@woosh/meep-engine 3.41.0 → 3.43.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/selection/editor_pick.d.ts.map +1 -1
  4. package/editor/selection/editor_pick.js +2 -1
  5. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  6. package/editor/tools/TransformToolV2.js +7 -1
  7. package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
  8. package/editor/tools/engine/ToolEngine.js +10 -0
  9. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  10. package/editor/tools/v2/TransformControls.js +7 -20
  11. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  12. package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
  13. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  14. package/editor/view/ecs/EntityEditor.js +3 -1
  15. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  16. package/editor/view/node-graph/NodeGraphView.js +28 -12
  17. package/package.json +91 -96
  18. package/samples/engine/first-scene/index.html +4 -1
  19. package/samples/engine/first-scene/main.js +14 -9
  20. package/src/core/binary/utf8/utf8_decode.js +3 -3
  21. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
  22. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
  23. package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
  24. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
  25. package/src/core/collection/RingBuffer.d.ts.map +1 -1
  26. package/src/core/collection/RingBuffer.js +4 -0
  27. package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
  28. package/src/core/collection/array/array_contains_duplicates.js +2 -1
  29. package/src/core/collection/array/array_copy.d.ts.map +1 -1
  30. package/src/core/collection/array/array_copy.js +23 -0
  31. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
  32. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
  33. package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
  34. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
  35. package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
  36. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
  37. package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
  38. package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
  39. package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
  40. package/src/core/collection/array/weightedRandomFromArray.js +9 -1
  41. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  42. package/src/core/collection/heap/BinaryHeap.js +4 -0
  43. package/src/core/collection/list/List.d.ts.map +1 -1
  44. package/src/core/collection/list/List.js +4 -2
  45. package/src/core/collection/set/ArraySet.js +1 -1
  46. package/src/core/collection/set/HashSet.d.ts +1 -1
  47. package/src/core/collection/set/HashSet.d.ts.map +1 -1
  48. package/src/core/collection/set/HashSet.js +4 -2
  49. package/src/core/debug/matchers/IsEqual.js +1 -1
  50. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  51. package/src/core/debug/matchers/IsIterableContaining.js +61 -74
  52. package/src/core/events/signal/SignalBinding.js +101 -101
  53. package/src/core/function/extractFunctionBody.js +13 -13
  54. package/src/core/function/objectsEqual.d.ts.map +1 -1
  55. package/src/core/function/objectsEqual.js +15 -14
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
  58. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  59. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
  60. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  61. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
  62. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
  63. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  64. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
  65. package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
  66. package/src/core/math/noise/curl_noise_3dt.js +20 -10
  67. package/src/core/math/noise/sdnoise.d.ts +16 -5
  68. package/src/core/math/noise/sdnoise.d.ts.map +1 -1
  69. package/src/core/math/noise/sdnoise.js +43 -9
  70. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
  71. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  72. package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
  73. package/src/engine/Engine.d.ts.map +1 -1
  74. package/src/engine/Engine.js +6 -2
  75. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
  76. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  77. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
  78. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  79. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
  80. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
  81. package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
  82. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  83. package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
  84. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
  85. package/src/engine/control/first-person/abilities/Slide.js +1 -0
  86. package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
  87. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
  88. package/src/engine/control/first-person/abilities/WallRun.js +13 -1
  89. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
  90. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
  91. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
  92. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
  93. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
  94. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
  95. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  96. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
  97. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  98. package/src/engine/ecs/EntityManager.js +18 -15
  99. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
  100. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
  101. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
  102. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
  103. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  104. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
  105. package/src/engine/ecs/parent/EntityNode.js +3 -3
  106. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  107. package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
  108. package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
  109. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
  110. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
  111. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
  112. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
  113. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
  114. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  115. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  116. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  117. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
  118. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
  119. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
  120. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
  121. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
  122. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
  123. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  124. package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
  125. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  126. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
  127. package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
  128. package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
  129. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
  130. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
  131. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
  132. package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
  133. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  134. package/src/engine/graphics/ecs/water/Water.js +17 -0
  135. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  136. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
  137. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
  138. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
  139. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
  140. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
  141. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  142. package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
  143. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  144. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
  145. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
  146. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
  147. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
  148. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
  149. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
  150. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
  151. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  152. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
  153. package/src/engine/graphics3/WaterSystem.d.ts +12 -3
  154. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  155. package/src/engine/graphics3/WaterSystem.js +78 -46
  156. package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
  157. package/src/engine/input/devices/PointerDevice.js +29 -4
  158. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
  159. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
  160. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
  161. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  162. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
