@woosh/meep-engine 3.3.0 → 3.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (886) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  8. package/src/engine/Engine.js +2 -2
  9. package/src/engine/EntityCreator.d.ts +19 -11
  10. package/src/engine/EntityCreator.d.ts.map +1 -1
  11. package/src/engine/EntityCreator.js +116 -94
  12. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  13. package/src/engine/achievements/AchievementManager.js +437 -433
  14. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  15. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  16. package/src/engine/animation/AnimatedActions.js +111 -81
  17. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  18. package/src/engine/animation/AnimationUtils.js +234 -252
  19. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  20. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  21. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
  22. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  23. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  24. package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +1 -1
  25. package/src/engine/graphics3/GraphicsEngine3.d.ts +7 -0
  26. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  27. package/src/engine/graphics3/GraphicsEngine3.js +9 -0
  28. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  29. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  30. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  31. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  32. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  33. package/src/engine/sound/SoundEngine.d.ts +2 -2
  34. package/src/engine/sound/SoundEngine.js +124 -124
  35. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  36. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  37. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  38. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  39. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  40. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  41. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  42. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  43. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  44. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  45. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  46. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  47. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  48. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  49. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  50. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  51. package/src/engine/sound/sopra/README.md +644 -643
  52. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  53. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  54. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  55. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  56. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  57. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  58. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  59. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  60. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  61. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  62. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  63. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  64. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  65. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  66. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  67. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  68. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  69. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  70. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  71. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  72. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  73. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  74. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  75. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  76. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  77. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  78. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  79. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  80. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  81. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  82. package/src/shade/playground/add_random_meshes.js +132 -84
  83. package/src/shade/playground/bvh_repro/README.md +57 -0
  84. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  85. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  86. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  87. package/src/shade/playground/bvh_repro/index.html +124 -0
  88. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  89. package/src/shade/playground/bvh_repro/main.js +254 -0
  90. package/src/shade/playground/load_default_environment.d.ts +10 -1
  91. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  92. package/src/shade/playground/load_default_environment.js +44 -20
  93. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  94. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  95. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  96. package/src/shade/playground/skinned_blas_refit/README.md +126 -0
