } from "./VOLUMETRICS_SUN_SHADOW_RESOLUTION.js";
|
|
42
42
|
import { chunk_volumetrics_column_jitter } from "./chunk_volumetrics_column_jitter.js";
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|
@@ -61,6 +61,14 @@ import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
|
|
|
61
61
|
*/
|
|
62
62
|
export const VOLUMETRICS_LIGHTING_WORKGROUP_RESOLUTION = [8, 8, 1];
|
|
63
63
|
|
|
64
|
+
/**
|
|
65
|
+
* The most point lights, and separately spot lights, of a froxel's cluster cell the fog's in-scatter adds.
|
|
66
|
+
* Each one marches the medium toward the light and takes a shadow tap, the dearest per-light work here.
|
|
67
|
+
* Chosen, not derived. Past it the rest of that type's list in the cell goes unshaded: the highest ids, except within one 32-light window where the GPU's lane order decides (PROPOSAL_HIERARCHICAL, I.6).
|
|
68
|
+
* @type {number}
|
|
69
|
+
*/
|
|
70
|
+
export const VOLUMETRICS_LIGHTING_LIGHT_BUDGET = 16;
|
|
71
|
+
|
|
64
72
|
const resources = new ShaderResourceSetDescriptor();
|
|
65
73
|
|
|
66
74
|
const primary_group = resources.createGroup()
|
|
@@ -78,7 +86,7 @@ const primary_group = resources.createGroup()
|
|
|
78
86
|
// shader_volumetrics_build_sun_shadow_volume, one cascade per texture and innermost first.
|
|
79
87
|
// Sampled, not marched.
|
|
80
88
|
for (let cascade = 0; cascade < VOLUMETRICS_SUN_SHADOW_CASCADE_COUNT; cascade++) {
|
|
81
|
-
primary_group.
|
|
89
|
+
primary_group.add(VOLUMETRICS_SUN_SHADOW_CASCADE_RESOURCES[cascade]);
|
|
82
90
|
}
|
|
83
91
|
|
|
84
92
|
primary_group.addStorageTexture("tLighting", "rgba16float", "3d", "write-only")
|
|
@@ -309,7 +317,8 @@ fn main(
|
|
|
309
317
|
let point_count = light_cluster_count_point(cluster_metadata.counts);
|
|
310
318
|
let spot_count = light_cluster_count_spot(cluster_metadata.counts);
|
|
311
319
|
|
|
312
|
-
|
|
320
|
+
// Budget: VOLUMETRICS_LIGHTING_LIGHT_BUDGET
|
|
321
|
+
for (var j = 0u; j < min(point_count, ${VOLUMETRICS_LIGHTING_LIGHT_BUDGET}u); j++) {
|
|
313
322
|
let light_index = cluster_data[cluster_offset + j];
|
|
314
323
|
var direct_light = get_point_light_info_by_index(&light_data, light_index, position_ws);
|
|
315
324
|
|
|
@@ -350,7 +359,8 @@ fn main(
|
|
|
350
359
|
inScatteringSum += shadow_term * ms * direct_light.color;
|
|
351
360
|
}
|
|
352
361
|
|
|
353
|
-
|
|
362
|
+
// Budget: VOLUMETRICS_LIGHTING_LIGHT_BUDGET
|
|
363
|
+
for (var k = 0u; k < min(spot_count, ${VOLUMETRICS_LIGHTING_LIGHT_BUDGET}u); k++) {
|
|
354
364
|
let light_index = cluster_data[cluster_offset + point_count + k];
|
|
355
365
|
var direct_light = get_spot_light_info_by_index(&light_data, light_index, position_ws);
|
|
356
366
|
|
package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_volumetrics_build_participating_media.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_build_participating_media.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js"],"names":[],"mappings":"AA8QA,yEAIE;8BA3P4B,4BAA4B"}
|
|
@@ -28,14 +28,21 @@ import { chunk_cluster_depth_from_z_slice } from "../light/cluster/chunk_cluster
|
|
|
28
28
|
import { chunk_compute_volume_fade_factor } from "./chunk_compute_volume_fade_factor.js";
|
|
29
29
|
