@woosh/meep-engine 3.49.0 → 3.51.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +11 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +28 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +2 -0
- package/package.json +1 -1
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts +11 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.d.ts.map +1 -0
- package/src/core/color/xyz/m3_rgb_to_xyz_from_primaries.js +40 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts +24 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_decompose_rigid_array.js +80 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +50 -11
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +37 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +73 -49
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +13 -0
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +17 -4
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts +65 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecord.js +72 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts +13 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/ShapeRecordKind.js +39 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts +19 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_local_bounds.js +61 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts +88 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack.js +418 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts +23 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_pack_bounding_box.js +69 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts +52 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.d.ts.map +1 -0
- package/src/core/geom/3d/shape/record/shape_record_signed_distance.js +135 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +7 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +7 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts +3 -0
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
- package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +19 -13
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts +141 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapWindowSet.js +301 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts +20 -0
- package/src/core/geom/clipmap/clipmap_select_finest.d.ts.map +1 -0
- package/src/core/geom/clipmap/clipmap_select_finest.js +53 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts +22 -0
- package/src/core/geom/clipmap/quantize_hysteretic.d.ts.map +1 -0
- package/src/core/geom/clipmap/quantize_hysteretic.js +33 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts +25 -0
- package/src/core/geom/clipmap/window_scroll_regions.d.ts.map +1 -0
- package/src/core/geom/clipmap/window_scroll_regions.js +83 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts +59 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_clamp_to_cone.js +197 -0
- package/src/core/math/falloff_quadratic.d.ts +13 -0
- package/src/core/math/falloff_quadratic.d.ts.map +1 -0
- package/src/core/math/falloff_quadratic.js +20 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts +40 -0
- package/src/core/math/physics/fluid/vortex_swirl.d.ts.map +1 -0
- package/src/core/math/physics/fluid/vortex_swirl.js +91 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts +27 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.d.ts.map +1 -0
- package/src/core/math/physics/kinematics/rigid_velocity_at_point.js +40 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +6 -0
- package/src/engine/ecs/EntityComponentDataset.d.ts +48 -4
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +120 -11
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarVisibilityPredicate.js +1 -3
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/util/obtainTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/util/obtainTerrain.js +5 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +8 -21
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +8 -31
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +4 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +5 -5
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_1_2.js +19 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +21 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +78 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +266 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUFluidSystem.js +1613 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts +6 -0
- package/src/engine/graphics3/ParticipatingMedia.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMedia.js +6 -0
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +32 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +218 -70
- package/src/engine/graphics3/WaterSystem.d.ts +9 -2
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +53 -15
- package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
- package/src/engine/graphics3/make_default_environment.js +11 -5
- package/src/engine/physics/cloth/MEASUREMENTS.md +39 -0
- package/src/engine/physics/cloth/PLAN.md +21 -2
- package/src/engine/physics/cloth/collider/ClothColliderKind.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderKind.js +14 -7
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts +19 -5
- package/src/engine/physics/cloth/collider/ClothColliderRecord.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderRecord.js +28 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +3 -2
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +26 -108
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +6 -5
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +18 -28
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +6 -9
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +6 -9
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +3 -2
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +3 -2
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +38 -28
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +136 -28
- package/src/engine/physics/cloth/playground/README.md +8 -4
- package/src/engine/physics/cloth/playground/wind.html +4 -4
- package/src/engine/physics/cloth/playground/wind_build.d.ts +3 -2
- package/src/engine/physics/cloth/playground/wind_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/wind_build.js +4 -3
- package/src/engine/physics/cloth/playground/wind_main.js +58 -19
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts +36 -35
- package/src/engine/physics/cloth/wind/AbstractClothWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/AbstractClothWind.js +36 -35
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +46 -25
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +70 -30
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts +96 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.d.ts.map +1 -0
- package/src/engine/physics/cloth/wind/ClothGPUFluidWind.js +441 -0
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +9 -7
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +9 -7
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +1 -1
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts +80 -0
- package/src/engine/physics/fluid/FluidAtmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/FluidAtmosphere.js +78 -0
- package/src/engine/physics/fluid/FluidField.d.ts +14 -2
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +26 -6
- package/src/engine/physics/fluid/FluidSimulator.d.ts +5 -1
- package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidSimulator.js +13 -2
- package/src/engine/physics/fluid/GPU_FLUID_CASCADES_PROPOSAL_2026_10_16.md +1382 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +10 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +13 -4
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts +47 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsComponentSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts +67 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/FluidEffectorsSystem.js +307 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +24 -13
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +79 -15
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidWorkerCore.js +17 -5
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts +82 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponent.js +124 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts +30 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/GPUFluidComponentSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +19 -10
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +64 -14
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts +4 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js +9 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts +1 -0
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts +5 -3
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js +5 -3
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts +20 -2
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/fluid_worker_protocol.js +34 -6
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +46 -3
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +53 -3
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +73 -13
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +207 -88
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts +35 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/GlobalFluidEffectorSerializationAdapter.js +72 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +34 -10
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +139 -150
