@woosh/meep-engine 3.3.0 → 3.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/engine/Engine.js +2 -2
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +1 -1
- package/src/engine/graphics3/GraphicsEngine3.d.ts +7 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +9 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +126 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +82 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +117 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +235 -24
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +15 -3
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +57 -11
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +1 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +111 -11
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts +22 -0
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -0
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +145 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts +18 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts.map +1 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.js +364 -0
- package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.d.ts +9 -1
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- package/src/shade/playground/sample_load_gltf.d.ts.map +0 -1
- package/src/shade/playground/sample_load_gltf.js +0 -103
- package/src/shade/playground/spread_node3d_grid.d.ts +0 -7
- package/src/shade/playground/spread_node3d_grid.d.ts.map +0 -1
- package/src/shade/playground/spread_node3d_grid.js +0 -20
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts +0 -24
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
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- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
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- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
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- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
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- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
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{"version":3,"file":"computeFrustumCorners.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/forward_plus/computeFrustumCorners.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,8CAHW,YAAY,GAAC,MAAM,EAAE,UACrB,OAAO,QA6DjB"}
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{"version":3,"file":"createLayerSwitcher.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/debug/createLayerSwitcher.js"],"names":[],"mappings":"AAGA;;EA0CC"}
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view: View;
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{"version":3,"file":"createScreenGrid.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/debug/createScreenGrid.js"],"names":[],"mappings":"AAkKA;;;;;;;;GAQG;AACH,2EAPW,MAAM,GAKJ;IAAC,UAAU,EAAE,iBAAiB,CAAC;IAAC,IAAI,OAAK;CAAC,CA6JtD"}
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import { ParameterLookupTable } from "../../../particles/particular/engine/parameter/ParameterLookupTable.js";
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lm
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const vLight = new LabelView(`${light_type}:${light_address}`);
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const color = new Color();
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const saturation_phase = halton_sequence(4, Math.floor(light_address / 4) % 4)
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color.setHSV(hue, lerp(0.4, 0.7, saturation_phase), 1);
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vLight.css({
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color: color.toHex(),
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textShadow: '0 0 1px black'
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});
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vContainer.addChild(vLight);
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}
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return vContainer;
|
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|
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}
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|
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|
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function clear_tip() {
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|
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if (tip !== null) {
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tooltips.remove(tip);
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tip = null;
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}
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}
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|
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const click_handler = (mouseEvent) => {
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|
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console.log('Click');
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|
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clear_tip();
