@woosh/meep-engine 3.41.0 → 3.43.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/selection/editor_pick.d.ts.map +1 -1
  4. package/editor/selection/editor_pick.js +2 -1
  5. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  6. package/editor/tools/TransformToolV2.js +7 -1
  7. package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
  8. package/editor/tools/engine/ToolEngine.js +10 -0
  9. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  10. package/editor/tools/v2/TransformControls.js +7 -20
  11. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  12. package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
  13. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  14. package/editor/view/ecs/EntityEditor.js +3 -1
  15. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  16. package/editor/view/node-graph/NodeGraphView.js +28 -12
  17. package/package.json +91 -96
  18. package/samples/engine/first-scene/index.html +4 -1
  19. package/samples/engine/first-scene/main.js +14 -9
  20. package/src/core/binary/utf8/utf8_decode.js +3 -3
  21. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
  22. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
  23. package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
  24. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
  25. package/src/core/collection/RingBuffer.d.ts.map +1 -1
  26. package/src/core/collection/RingBuffer.js +4 -0
  27. package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
  28. package/src/core/collection/array/array_contains_duplicates.js +2 -1
  29. package/src/core/collection/array/array_copy.d.ts.map +1 -1
  30. package/src/core/collection/array/array_copy.js +23 -0
  31. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
  32. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
  33. package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
  34. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
  35. package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
  36. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
  37. package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
  38. package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
  39. package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
  40. package/src/core/collection/array/weightedRandomFromArray.js +9 -1
  41. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  42. package/src/core/collection/heap/BinaryHeap.js +4 -0
  43. package/src/core/collection/list/List.d.ts.map +1 -1
  44. package/src/core/collection/list/List.js +4 -2
  45. package/src/core/collection/set/ArraySet.js +1 -1
  46. package/src/core/collection/set/HashSet.d.ts +1 -1
  47. package/src/core/collection/set/HashSet.d.ts.map +1 -1
  48. package/src/core/collection/set/HashSet.js +4 -2
  49. package/src/core/debug/matchers/IsEqual.js +1 -1
  50. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  51. package/src/core/debug/matchers/IsIterableContaining.js +61 -74
  52. package/src/core/events/signal/SignalBinding.js +101 -101
  53. package/src/core/function/extractFunctionBody.js +13 -13
  54. package/src/core/function/objectsEqual.d.ts.map +1 -1
  55. package/src/core/function/objectsEqual.js +15 -14
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
  58. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  59. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
  60. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  61. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
  62. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
  63. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  64. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
  65. package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
  66. package/src/core/math/noise/curl_noise_3dt.js +20 -10
  67. package/src/core/math/noise/sdnoise.d.ts +16 -5
  68. package/src/core/math/noise/sdnoise.d.ts.map +1 -1
  69. package/src/core/math/noise/sdnoise.js +43 -9
  70. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
  71. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  72. package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
  73. package/src/engine/Engine.d.ts.map +1 -1
  74. package/src/engine/Engine.js +6 -2
  75. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
  76. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  77. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
  78. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  79. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
  80. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
  81. package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
  82. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  83. package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
  84. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
  85. package/src/engine/control/first-person/abilities/Slide.js +1 -0
  86. package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
  87. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
  88. package/src/engine/control/first-person/abilities/WallRun.js +13 -1
  89. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
  90. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
  91. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
  92. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
  93. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
  94. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
  95. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  96. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
  97. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  98. package/src/engine/ecs/EntityManager.js +18 -15
  99. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
  100. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
  101. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
  102. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
  103. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  104. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
  105. package/src/engine/ecs/parent/EntityNode.js +3 -3
  106. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  107. package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
  108. package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
  109. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
  110. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
  111. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
  112. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
  113. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
  114. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  115. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  116. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  117. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
  118. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
  119. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
  120. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
  121. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
  122. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
  123. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  124. package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
  125. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  126. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
  127. package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
  128. package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
  129. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
  130. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
  131. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
  132. package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
  133. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  134. package/src/engine/graphics/ecs/water/Water.js +17 -0
  135. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  136. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
  137. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
  138. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
  139. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
  140. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
  141. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  142. package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
