@woosh/meep-engine 3.41.0 → 3.43.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/editor/selection/editor_pick.d.ts.map +1 -1
  4. package/editor/selection/editor_pick.js +2 -1
  5. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  6. package/editor/tools/TransformToolV2.js +7 -1
  7. package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
  8. package/editor/tools/engine/ToolEngine.js +10 -0
  9. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  10. package/editor/tools/v2/TransformControls.js +7 -20
  11. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  12. package/editor/tools/v2/handle/gizmo_drag_plane.js +4 -0
  13. package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
  14. package/editor/view/ecs/EntityEditor.js +3 -1
  15. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  16. package/editor/view/node-graph/NodeGraphView.js +28 -12
  17. package/package.json +91 -96
  18. package/samples/engine/first-scene/index.html +4 -1
  19. package/samples/engine/first-scene/main.js +14 -9
  20. package/src/core/binary/utf8/utf8_decode.js +3 -3
  21. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.d.ts.map +1 -1
  22. package/src/core/bvh2/binary/2/bvh32_query_user_data_ray.js +112 -113
  23. package/src/core/bvh2/bvh3/ebvh_nodes_sort_sah_local4.js +2 -2
  24. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +14 -14
  25. package/src/core/collection/RingBuffer.d.ts.map +1 -1
  26. package/src/core/collection/RingBuffer.js +4 -0
  27. package/src/core/collection/array/array_contains_duplicates.d.ts.map +1 -1
  28. package/src/core/collection/array/array_contains_duplicates.js +2 -1
  29. package/src/core/collection/array/array_copy.d.ts.map +1 -1
  30. package/src/core/collection/array/array_copy.js +23 -0
  31. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts +2 -2
  32. package/src/core/collection/array/typed/sparse_typed_array_hash.d.ts.map +1 -1
  33. package/src/core/collection/array/typed/sparse_typed_array_hash.js +9 -8
  34. package/src/core/collection/array/typed/uint16_array_hash.d.ts +2 -2
  35. package/src/core/collection/array/typed/uint16_array_hash.js +4 -4
  36. package/src/core/collection/array/typed/uint8_array_hash.d.ts +2 -2
  37. package/src/core/collection/array/typed/uint8_array_hash.js +4 -4
  38. package/src/core/collection/array/weightedRandomFromArray.d.ts +1 -0
  39. package/src/core/collection/array/weightedRandomFromArray.d.ts.map +1 -1
  40. package/src/core/collection/array/weightedRandomFromArray.js +9 -1
  41. package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
  42. package/src/core/collection/heap/BinaryHeap.js +4 -0
  43. package/src/core/collection/list/List.d.ts.map +1 -1
  44. package/src/core/collection/list/List.js +4 -2
  45. package/src/core/collection/set/ArraySet.js +1 -1
  46. package/src/core/collection/set/HashSet.d.ts +1 -1
  47. package/src/core/collection/set/HashSet.d.ts.map +1 -1
  48. package/src/core/collection/set/HashSet.js +4 -2
  49. package/src/core/debug/matchers/IsEqual.js +1 -1
  50. package/src/core/debug/matchers/IsIterableContaining.d.ts.map +1 -1
  51. package/src/core/debug/matchers/IsIterableContaining.js +61 -74
  52. package/src/core/events/signal/SignalBinding.js +101 -101
  53. package/src/core/function/extractFunctionBody.js +13 -13
  54. package/src/core/function/objectsEqual.d.ts.map +1 -1
  55. package/src/core/function/objectsEqual.js +15 -14
  56. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.d.ts.map +1 -1
  57. package/src/core/geom/3d/frustum/frustum3_compute_closest_point.js +207 -172
  58. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  59. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +5 -4
  60. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.d.ts.map +1 -1
  61. package/src/core/geom/3d/line/line3_compute_segment_point_distance_eikonal.js +8 -2
  62. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts +20 -0
  63. package/src/core/geom/3d/triangle/tri3_ray_intersection.d.ts.map +1 -1
  64. package/src/core/geom/3d/triangle/tri3_ray_intersection.js +182 -0
  65. package/src/core/math/noise/curl_noise_3dt.d.ts.map +1 -1
  66. package/src/core/math/noise/curl_noise_3dt.js +20 -10
  67. package/src/core/math/noise/sdnoise.d.ts +16 -5
  68. package/src/core/math/noise/sdnoise.d.ts.map +1 -1
  69. package/src/core/math/noise/sdnoise.js +43 -9
  70. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts +16 -1
  71. package/src/core/math/spline/spline3_hermite_nearest_point.d.ts.map +1 -1
  72. package/src/core/math/spline/spline3_hermite_nearest_point.js +44 -3
  73. package/src/engine/Engine.d.ts.map +1 -1
  74. package/src/engine/Engine.js +6 -2
  75. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +9 -0
  76. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  77. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +26 -0
  78. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  79. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +2 -0
  80. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -1
  81. package/src/engine/control/first-person/abilities/AbilitySet.js +9 -0
  82. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  83. package/src/engine/control/first-person/abilities/LedgeGrab.js +6 -0
  84. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
  85. package/src/engine/control/first-person/abilities/Slide.js +1 -0
  86. package/src/engine/control/first-person/abilities/WallRun.d.ts +4 -1
  87. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -1
  88. package/src/engine/control/first-person/abilities/WallRun.js +13 -1
  89. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +1 -1
  90. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -1
  91. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +6 -5
  92. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +3 -3
  93. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -1
  94. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +9 -8
  95. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  96. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +13 -4
  97. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  98. package/src/engine/ecs/EntityManager.js +18 -15
  99. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.d.ts.map +1 -1
  100. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescription.js +2 -1
  101. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.d.ts.map +1 -1
  102. package/src/engine/ecs/dynamic_actions/rules/DynamicRuleDescriptionTable.js +1 -0
  103. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  104. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +3 -0
  105. package/src/engine/ecs/parent/EntityNode.js +3 -3
  106. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  107. package/src/engine/ecs/speaker/VoiceSystem.js +4 -0
  108. package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +5 -5
  109. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts.map +1 -1
  110. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +3 -2
  111. package/src/engine/ecs/storage/binary/object/BinaryObjectSerializationAdapter2.js +1 -1
  112. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.d.ts.map +1 -1
  113. package/src/engine/ecs/storage/binary/object-v2/BinaryObjectDeSerializer.js +8 -1
  114. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  115. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +8 -0
  116. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  117. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +5 -2
  118. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
  119. package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +3 -0
  120. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
  121. package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +1 -0
  122. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +1 -1
  123. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  124. package/src/engine/ecs/terrain/tiles/TerrainTile.js +13 -1
  125. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  126. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -0
  127. package/src/engine/graphics/ecs/light/LightSerializationAdapter.d.ts.map +1 -1
  128. package/src/engine/graphics/ecs/light/LightSerializationAdapter.js +13 -1
  129. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts +5 -0
  130. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.d.ts.map +1 -0
  131. package/src/engine/graphics/ecs/light/LightSerializationUpgrader_0_1.js +27 -0
  132. package/src/engine/graphics/ecs/water/Water.d.ts +11 -0
  133. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  134. package/src/engine/graphics/ecs/water/Water.js +17 -0
  135. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  136. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +3 -1
  137. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts +9 -0
  138. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.d.ts.map +1 -0
  139. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_4_5.js +24 -0
  140. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +30 -9
  141. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -1
  142. package/src/engine/graphics/ecs/water/WaterWaves.js +41 -9
  143. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -1
  144. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +30 -26
  145. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts +6 -0
  146. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.d.ts.map +1 -0
  147. package/src/engine/graphics/ecs/water/WaterWavesSerializationUpgrader_0_1.js +22 -0
  148. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.d.ts.map +1 -1
  149. package/src/engine/graphics/geometry/buffered/query/bvh32_geometry_raycast.js +3 -5
  150. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts +20 -0
  151. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.d.ts.map +1 -1
  152. package/src/engine/graphics/texture/3d/scs3d_sample_linear3.js +36 -0
  153. package/src/engine/graphics3/WaterSystem.d.ts +12 -3
  154. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  155. package/src/engine/graphics3/WaterSystem.js +78 -46
  156. package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
  157. package/src/engine/input/devices/PointerDevice.js +29 -4
  158. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -0
  159. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
  160. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +14 -3
  161. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  162. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.d.ts.map +1 -1
  163. package/src/engine/physics/fluid/solver/v3_grid_advect_maccormack_velocity.js +12 -3
  164. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.d.ts.map +1 -1
  165. package/src/engine/physics/fluid/solver/v3_grid_advect_sl_velocity.js +8 -2
  166. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts +19 -0
  167. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.d.ts.map +1 -1
  168. package/src/engine/physics/fluid/solver/v3_grid_sample_scalar_masked.js +41 -2
  169. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.d.ts.map +1 -1
  170. package/src/engine/physics/fluid/solver/v3_mac_advect_scalar.js +9 -3
  171. package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.d.ts.map +1 -1
  172. package/src/engine/physics/fluid/solver/v3_mac_advect_sl_velocity.js +26 -10
  173. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts +3 -6
  174. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts.map +1 -1
  175. package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.js +22 -9
  176. package/src/engine/ui/DraggableAspect.d.ts +5 -1
  177. package/src/engine/ui/DraggableAspect.d.ts.map +1 -1
  178. package/src/engine/ui/DraggableAspect.js +61 -4
  179. package/src/format/image/avif/heif/ItemProperty.d.ts +1 -1
  180. package/src/format/image/avif/heif/ItemProperty.js +1 -1
  181. package/src/format/image/png/chunk/png_chunk_decode_iTXt.d.ts.map +1 -1
  182. package/src/format/image/png/chunk/png_chunk_decode_iTXt.js +17 -6
  183. package/src/shade/device/mock/SoftwareGPUDevice.d.ts +2 -4
  184. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  185. package/src/shade/device/mock/SoftwareGPUDevice.js +20 -13
  186. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -1
  187. package/src/shade/playground/skinned_blas_refit/sweep_views.js +2 -1
  188. package/src/shade/playground/vgeo_runtime/README.md +5 -4
  189. package/src/shade/playground/water_refraction/README.md +10 -11
  190. package/src/shade/playground/water_refraction/main.js +9 -8
  191. package/src/shade/playground/water_refraction/world.js +1 -1
  192. package/src/shade/playground/water_surface/README.md +43 -0
  193. package/src/shade/playground/water_surface/index.html +30 -0
  194. package/src/shade/playground/water_surface/main.d.ts +2 -0
  195. package/src/shade/playground/water_surface/main.d.ts.map +1 -0
  196. package/src/shade/playground/water_surface/main.js +154 -0
  197. package/src/shade/playground/water_surface/world.d.ts +44 -0
  198. package/src/shade/playground/water_surface/world.d.ts.map +1 -0
  199. package/src/shade/playground/water_surface/world.js +160 -0
  200. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  201. package/src/shade/renderer/Renderer.js +6 -5
  202. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  203. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +5 -0
  204. package/src/shade/renderer/atmosphere/GPUSky.d.ts +12 -0
  205. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  206. package/src/shade/renderer/atmosphere/GPUSky.js +162 -147
  207. package/src/shade/renderer/binding/BufferBinding.js +2 -2
