@woosh/meep-engine 3.49.0 → 3.51.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
- package/src/engine/graphics3/make_default_environment.js +11 -5
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
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- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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@@ -1,23 +1,25 @@
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import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
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import { graph_compute_pass } from "../../shader/graph/compute/graph_compute_pass.js";
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import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
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import {
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import {
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import { shader_volumetrics_gi_ibl } from "./shader_volumetrics_gi_ibl.js";
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import { shader_volumetrics_gi_lpv } from "./shader_volumetrics_gi_lpv.js";
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import { ShaderSwitchSet } from "../../shader/compiler/ShaderSwitchSet.js";
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import { shader_volumetrics_gi } from "./shader_volumetrics_gi.js";
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import { VOLUMETRICS_GI_WORKGROUP_RESOLUTION } from "./volumetrics_gi_resources.js";
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/**
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* The froxel GI stage: the renderer's indirect lighting at every froxel, as the froxel irradiance
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* volume encodes light, for `shader_volumetrics_build_irradiance` to add the lights to.
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*
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*
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* volume encodes light, for `shader_volumetrics_build_irradiance` to add the lights to. The shader is
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* built for the renderer's switches, which pick the indirect lighting mode it samples
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* (`chunk_volumetrics_gi_sample`); this binds the environment and the running mode's source.
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*
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* @param {object} options
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* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
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* @param {
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* @param {import("../../scene/GPUSceneContext.js").GPUSceneContext} options.scene_ctx
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* `lights.environment_sh
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* @param {ShaderSwitchSet} [options.shader_switches] the renderer's
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* @param {import("../../scene/GPUSceneContext.js").GPUSceneContext} options.scene_ctx for its environment,
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* `lights.environment_sh`
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* @param {import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4] the scene's,
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* while Brick4 runs
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* @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
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* scene's, while LPV runs. A source not given is the shader's default, for a variant that does not read it
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* @param {import("../../camera/GPUCameraContext.js").GPUCameraContext} options.camera
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* @param {number} options.volumetrics_metadata graph handle
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* @param {number[]} options.resolution the froxel grid
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@@ -25,8 +27,10 @@ import { VOLUMETRICS_GI_WORKGROUP_RESOLUTION } from "./volumetrics_gi_resources.
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*/
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export function graph_build_froxel_gi({
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graph,
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-
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shader_switches = ShaderSwitchSet.EMPTY,
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scene_ctx,
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brick4,
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lpv,
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camera,
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volumetrics_metadata,
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resolution,
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@@ -43,38 +47,24 @@ export function graph_build_froxel_gi({
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camera: graph_import_buffer(graph, camera.buffer.buffer, "froxel gi camera"),
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tGIY: volume(),
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tGICoCg: volume(),
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environment_sh: scene_ctx.lights.environment_sh,
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};
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shader = shader_volumetrics_gi_ibl;
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bindings.environment_sh = scene_ctx.lights.environment_sh;
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break;
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-
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case ShadeIndirectLightingMode.Brick4:
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shader = shader_volumetrics_gi_brick4;
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bindings.brick4 = scene_ctx.volumetric_light_map.buffer;
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break;
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case ShadeIndirectLightingMode.LPV: {
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shader = shader_volumetrics_gi_lpv;
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const lpv = scene_ctx.light_probe_volume;
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bindings.lpv_lookup = lpv.buffer_mesh_bvh;
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bindings.lpv_metadata = lpv.buffer_metadata;
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bindings.lpv_mesh = lpv.buffer_mesh;
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bindings.lpv_probes = lpv.buffer_probes;
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break;
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-
}
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// the running mode's source; the others are the shader's defaults, which its variant does not read
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if (brick4 !== undefined) {
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bindings.brick4 = brick4.buffer;
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}
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-
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-
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if (lpv !== undefined) {
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bindings.lpv_lookup = lpv.buffer_mesh_bvh;
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bindings.lpv_metadata = lpv.buffer_metadata;
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bindings.lpv_mesh = lpv.buffer_mesh;
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bindings.lpv_probes = lpv.buffer_probes;
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}
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const outputs = graph_compute_pass({
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graph,
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-
shader,
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shader: shader_volumetrics_gi.variant(shader_switches),
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68
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group_count: [
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Math.ceil(resolution[0] / VOLUMETRICS_GI_WORKGROUP_RESOLUTION[0]),
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80
70
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Math.ceil(resolution[1] / VOLUMETRICS_GI_WORKGROUP_RESOLUTION[1]),
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@@ -0,0 +1,10 @@
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1
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/**
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2
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* The froxel GI stage: the renderer's indirect lighting at every froxel, one thread per froxel. Which
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3
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* mode's light it asks for is a shader switch ({@link chunk_volumetrics_gi_sample}); the bindings are
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4
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* the same for every mode. See `chunk_volumetrics_gi` for what it does with the answer.