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts +26 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/ImpulseFluidEffectorSerializationAdapter.js +51 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts +55 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffector.js +255 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts +25 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/VortexFluidEffectorSerializationAdapter.js +52 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +22 -20
- package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +181 -185
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts +31 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/WakeFluidEffectorSerializationAdapter.js +56 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts +52 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FLUID_EFFECTOR_RECORD_STRUCT.js +68 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts +10 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/FluidEffectorRecordKind.js +31 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_deposit.js +105 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts +17 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/chunk_fluid_effector_record_resolve.js +47 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts +54 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_create.js +34 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts +98 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_deposit.js +409 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts +25 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_effector_record_resolve.js +78 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts +27 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.d.ts.map +1 -0
- package/src/engine/physics/fluid/effector/record/fluid_record_apply.js +151 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts +42 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_apply_atmosphere.js +148 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts +16 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.d.ts.map +1 -0
- package/src/engine/physics/fluid/fluid_atmosphere_to_grid.js +47 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +32 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +50 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +24 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +61 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +58 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +35 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_evaluate.d.ts +34 -0
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- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment_ibl.js +0 -184
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js +0 -111
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts +0 -9
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +0 -111
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts +0 -9
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_Hauber.js +0 -22
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_brick4.js +0 -55
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_ibl.js +0 -47
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts +0 -10
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.d.ts.map +0 -1
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi_lpv.js +0 -63
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@@ -2,6 +2,7 @@ import { assert } from "../../../../core/assert.js";
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import { Sampler2D } from "../../../../engine/graphics/texture/sampler/Sampler2D.js";
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import { SAMPLE_OFFSETS, SAMPLE_WEIGHTS, SUPER_SAMPLE_COUNT } from "./octahedral_resample_kernel.js";
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import { octahedral_z_pole_uv_to_direction } from "./octahedral_z_pole_uv_to_direction.js";
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import { sampler2d_octahedral_skirt_fill } from "./sampler2d_octahedral_skirt_fill.js";
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/**
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* Standard cube-map face selection — the GL/D3D/WebGPU table — for a direction already in cube
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@@ -100,28 +101,39 @@ const SCRATCH_SAMPLE = new Float64Array(3);
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*
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* @param {Sampler2D[]} faces six faces in +X, -X, +Y, -Y, +Z, -Z order — what `buildCubeURLs`
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* emits and what `CubeTextureLoader` consumes
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*
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* With `skirt`, the octahedral square is resampled into the interior `output_resolution - 2` texels and
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* a one-texel octahedral skirt is written around it — the layout the renderer requires of an
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* environment map (see `sampler2d_octahedral_skirt_fill`).
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*
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* @param {number} output_resolution side of the output, skirt included
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* @param {boolean} [skirt]
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* @returns {Sampler2D} float32 RGBA, opaque
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*/
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export function resample_cube_to_octahedral(faces, output_resolution) {
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export function resample_cube_to_octahedral(faces, output_resolution, skirt = true) {
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assert.equal(faces.length, 6, 'faces.length');
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assert.isNonNegativeInteger(output_resolution, 'output_resolution');
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assert.isBoolean(skirt, 'skirt');
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const border = skirt ? 1 : 0;
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const interior = output_resolution - 2 * border;
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assert.greaterThan(interior, 0, 'interior resolution');
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const output = Sampler2D.float32(4, output_resolution, output_resolution);
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// the alpha channel is written once, here
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output.data.fill(1);
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for (let y = 0; y <
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for (let x = 0; x <
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for (let y = 0; y < interior; y++) {
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for (let x = 0; x < interior; x++) {
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SCRATCH_SAMPLE.fill(0);
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let weight_sum = 0;
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for (let s = 0; s < SUPER_SAMPLE_COUNT; s++) {
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const u = (x + SAMPLE_OFFSETS[s * 2] + 0.5) /
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const v = (y + SAMPLE_OFFSETS[s * 2 + 1] + 0.5) /
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const u = (x + SAMPLE_OFFSETS[s * 2] + 0.5) / interior;
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const v = (y + SAMPLE_OFFSETS[s * 2 + 1] + 0.5) / interior;
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// the direction the GPU will sample this texel for
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octahedral_z_pole_uv_to_direction(SCRATCH_DIRECTION, u, v);
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@@ -148,10 +160,14 @@ export function resample_cube_to_octahedral(faces, output_resolution) {
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}
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for (let i = 0; i < 3; i++) {
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output.writeChannel(x, y, i, SCRATCH_SAMPLE[i] / weight_sum);
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output.writeChannel(x + border, y + border, i, SCRATCH_SAMPLE[i] / weight_sum);
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}
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}
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}
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if (skirt) {
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sampler2d_octahedral_skirt_fill(output);
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}
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return output;
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}
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@@ -1,8 +1,14 @@
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/**
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2
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* With `skirt`, the octahedral square is resampled into the interior `output_resolution - 2` texels and
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3
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* a one-texel octahedral skirt is written around it — the layout the renderer requires of an
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* environment map (see `sampler2d_octahedral_skirt_fill`). Without, the square fills the whole output,
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* which is a map the renderer will refuse.
