@woosh/meep-engine 3.41.0 → 3.43.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/selection/editor_pick.d.ts.map +1 -1
- package/editor/selection/editor_pick.js +2 -1
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +7 -1
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +10 -0
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +7 -20
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +3 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +28 -12
- package/package.json +91 -96
- package/samples/engine/first-scene/index.html +4 -1
- package/samples/engine/first-scene/main.js +14 -9
- package/src/core/binary/utf8/utf8_decode.js +3 -3
- package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
- package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
- package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
- package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
- package/src/core/collection/RingBuffer.d.ts.map +1 -1
- package/src/core/collection/RingBuffer.js +4 -0
- package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
- package/src/core/collection/array/array_contains_duplicates.js +2 -1
- package/src/core/collection/array/array_copy.d.ts.map +1 -1
- package/src/core/collection/array/array_copy.js +23 -0
- package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
- package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
- package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
- package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
- package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
- package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
- package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
- package/src/core/collection/array/weightedRandomFromArray.js +9 -1
- package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
- package/src/core/collection/heap/BinaryHeap.js +4 -0
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +4 -2
- package/src/core/collection/set/ArraySet.js +1 -1
- package/src/core/collection/set/HashSet.d.ts +1 -1
- package/src/core/collection/set/HashSet.d.ts.map +1 -1
- package/src/core/collection/set/HashSet.js +4 -2
- package/src/core/debug/matchers/IsEqual.js +1 -1
- package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
- package/src/core/debug/matchers/IsIterableContaining.js +61 -74
- package/src/core/events/signal/SignalBinding.js +101 -101
- package/src/core/function/extractFunctionBody.js +13 -13
- package/src/core/function/objectsEqual.d.ts.map +1 -1
- package/src/core/function/objectsEqual.js +15 -14
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
- package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
- package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
- package/src/core/math/noise/curl_noise_3dt.js +20 -10
- package/src/core/math/noise/sdnoise.d.ts +16 -5
- package/src/core/math/noise/sdnoise.d.ts.map +1 -1
- package/src/core/math/noise/sdnoise.js +43 -9
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
- package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +6 -2
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
- package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
- package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -0
- package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
- package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/WallRun.js +13 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
- package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
- package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +18 -15
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
- package/src/engine/ecs/parent/EntityNode.js +3 -3
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
- package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
- package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
- package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
- package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
- package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
- package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
- package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +17 -0
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
- package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
- package/src/engine/graphics3/WaterSystem.d.ts +12 -3
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +78 -46
- package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
- package/src/engine/input/devices/PointerDevice.js +29 -4
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
- package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
- package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +9 -3
- package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.d.ts.map +1 -1
- package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.js +26 -10
- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts +3 -6
- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.js +22 -9
- package/src/engine/ui/DraggableAspect.d.ts +5 -1
- package/src/engine/ui/DraggableAspect.d.ts.map +1 -1
- package/src/engine/ui/DraggableAspect.js +61 -4
- package/src/format/image/avif/heif/ItemProperty.d.ts +1 -1
- package/src/format/image/avif/heif/ItemProperty.js +1 -1
- package/src/format/image/png/chunk/png_chunk_decode_iTXt.d.ts.map +1 -1
- package/src/format/image/png/chunk/png_chunk_decode_iTXt.js +17 -6
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts +2 -4
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +20 -13
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +2 -1
- package/src/shade/playground/vgeo_runtime/README.md +5 -4
- package/src/shade/playground/water_refraction/README.md +10 -11
- package/src/shade/playground/water_refraction/main.js +9 -8
- package/src/shade/playground/water_refraction/world.js +1 -1
- package/src/shade/playground/water_surface/README.md +43 -0
- package/src/shade/playground/water_surface/index.html +30 -0
- package/src/shade/playground/water_surface/main.d.ts +2 -0
- package/src/shade/playground/water_surface/main.d.ts.map +1 -0
- package/src/shade/playground/water_surface/main.js +154 -0
- package/src/shade/playground/water_surface/world.d.ts +44 -0
- package/src/shade/playground/water_surface/world.d.ts.map +1 -0
- package/src/shade/playground/water_surface/world.js +160 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +6 -5
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +5 -0
- package/src/shade/renderer/atmosphere/GPUSky.d.ts +12 -0
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +162 -147
- package/src/shade/renderer/binding/BufferBinding.js +2 -2
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +5 -3
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts +10 -3
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js +17 -9
- package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts +3 -0
- package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts.map +1 -1
- package/src/shade/renderer/camera/orbital/OrbitalCameraInput.js +16 -0
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +2 -0
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +1 -1
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +11 -0
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +9 -3
- package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.d.ts.map +1 -1
- package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.js +2 -2
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +85 -0
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +12 -6
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +7 -0
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +3 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +10 -3
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/particles/DESIGN.md +13 -9
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +3 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +3 -2
- package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +23 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +2 -1
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.js +42 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.js +39 -0
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +2 -0
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +4 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +74 -3
- package/src/shade/renderer/volumetrics/NOTES.md +1023 -957
- package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts +5 -4
- package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.js +5 -4
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +1 -1
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +1 -1
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +1 -1
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +41 -0
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +112 -0
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +9 -23
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +18 -126
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +22 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +228 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +0 -53
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts +15 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +110 -30
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +16 -8
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +31 -26
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +0 -1
- package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/shader_water_meshlets.js +1 -39
- package/src/shade/renderer/water/shader_water.d.ts +0 -1
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +201 -72
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +70 -0
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +199 -0
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +5 -2
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +32 -12
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +23 -0
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +227 -0
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +65 -11
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/graph_water_tessellation.js +163 -28
- package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts +51 -0
- package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/WATER_LOD.js +95 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts +10 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod.js +127 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts +17 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.js +246 -0
- package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts +118 -0
- package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/lod/shader_water_lod.js +727 -0
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts +60 -0
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.js +274 -0
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts +17 -0
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.js +57 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts +43 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle.js +268 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts +20 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +239 -0
- package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts +153 -0
- package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/particles/shader_water_particles.js +874 -0
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts +42 -0
- package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_cull.js +269 -0
- package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts +15 -0
- package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_waves_combine.js +73 -0
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +11 -0
- package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/shader_water_waves_derive.js +78 -0
- package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts +35 -0
- package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.js +103 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts +22 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.js +57 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts +22 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.js +25 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts +14 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.js +48 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts +23 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.js +169 -0
- package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts +26 -0
- package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts.map +1 -0
- package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.js +161 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +29 -9
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +14 -3
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts +0 -28
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts.map +0 -1
- package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +0 -86
- package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
- package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
- package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
- package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +0 -128
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +0 -9
- package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_tessellation.js +0 -144
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +0 -13
- package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/chunk_water_wave.js +0 -40
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +0 -4
- package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_tiles.js +0 -123
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +0 -6
- package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_batch.js +0 -85
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +0 -6
- package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +0 -1
- package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
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import { shader_water_waves_combine } from "../../renderer/water/surface/shader_water_waves_combine.js";
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# Water / surface
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One scene, four bodies of water, from a cup to an ocean: the surface simulation of
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`WATER_SURFACE_SIMULATION_PLAN_2026_10_06.md` at every scale it has to work at.