  143. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  144. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
  145. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
  146. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
  147. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
  148. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
  149. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
  150. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
  151. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  152. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
  153. package/src/engine/graphics3/WaterSystem.d.ts +12 -3
  154. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  155. package/src/engine/graphics3/WaterSystem.js +78 -46
  156. package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
  157. package/src/engine/input/devices/PointerDevice.js +29 -4
  158. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
  159. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
  160. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
  161. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  162. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
  163. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
  164. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
  165. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
  166. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
  167. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
  168. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
  169. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.d.ts.map +1 -1
  170. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +9 -3
  171. package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.d.ts.map +1 -1
  172. package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.js +26 -10
  173. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts +3 -6
  174. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts.map +1 -1
  175. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.js +22 -9
  176. package/src/engine/ui/DraggableAspect.d.ts +5 -1
  177. package/src/engine/ui/DraggableAspect.d.ts.map +1 -1
  178. package/src/engine/ui/DraggableAspect.js +61 -4
  179. package/src/format/image/avif/heif/ItemProperty.d.ts +1 -1
  180. package/src/format/image/avif/heif/ItemProperty.js +1 -1
  181. package/src/format/image/png/chunk/png_chunk_decode_iTXt.d.ts.map +1 -1
  182. package/src/format/image/png/chunk/png_chunk_decode_iTXt.js +17 -6
  183. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +2 -4
  184. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  185. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -13
  186. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
  187. package/src/shade/playground/skinned_blas_refit/sweep_views.js +2 -1
  188. package/src/shade/playground/vgeo_runtime/README.md +5 -4
  189. package/src/shade/playground/water_refraction/README.md +10 -11
  190. package/src/shade/playground/water_refraction/main.js +9 -8
  191. package/src/shade/playground/water_refraction/world.js +1 -1
  192. package/src/shade/playground/water_surface/README.md +43 -0
  193. package/src/shade/playground/water_surface/index.html +30 -0
  194. package/src/shade/playground/water_surface/main.d.ts +2 -0
  195. package/src/shade/playground/water_surface/main.d.ts.map +1 -0
  196. package/src/shade/playground/water_surface/main.js +154 -0
  197. package/src/shade/playground/water_surface/world.d.ts +44 -0
  198. package/src/shade/playground/water_surface/world.d.ts.map +1 -0
  199. package/src/shade/playground/water_surface/world.js +160 -0
  200. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  201. package/src/shade/renderer/Renderer.js +6 -5
  202. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  203. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +5 -0
  204. package/src/shade/renderer/atmosphere/GPUSky.d.ts +12 -0
  205. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  206. package/src/shade/renderer/atmosphere/GPUSky.js +162 -147
  207. package/src/shade/renderer/binding/BufferBinding.js +2 -2
  208. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  209. package/src/shade/renderer/buffer/table/GPUTypedTable.js +5 -3
  210. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts +10 -3
  211. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts.map +1 -1
  212. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js +17 -9
  213. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts +3 -0
  214. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts.map +1 -1
  215. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.js +16 -0
  216. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +2 -0
  217. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +1 -1
  218. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +11 -0
  219. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts +1 -1
  220. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
  221. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +9 -3
  222. package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.d.ts.map +1 -1
  223. package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.js +2 -2
  224. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
  225. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +85 -0
  226. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  227. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +12 -6
  228. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -1
  229. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +7 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -1
  231. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +3 -1
  232. package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.d.ts.map +1 -1
  233. package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +10 -3
  234. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  235. package/src/shade/renderer/particles/DESIGN.md +13 -9
  236. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +1 -1
  237. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +1 -1
  238. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  239. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +3 -2
  240. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  241. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +3 -2
  242. package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
  243. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  244. package/src/shade/renderer/scene/GPUSceneContext.js +23 -1
  245. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +2 -1
  246. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts +13 -0
  247. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts.map +1 -0
  248. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.js +42 -0
  249. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts +15 -0
  250. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts.map +1 -0
  251. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.js +39 -0
  252. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  253. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +2 -0
  254. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +4 -1
  255. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  256. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +74 -3
  257. package/src/shade/renderer/volumetrics/NOTES.md +1023 -957
  258. package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts +5 -4
  259. package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts.map +1 -1
  260. package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.js +5 -4
  261. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +1 -1
  262. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +1 -1
  263. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +1 -1
  264. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +1 -1
  265. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +41 -0
  266. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -0
  267. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +112 -0
  268. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +9 -23
  269. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  270. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +18 -126
  271. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +22 -0