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*
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3
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* @param {Sampler2D} input must be a float format
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* @param {number} output_resolution
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* @param {number} output_resolution side of the output, skirt included
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* @param {boolean} [skirt]
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* @returns {Sampler2D} float32 RGBA
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*/
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-
export function resample_equirectangular_to_octahedral(input: Sampler2D, output_resolution: number): Sampler2D;
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export function resample_equirectangular_to_octahedral(input: Sampler2D, output_resolution: number, skirt?: boolean): Sampler2D;
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import { Sampler2D } from "../../../../engine/graphics/texture/sampler/Sampler2D.js";
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//# sourceMappingURL=resample_equirectangular_to_octahedral.d.ts.map
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package/src/shade/renderer/light/environment/resample_equirectangular_to_octahedral.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"resample_equirectangular_to_octahedral.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/resample_equirectangular_to_octahedral.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"resample_equirectangular_to_octahedral.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/resample_equirectangular_to_octahedral.js"],"names":[],"mappings":"AAOA;;;;;;;;;;GAUG;AACH,8DALW,SAAS,qBACT,MAAM,UACN,OAAO,GACL,SAAS,CA8ErB;0BA7FyB,0DAA0D"}
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@@ -3,14 +3,27 @@ import { Sampler2D } from "../../../../engine/graphics/texture/sampler/Sampler2D
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3
3
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import { equirectangular_zenith_first_direction_to_uv } from "./equirectangular_zenith_first_direction_to_uv.js";
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4
4
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import { SAMPLE_OFFSETS, SAMPLE_WEIGHTS, SUPER_SAMPLE_COUNT } from "./octahedral_resample_kernel.js";
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5
5
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import { octahedral_z_pole_uv_to_direction } from "./octahedral_z_pole_uv_to_direction.js";
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import { sampler2d_octahedral_skirt_fill } from "./sampler2d_octahedral_skirt_fill.js";
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6
7
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/**
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* With `skirt`, the octahedral square is resampled into the interior `output_resolution - 2` texels and
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10
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* a one-texel octahedral skirt is written around it — the layout the renderer requires of an
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* environment map (see `sampler2d_octahedral_skirt_fill`). Without, the square fills the whole output,
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* which is a map the renderer will refuse.
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8
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*
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* @param {Sampler2D} input must be a float format
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* @param {number} output_resolution
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* @param {number} output_resolution side of the output, skirt included
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* @param {boolean} [skirt]
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* @returns {Sampler2D} float32 RGBA
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*/
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export function resample_equirectangular_to_octahedral(input, output_resolution) {
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|
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export function resample_equirectangular_to_octahedral(input, output_resolution, skirt = true) {
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20
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assert.isNonNegativeInteger(output_resolution, "output_resolution");
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assert.isBoolean(skirt, "skirt");
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const border = skirt ? 1 : 0;
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const interior = output_resolution - 2 * border;
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assert.greaterThan(interior, 0, "interior resolution");
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27
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15
28
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const output = Sampler2D.float32(4, output_resolution, output_resolution);
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@@ -22,8 +35,8 @@ export function resample_equirectangular_to_octahedral(input, output_resolution)
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22
35
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23
36
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const SAMPLE = new Float32Array(SUPER_SAMPLE_COUNT * 3);
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37
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for (let y = 0; y <
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26
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-
for (let x = 0; x <
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+
for (let y = 0; y < interior; y++) {
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39
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+
for (let x = 0; x < interior; x++) {
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27
40
|
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|
28
41
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SAMPLE.fill(0);
|
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29
42
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let weight_sum = 0;
|
|
@@ -36,8 +49,8 @@ export function resample_equirectangular_to_octahedral(input, output_resolution)
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|
36
49
|
const sample_x = x + sample_offset_x;
|
|
37
50
|
const sample_y = y + sample_offset_y;
|
|
38
51
|
|
|
39
|
-
const out_u = (sample_x + 0.5) /
|
|
40
|
-
const out_v = (sample_y + 0.5) /
|
|
52
|
+
const out_u = (sample_x + 0.5) / interior;
|
|
53
|
+
const out_v = (sample_y + 0.5) / interior;
|
|
41
54
|
|
|
42
55
|
// The direction the GPU will sample this texel for — MUST be the exact inverse of
|
|
43
56
|
// uv_octahedral_unit_encode (the previous meep Y-pole decode with a negated U
|
|
@@ -69,10 +82,14 @@ export function resample_equirectangular_to_octahedral(input, output_resolution)
|
|
|
69
82
|
for (let i = 0; i < 3; i++) {
|
|
70
83
|
const input_value = Math.max(0, SAMPLE[i] / weight_sum);
|
|
71
84
|
|
|
72
|
-
output.writeChannel(x, y, i, input_value);
|
|
85
|
+
output.writeChannel(x + border, y + border, i, input_value);
|
|
73
86
|
}
|
|
74
87
|
}
|
|
75
88
|
}
|
|
76
89
|
|
|
90
|
+
if (skirt) {
|
|
91
|
+
sampler2d_octahedral_skirt_fill(output);
|
|
92
|
+
}
|
|
93
|
+
|
|
77
94
|
return output;
|
|
78
95
|
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Writes the one-texel octahedral skirt of `sampler` from its interior: every texel of the outer ring
|
|
3
|
+
* becomes a copy, all channels, of the interior texel the octahedral fold puts next to it.
|
|
4
|
+
*
|
|
5
|
+
* Environment maps carry this skirt so the GPU can filter them in hardware (see the WGSL
|
|
6
|
+
* `texture_octahedral_skirt_uv`). A producer computes the interior, `[1, size - 1)` on both axes,
|
|
7
|
+
* then calls this.
|
|
8
|
+
*
|
|
9
|
+
* @param {import("../../../../engine/graphics/texture/sampler/Sampler2D.js").Sampler2D} sampler square, at least 3x3
|
|
10
|
+
*/
|
|
11
|
+
export function sampler2d_octahedral_skirt_fill(sampler: import("../../../../engine/graphics/texture/sampler/Sampler2D.js").Sampler2D): void;
|
|
12
|
+
//# sourceMappingURL=sampler2d_octahedral_skirt_fill.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sampler2d_octahedral_skirt_fill.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/sampler2d_octahedral_skirt_fill.js"],"names":[],"mappings":"AAQA;;;;;;;;;GASG;AACH,yDAFW,OAAO,0DAA0D,EAAE,SAAS,QAmBtF"}
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|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { octahedral_skirt_source_texel } from "./octahedral_skirt_source_texel.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* @type {Uint32Array}
|
|
6
|
+
*/
|
|
7
|
+
const SCRATCH_SOURCE = new Uint32Array(2);
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Writes the one-texel octahedral skirt of `sampler` from its interior: every texel of the outer ring
|
|
11
|
+
* becomes a copy, all channels, of the interior texel the octahedral fold puts next to it.