  163. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
  164. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
  165. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
  166. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
  167. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
  168. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
  169. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.d.ts.map +1 -1
  170. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +9 -3
  171. package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.d.ts.map +1 -1
  172. package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.js +26 -10
  173. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts +3 -6
  174. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts.map +1 -1
  175. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.js +22 -9
  176. package/src/engine/ui/DraggableAspect.d.ts +5 -1
  177. package/src/engine/ui/DraggableAspect.d.ts.map +1 -1
  178. package/src/engine/ui/DraggableAspect.js +61 -4
  179. package/src/format/image/avif/heif/ItemProperty.d.ts +1 -1
  180. package/src/format/image/avif/heif/ItemProperty.js +1 -1
  181. package/src/format/image/png/chunk/png_chunk_decode_iTXt.d.ts.map +1 -1
  182. package/src/format/image/png/chunk/png_chunk_decode_iTXt.js +17 -6
  183. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +2 -4
  184. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  185. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -13
  186. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
  187. package/src/shade/playground/skinned_blas_refit/sweep_views.js +2 -1
  188. package/src/shade/playground/vgeo_runtime/README.md +5 -4
  189. package/src/shade/playground/water_refraction/README.md +10 -11
  190. package/src/shade/playground/water_refraction/main.js +9 -8
  191. package/src/shade/playground/water_refraction/world.js +1 -1
  192. package/src/shade/playground/water_surface/README.md +43 -0
  193. package/src/shade/playground/water_surface/index.html +30 -0
  194. package/src/shade/playground/water_surface/main.d.ts +2 -0
  195. package/src/shade/playground/water_surface/main.d.ts.map +1 -0
  196. package/src/shade/playground/water_surface/main.js +154 -0
  197. package/src/shade/playground/water_surface/world.d.ts +44 -0
  198. package/src/shade/playground/water_surface/world.d.ts.map +1 -0
  199. package/src/shade/playground/water_surface/world.js +160 -0
  200. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  201. package/src/shade/renderer/Renderer.js +6 -5
  202. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  203. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +5 -0
  204. package/src/shade/renderer/atmosphere/GPUSky.d.ts +12 -0
  205. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  206. package/src/shade/renderer/atmosphere/GPUSky.js +162 -147
  207. package/src/shade/renderer/binding/BufferBinding.js +2 -2
  208. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  209. package/src/shade/renderer/buffer/table/GPUTypedTable.js +5 -3
  210. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts +10 -3
  211. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts.map +1 -1
  212. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js +17 -9
  213. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts +3 -0
  214. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts.map +1 -1
  215. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.js +16 -0
  216. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +2 -0
  217. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +1 -1
  218. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +11 -0
  219. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts +1 -1
  220. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
  221. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +9 -3
  222. package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.d.ts.map +1 -1
  223. package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.js +2 -2
  224. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
  225. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +85 -0
  226. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  227. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +12 -6
  228. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -1
  229. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +7 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -1
  231. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +3 -1
  232. package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.d.ts.map +1 -1
  233. package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +10 -3
  234. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  235. package/src/shade/renderer/particles/DESIGN.md +13 -9
  236. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +1 -1
  237. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +1 -1
  238. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  239. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +3 -2
  240. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  241. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +3 -2
  242. package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
  243. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  244. package/src/shade/renderer/scene/GPUSceneContext.js +23 -1
  245. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +2 -1
  246. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts +13 -0
  247. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts.map +1 -0
  248. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.js +42 -0
  249. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts +15 -0
  250. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts.map +1 -0
  251. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.js +39 -0
  252. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  253. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +2 -0
  254. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +4 -1
  255. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  256. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +74 -3
  257. package/src/shade/renderer/volumetrics/NOTES.md +1023 -957
  258. package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts +5 -4
  259. package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts.map +1 -1
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  261. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +1 -1
  262. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +1 -1
  263. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +1 -1
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  270. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +18 -126
  271. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +22 -0
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  274. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  275. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +0 -53
  276. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +15 -0
  277. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  278. package/src/shade/renderer/water/GPUWaterRenderer.js +110 -30
  279. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +16 -8
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  287. package/src/shade/renderer/water/shader_water.js +201 -72
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  290. package/src/shade/renderer/water/surface/GPUWaterSurface.js +199 -0
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  292. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
  293. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +32 -12
  294. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +23 -0
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  297. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +65 -11
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  300. package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts +51 -0
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  336. package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts +35 -0
  337. package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts.map +1 -0
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  355. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +29 -9
  356. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  357. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +14 -3
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  361. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
  362. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
  363. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
  364. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
  365. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
  366. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
  367. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
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  384. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
@@ -1,148 +1,163 @@
1
- import { FrameGraph } from "../../../engine/graphics/render/frame_graph/FrameGraph.js";
2
- import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
3
- import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
4
- import { graph_compute_pass } from "../shader/graph/compute/graph_compute_pass.js";
5
- import { graph_image_pass } from "../shader/graph/graph_image_pass.js";
6
- import { debug_draw_texture } from "../texture/debug_draw_texture.js";