import { chunk_frustum_unit_box_coverage_multisample } from "./chunk_frustum_unit_box_coverage_multisample.js";
|
|
30
30
|
import { chunk_volumetrics_column_jitter } from "./chunk_volumetrics_column_jitter.js";
|
|
31
|
+
import {
|
|
32
|
+
chunk_volumetrics_media_group_list,
|
|
33
|
+
VOLUMETRICS_MEDIA_WORKGROUP_RESOLUTION
|
|
34
|
+
} from "./chunk_volumetrics_media_group_list.js";
|
|
31
35
|
import { chunk_participating_media_volumes_iterate } from "./chunk_participating_media_volumes_iterate.js";
|
|
32
36
|
import { chunk_participating_media_noise } from "./noise/chunk_participating_media_noise.js";
|
|
33
37
|
import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "./noise/PARTICIPATING_MEDIA_NOISE.js";
|
|
34
38
|
import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
|
|
39
|
+
import { chunk_wind_field_sample } from "../wind/chunk_wind_field_sample.js";
|
|
40
|
+
import { wind_field_add_resources } from "../wind/wind_field_add_resources.js";
|
|
35
41
|
|
|
36
42
|
const resources = new ShaderResourceSetDescriptor();
|
|
37
43
|
|
|
38
|
-
|
|
44
|
+
// the scene's wind, which carries the noise: one uniform, one texture, one sampler
|
|
45
|
+
wind_field_add_resources(resources.createGroup()
|
|
39
46
|
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
40
47
|
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
41
48
|
.addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
|
|
@@ -45,11 +52,12 @@ resources.createGroup()
|
|
|
45
52
|
.addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR)
|
|
46
53
|
.addStorageTexture("tOutput0", "rgba16float", "3d", "write-only")
|
|
47
54
|
.addStorageTexture("tOutput1", "rgba16float", "3d", "write-only")
|
|
55
|
+
.addStorageBuffer("group_lists", WebGPUArray.u32));
|
|
48
56
|
|
|
49
57
|
const body = CodeChunk.from(
|
|
50
58
|
//language=WGSL
|
|
51
59
|
`
|
|
52
|
-
@compute @workgroup_size(
|
|
60
|
+
@compute @workgroup_size(${VOLUMETRICS_MEDIA_WORKGROUP_RESOLUTION.join(",")})
|
|
53
61
|
fn main(
|
|
54
62
|
@builtin(global_invocation_id) voxel_coord : vec3<u32>
|
|
55
63
|
){
|
|
@@ -83,22 +91,17 @@ fn main(
|
|
|
83
91
|
let z1_norm = (z1 - near_far.x) / (near_far.y - near_far.x);
|
|
84
92
|
|
|
85
93
|
// Frustum planes are [LEFT, RIGHT, BOTTOM, TOP, NEAR, FAR] (see Camera.construct_frustum_planes).
|
|
86
|
-
// Only the Y plane pair
|
|
87
|
-
//
|
|
94
|
+
// Only the Y plane pair changes: screen-Y is top-down but world-Y is bottom-up (the visible
|
|
95
|
+
// "above/below" swap), so the pair trades places and keeps facing in, as the bin's slabs do.
|
|
96
|
+
// Negated as well, the pair faced out, and the box test below kept a volume only where it
|
|
97
|
+
// spanned the froxel's whole row. X already matches (screen-left -> LEFT plane). Z must NOT be
|
|
88
98
|
// flipped: we slice the metadata frustum, which has a real FINITE far plane (rebuilt at the
|
|
89
99
|
// logical far, since the camera's infinite projection zeroes its own far plane). With a real
|
|
90
100
|
// far plane the near/far slab maps to z0_norm/z1_norm directly; swapping it inverts and
|
|
91
101
|
// far-skews the slab depth (frustum_slice would place froxels near far - z*(far-near)),
|
|
92
102
|
// which made fog density depend on camera.far and miss the actual volume.