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| Stop | Body | Mesh | Wind | What to look for |
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| Cup | 4 cm of tea on a table | a 32-segment disk | 2 m/s | centimetre ripples at most; a click rings the cup and the wall sends it back |
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| Puddle | 2 m across, 1 cm deep | a wobbly disk | 4 m/s | rain (the checkbox) is the point here: rings of a few millimetres that die within a second |
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| Lake | 120 × 60 m in a basin | its outline only | 6 m/s | short wind waves over the checkered bed; splashes reflect off the shore at 0.3 |
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| Ocean | 5 km disk round an island hole | an annulus | 10 m/s, 200 km of sea upwind | swell; the island's outline reflects particles |
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Every body is an ordinary entity: `Water` + `WaterWaves` + `MeshletGeometry` + `Transform64`. The meshes
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wind and the fetch set each body's spectrum (fetch-limited JONSWAP over the body's extent along the wind,
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## Controls
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- **Wind ×** scales every body's own wind speed; **Direction** turns all of them. A change of direction
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turns the waves over four seconds.
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- **Click** the water to splash it, with a radius suited to the stop and the **Kick** speed. **Rain** drops
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splashes on the current stop's body at the chosen rate.
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- **Measure GPU** records 2.5 s of frames and lists the surface passes in µs per frame. **Profile (T)**
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## What it shows and what it does not
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The floors under the water are checkered so refraction shows the slopes without a sky. The page asks for the
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default octahedral sky (`/test_assets/environments/octahedral/rustig_koppie_puresky_2k.hdr`); without it,
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reflections show the procedural sky only, and the ocean, seen from above its deep water, reads dark and flat
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except where it refracts the island's slope.
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The ocean stop puts the camera 9 m above the sea; at the wind slider's top (20 m/s) the camera is among the waves.
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The surface is cut from a distance-LOD lattice (`WATER_SURFACE_DISTANCE_LOD_PROPOSAL_2026_10_06.md`), so the waves
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near the camera keep their cells however tall they are.
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Measured on an RTX 4090, 1058 × 746 (headless Chrome, 2026-10-06), the ocean at 20 m/s from 9 m, with a fixed load
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holding the GPU's clocks: culling 17 µs, band spectrum 30 µs (the bands the view can draw), bounds 7 µs, lattice passes
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232 µs and scans 61 µs for 2,820 patches, 176,000 interior and 146,000 boundary cells; the two surface passes 1.06 and
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1.50 ms, of which ~0.25 ms each shades the waves too short for the cells per pixel. Bodies out of view cost one culling thread each: 4,000 added under 2 µs. The GPU lowers its clocks on a light
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frame, so time a pass against another setting in the same capture, or with a fixed load beside it.
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<!doctype html>
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<html lang="en">
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<head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1"><title>Water · surface at every scale</title>
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<style>
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:root{color-scheme:dark;font:14px/1.45 system-ui,sans-serif;color:#d6e4ea;background:#10161b}*{box-sizing:border-box}
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body{margin:0;display:grid;grid-template-columns:minmax(0,1fr) 320px;grid-template-rows:minmax(0,1fr);height:100vh;overflow:hidden}
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#viewport{min-width:0;min-height:0;overflow:hidden;position:relative;outline:none}#viewport canvas{width:100%;height:100%}
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aside{padding:20px;overflow:auto;border-left:1px solid #2d3a42;background:#151e25}h1{font-size:20px;margin:0 0 6px}h2{font-size:13px;color:#8cb9bf;text-transform:uppercase;letter-spacing:.07em;margin:22px 0 9px}
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p{margin:8px 0;color:#9faeb9;font-size:12px}label{display:flex;align-items:center;justify-content:space-between;gap:8px;margin:8px 0}
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input[type=range]{width:130px}input,select,button{font:inherit;background:#202d36;border:1px solid #3c505e;border-radius:5px;color:#e2edf0;padding:5px}button{cursor:pointer}button:hover{background:#304753}
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.row{display:flex;gap:6px;flex-wrap:wrap}pre{white-space:pre-wrap;overflow-wrap:anywhere;font:11px/1.5 monospace;color:#8bd3d5;background:#0c151b;padding:10px;border-radius:5px}
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#status{border-left:3px solid #70b8b5;padding:10px;font-size:12px;background:#1d2c32}#badge{position:absolute;top:16px;left:16px;pointer-events:none;background:#13242cd9;padding:8px 12px;border-radius:5px;color:#c7eff0;font-size:12px}
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</style></head>
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<body tabindex="0"><div id="viewport" tabindex="0"><div id="badge">Drag to orbit · wheel to zoom · click the water to splash</div></div>
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<aside><h1>Water / surface</h1><p>One spectrum and one particle pool for a cup, a puddle, a lake and an ocean.</p><div id="status">Starting renderer…</div>
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<h2>Scale</h2>
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<div class="row"><button class="stop" data-stop="cup">Cup</button><button class="stop" data-stop="puddle">Puddle</button><button class="stop" data-stop="lake">Lake</button><button class="stop" data-stop="ocean">Ocean</button><button class="stop" data-stop="aerial">Ocean, aerial</button></div>
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<h2>Wind</h2>
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<label>Wind × each body's own<input id="wind" type="range" min="0" max="2" step=".05" value="1"></label>
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<label>Direction °<input id="direction" type="range" min="0" max="360" step="1" value="30"></label>
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<pre id="winds"></pre>
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<h2>Splashes</h2>
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<label>Kick m/s<input id="kick" type="range" min="0.1" max="4" step=".1" value="1.5"></label>
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<label>Rain on this body<input id="rain" type="checkbox"></label>
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<label>Drops per second<input id="rate" type="range" min="1" max="200" step="1" value="40"></label>
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<div class="row"><button id="pause">Pause</button><button id="measure">Measure GPU</button><button id="profile">Profile (T)</button></div>
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<pre id="report">Measure records 2.5 s of frames and lists the surface passes, µs per frame.</pre>
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</aside>
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<script type="module" src="./main.js"></script>
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</body></html>
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1
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{"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/water_surface/main.js"],"names":[],"mappings":""}
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1
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import Quaternion from "../../../core/geom/Quaternion.js";
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import Vector3 from "../../../core/geom/Vector3.js";
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import { m4_invert } from "../../../core/geom/3d/mat4/m4_invert.js";
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import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
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import { EntityManager } from "../../../engine/ecs/EntityManager.js";
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import { Entity } from "../../../engine/ecs/Entity.js";