7
- import { GPUTextureContext } from "../texture/GPUTextureContext.js";
8
- import { shader_multiscatter_lut } from "./shader_multiscatter_lut.js";
9
- import { shader_transmittance_lut } from "./shader_transmittance_lut.js";
10
-
11
- export class GPUSky {
12
-
13
- /**
14
- * @type {GraphicsContext}
15
- */
16
- #graphics;
17
-
18
- /**
19
- * @type {GPUTextureContext}
20
- */
21
- #lut_transmittance;
22
-
23
- /**
24
- *
25
- * @returns {GPUTextureContext}
26
- */
27
- get lut_transmittance() {
28
- return this.#lut_transmittance;
29
- }
30
-
31
- /**
32
- * @type {GPUTextureContext}
33
- */
34
- #lut_multiple_scattering;
35
-
36
- /**
37
- *
38
- * @returns {GPUTextureContext}
39
- */
40
- get lut_multiple_scattering() {
41
- return this.#lut_multiple_scattering;
42
- }
43
-
44
- /**
45
- *
46
- * @type {boolean}
47
- */
48
- #needs_update = true;
49
-
50
- /**
51
- *
52
- * @param {GraphicsContext} graphics
53
- */
54
- constructor(graphics) {
55
- this.#graphics = graphics;
56
-
57
- const device = graphics.device;
58
-
59
- this.#lut_transmittance = new GPUTextureContext(device);
60
- this.#lut_transmittance.descriptor.label = "Sky / Transmittance LUT";
61
- this.#lut_transmittance.descriptor.format = "rgba16float";
62
- this.#lut_transmittance.descriptor.usage = GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC;
63
- this.#lut_transmittance.resize(256, 64);
64
-
65
- this.#lut_multiple_scattering = new GPUTextureContext(device);
66
- this.#lut_multiple_scattering.descriptor.label = "Sky / Multiple Scattering LUT";
67
- this.#lut_multiple_scattering.descriptor.format = "rgba16float";
68
- // written by a compute shader, so STORAGE_BINDING rather than RENDER_ATTACHMENT
69
- this.#lut_multiple_scattering.descriptor.usage = GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC;
70
- this.#lut_multiple_scattering.resize(32, 32);
71
-
72
-
73
- }
74
-
75
- destroy() {
76
- this.#lut_transmittance.destroy();
77
- this.#lut_multiple_scattering.destroy();
78
- }
79
-
80
- debug() {
81
-
82
-
83
- let y = 50;
84
- debug_draw_texture({ texture: this.#lut_transmittance, x: 50, y: y });
85
-
86
- y += this.#lut_transmittance.size[1] + 50;
87
-
88
- debug_draw_texture({ texture: this.#lut_multiple_scattering, x: 50, y: y });
89
-
90
- y += this.#lut_multiple_scattering.size[1] + 50;
91
-
92
- }
93
-
94
- /**
95
- *
96
- */
97
- update() {
98
- if (!this.#needs_update) {
99
- return;
100
- }
101
-
102
- const graph = new FrameGraph("sky update");
103
-
104
- const command_ctx = ShadeGPUCommandContext.create(
105
- this.#graphics,
106
- "Renderer/main"
107
- );
108
-
109
- const gr_transmittance = graph.import_resource("transmittance", TextureResourceDescriptor.fromTexture(this.#lut_transmittance.gpu_texture), this.#lut_transmittance);
110
- const gr_multiscatter = graph.import_resource("multiscatter", TextureResourceDescriptor.fromTexture(this.#lut_multiple_scattering.gpu_texture), this.#lut_multiple_scattering);
111
-
112
- // the handle the write produced, not the one imported: binding the pre-write version below
113
- // is a superseded read, which is exactly what `validate()` rejects
114
- const [gr_transmittance_written] = graph_image_pass({
115
- graph,
116
- shader: shader_transmittance_lut,
117
- inputs: {
118
- settings: {
119
- steps: 40,
120
- // read off the texture rather than restated, so the two cannot disagree
121
- resolution: [this.#lut_transmittance.width, this.#lut_transmittance.height],
122
- }
123
- },
124
- output: [gr_transmittance]
125
- });
126
-
127
-
128
- graph_compute_pass({
129
- graph,
130
- shader: shader_multiscatter_lut,
131
- // one workgroup per LUT texel, counted off the texture being written so the
132
- // dispatch cannot cover a different area than the shader stores into
133
- group_count: [this.#lut_multiple_scattering.width, this.#lut_multiple_scattering.height, 1],
134
- bindings: {
135
- tSkyLutTransmittance: gr_transmittance_written,
136
- tSkyLutMultiscatterOut: gr_multiscatter
137
- }
138
- });
139
-
140
- command_ctx.encodeGraph(graph);
141
-
142
- command_ctx.finish();
143
-
144
-
145
- this.#needs_update = false;
146
- }
147
-
1
+ import { FrameGraph } from "../../../engine/graphics/render/frame_graph/FrameGraph.js";
2
+ import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
3
+ import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
4
+ import { graph_compute_pass } from "../shader/graph/compute/graph_compute_pass.js";
5
+ import { graph_image_pass } from "../shader/graph/graph_image_pass.js";
6
+ import { debug_draw_texture } from "../texture/debug_draw_texture.js";
7
+ import { GPUTextureContext } from "../texture/GPUTextureContext.js";
8
+ import { shader_multiscatter_lut } from "./shader_multiscatter_lut.js";
9
+ import { shader_transmittance_lut } from "./shader_transmittance_lut.js";
10
+
11
+ /**
12
+ * @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
13
+ */
14
+
15
+ export class GPUSky {
16
+
17
+ /**
18
+ * @type {GraphicsContext}
19
+ */
20
+ #graphics;
21
+
22
+ /**
23
+ * @type {GPUTextureContext}
24
+ */
25
+ #lut_transmittance;
26
+
27
+ /**
28
+ *
29
+ * @returns {GPUTextureContext}
30
+ */
31
+ get lut_transmittance() {
32
+ return this.#lut_transmittance;
33
+ }
34
+
35
+ /**
36
+ * @type {GPUTextureContext}
37
+ */
38
+ #lut_multiple_scattering;
39
+
40
+ /**
41
+ *
42
+ * @returns {GPUTextureContext}
43
+ */
44
+ get lut_multiple_scattering() {
45
+ return this.#lut_multiple_scattering;
46
+ }
47
+
48
+ /**
49
+ *
50
+ * @type {boolean}
51
+ */
52
+ #needs_update = true;
53
+
54
+ /**
55
+ * Whether the LUTs still hold nothing a reader could use: true until the first {@link update}.
56
+ * What reads {@link lut_transmittance} or {@link lut_multiple_scattering} has to see this false,
57
+ * as a texture nobody wrote reads as zero rather than failing.
58
+ *
59
+ * @returns {boolean}
60
+ */
61
+ get needs_update() {
62
+ return this.#needs_update;
63
+ }
64
+
65
+ /**
66
+ *
67
+ * @param {GraphicsContext} graphics
68
+ */
69
+ constructor(graphics) {
70
+ this.#graphics = graphics;
71
+
72
+ const device = graphics.device;
73
+
74
+ this.#lut_transmittance = new GPUTextureContext(device);
75
+ this.#lut_transmittance.descriptor.label = "Sky / Transmittance LUT";
76
+ this.#lut_transmittance.descriptor.format = "rgba16float";
77
+ this.#lut_transmittance.descriptor.usage = GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC;
78
+ this.#lut_transmittance.resize(256, 64);
79
+
80
+ this.#lut_multiple_scattering = new GPUTextureContext(device);
81
+ this.#lut_multiple_scattering.descriptor.label = "Sky / Multiple Scattering LUT";
82
+ this.#lut_multiple_scattering.descriptor.format = "rgba16float";
83
+ // written by a compute shader, so STORAGE_BINDING rather than RENDER_ATTACHMENT
84
+ this.#lut_multiple_scattering.descriptor.usage = GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC;
85
+ this.#lut_multiple_scattering.resize(32, 32);
86
+
87
+
88
+ }
89
+
90
+ destroy() {
91
+ this.#lut_transmittance.destroy();
92
+ this.#lut_multiple_scattering.destroy();
93
+ }
94
+
95
+ debug() {
96
+
97
+
98
+ let y = 50;
99
+ debug_draw_texture({ texture: this.#lut_transmittance, x: 50, y: y });
100
+
101
+ y += this.#lut_transmittance.size[1] + 50;
102
+
103
+ debug_draw_texture({ texture: this.#lut_multiple_scattering, x: 50, y: y });
104
+
105
+ y += this.#lut_multiple_scattering.size[1] + 50;
106
+
107
+ }
108
+
109
+ /**
110
+ *
111
+ */
112
+ update() {
113
+ if (!this.#needs_update) {
114
+ return;
115
+ }
116
+
117
+ const graph = new FrameGraph("sky update");
118
+
119
+ const command_ctx = ShadeGPUCommandContext.create(
120
+ this.#graphics,
121
+ "Renderer/main"
122
+ );
123
+
124
+ const gr_transmittance = graph.import_resource("transmittance", TextureResourceDescriptor.fromTexture(this.#lut_transmittance.gpu_texture), this.#lut_transmittance);
125
+ const gr_multiscatter = graph.import_resource("multiscatter", TextureResourceDescriptor.fromTexture(this.#lut_multiple_scattering.gpu_texture), this.#lut_multiple_scattering);
126
+
127
+ // the handle the write produced, not the one imported: binding the pre-write version below
128
+ // is a superseded read, which is exactly what `validate()` rejects
129
+ const [gr_transmittance_written] = graph_image_pass({
130
+ graph,
131
+ shader: shader_transmittance_lut,
132
+ inputs: {
133
+ settings: {
134
+ steps: 40,
135
+ // read off the texture rather than restated, so the two cannot disagree
136
+ resolution: [this.#lut_transmittance.width, this.#lut_transmittance.height],
137
+ }
138
+ },
139
+ output: [gr_transmittance]
140
+ });
141
+
142
+
143
+ graph_compute_pass({
144
+ graph,
145
+ shader: shader_multiscatter_lut,
146
+ // one workgroup per LUT texel, counted off the texture being written so the
147
+ // dispatch cannot cover a different area than the shader stores into
148
+ group_count: [this.#lut_multiple_scattering.width, this.#lut_multiple_scattering.height, 1],
149
+ bindings: {
150
+ tSkyLutTransmittance: gr_transmittance_written,
151
+ tSkyLutMultiscatterOut: gr_multiscatter
152
+ }
153
+ });
154
+
155
+ command_ctx.encodeGraph(graph);
156
+
157
+ command_ctx.finish();
158
+
159
+
160
+ this.#needs_update = false;
161
+ }
162
+
148
163
  }
@@ -61,7 +61,7 @@ export class BufferBinding extends BindingResource {
61
61
  * @returns {number}
62
62
  */
63
63
  get actual_size() {
64
- return this.size === -1 ? this.buffer.size : this.size;
64
+ return this.size === -1 ? this.buffer.size - this.offset : this.size;
65
65
  }
66
66
 
