@woosh/meep-engine 3.41.0 → 3.43.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/selection/editor_pick.d.ts.map +1 -1
- package/editor/selection/editor_pick.js +2 -1
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +7 -1
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +10 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +7 -20
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +3 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +28 -12
- package/package.json +91 -96
- package/samples/engine/first-scene/index.html +4 -1
- package/samples/engine/first-scene/main.js +14 -9
- package/src/core/binary/utf8/utf8_decode.js +3 -3
- package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
- package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
- package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
- package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
- package/src/core/collection/RingBuffer.d.ts.map +1 -1
- package/src/core/collection/RingBuffer.js +4 -0
- package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
- package/src/core/collection/array/array_contains_duplicates.js +2 -1
- package/src/core/collection/array/array_copy.d.ts.map +1 -1
- package/src/core/collection/array/array_copy.js +23 -0
- package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
- package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
- package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
- package/src/core/collection/array/weightedRandomFromArray.js +9 -1
- package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
- package/src/core/collection/heap/BinaryHeap.js +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +4 -2
- package/src/core/collection/set/ArraySet.js +1 -1
- package/src/core/collection/set/HashSet.d.ts +1 -1
- package/src/core/collection/set/HashSet.d.ts.map +1 -1
- package/src/core/collection/set/HashSet.js +4 -2
- package/src/core/debug/matchers/IsEqual.js +1 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +61 -74
- package/src/core/events/signal/SignalBinding.js +101 -101
- package/src/core/function/extractFunctionBody.js +13 -13
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +15 -14
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
- package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
- package/src/core/math/noise/curl_noise_3dt.js +20 -10
- package/src/core/math/noise/sdnoise.d.ts +16 -5
- package/src/core/math/noise/sdnoise.d.ts.map +1 -1
- package/src/core/math/noise/sdnoise.js +43 -9
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +6 -2
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
- package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
- package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -0
- package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
- package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/WallRun.js +13 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +18 -15
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
- package/src/engine/ecs/parent/EntityNode.js +3 -3
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
- package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
- package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
- package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
- package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +17 -0
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
- package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
- package/src/engine/graphics3/WaterSystem.d.ts +12 -3
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +78 -46
- package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
- package/src/engine/input/devices/PointerDevice.js +29 -4
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
- package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
- package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +9 -3
- package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.js +26 -10
- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts +3 -6
- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.js +22 -9
- package/src/engine/ui/DraggableAspect.d.ts +5 -1
- package/src/engine/ui/DraggableAspect.d.ts.map +1 -1
- package/src/engine/ui/DraggableAspect.js +61 -4
- package/src/format/image/avif/heif/ItemProperty.d.ts +1 -1
- package/src/format/image/avif/heif/ItemProperty.js +1 -1
- package/src/format/image/png/chunk/png_chunk_decode_iTXt.d.ts.map +1 -1
- package/src/format/image/png/chunk/png_chunk_decode_iTXt.js +17 -6
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +2 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -13
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +2 -1
- package/src/shade/playground/vgeo_runtime/README.md +5 -4
- package/src/shade/playground/water_refraction/README.md +10 -11
- package/src/shade/playground/water_refraction/main.js +9 -8
- package/src/shade/playground/water_refraction/world.js +1 -1
- package/src/shade/playground/water_surface/README.md +43 -0
- package/src/shade/playground/water_surface/index.html +30 -0
- package/src/shade/playground/water_surface/main.d.ts +2 -0
- package/src/shade/playground/water_surface/main.d.ts.map +1 -0
- package/src/shade/playground/water_surface/main.js +154 -0
- package/src/shade/playground/water_surface/world.d.ts +44 -0
- package/src/shade/playground/water_surface/world.d.ts.map +1 -0
- package/src/shade/playground/water_surface/world.js +160 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +6 -5
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +5 -0
- package/src/shade/renderer/atmosphere/GPUSky.d.ts +12 -0
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +162 -147
- package/src/shade/renderer/binding/BufferBinding.js +2 -2
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +5 -3
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts +10 -3
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js +17 -9
- package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts +3 -0
- package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts.map +1 -1
- package/src/shade/renderer/camera/orbital/OrbitalCameraInput.js +16 -0
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +2 -0
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +1 -1
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +11 -0
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +9 -3
- package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.d.ts.map +1 -1
- package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.js +2 -2
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +85 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +12 -6
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +7 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +3 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +10 -3
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/particles/DESIGN.md +13 -9
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +3 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +3 -2
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +23 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +2 -1
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.js +42 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.js +39 -0
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +2 -0
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +4 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +74 -3
- package/src/shade/renderer/volumetrics/NOTES.md +1023 -957
- package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts +5 -4
- package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.js +5 -4
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +41 -0
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +112 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +9 -23
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +18 -126
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +22 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +228 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +0 -53