  208. package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
  209. package/src/shade/renderer/buffer/table/GPUTypedTable.js +5 -3
  210. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts +10 -3
  211. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts.map +1 -1
  212. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js +17 -9
  213. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts +3 -0
  214. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.d.ts.map +1 -1
  215. package/src/shade/renderer/camera/orbital/OrbitalCameraInput.js +16 -0
  216. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +2 -0
  217. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +1 -1
  218. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +11 -0
  219. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts +1 -1
  220. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.d.ts.map +1 -1
  221. package/src/shade/renderer/geometry/meshlet/build/meshoptimizer/geometry_to_meshlets_meshoptimizer.js +9 -3
  222. package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.d.ts.map +1 -1
  223. package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.js +2 -2
  224. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.d.ts.map +1 -1
  225. package/src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js +85 -0
  226. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  227. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +12 -6
  228. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.d.ts.map +1 -1
  229. package/src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js +7 -0
  230. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.d.ts.map +1 -1
  231. package/src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js +3 -1
  232. package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.d.ts.map +1 -1
  233. package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +10 -3
  234. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  235. package/src/shade/renderer/particles/DESIGN.md +13 -9
  236. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +1 -1
  237. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +1 -1
  238. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  239. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +3 -2
  240. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  241. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +3 -2
  242. package/src/shade/renderer/scene/GPUSceneContext.d.ts +9 -1
  243. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  244. package/src/shade/renderer/scene/GPUSceneContext.js +23 -1
  245. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +2 -1
  246. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts +13 -0
  247. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.d.ts.map +1 -0
  248. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.js +42 -0
  249. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts +15 -0
  250. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.d.ts.map +1 -0
  251. package/src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.js +39 -0
  252. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  253. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +2 -0
  254. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +4 -1
  255. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  256. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +74 -3
  257. package/src/shade/renderer/volumetrics/NOTES.md +1023 -957
  258. package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts +5 -4
  259. package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.d.ts.map +1 -1
  260. package/src/shade/renderer/volumetrics/chunk_volumetrics_irradiance_sh.js +5 -4
  261. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.d.ts +1 -1
  262. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +1 -1
  263. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.d.ts +1 -1
  264. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +1 -1
  265. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts +41 -0
  266. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.d.ts.map +1 -0
  267. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +112 -0
  268. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +9 -23
  269. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  270. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +18 -126
  271. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts +22 -0
  272. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.d.ts.map +1 -0
  273. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +228 -0
  274. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.d.ts.map +1 -1
  275. package/src/shade/renderer/volumetrics/shader_volumetrics_build_lighting.js +0 -53
  276. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +15 -0
  277. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  278. package/src/shade/renderer/water/GPUWaterRenderer.js +110 -30
  279. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +16 -8
  280. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
  281. package/src/shade/renderer/water/medium/GPUWaterBodies.js +31 -26
  282. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts +0 -1
  283. package/src/shade/renderer/water/medium/shader_water_meshlets.d.ts.map +1 -1
  284. package/src/shade/renderer/water/medium/shader_water_meshlets.js +1 -39
  285. package/src/shade/renderer/water/shader_water.d.ts +0 -1
  286. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  287. package/src/shade/renderer/water/shader_water.js +201 -72
  288. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts +70 -0
  289. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -0
  290. package/src/shade/renderer/water/surface/GPUWaterSurface.js +199 -0
  291. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts +5 -2
  292. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.d.ts.map +1 -1
  293. package/src/shade/renderer/water/surface/WATER_WAVE_RECORD_STRUCT.js +32 -12
  294. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts +23 -0
  295. package/src/shade/renderer/water/surface/chunk_water_surface_sample.d.ts.map +1 -0
  296. package/src/shade/renderer/water/surface/chunk_water_surface_sample.js +227 -0
  297. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +65 -11
  298. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -1
  299. package/src/shade/renderer/water/surface/graph_water_tessellation.js +163 -28
  300. package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts +51 -0
  301. package/src/shade/renderer/water/surface/lod/WATER_LOD.d.ts.map +1 -0
  302. package/src/shade/renderer/water/surface/lod/WATER_LOD.js +95 -0
  303. package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts +10 -0
  304. package/src/shade/renderer/water/surface/lod/chunk_water_lod.d.ts.map +1 -0
  305. package/src/shade/renderer/water/surface/lod/chunk_water_lod.js +127 -0
  306. package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts +17 -0
  307. package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.d.ts.map +1 -0
  308. package/src/shade/renderer/water/surface/lod/chunk_water_lod_cell.js +246 -0
  309. package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts +118 -0
  310. package/src/shade/renderer/water/surface/lod/shader_water_lod.d.ts.map +1 -0
  311. package/src/shade/renderer/water/surface/lod/shader_water_lod.js +727 -0
  312. package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts +60 -0
  313. package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts.map +1 -0
  314. package/src/shade/renderer/water/surface/particles/GPUWaterParticles.js +274 -0
  315. package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts +17 -0
  316. package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.d.ts.map +1 -0
  317. package/src/shade/renderer/water/surface/particles/WATER_PARTICLE_STRUCT.js +57 -0
  318. package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts +43 -0
  319. package/src/shade/renderer/water/surface/particles/chunk_water_particle.d.ts.map +1 -0
  320. package/src/shade/renderer/water/surface/particles/chunk_water_particle.js +268 -0
  321. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts +20 -0
  322. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.d.ts.map +1 -0
  323. package/src/shade/renderer/water/surface/particles/chunk_water_particle_step.js +239 -0
  324. package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts +153 -0
  325. package/src/shade/renderer/water/surface/particles/shader_water_particles.d.ts.map +1 -0
  326. package/src/shade/renderer/water/surface/particles/shader_water_particles.js +874 -0
  327. package/src/shade/renderer/water/surface/shader_water_cull.d.ts +42 -0
  328. package/src/shade/renderer/water/surface/shader_water_cull.d.ts.map +1 -0
  329. package/src/shade/renderer/water/surface/shader_water_cull.js +269 -0
  330. package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts +15 -0
  331. package/src/shade/renderer/water/surface/shader_water_waves_combine.d.ts.map +1 -0
  332. package/src/shade/renderer/water/surface/shader_water_waves_combine.js +73 -0
  333. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts +11 -0
  334. package/src/shade/renderer/water/surface/shader_water_waves_derive.d.ts.map +1 -0
  335. package/src/shade/renderer/water/surface/shader_water_waves_derive.js +78 -0
  336. package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts +35 -0
  337. package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.d.ts.map +1 -0
  338. package/src/shade/renderer/water/surface/spectrum/GPUWaterSpectrum.js +103 -0
  339. package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts +22 -0
  340. package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.d.ts.map +1 -0
  341. package/src/shade/renderer/water/surface/spectrum/WATER_BAND_STATE.js +57 -0
  342. package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts +22 -0
  343. package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.d.ts.map +1 -0
  344. package/src/shade/renderer/water/surface/spectrum/WATER_SPECTRUM.js +25 -0
  345. package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts +14 -0
  346. package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.d.ts.map +1 -0
  347. package/src/shade/renderer/water/surface/spectrum/chunk_water_jonswap.js +48 -0
  348. package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts +23 -0
  349. package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.d.ts.map +1 -0
  350. package/src/shade/renderer/water/surface/spectrum/chunk_water_spectrum.js +169 -0
  351. package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts +26 -0
  352. package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.d.ts.map +1 -0
  353. package/src/shade/renderer/water/surface/spectrum/shader_water_spectrum.js +161 -0
  354. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  355. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +29 -9
  356. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  357. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +14 -3
  358. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts +0 -28
  359. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.d.ts.map +0 -1
  360. package/src/core/geom/2d/polygon/polygon2_triangulate.corpus.js +0 -86
  361. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts +0 -29
  362. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.d.ts.map +0 -1
  363. package/src/engine/ecs/storage/binary/object-v2/serializerTestHarness.js +0 -44
  364. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +0 -4
  365. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +0 -1
  366. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +0 -32
  367. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +0 -25
  368. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +0 -1
  369. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +0 -128
  370. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts +0 -9
  371. package/src/shade/renderer/water/surface/chunk_water_tessellation.d.ts.map +0 -1
  372. package/src/shade/renderer/water/surface/chunk_water_tessellation.js +0 -144
  373. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +0 -13
  374. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +0 -1
  375. package/src/shade/renderer/water/surface/chunk_water_wave.js +0 -40
  376. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts +0 -4
  377. package/src/shade/renderer/water/surface/shader_water_tiles.d.ts.map +0 -1
  378. package/src/shade/renderer/water/surface/shader_water_tiles.js +0 -123
  379. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts +0 -6
  380. package/src/shade/renderer/water/surface/shader_water_wave_batch.d.ts.map +0 -1
  381. package/src/shade/renderer/water/surface/shader_water_wave_batch.js +0 -85
  382. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts +0 -6
  383. package/src/shade/renderer/water/surface/shader_water_wave_domain.d.ts.map +0 -1
  384. package/src/shade/renderer/water/surface/shader_water_wave_domain.js +0 -83
@@ -2,7 +2,7 @@ import { v3_array_normalize } from "../../../../core/geom/vec3/v3_array_normaliz
2
2
  import { v3_cross_array } from "../../../../core/geom/vec3/v3_cross_array.js";
3
3
  import { v3_dot } from "../../../../core/geom/vec3/v3_dot.js";
4
4
  import { Attribute } from "../Attribute.js";
5
- import { Geometry } from "../Geometry.js";
5
+ import { Geometry, GeometryFlags } from "../Geometry.js";
6
6
  import { geometry_deduplicate_vertices } from "../geometry_deduplicate_vertices.js";
7
7
  import { StandardAttributes } from "../StandardAttributes.js";
8
8
 