67
67
  /**
@@ -100,4 +100,4 @@ export class BufferBinding extends BindingResource {
100
100
  * @readonly
101
101
  * @type {boolean}
102
102
  */
103
- BufferBinding.prototype.isBufferBinding = true;
103
+ BufferBinding.prototype.isBufferBinding = true;
@@ -1 +1 @@
1
- {"version":3,"file":"GPUTypedTable.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTable.js"],"names":[],"mappings":"AA4FA;;;GAGG;AACH;IAuMI;;;OAGG;IACH,wBAFW,uBAAuB,EASjC;IAhND;;OAEG;IACH,YAFU,uBAAuB,CAEtB;IAEX;;;;OAIG;IACH,OAFU,IAAI,MAAM,EAAC,eAAe,CAAC,CAEnB;IAElB;;;;OAIG;IACH,uBAFU,YAAY,CAE6D;IAEnF;;;;;;;;;;;OAWG;IACH,4BAFU,YAAY,CAE6B;IAEnD;;;;;OAKG;IACH,qBAFU,YAAY,CAEsB;IAiF5C;;;;;OAKG;IACH,iBAFU,MAAM,CAEe;IAE/B;;;;OAIG;IACH,WAFU,MAAM,CAES;IAmBzB;;;;;;OAMG;IACH,oBAFU,MAAM,CAEkB;IAElC;;;OAGG;IACH,kBAFU,cAAc,GAAC,SAAS,CAEjB;IAEjB;;;;;;;;;;;OAWG;IACH,YAFU,WAAW,CAEM;IAE3B;;;;;OAKG;IACH,cAFU,cAAc;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAE/B;IAE/B;;;;;OAKG;IACH,eAFU,cAAc;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAEvD;IAejC;;;;;OAKG;IACH,WAHW,CAAC,GACC,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,kBAJW,CAAC,UACD,eAAe,GACb,MAAM,CAQlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAHW,CAAC,EAAE,GACD,MAAM,CAgBlB;IAED;;;;;;OAMG;IACH,wBAJW,CAAC,EAAE,UACH,eAAe,GACb,MAAM,CAgBlB;IAiCD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAFW,MAAM,QA0BhB;IAyHD;;;;OAIG;IACH,0BAIC;IAED;;;;;;OAMG;IACH,mBAHW,MAAM,GACJ,MAAM,CAUlB;IAsBD;;;;;;;;;;;;;;;;OAgBG;IACH,cAiDC;IA8JD;;;;;;;;;OASG;IACH,wBAJW,MAAM,QACN,MAAM,GACJ,MAAM,GAAC,SAAS,CAmB5B;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,GACJ,CAAC,GAAC,SAAS,CA0CvB;IAgDD;;;OAGG;IACH,cAsBC;IAiCD;;;;OAIG;IACH,mBAHW,MAAM,SACN,CAAC,QA6FX;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA4DzB;IAED;;;;;;;;;;;;;OAaG;IACH,yBALW,MAAM,eACN,MAAM,oBAEN,UAAU,QAqBpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8CG;IACH,yBANW,MAAM,eACN,MAAM,UACN,WAAW,GAAC,eAAe,kBAC3B,MAAM,gBACN,MAAM,QA+DhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA6GzB;IA0KD;;;OAGG;IACH,8BASC;IAED;;;OAGG;IACH,2BAYC;IAED;;;;;;;;;OASG;IACH,kCAKC;IAED;;OAEG;IACH,oBAEC;IAED;;;;;;;;;;OAUG;IACH,+BAEC;IAED;;;;;;;;;;OAUG;IACH,mCAJW,WAAW,UACX,MAAM,GACL,MAAM,CAoBjB;IAED;;;;;;;;;;;;OAYG;IACH,kCAMC;IAED;;;;;;;;;;;;;;OAcG;IACH,mCAHW,MAAM,GACL,MAAM,CAKjB;IAED,mBAEC;;CACJ;sCAhwDY,OAAO,8BAA8B,EAAE,uBAAuB;6BAC9D,OAAO,qBAAqB,EAAE,cAAc;yBAC5C,OAAO,iCAAiC,EAAE,UAAU;8BACpD,OAAO,mCAAmC,EAAE,eAAe;gCARxC,sBAAsB;6BAjBzB,yCAAyC;uBAC/C,mCAAmC"}
1
+ {"version":3,"file":"GPUTypedTable.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTable.js"],"names":[],"mappings":"AA4FA;;;GAGG;AACH;IAuMI;;;OAGG;IACH,wBAFW,uBAAuB,EASjC;IAhND;;OAEG;IACH,YAFU,uBAAuB,CAEtB;IAEX;;;;OAIG;IACH,OAFU,IAAI,MAAM,EAAC,eAAe,CAAC,CAEnB;IAElB;;;;OAIG;IACH,uBAFU,YAAY,CAE6D;IAEnF;;;;;;;;;;;OAWG;IACH,4BAFU,YAAY,CAE6B;IAEnD;;;;;OAKG;IACH,qBAFU,YAAY,CAEsB;IAiF5C;;;;;OAKG;IACH,iBAFU,MAAM,CAEe;IAE/B;;;;OAIG;IACH,WAFU,MAAM,CAES;IAmBzB;;;;;;OAMG;IACH,oBAFU,MAAM,CAEkB;IAElC;;;OAGG;IACH,kBAFU,cAAc,GAAC,SAAS,CAEjB;IAEjB;;;;;;;;;;;OAWG;IACH,YAFU,WAAW,CAEM;IAE3B;;;;;OAKG;IACH,cAFU,cAAc;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAE/B;IAE/B;;;;;OAKG;IACH,eAFU,cAAc;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,MAAM,qBAAe;KAAC,CAAC,CAEvD;IAejC;;;;;OAKG;IACH,WAHW,CAAC,GACC,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,kBAJW,CAAC,UACD,eAAe,GACb,MAAM,CAQlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAHW,CAAC,EAAE,GACD,MAAM,CAgBlB;IAED;;;;;;OAMG;IACH,wBAJW,CAAC,EAAE,UACH,eAAe,GACb,MAAM,CAgBlB;IAiCD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAFW,MAAM,QA0BhB;IAyHD;;;;OAIG;IACH,0BAIC;IAED;;;;;;OAMG;IACH,mBAHW,MAAM,GACJ,MAAM,CAUlB;IAsBD;;;;;;;;;;;;;;;;OAgBG;IACH,cAiDC;IA8JD;;;;;;;;;OASG;IACH,wBAJW,MAAM,QACN,MAAM,GACJ,MAAM,GAAC,SAAS,CAmB5B;IAED;;;;;;OAMG;IACH,mBAJW,MAAM,GACJ,CAAC,GAAC,SAAS,CA0CvB;IAgDD;;;OAGG;IACH,cAsBC;IAiCD;;;;OAIG;IACH,mBAHW,MAAM,SACN,CAAC,QA6FX;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA8DzB;IAED;;;;;;;;;;;;;OAaG;IACH,yBALW,MAAM,eACN,MAAM,oBAEN,UAAU,QAqBpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8CG;IACH,yBANW,MAAM,eACN,MAAM,UACN,WAAW,GAAC,eAAe,kBAC3B,MAAM,gBACN,MAAM,QA+DhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,0BAJW,MAAM,SACN,CAAC,UACD,eAAe,QA6GzB;IA0KD;;;OAGG;IACH,8BASC;IAED;;;OAGG;IACH,2BAYC;IAED;;;;;;;;;OASG;IACH,kCAKC;IAED;;OAEG;IACH,oBAEC;IAED;;;;;;;;;;OAUG;IACH,+BAEC;IAED;;;;;;;;;;OAUG;IACH,mCAJW,WAAW,UACX,MAAM,GACL,MAAM,CAoBjB;IAED;;;;;;;;;;;;OAYG;IACH,kCAMC;IAED;;;;;;;;;;;;;;OAcG;IACH,mCAHW,MAAM,GACL,MAAM,CAKjB;IAED,mBAEC;;CACJ;sCAlwDY,OAAO,8BAA8B,EAAE,uBAAuB;6BAC9D,OAAO,qBAAqB,EAAE,cAAc;yBAC5C,OAAO,iCAAiC,EAAE,UAAU;8BACpD,OAAO,mCAAmC,EAAE,eAAe;gCARxC,sBAAsB;6BAjBzB,yCAAyC;uBAC/C,mCAAmC"}
@@ -1214,9 +1214,11 @@ export class GPUTypedTable {
1214
1214
  record_start = tail;
1215
1215
  }
1216
1216
 