|
|
12
|
+
*
|
|
13
|
+
* Environment maps carry this skirt so the GPU can filter them in hardware (see the WGSL
|
|
14
|
+
* `texture_octahedral_skirt_uv`). A producer computes the interior, `[1, size - 1)` on both axes,
|
|
15
|
+
* then calls this.
|
|
16
|
+
*
|
|
17
|
+
* @param {import("../../../../engine/graphics/texture/sampler/Sampler2D.js").Sampler2D} sampler square, at least 3x3
|
|
18
|
+
*/
|
|
19
|
+
export function sampler2d_octahedral_skirt_fill(sampler) {
|
|
20
|
+
const size = sampler.width;
|
|
21
|
+
|
|
22
|
+
assert.equal(sampler.height, size, 'octahedral map must be square');
|
|
23
|
+
assert.greaterThanOrEqual(size, 3, 'a skirted map needs an interior');
|
|
24
|
+
|
|
25
|
+
const data = sampler.data;
|
|
26
|
+
const item_size = sampler.itemSize;
|
|
27
|
+
const last = size - 1;
|
|
28
|
+
|
|
29
|
+
for (let i = 0; i < size; i++) {
|
|
30
|
+
// the four sides; the corners come round twice and are written the same both times
|
|
31
|
+
copy_from_source(data, item_size, size, i, 0);
|
|
32
|
+
copy_from_source(data, item_size, size, i, last);
|
|
33
|
+
copy_from_source(data, item_size, size, 0, i);
|
|
34
|
+
copy_from_source(data, item_size, size, last, i);
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* @param {ArrayLike<number>} data
|
|
40
|
+
* @param {number} item_size
|
|
41
|
+
* @param {number} size
|
|
42
|
+
* @param {number} x
|
|
43
|
+
* @param {number} y
|
|
44
|
+
*/
|
|
45
|
+
function copy_from_source(data, item_size, size, x, y) {
|
|
46
|
+
octahedral_skirt_source_texel(SCRATCH_SOURCE, x, y, size);
|
|
47
|
+
|
|
48
|
+
const target = (y * size + x) * item_size;
|
|
49
|
+
const source = (SCRATCH_SOURCE[1] * size + SCRATCH_SOURCE[0]) * item_size;
|
|
50
|
+
|
|
51
|
+
for (let c = 0; c < item_size; c++) {
|
|
52
|
+
data[target + c] = data[source + c];
|
|
53
|
+
}
|
|
54
|
+
}
|
|
@@ -75,7 +75,8 @@ views cosine-weighted about the normal (the screen footprint of a sphere), by α
|
|
|
75
75
|
tabulates it, Lazarov fits it analytically). `sh_exp_specular` is single
|
|
76
76
|
scattering; handing `sh_exp_radiance` to `compute_indirect_specular` adds the engine's
|
|
77
77
|
multiple-scattering term on top. The engine's `split_sum.bin` weights its scale and bias both by
|
|
78
|
-
|
|
78
|
+
Schlick's fifth power, the direct lobe's Fresnel, and its `A + B` is the albedo to within 0.06% (measured;
|
|
79
|
+
see the chunk).
|
|
79
80
|
3. **A fixed, deterministic sample set** (5-D Halton) instead of fresh random samples per encode: the
|
|
80
81
|
least-squares matrix then depends on the configuration only, and is inverted once on the CPU in f64
|
|
81
82
|
(8–14 ms for 33 unknowns at 4096 samples, 141 ms for 199 at 8192). The GPU does a reduction and a
|
package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts
CHANGED
|
@@ -10,8 +10,8 @@
|
|
|
10
10
|
*/
|
|
11
11
|
export const SH_EXP_MAX_TEXELS_PER_CELL_SIDE: number;
|
|
12
12
|
/**
|
|
13
|
-
* First pass of the SH-exponential encoder: integrates the octahedral environment's level 0
|
|
14
|
-
* coarse octahedral grid of `cell_resolution²` cells, each a direction and its radiance times solid
|
|
13
|
+
* First pass of the SH-exponential encoder: integrates the octahedral environment's level 0 — the
|
|
14
|
+
* square inside its one-texel skirt, so no texel is counted twice — down to a coarse octahedral grid of `cell_resolution²` cells, each a direction and its radiance times solid
|
|
15
15
|
* angle — the quadrature the reference reflectance is integrated over.
|
|
16
16
|
*
|
|
17
17
|
* Writes two `vec4` per cell into `cells`: `(direction, 0)`, then `(radiance * solid_angle, solid_angle)`.