  272. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -0
  273. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +228 -0
  274. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  275. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +0 -53
  276. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +15 -0
  277. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  278. package/src/shade/renderer/water/GPUWaterRenderer.js +110 -30
  279. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +16 -8
  280. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
  281. package/src/shade/renderer/water/medium/GPUWaterBodies.js +31 -26
  282. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +0 -1
  283. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -1
  284. package/src/shade/renderer/water/medium/shader_water_meshlets.js +1 -39
  285. package/src/shade/renderer/water/shader_water.d.ts +0 -1
  286. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  287. package/src/shade/renderer/water/shader_water.js +201 -72
  288. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +70 -0
  289. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -0
  290. package/src/shade/renderer/water/surface/GPUWaterSurface.js +199 -0
  291. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +5 -2
  292. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
  293. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +32 -12
  294. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +23 -0
  295. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -0
  296. package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +227 -0
  297. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +65 -11
  298. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -1
  299. package/src/shade/renderer/water/surface/graph_water_tessellation.js +163 -28
  300. package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts +51 -0
  301. package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts.map +1 -0
  302. package/src/shade/renderer/water/surface/lod/WATER_LOD.js +95 -0
  303. package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts +10 -0
  304. package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts.map +1 -0
  305. package/src/shade/renderer/water/surface/lod/chunk_water_lod.js +127 -0
  306. package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts +17 -0
  307. package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts.map +1 -0
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  309. package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts +118 -0
  310. package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts.map +1 -0
  311. package/src/shade/renderer/water/surface/lod/shader_water_lod.js +727 -0
  312. package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts +60 -0
  313. package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts.map +1 -0
  314. package/src/shade/renderer/water/surface/particles/GPUWaterParticles.js +274 -0
  315. package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts +17 -0
  316. package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts.map +1 -0
  317. package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.js +57 -0
  318. package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts +43 -0
  319. package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts.map +1 -0
  320. package/src/shade/renderer/water/surface/particles/chunk_water_particle.js +268 -0
  321. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts +20 -0
  322. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -0
  323. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +239 -0
  324. package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts +153 -0
  325. package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts.map +1 -0
  326. package/src/shade/renderer/water/surface/particles/shader_water_particles.js +874 -0
  327. package/src/shade/renderer/water/surface/shader_water_cull.d.ts +42 -0
  328. package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -0
  329. package/src/shade/renderer/water/surface/shader_water_cull.js +269 -0
  330. package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts +15 -0
  331. package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts.map +1 -0
  332. package/src/shade/renderer/water/surface/shader_water_waves_combine.js +73 -0
  333. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +11 -0
  334. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -0
  335. package/src/shade/renderer/water/surface/shader_water_waves_derive.js +78 -0
  336. package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts +35 -0
  337. package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts.map +1 -0
  338. package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.js +103 -0
  339. package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts +22 -0
  340. package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts.map +1 -0
  341. package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.js +57 -0
  342. package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts +22 -0
  343. package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts.map +1 -0
  344. package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.js +25 -0
  345. package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts +14 -0
  346. package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts.map +1 -0
  347. package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.js +48 -0
  348. package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts +23 -0
  349. package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts.map +1 -0
  350. package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.js +169 -0
  351. package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts +26 -0
  352. package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts.map +1 -0
  353. package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.js +161 -0
  354. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  355. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +29 -9
  356. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  357. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +14 -3
  358. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts +0 -28
  359. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts.map +0 -1
  360. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +0 -86
  361. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
  362. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
  363. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
  364. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
  365. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
  366. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
  367. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
  368. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +0 -1
  369. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +0 -128
  370. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +0 -9
  371. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +0 -1
  372. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +0 -144
  373. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +0 -13
  374. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +0 -1
  375. package/src/shade/renderer/water/surface/chunk_water_wave.js +0 -40
  376. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +0 -4
  377. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +0 -1
  378. package/src/shade/renderer/water/surface/shader_water_tiles.js +0 -123
  379. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +0 -6
  380. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +0 -1
  381. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +0 -85
  382. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +0 -6
  383. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +0 -1
  384. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
@@ -0,0 +1,39 @@
1
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+ import { chunk_complex_multiply } from "../complex/chunk_complex_multiply.js";
3
+
4
+ /**
5
+ * Four unnormalized inverse discrete Fourier transforms of 128 complex values, cooperatively by a workgroup of
6
+ * 256 invocations: `x[m] = Σₙ X[n] · e^{+2πi·n·m/128}` for each of the four lines of `fft128x4_lines`.