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +15 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +110 -30
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +16 -8
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +31 -26
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +0 -1
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/shader_water_meshlets.js +1 -39
- package/src/shade/renderer/water/shader_water.d.ts +0 -1
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +201 -72
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +70 -0
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +199 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +5 -2
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +32 -12
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +23 -0
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +227 -0
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +65 -11
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/graph_water_tessellation.js +163 -28
- package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts +51 -0
- package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/WATER_LOD.js +95 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts +10 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod.js +127 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts +17 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.js +246 -0
- package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts +118 -0
- package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/shader_water_lod.js +727 -0
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts +60 -0
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.js +274 -0
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts +17 -0
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.js +57 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts +43 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.js +268 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts +20 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +239 -0
- package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts +153 -0
- package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +874 -0
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +42 -0
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_cull.js +269 -0
- package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts +15 -0
- package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_waves_combine.js +73 -0
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +11 -0
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +78 -0
- package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts +35 -0
- package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.js +103 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts +22 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.js +57 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts +22 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.js +25 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts +14 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.js +48 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts +23 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.js +169 -0
- package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts +26 -0
- package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.js +161 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +29 -9
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +14 -3
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts +0 -28
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts.map +0 -1
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +0 -86
- package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
- package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
- package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +0 -128
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_tessellation.js +0 -144
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +0 -13
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave.js +0 -40
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +0 -4
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_tiles.js +0 -123
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +0 -6
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_batch.js +0 -85
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +0 -6
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
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import { v3_distance_above_plane } from "../../vec3/v3_distance_above_plane.js";
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/**
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* The point inside a convex frustum nearest to a target point, and whether the target was already
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* inside it.
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* **A plane is a `Vector4`**: `x, y, z` its normal and `w` its constant, inside where
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* tree reads and what `camera_active_frustum` publishes; it used to be a three `Plane`, whose
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* `normal`/`constant` pair is the same thing wearing an object (X15d).
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*
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* @param {Vector3} result
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* @param {Vector4[]} planes
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* @param {number} target_y
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* @returns {boolean} if point is inside the frustum - true, false otherwise
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*/
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export function frustum3_compute_closest_point(result, planes, target_x, target_y, target_z) {
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let j;
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let outside_plane_count = 0;
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const plane_count = planes.length;
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for (j = 0; j < plane_count; j++) {
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const plane = planes[j];
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const distance = v3_distance_above_plane(
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target_x, target_y, target_z,
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plane.x, plane.y, plane.z, plane.w
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);
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if (distance < 0) {
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scratch_outer_planes[outside_plane_count] = j;
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outside_plane_count++;
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}
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}
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if (outside_plane_count === 0) {
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result.set(target_x, target_y, target_z);
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return true;
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}
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// point is outside the frustum
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// Several violated planes need not all meet at the nearest point. A feasible face projection
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75
|
+
// attains that halfspace's distance lower bound, so it is also nearest to the whole frustum.
|
|
76
|
+
for (let candidate = 0; candidate < outside_plane_count; candidate++) {
|
|
77
|
+
const face = planes[scratch_outer_planes[candidate]];
|
|
78
|
+
// Stored Float32 normals are only approximately unit length.