  97. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  98. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  99. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  100. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  101. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  102. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  103. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  104. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  105. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  106. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  107. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  108. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  109. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  110. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +82 -0
  111. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  112. package/src/shade/playground/skinned_blas_refit/place_character.js +117 -0
  113. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  114. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  115. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  116. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  117. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  118. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  119. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  120. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  121. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  122. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  123. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  124. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  125. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  126. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  127. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  128. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  129. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  130. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  131. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  132. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  133. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  134. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  135. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  136. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  137. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  138. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  139. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  140. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  141. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  142. package/src/shade/renderer/Renderer.d.ts +16 -0
  143. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  144. package/src/shade/renderer/Renderer.js +23 -4
  145. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  146. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  147. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  148. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  149. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  150. package/src/shade/renderer/animation/Skin.js +9 -7
  151. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  152. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  153. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  154. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  155. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  156. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  157. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  158. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  159. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  160. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  161. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  162. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  163. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  164. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  165. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  167. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  168. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  170. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  171. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  172. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  173. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  174. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  175. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  176. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  177. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  178. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  179. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  180. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  181. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  182. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  183. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  184. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  185. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  186. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  187. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  188. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  189. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  190. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  191. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  192. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  193. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  194. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  195. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  196. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  197. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  198. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
  203. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
  204. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
  206. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
  207. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
  209. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
  210. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  211. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  212. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  213. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
  214. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
  215. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
  216. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
  217. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
  218. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  219. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
  220. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
  221. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
  222. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
  223. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  225. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
  226. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
  227. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  228. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
  229. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
  230. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
  231. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
  232. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -0
  233. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
  234. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
  235. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -0
  236. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
  237. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
  238. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts.map +1 -0
  239. package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
  240. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
  241. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  242. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +235 -24
  243. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  244. package/src/shade/renderer/scene/GPUSceneContext.js +15 -3
  245. package/src/shade/renderer/scene/SkinnedMesh.d.ts +57 -11
  246. package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +1 -1
  247. package/src/shade/renderer/scene/SkinnedMesh.js +111 -11
  248. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts +22 -0
  249. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -0
  250. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +145 -0
  251. package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts +18 -0
  252. package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts.map +1 -0
  253. package/src/shade/renderer/scene/verify_gpu_tlas_build.js +364 -0
  254. package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.d.ts +9 -1
  255. package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.d.ts.map +1 -1
  256. package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.js +29 -21
  257. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_v3_morton_encode.d.ts +22 -0
  258. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_v3_morton_encode.d.ts.map +1 -0
  259. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_v3_morton_encode.js +31 -0
  260. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_ray.d.ts.map +1 -1
  261. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_intersects_ray.js +87 -39
  262. package/src/shade/renderer/shader/chunk/geometry/format/chunk_geometry_read_triangle_bounds.d.ts +17 -0
  263. package/src/shade/renderer/shader/chunk/geometry/format/chunk_geometry_read_triangle_bounds.d.ts.map +1 -0
  264. package/src/shade/renderer/shader/chunk/geometry/format/chunk_geometry_read_triangle_bounds.js +40 -0
  265. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +15 -0
  266. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -0
  267. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +52 -0
  268. package/src/shade/renderer/shader/chunk/geometry/ray/RAY_STRUCT.d.ts +9 -0
  269. package/src/shade/renderer/shader/chunk/geometry/ray/RAY_STRUCT.d.ts.map +1 -1
  270. package/src/shade/renderer/shader/chunk/geometry/ray/RAY_STRUCT.js +9 -0
  271. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_transform_m4.d.ts +20 -0
  272. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_transform_m4.d.ts.map +1 -1
  273. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_transform_m4.js +52 -34
  274. package/src/shade/renderer/texture/virtual/README.md +255 -276
  275. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  276. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -2
  277. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  278. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +83 -0
  279. package/src/view/graphics/{WebGLContextFailureView.d.ts → GraphicsContextFailureView.d.ts} +2 -2
  280. package/src/view/graphics/GraphicsContextFailureView.d.ts.map +1 -0
  281. package/src/view/graphics/{WebGLContextFailureView.js → GraphicsContextFailureView.js} +1 -1