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*
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* @type {ComputeShader}
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7
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*/
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export const shader_volumetrics_gi: ComputeShader;
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import { ComputeShader } from "../../shader/ComputeShader.js";
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//# sourceMappingURL=shader_volumetrics_gi.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"shader_volumetrics_gi.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js"],"names":[],"mappings":"AAuCA;;;;;;GAMG;AACH,oCAFU,aAAa,CAMpB;8BA9C2B,+BAA+B"}
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@@ -0,0 +1,51 @@
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1
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import { BRICK4_DATA_STRUCT } from "../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
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2
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import { LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS } from "../../global_illumination/probe/octahedral/LPV_SHADER_RESOURCE_GROUP.js";
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3
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import { ENVIRONMENT_SH_TYPE } from "../../light/environment/shader_project_environment_sh.js";
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4
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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5
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { chunk_volumetrics_gi } from "./chunk_volumetrics_gi.js";
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import { chunk_volumetrics_gi_sample } from "./chunk_volumetrics_gi_sample.js";
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import { VOLUMETRICS_GI_WORKGROUP_RESOLUTION, volumetrics_gi_resource_group } from "./volumetrics_gi_resources.js";
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const resources = new ShaderResourceSetDescriptor();
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+
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// every indirect lighting mode's source, whichever the variant reads (chunk_volumetrics_gi_sample). The pass
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14
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// binds the environment and the running mode's source; the others have defaults the variant does not read.
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15
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resources.addGroup(
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volumetrics_gi_resource_group()
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.addUniform("environment_sh", ENVIRONMENT_SH_TYPE)
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18
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.addStorageBuffer("brick4", BRICK4_DATA_STRUCT, false, true)
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);
|
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20
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resources.addGroup(LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS);
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21
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+
|
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22
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const body = CodeChunk.from(
|
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23
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+
//language=WGSL
|
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24
|
+
`
|
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25
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+
@compute @workgroup_size(${VOLUMETRICS_GI_WORKGROUP_RESOLUTION.join(", ")})
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26
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fn main(@builtin(global_invocation_id) voxel: vec3<u32>) {
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27
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+
let resolution = textureDimensions(tGIY);
|
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28
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+
|
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29
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+
if (any(voxel >= resolution)) {
|
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30
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return;
|
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31
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+
}
|
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32
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+
|
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33
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+
volumetrics_gi_store(voxel, volumetrics_gi_sample(voxel, resolution));
|
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34
|
+
}
|
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35
|
+
`, [
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36
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chunk_volumetrics_gi,
|
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37
|
+
chunk_volumetrics_gi_sample,
|
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38
|
+
]);
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* The froxel GI stage: the renderer's indirect lighting at every froxel, one thread per froxel. Which
|
|
42
|
+
* mode's light it asks for is a shader switch ({@link chunk_volumetrics_gi_sample}); the bindings are
|
|
43
|
+
* the same for every mode. See `chunk_volumetrics_gi` for what it does with the answer.
|
|
44
|
+
*
|
|
45
|
+
* @type {ComputeShader}
|
|
46
|
+
*/
|
|
47
|
+
export const shader_volumetrics_gi = ComputeShader.from({
|
|
48
|
+
label: "Volumetrics / GI",
|
|
49
|
+
resources,
|
|
50
|
+
body,
|
|
51
|
+
});
|
|
@@ -6,6 +6,16 @@
|
|
|
6
6
|
* @returns {ShaderResourceGroupDescriptor}
|
|
7
7
|
*/
|
|
8
8
|
export function volumetrics_gi_resource_group(): ShaderResourceGroupDescriptor;
|
|
9
|
+
/**
|
|
10
|
+
* The froxel GI's luma volume, as its modules write it (`chunk_volumetrics_gi`).
|
|
11
|
+
* @type {ShaderResourceDescriptor}
|
|
12
|
+
*/
|
|
13
|
+
export const VOLUMETRICS_GI_Y_RESOURCE: ShaderResourceDescriptor;
|
|
14
|
+
/**
|
|
15
|
+
* The froxel GI's chroma volume, as its modules write it (`chunk_volumetrics_gi`).
|
|
16
|
+
* @type {ShaderResourceDescriptor}
|
|
17
|
+
*/
|
|
18
|
+
export const VOLUMETRICS_GI_COCG_RESOURCE: ShaderResourceDescriptor;
|
|
9
19
|
/**
|
|
10
20
|
* Workgroup shape of every froxel GI module, `[x, y, z]` in froxels: flat in z like the lighting
|
|
11
21
|
* pass, and 64 invocations.
|
|
@@ -14,4 +24,5 @@ export function volumetrics_gi_resource_group(): ShaderResourceGroupDescriptor;
|
|
|
14
24
|
*/
|
|
15
25
|
export const VOLUMETRICS_GI_WORKGROUP_RESOLUTION: number[];
|
|
16
26
|
import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
|
|
27
|
+
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
17
28
|
//# sourceMappingURL=volumetrics_gi_resources.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"volumetrics_gi_resources.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"volumetrics_gi_resources.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js"],"names":[],"mappings":"AAiBA;;;;;;GAMG;AACH,iDAFa,6BAA6B,CAQzC;AAzBD;;;GAGG;AACH,wCAFU,wBAAwB,CAE0F;AAE5H;;;GAGG;AACH,2CAFU,wBAAwB,CAEgG;AAiBlI;;;;;GAKG;AACH,kDAFU,MAAM,EAAE,CAE2C;8CApCf,wDAAwD;yCAD7D,mDAAmD"}
|
|
@@ -1,6 +1,19 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { CAMERA_RESOURCE } from "../../camera/CAMERA_RESOURCE.js";
|
|
2
|
+
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
2
3
|
import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
|
|
3
|
-
import {
|
|
4
|
+
import { VOLUMETRICS_METADATA_RESOURCE } from "../VOLUMETRICS_RESOURCES.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* The froxel GI's luma volume, as its modules write it (`chunk_volumetrics_gi`).