|
|
79
|
+
const normal_length_squared = face.x * face.x + face.y * face.y + face.z * face.z;
|
|
80
|
+
const offset = -v3_distance_above_plane(target_x, target_y, target_z, face.x, face.y, face.z, face.w)
|
|
81
|
+
/ normal_length_squared;
|
|
82
|
+
scratch_v3_0.set(target_x + face.x * offset, target_y + face.y * offset, target_z + face.z * offset);
|
|
83
|
+
|
|
84
|
+
let inside = true;
|
|
85
|
+
for (j = 0; j < plane_count; j++) {
|
|
86
|
+
if (j === scratch_outer_planes[candidate]) {
|
|
87
|
+
// The projection lies on this face; recomputing it can produce roundoff below zero.
|
|
88
|
+
continue;
|
|
89
|
+
}
|
|
90
|
+
const plane = planes[j];
|
|
91
|
+
if (v3_distance_above_plane(
|
|
92
|
+
scratch_v3_0.x, scratch_v3_0.y, scratch_v3_0.z,
|
|
93
|
+
plane.x, plane.y, plane.z, plane.w
|
|
94
|
+
) < 0) {
|
|
95
|
+
inside = false;
|
|
96
|
+
break;
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
if (inside) {
|
|
101
|
+
result.copy(scratch_v3_0);
|
|
102
|
+
return false;
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
// If no face projection is feasible, the closest point is on an edge or corner.
|
|
107
|
+
// At least one active plane was initially violated; clip its intersection lines to the frustum.
|
|
108
|
+
let best_distance_squared = Infinity;
|
|
109
|
+
let best_x = 0, best_y = 0, best_z = 0;
|
|
110
|
+
for (let candidate = 0; candidate < outside_plane_count; candidate++) {
|
|
111
|
+
const face_index = scratch_outer_planes[candidate];
|
|
112
|
+
const face = planes[face_index];
|
|
113
|
+
for (let edge_index = 0; edge_index < plane_count; edge_index++) {
|
|
114
|
+
if (edge_index === face_index) continue;
|
|
115
|
+
const edge_plane = planes[edge_index];
|
|
116
|
+
if (edge_index < face_index && v3_distance_above_plane(
|
|
117
|
+
target_x, target_y, target_z,
|
|
118
|
+
edge_plane.x, edge_plane.y, edge_plane.z, edge_plane.w
|
|
119
|
+
) < 0) continue;
|
|
120
|
+
if (!plane3_compute_intersection(
|
|
121
|
+
scratch_v3_0, scratch_v3_1,
|
|
122
|
+
face.x, face.y, face.z, face.w,
|
|
123
|
+
edge_plane.x, edge_plane.y, edge_plane.z, edge_plane.w
|
|
124
|
+
)) continue;
|
|
125
|
+
|
|
126
|
+
const ox = scratch_v3_0.x, oy = scratch_v3_0.y, oz = scratch_v3_0.z;
|
|
127
|
+
const dx = scratch_v3_1.x, dy = scratch_v3_1.y, dz = scratch_v3_1.z;
|
|
128
|
+
let lower = -Infinity;
|
|
129
|
+
let upper = Infinity;
|
|
130
|
+
for (j = 0; j < plane_count; j++) {
|
|
131
|
+
if (j === face_index || j === edge_index) continue;
|
|
132
|
+
const plane = planes[j];
|
|
133
|
+
const along = plane.x * dx + plane.y * dy + plane.z * dz;
|
|
134
|
+
const at_origin = v3_distance_above_plane(ox, oy, oz, plane.x, plane.y, plane.z, plane.w);
|
|
135
|
+
if (along > 0) {
|
|
136
|
+
lower = Math.max(lower, -at_origin / along);
|
|
137
|
+
} else if (along < 0) {
|
|
138
|
+
upper = Math.min(upper, -at_origin / along);
|
|
139
|
+
} else if (at_origin < 0) {
|
|
140
|
+
lower = Infinity;
|
|
141
|
+
upper = -Infinity;
|
|
142
|
+
break;
|
|
143
|
+
}
|
|
144
|
+
}
|
|
145
|
+
if (lower > upper) continue;
|
|
146
|
+
|
|
147
|
+