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|
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|
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const resolution = lm.getResolution();
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|
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|
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const p = new Vector2();
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|
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readPositionFromMouseEvent(p, mouseEvent, view.el);
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|
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const tile_w = view.size.x / resolution.x;
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const tile_h = view.size.y / resolution.y;
|
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const tile_x = Math.floor(p.x / tile_w);
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const tile_y = Math.floor(p.y / tile_h);
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|
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|
126
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tip = new VisualTip(new Rectangle(
|
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|
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tile_x * tile_w, tile_y * tile_h, tile_w, tile_h
|
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|
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), () => {
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const vContainer = new EmptyView();
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|
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vContainer.css({
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|
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});
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|
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for (let i = 0; i < resolution.z; i++) {
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const vCluster = build_cluster_tip((resolution.x - 1) - tile_x, (resolution.y - 1) - tile_y, i);
|
|
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|
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|
|
140
|
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vContainer.addChild(vCluster);
|
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|
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}
|
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|
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|
|
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|
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|
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|
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|
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|
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});
|
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|
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|
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|
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tooltips.add(tip);
|
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|
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|
|
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|
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};
|
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|
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|
|
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|
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view.on.linked.add(() => {
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|
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|
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|
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});
|
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|
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|
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|
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|
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|
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|
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|
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|
|
158
|
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clear_tip();
|
|
159
|
-
});
|
|
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|
-
|
|
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|
-
}
|
|
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|
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|
|
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|
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/**
|
|
164
|
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*
|
|
165
|
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* @param {number} width
|
|
166
|
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* @param {number} height
|
|
167
|
-
* @param {LightManager} lm
|
|
168
|
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|
|
169
|
-
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|
|
170
|
-
* @returns {{domElement: HTMLCanvasElement, view:View}}