|
|
8
|
+
* @type {ShaderResourceDescriptor}
|
|
9
|
+
*/
|
|
10
|
+
export const VOLUMETRICS_GI_Y_RESOURCE = ShaderResourceDescriptor.storageTexture("tGIY", "rgba16float", "3d", "write-only");
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* The froxel GI's chroma volume, as its modules write it (`chunk_volumetrics_gi`).
|
|
14
|
+
* @type {ShaderResourceDescriptor}
|
|
15
|
+
*/
|
|
16
|
+
export const VOLUMETRICS_GI_COCG_RESOURCE = ShaderResourceDescriptor.storageTexture("tGICoCg", "rgba16float", "3d", "write-only");
|
|
4
17
|
|
|
5
18
|
/**
|
|
6
19
|
* The bindings every froxel GI module has, whatever its mode reads: where the froxels are, and the
|
|
@@ -11,10 +24,10 @@ import { VOLUMETRICS_METADATA_STRUCT } from "../VOLUMETRICS_METADATA_STRUCT.js";
|
|
|
11
24
|
*/
|
|
12
25
|
export function volumetrics_gi_resource_group() {
|
|
13
26
|
return new ShaderResourceGroupDescriptor()
|
|
14
|
-
.
|
|
15
|
-
.
|
|
16
|
-
.
|
|
17
|
-
.
|
|
27
|
+
.add(VOLUMETRICS_METADATA_RESOURCE)
|
|
28
|
+
.add(CAMERA_RESOURCE)
|
|
29
|
+
.add(VOLUMETRICS_GI_Y_RESOURCE)
|
|
30
|
+
.add(VOLUMETRICS_GI_COCG_RESOURCE);
|
|
18
31
|
}
|
|
19
32
|
|
|
20
33
|
/**
|
|
@@ -18,12 +18,15 @@
|
|
|
18
18
|
* @param {number} options.shadowmap_atlas
|
|
19
19
|
* @param {number} options.volumetrics_metadata where the froxels are
|
|
20
20
|
* @param {number[]} options.resolution the froxel grid
|
|
21
|
-
* @param {
|
|
22
|
-
*
|
|
23
|
-
* @param {
|
|
21
|
+
* @param {ShaderSwitchSet} [options.shader_switches] the renderer's; the GI that starts the volume and the
|
|
22
|
+
* lights' pass are built for them
|
|
23
|
+
* @param {import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4] the scene's,
|
|
24
|
+
* while Brick4 runs
|
|
25
|
+
* @param {import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
|
|
26
|
+
* scene's, while LPV runs
|
|
24
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export function graph_build_froxel_irradiance({ graph, camera, view, lights, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, volumetrics_metadata, resolution,
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export function graph_build_froxel_irradiance({ graph, camera, view, lights, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, volumetrics_metadata, resolution, shader_switches, brick4, lpv, }: {
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graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
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camera: import("../camera/GPUCameraContext.js").GPUCameraContext;
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view: import("../view/GPUViewContext.js").GPUViewContext;
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shadowmap_atlas: number;
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volumetrics_metadata: number;
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resolution: number[];
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indirect_lighting_mode: import("../ShadeIndirectLightingMode.js").ShadeIndirectLightingMode;
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shader_switches?: ShaderSwitchSet;
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brick4?: import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap;
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lpv?: import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume;
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}): {
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Y: number;
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CoCg: number;
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@@ -1 +1 @@
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{"version":3,"file":"graph_build_froxel_irradiance.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js"],"names":[],"mappings":"AAQA
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1
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{"version":3,"file":"graph_build_froxel_irradiance.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IAlBmG,KAAK,EAA7F,OAAO,2DAA2D,EAAE,UAAU;IACZ,MAAM,EAAxE,OAAO,+BAA+B,EAAE,gBAAgB;IACI,IAAI,EAAhE,OAAO,2BAA2B,EAAE,cAAc;IACmB,MAAM,EAA3E,OAAO,gCAAgC,EAAE,kBAAkB;IAC3C,kBAAkB,EAAlC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IACY,UAAU,EAA5B,MAAM,EAAE;IACkB,eAAe,GAAzC,eAAe;IAEoE,MAAM,GAAzF,OAAO,iDAAiD,EAAE,cAAc;IAEkB,GAAG,GAA7F,OAAO,mDAAmD,EAAE,mBAAmB;IAE7E;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAC,CAsFrC;gCAvH+B,uCAAuC"}
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@@ -26,9 +26,12 @@ import { shader_volumetrics_build_irradiance } from "./shader_volumetrics_build_
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* @param {number} options.shadowmap_atlas
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* @param {number} options.volumetrics_metadata where the froxels are
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* @param {
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*
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* @param {
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* @param {ShaderSwitchSet} [options.shader_switches] the renderer's; the GI that starts the volume and the
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* lights' pass are built for them
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* @param {import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4] the scene's,
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* while Brick4 runs
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* @param {import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
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* scene's, while LPV runs
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*/
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export function graph_build_froxel_irradiance({
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@@ -42,13 +45,16 @@ export function graph_build_froxel_irradiance({
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shadowmap_atlas,
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volumetrics_metadata,
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resolution,
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indirect_lighting_mode,
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shader_switches = ShaderSwitchSet.EMPTY,
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brick4,
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lpv,
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}) {