7
+ *
8
+ * The caller writes each line's input in bit-reversed order (`X[n]` at `reverseBits(n) >> 25`), calls
9
+ * `fft128x4_inverse(lane)` from every invocation in uniform control flow, and reads the output in natural order.
10
+ * Radix-2 decimation in time: seven stages, each invocation one butterfly of one line a stage, a barrier
11
+ * between stages. The values live in 4 KiB of workgroup memory instead of a private array per invocation, which
12
+ * a 128-point line spills to local memory.
13
+ *
14
+ * @type {CodeChunk}
15
+ */
16
+ export const chunk_fft128x4_inverse_workgroup = CodeChunk.from(
17
+ //language=WGSL
18
+ `
19
+ var<workgroup> fft128x4_lines: array<vec2<f32>, 512>;
20
+
21
+ fn fft128x4_inverse(lane: u32) {
22
+ let line = (lane >> 6u) << 7u;
23
+ let k = lane & 63u;
24
+ for (var stage = 0u; stage < 7u; stage++) {
25
+ workgroupBarrier();
26
+ let span = 1u << stage;
27
+ let offset = k & (span - 1u);
28
+ let i = line + ((k >> stage) << (stage + 1u)) + offset;
29
+ let j = i + span;
30
+ // e^{+iπ·offset/span}: the inverse transform's twiddle for a butterfly over 2·span values
31
+ let angle = 3.14159265358979 / f32(span) * f32(offset);
32
+ let t = complex_multiply(vec2<f32>(cos(angle), sin(angle)), fft128x4_lines[j]);
33
+ let u = fft128x4_lines[i];
34
+ fft128x4_lines[i] = u + t;
35
+ fft128x4_lines[j] = u - t;
36
+ }
37
+ workgroupBarrier();
38
+ }
39
+ `, [chunk_complex_multiply]);
@@ -1 +1 @@
1
- {"version":3,"file":"ShaderResourceSetDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js"],"names":[],"mappings":"AAuIA;IAoBI;;OAEG;IACH;cAFoB,MAAM;cAAQ,UAAU;MAI3C;IAED;;;;;OAKG;IACH,4BAMC;IAED;;;;;;;;;;;;OAYG;IACH,mBALW,MAAM,SACN,UAAU,GAAC,MAAM,GAEf,IAAI,CAoDhB;IAED;;;OAGG;IACH,8CAEC;IAGD;;;OAGG;IACH,6CAEC;IAaD;;;;OAIG;IACH;;;;;;;;;;;OAWG;IACH,sBAHW,MAAM,GACJ,OAAO,CAInB;IAED,+FAYC;IAED;;;;;;OAMG;IACH;QAJ4B,KAAK,GAAtB,MAAM;QACW,KAAK,GAAtB,MAAM;QACJ,6BAA6B,CAsBzC;IAED;;;;OAIG;IACH,gBAHW,6BAA6B,GAC3B,OAAO,CAQnB;IAED;;;OAGG;IACH,qBAFW,iBAAe,MAAM,QAW/B;IAED;;OAEG;IACH,oCAFa,wBAAwB,CAiBpC;IAED;;;OAGG;IACH,yBAFY,EAAE,EAAE,CAcf;IAED;;;;OAIG;IACH,8BAHW,iBAAe,MAAM,GACnB,wBAAwB,CAMpC;IAED;;;;;OAKG;IACH,qCAHW,sBAAsB,GACpB,oBAAoB,EAAE,CAgBlC;IAED;;;OAGG;IACH,qBAFY,SAAS,CAwGpB;IAED;;;;;;;;;;;;;;;OAeG;IACH,iCAHW,YAAY,GACV,OAAO,CAwFnB;;CACJ;;eA2BS,SAAS,2BAA2B,CAAC;;2BA1oBlC,OAAO,yCAAyC,EAAE,YAAY;qCAC9D,OAAO,2CAA2C,EAAE,sBAAsB;yBAC1E,OAAO,uBAAuB,EAAE,UAAU;8CALT,oCAAoC;yCAZzC,0DAA0D;0BAIzE,0BAA0B"}