const direction_length_squared = dx * dx + dy * dy + dz * dz;
|
|
148
|
+
const target_parameter = ((target_x - ox) * dx + (target_y - oy) * dy + (target_z - oz) * dz)
|
|
149
|
+
/ direction_length_squared;
|
|
150
|
+
const parameter = Math.max(lower, Math.min(upper, target_parameter));
|
|
151
|
+
const px = ox + dx * parameter, py = oy + dy * parameter, pz = oz + dz * parameter;
|
|
152
|
+
const tx = px - target_x, ty = py - target_y, tz = pz - target_z;
|
|
153
|
+
const distance_squared = tx * tx + ty * ty + tz * tz;
|
|
154
|
+
if (distance_squared < best_distance_squared) {
|
|
155
|
+
best_distance_squared = distance_squared;
|
|
156
|
+
best_x = px;
|
|
157
|
+
best_y = py;
|
|
158
|
+
best_z = pz;
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
if (best_distance_squared < Infinity) {
|
|
163
|
+
result.set(best_x, best_y, best_z);
|
|
164
|
+
return false;
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
// Retain the bounded projection fallback if no usable clipped edge was obtained.
|
|
168
|
+
let px = target_x;
|
|
169
|
+
let py = target_y;
|
|
170
|
+
let pz = target_z;
|
|
171
|
+
|
|
172
|
+
for (let iteration = 0; iteration < CLAMP_ITERATION_LIMIT; iteration++) {
|
|
173
|
+
let worst_plane = -1;
|
|
174
|
+
let worst_distance = 0;
|
|
175
|
+
|
|
176
|
+
for (j = 0; j < plane_count; j++) {
|
|
177
|
+
const plane = planes[j];
|
|
178
|
+
|
|
179
|
+
const distance = v3_distance_above_plane(
|
|
180
|
+
px, py, pz,
|
|
181
|
+
plane.x, plane.y, plane.z, plane.w
|
|
182
|
+
);
|
|
183
|
+
|
|
184
|
+
if (distance < worst_distance) {
|
|
185
|
+
worst_distance = distance;
|
|
186
|
+
worst_plane = j;
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
if (worst_plane === -1) {
|
|
191
|
+
// inside every plane
|
|
192
|
+
break;
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
const plane = planes[worst_plane];
|
|
196
|
+
|
|
197
|
+
plane3_project_point(scratch_v3_0, px, py, pz, plane.x, plane.y, plane.z, plane.w);
|
|
198
|
+
|
|
199
|
+
px = scratch_v3_0.x;
|
|
200
|
+
py = scratch_v3_0.y;
|
|
201
|
+
pz = scratch_v3_0.z;
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
result.set(px, py, pz);
|
|
205
|
+
|
|
206
|
+
return false;
|
|
207
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"gjk_epa_penetration.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/gjk_epa_penetration.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"gjk_epa_penetration.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/gjk/gjk_epa_penetration.js"],"names":[],"mappings":"AAmkBA;;;;;;;;;;;;;;;;GAgBG;AACH,yCATW,YAAY,GAAC,MAAM,EAAE,KACrB,eAAe,KACf,eAAe,GACb,MAAM,CA0BlB;AA7DD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,4BAFU,MAAM,CAEgB;;;;;;;8BA1dnB;IAAE,OAAO,SAAW,YAAY,QAAE,MAAM,QAAE,CAAC,YAAY,GAAC,MAAM,EAAE,CAAC,QAAE,MAAM,KAAG,IAAI,CAAA;CAAE"}
|
|
@@ -533,9 +533,6 @@ function epa(A, B, out) {
|
|
|
533
533
|
// Degenerate: no face survived. Report no usable axis (the caller treats a
|
|
534
534
|
// non-positive depth as a miss) rather than reading a stale face and
|
|
535
535
|
// throwing out of the narrowphase step.