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const gi = graph_build_froxel_gi({
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graph,
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shader_switches,
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brick4,
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lpv,
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scene_ctx: view.scene,
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camera,
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volumetrics_metadata,
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1
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-
{"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"graph_build_volumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/graph_build_volumetrics.js"],"names":[],"mappings":"AA+aA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IAtB+B,KAAK;IACC,MAAM;IACJ,MAAM;IACV,IAAI;IACZ,GAAG;IAIH,kBAAkB,EAAlC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACU,eAAe,EAA/B,MAAM;IACY,qBAAqB,EAAvC,MAAM,EAAE;IACU,qBAAqB,EAAvC,MAAM,EAAE;IAGQ,oBAAoB,EAApC,MAAM;IACW,WAAW,GAA5B,MAAM;IACW,UAAU,GAA3B,MAAM;IACqB,eAAe;IAChB,eAAe,GAAzC,eAAe;;;;;;EAsLzB;gCA3nB+B,uCAAuC"}
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@@ -1,5 +1,6 @@
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1
1
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import { assert } from "../../../core/assert.js";
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2
2
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import { SamplerDescriptor } from "../../descriptor/texture/SamplerDescriptor.js";
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import { BufferResourceDescriptor } from "../../device/graph/BufferResourceDescriptor.js";
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import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
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import { ShaderSwitchSet } from "../shader/compiler/ShaderSwitchSet.js";
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import { graph_compute_pass } from "../shader/graph/compute/graph_compute_pass.js";
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@@ -8,8 +9,15 @@ import { graph_import_texture } from "../shader/graph/graph_import_texture.js";
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import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
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import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../STATIC_GRAPHICS_ENGINE_ASSETS.js";
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import { DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR } from "../texture/DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR.js";
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+
import { WIND_FIELD_UNIFORM } from "../wind/WIND_FIELD_UNIFORM.js";
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import { volumetrics_sun_shadow_texture_name } from "./chunk_volumetrics_sun_optical_depth.js";
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import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "./noise/PARTICIPATING_MEDIA_NOISE.js";
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+
import { VOLUMETRICS_MEDIA_WORKGROUP_RESOLUTION } from "./chunk_volumetrics_media_group_list.js";
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import { shader_volumetrics_bin_participating_media } from "./shader_volumetrics_bin_participating_media.js";
|
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import {
|
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18
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shader_volumetrics_split_participating_media,
|
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+
VOLUMETRICS_MEDIA_SPLIT_LANES
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} from "./shader_volumetrics_split_participating_media.js";
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import { shader_volumetrics_build_lighting } from "./shader_volumetrics_build_lighting.js";
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import { shader_volumetrics_build_participating_media } from "./shader_volumetrics_build_participating_media.js";
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import { shader_volumetrics_build_scattering_lut } from "./shader_volumetrics_build_scattering_lut.js";
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@@ -33,6 +41,7 @@ import {
|
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* @param {GPUViewContext} options.view
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* @param {number} options.volumetrics_metadata
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* @param {number[]} options.resolution output resolution
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* @param {ShaderSwitchSet} options.shader_switches the renderer's; the build adds the wind field's shape
|
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*/
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function graph_integrate_participating_media({
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graph,
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@@ -41,10 +50,26 @@ function graph_integrate_participating_media({
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view,
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volumetrics_metadata,
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resolution,
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shader_switches,
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}) {
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const data = {};
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// the media build's workgroups, each of which the bin gives a list of the volumes it may see
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const groups = [
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Math.ceil(resolution[0] / VOLUMETRICS_MEDIA_WORKGROUP_RESOLUTION[0]),
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Math.ceil(resolution[1] / VOLUMETRICS_MEDIA_WORKGROUP_RESOLUTION[1]),
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resolution[2],
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];
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// A bit a volume. Sized from the scene's volumes, which the table's rows never outnumber; the
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// shaders take the volume count off the table and the words a list gets off this buffer.