1217
- const upload = this.#upload_words.over(upload_buffer.data);
1218
-
1219
- writer.write_record(upload.f32, upload.u32, (record_start + u32.size) / WORD_SIZE, value);
1217
+ // A partial writer leaves the row's other fields in the shadow. Publish that whole
1218
+ // record, rather than leaving the upload slot's previous occupant in those fields.
1219
+ new Uint8Array(upload_buffer.data, record_start + u32.size, record_size).set(
1220
+ new Uint8Array(page.cpu_data_buffer, page.cpu_data_address + in_page_index * record_size, record_size)
1221
+ );
1220
1222
  }
1221
1223
 
1222
1224
  /**
@@ -128,9 +128,12 @@ export class GPUTypedTableDescriptor {
128
128
  * table's record type.
129
129
  *
130
130
  * @param {string} field_name
131
+ * @param {boolean} [rw] When true, the reader takes
132
+ * `ptr<storage, ..., read_write>`, for a shader that binds the
133
+ * database read+write; see {@link marshalling_method_read_field}.
131
134
  * @returns {CodeChunk}
132
135
  */
133
- chunk_read_field(field_name: string): CodeChunk;
136
+ chunk_read_field(field_name: string, rw?: boolean): CodeChunk;
134
137
  /**
135
138
  *
136
139
  * @returns {string}
@@ -164,9 +167,11 @@ export class GPUTypedTableDescriptor {
164
167
  * Name of the function that reads only one field of a record.
165
168
  * Pair with {@link wgsl_gen_read_field_code} to emit the body.
166
169
  * @param {string} field_name
170
+ * @param {boolean} [rw] the variant whose database parameter is
171
+ * `ptr<storage, ..., read_write>`
167
172
  * @returns {string}
168
173
  */
169
- marshalling_method_read_field(field_name: string): string;
174
+ marshalling_method_read_field(field_name: string, rw?: boolean): string;
170
175
  /**
171
176
  * Name prefix for all WGSL symbols generated by {@link wgsl_gen_iterate_code}
172
177
  * for the given workgroup size. Helpers append `_setup`, `_is_occupied`,
@@ -276,9 +281,11 @@ export class GPUTypedTableDescriptor {
276
281
  * concept. The field's WGSL type is mirrored in the return type.
277
282
  *
278
283
  * @param {string} field_name
284
+ * @param {boolean} [rw] take the database as `ptr<storage, ..., read_write>`:
285
+ * WGSL does not coerce access modes across function calls
279
286
  * @returns {CodeChunk}
280
287
  */
281
- wgsl_gen_read_field_code(field_name: string): CodeChunk;
288
+ wgsl_gen_read_field_code(field_name: string, rw?: boolean): CodeChunk;
282
289
  /**
283
290
  * Generate a writer that touches only a single struct field of a record.
284
291
  *
@@ -1 +1 @@
1
- {"version":3,"file":"GPUTypedTableDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js"],"names":[],"mappings":"AAQA;;GAEG;AAGH;IA+FI;;;;;;;OAOG;IACH,kBANW,UAAU,oBACV,MAAM,eACN,MAAM,EA4ChB;IA9ID;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;OAEG;IACH,MAFU,UAAU,CAEf;IAEL;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;OAMG;IACH,2BAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,wBAFU,MAAM,CAEW;IAE3B;;;;;;OAMG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,qCAEC;IAED;;;OAGG;IACH,6BAEC;IAkFD;;;OAGG;IACH,4BAKC;IAED;;;;;;;;OAQG;IACH,+BAKC;IAED;;;OAGG;IACH,6BAKC;IAED;;;;;;;;;;;;;;OAcG;IACH,4BARW,MAAM,OACN,OAAO,GAKL,SAAS,CAUrB;IAED;;;;;;OAMG;IACH,6BAHW,MAAM,GACJ,SAAS,CASrB;IAED;;;OAGG;IACH,8BAYC;IAED;;;OAGG;IACH,sCAEC;IAED;;;;;OAKG;IACH,yCAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;;;OAKG;IACH,2CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,0CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,0CARW,MAAM,OACN,OAAO,GAKL,MAAM,CAOlB;IAED;;;;;;OAMG;IACH,wBANW,OAAO,GAIL,SAAS,CAyBrB;IAED;;;OAGG;IACH,uBAFa,SAAS,CAqBrB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+DG;IACH,oCARW,MAAM,OACN,OAAO,GAKL,SAAS,CAwOrB;IAED;;;;;;;;;;;;;OAaG;IACH,qCAHW,MAAM,GACJ,SAAS,CAqCrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,sCAHW,MAAM,GACJ,SAAS,CAmCrB;IAkDD;;;;OAIG;IACH,cAHW,uBAAuB,GACtB,OAAO,CAMlB;IAED,eAEC;IAED,mBAEC;IAGL;;;OAGG;IACH,oCAFU,OAAO,CAE0C;;CAN1D;yBAp2BY,OAAO,iCAAiC,EAAE,UAAU;0BAPvC,oCAAoC"}
1
+ {"version":3,"file":"GPUTypedTableDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js"],"names":[],"mappings":"AAQA;;GAEG;AAGH;IA+FI;;;;;;;OAOG;IACH,kBANW,UAAU,oBACV,MAAM,eACN,MAAM,EA4ChB;IA9ID;;;OAGG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;OAEG;IACH,MAFU,UAAU,CAEf;IAEL;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;OAMG;IACH,2BAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,wBAFU,MAAM,CAEW;IAE3B;;;;;;OAMG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;OASG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,gCAEC;IAED;;;;;OAKG;IACH,qCAEC;IAED;;;OAGG;IACH,6BAEC;IAkFD;;;OAGG;IACH,4BAKC;IAED;;;;;;;;OAQG;IACH,+BAKC;IAED;;;OAGG;IACH,6BAKC;IAED;;;;;;;;;;;;;;OAcG;IACH,4BARW,MAAM,OACN,OAAO,GAKL,SAAS,CAUrB;IAED;;;;;;;;;OASG;IACH,6BANW,MAAM,OACN,OAAO,GAGL,SAAS,CAUrB;IAED;;;OAGG;IACH,8BAYC;IAED;;;OAGG;IACH,sCAEC;IAED;;;;;OAKG;IACH,yCAEC;IAED;;;OAGG;IACH,uCAEC;IAED;;;;;OAKG;IACH,2CAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;OAOG;IACH,0CALW,MAAM,OACN,OAAO,GAEL,MAAM,CAIlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,0CARW,MAAM,OACN,OAAO,GAKL,MAAM,CAOlB;IAED;;;;;;OAMG;IACH,wBANW,OAAO,GAIL,SAAS,CAyBrB;IAED;;;OAGG;IACH,uBAFa,SAAS,CAqBrB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+DG;IACH,oCARW,MAAM,OACN,OAAO,GAKL,SAAS,CAwOrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,qCALW,MAAM,OACN,OAAO,GAEL,SAAS,CAqCrB;IAED;;;;;;;;;;;;;;;OAeG;IACH,sCAHW,MAAM,GACJ,SAAS,CAmCrB;IAkDD;;;;OAIG;IACH,cAHW,uBAAuB,GACtB,OAAO,CAMlB;IAED,eAEC;IAED,mBAEC;IAGL;;;OAGG;IACH,oCAFU,OAAO,CAE0C;;CAN1D;yBA52BY,OAAO,iCAAiC,EAAE,UAAU;0BAPvC,oCAAoC"}
@@ -254,13 +254,17 @@ export class GPUTypedTableDescriptor {
254
254
  * table's record type.
255
255
  *
256
256
  * @param {string} field_name
257
+ * @param {boolean} [rw] When true, the reader takes
258
+ * `ptr<storage, ..., read_write>`, for a shader that binds the
259
+ * database read+write; see {@link marshalling_method_read_field}.
257
260
  * @returns {CodeChunk}
258
261
  */
259
- chunk_read_field(field_name) {
260
- let chunk = this.#chunks_read_field.get(field_name);
262
+ chunk_read_field(field_name, rw = false) {
263
+ const key = rw ? `${field_name}/rw` : field_name;
264
+ let chunk = this.#chunks_read_field.get(key);
261
265
  if (chunk === undefined) {
262
- chunk = this.wgsl_gen_read_field_code(field_name);
263
- this.#chunks_read_field.set(field_name, chunk);
266
+ chunk = this.wgsl_gen_read_field_code(field_name, rw);
267
+ this.#chunks_read_field.set(key, chunk);
264
268
  }
265
269
  return chunk;
266
270
  }
@@ -323,10 +327,12 @@ export class GPUTypedTableDescriptor {
323
327
  * Name of the function that reads only one field of a record.
324
328
  * Pair with {@link wgsl_gen_read_field_code} to emit the body.
325
329
  * @param {string} field_name
330
+ * @param {boolean} [rw] the variant whose database parameter is
331
+ * `ptr<storage, ..., read_write>`
326
332
  * @returns {string}
327
333
  */
328
- marshalling_method_read_field(field_name) {
329
- return `database_read_${this.marshalling_tag}_element_${field_name}`;
334
+ marshalling_method_read_field(field_name, rw = false) {
335
+ return `database_read_${rw ? 'rw_' : ''}${this.marshalling_tag}_element_${field_name}`;
330
336
  }
331
337
 