|
|
93
|
-
var input_planes = volumetrics_metadata.frustum;
|
|
94
|
-
{
|
|
95
|
-
var t = input_planes[2];
|
|
96
|
-
input_planes[2] = -input_planes[3];
|
|
97
|
-
input_planes[3] = -t;
|
|
98
|
-
}
|
|
99
|
-
|
|
100
103
|
let froxel_frustum = frustum_slice(
|
|
101
|
-
|
|
104
|
+
volumetrics_froxel_planes(volumetrics_metadata.frustum),
|
|
102
105
|
vec3(vec2f(voxel_coord.xy + 0u) / vec2f(resolution.xy), z0_norm),
|
|
103
106
|
vec3(vec2f(voxel_coord.xy + 1u) / vec2f(resolution.xy), z1_norm),
|
|
104
107
|
);
|
|
@@ -124,9 +127,37 @@ fn main(
|
|
|
124
127
|
var scattering_luma_sum = 0.0;
|
|
125
128
|
var anisotropic_g = 0.0;
|
|
126
129
|
|
|
127
|
-
|
|
130
|
+
// the wind at the noise point, sampled once a froxel by the first volume that feels it: every
|
|
131
|
+
// volume reads its noise at the same point
|
|
132
|
+
var noise_wind = wind_field.far_velocity;
|
|
133
|
+
var noise_wind_read = false;
|
|
134
|
+
|
|
135
|
+
// The volumes the bin kept for this froxel's workgroup, in row order: the order the walk over
|
|
136
|
+
// every volume had, so the sums below add up exactly as they did. The list is the group's, so
|
|
137
|
+
// every lane of a workgroup walks the same one.
|
|
138
|
+
let groups = volumetrics_media_groups(resolution);
|
|
139
|
+
let list_words = volumetrics_media_list_words(participating_media_volumes_count(&scene_database), arrayLength(&group_lists), groups);
|
|
140
|
+
let list = volumetrics_media_list_offset(vec3<u32>(voxel_coord.xy / VOLUMETRICS_MEDIA_GROUP_XY, voxel_coord.z), groups, list_words);
|
|
141
|
+
|
|
142
|
+
var bits = 0u;
|
|
143
|
+
var word = 0u;
|
|
144
|
+
|
|
145
|
+
// Budget: VOLUMETRICS_MEDIA_GROUP_VOLUME_BUDGET listed volumes, and a load for each of the
|
|
146
|
+
// list's words, ⌈volumes / 32⌉, an empty word costing the one load. Past the budget the group's
|
|
147
|
+
// highest-indexed volumes are dropped.
|
|
148
|
+
for (var listed = 0u; listed < VOLUMETRICS_MEDIA_GROUP_VOLUME_BUDGET; listed++) {
|
|
149
|
+
while (bits == 0u && word < list_words) {
|
|
150
|
+
bits = group_lists[list + word];
|
|
151
|
+
word++;
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
if (bits == 0u) {
|
|
155
|
+
break;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
let v = (word - 1u) * 32u + countTrailingZeros(bits);
|
|
159
|
+
bits &= bits - 1u;
|
|
128
160
|
|
|
129
|
-
for (var v = 0u; v < volume_count; v++) {
|
|
130
161
|
let volume = participating_media_volume_read(&scene_database, v);
|
|
131
162
|
|
|
132
163
|
// Transform froxel into volume's coordinate space. Points go world -> local through
|
|
@@ -178,7 +209,12 @@ fn main(
|
|
|
178
209
|
var noise = 1.0;
|
|
179
210
|
|
|
180
211
|
if (volume.noise_strength > 0.0) {
|
|
181
|
-
|
|
212
|
+
if (volume.noise_wind_factor != 0.0 && !noise_wind_read) {
|
|
213
|
+
noise_wind = wind_field_sample(noise_position_ws);
|
|
214
|
+
noise_wind_read = true;
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
noise = participating_media_noise_multiplier_in_wind(volume, noise_position_ws, noise_wind);
|
|
182
218
|
}
|
|
183
219
|
|
|
184
220
|
let weight = volume.density * volume_coverage * edge_fade_factor * noise;
|
|
@@ -226,7 +262,9 @@ fn main(
|
|
|
226
262
|
chunk_participating_media_volumes_iterate,
|
|
227
263
|
chunk_frustum_sample_point,
|
|
228
264
|
chunk_stbn_sample_vec3,
|
|
265
|
+
chunk_wind_field_sample,
|
|
229
266
|
chunk_participating_media_noise,
|
|
267
|
+
chunk_volumetrics_media_group_list,
|
|
230
268
|
]
|
|
231
269
|
)
|
|
232
270
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_volumetrics_build_scattering_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_build_scattering_lut.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js"],"names":[],"mappings":"AAiRA,oEAIG;8BA5Q2B,4BAA4B"}
|
|
@@ -21,6 +21,7 @@ import { chunk_sky_lut_compute_uv } from "../atmosphere/chunk_sky_lut_compute_uv
|
|
|
21
21
|
import { chunk_calculate_multiscattering } from "./chunk_calculate_multiscattering.js";
|
|
22
22
|
import { chunk_camera_ray_planar_depth_scale } from "./chunk_camera_ray_planar_depth_scale.js";
|
|
23
23
|
import { chunk_participating_media_volumes_iterate } from "./chunk_participating_media_volumes_iterate.js";
|
|
24
|
+
import { VOLUMETRICS_MEDIA_VOLUME_LIST } from "./shader_volumetrics_split_participating_media.js";
|
|
24
25
|
|
|
25
26
|
const resources = new ShaderResourceSetDescriptor();
|
|
26
27
|
|
|
@@ -35,6 +36,8 @@ resources.createGroup()
|
|
|
35
36
|
// RDR2-style far field: beyond froxel_far the pass ray-marches the scene volumes directly,
|
|
36
37
|
// lit by the directional sun + atmosphere (single scattering, no self-shadow).