|
|
171
|
-
*/
|
|
172
|
-
export function createScreenGrid({
|
|
173
|
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width,
|
|
174
|
-
height,
|
|
175
|
-
lm,
|
|
176
|
-
heatmap = true,
|
|
177
|
-
tooltips
|
|
178
|
-
}) {
|
|
179
|
-
|
|
180
|
-
const heatmap_lut = new ParameterLookupTable(4);
|
|
181
|
-
heatmap_lut.write([
|
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182
|
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0, 0, 0, 255,
|
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183
|
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0, 0, 255, 255,
|
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184
|
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0, 179, 179, 255,
|
|
185
|
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0, 255, 0, 255,
|
|
186
|
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255, 255, 0, 255,
|
|
187
|
-
255, 5, 5, 255
|
|
188
|
-
]);
|
|
189
|
-
heatmap_lut.computeUniformPositions();
|
|
190
|
-
|
|
191
|
-
const canvasView = new CanvasView();
|
|
192
|
-
canvasView.size.set(width, height);
|
|
193
|
-
|
|
194
|
-
const canvasElement = canvasView.el;
|
|
195
|
-
|
|
196
|
-
const ctx = canvasView.context2d;
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
canvasElement.style.width = `${width}px`;
|
|
200
|
-
canvasElement.style.height = `${height}px`;
|
|
201
|
-
|
|
202
|
-
canvasElement.style.position = 'absolute';
|
|
203
|
-
canvasElement.style.left = '0';
|
|
204
|
-
canvasElement.style.top = '0';
|
|
205
|
-
canvasElement.style.zIndex = '1';
|
|
206
|
-
|
|
207
|
-
// canvasElement.style.mixBlendMode = 'difference';
|
|
208
|
-
|
|
209
|
-
if (tooltips !== undefined) {
|
|
210
|
-
make_tooltips({
|
|
211
|
-
lm,
|
|
212
|
-
tooltips,
|
|
213
|
-
width,
|
|
214
|
-
height,
|
|
215
|
-
view: canvasView
|
|
216
|
-
});
|
|
217
|
-
} else {
|
|
218
|
-
|
|
219
|
-
canvasElement.style.pointerEvents = 'none';
|
|
220
|
-
}
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
function draw_grid() {
|
|
224
|
-
|
|
225
|
-
ctx.strokeStyle = "rgba(255,255,255,0.2)";
|
|
226
|
-
ctx.lineWidth = 1;
|
|
227
|
-
|
|
228
|
-
ctx.beginPath();
|
|
229
|
-
|
|
230
|
-
const x_divisions = lm.getResolution().x;
|
|
231
|
-
const y_divisions = lm.getResolution().y;
|
|
232
|
-
|
|
233
|
-
const x_spacing = width / x_divisions;
|
|
234
|
-
const y_spacing = height / y_divisions;
|
|
235
|
-
|
|
236
|
-
for (let i = 0; i < x_divisions; i++) {
|
|
237
|
-
ctx.moveTo(i * x_spacing, 0);
|
|
238
|
-
ctx.lineTo(i * x_spacing, height);
|
|
239
|
-
}
|
|
240
|
-
|
|
241
|
-
ctx.stroke();
|
|
242
|
-
ctx.beginPath();
|
|
243
|
-
|
|
244
|
-
for (let i = 0; i < y_divisions; i++) {
|
|
245
|
-
ctx.moveTo(0, i * y_spacing);
|
|
246
|
-
ctx.lineTo(width, i * y_spacing);
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
ctx.stroke();
|
|
250
|
-
}
|
|
251
|
-
|
|
252
|
-
function draw_cluster() {
|
|
253
|
-
const textureTiles = lm.getTextureClusters();
|
|
254
|
-
|
|
255
|
-
const image = textureTiles.image;
|
|
256
|
-
|
|
257
|
-
const data = image.data;
|
|
258
|
-
|
|
259
|
-
const resolution = lm.getResolution();
|
|
260
|
-
|
|
261
|
-
const x_divisions = resolution.x;
|
|
262
|
-
const y_divisions = resolution.y;
|
|
263
|
-
|
|
264
|
-
const x_spacing = width / x_divisions;
|
|
265
|
-
const y_spacing = height / y_divisions;
|
|
266
|
-
|
|
267
|
-
ctx.font = '10px Tahoma';
|
|
268
|
-
ctx.lineWidth = 1;
|
|
269
|
-
|
|
270
|
-
const color = [];
|
|
271
|
-
|
|
272
|
-
for (let i_x = 0; i_x < resolution.x + 1; i_x++) {
|
|
273
|
-
for (let i_y = 0; i_y < resolution.y + 1; i_y++) {
|
|
274
|
-
|
|
275
|
-
let found_matches = 0;
|
|
276
|
-
for (let i_z = 0; i_z < resolution.z + 1; i_z++) {
|
|
277
|
-
const index = i_z * resolution.x * resolution.y + (resolution.y - 1 - i_y) * resolution.x + (resolution.x - 1 - i_x);
|
|
278
|
-
|
|
279
|
-
const address = index * 3;
|
|
280
|
-
|
|
281
|
-
const point_light_count = data[address + 1];
|
|
282
|
-
|
|
283
|
-
if (point_light_count > 0) {
|
|
284
|
-
found_matches++;
|
|
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}
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}
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const z_light_saturation = found_matches / resolution.z;
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heatmap_lut.sample(z_light_saturation, color)
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const p_x = i_x * x_spacing;
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const p_y = i_y * y_spacing;
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ctx.fillStyle = 'white';
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ctx.strokeStyle = `rgb(${color[0]},${color[1]},${color[2]})`;
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function update() {
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ctx.clearRect(0, 0, width, height);
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draw_grid();
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draw_cluster();
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}
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|