@@ -363,7 +363,7 @@ function apply_remap_and_compact(source, remap) {
363
363
  // Build new geometry with compacted attribute arrays
364
364
  const result = new Geometry();
365
365
  result.name = source.name;
366
- result.flags = source.flags;
366
+ result.flags = source.flags | GeometryFlags.BoundsNeedUpdate;
367
367
 
368
368
  for (const src_attr of source.attributes) {
369
369
  const stride = src_attr.spec.itemSize;
@@ -1 +1 @@
1
- {"version":3,"file":"vgeo_validate_container.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js"],"names":[],"mappings":"AA+xDA;;;;;;;;;GASG;AACH,gDAHW,YAAY,GACV,QAAQ,UAAU,EAAE,CAAC,CAqFjC;6BA53D4B,4CAA4C;2BAoD9C,iBAAiB"}
1
+ {"version":3,"file":"vgeo_validate_container.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/format/vgeo_validate_container.js"],"names":[],"mappings":"AAk3DA;;;;;;;;;GASG;AACH,gDAHW,YAAY,GACV,QAAQ,UAAU,EAAE,CAAC,CAuFjC;6BAj9D4B,4CAA4C;2BAoD9C,iBAAiB"}
@@ -381,6 +381,12 @@ function check_header(buffer, out) {
381
381
  usable = false;
382
382
  }
383
383
 
384
+ if (root_page_offset >= directory_offset) {
385
+ out.push(new VGeoDefect(VGEO_DEFECT.HEADER, `root_page_offset ${root_page_offset} is not before directory_offset ${directory_offset}`));
386
+
387
+ usable = false;
388
+ }
389
+
384
390
  // Byte 103 was reserved through `format_version` 5 and is `level_count`'s high byte from 6 on,
385
391
  // so there is nothing left to check between it and `source_vertex_count`; the read above landed
386
392
  // at 104 and the one below expects to start there.
@@ -425,6 +431,63 @@ function check_header(buffer, out) {
425
431
  return usable;
426
432
  }
427
433
 
434
+ /**
435
+ * @param {BinaryBuffer} buffer with a checked, in-file level table
436
+ * @param {number} level_count
437
+ * @param {number} total_clusters
438
+ * @param {number} total_groups
439
+ * @param {VGeoDefect[]} out
440
+ */
441
+ function check_levels(buffer, level_count, total_clusters, total_groups, out) {
442
+ let counted_clusters = 0;
443
+ let counted_groups = 0;
444
+
445
+ for (let level = 0; level < level_count; level++) {
446
+ const base = VGEO_HEADER_SIZE + level * VGEO_LEVEL_RECORD_SIZE;
447
+
448
+ buffer.position = base;
449
+
450
+ const min_error = buffer.readFloat32();
451
+ const max_error = buffer.readFloat32();
452
+
453
+ if (!Number.isFinite(min_error) || min_error < 0) {
454
+ out.push(new VGeoDefect(VGEO_DEFECT.HEADER, `level ${level}: min_error ${min_error} must be finite and non-negative`));
455
+ }
456
+
457
+ if (!Number.isFinite(max_error) || max_error < 0) {
458
+ out.push(new VGeoDefect(VGEO_DEFECT.HEADER, `level ${level}: max_error ${max_error} must be finite and non-negative`));
459
+ }
460
+
461
+ if (min_error > max_error) {
462
+ out.push(new VGeoDefect(VGEO_DEFECT.HEADER, `level ${level}: min_error ${min_error} exceeds max_error ${max_error}`));
463
+ }
464
+
465
+ buffer.position = base + 12;
466
+
467
+ const cluster_count = buffer.readUint32();
468
+ const group_count = buffer.readUint32();
469
+
470
+ if (cluster_count === 0) {
471
+ out.push(new VGeoDefect(VGEO_DEFECT.HEADER, `level ${level}: cluster_count is 0`));
472
+ }
473
+
474
+ if (group_count === 0) {
475
+ out.push(new VGeoDefect(VGEO_DEFECT.HEADER, `level ${level}: group_count is 0`));
476
+ }
477
+
478
+ counted_clusters += cluster_count;
479
+ counted_groups += group_count;
480
+ }
481
+
482
+ if (counted_clusters !== total_clusters) {
483
+ out.push(new VGeoDefect(VGEO_DEFECT.HEADER, `level table holds ${counted_clusters} clusters, header says ${total_clusters}`));
484
+ }
485
+
486
+ if (counted_groups !== total_groups) {
487
+ out.push(new VGeoDefect(VGEO_DEFECT.HEADER, `level table holds ${counted_groups} groups, header says ${total_groups}`));
488
+ }
489
+ }
490
+
428
491
  /**
429
492
  * @param {BinaryBuffer} buffer whole file
430
493
  * @param {VGeoDefect[]} out
@@ -865,6 +928,7 @@ function check_page_nodes(pages, page_groups, page_clusters, out) {
865
928
  * @type {Int32Array}
866
929
  */
867
930
  const group_hits = new Int32Array(groups.length);
931
+ const node_hits = new Int32Array(nodes.length);
868
932
 