|
|
37
38
|
.addStorageBuffer("scene_database", WebGPUArray.u32)
|
|
39
|
+
// the volumes any part of which lies beyond froxel_far, as the split lists them
|
|
40
|
+
.addStorageBuffer("far_field", VOLUMETRICS_MEDIA_VOLUME_LIST)
|
|
38
41
|
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
39
42
|
.addTexture("tSunTransmittance", "float", "2d")
|
|
40
43
|
.addSampler("sLinear")
|
|
@@ -56,17 +59,19 @@ struct FarVolumeSample {
|
|
|
56
59
|
}
|
|
57
60
|
|
|
58
61
|
// Point-sample the scene participating-media volumes (coarse: full density inside the box, no edge
|
|
59
|
-
// fade — that is a near-field nicety). Used only beyond the froxel grid
|
|
62
|
+
// fade — that is a near-field nicety). Used only beyond the froxel grid, so only the far field's
|
|
63
|
+
// volumes are walked. The split lists them in no particular order, so the sums below round
|
|
64
|
+
// differently from frame to frame; the volumetric TAA and the final image's TAA absorb that.
|
|
60
65
|
fn far_sample_volumes(world_pos: vec3<f32>) -> FarVolumeSample {
|
|
61
66
|
var scattering = vec3<f32>(0.0);
|
|
62
67
|
var extinction = vec3<f32>(0.0);
|
|
63
68
|
var g_weighted = 0.0;
|
|
64
69
|
var scattering_luma = 0.0;
|
|
65
70
|
|
|
66
|
-
let
|
|
71
|
+
let far_count = min(far_field.count, arrayLength(&far_field.indices));
|
|
67
72
|
|
|
68
|
-
for (var
|
|
69
|
-
let volume = participating_media_volume_read(&scene_database,
|
|
73
|
+
for (var i = 0u; i < far_count; i++) {
|
|
74
|
+
let volume = participating_media_volume_read(&scene_database, far_field.indices[i]);
|
|
70
75
|
let local = (volume.transform_inverse * vec4<f32>(world_pos, 1.0)).xyz;
|
|
71
76
|
if (any(abs(local) > vec3<f32>(0.5))) {
|
|
72
77
|
continue;
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Some of the scene's participating-media volumes, as their rows in the scene database: `indices[0,
|
|
3
|
+
* count)`, in no particular order.
|
|
4
|
+
*/
|
|
5
|
+
export const VOLUMETRICS_MEDIA_VOLUME_LIST: WebGPUStruct;
|
|
6
|
+
/**
|
|
7
|
+
* Threads of a split workgroup, each taking one volume.
|
|
8
|
+
* @type {number}
|
|
9
|
+
*/
|
|
10
|
+
export const VOLUMETRICS_MEDIA_SPLIT_LANES: number;
|
|
11
|
+
/**
|
|
12
|
+
* Splits the scene's participating-media volumes between the near field, the froxel grid's depths
|
|
13
|
+
* up to `froxel_far`, and the far field beyond it, where the aerial pass reads the volumes
|
|
14
|
+
* themselves. One thread a volume. A volume outside any of the grid's four side planes or its near
|
|
15
|
+
* plane goes to neither. Of the rest, a volume any part of which is nearer than `froxel_far` goes to
|
|
16
|
+
* the near field, and one any part of which is beyond goes to the far field, so a volume across
|
|
17
|
+
* `froxel_far` goes to both.