332
338
  /**
@@ -719,9 +725,11 @@ fn ${prefix}_read(
719
725
  * concept. The field's WGSL type is mirrored in the return type.
720
726
  *
721
727
  * @param {string} field_name
728
+ * @param {boolean} [rw] take the database as `ptr<storage, ..., read_write>`:
729
+ * WGSL does not coerce access modes across function calls
722
730
  * @returns {CodeChunk}
723
731
  */
724
- wgsl_gen_read_field_code(field_name) {
732
+ wgsl_gen_read_field_code(field_name, rw = false) {
725
733
  assert.isString(field_name, 'field_name');
726
734
 
727
735
  /**
@@ -739,9 +747,9 @@ fn ${prefix}_read(
739
747
 
740
748
  const lines = new LineBuilder();
741
749
 
742
- const fn_name = this.marshalling_method_read_field(field_name);
750
+ const fn_name = this.marshalling_method_read_field(field_name, rw);
743
751
 
744
- lines.add(`fn ${fn_name}(database: ptr<storage, array<${GPU_DATABASE_BUFFER_ELEMENT_TYPE.wgsl_ref}>>, index: u32) -> ${field_type.wgsl_ref} {`);
752
+ lines.add(`fn ${fn_name}(database: ptr<storage, array<${GPU_DATABASE_BUFFER_ELEMENT_TYPE.wgsl_ref}>${rw ? ', read_write' : ''}>, index: u32) -> ${field_type.wgsl_ref} {`);
745
753
  lines.indent();
746
754
 
747
755
  this.#wgsl_gen_element_offset(lines, `return ${field_type.wgsl_ref}();`);
@@ -52,6 +52,8 @@ export class OrbitalCameraInput {
52
52
  _onDragEnd: any;
53
53
  _onWheel: any;
54
54
  _onPinch: any;
55
+ _onCancel: any;
56
+ _cancelTarget: Element;
55
57
  /** Subscribe to device signals. Idempotent. */
56
58
  connect(): void;
57
59
  /** Unsubscribe. Releases any in-flight gesture so the rig doesn't hang engaged. */
@@ -79,6 +81,7 @@ export class OrbitalCameraInput {
79
81
  }): void;
80
82
  _handleDragEnd(): void;
81
83
  _endGesture(): void;
84
+ _cancelGesture(): void;
82
85
  /** @param {{x:number,y:number,z:number}} delta wheel delta (meep normalizes to signs) */
83
86
  _handleWheel(delta: {
84
87
  x: number;
@@ -1 +1 @@
1
- {"version":3,"file":"OrbitalCameraInput.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/camera/orbital/OrbitalCameraInput.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH;IACI;;;;;;;;OAQG;IACH;QAPkE,GAAG,EAA1D,OAAO,uBAAuB,EAAE,gBAAgB;QACgC,OAAO,EAAvF,OAAO,mDAAmD,EAAE,aAAa;QACE,QAAQ,EAAnF,OAAO,oDAAoD,EAAE,OAAO;QACrC,QAAQ,EAAvC;YAAE,YAAY,EAAE,MAAM,CAAA;SAAE;QACF,IAAI,EAA1B;YAAE,GAAG,EAAE,MAAM,CAAA;SAAE;QACF,MAAM,EAAnB,MAAM;OAmBhB;IAhBG,sDAAc;IACd,mFAAsB;IACtB,+EAAwB;IACxB;sBARuB,MAAM;MAQL;IACxB;aARc,MAAM;MAQJ;IAChB,YAAoB;IAEpB,oBAAuB;IACvB,iDAAiD;IACjD,OADW,QAAQ,GAAC,KAAK,GAAC,IAAI,CACb;IAEjB,kBAAoD;IACpD,aAA0C;IAC1C,gBAAgD;IAChD,cAA4C;IAC5C,cAA4C;IAGhD,+CAA+C;IAC/C,gBAaC;IAED,mFAAmF;IACnF,mBAaC;IAED;;;OAGG;IACH,WAFW,MAAM,QAShB;IAID,yBAQC;IAED;;;;OAIG;IACH,sBAJW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,WACnB;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,gBACnB;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAe7B;IAED,uBAEC;IAED,oBAOC;IAID,yFAAyF;IACzF,oBADY;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAmBvC;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAOhB;CACJ"}
1
+ {"version":3,"file":"OrbitalCameraInput.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/camera/orbital/OrbitalCameraInput.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH;IACI;;;;;;;;OAQG;IACH;QAPkE,GAAG,EAA1D,OAAO,uBAAuB,EAAE,gBAAgB;QACgC,OAAO,EAAvF,OAAO,mDAAmD,EAAE,aAAa;QACE,QAAQ,EAAnF,OAAO,oDAAoD,EAAE,OAAO;QACrC,QAAQ,EAAvC;YAAE,YAAY,EAAE,MAAM,CAAA;SAAE;QACF,IAAI,EAA1B;YAAE,GAAG,EAAE,MAAM,CAAA;SAAE;QACF,MAAM,EAAnB,MAAM;OAqBhB;IAlBG,sDAAc;IACd,mFAAsB;IACtB,+EAAwB;IACxB;sBARuB,MAAM;MAQL;IACxB;aARc,MAAM;MAQJ;IAChB,YAAoB;IAEpB,oBAAuB;IACvB,iDAAiD;IACjD,OADW,QAAQ,GAAC,KAAK,GAAC,IAAI,CACb;IAEjB,kBAAoD;IACpD,aAA0C;IAC1C,gBAAgD;IAChD,cAA4C;IAC5C,cAA4C;IAC5C,eAA+C;IAC/C,uBAAyB;IAG7B,+CAA+C;IAC/C,gBAgBC;IAED,mFAAmF;IACnF,mBAgBC;IAED;;;OAGG;IACH,WAFW,MAAM,QAShB;IAID,yBAQC;IAED;;;;OAIG;IACH,sBAJW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,WACnB;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,gBACnB;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAe7B;IAED,uBAEC;IAED,oBAOC;IAED,uBAMC;IAID,yFAAyF;IACzF,oBADY;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAmBvC;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAOhB;CACJ"}
@@ -39,6 +39,8 @@ export class OrbitalCameraInput {
39
39
  this._onDragEnd = this._handleDragEnd.bind(this);
40
40
  this._onWheel = this._handleWheel.bind(this);
41
41
  this._onPinch = this._handlePinch.bind(this);
42
+ this._onCancel = this._cancelGesture.bind(this);
43
+ this._cancelTarget = null;
42
44
  }
43
45
 