|
package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_sh_exp_environment_cells.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js"],"names":[],"mappings":"AAUA;;;;;;;;;GASG;AACH,8CAFU,MAAM,CAEkC;
|
|
1
|
+
{"version":3,"file":"shader_sh_exp_environment_cells.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js"],"names":[],"mappings":"AAUA;;;;;;;;;GASG;AACH,8CAFU,MAAM,CAEkC;AA2GlD;;;;;;;;;;;;;;;GAeG;AACH,8CAFU,aAAa,CAMpB;8BAhJ2B,kCAAkC"}
|
package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js
CHANGED
|
@@ -59,7 +59,8 @@ fn main(
|
|
|
59
59
|
let cell_x = cell % resolution;
|
|
60
60
|
let cell_y = cell / resolution;
|
|
61
61
|
|
|
62
|
-
|
|
62
|
+
// the octahedral square only: the one-texel skirt around it repeats texels already counted
|
|
63
|
+
let source_resolution = textureDimensions(tEnvironment, 0).x - 2u;
|
|
63
64
|
let inverse_source_resolution = 1.0 / f32(source_resolution);
|
|
64
65
|
|
|
65
66
|
// The source texels whose centres fall in this cell. A source coarser than the grid has none in
|
|
@@ -97,7 +98,7 @@ fn main(
|
|
|
97
98
|
let uv = (vec2<f32>(texel) + 0.5) * inverse_source_resolution;
|
|
98
99
|
|
|
99
100
|
let solid_angle = octahedral_solid_angle(uv, inverse_source_resolution) * f32(block_size.x * block_size.y);
|
|
100
|
-
let radiance = textureLoad(tEnvironment, texel, 0).rgb;
|
|
101
|
+
let radiance = textureLoad(tEnvironment, texel + 1u, 0).rgb;
|
|
101
102
|
|
|
102
103
|
accumulated += vec4<f32>(radiance * solid_angle, solid_angle);
|
|
103
104
|
}
|
|
@@ -125,8 +126,8 @@ fn main(
|
|
|
125
126
|
]);
|
|
126
127
|
|
|
127
128
|
/**
|
|
128
|
-
* First pass of the SH-exponential encoder: integrates the octahedral environment's level 0
|
|
129
|
-
* coarse octahedral grid of `cell_resolution²` cells, each a direction and its radiance times solid
|
|
129
|
+
* First pass of the SH-exponential encoder: integrates the octahedral environment's level 0 — the
|
|
130
|
+
* square inside its one-texel skirt, so no texel is counted twice — down to a coarse octahedral grid of `cell_resolution²` cells, each a direction and its radiance times solid
|
|
130
131
|
* angle — the quadrature the reference reflectance is integrated over.
|
|
131
132
|
*
|
|
132
133
|
* Writes two `vec4` per cell into `cells`: `(direction, 0)`, then `(radiance * solid_angle, solid_angle)`.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_convolve_reflection_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/shader_convolve_reflection_map.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_convolve_reflection_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/shader_convolve_reflection_map.js"],"names":[],"mappings":"AAiIA,2DAII;8BAnH0B,+BAA+B"}
|
|
@@ -11,10 +11,10 @@ import {
|
|
|
11
11
|
import { chunk_uniform_sample_cone } from "../../shader/chunk/geometry/ray/chunk_uniform_sample_cone.js";
|
|
12
12
|
import { chunk_safe_rcp } from "../../shader/chunk/math/chunk_safe_rcp.js";
|
|
13
13
|
import { chunk_hammersley_2d } from "../../shader/chunk/noise/chunk_hammersley_2d.js";
|
|
14
|
-
import { chunk_texel_coordinate_to_uv } from "../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
|
|
15
14
|
import {
|
|
16
|
-
|
|
17
|
-
} from "../../shader/chunk/texture/octahedral/
|
|
15
|
+
chunk_texture_octahedral_skirt_texel_uv
|
|
16
|
+
} from "../../shader/chunk/texture/octahedral/chunk_texture_octahedral_skirt_texel_uv.js";
|
|
17
|
+
import { chunk_texture_octahedral_skirt_uv } from "../../shader/chunk/texture/octahedral/chunk_texture_octahedral_skirt_uv.js";
|
|
18
18
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
19
19
|
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
20
20
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
@@ -23,6 +23,7 @@ import { chunk_reflection_sample_weight } from "./chunk_reflection_sample_weight
|
|
|
23
23
|
import { chunk_roughness_from_relative_mip } from "./chunk_roughness_from_relative_mip.js";
|
|
24
24
|
import { chunk_sphere_probe_lod_to_roughness } from "./chunk_sphere_probe_lod_to_roughness.js";
|
|
25
25
|
import { BSDF_ROUGHNESS_MINIMUM } from "./DEFINES.js";
|
|
26
|
+
import { ENVIRONMENT_MAP_SAMPLER_RESOURCE } from "./ENVIRONMENT_MAP_SAMPLER_RESOURCE.js";
|
|
26
27
|
|
|
27
28
|
const resources = new ShaderResourceSetDescriptor();
|
|
28
29
|
|
|
@@ -32,8 +33,9 @@ const resources = new ShaderResourceSetDescriptor();
|
|
|
32
33
|
resources.setImmediate("read_lod", "u32");
|
|
33
34
|
|
|
34
35
|
resources.createGroup()
|
|
35
|
-
.addTexture("input")
|
|
36
|
+
.addTexture("input", "float")
|
|
36
37
|
.addStorageTexture("output", "rgba16float")
|
|
38
|
+
.add(ENVIRONMENT_MAP_SAMPLER_RESOURCE)
|
|
37
39
|
;
|
|
38
40
|
|
|
39
41
|
/**
|
|
@@ -78,7 +80,8 @@ fn main(
|
|
|
78
80
|
let mip_roughness_clamped = max(mip_roughness, ${BSDF_ROUGHNESS_MINIMUM});
|
|
79
81
|
let cone_cos = cone_cosine_from_roughness(mip_roughness_clamped);
|
|
80
82
|
|
|
81
|
-
|
|
83
|
+
// the skirt too: a skirt texel takes its interior twin's uv, so it is that texel, computed again
|
|
84
|
+
let out_uv = texture_octahedral_skirt_texel_uv(output_texel_i, output_size.x);
|
|
82
85
|
let out_direction = uv_octahedral_unit_decode( out_uv );
|
|
83
86
|
|
|
84
87
|
let basis = build_orthonormal_matrix_n(out_direction);
|
|
@@ -88,14 +91,15 @@ fn main(
|
|
|
88
91
|
|
|
89
92
|
const sample_count = ${SAMPLE_COUNT};
|
|
90
93
|
|
|
91
|
-
let input_size = textureDimensions(input).