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import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
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import { Light } from "../../../engine/graphics/ecs/light/Light.js";
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import { GraphicsEngine } from "../../../engine/graphics3/GraphicsEngine.js";
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import { LightSystem } from "../../../engine/graphics3/LightSystem.js";
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import { ShadedGeometrySystem } from "../../../engine/graphics3/ShadedGeometrySystem.js";
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import { WaterSystem } from "../../../engine/graphics3/WaterSystem.js";
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import { GPUProfileLevel } from "../../device/timing/profile/GPUProfileLevel.js";
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import { GPUProfileSession } from "../../device/timing/profile/GPUProfileSession.js";
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import { sgpt_read_capture } from "../../device/timing/profile/sgpt_read_capture.js";
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import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
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import { create_frame_loop } from "../../renderer/create_frame_loop.js";
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import { Scene } from "../../renderer/scene/Scene.js";
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import { load_default_environment } from "../load_default_environment.js";
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import { install_profile_hotkey } from "../profile_hotkey.js";
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import { build_world } from "./world.js";
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const element = id => document.getElementById(id);
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const number = id => Number(element(id).value);
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/** Where each stop looks from, its near and far planes, and the splash and raindrop radii there. */
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const STOPS = {
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cup: { body: 'cup', eye: [0.16, 0.98, 0.16], target: [0, 0.83, 0], near: 0.003, far: 400, splash: 0.005, drop: 0.002 },
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puddle: { body: 'puddle', eye: [5.0, 0.9, 2.3], target: [4, 0, 1], near: 0.02, far: 2000, splash: 0.03, drop: 0.004 },
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lake: { body: 'lake', eye: [22, 4, 188], target: [0, -1, 166], near: 0.1, far: 6000, splash: 0.3, drop: 0.01 },
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ocean: { body: 'ocean', eye: [0, 9, 5000 + 150], target: [25, 0, 5000 + 230], near: 0.2, far: 12000, splash: 3, drop: 0.02 },
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aerial: { body: 'ocean', eye: [700, 320, 4300], target: [0, 0, 5000], near: 0.5, far: 12000, splash: 3, drop: 0.02 },
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};
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async function main() {
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const viewport = element("viewport"), graphics = new GraphicsEngine(), scene = new Scene();
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viewport.appendChild(graphics.viewport.el);
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const dataset = new EntityComponentDataset(), entities = new EntityManager();
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const water_system = new WaterSystem(graphics, scene);
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entities.addSystem(new ShadedGeometrySystem(graphics, scene));
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entities.addSystem(new LightSystem(graphics, scene));
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entities.addSystem(water_system);
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entities.attachDataset(dataset);
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await new Promise((resolve, reject) => entities.startup(resolve, reject));
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const world = await build_world(dataset);
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load_default_environment(scene);
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const sun = new Light(); sun.intensity.set(2.4);
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49
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const sun_pose = new Transform64(), rotation = new Quaternion();
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50
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// low and ahead of the views, so its glitter path shows the slopes
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rotation.fromUnitVectors(Vector3.forward, new Vector3(-0.15, -0.3, -0.94).normalize());
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52
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sun_pose.setRotation(rotation.x, rotation.y, rotation.z, rotation.w); sun_pose.updateMatrix();
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new Entity().add(sun).add(sun_pose).build(dataset);
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54
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55
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const camera = graphics.camera.camera, controller = new OrbitalCameraController(camera, viewport);
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camera.fov = Math.PI / 3;
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let stop = STOPS.cup;
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function go(name) {
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stop = STOPS[name];
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60
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camera.near = stop.near; camera.far = stop.far;
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controller.look(new Vector3(...stop.eye), new Vector3(...stop.target));
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for (const button of document.querySelectorAll("button.stop")) { button.style.borderColor = button.dataset.stop === name ? "#8dd3db" : ""; }
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}
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function configure() {
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const lines = [];
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for (const [name, body] of Object.entries(world.bodies)) {
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body.waves.windSpeed.set(body.base_wind * number("wind"));
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68
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+
body.waves.windDirection.set(number("direction") * Math.PI / 180);
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lines.push(`${name.padEnd(7)} ${(body.base_wind * number("wind")).toFixed(1)} m/s${body.waves.upwindFetch.getValue() > 0 ? `, ${body.waves.upwindFetch.getValue() / 1000} km of sea upwind` : ''}`);
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}
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element("winds").textContent = lines.join("\n");
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}
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const report = message => { element("status").textContent = message; };
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for (const id of ["wind", "direction"]) { element(id).addEventListener("input", configure); }
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for (const button of document.querySelectorAll("button.stop")) { button.onclick = () => go(button.dataset.stop); }
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configure(); go("cup");
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+
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78
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// a click splashes where its ray meets the stop's body at rest
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79
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+
const inverse = new Float64Array(16);
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80
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function splash_at(u, v, radius) {
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81
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const body = world.bodies[stop.body];
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82
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if (!m4_invert(inverse, camera.view_projection_matrix)) { return; }
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83
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+
const unproject = z => {
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84
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const x = 2 * u - 1, y = 1 - 2 * v;
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85
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+
const w = inverse[3] * x + inverse[7] * y + inverse[11] * z + inverse[15];
|
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86
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+
return [0, 1, 2].map(i => (inverse[i] * x + inverse[4 + i] * y + inverse[8 + i] * z + inverse[12 + i]) / w);
|