869
933
  let structural = true;
870
934
 
@@ -902,12 +966,31 @@ function check_page_nodes(pages, page_groups, page_clusters, out) {
902
966
 
903
967
  structural = false;
904
968
  }
969
+
970
+ for (let i = 0; i < node.child_count; i++) {
971
+ node_hits[node.child_first + i]++;
972
+ }
905
973
  });
906
974
 
907
975
  if (!structural) {
908
976
  continue;
909
977
  }
910
978
 
979
+ // Strictly forward children with one parent per non-root node form one rooted tree.
980
+ for (let index = 0; index < nodes.length; index++) {
981
+ const expected = index === 0 ? 0 : 1;
982
+
983
+ if (node_hits[index] !== expected) {
984
+ out.push(new VGeoDefect(VGEO_DEFECT.PAGE_LAYOUT, `page ${page.page_index} node ${index}: has ${node_hits[index]} incoming node references, expected ${expected}`));
985
+
986
+ structural = false;
987
+ }
988
+ }
989
+
990
+ if (!structural) {
991
+ continue;
992
+ }
993
+
911
994
  const unreached = group_hits.reduce((count, hits) => count + (hits === 0 ? 1 : 0), 0);
912
995
  const repeated = group_hits.reduce((count, hits) => count + (hits > 1 ? 1 : 0), 0);
913
996
 
@@ -1847,6 +1930,8 @@ export async function vgeo_validate_container(buffer) {
1847
1930
  const total_clusters = Number(buffer.readUint64());
1848
1931
  const total_groups = Number(buffer.readUint64());
1849
1932
 
1933
+ check_levels(buffer, level_count, total_clusters, total_groups, out);
1934
+
1850
1935
  buffer.position = VGEO_HEADER_OFFSET.OBJECT_SPHERE;
1851
1936
 
1852
1937
  const object_sphere = read_sphere(buffer);
@@ -1 +1 @@
1
- {"version":3,"file":"GPUVirtualGeometryRuntime.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IAiHI;;;;;;;;;;;;;;;OAeG;IACH;QAd2C,IAAI,EAApC,sBAAsB;QACL,aAAa,GAA9B,MAAM;QACW,qBAAqB,GAAtC,MAAM;QAEW,mBAAmB,GAApC,MAAM;QAEW,cAAc,GAA/B,MAAM;QACW,cAAc,GAA/B,MAAM;QAEW,qBAAqB,GAAtC,MAAM;QACW,aAAa,GAA9B,MAAM;OAgFhB;IAzKD;;;;OAIG;IACH,KAFU,MAAM,CAER;IAER;;OAEG;IACH,cAFU,OAAO,CAEG;IAiKpB;;OAEG;IACH,yEAEC;IAED;;;;OAIG;IACH,4BAEC;IAED;;OAEG;IACH,6BAEC;IAED;;OAEG;IACH,kCAEC;IAED;;;;;OAKG;IACH,6BAEC;IAED;;;;OAIG;IACH,gCAEC;IAWD;;;;;;OAMG;IACH,iCAKC;IArBD;;;;OAIG;IACH,4BAEC;IAgBD;;;;OAIG;IACH,0BAEC;IAED;;;;OAIG;IACH,yDAEC;IAED;;;;;OAKG;IACH,2BAEC;IAED;;OAEG;IACH;;;;;;;;MAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH;QAHgC,IAAI,EAAzB,WAAW;QACT,IAAI,CAoChB;IAwBD;;;;;;;;;;OAUG;IACH,cAHW,WAAW,GACT,MAAM,CA0BlB;IAED;;;;;;OAMG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,eAFa,WAAW,EAAE,EAAE,CAI3B;IAED;;;;;;;;;OASG;IACH,mBAHW,UAAU,GACR,MAAM,CAkClB;IAED;;;;;;;;;;;;OAYG;IACH,wBAJW,UAAU,UACV,MAAM,GACJ,IAAI,CAOhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH;QAJ2B,iBAAiB,EAAjC,MAAM;QACU,gBAAgB,EAAhC,MAAM;QACJ,IAAI,CAahB;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,+BAEC;IAED;;;;;OAKG;IACH,aAFa,IAAI,CAKhB;IAED;;;;;;;;OAQG;IACH,WAFa,IAAI,CAOhB;;CACJ;qCArnBY,OAAO,6BAA6B,EAAE,sBAAsB;0BAC5D,OAAO,kBAAkB,EAAE,WAAW;yBACtC,OAAO,iEAAiE,EAAE,UAAU"}
1
+ {"version":3,"file":"GPUVirtualGeometryRuntime.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IAmHI;;;;;;;;;;;;;;;OAeG;IACH;QAd2C,IAAI,EAApC,sBAAsB;QACL,aAAa,GAA9B,MAAM;QACW,qBAAqB,GAAtC,MAAM;QAEW,mBAAmB,GAApC,MAAM;QAEW,cAAc,GAA/B,MAAM;QACW,cAAc,GAA/B,MAAM;QAEW,qBAAqB,GAAtC,MAAM;QACW,aAAa,GAA9B,MAAM;OAgFhB;IA3KD;;;;OAIG;IACH,KAFU,MAAM,CAER;IAER;;OAEG;IACH,cAFU,OAAO,CAEG;IAmKpB;;OAEG;IACH,yEAEC;IAED;;;;OAIG;IACH,4BAEC;IAED;;OAEG;IACH,6BAEC;IAED;;OAEG;IACH,kCAEC;IAED;;;;;OAKG;IACH,6BAEC;IAED;;;;OAIG;IACH,gCAEC;IAWD;;;;;;OAMG;IACH,iCAKC;IArBD;;;;OAIG;IACH,4BAEC;IAgBD;;;;OAIG;IACH,0BAEC;IAED;;;;OAIG;IACH,yDAEC;IAED;;;;;OAKG;IACH,2BAEC;IAED;;OAEG;IACH;;;;;;;;MAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH;QAHgC,IAAI,EAAzB,WAAW;QACT,IAAI,CAqChB;IAwBD;;;;;;;;;;OAUG;IACH,cAHW,WAAW,GACT,MAAM,CA0BlB;IAED;;;;;;OAMG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,eAFa,WAAW,EAAE,EAAE,CAI3B;IAED;;;;;;;;;OASG;IACH,mBAHW,UAAU,GACR,MAAM,CAkClB;IAED;;;;;;;;;;;;OAYG;IACH,wBAJW,UAAU,UACV,MAAM,GACJ,IAAI,CAOhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH;QAJ2B,iBAAiB,EAAjC,MAAM;QACU,gBAAgB,EAAhC,MAAM;QACJ,IAAI,CAgBhB;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,+BAEC;IAED;;;;;OAKG;IACH,aAFa,IAAI,CAKhB;IAED;;;;;;;;OAQG;IACH,WAFa,IAAI,CAOhB;;CACJ;qCA3nBY,OAAO,6BAA6B,EAAE,sBAAsB;0BAC5D,OAAO,kBAAkB,EAAE,WAAW;yBACtC,OAAO,iEAAiE,EAAE,UAAU"}
@@ -150,6 +150,8 @@ export class GPUVirtualGeometryRuntime {
150
150
  */
151
151
  #instance_capacity = 0;
152
152
 
153
+ #collections_declared = false;
154
+
153
155
  /**
154
156
  * @type {number}
155
157
  */
@@ -414,6 +416,7 @@ export class GPUVirtualGeometryRuntime {
414
416
  that runs against it appends nothing rather than appending past the end of a collection
415
417
  whose real size it was never told.
416
418
  */
419
+ this.#collections_declared = false;
417
420
  this.#instance_capacity = 0;
418
421
  this.#meshlet_capacity = 0;
419
422
  }
@@ -583,13 +586,16 @@ export class GPUVirtualGeometryRuntime {
583
586
  assert.isNonNegativeInteger(instance_capacity, 'instance_capacity');
584
587
  assert.isNonNegativeInteger(meshlet_capacity, 'meshlet_capacity');
585
588
 
586
- this.#instance_capacity = this.#instance_capacity === 0
587
- ? instance_capacity
588
- : Math.min(this.#instance_capacity, instance_capacity);
589
+ if (!this.#collections_declared) {
590
+ this.#instance_capacity = instance_capacity;
591
+ this.#meshlet_capacity = meshlet_capacity;
592
+ this.#collections_declared = true;
593
+
594
+ return;
595
+ }
589
596
 