|
|
94
|
+
let input_size = f32(textureDimensions(input).x);
|
|
92
95
|
|
|
93
96
|
for (var i = 0u; i < sample_count; i++) {
|
|
94
97
|
let rand = hammersley_2d(i, sample_count);
|
|
95
98
|
|
|
96
99
|
let in_direction = normalize(basis * uniform_sample_cone(rand, cone_cos));
|
|
97
100
|
|
|
98
|
-
let
|
|
101
|
+
let in_uv = texture_octahedral_skirt_uv(uv_octahedral_unit_encode(in_direction), input_size);
|
|
102
|
+
let radiance = textureSampleLevel(input, sEnvironment, in_uv, 0.0);
|
|
99
103
|
|
|
100
104
|
let weight = reflection_sample_weight(out_direction, in_direction, mip_roughness_clamped);
|
|
101
105
|
|
|
@@ -113,10 +117,10 @@ fn main(
|
|
|
113
117
|
chunk_build_orthonormal_matrix_n,
|
|
114
118
|
chunk_safe_rcp,
|
|
115
119
|
chunk_uniform_sample_cone,
|
|
116
|
-
|
|
120
|
+
chunk_texture_octahedral_skirt_texel_uv,
|
|
121
|
+
chunk_texture_octahedral_skirt_uv,
|
|
117
122
|
chunk_uv_octahedral_unit_decode,
|
|
118
123
|
chunk_uv_octahedral_unit_encode,
|
|
119
|
-
chunk_texture_octahedral_sample_bilinear,
|
|
120
124
|
chunk_reflection_sample_weight,
|
|
121
125
|
chunk_cone_cosine_from_roughness,
|
|
122
126
|
chunk_roughness_from_relative_mip
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_project_environment_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/shader_project_environment_sh.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_project_environment_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/shader_project_environment_sh.js"],"names":[],"mappings":"AAYA;;;;;;;;GAQG;AACH,kCAFU,WAAW,CAEyC;AAE9D;;;;;;GAMG;AACH,0CAFU,MAAM,CAE+B;AAwF/C;;;;;;;;;;;;;;GAcG;AACH,4CAFU,aAAa,CAMpB;4BAjIyB,kCAAkC;8BAFhC,+BAA+B"}
|
|
@@ -8,6 +8,7 @@ import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
|
8
8
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
9
9
|
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
10
10
|
import { vec4f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
11
|
+
import { ENVIRONMENT_MAP_SAMPLER_RESOURCE } from "./ENVIRONMENT_MAP_SAMPLER_RESOURCE.js";
|
|
11
12
|
|
|
12
13
|
/**
|
|
13
14
|
* The layout {@link shader_project_environment_sh} writes: the environment's radiance as RGB SH2,
|
|
@@ -33,7 +34,8 @@ const resources = new ShaderResourceSetDescriptor();
|
|
|
33
34
|
|
|
34
35
|
resources.createGroup()
|
|
35
36
|
// read texel by texel (texture_octahedral_sample_bilinear), as the forward path reads it
|
|
36
|
-
.addTexture("tEnvironment")
|
|
37
|
+
.addTexture("tEnvironment", "float")
|
|
38
|
+
.add(ENVIRONMENT_MAP_SAMPLER_RESOURCE)
|
|
37
39
|
.addStorageBuffer("output", ENVIRONMENT_SH_TYPE, true);
|
|
38
40
|
|
|
39
41
|
const body = CodeChunk.from(
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPULightMap.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/lightmap/GPULightMap.js"],"names":[],"mappings":"AAoBA;IAgCI;;;OAGG;IACH,+BA6CC;IA/ED;;;OAGG;IACH,WAFU,iBAAiB,GAAC,IAAI,CAEf;IACjB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IACpB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IAEpB;;;OAGG;IACH,aAFU,iBAAiB,GAAC,IAAI,CAEb;IAEnB;;;OAGG;IACH,yBAEC;IA2ED;;;;OAIG;IACH,wEAmCC;IA6BD;;OAEG;IACH,
|
|
1
|
+
{"version":3,"file":"GPULightMap.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/lightmap/GPULightMap.js"],"names":[],"mappings":"AAoBA;IAgCI;;;OAGG;IACH,+BA6CC;IA/ED;;;OAGG;IACH,WAFU,iBAAiB,GAAC,IAAI,CAEf;IACjB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IACpB;;;OAGG;IACH,cAFU,iBAAiB,GAAC,IAAI,CAEZ;IAEpB;;;OAGG;IACH,aAFU,iBAAiB,GAAC,IAAI,CAEb;IAEnB;;;OAGG;IACH,yBAEC;IA2ED;;;;OAIG;IACH,wEAmCC;IA6BD;;OAEG;IACH,oBA+DC;IAED,iBA4EC;IAED;;;;OAIG;IACH,kEAQC;;CAEJ;kCA9ViC,iCAAiC"}
|
|
@@ -236,6 +236,8 @@ export class GPULightMap {
|
|
|
236
236
|
tEnvironment: scene_ctx.lights.environment.obtainView(),
|
|
237
237
|
tParticipatingMediaNoise: scene_ctx.volumetrics.noise_atlas.texture.obtainView(),
|
|
238
238
|
sParticipatingMediaNoise: graphics.samplers.obtain(PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR),
|
|
239
|
+
wind_field: scene_ctx.wind.uniform,
|
|
240
|
+
wind_field_atlas: scene_ctx.wind.atlas.texture,
|
|
239
241
|
|
|
240
242
|
tlas: scene_ctx.tlas.buffer,
|
|
241
243
|
blas_lookup: scene_ctx.geometries.blas.buffer_metadata,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_lightmap_viz_to_irradiance_flat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_lightmap_viz_to_irradiance_flat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js"],"names":[],"mappings":"AA8OA,iEASE;4BA7M0B,6BAA6B"}
|
|
@@ -45,7 +45,9 @@ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourc
|
|
|
45
45
|
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
46
46
|
import { sr_create_group_RTX } from "../../geometry/sr_create_group_RTX.js";
|
|
47
47
|
import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
|
|
48
|
+
import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
|
|
48
49
|
import { chunk_lightmap_geometry_uv_to_atlas } from "../chunk_lightmap_geometry_uv_to_atlas.js";
|
|
50
|
+
import { ENVIRONMENT_MAP_SAMPLER_RESOURCE } from "../../light/environment/ENVIRONMENT_MAP_SAMPLER_RESOURCE.js";
|
|
49
51
|
|
|
50
52
|
const resources = new ShaderResourceSetDescriptor();
|
|
51
53
|
sr_create_group_RTX(resources);
|
|
@@ -56,12 +58,14 @@ resources.createGroup()
|
|
|
56
58
|
.addTexture("textures", "unfilterable-float", "2d-array")
|
|
57
59
|
.addTexture("tNoise", "uint")
|