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const volume_count = scene.volumetrics.source.volumes.length;
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const list_words = Math.ceil(volume_count / 32);
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const group_lists_bytes = 4 * Math.max(4, groups[0] * groups[1] * groups[2] * list_words);
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+
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+
// the near and the far field: a count, then a row for every volume either may hold
|
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|
+
const field_bytes = 4 * Math.max(4, 1 + volume_count);
|
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|
|
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49
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|
const pass = graph.add(
|
|
50
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|
"aerial lut",
|
|
@@ -66,10 +91,40 @@ function graph_integrate_participating_media({
|
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66
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*/
|
|
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|
const output1 = resources.get(data.output1);
|
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68
93
|
|
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94
|
+
const group_lists = resources.get(data.group_lists);
|
|
95
|
+
const near_field = resources.get(data.near_field);
|
|
96
|
+
const far_field = resources.get(data.far_field);
|
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|
+
|
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69
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|
const encoder = context.encoder;
|
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|
|
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71
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|
const volumetrics_metadata = resources.get(data.volumetrics_metadata);
|
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102
|
+
shader_volumetrics_split_participating_media.dispatch({
|
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|
+
encoder,
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|
+
bindings: {
|
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|
+
camera: camera.buffer.buffer,
|
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|
+
volumetrics_metadata,
|
|
107
|
+
scene_database: scene.scene_database_buffer,
|
|
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|
+
near_field,
|
|
109
|
+
far_field,
|
|
110
|
+
},
|
|
111
|
+
group_count_x: Math.max(1, Math.ceil(volume_count / VOLUMETRICS_MEDIA_SPLIT_LANES)),
|
|
112
|
+
});
|
|
113
|
+
|
|
114
|
+
shader_volumetrics_bin_participating_media.dispatch({
|
|
115
|
+
encoder,
|
|
116
|
+
bindings: {
|
|
117
|
+
camera: camera.buffer.buffer,
|
|
118
|
+
volumetrics_metadata,
|
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119
|
+
scene_database: scene.scene_database_buffer,
|
|
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|
+
near_field,
|
|
121
|
+
group_lists,
|
|
122
|
+
},
|
|
123
|
+
group_count_x: groups[0],
|
|
124
|
+
group_count_y: groups[1],
|
|
125
|
+
group_count_z: groups[2],
|
|
126
|
+
});
|
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127
|
+
|
|
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|
/**
|
|
74
129
|
* The scene's noise atlas, imported this frame so a grow between frames is seen.
|
|
75
130
|
* @type {GPUTextureContext}
|
|
@@ -79,28 +134,55 @@ function graph_integrate_participating_media({
|
|
|
79
134
|
// the per-froxel point the noise is read at moves by this volume every frame
|
|
80
135
|
const tSTBN_vec3 = context.graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
|
|
81
136
|
|
|
82
|
-
|
|
137
|
+
const bindings = {
|
|
138
|
+
camera: camera.buffer.buffer,
|
|
139
|
+
view: view.uniform_buffer.buffer,
|
|
140
|
+
volumetrics_metadata,
|
|
141
|
+
scene_database: scene.scene_database_buffer,
|
|
142
|
+
tSTBN_vec3: tSTBN_vec3.obtainView(),
|
|
143
|
+
tParticipatingMediaNoise: noise_atlas.obtainView(),
|
|
144
|
+
sParticipatingMediaNoise: context.graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
|
|
145
|
+
tOutput0: output0.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
146
|
+
tOutput1: output1.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
147
|
+
group_lists,
|
|
148
|
+
};
|
|
149
|
+
|
|
150
|
+
// taken this frame rather than held: a producer that grows the field replaces its atlas
|
|
151
|
+
scene.wind.bind(bindings);
|
|
152
|
+
|
|
153
|
+
// and read in the shape it has this frame: with no cascades the wind is the far field
|
|
154
|
+
// everywhere, and that variant links neither the cascades' read nor the noise's flow map
|
|
155
|
+
const switches = shader_switches.with(WIND_FIELD_UNIFORM, scene.wind.cascade_count === 0);
|
|
156
|
+
|
|
157
|
+
shader_volumetrics_build_participating_media.variant(switches).dispatchThreads({
|
|
83
158
|
encoder,
|
|
84
159
|
thread_count_x: output0.width,
|
|
85
160
|
thread_count_y: output0.height,
|
|
86
161
|
thread_count_z: output0.depth,
|
|
87
|
-
bindings
|
|
88
|
-
camera: camera.buffer.buffer,
|
|
89
|
-
view: view.uniform_buffer.buffer,
|
|
90
|
-
volumetrics_metadata,
|
|
91
|
-
scene_database: scene.scene_database_buffer,
|
|
92
|
-
tSTBN_vec3: tSTBN_vec3.obtainView(),
|
|
93
|
-
tParticipatingMediaNoise: noise_atlas.obtainView(),
|
|
94
|
-
sParticipatingMediaNoise: context.graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
|
|
95
|
-
tOutput0: output0.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
96
|
-
tOutput1: output1.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
97
|
-
}
|
|
162
|
+
bindings,
|
|
98
163
|
});
|
|
99
164
|
|
|
100
165
|
|
|
101
166
|
});
|
|
102
167
|
|
|
103
168
|
data.volumetrics_metadata = pass.read(volumetrics_metadata);
|
|
169
|
+
// the split appends to lists counted from zero
|
|
170
|
+
data.near_field = pass.create("participating media near field", BufferResourceDescriptor.from(
|
|
171
|
+
field_bytes,
|
|
172
|
+
GPUBufferUsage.STORAGE,
|
|
173
|
+
0, 4,
|
|
174
|
+
));
|
|
175
|
+
data.far_field = pass.create("participating media far field", BufferResourceDescriptor.from(