590
- this.#meshlet_capacity = this.#meshlet_capacity === 0
591
- ? meshlet_capacity
592
- : Math.min(this.#meshlet_capacity, meshlet_capacity);
597
+ this.#instance_capacity = Math.min(this.#instance_capacity, instance_capacity);
598
+ this.#meshlet_capacity = Math.min(this.#meshlet_capacity, meshlet_capacity);
593
599
  }
594
600
 
595
601
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"VGeoPageFetcher.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js"],"names":[],"mappings":"AAIA;;;GAGG;AAEH;;;;;;;;;;;;;;;;GAgBG;AACH;IAgFI;;;;;;OAMG;IACH;QAL4B,YAAY,GAA7B,MAAM;QACuB,WAAW,SAA5B,MAAM;OAS5B;IAED;;OAEG;IACH,2BAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;OAGG;IACH,qCAEC;IAED;;OAEG;IACH,4BAEC;IAED;;;OAGG;IACH,gCAEC;IAED;;;;;;;OAOG;IACH,cAPW,mBAAmB,cACnB,MAAM,gBACN,MAAM,cACN,MAAM,WACN,WAAW,GACT,QAAQ,QAAQ,CAAC,CAqB7B;IAED;;;;;;OAMG;IACH,eAHW,mBAAmB,GACjB,MAAM,CAkClB;IAED;;;;;OAKG;IACH,WAFa,IAAI,CAsBhB;;CAgOJ;kCAzdY,OAAO,uCAAuC,EAAE,mBAAmB;uBACnE,OAAO,4BAA4B,EAAE,QAAQ"}
1
+ {"version":3,"file":"VGeoPageFetcher.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/VGeoPageFetcher.js"],"names":[],"mappings":"AAIA;;;GAGG;AAEH;;;;;;;;;;;;;;;;GAgBG;AACH;IAgFI;;;;;;OAMG;IACH;QAL4B,YAAY,GAA7B,MAAM;QACuB,WAAW,SAA5B,MAAM;OAS5B;IAED;;OAEG;IACH,2BAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;OAGG;IACH,qCAEC;IAED;;OAEG;IACH,4BAEC;IAED;;;OAGG;IACH,gCAEC;IAED;;;;;;;OAOG;IACH,cAPW,mBAAmB,cACnB,MAAM,gBACN,MAAM,cACN,MAAM,WACN,WAAW,GACT,QAAQ,QAAQ,CAAC,CA4B7B;IAED;;;;;;OAMG;IACH,eAHW,mBAAmB,GACjB,MAAM,CAkClB;IAED;;;;;OAKG;IACH,WAFa,IAAI,CAsBhB;;CAgOJ;kCAheY,OAAO,uCAAuC,EAAE,mBAAmB;uBACnE,OAAO,4BAA4B,EAAE,QAAQ"}
@@ -174,6 +174,13 @@ export class VGeoPageFetcher {
174
174
  );
175
175
  }
176
176
 
177
+ if (signal?.aborted) {
178
+ return Promise.reject(new VGeoFetchError(
179
+ `page ${page_index}: the fetch was cancelled`, false,
180
+ String(signal.reason?.message ?? signal.reason)
181
+ ));
182
+ }
183
+
177
184
  if (this.#worker_count > 0 && !this.#no_workers && reader.source.descriptor !== undefined) {
178
185
  const worker = this.#worker_for();
179
186
 
@@ -1 +1 @@
1
- {"version":3,"file":"VGeoRuntimeTables.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js"],"names":[],"mappings":"AAmBA;;GAEG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AACH;IAmKI;;;;;;;;OAQG;IACH;QAP4B,aAAa,GAA9B,MAAM;QACW,SAAS,GAA1B,MAAM;QAEW,UAAU,GAA3B,MAAM;QACW,YAAY,GAA7B,MAAM;QACW,iBAAiB,GAAlC,MAAM;OA6BhB;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,kCAEC;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,yBAEC;IAED;;OAEG;IACH,4BAEC;IAED;;;OAGG;IACH,kCAEC;IAED;;OAEG;IACH,kCAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;;;;OAMG;IACH,wBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;OAWG;IACH,8BALW,MAAM,qBACN,MAAM,GACJ,MAAM,CAiDlB;IAED;;;;;;OAMG;IACH,kCAJW,MAAM,GACJ,MAAM,EAAE,CAgDpB;IAED;;;;OAIG;IACH,6BAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,0BAJW,MAAM,cACN,MAAM,GACJ,MAAM,CAQlB;IAED;;;;OAIG;IACH,qBAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,oBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,qBAHW,MAAM,GACJ,MAAM,CAKlB;IAED;;;OAGG;IACH,uBAHW,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;OAQG;IACH,sBAHW,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sBARW,MAAM,QACN,QAAQ,gBACR,MAAM,GACJ,MAAM,CAkFlB;IAED;;;;;OAKG;IACH,qBAHW,QAAQ,GACN,MAAM,CAOlB;IAED;;;;;;;;;;;;;;OAcG;IACH,gBAHW,MAAM,GACJ,OAAO,CAuCnB;IAED;;;;;;OAMG;IACH,uBAHW,MAAM,GACJ,IAAI,MAAM,CAAC,CAIvB;IAED;;;;;;;;;;OAUG;IACH,4BAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,uBAFa,MAAM,EAAE,CAQpB;IAwWD;;;;;;;;;;;;OAYG;IACH,+BALW,MAAM,SACN,MAAM,cACN,OAAO,GACL,IAAI,CAUhB;IAED;;;;OAIG;IACH,8BAJW,MAAM,SACN,MAAM,GACJ,OAAO,CAQnB;IAED;;;;;OAKG;IACH,qBAHW,MAAM,GACJ,MAAM,EAAE,CAapB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,GACJ,MAAM,EAAE,CAOpB;IAED;;;;;;OAMG;IACH,2BAJW,MAAM,gBACN,MAAM,GACJ,OAAO,CAYnB;;CA4DJ;uBAjtCY,OAAO,4BAA4B,EAAE,QAAQ"}
1
+ {"version":3,"file":"VGeoRuntimeTables.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/runtime/VGeoRuntimeTables.js"],"names":[],"mappings":"AAmBA;;GAEG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AACH;IAmKI;;;;;;;;OAQG;IACH;QAP4B,aAAa,GAA9B,MAAM;QACW,SAAS,GAA1B,MAAM;QAEW,UAAU,GAA3B,MAAM;QACW,YAAY,GAA7B,MAAM;QACW,iBAAiB,GAAlC,MAAM;OA6BhB;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,kCAEC;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,yBAEC;IAED;;OAEG;IACH,4BAEC;IAED;;;OAGG;IACH,kCAEC;IAED;;OAEG;IACH,kCAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;;;;OAMG;IACH,wBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;OAWG;IACH,8BALW,MAAM,qBACN,MAAM,GACJ,MAAM,CAmDlB;IAED;;;;;;OAMG;IACH,kCAJW,MAAM,GACJ,MAAM,EAAE,CAgDpB;IAED;;;;OAIG;IACH,6BAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,0BAJW,MAAM,cACN,MAAM,GACJ,MAAM,CAQlB;IAED;;;;OAIG;IACH,qBAJW,MAAM,SACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;OAKG;IACH,oBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,qBAHW,MAAM,GACJ,MAAM,CAKlB;IAED;;;OAGG;IACH,uBAHW,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;OAQG;IACH,sBAHW,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sBARW,MAAM,QACN,QAAQ,gBACR,MAAM,GACJ,MAAM,CAkFlB;IAED;;;;;OAKG;IACH,qBAHW,QAAQ,GACN,MAAM,CAOlB;IAED;;;;;;;;;;;;;;OAcG;IACH,gBAHW,MAAM,GACJ,OAAO,CAuCnB;IAED;;;;;;OAMG;IACH,uBAHW,MAAM,GACJ,IAAI,MAAM,CAAC,CAIvB;IAED;;;;;;;;;;OAUG;IACH,4BAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,uBAFa,MAAM,EAAE,CAQpB;IAwWD;;;;;;;;;;;;OAYG;IACH,+BALW,MAAM,SACN,MAAM,cACN,OAAO,GACL,IAAI,CAUhB;IAED;;;;OAIG;IACH,8BAJW,MAAM,SACN,MAAM,GACJ,OAAO,CAQnB;IAED;;;;;OAKG;IACH,qBAHW,MAAM,GACJ,MAAM,EAAE,CAapB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,GACJ,MAAM,EAAE,CAOpB;IAED;;;;;;OAMG;IACH,2BAJW,MAAM,gBACN,MAAM,GACJ,OAAO,CAYnB;;CA4DJ;uBAntCY,OAAO,4BAA4B,EAAE,QAAQ"}
@@ -374,7 +374,7 @@ export class VGeoRuntimeTables {
374
374
  assert.isNonNegativeInteger(page_count, 'page_count');
375
375
  assert.greaterThan(page_count, 0, 'page_count');
376
376
 