|
|
18
|
+
*
|
|
19
|
+
* The side planes are the grid's, widened a quarter froxel as the bin widens its groups'. The near
|
|
20
|
+
* plane is the one the bin's first groups start at. With `froxel_far` at its default, the camera's
|
|
21
|
+
* far, the discriminator is where the bin's last groups end, so any volume a group of the bin
|
|
22
|
+
* would keep is in the near field, and the bin reads only the near field. With `froxel_far` pulled
|
|
23
|
+
* nearer, the grid's last slice still reaches the camera's far. A volume wholly between the two then
|
|
24
|
+
* belongs to the far field alone and stops reaching that slice.
|
|
25
|
+
*
|
|
26
|
+
* The lists start at a count of zero; the graph clears them. Budget: one volume a thread.
|
|
27
|
+
*/
|
|
28
|
+
export const shader_volumetrics_split_participating_media: ComputeShader;
|
|
29
|
+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
30
|
+
import { ComputeShader } from "../shader/ComputeShader.js";
|
|
31
|
+
//# sourceMappingURL=shader_volumetrics_split_participating_media.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_split_participating_media.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_split_participating_media.js"],"names":[],"mappings":"AAgBA;;;GAGG;AACH,yDAGiC;AAUjC;;;GAGG;AACH,4CAFU,MAAM,CAEgC;AAYhD;;;;;;;;;;;;;;;;GAgBG;AACH,yEAwEG;6BA/H0B,gCAAgC;8BAJ/B,4BAA4B"}
|
|
@@ -0,0 +1,139 @@
|
|
|
1
|
+
import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
2
|
+
import { AABB3_STRUCT } from "../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
|
|
3
|
+
import { chunk_aabb3_below_plane } from "../shader/chunk/geometry/aabb3/chunk_aabb3_below_plane.js";
|
|
4
|
+
import {
|
|
5
|
+
chunk_frustum_transform_plane_matrix
|
|
6
|
+
} from "../shader/chunk/geometry/frustum/chunk_frustum_transform_plane_matrix.js";
|
|
7
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
8
|
+
import { ComputeShader } from "../shader/ComputeShader.js";
|
|
9
|
+
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
10
|
+
import { atomic_u32, u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
11
|
+
import { WebGPUArray } from "../shader/type/WebGPUArray.js";
|
|
12
|
+
import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
|
|
13
|
+
import { chunk_participating_media_volumes_iterate } from "./chunk_participating_media_volumes_iterate.js";
|
|
14
|
+
import { chunk_volumetrics_media_group_list } from "./chunk_volumetrics_media_group_list.js";
|
|
15
|
+
import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* Some of the scene's participating-media volumes, as their rows in the scene database: `indices[0,
|
|
19
|
+
* count)`, in no particular order.
|
|
20
|
+
*/
|
|
21
|
+
export const VOLUMETRICS_MEDIA_VOLUME_LIST = WebGPUStruct.from({
|
|
22
|
+
count: u32,
|
|
23
|
+
indices: WebGPUArray.u32,
|
|
24
|
+
}, "VolumetricsMediaVolumeList");
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* {@link VOLUMETRICS_MEDIA_VOLUME_LIST} as the split appends to it, from a count of zero.
|
|
28
|
+
*/
|
|
29
|
+
const VOLUMETRICS_MEDIA_VOLUME_LIST_APPEND = WebGPUStruct.from({
|
|
30
|
+
count: atomic_u32,
|
|
31
|
+
indices: WebGPUArray.u32,
|
|
32
|
+
}, "VolumetricsMediaVolumeListAppend");
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* Threads of a split workgroup, each taking one volume.
|
|
36
|
+
* @type {number}
|
|
37
|
+
*/
|
|
38
|
+
export const VOLUMETRICS_MEDIA_SPLIT_LANES = 64;
|
|
39
|
+
|
|
40
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
41
|
+
|
|
42
|
+
resources.createGroup()
|
|
43
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
44
|
+
.addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
|
|
45
|
+
.addStorageBuffer("scene_database", WebGPUArray.u32)
|
|
46
|
+
.addStorageBuffer("near_field", VOLUMETRICS_MEDIA_VOLUME_LIST_APPEND, true)
|
|
47
|
+
.addStorageBuffer("far_field", VOLUMETRICS_MEDIA_VOLUME_LIST_APPEND, true)
|
|
48
|
+
;
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* Splits the scene's participating-media volumes between the near field, the froxel grid's depths
|
|
52
|
+
* up to `froxel_far`, and the far field beyond it, where the aerial pass reads the volumes
|
|
53
|
+
* themselves. One thread a volume. A volume outside any of the grid's four side planes or its near
|
|
54
|
+
* plane goes to neither. Of the rest, a volume any part of which is nearer than `froxel_far` goes to
|
|
55
|
+
* the near field, and one any part of which is beyond goes to the far field, so a volume across
|
|
56
|
+
* `froxel_far` goes to both.