|
|
176
|
+
field_bytes,
|
|
177
|
+
GPUBufferUsage.STORAGE,
|
|
178
|
+
0, 4,
|
|
179
|
+
));
|
|
180
|
+
// the bin ORs bits into zeroed lists
|
|
181
|
+
data.group_lists = pass.create("participating media group lists", BufferResourceDescriptor.from(
|
|
182
|
+
group_lists_bytes,
|
|
183
|
+
GPUBufferUsage.STORAGE,
|
|
184
|
+
0, group_lists_bytes,
|
|
185
|
+
));
|
|
104
186
|
data.noise_atlas = pass.read(graph_import_texture(graph, scene.volumetrics.noise_atlas.texture, "volumetrics noise atlas"));
|
|
105
187
|
|
|
106
188
|
data.output0 = pass.create("Participating Media 0", TextureResourceDescriptor.from({
|
|
@@ -120,6 +202,7 @@ function graph_integrate_participating_media({
|
|
|
120
202
|
participating_media0: data.output0,
|
|
121
203
|
participating_media1: data.output1,
|
|
122
204
|
volumetrics_metadata: data.volumetrics_metadata,
|
|
205
|
+
far_field: data.far_field,
|
|
123
206
|
};
|
|
124
207
|
}
|
|
125
208
|
|
|
@@ -409,6 +492,7 @@ export function graph_build_volumetrics({
|
|
|
409
492
|
const {
|
|
410
493
|
participating_media0,
|
|
411
494
|
participating_media1,
|
|
495
|
+
far_field,
|
|
412
496
|
} = graph_integrate_participating_media({
|
|
413
497
|
graph,
|
|
414
498
|
scene: view.scene,
|
|
@@ -416,6 +500,7 @@ export function graph_build_volumetrics({
|
|
|
416
500
|
resolution: volumetric_resolution,
|
|
417
501
|
volumetrics_metadata,
|
|
418
502
|
camera,
|
|
503
|
+
shader_switches,
|
|
419
504
|
});
|
|
420
505
|
|
|
421
506
|
const sun_shadow_cascades = graph_build_sun_shadow_volume({
|
|
@@ -484,6 +569,7 @@ export function graph_build_volumetrics({
|
|
|
484
569
|
|
|
485
570
|
const light_scattering_lut = resources.get(data.light_scattering_lut);
|
|
486
571
|
const sun_transmittance_lut = resources.get(data.sun_transmittance_lut);
|
|
572
|
+
const far_field = resources.get(data.far_field);
|
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const encoder = context.encoder;
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@@ -513,6 +599,7 @@ export function graph_build_volumetrics({
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// RDR2-style far-field march inputs (used beyond froxel_far)
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scene_database: view.scene.scene_database_buffer,
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far_field,
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light_data: lights.buffer_data,
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tSunTransmittance: sun_transmittance_lut.obtainView(),
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@@ -527,6 +614,7 @@ export function graph_build_volumetrics({
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a_data.participating_media1 = a_pass.read(participating_media1);
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a_data.volumetrics_metadata = a_pass.read(volumetrics_metadata);
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a_data.sun_transmittance_lut = a_pass.read(transmittance_lut);
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a_data.far_field = a_pass.read(far_field);
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a_data.output = a_pass.create("Integrated Volumetrics", TextureResourceDescriptor.from({
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resolution: volumetric_resolution,
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@@ -88,6 +88,41 @@ export const PARTICIPATING_MEDIA_NOISE_WARP_SCROLL: number;
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* @type {readonly number[]}
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*/
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export const PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION: readonly number[];
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/**
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* The flow map's period, seconds: how long each of the two phases that carry the noise along the
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* wind field's departure from its far field runs before it resets, half a period apart, each reset
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* at zero weight. See `chunk_participating_media_noise`.
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*
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* **The pulse against the stretch, measured** (RTX 4090, 2026-10-16: the engine's tile read back off
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* the device, and the GPU fluid read back over a fog volume while a wake circled through it at
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* 10 m/s beside a vortex, at `GPUFluidComponent`'s defaults):
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* - the pulse: how much of the field's change is the crossfade rather than the transport, the rms
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* of the one over the rms of the other for a uniform departure. It depends only on the reach
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* `λ = |d| · P / noise_scale`, tile units a period: about 1 (the noise rebuilds in place as fast as
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* it travels, and no travel reads) up to λ ≈ 0.08, 0.47 at 0.32, 0.15 at 1 — features have to move
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* about a quarter of a tile, the default tile's feature, before they are seen to move;
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* - the stretch: the deformation a phase puts on the noise, `σ_max(I − φ · P · ∇d) − 1`, averaged
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* over the phases by their weights;
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* - where the departure reads (|d| ≥ 1 m/s, 2,429 lattice points at 0.5 m), at the default
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* `noise_scale` of 32 m, the medians cross at 2.48 s: 1.05 against 0.34 at 1 s, 0.98 against 0.73
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* at 2 s, 0.88 against 1.15 at 3 s, 0.77 against 1.60 at 4 s. At a 16 m scale they cross at 2.06 s,
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* and over |d| ≥ 0.5 m/s at 2.4 to 2.9 s.