377
- const recycled = this.#free_geometry_rows.pop();
377
+ const recycled = this.#free_geometry_rows[this.#free_geometry_rows.length - 1];
378
378
 
379
379
  const row = recycled ?? this.#geometry_row_high_water;
380
380
 
@@ -396,6 +396,8 @@ export class VGeoRuntimeTables {
396
396
 
397
397
  if (recycled === undefined) {
398
398
  this.#geometry_row_high_water = row + 1;
399
+ } else {
400
+ this.#free_geometry_rows.pop();
399
401
  }
400
402
 
401
403
  this.#geometry_allocations.set(row, allocation);
@@ -1 +1 @@
1
- {"version":3,"file":"shader_lightmap_denoise_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js"],"names":[],"mappings":"AA2BA;;;GAGG;AACH,2CAFU,SAAS,CAkCjB;AAyHF,qDAOE;0BAvLwB,oCAAoC;4BAClC,6BAA6B"}
1
+ {"version":3,"file":"shader_lightmap_denoise_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js"],"names":[],"mappings":"AA2BA;;;GAGG;AACH,2CAFU,SAAS,CAyCjB;AAyHF,qDAOE;0BA9LwB,oCAAoC;4BAClC,6BAA6B"}
@@ -39,8 +39,15 @@ fn estimate_sh_similarity(
39
39
  // extract dominant luma direction
40
40
  // Metro encodes SH coeffcients in axis-aligned way (L11, L1_1, L10) with L00 being in forth position (w)
41
41
 
42
- let a_luma_direction = a.Y.xyz / a.Y.w;
43
- let b_luma_direction = b.Y.xyz / b.Y.w;
42
+ // Zero DC is black and has no dominant direction.
43
+ var a_luma_direction = vec3<f32>(0.0);
44
+ var b_luma_direction = vec3<f32>(0.0);
45
+ if (a.Y.w != 0.0) {
46
+ a_luma_direction = a.Y.xyz / a.Y.w;
47
+ }
48
+ if (b.Y.w != 0.0) {
49
+ b_luma_direction = b.Y.xyz / b.Y.w;
50
+ }
44
51
 
45
52
  const DIRECTION_PHI = 10.0;
46
53
 
@@ -189,4 +196,4 @@ export const shader_lightmap_denoise_sh = ImageShader.from({
189
196
  resources,
190
197
  }),
191
198
  targets: LIGHTMAP_SH_COLOR_TARGETS_DESCRIPTOR
192
- })
199
+ })
@@ -13,7 +13,7 @@ export class TinyGltf {
13
13
  * @readonly
14
14
  * @type {TextureFormat}
15
15
  */
16
- static readonly "__#261@#UNCOMPRESSED_TARGET": TextureFormat;
16
+ static readonly "__#265@#UNCOMPRESSED_TARGET": TextureFormat;
17
17
  /**
18
18
  * @param {AssetManager} assetManager
19
19
  * @param {AssetRequestScope} [scope]
@@ -791,14 +791,18 @@ it is evaluated per pixel (`chunk_particle_lighting`, the model in `chunk_partic
791
791
  a vertex need not be on screen, and one quad can span the frustum.
792
792
 