  282. package/src/view/interaction/InterfaceCommand.d.ts +8 -8
  283. package/src/view/interaction/InterfaceCommand.d.ts.map +1 -1
  284. package/src/view/interaction/InterfaceCommand.js +146 -146
  285. package/src/view/interaction/createInterfaceCommandButton.d.ts.map +1 -1
  286. package/src/view/interaction/createInterfaceCommandButton.js +115 -124
  287. package/src/core/geom/3d/aabb/aabb3_from_three_geometry.d.ts +0 -7
  288. package/src/core/geom/3d/aabb/aabb3_from_three_geometry.d.ts.map +0 -1
  289. package/src/core/geom/3d/aabb/aabb3_from_three_geometry.js +0 -18
  290. package/src/core/geom/3d/aabb/aabb3_from_threejs_geometry.d.ts +0 -7
  291. package/src/core/geom/3d/aabb/aabb3_from_threejs_geometry.d.ts.map +0 -1
  292. package/src/core/geom/3d/aabb/aabb3_from_threejs_geometry.js +0 -7
  293. package/src/engine/ecs/components/Timer.d.ts +0 -50
  294. package/src/engine/ecs/components/Timer.d.ts.map +0 -1
  295. package/src/engine/ecs/components/Timer.js +0 -80
  296. package/src/engine/ecs/evaluation/PointFitnessBinary.d.ts +0 -22
  297. package/src/engine/ecs/evaluation/PointFitnessBinary.d.ts.map +0 -1
  298. package/src/engine/ecs/evaluation/PointFitnessBinary.js +0 -33
  299. package/src/engine/ecs/evaluation/PointFitnessConstant.d.ts +0 -12
  300. package/src/engine/ecs/evaluation/PointFitnessConstant.d.ts.map +0 -1
  301. package/src/engine/ecs/evaluation/PointFitnessConstant.js +0 -27
  302. package/src/engine/ecs/evaluation/PointFitnessFunction.d.ts +0 -17
  303. package/src/engine/ecs/evaluation/PointFitnessFunction.d.ts.map +0 -1
  304. package/src/engine/ecs/evaluation/PointFitnessFunction.js +0 -20
  305. package/src/engine/ecs/evaluation/arithmetic/PointFitnessAdd.d.ts +0 -12
  306. package/src/engine/ecs/evaluation/arithmetic/PointFitnessAdd.d.ts.map +0 -1
  307. package/src/engine/ecs/evaluation/arithmetic/PointFitnessAdd.js +0 -27
  308. package/src/engine/ecs/evaluation/arithmetic/PointFitnessMultiply.d.ts +0 -12
  309. package/src/engine/ecs/evaluation/arithmetic/PointFitnessMultiply.d.ts.map +0 -1
  310. package/src/engine/ecs/evaluation/arithmetic/PointFitnessMultiply.js +0 -28
  311. package/src/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.d.ts +0 -50
  312. package/src/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.d.ts.map +0 -1
  313. package/src/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.js +0 -176
  314. package/src/engine/ecs/evaluation/json/deserializeFromJSON_PointFitnessFunction.d.ts +0 -7
  315. package/src/engine/ecs/evaluation/json/deserializeFromJSON_PointFitnessFunction.d.ts.map +0 -1
  316. package/src/engine/ecs/evaluation/json/deserializeFromJSON_PointFitnessFunction.js +0 -68
  317. package/src/engine/ecs/evaluation/json/serializeToJSON_PointFitnessFunction.d.ts +0 -7
  318. package/src/engine/ecs/evaluation/json/serializeToJSON_PointFitnessFunction.d.ts.map +0 -1
  319. package/src/engine/ecs/evaluation/json/serializeToJSON_PointFitnessFunction.js +0 -89
  320. package/src/engine/ecs/evaluation/world/ReadTerrainLayerWeightPointFitness.d.ts +0 -17
  321. package/src/engine/ecs/evaluation/world/ReadTerrainLayerWeightPointFitness.d.ts.map +0 -1
  322. package/src/engine/ecs/evaluation/world/ReadTerrainLayerWeightPointFitness.js +0 -60
  323. package/src/engine/ecs/systems/TimerSystem.d.ts +0 -10
  324. package/src/engine/ecs/systems/TimerSystem.d.ts.map +0 -1
  325. package/src/engine/ecs/systems/TimerSystem.js +0 -86
  326. package/src/engine/ecs/transform/copy_three_transform.d.ts +0 -7
  327. package/src/engine/ecs/transform/copy_three_transform.d.ts.map +0 -1
  328. package/src/engine/ecs/transform/copy_three_transform.js +0 -15
  329. package/src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.d.ts +0 -13
  330. package/src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.d.ts.map +0 -1
  331. package/src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.js +0 -14
  332. package/src/engine/graphics/StandardFrameBuffers.d.ts +0 -7
  333. package/src/engine/graphics/StandardFrameBuffers.d.ts.map +0 -1
  334. package/src/engine/graphics/StandardFrameBuffers.js +0 -9
  335. package/src/engine/graphics/copy_transform_to_threejs_object.d.ts +0 -7
  336. package/src/engine/graphics/copy_transform_to_threejs_object.d.ts.map +0 -1
  337. package/src/engine/graphics/copy_transform_to_threejs_object.js +0 -12
  338. package/src/engine/graphics/ecs/light/binding/LightBinding.d.ts +0 -42
  339. package/src/engine/graphics/ecs/light/binding/LightBinding.d.ts.map +0 -1
  340. package/src/engine/graphics/ecs/light/binding/LightBinding.js +0 -133
  341. package/src/engine/graphics/ecs/light/binding/fp/FPLightBinding.d.ts +0 -25
  342. package/src/engine/graphics/ecs/light/binding/fp/FPLightBinding.d.ts.map +0 -1
  343. package/src/engine/graphics/ecs/light/binding/fp/FPLightBinding.js +0 -90
  344. package/src/engine/graphics/ecs/light/binding/three/applyRotation.d.ts +0 -7
  345. package/src/engine/graphics/ecs/light/binding/three/applyRotation.d.ts.map +0 -1
  346. package/src/engine/graphics/ecs/light/binding/three/applyRotation.js +0 -24
  347. package/src/engine/graphics/ecs/light/binding/three/threeEnsureLightObject.d.ts +0 -7
  348. package/src/engine/graphics/ecs/light/binding/three/threeEnsureLightObject.d.ts.map +0 -1
  349. package/src/engine/graphics/ecs/light/binding/three/threeEnsureLightObject.js +0 -12
  350. package/src/engine/graphics/ecs/light/binding/three/threeMakeLight.d.ts +0 -8
  351. package/src/engine/graphics/ecs/light/binding/three/threeMakeLight.d.ts.map +0 -1