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*
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* So 2.5 s, the balance at the engine's default scale. It scales as `sqrt(feature · flow length) /
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* speed`, so no one period is the balance everywhere.
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* @type {number}
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*/
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export const PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD: number;
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/**
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* Below this reach, in tile units a flow period, the departure from the far field takes no flow map:
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* one tap, the uniform-air path. Ignoring a reach moves the lookup by at most the reach, which moves
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* the multiplier by at most the tile's steepest gradient times it; the engine's tile, read back off
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* the device, rises at most 35.3 a tile unit (median 9.6), so at this reach the most the neglect
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* changes the multiplier is half an `r8unorm` step, below what the tile itself resolves. The reach
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* ramps in from here to twice here, so the branch is continuous.
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* @type {number}
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*/
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export const PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD: number;
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/**
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* How the atlas is sampled: trilinear, and clamped — the wrap is done by the skirt and by `fract`
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"PARTICIPATING_MEDIA_NOISE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AAEH;;;GAGG;AACH,0DAFU,MAAM,CAE+C;AAE/D;;;GAGG;AACH,oDAFU,MAAM,CAEuC;AAEvD;;;GAGG;AACH,kDAFU,MAAM,CAE2H;AAE3I;;;GAGG;AACH,qEAA+D;AAE/D;;;GAGG;AACH,sDAFU,MAAM,CAEyC;AAEzD;;GAEG;AACH,sDAFU,MAAM,CAEyC;AAEzD;;;;GAIG;AACH,uDAFU,MAAM,CAE0C;AAE1D;;;;GAIG;AACH,qDAFU,MAAM,CAEwC;AAExD;;;;GAIG;AACH,yDAFU,MAAM,CAE4C;AAE5D;;;;;GAKG;AACH,wDAFU,MAAM,CAE2C;AAE3D;;;;GAIG;AACH,mDAFU,MAAM,CAEwC;AAExD;;;;;GAKG;AACH,oDAFU,MAAM,CAE0C;AAE1D;;;;;GAKG;AACH,uDAFU,SAAS,MAAM,EAAE,CAE+D;AAE1F;;;;GAIG;AACH,2DAFU,iBAAiB,CAKxB;
|
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1
|
+
{"version":3,"file":"PARTICIPATING_MEDIA_NOISE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AAEH;;;GAGG;AACH,0DAFU,MAAM,CAE+C;AAE/D;;;GAGG;AACH,oDAFU,MAAM,CAEuC;AAEvD;;;GAGG;AACH,kDAFU,MAAM,CAE2H;AAE3I;;;GAGG;AACH,qEAA+D;AAE/D;;;GAGG;AACH,sDAFU,MAAM,CAEyC;AAEzD;;GAEG;AACH,sDAFU,MAAM,CAEyC;AAEzD;;;;GAIG;AACH,uDAFU,MAAM,CAE0C;AAE1D;;;;GAIG;AACH,qDAFU,MAAM,CAEwC;AAExD;;;;GAIG;AACH,yDAFU,MAAM,CAE4C;AAE5D;;;;;GAKG;AACH,wDAFU,MAAM,CAE2C;AAE3D;;;;GAIG;AACH,mDAFU,MAAM,CAEwC;AAExD;;;;;GAKG;AACH,oDAFU,MAAM,CAE0C;AAE1D;;;;;GAKG;AACH,uDAFU,SAAS,MAAM,EAAE,CAE+D;AAE1F;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,oDAFU,MAAM,CAEyC;AAEzD;;;;;;;;GAQG;AACH,uDAFU,MAAM,CAE6D;AAE7E;;;;GAIG;AACH,2DAFU,iBAAiB,CAKxB;kCAvJ+B,kDAAkD"}
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@@ -104,6 +104,43 @@ export const PARTICIPATING_MEDIA_NOISE_WARP_SCROLL = 0.37;
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*/
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export const PARTICIPATING_MEDIA_NOISE_WARP_DIRECTION = Object.freeze([0.6, 0.48, -0.64]);
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+
/**
|
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+
* The flow map's period, seconds: how long each of the two phases that carry the noise along the
|
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+
* wind field's departure from its far field runs before it resets, half a period apart, each reset
|
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+
* at zero weight. See `chunk_participating_media_noise`.