1
+ {"version":3,"file":"ShaderResourceSetDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js"],"names":[],"mappings":"AAyIA;IAoBI;;OAEG;IACH;cAFoB,MAAM;cAAQ,UAAU;MAI3C;IAED;;;;;OAKG;IACH,4BAMC;IAED;;;;;;;;;;;;OAYG;IACH,mBALW,MAAM,SACN,UAAU,GAAC,MAAM,GAEf,IAAI,CAoDhB;IAED;;;OAGG;IACH,8CAEC;IAGD;;;OAGG;IACH,6CAEC;IAaD;;;;OAIG;IACH;;;;;;;;;;;OAWG;IACH,sBAHW,MAAM,GACJ,OAAO,CAInB;IAED,+FAYC;IAED;;;;;;OAMG;IACH;QAJ4B,KAAK,GAAtB,MAAM;QACW,KAAK,GAAtB,MAAM;QACJ,6BAA6B,CAsBzC;IAED;;;;OAIG;IACH,gBAHW,6BAA6B,GAC3B,OAAO,CAQnB;IAED;;;OAGG;IACH,qBAFW,iBAAe,MAAM,QAW/B;IAED;;OAEG;IACH,oCAFa,wBAAwB,CAiBpC;IAED;;;OAGG;IACH,yBAFY,EAAE,EAAE,CAcf;IAED;;;;OAIG;IACH,8BAHW,iBAAe,MAAM,GACnB,wBAAwB,CAMpC;IAED;;;;;OAKG;IACH,qCAHW,sBAAsB,GACpB,oBAAoB,EAAE,CAgBlC;IAED;;;OAGG;IACH,qBAFY,SAAS,CAwGpB;IAED;;;;;;;;;;;;;;;OAeG;IACH,iCAHW,YAAY,GACV,OAAO,CAwFnB;;CACJ;;eA2BS,SAAS,2BAA2B,CAAC;;2BA5oBlC,OAAO,yCAAyC,EAAE,YAAY;qCAC9D,OAAO,2CAA2C,EAAE,sBAAsB;yBAC1E,OAAO,uBAAuB,EAAE,UAAU;8CALT,oCAAoC;yCAZzC,0DAA0D;0BAIzE,0BAA0B"}
@@ -83,6 +83,8 @@ function gen_type_storage_texture(member) {
83
83
 
84
84
  if (member.viewDimension === "2d") {
85
85
  proper_type = "texture_storage_2d"
86
+ } else if (member.viewDimension === "2d-array") {
87
+ proper_type = "texture_storage_2d_array";
86
88
  } else if (member.viewDimension === "3d") {
87
89
  proper_type = "texture_storage_3d";
88
90
  } else {
@@ -34,7 +34,10 @@ export class GPUViewVolumetrics {
34
34
  * module that starts the froxel irradiance volume
35
35
  * @returns {{resolved: number, metadata: number, irradiance: {Y: number, CoCg: number}}} the
36
36
  * integrated aerial LUT, the metadata buffer, and the froxel irradiance volume
37
- * (chunk_volumetrics_irradiance_sh) for the transparent surfaces the lighting pass cannot see
37
+ * (chunk_volumetrics_irradiance_sh) that lit particles are lit by. The two do not depend on
38
+ * each other, and a pass building only one of them is culled when nothing reads it. A scene
39
+ * with no participating-media volume records no fog at all, and `resolved` is then a constant:
40
+ * no in-scatter, full transmittance.