  352. package/src/engine/graphics/ecs/light/binding/three/threeMakeLight.js +0 -41
  353. package/src/engine/graphics/ecs/light/shadow/LightShadow.d.ts +0 -4
  354. package/src/engine/graphics/ecs/light/shadow/LightShadow.d.ts.map +0 -1
  355. package/src/engine/graphics/ecs/light/shadow/LightShadow.js +0 -4
  356. package/src/engine/graphics/ecs/light/shadow/ShadowManager.d.ts +0 -27
  357. package/src/engine/graphics/ecs/light/shadow/ShadowManager.d.ts.map +0 -1
  358. package/src/engine/graphics/ecs/light/shadow/ShadowManager.js +0 -53
  359. package/src/engine/graphics/ecs/light/shadow/ShadowMap.d.ts +0 -8
  360. package/src/engine/graphics/ecs/light/shadow/ShadowMap.d.ts.map +0 -1
  361. package/src/engine/graphics/ecs/light/shadow/ShadowMap.js +0 -7
  362. package/src/engine/graphics/ecs/light/shadow/compute_view_frustum_aabb_in_space.d.ts +0 -14
  363. package/src/engine/graphics/ecs/light/shadow/compute_view_frustum_aabb_in_space.d.ts.map +0 -1
  364. package/src/engine/graphics/ecs/light/shadow/compute_view_frustum_aabb_in_space.js +0 -62
  365. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts +0 -30
  366. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.d.ts.map +0 -1
  367. package/src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.js +0 -77
  368. package/src/engine/graphics/ecs/light/shadow/setShadowCameraDimensionsDiscrete.d.ts +0 -13
  369. package/src/engine/graphics/ecs/light/shadow/setShadowCameraDimensionsDiscrete.d.ts.map +0 -1
  370. package/src/engine/graphics/ecs/light/shadow/setShadowCameraDimensionsDiscrete.js +0 -43
  371. package/src/engine/graphics/ecs/light/three/light2type.d.ts +0 -8
  372. package/src/engine/graphics/ecs/light/three/light2type.d.ts.map +0 -1
  373. package/src/engine/graphics/ecs/light/three/light2type.js +0 -20
  374. package/src/engine/graphics/ecs/mesh/applyTransformToThreeObject.d.ts +0 -7
  375. package/src/engine/graphics/ecs/mesh/applyTransformToThreeObject.d.ts.map +0 -1
  376. package/src/engine/graphics/ecs/mesh/applyTransformToThreeObject.js +0 -13
  377. package/src/engine/graphics/ecs/mesh-v2/DeferredBoundsQueue.d.ts +0 -48
  378. package/src/engine/graphics/ecs/mesh-v2/DeferredBoundsQueue.d.ts.map +0 -1
  379. package/src/engine/graphics/ecs/mesh-v2/DeferredBoundsQueue.js +0 -88
  380. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.d.ts +0 -63
  381. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.d.ts.map +0 -1
  382. package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.js +0 -314
  383. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts +0 -67
  384. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.d.ts.map +0 -1
  385. package/src/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.js +0 -130
  386. package/src/engine/graphics/ecs/mesh-v2/render/adapters/SGCacheKey.d.ts +0 -42
  387. package/src/engine/graphics/ecs/mesh-v2/render/adapters/SGCacheKey.d.ts.map +0 -1
  388. package/src/engine/graphics/ecs/mesh-v2/render/adapters/SGCacheKey.js +0 -71
  389. package/src/engine/graphics/ecs/mesh-v2/render/optimization/RuntimeDrawMethodOptimizer.d.ts +0 -20
  390. package/src/engine/graphics/ecs/mesh-v2/render/optimization/RuntimeDrawMethodOptimizer.d.ts.map +0 -1
  391. package/src/engine/graphics/ecs/mesh-v2/render/optimization/RuntimeDrawMethodOptimizer.js +0 -123
  392. package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts +0 -8
  393. package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.d.ts.map +0 -1
  394. package/src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.js +0 -55
  395. package/src/engine/graphics/impostors/octahedral/util/load_mesh_for_bake.d.ts +0 -12
  396. package/src/engine/graphics/impostors/octahedral/util/load_mesh_for_bake.d.ts.map +0 -1
  397. package/src/engine/graphics/impostors/octahedral/util/load_mesh_for_bake.js +0 -31
  398. package/src/engine/graphics/particles/node-based/codegen/CodeContext.d.ts +0 -20
  399. package/src/engine/graphics/particles/node-based/codegen/CodeContext.d.ts.map +0 -1
  400. package/src/engine/graphics/particles/node-based/codegen/CodeContext.js +0 -47
  401. package/src/engine/graphics/particles/node-based/codegen/CodeGenerator.d.ts +0 -12
  402. package/src/engine/graphics/particles/node-based/codegen/CodeGenerator.d.ts.map +0 -1
  403. package/src/engine/graphics/particles/node-based/codegen/CodeGenerator.js +0 -19
  404. package/src/engine/graphics/particles/node-based/codegen/glsl/GLSLCodeGenerator.d.ts +0 -18
  405. package/src/engine/graphics/particles/node-based/codegen/glsl/GLSLCodeGenerator.d.ts.map +0 -1
  406. package/src/engine/graphics/particles/node-based/codegen/glsl/GLSLCodeGenerator.js +0 -249
  407. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeInputName.d.ts +0 -7
  408. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeInputName.d.ts.map +0 -1
  409. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeInputName.js +0 -8
  410. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeOutputName.d.ts +0 -7
  411. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeOutputName.d.ts.map +0 -1
  412. package/src/engine/graphics/particles/node-based/codegen/glsl/genAttributeOutputName.js +0 -8
  413. package/src/engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.d.ts +0 -14
  414. package/src/engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.d.ts.map +0 -1
  415. package/src/engine/graphics/particles/node-based/codegen/glsl/getTypeByteSize.js +0 -20