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87
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+
};
|
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88
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+
const near = unproject(1), far = unproject(0.5);
|
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89
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+
const direction = far.map((value, i) => value - near[i]);
|
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90
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+
if (Math.abs(direction[1]) < 1e-9) { return; }
|
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91
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+
const t = (body.level - near[1]) / direction[1];
|
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92
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+
if (!(t > 0)) { return; }
|
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93
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+
water_system.splash(body.entity, near.map((value, i) => value + direction[i] * t), radius, number("kick"));
|
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94
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+
}
|
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95
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+
viewport.addEventListener("click", event => {
|
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96
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+
const rect = viewport.getBoundingClientRect();
|
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97
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+
splash_at((event.clientX - rect.left) / rect.width, (event.clientY - rect.top) / rect.height, stop.splash);
|
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98
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+
});
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99
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+
|
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100
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+
let paused = false, ready = false, rain_debt = 0;
|
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101
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+
element("pause").onclick = () => { paused = !paused; element("pause").textContent = paused ? "Resume" : "Pause"; };
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102
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+
graphics.on.contextFailed.add(error => report(error.message));
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103
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+
graphics.on.contextLost.add(error => { ready = false; report(`GPU device lost · ${error.message}`); });
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104
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+
await graphics.start();
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105
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+
const renderer = graphics.renderer;
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106
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+
renderer.graphics.device.addEventListener("uncapturederror", event => { ready = false; report(event.error.message); console.error(event.error.message); });
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107
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+
const profile = install_profile_hotkey({ renderer, name: "water_surface", status: element("status"), target: viewport,
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108
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+
settings: () => [stop.body, `wind × ${number("wind")}`, element("rain").checked ? `rain ${number("rate")}/s` : 'no rain'] });
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109
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+
element("profile").onclick = () => profile.toggle().catch(error => report(error.message));
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110
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+
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111
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+
element("measure").onclick = async () => {
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112
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+
element("report").textContent = "recording…";
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113
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+
const session = new GPUProfileSession({ level: GPUProfileLevel.WORKLOAD, note: 'water_surface measure' });
|
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114
|
+
renderer.profile_session = session; session.start();
|
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115
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+
await new Promise(resolve => setTimeout(resolve, 2500));
|
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116
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+
renderer.profile_session = null;
|
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117
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+
const bytes = await session.stop();
|
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118
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+
const capture = sgpt_read_capture(bytes instanceof ArrayBuffer ? bytes : bytes.buffer.slice(bytes.byteOffset, bytes.byteOffset + bytes.byteLength));
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119
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+
const sums = new Map();
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120
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+
let frames = 0, total = 0;
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121
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+
for (const frame of capture.frames) {
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122
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+
if (!frame.spans || frame.spans.length === 0) { continue; }
|
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123
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+
frames++;
|
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124
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+
for (const span of frame.spans) {
|
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125
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+
total += span.duration_ns;
|
|
126
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+
if (!/^Water \/ (spectrum|waves|particles|classify)/.test(span.label)) { continue; }
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127
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+
sums.set(span.label, (sums.get(span.label) ?? 0) + span.duration_ns);
|
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128
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+
}
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129
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+
}
|
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130
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+
const rows = [...sums.entries()].sort((a, b) => b[1] - a[1]);
|
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131
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+
const surface = rows.reduce((sum, [, ns]) => sum + ns, 0);
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132
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+
element("report").textContent = [`${frames} frames · every pass ${(total / frames / 1000).toFixed(0)} µs · surface ${(surface / frames / 1000).toFixed(1)} µs`,
|
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133
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+
...rows.map(([label, ns]) => `${(ns / frames / 1000).toFixed(1).padStart(7)} ${label.replace('Water / ', '')}`)].join("\n");
|
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134
|
+
};
|
|
135
|
+
|
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136
|
+
ready = true; report("Ready · click the water to splash");
|
|
137
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+
Object.assign(globalThis, { graphics, scene, dataset, entities, world, water_system, camera, controller,
|
|
138
|
+
water_surface_playground: { go, splash_at, get ready() { return ready; } } });
|
|
139
|
+
|
|
140
|
+
create_frame_loop(raw_dt => {
|
|
141
|
+
if (!ready) { return; }
|
|
142
|
+
const dt = paused ? 0 : Math.min(raw_dt, 0.05);
|
|
143
|
+
if (element("rain").checked && dt > 0) {
|
|
144
|
+
rain_debt += number("rate") * dt;
|
|
145
|
+
for (; rain_debt >= 1; rain_debt--) { splash_at(Math.random(), 0.3 + 0.7 * Math.random(), stop.drop); }
|
|
146
|
+
}
|
|
147
|
+
graphics.viewport.size.set(Math.max(1, viewport.clientWidth), Math.max(1, viewport.clientHeight));
|
|
148
|
+
controller.update();
|
|
149
|
+
entities.update(dt);
|
|
150
|
+
graphics.render(dt);
|
|
151
|
+
}, 60);
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
main().catch(error => { console.error(error); element("status").textContent = error.message; });
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@@ -0,0 +1,44 @@
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1
|
+
/**
|
|
2
|
+
* Four bodies of water, from a cup to an ocean, each a `Water` + `WaterWaves` entity whose mesh authors
|
|
3
|
+
* only its outline: the surface's detail comes from the waves, at any scale.