|
|
57
|
+
*
|
|
58
|
+
* The side planes are the grid's, widened a quarter froxel as the bin widens its groups'. The near
|
|
59
|
+
* plane is the one the bin's first groups start at. With `froxel_far` at its default, the camera's
|
|
60
|
+
* far, the discriminator is where the bin's last groups end, so any volume a group of the bin
|
|
61
|
+
* would keep is in the near field, and the bin reads only the near field. With `froxel_far` pulled
|
|
62
|
+
* nearer, the grid's last slice still reaches the camera's far. A volume wholly between the two then
|
|
63
|
+
* belongs to the far field alone and stops reaching that slice.
|
|
64
|
+
*
|
|
65
|
+
* The lists start at a count of zero; the graph clears them. Budget: one volume a thread.
|
|
66
|
+
*/
|
|
67
|
+
export const shader_volumetrics_split_participating_media = ComputeShader.from({
|
|
68
|
+
label: "Volumetrics / split participating media",
|
|
69
|
+
resources,
|
|
70
|
+
body: CodeChunk.from(
|
|
71
|
+
//language=WGSL
|
|
72
|
+
`
|
|
73
|
+
@compute @workgroup_size(${VOLUMETRICS_MEDIA_SPLIT_LANES})
|
|
74
|
+
fn main(
|
|
75
|
+
@builtin(global_invocation_id) id: vec3<u32>,
|
|
76
|
+
) {
|
|
77
|
+
let v = id.x;
|
|
78
|
+
|
|
79
|
+
if (v >= participating_media_volumes_count(&scene_database)) {
|
|
80
|
+
return;
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
let resolution = vec2<f32>(volumetrics_metadata.resolution.xy);
|
|
84
|
+
let near_far = camera.clip_near_far;
|
|
85
|
+
|
|
86
|
+
let field = volumetrics_froxel_slab_between(
|
|
87
|
+
volumetrics_froxel_planes(volumetrics_metadata.frustum),
|
|
88
|
+
(vec2<f32>(0.0) - 0.25) / resolution,
|
|
89
|
+
(resolution + 0.25) / resolution,
|
|
90
|
+
near_far.x,
|
|
91
|
+
min(near_far.y, volumetrics_metadata.froxel_far),
|
|
92
|
+
near_far,
|
|
93
|
+
);
|
|
94
|
+
|
|
95
|
+
let volume = participating_media_volume_read(&scene_database, v);
|
|
96
|
+
|
|
97
|
+
// into the volume's frame, where it is the unit box, as the bin and the build take their planes
|
|
98
|
+
let local = frustum_transform_plane_matrix(field, transpose(volume.transform));
|
|
99
|
+
|
|
100
|
+
const unit_bounds = ${AABB3_STRUCT.make({
|
|
101
|
+
min: "vec3(-0.5)",
|
|
102
|
+
max: "vec3(0.5)",
|
|
103
|
+
})};
|
|
104
|
+
|
|
105
|
+
// the four side planes and the near plane
|
|
106
|
+
for (var i = 0u; i < 5u; i++) {
|
|
107
|
+
if (aabb3_below_plane(unit_bounds, local[i])) {
|
|
108
|
+
return;
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
// froxel_far: some of the volume on its near side, some on its far side, or both
|
|
113
|
+
// A list holds a row for every volume the host counted; a count past it, from a volume added
|
|
114
|
+
// after the lists were sized, loses that volume for the frame.