  416. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_curlNoise.d.ts +0 -3
  417. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_curlNoise.d.ts.map +0 -1
  418. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_curlNoise.js +0 -58
  419. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_snoiseVector3.d.ts +0 -3
  420. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_snoiseVector3.d.ts.map +0 -1
  421. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/curl/glslm_snoiseVector3.js +0 -44
  422. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v3.d.ts +0 -3
  423. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v3.d.ts.map +0 -1
  424. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v3.js +0 -28
  425. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v4.d.ts +0 -3
  426. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v4.d.ts.map +0 -1
  427. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_mod289_v4.js +0 -28
  428. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_permute.d.ts +0 -3
  429. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_permute.d.ts.map +0 -1
  430. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_permute.js +0 -39
  431. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_snoise.d.ts +0 -3
  432. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_snoise.d.ts.map +0 -1
  433. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_snoise.js +0 -124
  434. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_tylorInvSqrt.d.ts +0 -3
  435. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_tylorInvSqrt.d.ts.map +0 -1
  436. package/src/engine/graphics/particles/node-based/codegen/glsl/modules/noise/simplex/3d/glslm_tylorInvSqrt.js +0 -30
  437. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModule.d.ts +0 -64
  438. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModule.d.ts.map +0 -1
  439. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModule.js +0 -131
  440. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleReference.d.ts +0 -32
  441. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleReference.d.ts.map +0 -1
  442. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleReference.js +0 -62
  443. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleRegistry.d.ts +0 -46
  444. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleRegistry.d.ts.map +0 -1
  445. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionModuleRegistry.js +0 -272
  446. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionParameterSpecification.d.ts +0 -28
  447. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionParameterSpecification.d.ts.map +0 -1
  448. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionParameterSpecification.js +0 -57
  449. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionSignature.d.ts +0 -32
  450. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionSignature.d.ts.map +0 -1
  451. package/src/engine/graphics/particles/node-based/codegen/modules/FunctionSignature.js +0 -55
  452. package/src/engine/graphics/particles/node-based/editor/ParticleSpecificationEditorView.d.ts +0 -34
  453. package/src/engine/graphics/particles/node-based/editor/ParticleSpecificationEditorView.d.ts.map +0 -1
  454. package/src/engine/graphics/particles/node-based/editor/ParticleSpecificationEditorView.js +0 -178
  455. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.d.ts +0 -7
  456. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.d.ts.map +0 -1
  457. package/src/engine/graphics/particles/node-based/nodes/FloatConstant.js +0 -31
  458. package/src/engine/graphics/particles/node-based/nodes/ParticleDataTypes.d.ts +0 -13
  459. package/src/engine/graphics/particles/node-based/nodes/ParticleDataTypes.d.ts.map +0 -1
  460. package/src/engine/graphics/particles/node-based/nodes/ParticleDataTypes.js +0 -13
  461. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.d.ts +0 -7
  462. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.d.ts.map +0 -1
  463. package/src/engine/graphics/particles/node-based/nodes/ReadFloatUniform.js +0 -26
  464. package/src/engine/graphics/particles/node-based/nodes/ReadPosition.d.ts +0 -4
  465. package/src/engine/graphics/particles/node-based/nodes/ReadPosition.d.ts.map +0 -1
  466. package/src/engine/graphics/particles/node-based/nodes/ReadPosition.js +0 -5
  467. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.d.ts +0 -6
  468. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.d.ts.map +0 -1
  469. package/src/engine/graphics/particles/node-based/nodes/ReadVelocity.js +0 -14
  470. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.d.ts +0 -37
  471. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.d.ts.map +0 -1
  472. package/src/engine/graphics/particles/node-based/nodes/ShaderNode.js +0 -73
  473. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.d.ts +0 -7
  474. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.d.ts.map +0 -1
  475. package/src/engine/graphics/particles/node-based/nodes/Vector3Constant.js +0 -30
  476. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.d.ts +0 -7
  477. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.d.ts.map +0 -1
  478. package/src/engine/graphics/particles/node-based/nodes/Vector3Merge.js +0 -30
  479. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.d.ts +0 -7
  480. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.d.ts.map +0 -1
  481. package/src/engine/graphics/particles/node-based/nodes/Vector3Split.js +0 -32