|
|
4
|
+
*/
|
|
5
|
+
export function build_world(dataset: any): Promise<{
|
|
6
|
+
bodies: {
|
|
7
|
+
cup: {
|
|
8
|
+
entity: any;
|
|
9
|
+
water: Water;
|
|
10
|
+
waves: WaterWaves;
|
|
11
|
+
transform: Transform64;
|
|
12
|
+
level: any;
|
|
13
|
+
base_wind: any;
|
|
14
|
+
};
|
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15
|
+
puddle: {
|
|
16
|
+
entity: any;
|
|
17
|
+
water: Water;
|
|
18
|
+
waves: WaterWaves;
|
|
19
|
+
transform: Transform64;
|
|
20
|
+
level: any;
|
|
21
|
+
base_wind: any;
|
|
22
|
+
};
|
|
23
|
+
lake: {
|
|
24
|
+
entity: any;
|
|
25
|
+
water: Water;
|
|
26
|
+
waves: WaterWaves;
|
|
27
|
+
transform: Transform64;
|
|
28
|
+
level: any;
|
|
29
|
+
base_wind: any;
|
|
30
|
+
};
|
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31
|
+
ocean: {
|
|
32
|
+
entity: any;
|
|
33
|
+
water: Water;
|
|
34
|
+
waves: WaterWaves;
|
|
35
|
+
transform: Transform64;
|
|
36
|
+
level: any;
|
|
37
|
+
base_wind: any;
|
|
38
|
+
};
|
|
39
|
+
};
|
|
40
|
+
}>;
|
|
41
|
+
import Water from "../../../engine/graphics/ecs/water/Water.js";
|
|
42
|
+
import WaterWaves from "../../../engine/graphics/ecs/water/WaterWaves.js";
|
|
43
|
+
import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
44
|
+
//# sourceMappingURL=world.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/water_surface/world.js"],"names":[],"mappings":"AAsGA;;;GAGG;AACH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqDC;kBA3JiB,6CAA6C;uBACxC,kDAAkD;4BAH7C,8CAA8C"}
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|
@@ -0,0 +1,160 @@
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|
|
1
|
+
import { Color } from "../../../core/color/Color.js";
|
|
2
|
+
import { Entity } from "../../../engine/ecs/Entity.js";
|
|
3
|
+
import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
4
|
+
import { ShadedGeometry } from "../../../engine/graphics/ecs/mesh-v2/ShadedGeometry.js";
|
|
5
|
+
import Water from "../../../engine/graphics/ecs/water/Water.js";
|
|
6
|
+
import WaterWaves from "../../../engine/graphics/ecs/water/WaterWaves.js";
|
|
7
|
+
import { Attribute } from "../../renderer/geometry/Attribute.js";
|
|
8
|
+
import { Geometry } from "../../renderer/geometry/Geometry.js";
|
|
9
|
+
import { MeshoptClusterizer } from "../../renderer/geometry/meshlet/build/meshoptimizer/meshopt_clusterizer.js";
|
|
10
|
+
import { meshlet_geometry_build_from_geometry } from "../../renderer/geometry/meshlet_geometry_build_from_geometry.js";
|
|
11
|
+
import { MeshletGeometry } from "../../renderer/geometry/MeshletGeometry.js";
|
|
12
|
+
import { make_box_geometry } from "../../renderer/geometry/primitives/make_box_geometry.js";
|
|
13
|
+
import { make_cylinder_geometry } from "../../renderer/geometry/primitives/make_cylinder_geometry.js";
|
|
14
|
+
import { StandardAttributes } from "../../renderer/geometry/StandardAttributes.js";
|
|
15
|
+
import { ShadeDrawSide } from "../../renderer/material/ShadeDrawSide.js";
|
|
16
|
+
import { StandardShadeMaterial } from "../../renderer/material/StandardShadeMaterial.js";
|
|
17
|
+
import { water_medium_preset } from "../../renderer/medium/water/water_presets.js";
|
|
18
|
+
import { Sampler2D } from "../../../engine/graphics/texture/sampler/Sampler2D.js";
|
|
19
|
+
import { ColorSpace } from "../../renderer/texture/ColorSpace.js";
|
|
20
|
+
import { ShadeTexture } from "../../renderer/texture/ShadeTexture.js";
|
|
21
|
+
import { ShadeImage } from "../../renderer/texture/source/ShadeImage.js";
|
|
22
|
+
|
|
23
|
+
function pose(x, y, z) {
|
|
24
|
+
const transform = new Transform64();
|
|
25
|
+
transform.setTranslation(x, y, z);
|
|
26
|
+
transform.updateMatrix();
|
|
27
|
+
return transform;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
let checker_texture = null;
|
|
31
|
+
/** Sharp light and dark squares, one per UV unit: what refraction bends shows the slopes without a sky. */
|
|
32
|
+
function checker() {
|
|
33
|
+
if (checker_texture !== null) { return checker_texture; }
|
|
34
|
+
const size = 512, data = Sampler2D.uint8(4, size, size);
|
|
35
|
+
for (let y = 0; y < size; y++) for (let x = 0; x < size; x++) {
|
|
36
|
+
const bright = ((x >> 8) + (y >> 8)) % 2 === 0;
|
|
37
|
+
data.data.set(bright ? [215, 220, 200, 255] : [42, 66, 84, 255], (y * size + x) * 4);
|
|
38
|
+
}
|
|
39
|
+
const image = ShadeImage.fromSampler2D(data); image.color_space = ColorSpace.SRGB;
|
|
40
|
+
return checker_texture = ShadeTexture.from(image);
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
function material(rgb, roughness = 0.8, textured = false) {
|
|
44
|
+
const m = new StandardShadeMaterial();
|
|
45
|
+
m.diffuse_color.copy(new Color(...rgb, 1));
|
|
46
|
+
m.metallic_factor = 0; m.roughness_factor = roughness; m.draw_side = ShadeDrawSide.Double;
|
|
47
|
+
if (textured) { m.texture_albedo = checker(); }
|
|
48
|
+
return m;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
function meshlets(geometry) {
|
|
52
|
+
const result = new MeshletGeometry();
|
|
53
|
+
meshlet_geometry_build_from_geometry(geometry, result);
|
|
54
|
+
return result;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* A polar mesh in local xz, wound to face +y: rings of `segments` vertices at radii `radius(theta, t)` for
|
|
59
|
+
* t from 0 to 1, at heights `height(theta, t)`. A disk has a centre vertex for t = 0; with `hole`, t = 0 is a
|
|
60
|
+
* ring, and the mesh an annulus. Texture coordinates are local xz over `texel` metres: two checker squares.