|
|
536
|
-
out[0] = 0;
|
|
537
|
-
out[1] = 0;
|
|
538
|
-
out[2] = 0;
|
|
539
536
|
return 0;
|
|
540
537
|
}
|
|
541
538
|
|
|
@@ -545,11 +542,15 @@ function epa(A, B, out) {
|
|
|
545
542
|
best = f;
|
|
546
543
|
}
|
|
547
544
|
}
|
|
545
|
+
const depth = FACE_DIST[best];
|
|
546
|
+
if (!(depth > 0) || !Number.isFinite(depth)) {
|
|
547
|
+
return 0;
|
|
548
|
+
}
|
|
548
549
|
const bn = best * 3;
|
|
549
550
|
out[0] = FACE_N[bn];
|
|
550
551
|
out[1] = FACE_N[bn + 1];
|
|
551
552
|
out[2] = FACE_N[bn + 2];
|
|
552
|
-
return
|
|
553
|
+
return depth;
|
|
553
554
|
}
|
|
554
555
|
|
|
555
556
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"line3_compute_segment_point_distance_eikonal.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AACH,iEAbW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,
|
|
1
|
+
{"version":3,"file":"line3_compute_segment_point_distance_eikonal.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AACH,iEAbW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,MAAM,CAwFlB"}
|
|
@@ -26,7 +26,13 @@ export function line3_compute_segment_point_distance_eikonal(
|
|
|
26
26
|
const ab_z = z1 - z0;
|
|
27
27
|
const L = Math.hypot(ab_x, ab_y, ab_z);
|
|
28
28
|
|
|
29
|
-
if (L < 1e-9)
|
|
29
|
+
if (L < 1e-9) {
|
|
30
|
+
// A point-like edge still leaves the distance from its endpoints to the target.
|
|
31
|
+
return Math.min(
|
|
32
|
+
d0 + Math.hypot(px - x0, py - y0, pz - z0),
|
|
33
|
+
d1 + Math.hypot(px - x1, py - y1, pz - z1)
|
|
34
|
+
);
|
|
35
|
+
}
|
|
30
36
|
|
|
31
37
|
// Vector AC
|
|
32
38
|
const ac_x = px - x0;
|
|
@@ -93,4 +99,4 @@ export function line3_compute_segment_point_distance_eikonal(
|
|
|
93
99
|
const dist_to_v1 = Math.hypot(px - x1, py - y1, pz - z1);
|
|
94
100
|
return Math.min(d0 + dist_to_v0, d1 + dist_to_v1);
|
|
95
101
|
}
|
|
96
|
-
}
|
|
102
|
+
}
|
|
@@ -20,4 +20,24 @@
|
|
|
20
20
|
* @returns {boolean}
|
|
21
21
|
*/
|
|
22
22
|
export function tri3_ray_intersection(result: SurfacePoint3, origin_x: number, origin_y: number, origin_z: number, direction_x: number, direction_y: number, direction_z: number, ax: number, ay: number, az: number, bx: number, by: number, bz: number, cx: number, cy: number, cz: number): boolean;
|
|
23
|
+
/**
|
|
24
|
+
* Ray-triangle intersection with vertices read from a packed triangle,
|
|
25
|
+
* [ax, ay, az, bx, by, bz, cx, cy, cz] at triangle_offset.
|
|
26
|
+
*
|
|
27
|
+
* All nine coordinates are read before validation or output writes so output
|
|
28
|
+
* callbacks can mutate the source without changing this intersection.
|
|
29
|
+
* The arithmetic and output order match tri3_ray_intersection.