  482. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.d.ts +0 -6
  483. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.d.ts.map +0 -1
  484. package/src/engine/graphics/particles/node-based/nodes/WriteVelocity.js +0 -15
  485. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.d.ts +0 -7
  486. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.d.ts.map +0 -1
  487. package/src/engine/graphics/particles/node-based/nodes/attribute/ReadVector3Attribute.js +0 -27
  488. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.d.ts +0 -7
  489. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.d.ts.map +0 -1
  490. package/src/engine/graphics/particles/node-based/nodes/attribute/WriteVector3Attribute.js +0 -25
  491. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.d.ts +0 -7
  492. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.d.ts.map +0 -1
  493. package/src/engine/graphics/particles/node-based/nodes/math/AddFloatNode.js +0 -26
  494. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.d.ts +0 -7
  495. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.d.ts.map +0 -1
  496. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Add.js +0 -25
  497. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.d.ts +0 -7
  498. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.d.ts.map +0 -1
  499. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Divide.js +0 -25
  500. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.d.ts +0 -7
  501. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.d.ts.map +0 -1
  502. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Multiply.js +0 -25
  503. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.d.ts +0 -7
  504. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.d.ts.map +0 -1
  505. package/src/engine/graphics/particles/node-based/nodes/math/Vector3Subtract.js +0 -25
  506. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.d.ts +0 -7
  507. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.d.ts.map +0 -1
  508. package/src/engine/graphics/particles/node-based/nodes/noise/CurlNoiseNode.js +0 -39
  509. package/src/engine/graphics/particles/node-based/nodes/particle_data_type_component_count.d.ts +0 -39
  510. package/src/engine/graphics/particles/node-based/nodes/particle_data_type_component_count.d.ts.map +0 -1
  511. package/src/engine/graphics/particles/node-based/nodes/particle_data_type_component_count.js +0 -45
  512. package/src/engine/graphics/particles/node-based/particle/GeometryAttributes.d.ts +0 -9
  513. package/src/engine/graphics/particles/node-based/particle/GeometryAttributes.d.ts.map +0 -1
  514. package/src/engine/graphics/particles/node-based/particle/GeometryAttributes.js +0 -10
  515. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeBinding.d.ts +0 -13
  516. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeBinding.d.ts.map +0 -1
  517. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeBinding.js +0 -14
  518. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeSpecification.d.ts +0 -50
  519. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeSpecification.d.ts.map +0 -1
  520. package/src/engine/graphics/particles/node-based/particle/ParticleAttributeSpecification.js +0 -47
  521. package/src/engine/graphics/particles/node-based/particle/ParticleSpecification.d.ts +0 -51
  522. package/src/engine/graphics/particles/node-based/particle/ParticleSpecification.d.ts.map +0 -1
  523. package/src/engine/graphics/particles/node-based/particle/ParticleSpecification.js +0 -93
  524. package/src/engine/graphics/particles/node-based/populateFunctionModuleRegistry.d.ts +0 -6
  525. package/src/engine/graphics/particles/node-based/populateFunctionModuleRegistry.d.ts.map +0 -1
  526. package/src/engine/graphics/particles/node-based/populateFunctionModuleRegistry.js +0 -23
  527. package/src/engine/graphics/particles/node-based/populateNodeRegistry.d.ts +0 -7
  528. package/src/engine/graphics/particles/node-based/populateNodeRegistry.d.ts.map +0 -1
  529. package/src/engine/graphics/particles/node-based/populateNodeRegistry.js +0 -48
  530. package/src/engine/graphics/particles/node-based/rendering/AbstractParticleRenderer.d.ts +0 -21
  531. package/src/engine/graphics/particles/node-based/rendering/AbstractParticleRenderer.d.ts.map +0 -1
  532. package/src/engine/graphics/particles/node-based/rendering/AbstractParticleRenderer.js +0 -35
  533. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderCommand.d.ts +0 -20
  534. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderCommand.d.ts.map +0 -1
  535. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderCommand.js +0 -35
  536. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderSpecification.d.ts +0 -14
  537. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderSpecification.d.ts.map +0 -1
  538. package/src/engine/graphics/particles/node-based/rendering/ParticleRenderSpecification.js +0 -17
  539. package/src/engine/graphics/particles/node-based/rendering/billboard/ParticleBillboardShader.d.ts +0 -5
  540. package/src/engine/graphics/particles/node-based/rendering/billboard/ParticleBillboardShader.d.ts.map +0 -1
  541. package/src/engine/graphics/particles/node-based/rendering/billboard/ParticleBillboardShader.js +0 -150
  542. package/src/engine/graphics/particles/node-based/simulation/EmitterAttributeData.d.ts +0 -55
  543. package/src/engine/graphics/particles/node-based/simulation/EmitterAttributeData.d.ts.map +0 -1
  544. package/src/engine/graphics/particles/node-based/simulation/EmitterAttributeData.js +0 -105