|
|
61
|
+
*/
|
|
62
|
+
function polar_geometry({ segments, rings, radius, height = () => 0, hole = false, texel = 1 }) {
|
|
63
|
+
const positions = [], normals = [], uvs = [], index = [];
|
|
64
|
+
const centre = !hole;
|
|
65
|
+
if (centre) { positions.push(0, height(0, 0), 0); normals.push(0, 1, 0); uvs.push(0, 0); }
|
|
66
|
+
const first = centre ? 1 : 0;
|
|
67
|
+
const ring_count = centre ? rings : rings + 1;
|
|
68
|
+
for (let r = 0; r < ring_count; r++) {
|
|
69
|
+
const t = centre ? (r + 1) / rings : r / rings;
|
|
70
|
+
for (let s = 0; s < segments; s++) {
|
|
71
|
+
const theta = 2 * Math.PI * s / segments;
|
|
72
|
+
const rho = radius(theta, t);
|
|
73
|
+
positions.push(Math.cos(theta) * rho, height(theta, t), Math.sin(theta) * rho);
|
|
74
|
+
normals.push(0, 1, 0);
|
|
75
|
+
uvs.push(Math.cos(theta) * rho / texel, Math.sin(theta) * rho / texel);
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
const vertex = (r, s) => first + r * segments + (s % segments);
|
|
79
|
+
const triangle = (a, b, c) => {
|
|
80
|
+
const p = i => [positions[3 * i], positions[3 * i + 1], positions[3 * i + 2]];
|
|
81
|
+
const [pa, pb, pc] = [p(a), p(b), p(c)];
|
|
82
|
+
const ny = (pb[2] - pa[2]) * (pc[0] - pa[0]) - (pb[0] - pa[0]) * (pc[2] - pa[2]);
|
|
83
|
+
if (ny >= 0) { index.push(a, b, c); } else { index.push(a, c, b); }
|
|
84
|
+
};
|
|
85
|
+
if (centre) { for (let s = 0; s < segments; s++) { triangle(0, vertex(0, s), vertex(0, s + 1)); } }
|
|
86
|
+
for (let r = 0; r + 1 < ring_count; r++) {
|
|
87
|
+
for (let s = 0; s < segments; s++) {
|
|
88
|
+
triangle(vertex(r, s), vertex(r + 1, s), vertex(r + 1, s + 1));
|
|
89
|
+
triangle(vertex(r, s), vertex(r + 1, s + 1), vertex(r, s + 1));
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
const geometry = new Geometry();
|
|
93
|
+
geometry.index = Attribute.from(new Uint32Array(index), 1, 'index');
|
|
94
|
+
geometry.addAttribute(Attribute.from(new Float32Array(positions), 3, StandardAttributes.Position));
|
|
95
|
+
geometry.addAttribute(Attribute.from(new Float32Array(normals), 3, StandardAttributes.Normal));
|
|
96
|
+
geometry.addAttribute(Attribute.from(new Float32Array(uvs), 2, StandardAttributes.TextureCoordinates0));
|
|
97
|
+
return geometry;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/** A wobbly outline of mean radius one, the same for the water and the ground around it. */
|
|
101
|
+
const wobble = (seed, amount) => theta => 1 + amount * (0.6 * Math.sin(3 * theta + seed) + 0.4 * Math.sin(5 * theta + 2 * seed));
|
|
102
|
+
|
|
103
|
+
/**
|
|
104
|
+
* Four bodies of water, from a cup to an ocean, each a `Water` + `WaterWaves` entity whose mesh authors
|
|
105
|
+
* only its outline: the surface's detail comes from the waves, at any scale.
|
|
106
|
+
*/
|
|
107
|
+
export async function build_world(dataset) {
|
|
108
|
+
await MeshoptClusterizer.ready;
|
|
109
|
+
const build = builder => { builder.build(dataset); return builder.id; };
|
|
110
|
+
const solid = (geometry, m, x, y, z) => {
|
|
111
|
+
const shaded = new ShadedGeometry(); shaded.geometry = meshlets(geometry); shaded.material = m;
|
|
112
|
+
return build(new Entity().add(pose(x, y, z)).add(shaded));
|
|
113
|
+
};
|
|
114
|
+
const water_body = ({ geometry, x, y, z, preset, wind, upwind = 0, reflection = 0.5, roughness = 0.02 }) => {
|
|
115
|
+
const water = new Water();
|
|
116
|
+
water.medium = water_medium_preset({ preset });
|
|
117
|
+
water.roughness.set(roughness);
|
|
118
|
+
const waves = new WaterWaves();
|
|
119
|
+
waves.windSpeed.set(wind); waves.upwindFetch.set(upwind); waves.shoreReflection.set(reflection);
|
|
120
|
+
const transform = pose(x, y, z);
|
|
121
|
+
const entity = build(new Entity().add(water).add(waves).add(meshlets(geometry)).add(transform));
|
|
122
|
+
return { entity, water, waves, transform, level: y, base_wind: wind };
|
|
123
|
+
};
|
|
124
|
+
|
|
125
|
+
// a floor for the cup's table and the puddle
|
|
126
|
+
solid(polar_geometry({ segments: 48, rings: 6, radius: (theta, t) => 40 * t, texel: 0.5 }), material([1, 1, 1], 0.8, true), 0, 0, 0);
|
|
127
|
+
|
|
128
|
+
// a cup of tea on a table: 4 cm across, 7 cm deep
|
|
129
|
+
solid(make_box_geometry(1.2, 0.75, 0.8), material([0.45, 0.28, 0.16], 0.5), 0, 0.375, 0);
|
|
130
|
+
solid(make_cylinder_geometry(0.045, 0.04, 0.095, 32, 1, true), material([0.92, 0.92, 0.9], 0.3), 0, 0.75 + 0.0475, 0);
|
|
131
|
+
solid(polar_geometry({ segments: 32, rings: 1, radius: (theta, t) => 0.04 * t, texel: 0.02 }), material([1, 1, 1], 0.3, true), 0, 0.751, 0);
|
|
132
|
+
const cup = water_body({ geometry: polar_geometry({ segments: 32, rings: 2, radius: (theta, t) => 0.0435 * t }),
|
|
133
|
+
x: 0, y: 0.83, z: 0, preset: 'swimming_pool', wind: 2, reflection: 0.9 });
|
|
134
|
+
|
|
135
|
+
// a puddle on the floor: a centimetre deep, two metres across
|
|
136
|
+