|
|
30
|
+
*
|
|
31
|
+
* @param {import("../SurfacePoint3.js").SurfacePoint3} result
|
|
32
|
+
* @param {number} origin_x
|
|
33
|
+
* @param {number} origin_y
|
|
34
|
+
* @param {number} origin_z
|
|
35
|
+
* @param {number} direction_x
|
|
36
|
+
* @param {number} direction_y
|
|
37
|
+
* @param {number} direction_z
|
|
38
|
+
* @param {ArrayLike<number>|number[]|Float32Array|Float64Array} triangle
|
|
39
|
+
* @param {number} [triangle_offset=0]
|
|
40
|
+
* @returns {boolean}
|
|
41
|
+
*/
|
|
42
|
+
export function tri3_ray_intersection_triangle_array(result: import("../SurfacePoint3.js").SurfacePoint3, origin_x: number, origin_y: number, origin_z: number, direction_x: number, direction_y: number, direction_z: number, triangle: ArrayLike<number> | number[] | Float32Array | Float64Array, triangle_offset?: number): boolean;
|
|
23
43
|
//# sourceMappingURL=tri3_ray_intersection.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"tri3_ray_intersection.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_ray_intersection.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,uEAjBW,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAoJnB"}
|
|
1
|
+
{"version":3,"file":"tri3_ray_intersection.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/triangle/tri3_ray_intersection.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,uEAjBW,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,OAAO,CAoJnB;AAGD;;;;;;;;;;;;;;;;;;GAkBG;AACH,6DAXW,OAAO,qBAAqB,EAAE,aAAa,YAC3C,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,YACN,UAAU,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,oBACpD,MAAM,GACJ,OAAO,CAmKnB"}
|
|
@@ -170,3 +170,185 @@ export function tri3_ray_intersection(
|
|
|
170
170
|
return true;
|
|
171
171
|
}
|
|
172
172
|
|
|
173
|
+
|
|
174
|
+
/**
|
|
175
|
+
* Ray-triangle intersection with vertices read from a packed triangle,
|
|
176
|
+
* [ax, ay, az, bx, by, bz, cx, cy, cz] at triangle_offset.
|
|
177
|
+
*
|
|
178
|
+
* All nine coordinates are read before validation or output writes so output
|
|
179
|
+
* callbacks can mutate the source without changing this intersection.
|
|
180
|
+
* The arithmetic and output order match tri3_ray_intersection.
|
|
181
|
+
*
|
|
182
|
+
* @param {import("../SurfacePoint3.js").SurfacePoint3} result
|
|
183
|
+
* @param {number} origin_x
|
|
184
|
+
* @param {number} origin_y
|
|
185
|
+
* @param {number} origin_z
|
|
186
|
+
* @param {number} direction_x
|
|
187
|
+
* @param {number} direction_y
|
|
188
|
+
* @param {number} direction_z
|
|
189
|
+
* @param {ArrayLike<number>|number[]|Float32Array|Float64Array} triangle
|
|
190
|
+
* @param {number} [triangle_offset=0]
|
|
191
|
+
* @returns {boolean}
|
|
192
|
+
*/
|
|
193
|
+
export function tri3_ray_intersection_triangle_array(
|
|
194
|
+
result,
|
|
195
|
+
origin_x, origin_y, origin_z,
|
|
196
|
+
direction_x, direction_y, direction_z,
|
|
197
|
+
triangle, triangle_offset = 0
|
|
198
|
+
) {
|
|
199
|
+
const ax = triangle[triangle_offset];
|
|
200
|
+
const ay = triangle[triangle_offset + 1];
|
|
201
|
+
const az = triangle[triangle_offset + 2];
|
|
202
|
+
const bx = triangle[triangle_offset + 3];
|
|
203
|
+
const by = triangle[triangle_offset + 4];
|
|
204
|
+
const bz = triangle[triangle_offset + 5];
|
|
205
|
+
const cx = triangle[triangle_offset + 6];
|
|
206
|
+
const cy = triangle[triangle_offset + 7];
|
|
207
|
+
const cz = triangle[triangle_offset + 8];
|
|
208
|
+
|
|
209
|
+
// Finite primitive numbers keep the valid path unboxed. The fallback
|
|
210
|
+
// preserves the scalar form's validation order and diagnostic messages.