|
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+
*
|
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+
* **The pulse against the stretch, measured** (RTX 4090, 2026-10-16: the engine's tile read back off
|
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113
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+
* the device, and the GPU fluid read back over a fog volume while a wake circled through it at
|
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114
|
+
* 10 m/s beside a vortex, at `GPUFluidComponent`'s defaults):
|
|
115
|
+
* - the pulse: how much of the field's change is the crossfade rather than the transport, the rms
|
|
116
|
+
* of the one over the rms of the other for a uniform departure. It depends only on the reach
|
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|
+
* `λ = |d| · P / noise_scale`, tile units a period: about 1 (the noise rebuilds in place as fast as
|
|
118
|
+
* it travels, and no travel reads) up to λ ≈ 0.08, 0.47 at 0.32, 0.15 at 1 — features have to move
|
|
119
|
+
* about a quarter of a tile, the default tile's feature, before they are seen to move;
|
|
120
|
+
* - the stretch: the deformation a phase puts on the noise, `σ_max(I − φ · P · ∇d) − 1`, averaged
|
|
121
|
+
* over the phases by their weights;
|
|
122
|
+
* - where the departure reads (|d| ≥ 1 m/s, 2,429 lattice points at 0.5 m), at the default
|
|
123
|
+
* `noise_scale` of 32 m, the medians cross at 2.48 s: 1.05 against 0.34 at 1 s, 0.98 against 0.73
|
|
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|
+
* at 2 s, 0.88 against 1.15 at 3 s, 0.77 against 1.60 at 4 s. At a 16 m scale they cross at 2.06 s,
|
|
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|
+
* and over |d| ≥ 0.5 m/s at 2.4 to 2.9 s.
|
|
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|
+
*
|
|
127
|
+
* So 2.5 s, the balance at the engine's default scale. It scales as `sqrt(feature · flow length) /
|
|
128
|
+
* speed`, so no one period is the balance everywhere.
|
|
129
|
+
* @type {number}
|
|
130
|
+
*/
|
|
131
|
+
export const PARTICIPATING_MEDIA_NOISE_FLOW_PERIOD = 2.5;
|
|
132
|
+
|
|
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|
+
/**
|
|
134
|
+
* Below this reach, in tile units a flow period, the departure from the far field takes no flow map:
|
|
135
|
+
* one tap, the uniform-air path. Ignoring a reach moves the lookup by at most the reach, which moves
|
|
136
|
+
* the multiplier by at most the tile's steepest gradient times it; the engine's tile, read back off
|
|
137
|
+
* the device, rises at most 35.3 a tile unit (median 9.6), so at this reach the most the neglect
|
|
138
|
+
* changes the multiplier is half an `r8unorm` step, below what the tile itself resolves. The reach
|
|
139
|
+
* ramps in from here to twice here, so the branch is continuous.
|
|
140
|
+
* @type {number}
|
|
141
|
+
*/
|
|
142
|
+
export const PARTICIPATING_MEDIA_NOISE_FLOW_THRESHOLD = 1 / (2 * 255 * 35.3);
|
|
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|
+
|
|
107
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|
/**
|
|
108
145
|
* How the atlas is sampled: trilinear, and clamped — the wrap is done by the skirt and by `fract`
|
|
109
146
|
* on the tile coordinate, never by the sampler, which would wrap the whole atlas.
|
|
@@ -11,7 +11,8 @@ export function enquire_bake_volumetrics_noise_tile_pipelines(enquiry: PipelineE
|
|
|
11
11
|
*
|
|
12
12
|
* @param {object} options
|
|
13
13
|
* @param {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} options.command
|
|
14
|
-
* @param {import("../../texture/atlas/GPUTileAtlas3D.js").GPUTileAtlas3D} options.atlas a one-byte-a-texel atlas
|
|
14
|
+
* @param {import("../../texture/atlas/GPUTileAtlas3D.js").GPUTileAtlas3D} options.atlas a one-byte-a-texel atlas of
|
|
15
|
+
* cubic tiles: the field has `features` periods along every edge
|
|
15
16
|
* @param {number} options.slot a live slot of it
|
|
16
17
|
* @param {number} options.features base features along each edge of the content, an integer
|
|
17
18
|
* @param {number} options.octaves octaves to sum, 1 to {@link VOLUMETRICS_NOISE_TILE_BAKE_OCTAVE_LIMIT}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bake_volumetrics_noise_tile.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js"],"names":[],"mappings":"AAkBA;;;;GAIG;AACH,uEAFW,eAAe,QAIzB;AAED
|
|
1
|
+
{"version":3,"file":"bake_volumetrics_noise_tile.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/noise/bake_volumetrics_noise_tile.js"],"names":[],"mappings":"AAkBA;;;;GAIG;AACH,uEAFW,eAAe,QAIzB;AAED;;;;;;;;;;;;GAYG;AACH;IAP+F,OAAO,EAA3F,OAAO,2CAA2C,EAAE,sBAAsB;IACF,KAAK,EAA7E,OAAO,uCAAuC,EAAE,cAAc;IAE9C,IAAI,EAApB,MAAM;IACU,QAAQ,EAAxB,MAAM;IACU,OAAO,EAAvB,MAAM;SAyDhB;8BAtFY,OAAO,6CAA6C,EAAE,eAAe"}
|