const puddle_outline = wobble(1.3, 0.25);
|
|
137
|
+
const puddle = water_body({ geometry: polar_geometry({ segments: 64, rings: 3, radius: (theta, t) => 1.0 * t * puddle_outline(theta) }),
|
|
138
|
+
x: 4, y: 0.01, z: 1, preset: 'swimming_pool', wind: 4, reflection: 0.2 });
|
|
139
|
+
|
|
140
|
+
// a mountain lake, 120 × 60 m, in a basin whose shore is its outline
|
|
141
|
+
const lake_outline = wobble(0.4, 0.15);
|
|
142
|
+
const lake_radius = (theta, t) => t * lake_outline(theta) * (60 - 30 * Math.sin(theta) ** 2);
|
|
143
|
+
const lake = water_body({ geometry: polar_geometry({ segments: 96, rings: 6, radius: lake_radius }),
|
|
144
|
+
x: 0, y: 0, z: 160, preset: 'tropical_lagoon', wind: 6, reflection: 0.3 });
|
|
145
|
+
solid(polar_geometry({ segments: 96, rings: 24, radius: (theta, t) => lake_radius(theta, 3 * t),
|
|
146
|
+
height: (theta, t) => { const f = 3 * t; return f < 1 ? -4 * (1 - f * f) : 18 * ((f - 1) / 2) ** 2; }, texel: 4 }),
|
|
147
|
+
material([0.75, 0.85, 0.65], 0.8, true), 0, 0, 160);
|
|
148
|
+
|
|
149
|
+
// an open ocean disk, 5 km across, around an island the mesh leaves a hole for; the sea runs on for 200 km upwind
|
|
150
|
+
const ocean_x = 0, ocean_z = 5000;
|
|
151
|
+
const island = wobble(2.1, 0.12);
|
|
152
|
+
const ocean = water_body({ geometry: polar_geometry({ segments: 128, rings: 24, hole: true,
|
|
153
|
+
radius: (theta, t) => { const rim = 130 * island(theta); return rim * (2500 / rim) ** t; } }),
|
|
154
|
+
x: ocean_x, y: 0, z: ocean_z, preset: 'clear_ocean', wind: 10, upwind: 200000, reflection: 0.6 });
|
|
155
|
+
solid(polar_geometry({ segments: 128, rings: 48, radius: (theta, t) => 2600 * t * t,
|
|
156
|
+
height: (theta, t) => { const r = 2600 * t * t / (220 * island(theta)); return r < 1 ? 60 - 100 * r ** 1.2 : -40; }, texel: 16 }),
|
|
157
|
+
material([0.95, 0.9, 0.75], 0.8, true), ocean_x, 0, ocean_z);
|
|
158
|
+
|
|
159
|
+
return { bodies: { cup, puddle, lake, ocean } };
|
|
160
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AAiHA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAYD,oCAIC;IAED,mCAEC;IAED;;;;;;OAMG;IACH,6BAFU,OAAO,CAEmB;IASpC,0CAIC;IAED,yCAEC;IAED;;;;;OAKG;IACH,yBAFU,MAAM,CAEY;IAS5B,+CAKC;IAED,8CAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,oCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CAI3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IA8OD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAiFD;;;;;;OAMG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBAoOhB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CAuChB;IAgCD,4BAwBC;IAqID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;;;;;;OAeG;IACH,eAVW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAyBnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;
|
|
1
|
+
{"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AAiHA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAYD,oCAIC;IAED,mCAEC;IAED;;;;;;OAMG;IACH,6BAFU,OAAO,CAEmB;IASpC,0CAIC;IAED,yCAEC;IAED;;;;;OAKG;IACH,yBAFU,MAAM,CAEY;IAS5B,+CAKC;IAED,8CAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,oCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CAI3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IA8OD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAiFD;;;;;;OAMG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBAoOhB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CAuChB;IAgCD,4BAwBC;IAqID;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;;;;;;OAeG;IACH,eAVW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAyBnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;CAsiCJ;+BAz8FY,OAAO,8CAA8C,EAAE,gBAAgB;gCACvE,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;gCACxD,OAAO,gDAAgD,EAAE,iBAAiB;8BAC1E,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BA1BhB,yBAAyB;0CACZ,gCAAgC;sCACpC,4BAA4B;+BACnC,6CAA6C;2BA1BjD,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BA2C7C,uBAAuB;gCAhDnB,sBAAsB;oBApClC,4BAA4B;kCAiFd,gCAAgC;2BA9DvC,2BAA2B;iCA4DrB,0CAA0C;4CA9C/B,+DAA+D;yBAgClF,yBAAyB;kCAChB,kCAAkC;kCAQlC,wBAAwB;oBA7BtC,0BAA0B;uCAPP,sDAAsD"}
|
|
@@ -2514,11 +2514,12 @@ export class Renderer {
|
|
|
2514
2514
|
resolution: view_ctx.resolution,
|
|
2515
2515
|
});
|
|
2516
2516
|
|
|
2517
|
-
//
|
|
2518
|
-
// ray-marched integration)
|
|
2519
|
-
//
|
|
2520
|
-
//
|
|
2521
|
-
//
|
|
2517
|
+
// The view's volumetrics: the fog every surface is seen through (participating media ->
|
|
2518
|
+
// per-froxel lighting -> ray-marched integration), and the froxel irradiance lit particles
|
|
2519
|
+
// are lit by. Both need the light clusters and shadow atlas. A scene with no volumes records
|
|
2520
|
+
// no fog and hands the transparency pass a constant LUT that reads as none (transmittance 1,
|
|
2521
|
+
// in-scatter 0); the irradiance is built only when something reads it. The opaque composite
|
|
2522
|
+
// below is skipped on the same fact.