44
46
  /** Subscribe to device signals. Idempotent. */
@@ -55,6 +57,9 @@ export class OrbitalCameraInput {
55
57
  // meep declares on.pinch but does not yet dispatch it (touch users get
56
58
  // single-pointer rotate via drag). Wired so pinch works once it lands.
57
59
  this.pointer.on.pinch.add(this._onPinch);
60
+ this._cancelTarget = this.pointer.domElement;
61
+ this._cancelTarget.addEventListener("pointercancel", this._onCancel);
62
+ window.addEventListener("blur", this._onCancel);
58
63
  }
59
64
 
60
65
  /** Unsubscribe. Releases any in-flight gesture so the rig doesn't hang engaged. */
@@ -69,6 +74,9 @@ export class OrbitalCameraInput {
69
74
  this.pointer.on.dragEnd.remove(this._onDragEnd);
70
75
  this.pointer.on.wheel.remove(this._onWheel);
71
76
  this.pointer.on.pinch.remove(this._onPinch);
77
+ this._cancelTarget.removeEventListener("pointercancel", this._onCancel);
78
+ this._cancelTarget = null;
79
+ window.removeEventListener("blur", this._onCancel);
72
80
 
73
81
  this._endGesture();
74
82
  }
@@ -131,6 +139,14 @@ export class OrbitalCameraInput {
131
139
  this._mode = null;
132
140
  }
133
141
 
142
+ _cancelGesture() {
143
+ if (this._mode === null) {
144
+ return;
145
+ }
146
+ this.rig.cancelGesture();
147
+ this._mode = null;
148
+ }
149
+
134
150
  // ── zoom ─────────────────────────────────────────────────────────────────
135
151
 
136
152
  /** @param {{x:number,y:number,z:number}} delta wheel delta (meep normalizes to signs) */
@@ -99,6 +99,8 @@ export class OrbitalCameraRig {
99
99
  panScreen(dx: number, dy: number, viewportHeight: number, fov: number): void;
100
100
  /** End the pan drag: throw the target with the recent velocity (or stop dead). */
101
101
  disengagePan(): void;
102
+ /** Abort direct control without throwing, retaining the last applied pose. */
103
+ cancelGesture(): void;
102
104
  /**
103
105
  * Multiplicative zoom, applied directly. `factor < 1` zooms in, `> 1` out.
104
106
  * Scale-uniform and clamped to {@link distanceLimits}.
@@ -1 +1 @@
1
- {"version":3,"file":"OrbitalCameraRig.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/camera/orbital/OrbitalCameraRig.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IACI;;;;;OAKG;IACH;QAJkE,MAAM,GAA7D,WAAW,gCAAgC,CAAC;QAClB,cAAc,GAAxC,eAAe;QACE,kBAAkB,GAAnC,MAAM;OA4BhB;IAzBG;;;;kCAPJ;;;;;WAKG;;;;;;;;;OAEqB;IACpB,gCAAsE;IACtE,2BAA4C;IAG5C,mBAAyC;IACzC,qBAAiC;IACjC,kBAA8B;IAC9B,kBAA8B;IAC9B,kBAA8B;IAG9B,iBAAiB;IAIjB,sBAAyB;IAGzB;;;;;;;;;;;;;;MAAgB;IAGhB,6BAAwC;IACxC,+BAA0C;IAC1C,wBAAmC;IAOvC,0FAA0F;IAC1F,qBAIC;IAED;;;;;OAKG;IACH,aAHW,MAAM,UACN,MAAM,QAKhB;IAED,4FAA4F;IAC5F,wBAGC;IAMD,mDAAmD;IACnD,kBAKC;IAED;;;;;;;OAOG;IACH,cALW,MAAM,MACN,MAAM,kBACN,MAAM,OACN,MAAM,QAsBhB;IAED,kFAAkF;IAClF,qBAMC;IAMD;;;;OAIG;IACH,cAFW,MAAM,QAQhB;IAED,6DAA6D;IAC7D,iCAGC;IAED;;;;;;;OAOG;IACH,cAJW,MAAM,KACN,MAAM,MACN,MAAM,QAuBhB;IAMD;;;;;;;OAOG;IACH,cALW,OAAO,MACP,OAAO;QAEQ,OAAO,GAAtB,OAAO;aAyBjB;IAMD;;;;;OAKG;IACH,WAHW,MAAM,GACJ,OAAO,CAoCnB;IAED;;;;;OAKG;IACH,4CASC;IAID,kBAAqC;IACrC,oBAAyC;IACzC,yDAAyD;IACzD,wBAQC;IAED;;;;;OAKG;IACH,gBAHW,OAAO,GACL,OAAO,CAMnB;IAMD,8BAiBC;IAED;;;;MAaC;IAED,0BAGC;IAED,yEAAyE;IACzE,oCAOC;IAED,iFAYC;IAED,yEAAyE;IACzE,iDAIC;CACJ;gCA3Y+B,mDAAmD;6BAGtD,mBAAmB;4BADpB,iDAAiD;oBADzD,kCAAkC;0CAGZ,0BAA0B"}
1
+ {"version":3,"file":"OrbitalCameraRig.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/camera/orbital/OrbitalCameraRig.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IACI;;;;;OAKG;IACH;QAJkE,MAAM,GAA7D,WAAW,gCAAgC,CAAC;QAClB,cAAc,GAAxC,eAAe;QACE,kBAAkB,GAAnC,MAAM;OA4BhB;IAzBG;;;;kCAPJ;;;;;WAKG;;;;;;;;;OAEqB;IACpB,gCAAsE;IACtE,2BAA4C;IAG5C,mBAAyC;IACzC,qBAAiC;IACjC,kBAA8B;IAC9B,kBAA8B;IAC9B,kBAA8B;IAG9B,iBAAiB;IAIjB,sBAAyB;IAGzB;;;;;;;;;;;;;;MAAgB;IAGhB,6BAAwC;IACxC,+BAA0C;IAC1C,wBAAmC;IAOvC,0FAA0F;IAC1F,qBAIC;IAED;;;;;OAKG;IACH,aAHW,MAAM,UACN,MAAM,QAKhB;IAED,4FAA4F;IAC5F,wBAGC;IAMD,mDAAmD;IACnD,kBAKC;IAED;;;;;;;OAOG;IACH,cALW,MAAM,MACN,MAAM,kBACN,MAAM,OACN,MAAM,QAsBhB;IAED,kFAAkF;IAClF,qBAMC;IAED,8EAA8E;IAC9E,sBAQC;IAMD;;;;OAIG;IACH,cAFW,MAAM,QAQhB;IAED,6DAA6D;IAC7D,iCAGC;IAED;;;;;;;OAOG;IACH,cAJW,MAAM,KACN,MAAM,MACN,MAAM,QAuBhB;IAMD;;;;;;;OAOG;IACH,cALW,OAAO,MACP,OAAO;QAEQ,OAAO,GAAtB,OAAO;aAyBjB;IAMD;;;;;OAKG;IACH,WAHW,MAAM,GACJ,OAAO,CAoCnB;IAED;;;;;OAKG;IACH,4CASC;IAID,kBAAqC;IACrC,oBAAyC;IACzC,yDAAyD;IACzD,wBAQC;IAED;;;;;OAKG;IACH,gBAHW,OAAO,GACL,OAAO,CAMnB;IAMD,8BAiBC;IAED;;;;MAaC;IAED,0BAGC;IAED,yEAAyE;IACzE,oCAOC;IAED,iFAYC;IAED,yEAAyE;IACzE,iDAIC;CACJ;gCAtZ+B,mDAAmD;6BAGtD,mBAAmB;4BADpB,iDAAiD;oBADzD,kCAAkC;0CAGZ,0BAA0B"}
@@ -143,6 +143,17 @@ export class OrbitalCameraRig {
143
143
  this._tz.release(w, m);
144
144
  }
145
145
 