38
41
  */
39
42
  graph_update({ graph, light_cluster_data, light_cluster_lookup, light_cluster_parameters, shadowmap_atlas, indirect_lighting_mode, }: {
40
43
  graph: FrameGraph;
@@ -1 +1 @@
1
- {"version":3,"file":"GPUViewVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUViewVolumetrics.js"],"names":[],"mappings":"AAiCA;IAkII;;;;OAIG;IACH,kBAHW,cAAc,qBAwBxB;IAxHD;;OAEG;IACH,4BAOC;IAjBD;;OAEG;IACH,2BAEC;IAsCD;;OAEG;IACH,0BAEC;IAZD;;OAEG;IACH,yBAEC;IAwFD,gBAWC;IA6ND;;;;;;;;;;;;;OAaG;IACH;QAX+B,KAAK,EAAzB,UAAU;QACM,kBAAkB,EAAlC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,wBAAwB,EAAxC,MAAM;QACU,eAAe,EAA/B,MAAM;QACuE,sBAAsB,EAAnG,OAAO,iCAAiC,EAAE,yBAAyB;QAEjE;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAA;KAAC,CAyFvF;;CAEJ;yBApfY,OAAO,2DAA2D,EAAE,UAAU;6BAC9E,OAAO,2BAA2B,EAAE,cAAc"}
1
+ {"version":3,"file":"GPUViewVolumetrics.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/GPUViewVolumetrics.js"],"names":[],"mappings":"AAkCA;IA2II;;;;OAIG;IACH,kBAHW,cAAc,qBAyCxB;IAlJD;;OAEG;IACH,4BAOC;IAjBD;;OAEG;IACH,2BAEC;IAsCD;;OAEG;IACH,0BAEC;IAZD;;OAEG;IACH,yBAEC;IAkHD,gBAaC;IA6ND;;;;;;;;;;;;;;;;OAgBG;IACH;QAd+B,KAAK,EAAzB,UAAU;QACM,kBAAkB,EAAlC,MAAM;QACU,oBAAoB,EAApC,MAAM;QACU,wBAAwB,EAAxC,MAAM;QACU,eAAe,EAA/B,MAAM;QACuE,sBAAsB,EAAnG,OAAO,iCAAiC,EAAE,yBAAyB;QAEjE;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAA;KAAC,CAmIvF;;CAEJ;yBA1jBY,OAAO,2DAA2D,EAAE,UAAU;6BAC9E,OAAO,2BAA2B,EAAE,cAAc"}
@@ -10,6 +10,7 @@ import {
10
10
  build_volumetrics_sun_shadow_transform,
11
11
  volumetrics_sun_shadow_cascade_far
12
12
  } from "./build_volumetrics_sun_shadow_transform.js";
13
+ import { graph_build_froxel_irradiance } from "./graph_build_froxel_irradiance.js";
13
14
  import { graph_build_volumetrics } from "./graph_build_volumetrics.js";
14
15
  import {
15
16
  VOLUMETRICS_SUN_SHADOW_CASCADE_COUNT,
@@ -151,6 +152,15 @@ export class GPUViewVolumetrics {
151
152
  */
152
153
  #sun_shadow_cascade_far = new Float32Array(4);
153
154
 
155
+ /**
156
+ * What the fog integrates to through no medium: nothing in-scattered (.rgb 0), everything
157
+ * transmitted (.a 1). Handed out in place of the aerial LUT on a frame whose scene has no
158
+ * participating-media volume, so every surface that samples the fog keeps doing so and reads
159
+ * it as none, for one texel and no pass. Written once, at construction.