|
|
211
|
+
if (!(Number.isFinite(ax) && Number.isFinite(ay) && Number.isFinite(az)
|
|
212
|
+
&& Number.isFinite(bx) && Number.isFinite(by) && Number.isFinite(bz)
|
|
213
|
+
&& Number.isFinite(cx) && Number.isFinite(cy) && Number.isFinite(cz))) {
|
|
214
|
+
assert.isNumber(ax, 'ax');
|
|
215
|
+
assert.isNumber(ay, 'ay');
|
|
216
|
+
assert.isNumber(az, 'az');
|
|
217
|
+
|
|
218
|
+
assert.isNumber(bx, 'bx');
|
|
219
|
+
assert.isNumber(by, 'by');
|
|
220
|
+
assert.isNumber(bz, 'bz');
|
|
221
|
+
|
|
222
|
+
assert.isNumber(cx, 'cx');
|
|
223
|
+
assert.isNumber(cy, 'cy');
|
|
224
|
+
assert.isNumber(cz, 'cz');
|
|
225
|
+
|
|
226
|
+
// nan checks
|
|
227
|
+
assert.notNaN(ax, 'ax');
|
|
228
|
+
assert.notNaN(ay, 'ay');
|
|
229
|
+
assert.notNaN(az, 'az');
|
|
230
|
+
|
|
231
|
+
assert.notNaN(bx, 'bx');
|
|
232
|
+
assert.notNaN(by, 'by');
|
|
233
|
+
assert.notNaN(bz, 'bz');
|
|
234
|
+
|
|
235
|
+
assert.notNaN(cx, 'cx');
|
|
236
|
+
assert.notNaN(cy, 'cy');
|
|
237
|
+
assert.notNaN(cz, 'cz');
|
|
238
|
+
|
|
239
|
+
// finate number check
|
|
240
|
+
assert.isFinite(ax, 'ax');
|
|
241
|
+
assert.isFinite(ay, 'ay');
|
|
242
|
+
assert.isFinite(az, 'az');
|
|
243
|
+
|
|
244
|
+
assert.isFinite(bx, 'bx');
|
|
245
|
+
assert.isFinite(by, 'by');
|
|
246
|
+
assert.isFinite(bz, 'bz');
|
|
247
|
+
|
|
248
|
+
assert.isFinite(cx, 'cx');
|
|
249
|
+
assert.isFinite(cy, 'cy');
|
|
250
|
+
assert.isFinite(cz, 'cz');
|
|
251
|
+
|
|
252
|
+
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
// edge1 = a - b
|
|
256
|
+
const edge1_x = bx - ax;
|
|
257
|
+
const edge1_y = by - ay;
|
|
258
|
+
const edge1_z = bz - az;
|
|
259
|
+
|
|
260
|
+
// edge2 = c - a
|
|
261
|
+
const edge2_x = cx - ax;
|
|
262
|
+
const edge2_y = cy - ay;
|
|
263
|
+
const edge2_z = cz - az;
|
|
264
|
+
|
|
265
|
+
// Compute triangle normal
|
|
266
|
+
|
|
267
|
+
// normal = edge1 x edge2
|
|
268
|
+
const normal_x = edge1_y * edge2_z - edge1_z * edge2_y;
|
|
269
|
+
const normal_y = edge1_z * edge2_x - edge1_x * edge2_z;
|
|
270
|
+
const normal_z = edge1_x * edge2_y - edge1_y * edge2_x
|
|
271
|
+
|
|
272
|
+
let DdN = v3_dot(direction_x, direction_y, direction_z, normal_x, normal_y, normal_z);
|
|
273
|
+
let sign = 1;
|
|
274
|
+
|
|
275
|
+
if (DdN === 0) {
|
|
276
|
+
// ray and the triangle normal are orthogonal, means that the ray can not pass penetrate triangle
|
|
277
|
+
return false;
|
|
278
|
+
} else if (DdN < 0) {
|
|
279
|
+
sign = -1;
|
|
280
|
+
DdN = -DdN;
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
// diff = origin - a
|
|
284
|
+
const diff_x = origin_x - ax;
|
|
285
|
+
const diff_y = origin_y - ay;
|
|
286
|
+
const diff_z = origin_z - az;
|
|
287
|
+
|
|
288
|
+
// edge3 = diff x edge2
|
|
289
|
+