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update();
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canvasView.on.linked.add(update);
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return {
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update,
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domElement: canvasElement,
|
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|
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view: canvasView
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};
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}
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package/src/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"FP_INJECTION_POINT_ACCUMULATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.js"],"names":[],"mappings":"AAAA,6FAA8F"}
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package/src/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.js
DELETED
|
@@ -1 +0,0 @@
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1
|
-
export const FP_INJECTION_POINT_ACCUMULATION = '//@injection_point FORWARD_PLUS:accumulation';
|
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@@ -1,2 +0,0 @@
|
|
|
1
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-
export const FP_SHADER_CHUNK_ACCUMULATION: "\n#ifndef FP_SHADER_CHUNK_ACCUMULATION\n #define FP_SHADER_CHUNK_ACCUMULATION\n \n // read light data\n for(uint i=0u; i < fp_cluster_metadata.y; i++){\n uint lookup_index = fp_cluster_metadata.x + i;\n\n uint light_descriptor = texelFetch(fp_t_light_lookup, address_to_data_texture_coordinates(lookup_index), 0 ).r;\n\n uint type = (light_descriptor) & 0x3u;\n uint light_address = light_descriptor >> 2;\n \n\n if(type == 0u){\n // point light\n \n vec4 light_data_0 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address), 0);\n vec4 light_data_1 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+1u), 0);\n \n vec3 light_position = light_data_0.xyz;\n float light_radius = light_data_0.w;\n \n vec3 light_color = light_data_1.xyz;\n float light_intensity = light_data_1.w;\n \n PointLight pointlight;\n \n pointlight.position = light_position;\n pointlight.distance = light_radius;\n pointlight.color = light_color*light_intensity;\n pointlight.decay = 1.0;\n \n fp_getPointDirectLightIrradiance( pointlight, directLight, vViewPosition );\n RE_Direct( directLight, geometry, material, reflectedLight );\n \n }\n }\n#endif\n";
|
|
2
|
-
//# sourceMappingURL=FP_SHADER_CHUNK_ACCUMULATION.d.ts.map
|
package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"FP_SHADER_CHUNK_ACCUMULATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.js"],"names":[],"mappings":"AAAA,m/CAuCE"}
|
|
@@ -1,40 +0,0 @@
|
|
|
1
|
-
export const FP_SHADER_CHUNK_ACCUMULATION = `
|
|
2
|
-
#ifndef FP_SHADER_CHUNK_ACCUMULATION
|
|
3
|
-
#define FP_SHADER_CHUNK_ACCUMULATION
|
|
4
|
-
|
|
5
|
-
// read light data
|
|
6
|
-
for(uint i=0u; i < fp_cluster_metadata.y; i++){
|
|
7
|
-
uint lookup_index = fp_cluster_metadata.x + i;
|
|
8
|
-
|
|
9
|
-
uint light_descriptor = texelFetch(fp_t_light_lookup, address_to_data_texture_coordinates(lookup_index), 0 ).r;
|
|
10
|
-
|
|
11
|
-
uint type = (light_descriptor) & 0x3u;
|
|
12
|
-
uint light_address = light_descriptor >> 2;
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
if(type == 0u){
|
|
16
|
-
// point light
|
|
17
|
-
|
|
18
|
-
vec4 light_data_0 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address), 0);
|
|
19
|
-
vec4 light_data_1 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+1u), 0);
|
|
20
|
-
|
|
21
|
-
vec3 light_position = light_data_0.xyz;
|
|
22
|
-
float light_radius = light_data_0.w;
|
|
23
|
-
|
|
24
|
-
vec3 light_color = light_data_1.xyz;
|
|
25
|
-
float light_intensity = light_data_1.w;
|
|
26
|
-
|
|
27
|
-
PointLight pointlight;
|
|
28
|
-
|
|
29
|
-
pointlight.position = light_position;
|
|
30
|
-
pointlight.distance = light_radius;
|
|
31
|
-
pointlight.color = light_color*light_intensity;
|
|
32
|
-
pointlight.decay = 1.0;
|
|
33
|
-
|
|
34
|
-
fp_getPointDirectLightIrradiance( pointlight, directLight, vViewPosition );
|
|
35
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
36
|
-
|
|
37
|
-
}
|
|
38
|
-
}
|
|
39
|
-
#endif
|
|
40
|
-
`;
|
|
@@ -1,2 +0,0 @@
|
|
|
1
|
-
export const FP_SHADER_CHUNK_APPLY_DECALS: "\n#ifndef FP_SHADER_CHUNK_APPLY_DECALS\n #define FP_SHADER_CHUNK_APPLY_DECALS\n \n // process decals\n for(uint i=0u; i < fp_cluster_metadata.w; i++){\n uint lookup_index = fp_cluster_metadata.z + i;\n\n uint light_descriptor = texelFetch(fp_t_light_lookup, address_to_data_texture_coordinates(lookup_index), 0 ).r;\n\n uint type = (light_descriptor) & 0x3u;\n uint light_address = light_descriptor >> 2;\n \n // decal\n vec4 light_data_0 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address), 0);\n vec4 light_data_1 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+1u), 0);\n vec4 light_data_2 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+2u), 0);\n vec4 light_data_3 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+3u), 0);\n \n mat4 decal_transform_matrix = mat4(\n light_data_0,\n