160
+ * @type {GPUTextureContext}
161
+ */
162
+ #no_medium;
163
+
154
164
  /**
155
165
  * @type {GPUTypedBuffer}
156
166
  */
@@ -181,6 +191,23 @@ export class GPUViewVolumetrics {
181
191
  this.#volumetrics_textures[i] = texture;
182
192
  }
183
193
 
194
+ const no_medium = new GPUTextureContext(device);
195
+ no_medium.descriptor.label = "volumetrics/no medium";
196
+ no_medium.descriptor.format = "rgba16float";
197
+ no_medium.descriptor.dimension = "3d";
198
+ no_medium.descriptor.size = [1, 1, 1];
199
+ no_medium.descriptor.usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST;
200
+
201
+ device.queue.writeTexture(
202
+ { texture: no_medium.gpu_texture },
203
+ new Float16Array([0, 0, 0, 1]),
204
+ { bytesPerRow: 8, rowsPerImage: 1 },
205
+ [1, 1, 1]
206
+ );
207
+ no_medium.incrementVersion();
208
+
209
+ this.#no_medium = no_medium;
210
+
184
211
  this.#metadata = GPUTypedBuffer.create({
185
212
  type: VOLUMETRICS_METADATA_STRUCT,
186
213
  device,
@@ -200,6 +227,8 @@ export class GPUViewVolumetrics {
200
227
  textures[i] = null;
201
228
  }
202
229
 
230
+ this.#no_medium.destroy();
231
+
203
232
  }
204
233
 
205
234
  #update_resolution() {
@@ -433,7 +462,10 @@ export class GPUViewVolumetrics {
433
462
  * module that starts the froxel irradiance volume
434
463
  * @returns {{resolved: number, metadata: number, irradiance: {Y: number, CoCg: number}}} the
435
464
  * integrated aerial LUT, the metadata buffer, and the froxel irradiance volume
436
- * (chunk_volumetrics_irradiance_sh) for the transparent surfaces the lighting pass cannot see
465
+ * (chunk_volumetrics_irradiance_sh) that lit particles are lit by. The two do not depend on
466
+ * each other, and a pass building only one of them is culled when nothing reads it. A scene
467
+ * with no participating-media volume records no fog at all, and `resolved` is then a constant:
468
+ * no in-scatter, full transmittance.
437
469
  */
438
470
  graph_update({
439
471
  graph,
@@ -479,6 +511,35 @@ export class GPUViewVolumetrics {
479
511
 
480
512
  const resolution = this.#volumetrics_textures[0].size;
481
513
 
514
+ // Particle lighting first, and on its own: it reads no medium. The frame graph culls it when
515
+ // nothing reads it.
516
+ const irradiance = graph_build_froxel_irradiance({
517
+ graph,
518
+ camera,
519
+ view,
520
+ lights,
521
+ light_cluster_data,
522
+ light_cluster_lookup,
523
+ light_cluster_parameters,
524
+ shadowmap_atlas,
525
+ volumetrics_metadata: gr_metadata,
526
+ resolution,
527
+ indirect_lighting_mode,
528
+ });
529
+
530
+ if (view.scene.volumetrics.source.volumes.length === 0) {
531
+ // No medium: nothing scatters and nothing absorbs, so the fog is the identity everywhere
532
+ // and the passes that would integrate it to that are not recorded. Nothing accumulates
533
+ // either, which leaves the history stale for whenever a volume arrives.
534
+ this.#reset_history = true;
535
+
536
+ return {
537
+ resolved: graph_import_texture(graph, this.#no_medium, "volumetrics no medium"),
538
+ metadata: gr_metadata,
539
+ irradiance,
540
+ };
541
+ }
542
+
482
543
  // Ping-pong the two persistent froxel textures: this frame writes [parity] and reads the
483
544
  // previous frame's accumulation from [parity ^ 1]. On the first frame / after a resize the
484
545
  // history is invalid, which #update_metadata signals via history_reset (the TAA then emits
@@ -493,16 +554,26 @@ export class GPUViewVolumetrics {
493
554
  taa_output = graph_import_texture(graph, this.#volumetrics_textures[parity], "volumetrics taa output");
494
555
  }
495
556
 
496
- const { lut_aerial, irradiance } = graph_build_volumetrics({
557
+ /*
558
+ The sun's transmittance and the multiple scattering are the scene sky's, built once and
559
+ read from here on. Brought current now rather than in a pass: the sky submits commands of
560
+ its own, which land ahead of this frame's -- recorded into the frame graph they would be
561
+ paid every frame, which is what they used to be. A no-op after the first call.
562
+ */
563
+ const sky = view.scene.sky;
564
+
565
+ sky.update();
566
+
567
+ const { lut_aerial } = graph_build_volumetrics({
497
568
  graph,
498
569
  camera,
499
570
  lights,
500
571
  view,
572
+ sky,
501
573
  light_cluster_data,
502
574
  light_cluster_lookup,
503
575
  light_cluster_parameters,
504
576
  shadowmap_atlas,
505
- indirect_lighting_mode,
506
577
 
507
578
  volumetrics_metadata: gr_metadata,
508
579
  volumetric_resolution: resolution,