const edge3_x = diff_y * edge2_z - diff_z * edge2_y;
|
|
290
|
+
const edge3_y = diff_z * edge2_x - diff_x * edge2_z;
|
|
291
|
+
const edge3_z = diff_x * edge2_y - diff_y * edge2_x;
|
|
292
|
+
|
|
293
|
+
// DdQxE2 = sign * ( direction . edge3)
|
|
294
|
+
const DdQxE2 = sign * v3_dot(direction_x, direction_y, direction_z, edge3_x, edge3_y, edge3_z);
|
|
295
|
+
|
|
296
|
+
if (DdQxE2 < 0) {
|
|
297
|
+
// b1 < 0, no intersection
|
|
298
|
+
return false;
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
const edge4_x = edge1_y * diff_z - edge1_z * diff_y;
|
|
302
|
+
const edge4_y = edge1_z * diff_x - edge1_x * diff_z;
|
|
303
|
+
const edge4_z = edge1_x * diff_y - edge1_y * diff_x;
|
|
304
|
+
|
|
305
|
+
const DdE1xQ = sign * v3_dot(direction_x, direction_y, direction_z, edge4_x, edge4_y, edge4_z);
|
|
306
|
+
|
|
307
|
+
if (DdE1xQ < 0) {
|
|
308
|
+
// b2 < 0, no intersection
|
|
309
|
+
return false;
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
if (DdQxE2 + DdE1xQ > DdN) {
|
|
313
|
+
// b1+b2 > 1, no intersection
|
|
314
|
+
return false;
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
// Line intersects triangle, check if ray does.
|
|
318
|
+
const QdN = -sign * v3_dot(diff_x, diff_y, diff_z, normal_x, normal_y, normal_z);
|
|
319
|
+
|
|
320
|
+
if (QdN < 0) {
|
|
321
|
+
// t < 0, no intersection
|
|
322
|
+
return false;
|
|
323
|
+
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
// Ray intersects triangle.
|
|
327
|
+
const t = QdN / DdN;
|
|
328
|
+
|
|
329
|
+
// `normal_x/y/z` is the raw `edge1 x edge2`, whose length is twice the triangle's area - it was
|
|
330
|
+
// written straight into `SurfacePoint3.normal`, which is documented as a surface normal and is
|
|
331
|
+
// a unit vector out of every other producer in the tree.
|
|
332
|
+
//
|
|
333
|
+
// NOTE: normalised but NOT turned to meet the ray, unlike `tri3_raycast`. This normal keeps the
|
|
334
|
+
// winding's facing on purpose: `StaticSceneBVH.raycast_nearest` derives `geometric_back_face`
|
|
335
|
+
// from `dot(normal, direction)`, and a normal pre-flipped toward the ray would report every hit
|
|
336
|
+
// as front-facing.
|
|
337
|
+
const normal_length = Math.sqrt(normal_x * normal_x + normal_y * normal_y + normal_z * normal_z);
|
|
338
|
+
|
|
339
|
+
const inv_normal_length = 1 / normal_length;
|
|
340
|
+
|
|
341
|
+
result.normal.set(
|
|
342
|
+
normal_x * inv_normal_length,
|
|
343
|
+
normal_y * inv_normal_length,
|
|
344
|
+
normal_z * inv_normal_length
|
|
345
|
+
);
|
|
346
|
+
|
|
347
|
+
result.position.set(
|
|
348
|
+
direction_x * t + origin_x,
|
|
349
|
+
direction_y * t + origin_y,
|
|
350
|
+
direction_z * t + origin_z,
|
|
351
|
+
);
|
|
352
|
+
|
|
353
|
+
return true;
|
|
354
|
+
}
|