|
|
2522
2523
|
const has_volumetrics = view_ctx.scene.volumetrics.source.volumes.length > 0;
|
|
2523
2524
|
|
|
2524
2525
|
const volumetrics = view_ctx.volumetrics.graph_update({
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAgNI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,EAAE,kBAAkB,CAAC;QACrC,iBAAuB,EAAE,mBAAmB,CAAC;QAC7C,aAAmB,EAAE,eAAe,CAAC;QACrC,MAAY,YAAY;KACrB,EAcH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;;OAOG;IACH,yCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;OAKG;IACH,4BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,YACN,eAAe,GACb,mBAAmB,CAqB/B;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,mBAAmB,GAAC,SAAS,CAMzC;IAED;;;;;;;;;;OAUG;IACH,aAHW,MAAM,WACN,MAAM,QAwBhB;IAED;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,eAFW,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAUhB;IA4FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFW,MAAM,QAqBhB;IAuBD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAJW,sBAAsB,GACpB,OAAO,
|
|
1
|
+
{"version":3,"file":"GPUMeshSkinningContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js"],"names":[],"mappings":"AAmFA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH;IAgNI;;;;;;;OAOG;IACH,sEAPW;QACV,UAAgB,EAAE,kBAAkB,CAAC;QACrC,iBAAuB,EAAE,mBAAmB,CAAC;QAC7C,aAAmB,EAAE,eAAe,CAAC;QACrC,MAAY,YAAY;KACrB,EAcH;IAED;;;;;;OAMG;IACH,iCAEC;IAED;;;;;;;OAOG;IACH,yCAEC;IAED;;;;;;OAMG;IACH,2BAEC;IAED;;;;;OAKG;IACH,4BAEC;IAED;;;;;;;OAOG;IACH,wCAEC;IAED;;;;;;;;;;;;OAYG;IACH,qBAJW,MAAM,YACN,eAAe,GACb,mBAAmB,CAqB/B;IAED;;;;;OAKG;IACH,iBAHW,MAAM,GACJ,mBAAmB,GAAC,SAAS,CAMzC;IAED;;;;;;;;;;OAUG;IACH,aAHW,MAAM,WACN,MAAM,QAwBhB;IAED;;;;;;;OAOG;IACH,oBAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;;;;;OAUG;IACH,eAFW,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,4BAFW,MAAM,QAUhB;IA4FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBAFW,MAAM,QAqBhB;IAuBD;;;;;;;;;;;;;;;;;OAiBG;IACH,gBAJW,sBAAsB,GACpB,OAAO,CA+NnB;IAmXD;;;;;;;OAOG;IACH,gBA+BC;;CACJ;qCA/xCY,OAAO,2CAA2C,EAAE,sBAAsB;iCAC1E,OAAO,sCAAsC,EAAE,kBAAkB;8BACjE,OAAO,gCAAgC,EAAE,eAAe;8BACxD,OAAO,mCAAmC,EAAE,eAAe;kCAC3D,OAAO,uCAAuC,EAAE,mBAAmB;kCACnE,OAAO,2BAA2B,EAAE,mBAAmB"}
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@@ -711,6 +711,11 @@ export class GPUMeshSkinningContext {
|
|
|
711
711
|
*/
|
|
712
712
|
update(cmd_ctx) {
|
|
713
713
|
if (this.#bindings.length === 0) {
|
|
714
|
+
if (this.#bindings_dirty) {
|
|
715
|
+
this.#refresh_bindings_from_records();
|
|
716
|
+
this.#upload_prev_position_offsets();
|
|
717
|
+
this.#bindings_dirty = false;
|
|
718
|
+
}
|
|
714
719
|
return false;
|
|
715
720
|
}
|
|
716
721
|
|
|
@@ -1,3 +1,6 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
|
|
3
|
+
*/
|
|
1
4
|
export class GPUSky {
|
|
2
5
|
/**
|
|
3
6
|
*
|
|
@@ -14,6 +17,14 @@ export class GPUSky {
|
|
|
14
17
|
* @returns {GPUTextureContext}
|
|
15
18
|
*/
|
|
16
19
|
get lut_multiple_scattering(): GPUTextureContext;
|
|
20
|
+
/**
|
|
21
|
+
* Whether the LUTs still hold nothing a reader could use: true until the first {@link update}.
|
|
22
|
+
* What reads {@link lut_transmittance} or {@link lut_multiple_scattering} has to see this false,
|
|
23
|
+
* as a texture nobody wrote reads as zero rather than failing.
|
|
24
|
+
*
|
|
25
|
+
* @returns {boolean}
|
|
26
|
+
*/
|
|
27
|
+
get needs_update(): boolean;
|
|
17
28
|
destroy(): void;
|
|
18
29
|
debug(): void;
|
|
19
30
|
/**
|
|
@@ -22,5 +33,6 @@ export class GPUSky {
|
|
|
22
33
|
update(): void;
|
|
23
34
|
#private;
|
|
24
35
|
}
|
|
36
|
+
export type GraphicsContext = import("../GraphicsContext.js").GraphicsContext;
|
|
25
37
|
import { GPUTextureContext } from "../texture/GPUTextureContext.js";
|
|
26
38
|
//# sourceMappingURL=GPUSky.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUSky.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/GPUSky.js"],"names":[],"mappings":"AAUA;
|
|
1
|
+
{"version":3,"file":"GPUSky.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/atmosphere/GPUSky.js"],"names":[],"mappings":"AAUA;;GAEG;AAEH;IAkDI;;;OAGG;IACH,sBAFW,eAAe,EAqBzB;IA7DD;;;OAGG;IACH,2CAEC;IAOD;;;OAGG;IACH,iDAEC;IAQD;;;;;;OAMG;IACH,4BAEC;IA2BD,gBAGC;IAED,cAYC;IAED;;OAEG;IACH,eAiDC;;CAEJ;8BAvJY,OAAO,uBAAuB,EAAE,eAAe;kCAL1B,iCAAiC"}
|