|
58
60
|
|
|
59
|
-
|
|
61
|
+
// the scene's wind, which carries the fog volumes' noise: one uniform, one texture, one sampler
|
|
62
|
+
wind_field_add_resources(resources.createGroup()
|
|
60
63
|
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
61
|
-
.addTexture("tEnvironment", "
|
|
64
|
+
.addTexture("tEnvironment", "float", "2d")
|
|
65
|
+
.add(ENVIRONMENT_MAP_SAMPLER_RESOURCE)
|
|
62
66
|
// the fog volumes' noise, read through participating_media_volume_density_at
|
|
63
67
|
.addTexture("tParticipatingMediaNoise", "float", "3d")
|
|
64
|
-
.addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR)
|
|
68
|
+
.addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR));
|
|
65
69
|
|
|
66
70
|
resources.createGroup()
|
|
67
71
|
.addTexture("viz_mesh", "uint")
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_lightmap_viz_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_lightmap_viz_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js"],"names":[],"mappings":"AA2OA,oDAOE;4BA1M0B,6BAA6B"}
|
|
@@ -46,6 +46,8 @@ import { chunk_lightmap_geometry_uv_to_atlas } from "../chunk_lightmap_geometry_
|
|
|
46
46
|
import { LIGHTMAP_SH_COLOR_TARGETS_DESCRIPTOR } from "./LIGHTMAP_SH_COLOR_TARGETS_DESCRIPTOR.js";
|
|
47
47
|
import { LIGHTMAP_SH_FRAGMENT_OUTPUT } from "./LIGHTMAP_SH_FRAGMENT_OUTPUT.js";
|
|
48
48
|
import { PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR } from "../../volumetrics/noise/PARTICIPATING_MEDIA_NOISE.js";
|
|
49
|
+
import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
|
|
50
|
+
import { ENVIRONMENT_MAP_SAMPLER_RESOURCE } from "../../light/environment/ENVIRONMENT_MAP_SAMPLER_RESOURCE.js";
|
|
49
51
|
|
|
50
52
|
const resources = new ShaderResourceSetDescriptor();
|
|
51
53
|
sr_create_group_RTX(resources);
|
|
@@ -56,12 +58,14 @@ resources.createGroup()
|
|
|
56
58
|
.addTexture("textures", "unfilterable-float", "2d-array")
|
|
57
59
|
.addTexture("tNoise", "uint")
|
|
58
60
|
|
|
59
|
-
|
|
61
|
+
// the scene's wind, which carries the fog volumes' noise: one uniform, one texture, one sampler
|
|
62
|
+
wind_field_add_resources(resources.createGroup()
|
|
60
63
|
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
61
|
-
.addTexture("tEnvironment", "
|
|
64
|
+
.addTexture("tEnvironment", "float", "2d")
|
|
65
|
+
.add(ENVIRONMENT_MAP_SAMPLER_RESOURCE)
|
|
62
66
|
// the fog volumes' noise, read through participating_media_volume_density_at
|
|
63
67
|
.addTexture("tParticipatingMediaNoise", "float", "3d")
|
|
64
|
-
.addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR)
|
|
68
|
+
.addSampler("sParticipatingMediaNoise", "filtering", PARTICIPATING_MEDIA_NOISE_SAMPLER_DESCRIPTOR));
|
|
65
69
|
|
|
66
70
|
resources.createGroup()
|
|
67
71
|
.addTexture("viz_buffer", "uint") // [mesh, triangle]
|
|
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{"version":3,"file":"shader_lightmap_debug_density.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_lightmap_debug_density.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/debug/shader_lightmap_debug_density.js"],"names":[],"mappings":"AA2IA,wDAWE;4BAtI0B,6BAA6B"}
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@@ -18,6 +18,8 @@ import { ImageShader } from "../../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
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import { GEOMETRY_ATTRIBUTE_DATA_RESOURCE } from "../../geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js";
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import { MESHLET_METADATA_RESOURCE } from "../../geometry/meshlet/MESHLET_METADATA_RESOURCE.js";
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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resources.createGroup()
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.addStorageBuffer("scene_database", WebGPUArray.from(u32))
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.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
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.add(MESHLET_METADATA_RESOURCE)
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.add(GEOMETRY_ATTRIBUTE_DATA_RESOURCE)
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const body = CodeChunk.from(
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//language=WGSL
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{"version":3,"file":"shader_lightmap_debug_uv_checker.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_lightmap_debug_uv_checker.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/debug/shader_lightmap_debug_uv_checker.js"],"names":[],"mappings":"AAyIA,2DAWE;4BAvI0B,6BAA6B"}
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@@ -15,6 +15,8 @@ import { ImageShader } from "../../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
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import { GEOMETRY_ATTRIBUTE_DATA_RESOURCE } from "../../geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js";
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import { MESHLET_METADATA_RESOURCE } from "../../geometry/meshlet/MESHLET_METADATA_RESOURCE.js";
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const resources = new ShaderResourceSetDescriptor();
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.addStorageBuffer("scene_database", WebGPUArray.from(u32))
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.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