146
+ /** Abort direct control without throwing, retaining the last applied pose. */
147
+ cancelGesture() {
148
+ this._phi.settle(this._phi.value);
149
+ this._theta.settle(this._theta.value);
150
+ this._tx.settle(this._tx.value);
151
+ this._ty.settle(this._ty.value);
152
+ this._tz.settle(this._tz.value);
153
+ // The last drag may not have reached the facade's next frame yet.
154
+ this._directDirty = true;
155
+ }
156
+
146
157
  // ─────────────────────────────────────────────────────────────────────────
147
158
  // Zoom + keyboard (direct, no momentum)
148
159
  // ─────────────────────────────────────────────────────────────────────────
@@ -7,7 +7,7 @@
7
7
  * @param {RowFirstTable} result_metadata
8
8
  * @param {BinaryBuffer} result_data
9
9
  * @param {number[]} input_index Index array
10
- * @param {number} input_index_count
10
+ * @param {number} input_index_count Number of active indices at the start of input_index
11
11
  * @param {number} vertex_count Number of vertices in the geometry
12
12
  * @param {Float32Array} vertex_positions
13
13
  * @param {number} [meshlet_vertex_limit]
@@ -1 +1 @@
1
- {"version":3,"file":"geometry_to_meshlets_meshoptimizer.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;GAcG;AACH,2HAPW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,oBACN,YAAY,yBACZ,MAAM,2BACN,MAAM,QAmDhB"}
1
+ {"version":3,"file":"geometry_to_meshlets_meshoptimizer.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;GAcG;AACH,2HAPW,MAAM,EAAE,qBACR,MAAM,gBACN,MAAM,oBACN,YAAY,yBACZ,MAAM,2BACN,MAAM,QAyDhB"}
@@ -23,7 +23,7 @@ MeshoptClusterizer.ready?.then(() => {
23
23
  * @param {RowFirstTable} result_metadata
24
24
  * @param {BinaryBuffer} result_data
25
25
  * @param {number[]} input_index Index array
26
- * @param {number} input_index_count
26
+ * @param {number} input_index_count Number of active indices at the start of input_index
27
27
  * @param {number} vertex_count Number of vertices in the geometry
28
28
  * @param {Float32Array} vertex_positions
29
29
  * @param {number} [meshlet_vertex_limit]
@@ -41,7 +41,13 @@ export function geometry_to_meshlets_meshoptimizer(
41
41
  ) {
42
42
  assert.ok(clusterizer_ready, 'meshoptimizer is not ready; await MeshoptClusterizer.ready');
43
43
 
44
- const meshlets = MeshoptClusterizer.buildMeshlets(input_index, vertex_positions, 3, meshlet_vertex_limit, meshlet_triangle_limit, 0.0);
44
+ const active_index = input_index_count === input_index.length
45
+ ? input_index
46
+ : Array.isArray(input_index)
47
+ ? input_index.slice(0, input_index_count)
48
+ : input_index.subarray(0, input_index_count);
49
+
50
+ const meshlets = MeshoptClusterizer.buildMeshlets(active_index, vertex_positions, 3, meshlet_vertex_limit, meshlet_triangle_limit, 0.0);
45
51
 
46
52
  result_metadata.setCapacity(result_metadata.length + meshlets.meshletCount);
47
53
 
@@ -78,4 +84,4 @@ export function geometry_to_meshlets_meshoptimizer(
78
84
  result_data.writeUint32Array(meshlets.triangles, triangle_offset, triangle_count * 3);
79
85
 
80
86
  }
81
- }
87
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"geometry_simplify_redundant_topology.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.js"],"names":[],"mappings":"AAWA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,6DAJW,QAAQ,YACR,uBAAuB,GACrB,QAAQ,CAsCpB;;;;;8BA/Da,MAAM;;;;0BACN,MAAM;;;;;;oBAkEN,MAAM,EAAE,EAAE;;;;gBACV,IAAI,MAAM,CAAC,EAAE;;yBA7EF,gBAAgB"}
1
+ {"version":3,"file":"geometry_simplify_redundant_topology.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.js"],"names":[],"mappings":"AAWA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,6DAJW,QAAQ,YACR,uBAAuB,GACrB,QAAQ,CAsCpB;;;;;8BA/Da,MAAM;;;;0BACN,MAAM;;;;;;oBAkEN,MAAM,EAAE,EAAE;;;;gBACV,IAAI,MAAM,CAAC,EAAE;;yBA7Ea,gBAAgB"}