|
|
115
|
+
if (!aabb3_below_plane(unit_bounds, local[5])) {
|
|
116
|
+
let slot = atomicAdd(&near_field.count, 1u);
|
|
117
|
+
|
|
118
|
+
if (slot < arrayLength(&near_field.indices)) {
|
|
119
|
+
near_field.indices[slot] = v;
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
if (!aabb3_below_plane(unit_bounds, -local[5])) {
|
|
124
|
+
let slot = atomicAdd(&far_field.count, 1u);
|
|
125
|
+
|
|
126
|
+
if (slot < arrayLength(&far_field.indices)) {
|
|
127
|
+
far_field.indices[slot] = v;
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
`, [
|
|
132
|
+
chunk_participating_media_volumes_iterate,
|
|
133
|
+
chunk_volumetrics_media_group_list,
|
|
134
|
+
chunk_frustum_transform_plane_matrix,
|
|
135
|
+
AABB3_STRUCT.declaration_chunk,
|
|
136
|
+
chunk_aabb3_below_plane,
|
|
137
|
+
]
|
|
138
|
+
),
|
|
139
|
+
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"volumetrics_position_world_to_froxel_uvw.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"volumetrics_position_world_to_froxel_uvw.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/volumetrics_position_world_to_froxel_uvw.js"],"names":[],"mappings":"AAMA;;;;GAIG;AACH,uDAFU,SAAS,CAoBlB;0BA7ByB,iCAAiC"}
|
|
@@ -1,6 +1,8 @@
|
|
|
1
1
|
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
2
2
|
import { chunk_volumetrics_froxel_content_offset } from "./chunk_volumetrics_froxel_content_offset.js";
|
|
3
3
|
import { chunk_volumetrics_froxel_uvw_from_clip } from "./chunk_volumetrics_froxel_uvw_from_clip.js";
|
|
4
|
+
import { CAMERA_RESOURCE } from "../camera/CAMERA_RESOURCE.js";
|
|
5
|
+
import { VOLUMETRICS_METADATA_RESOURCE } from "./VOLUMETRICS_RESOURCES.js";
|
|
4
6
|
|
|
5
7
|
/**
|
|
6
8
|
* NOTE: we don't clamp final slice coordinate, this is intentional, we let the linear texture sampler take care of that.
|
|
@@ -26,3 +28,6 @@ fn volumetrics_position_world_to_froxel_uvw(
|
|
|
26
28
|
chunk_volumetrics_froxel_uvw_from_clip,
|
|
27
29
|
]
|
|
28
30
|
)
|
|
31
|
+
|
|
32
|
+
volumetrics_position_world_to_froxel_uvw.requireResource(CAMERA_RESOURCE);
|
|
33
|
+
volumetrics_position_world_to_froxel_uvw.requireResource(VOLUMETRICS_METADATA_RESOURCE);
|
|
@@ -42,7 +42,7 @@ export class GPUWaterRenderer {
|
|
|
42
42
|
/** Optional single-pixel readback on the next rendered water frame. No per-frame readback. */
|
|
43
43
|
request_probe(uv: any): Promise<any>;
|
|
44
44
|
dispose(): void;
|
|
45
|
-
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas,
|
|
45
|
+
avboit_prepare({ graph, view_ctx, camera, color_texture, depth_texture, normal_texture, hzb_texture, environment_texture, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, shader_switches }: {
|
|
46
46
|
graph: any;
|
|
47
47
|
view_ctx: any;
|
|
48
48
|
camera: any;
|
|
@@ -55,7 +55,6 @@ export class GPUWaterRenderer {
|
|
|
55
55
|
light_cluster_lookup: any;
|
|
56
56
|
light_cluster_data: any;
|
|
57
57
|
shadowmap_atlas: any;
|
|
58
|
-
indirect_lighting_mode?: number;
|
|
59
58
|
shader_switches?: ShaderSwitchSet;
|
|
60
59
|
}): {
|
|
61
60
|
background_color: any;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUWaterRenderer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/GPUWaterRenderer.js"],"names":[],"mappings":"AAmBA,sFAAsF;AACtF;IACI,WAAa;IACb,mBAAe;IACf,yBAAqB;IACrB,aAAS;IACT,WAAa;IACb;;;;;;;;;;;MAE6B;IAC7B;;;;OAIG;IACH,QAFU,OAAO,4BAA4B,EAAE,cAAc,GAAC,IAAI,CAEpD;IAmBd;;;OAGG;IACH;;;;;MAA8F;IAC9F;;;OAGG;IACH,wBAAyD;IAMzD,oCAIC;IAED,8FAA8F;IAC9F,qCAgBC;IAED,gBASC;IAuDD;;;;;;;;;;;;;;;;MAoIC;IAQD;;;;;YAMC;IAED;;;;;;;;;;MAOC;IAED;;;;;;;;;;;;;;MAwBC;IAED,gGAAgG;IAChG,mEAYC;;CA2BJ;gCAxX+B,uCAAuC"}
|