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.add(MESHLET_METADATA_RESOURCE)
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.add(GEOMETRY_ATTRIBUTE_DATA_RESOURCE)
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const chunk_coord_to_checkers = CodeChunk.from(
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//language=WGSL
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{"version":3,"file":"shader_lightmap_debug_view_flat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_lightmap_debug_view_flat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_flat.js"],"names":[],"mappings":"AA+JA,0DAWE;4BA/I0B,6BAA6B"}
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@@ -29,6 +29,8 @@ import { ImageShader } from "../../shader/ImageShader.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
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import { GEOMETRY_ATTRIBUTE_DATA_RESOURCE } from "../../geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js";
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import { MESHLET_METADATA_RESOURCE } from "../../geometry/meshlet/MESHLET_METADATA_RESOURCE.js";
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.addStorageBuffer("scene_database", WebGPUArray.from(u32))
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.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
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.add(MESHLET_METADATA_RESOURCE)
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.add(GEOMETRY_ATTRIBUTE_DATA_RESOURCE)
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//language=WGSL
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{"version":3,"file":"shader_lightmap_debug_view_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_lightmap_debug_view_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/debug/shader_lightmap_debug_view_sh.js"],"names":[],"mappings":"AAiLA,wDAWE;4BA3J0B,6BAA6B"}
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
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import { GEOMETRY_ATTRIBUTE_DATA_RESOURCE } from "../../geometry/GEOMETRY_ATTRIBUTE_DATA_RESOURCE.js";
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import { MESHLET_METADATA_RESOURCE } from "../../geometry/meshlet/MESHLET_METADATA_RESOURCE.js";
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.add(MESHLET_METADATA_RESOURCE)
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const body = CodeChunk.from(
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//language=WGSL
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@@ -13,7 +13,7 @@ export class TinyGltf {
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* @readonly
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* @type {TextureFormat}
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*/
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static readonly "__#
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static readonly "__#286@#UNCOMPRESSED_TARGET": TextureFormat;
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/**
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@@ -1,3 +1,24 @@
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/**
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* The standard material's uniform.
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* @type {ShaderResourceDescriptor}
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*/
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export const MATERIAL_INFO_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_DIFFUSE_TEXTURE_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_DIFFUSE_SAMPLER_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_NORMAL_TEXTURE_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_NORMAL_SAMPLER_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_ORM_TEXTURE_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_ORM_SAMPLER_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_EMISSIVE_TEXTURE_RESOURCE: ShaderResourceDescriptor;
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/** @type {ShaderResourceDescriptor} */
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export const MATERIAL_EMISSIVE_SAMPLER_RESOURCE: ShaderResourceDescriptor;
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/**
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import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
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//# sourceMappingURL=SHADING_MATERIAL_RESOURCE_GROUP.d.ts.map
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{"version":3,"file":"SHADING_MATERIAL_RESOURCE_GROUP.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js"],"names":[],"mappings":"
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{"version":3,"file":"SHADING_MATERIAL_RESOURCE_GROUP.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js"],"names":[],"mappings":"AAKA;;;GAGG;AACH,qCAFU,wBAAwB,CAEgF;AAElH,uCAAuC;AACvC,gDADW,wBAAwB,CAC2E;AAC9G,uCAAuC;AACvC,gDADW,wBAAwB,CAC0E;AAC7G,uCAAuC;AACvC,+CADW,wBAAwB,CACyE;AAC5G,uCAAuC;AACvC,+CADW,wBAAwB,CACwE;AAC3G,uCAAuC;AACvC,4CADW,wBAAwB,CACmE;AACtG,uCAAuC;AACvC,4CADW,wBAAwB,CACkE;AACrG,uCAAuC;AACvC,iDADW,wBAAwB,CAC6E;AAChH,uCAAuC;AACvC,iDADW,wBAAwB,CAC4E;AAE/G;;;;;;;;;GASG;AACH,8CAFU,6BAA6B,CAE4C;yCArC1C,mDAAmD;8CAC9C,wDAAwD"}
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