light_data_1,\n light_data_2,\n light_data_3\n );\n \n vec4 local_position = decal_transform_matrix*vec4(v_world_position, 1.0);\n \n if(max3(abs(local_position.xyz)) < 0.5){\n \n // we're inside decal volume\n vec4 light_data_4 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+4u), 0);\n \n // compute normal of the decal, we get this by extracting rotation matrix and transforming (0,1,0) vector using that \n vec3 decal_normal = normalize(vec3(\n decal_transform_matrix[0][2], decal_transform_matrix[1][2], decal_transform_matrix[2][2]\n )); \n \n // Get geometry normal in world-space\n vec3 g_normal = normalize( ( transpose(viewMatrix) * vec4( normal, 0.0 ) ).xyz );\n \n float decal_surface_dot = dot(decal_normal, g_normal);\n \n // we fade out decals when the projection angle to the surface gets too steep\n // 0.7 is cos(45deg) and 0.5 is cos(60deg), dot returns cos of angle between two normals\n float decal_surface_angle_fade = smoothstep(-0.5,-0.7,decal_surface_dot);\n \n if(decal_surface_angle_fade <= 0.0){\n continue;\n }\n \n vec2 decal_local_uv = (local_position.xy + 0.5);\n vec2 decal_uv = decal_local_uv*light_data_4.zw + light_data_4.xy;\n \n vec4 decal_color = texture2D(fp_t_decal_atlas,decal_uv, -0.2);\n \n vec4 decal_color_tint = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+5u), 0);\n \n decal_color*= decal_color_tint;\n \n // compute decal alpha\n float decal_alpha = decal_color.a * decal_surface_angle_fade;\n \n if(decal_alpha < 0.003){\n continue;\n }\n \n material.diffuseColor = material.diffuseColor*(1.0-decal_alpha) + decal_color.xyz*decal_alpha;\n } \n \n }\n \n#endif\n";
|
|
2
|
-
//# sourceMappingURL=FP_SHADER_CHUNK_APPLY_DECALS.d.ts.map
|
package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_APPLY_DECALS.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"FP_SHADER_CHUNK_APPLY_DECALS.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_APPLY_DECALS.js"],"names":[],"mappings":"AAAA,4wGAyEE"}
|
|
@@ -1,74 +0,0 @@
|
|
|
1
|
-
export const FP_SHADER_CHUNK_APPLY_DECALS = `
|
|
2
|
-
#ifndef FP_SHADER_CHUNK_APPLY_DECALS
|
|
3
|
-
#define FP_SHADER_CHUNK_APPLY_DECALS
|
|
4
|
-
|
|
5
|
-
// process decals
|
|
6
|
-
for(uint i=0u; i < fp_cluster_metadata.w; i++){
|
|
7
|
-
uint lookup_index = fp_cluster_metadata.z + i;
|
|
8
|
-
|
|
9
|
-
uint light_descriptor = texelFetch(fp_t_light_lookup, address_to_data_texture_coordinates(lookup_index), 0 ).r;
|
|
10
|
-
|
|
11
|
-
uint type = (light_descriptor) & 0x3u;
|
|
12
|
-
uint light_address = light_descriptor >> 2;
|
|
13
|
-
|
|
14
|
-
// decal
|
|
15
|
-
vec4 light_data_0 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address), 0);
|
|
16
|
-
vec4 light_data_1 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+1u), 0);
|
|
17
|
-
vec4 light_data_2 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+2u), 0);
|
|
18
|
-
vec4 light_data_3 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+3u), 0);
|
|
19
|
-
|
|
20
|
-
mat4 decal_transform_matrix = mat4(
|
|
21
|
-
light_data_0,
|
|
22
|
-
light_data_1,
|
|
23
|
-
light_data_2,
|
|
24
|
-
light_data_3
|
|
25
|
-
);
|
|
26
|
-
|
|
27
|
-
vec4 local_position = decal_transform_matrix*vec4(v_world_position, 1.0);
|
|
28
|
-
|
|
29
|
-
if(max3(abs(local_position.xyz)) < 0.5){
|
|
30
|
-
|
|
31
|
-
// we're inside decal volume
|
|
32
|
-
vec4 light_data_4 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+4u), 0);
|
|
33
|
-
|
|
34
|
-
// compute normal of the decal, we get this by extracting rotation matrix and transforming (0,1,0) vector using that
|
|
35
|
-
vec3 decal_normal = normalize(vec3(
|
|
36
|
-
decal_transform_matrix[0][2], decal_transform_matrix[1][2], decal_transform_matrix[2][2]
|
|
37
|
-
));
|
|
38
|
-
|
|
39
|
-
// Get geometry normal in world-space
|
|
40
|
-
vec3 g_normal = normalize( ( transpose(viewMatrix) * vec4( normal, 0.0 ) ).xyz );
|
|
41
|
-
|
|
42
|
-
float decal_surface_dot = dot(decal_normal, g_normal);
|
|
43
|
-
|
|
44
|
-
// we fade out decals when the projection angle to the surface gets too steep
|
|
45
|
-
// 0.7 is cos(45deg) and 0.5 is cos(60deg), dot returns cos of angle between two normals
|
|
46
|
-
float decal_surface_angle_fade = smoothstep(-0.5,-0.7,decal_surface_dot);
|
|
47
|
-
|
|
48
|
-
if(decal_surface_angle_fade <= 0.0){
|
|
49
|
-
continue;
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
vec2 decal_local_uv = (local_position.xy + 0.5);
|
|
53
|
-
vec2 decal_uv = decal_local_uv*light_data_4.zw + light_data_4.xy;
|
|
54
|
-
|
|
55
|
-
vec4 decal_color = texture2D(fp_t_decal_atlas,decal_uv, -0.2);
|
|
56
|
-
|
|
57
|
-
vec4 decal_color_tint = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+5u), 0);
|
|
58
|
-
|
|
59
|
-
decal_color*= decal_color_tint;
|
|
60
|
-
|
|
61
|
-
// compute decal alpha
|
|
62
|
-
float decal_alpha = decal_color.a * decal_surface_angle_fade;
|
|
63
|
-
|
|
64
|
-
if(decal_alpha < 0.003){
|
|
65
|
-
continue;
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
material.diffuseColor = material.diffuseColor*(1.0-decal_alpha) + decal_color.xyz*decal_alpha;
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
#endif
|
|
74
|
-
`;
|