793
793
  - **Direct light comes from the froxel irradiance volume** (`volumetrics/chunk_volumetrics_irradiance_sh`),
794
- which `shader_volumetrics_build_lighting` writes in the loop that lights the fog: every
795
- directional, point and spot light at the froxel, shadowed, attenuated by the fog toward it, stored
796
- as luma SH2 + constant chroma (Metro's L1 YCoCg, 6 coefficients in two `rgba16float` volumes, since
797
- `rg16float` is not a storage format without `texture-formats-tier1`). The volume rides the
798
- orchestrator to side channels as `volumetrics_irradiance`. Resolution is the fog's — 16 px tiles
799
- and 64 slices — so light and shadow edges inside a particle are soft. idTech 8 builds the same
800
- volume in the same pass (Sousa, SIGGRAPH 2025, p.29); Ghost of Tsushima lights particles from its
801
- haze grid the same way. Chosen over per-pixel forward shading (UE's most expensive mode, and a
794
+ which `shader_volumetrics_build_irradiance` writes: every directional, point and spot light at a
795
+ point jittered through the froxel every frame, shadowed, stored as luma SH2 + constant chroma (Metro's L1 YCoCg, 6 coefficients
796
+ in two `rgba16float` volumes, since `rg16float` is not a storage format without
797
+ `texture-formats-tier1`). The volume rides the orchestrator to side channels as
798
+ `volumetrics_irradiance`. Resolution is the fog's froxel grid — 16 px tiles and 64 slices — so light
799
+ and shadow edges inside a particle are soft. idTech 8 builds the same volume (Sousa, SIGGRAPH 2025,
800
+ p.29); Ghost of Tsushima lights particles from its haze grid the same way. idTech 8 builds it in the
801
+ pass that lights its fog, and this one did too until 2026-10-09, dimming each light by the medium
802
+ on its way in. That tied particle lighting to the fog's whole chain (media, sun cascades, sky LUTs),
803
+ so the fog could not be skipped in a scene without volumes. It now has its own pass with no medium
804
+ in it: a lit particle is lit as the surfaces beside it are, which the deferred and forward paths
805
+ never dimmed either, and the fog is composited over both. Chosen over per-pixel forward shading (UE's most expensive mode, and a
802
806
  flat card lit that way goes black from behind), per-vertex/per-particle lighting (the light
803
807
  clusters are screen-space: a point off screen has no light list, the artefact that moved idTech 8
804
808
  off it) and a per-particle lighting atlas (DOOM 2016, CoD IW: best-looking, but it needs a
@@ -814,7 +818,7 @@ a vertex need not be on screen, and one quad can span the frustum.
814
818
  - **Indirect light is in the same volume**, whatever the renderer's `indirect_lighting_mode`. The
815
819
  froxel GI stage (`volumetrics/gi/`) starts the volume with one concrete module per mode — IBL,
816
820
  Brick4, LPV — each asking its source what radiance arrives at the froxel's centre, as RGB SH2,
817
- and `shader_volumetrics_build_lighting` adds the lights to that. The particle knows no mode: a new
821
+ and `shader_volumetrics_build_irradiance` adds the lights to that. The particle knows no mode: a new
818
822
  GI system is one more module. IBL's source is `GPULightCollection.environment_sh`, the
819
823
  environment projected to radiance SH2 when it changes (`shader_project_environment_sh`); Brick4
820
824
  interpolates its probes (SH3, truncated) with a zero normal, which weighs every probe of the
@@ -4,7 +4,7 @@
4
4
  * returns what it reflects and transmits (`chunk_particle_lighting_model`), from the froxel
5
5
  * irradiance volume (`chunk_volumetrics_irradiance_sh`) at the fragment: the renderer's indirect
6
6
  * lighting, whichever mode it runs (the froxel GI stage, `volumetrics/gi/`), plus every directional,
7
- * point and spot light, shadowed, and attenuated by the fog on its way in. One trilinear read of each
7
+ * point and spot light, shadowed, as the surfaces around the particle receive them. One trilinear read of each
8
8
  * of its two textures, so the cost grows with neither the lights nor the GI; the price is resolution —
9
9
  * a froxel is 16 pixels across and a slice deep, and light and shadow edges inside a particle are that
10
10
  * soft.
@@ -10,7 +10,7 @@ import { chunk_particle_lighting_model } from "./chunk_particle_lighting_model.j
10
10
  * returns what it reflects and transmits (`chunk_particle_lighting_model`), from the froxel
11
11
  * irradiance volume (`chunk_volumetrics_irradiance_sh`) at the fragment: the renderer's indirect
12
12
  * lighting, whichever mode it runs (the froxel GI stage, `volumetrics/gi/`), plus every directional,
13
- * point and spot light, shadowed, and attenuated by the fog on its way in. One trilinear read of each
13
+ * point and spot light, shadowed, as the surfaces around the particle receive them. One trilinear read of each
14
14
  * of its two textures, so the cost grows with neither the lights nor the GI; the price is resolution —
15
15
  * a froxel is 16 pixels across and a slice deep, and light and shadow edges inside a particle are that
16
16
  * soft.
@@ -53,7 +53,7 @@ export class NSS {
53
53
  * @returns {number}
54
54
  */
55
55
  static recommended_jitter_sequence_size(upscale_ratio: number): number;
56
- static "__#192@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
56
+ static "__#193@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
57
57
  /**
58
58
  * @param {GraphicsContext} graphics
59
59
  */
@@ -99,8 +99,9 @@ export type AVBOITSideChannel = {
99
99
  * nothing into the volume passes `0`.
100
100
  * `volumetrics_irradiance` is what a fragment standing in a froxel is lit by
101
101
  * (`chunk_volumetrics_irradiance_sh`), for a channel whose fragments are lit: the renderer's
102
- * indirect lighting, whichever mode it runs, and the scene's lights, shadowed and attenuated by
103
- * the fog, written by the pass that lights the fog.
102
+ * indirect lighting, whichever mode it runs, and the scene's lights, shadowed — lit as the
103
+ * surfaces around it are, with no fog on the way in. Its own pass builds it, whether or not the
104
+ * scene has fog.
104
105
  */
105
106
  avboit_draw: (args: {
106
107
  graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
@@ -1 +1 @@
1
- {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAC3E,WAAiB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAC;QACvD,wBAA8B,EAAE,MAAM,CAAC;QAAC,oBAAoB,EAAE,MAAM,CAAC;QAAC,kBAAkB,EAAE,MAAM,CAAC;QACjG,eAAqB,EAAE,MAAM,CAAC;QAC9B,sBAA4B,EAAE,OAAO,uCAAuC,EAAE,yBAAyB,CAAC;KACrG,KAAK;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAC;;;;;sBAKtB,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;;;;;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,sBAA4B,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC;QACxD,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAU9D,CAAC,IAAI,EAAE,OAAO,iCAAiC,EAAE,cAAc,KAAK,OAAO"}
1
+ {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAC3E,WAAiB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAC;QACvD,wBAA8B,EAAE,MAAM,CAAC;QAAC,oBAAoB,EAAE,MAAM,CAAC;QAAC,kBAAkB,EAAE,MAAM,CAAC;QACjG,eAAqB,EAAE,MAAM,CAAC;QAC9B,sBAA4B,EAAE,OAAO,uCAAuC,EAAE,yBAAyB,CAAC;KACrG,KAAK;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAC;;;;;sBAKtB,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;;;;;;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,sBAA4B,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC;QACxD,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAW9D,CAAC,IAAI,EAAE,OAAO,iCAAiC,EAAE,cAAc,KAAK,OAAO"}
@@ -84,8 +84,9 @@
84
84
  * nothing into the volume passes `0`.
85
85
  * `volumetrics_irradiance` is what a fragment standing in a froxel is lit by
86
86
  * (`chunk_volumetrics_irradiance_sh`), for a channel whose fragments are lit: the renderer's
87
- * indirect lighting, whichever mode it runs, and the scene's lights, shadowed and attenuated by
88
- * the fog, written by the pass that lights the fog.
87
+ * indirect lighting, whichever mode it runs, and the scene's lights, shadowed — lit as the
88
+ * surfaces around it are, with no fog on the way in. Its own pass builds it, whether or not the
89
+ * scene has fog.
89
90
  * @property {(view: import("../../../view/GPUViewContext.js").GPUViewContext) => boolean} [avboit_is_empty] whether the channel would add nothing for this view;
90
91
  * asked before the orchestrator records, and a channel that answers `true` is not asked for
91
92
  * anything else in that frame.
@@ -38,6 +38,13 @@ export class GPUSceneContext {
38
38
  */
39
39
  get scene(): Scene;
40
40
  get volumetrics(): GPUSceneVolumetrics;
41
+ /**
42
+ * Not necessarily current: a reader calls {@link GPUSky#update} first, which does the work the
43
+ * first time and nothing after.
44
+ *
45
+ * @returns {GPUSky}
46
+ */
47
+ get sky(): GPUSky;
41
48
  /**
42
49
  *
43
50
  * @returns {GPULightCollection}
@@ -186,7 +193,7 @@ export class GPUSceneContext {
186
193
  * Release this context's virtual geometry — everything {@link enable_virtual_geometry} built,
187
194
  * so that a host tears a scene down by destroying the renderer and nothing of the streaming loop
188
195
  * is left for it to find — then its rows, its database, its TLAS, its lights, its probe volume,
189
- * its volumetrics, its volumetric light map, its animation and its skinning: every buffer the
196
+ * its volumetrics, its sky, its volumetric light map, its animation and its skinning: every buffer the
190
197
  * context made. Safe to call twice, and on a context that never enabled virtual geometry.
191
198
  */
192
199
  destroy(): void;
@@ -205,6 +212,7 @@ export type GPURecordWriter = import("../buffer/table/serde/generate_record_writ
205
212
  import { Brick4LightMap } from "../global_illumination/brick4/Brick4LightMap.js";
206
213
  import { Scene } from "./Scene.js";
207
214
  import { GPUSceneVolumetrics } from "../volumetrics/GPUSceneVolumetrics.js";
215
+ import { GPUSky } from "../atmosphere/GPUSky.js";
208
216
  import { GPULightCollection } from "../light/GPULightCollection.js";
209
217
  import { GPULightProbeVolume } from "../global_illumination/lpv/GPULightProbeVolume.js";
210
218
  import { GPUInstancesAccelerationStructure } from "./GPUInstancesAccelerationStructure.js";
@@ -1 +1 @@
1
- {"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"AAqEA;;;;;;;;;GASG;AACH;IA0II;;;;OAIG;IACH,sBAHW,eAAe,SACf,KAAK,EAoCf;IA/KD;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAGV;;OAEG;IACH,sBAFU,cAAc,CAEH;IASrB;;;OAGG;IACH,mBAEC;IAOD,uCAEC;IAQD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,8CAEC;IAOD;;;OAGG;IACH,8CAEC;IA8HD;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,gDAEC;IAED;;OAEG;IACH,kDAEC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAH0C,SAAS,GAAxC,oBAAoB;QAClB,yBAAyB,CAuDrC;IAED;;OAEG;IACH,6CAEC;IAYD;;;OAGG;IACH,kCAEC;IAED;;;;;OAKG;IACH,uCAEC;IAED;;;;;;;;;;;OAWG;IACH,uCAUC;IAED,+BAUC;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,sCAMC;IAOD;;;;;;;OAOG;IACH,8EAEC;IA0BD;;;;;OAKG;IACH,cAsEC;IAED;;;OAGG;IACH,YAFW,eAAe,QA0BzB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAHW,sBAAsB,cACtB,MAAM,QAuBhB;IAoCD;;;;;;OAMG;IACH,gBAiBC;IAoCL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;8BAzuBY,OAAO,uBAAuB,EAAE,eAAe;iCAC/C,OAAO,mCAAmC,EAAE,kBAAkB;iCAC9D,OAAO,mCAAmC,EAAE,kBAAkB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;8BACpD,OAAO,iDAAiD,EAAE,eAAe;+BAtBvD,iDAAiD;sBAI1D,YAAY;oCADE,uCAAuC;mCADxC,gCAAgC;oCAD/B,mDAAmD;kDAIrC,wCAAwC;0CAfhD,0DAA0D;8BAItE,8CAA8C;iCAF3C,iDAAiD;qCAG7C,qDAAqD;oCAGtD,qCAAqC;4BAC7C,gCAAgC;uCAOrB,iDAAiD;6BAM3D,wBAAwB;wCADb,mCAAmC;uCAdpC,wCAAwC"}
1
+ {"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"AAsEA;;;;;;;;;GASG;AACH;IA4JI;;;;OAIG;IACH,sBAHW,eAAe,SACf,KAAK,EAsCf;IAnMD;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAGV;;OAEG;IACH,sBAFU,cAAc,CAEH;IASrB;;;OAGG;IACH,mBAEC;IAOD,uCAEC;IAUD;;;;;OAKG;IACH,kBAEC;IAQD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,8CAEC;IAOD;;;OAGG;IACH,8CAEC;IAgID;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,gDAEC;IAED;;OAEG;IACH,kDAEC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAH0C,SAAS,GAAxC,oBAAoB;QAClB,yBAAyB,CAuDrC;IAED;;OAEG;IACH,6CAEC;IAYD;;;OAGG;IACH,kCAEC;IAED;;;;;OAKG;IACH,uCAEC;IAED;;;;;;;;;;;OAWG;IACH,uCAUC;IAED,+BAUC;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,sCAMC;IAOD;;;;;;;OAOG;IACH,8EAEC;IA0BD;;;;;OAKG;IACH,cAsEC;IAED;;;OAGG;IACH,YAFW,eAAe,QA0BzB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAHW,sBAAsB,cACtB,MAAM,QAuBhB;IAoCD;;;;;;OAMG;IACH,gBAkBC;IAoCL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;8BA9vBY,OAAO,uBAAuB,EAAE,eAAe;iCAC/C,OAAO,mCAAmC,EAAE,kBAAkB;iCAC9D,OAAO,mCAAmC,EAAE,kBAAkB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;8BACpD,OAAO,iDAAiD,EAAE,eAAe;+BAvBvD,iDAAiD;sBAK1D,YAAY;oCADE,uCAAuC;uBAFpD,yBAAyB;mCACb,gCAAgC;oCAF/B,mDAAmD;kDAKrC,wCAAwC;0CAhBhD,0DAA0D;8BAItE,8CAA8C;iCAF3C,iDAAiD;qCAG7C,qDAAqD;oCAGtD,qCAAqC;4BAC7C,gCAAgC;uCAQrB,iDAAiD;6BAM3D,wBAAwB;wCADb,mCAAmC;uCAfpC,wCAAwC"}
@@ -11,6 +11,7 @@ import { GPUAnimationManager } from "../animation/GPUAnimationManager.js";
11
11
  import { GPUDatabase } from "../buffer/table/GPUDatabase.js";
12
12
  import { Brick4LightMap } from "../global_illumination/brick4/Brick4LightMap.js";
13
13
  import { GPULightProbeVolume } from "../global_illumination/lpv/GPULightProbeVolume.js";
14
+ import { GPUSky } from "../atmosphere/GPUSky.js";
14
15
  import { GPULightCollection } from "../light/GPULightCollection.js";
15
16
  import { GPUSceneVolumetrics } from "../volumetrics/GPUSceneVolumetrics.js";
16
17
  import { Scene } from "./Scene.js";
@@ -125,6 +126,24 @@ export class GPUSceneContext {
125
126
  return this.#volumetrics;
126
127
  }
127
128
 
129
+ /**
130
+ * The atmosphere's LUTs, built once for the scene and read by every view that needs them. They
131
+ * depend on the atmosphere's constants alone, so no view owns a copy.
132
+ *
133
+ * @type {GPUSky}
134
+ */
135
+ #sky;
136
+
137
+ /**
138
+ * Not necessarily current: a reader calls {@link GPUSky#update} first, which does the work the
139
+ * first time and nothing after.
140
+ *
141
+ * @returns {GPUSky}
142
+ */
143
+ get sky() {
144
+ return this.#sky;
145
+ }
146
+
128
147
  /**
129
148
  * @type {GPULightCollection}
130
149
  */
@@ -253,6 +272,8 @@ export class GPUSceneContext {
253
272
  scene.volumetrics
254
273
  );
255
274
 
275
+ this.#sky = new GPUSky(graphics);
276
+
256
277
  this.#animation_manager = new GPUAnimationManager(device, `GPUSceneContext[${this.id}]/Animation`, this);
257
278
  }
258
279
 
@@ -718,7 +739,7 @@ export class GPUSceneContext {
718
739
  * Release this context's virtual geometry — everything {@link enable_virtual_geometry} built,
719
740
  * so that a host tears a scene down by destroying the renderer and nothing of the streaming loop
720
741
  * is left for it to find — then its rows, its database, its TLAS, its lights, its probe volume,
721
- * its volumetrics, its volumetric light map, its animation and its skinning: every buffer the
742
+ * its volumetrics, its sky, its volumetric light map, its animation and its skinning: every buffer the
722
743
  * context made. Safe to call twice, and on a context that never enabled virtual geometry.
723
744
  */
724
745
  destroy() {
@@ -733,6 +754,7 @@ export class GPUSceneContext {
733
754
  this.#lights.destroy();
734
755
  this.#light_probe_volume.destroy();
735
756
  this.#volumetrics.destroy();
757
+ this.#sky.destroy();
736
758
  this.volumetric_light_map.destroy();
737
759
  this.#animation_manager.destroy();
738
760
  if (this.#skinning !== null) {
@@ -24,8 +24,9 @@ export const SCENE_DATABASE_SPEC = GPUDatabaseDefinition.from({
24
24
 
25
25
  SCENE_DATABASE_SPEC.add_link({ table: 'water_bodies', field: 'node', target_database: SCENE_DATABASE_SPEC,
26
26
  target_table: 'transforms', nullable: false, owning: false });
27
+ // Every body has its surface row: any body can carry wave particles, and its bounds are read every frame.
27
28
  SCENE_DATABASE_SPEC.add_link({ table: 'water_bodies', field: 'wave', target_database: SCENE_DATABASE_SPEC,
28
- target_table: 'water_waves', nullable: true, owning: true });
29
+ target_table: 'water_waves', nullable: false, owning: true });
29
30
  SCENE_DATABASE_SPEC.add_link({ table: 'water_waves', field: 'node', target_database: SCENE_DATABASE_SPEC,
30
31
  target_table: 'transforms', nullable: false, owning: false });
31
32
 
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Unnormalized inverse discrete Fourier transform of 128 complex values, in place:
3
+ * `x[m] = Σₙ X[n] · e^{+2πi·n·m/128}`.
4
+ *
5
+ * Radix-2 decimation in time over a private array: a bit-reversal permutation, then seven butterfly
6
+ * stages of 64 butterflies each — 448 in all, a fixed budget. One invocation transforms one line, so a
7
+ * kernel built on it needs no workgroup memory and no barriers.
8
+ *
9
+ * @type {CodeChunk}
10
+ */
11
+ export const chunk_fft128_inverse: CodeChunk;
12
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
13
+ //# sourceMappingURL=chunk_fft128_inverse.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_fft128_inverse.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/math/fft/chunk_fft128_inverse.js"],"names":[],"mappings":"AAGA;;;;;;;;;GASG;AACH,mCAFU,SAAS,CA8BU;0BAzCH,gCAAgC"}
@@ -0,0 +1,42 @@
1
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+ import { chunk_complex_multiply } from "../complex/chunk_complex_multiply.js";
3
+
4
+ /**
5
+ * Unnormalized inverse discrete Fourier transform of 128 complex values, in place:
6
+ * `x[m] = Σₙ X[n] · e^{+2πi·n·m/128}`.
7
+ *
8
+ * Radix-2 decimation in time over a private array: a bit-reversal permutation, then seven butterfly
9
+ * stages of 64 butterflies each — 448 in all, a fixed budget. One invocation transforms one line, so a
10
+ * kernel built on it needs no workgroup memory and no barriers.
11
+ *
12
+ * @type {CodeChunk}
13
+ */
14
+ export const chunk_fft128_inverse = CodeChunk.from(
15
+ //language=WGSL
16
+ `
17
+ fn fft128_inverse(data: ptr<function, array<vec2<f32>, 128>>) {
18
+ for (var i = 0u; i < 128u; i++) {
19
+ let j = reverseBits(i) >> 25u;
20
+ if (j > i) {
21
+ let swap = (*data)[i];
22
+ (*data)[i] = (*data)[j];
23
+ (*data)[j] = swap;
24
+ }
25
+ }
26
+ for (var stage = 0u; stage < 7u; stage++) {
27
+ let span = 1u << stage;
28
+ // e^{+iπ·offset/span}: the inverse transform's twiddle for a butterfly over 2·span values
29
+ let turn = 3.14159265358979 / f32(span);
30
+ for (var k = 0u; k < 64u; k++) {
31
+ let offset = k & (span - 1u);
32
+ let i = ((k >> stage) << (stage + 1u)) + offset;
33
+ let j = i + span;
34
+ let angle = turn * f32(offset);
35
+ let t = complex_multiply(vec2<f32>(cos(angle), sin(angle)), (*data)[j]);
36
+ let u = (*data)[i];
37
+ (*data)[i] = u + t;
38
+ (*data)[j] = u - t;
39
+ }
40
+ }
41
+ }
42
+ `, [chunk_complex_multiply]);
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Four unnormalized inverse discrete Fourier transforms of 128 complex values, cooperatively by a workgroup of
3
+ * 256 invocations: `x[m] = Σₙ X[n] · e^{+2πi·n·m/128}` for each of the four lines of `fft128x4_lines`.
4
+ *
5
+ * The caller writes each line's input in bit-reversed order (`X[n]` at `reverseBits(n) >> 25`), calls
6
+ * `fft128x4_inverse(lane)` from every invocation in uniform control flow, and reads the output in natural order.
7
+ * Radix-2 decimation in time: seven stages, each invocation one butterfly of one line a stage, a barrier
8
+ * between stages. The values live in 4 KiB of workgroup memory instead of a private array per invocation, which
9
+ * a 128-point line spills to local memory.
10
+ *
11
+ * @type {CodeChunk}
12
+ */
13
+ export const chunk_fft128x4_inverse_workgroup: CodeChunk;
14
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
15
+ //# sourceMappingURL=chunk_fft128x4_inverse_workgroup.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_fft128x4_inverse_workgroup.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/math/fft/chunk_fft128x4_inverse_workgroup.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH,+CAFU,SAAS,CAyBU;0BAtCH,gCAAgC"}