  545. package/src/engine/graphics/particles/node-based/simulation/GLDataBuffer.d.ts +0 -49
  546. package/src/engine/graphics/particles/node-based/simulation/GLDataBuffer.d.ts.map +0 -1
  547. package/src/engine/graphics/particles/node-based/simulation/GLDataBuffer.js +0 -103
  548. package/src/engine/graphics/particles/node-based/simulation/GLSLParticleSimulator.d.ts +0 -4
  549. package/src/engine/graphics/particles/node-based/simulation/GLSLParticleSimulator.d.ts.map +0 -1
  550. package/src/engine/graphics/particles/node-based/simulation/GLSLParticleSimulator.js +0 -6
  551. package/src/engine/graphics/particles/node-based/simulation/GLSLSimulationShader.d.ts +0 -83
  552. package/src/engine/graphics/particles/node-based/simulation/GLSLSimulationShader.d.ts.map +0 -1
  553. package/src/engine/graphics/particles/node-based/simulation/GLSLSimulationShader.js +0 -188
  554. package/src/engine/graphics/particles/node-based/simulation/TransformFeedback.d.ts +0 -123
  555. package/src/engine/graphics/particles/node-based/simulation/TransformFeedback.d.ts.map +0 -1
  556. package/src/engine/graphics/particles/node-based/simulation/TransformFeedback.js +0 -415
  557. package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts +0 -71
  558. package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts.map +0 -1
  559. package/src/engine/graphics/render/buffer/FrameBufferManager.js +0 -229
  560. package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.d.ts +0 -22
  561. package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.d.ts.map +0 -1
  562. package/src/engine/graphics/render/buffer/simple-fx/taa/TemporalSupersamplingRenderPlugin.js +0 -84
  563. package/src/engine/graphics/render/forward_plus/LightRenderMetadata.d.ts +0 -33
  564. package/src/engine/graphics/render/forward_plus/LightRenderMetadata.d.ts.map +0 -1
  565. package/src/engine/graphics/render/forward_plus/LightRenderMetadata.js +0 -61
  566. package/src/engine/graphics/render/forward_plus/SPECIFICATION.md +0 -155
  567. package/src/engine/graphics/render/forward_plus/assign_cluster.d.ts +0 -29
  568. package/src/engine/graphics/render/forward_plus/assign_cluster.d.ts.map +0 -1
  569. package/src/engine/graphics/render/forward_plus/assign_cluster.js +0 -124
  570. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash.d.ts +0 -7
  571. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash.d.ts.map +0 -1
  572. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash.js +0 -17
  573. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.d.ts +0 -7
  574. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.d.ts.map +0 -1
  575. package/src/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.js +0 -17
  576. package/src/engine/graphics/render/forward_plus/cluster/read_plane_pair.d.ts +0 -9
  577. package/src/engine/graphics/render/forward_plus/cluster/read_plane_pair.d.ts.map +0 -1
  578. package/src/engine/graphics/render/forward_plus/cluster/read_plane_pair.js +0 -29
  579. package/src/engine/graphics/render/forward_plus/cluster/write_cluster_planes.d.ts +0 -12
  580. package/src/engine/graphics/render/forward_plus/cluster/write_cluster_planes.d.ts.map +0 -1
  581. package/src/engine/graphics/render/forward_plus/cluster/write_cluster_planes.js +0 -43
  582. package/src/engine/graphics/render/forward_plus/computeFrustumCorners.d.ts +0 -8
  583. package/src/engine/graphics/render/forward_plus/computeFrustumCorners.d.ts.map +0 -1
  584. package/src/engine/graphics/render/forward_plus/computeFrustumCorners.js +0 -68
  585. package/src/engine/graphics/render/forward_plus/debug/createLayerSwitcher.d.ts +0 -4
  586. package/src/engine/graphics/render/forward_plus/debug/createLayerSwitcher.d.ts.map +0 -1
  587. package/src/engine/graphics/render/forward_plus/debug/createLayerSwitcher.js +0 -46
  588. package/src/engine/graphics/render/forward_plus/debug/createScreenGrid.d.ts +0 -14
  589. package/src/engine/graphics/render/forward_plus/debug/createScreenGrid.d.ts.map +0 -1
  590. package/src/engine/graphics/render/forward_plus/debug/createScreenGrid.js +0 -327
  591. package/src/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.d.ts +0 -2
  592. package/src/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.d.ts.map +0 -1
  593. package/src/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.js +0 -1
  594. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.d.ts +0 -2
  595. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.d.ts.map +0 -1
  596. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.js +0 -40
  597. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_APPLY_DECALS.d.ts +0 -2
  598. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_APPLY_DECALS.d.ts.map +0 -1
  599. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_APPLY_DECALS.js +0 -74
  600. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_DECODE_PARS.d.ts +0 -2
  601. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_DECODE_PARS.d.ts.map +0 -1
  602. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_DECODE_PARS.js +0 -55
  603. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_LOAD_METADATA.d.ts +0 -2
  604. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_LOAD_METADATA.d.ts.map +0 -1
  605. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_LOAD_METADATA.js +0 -11
  606. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_PREAMBLE.d.ts +0 -2
  607. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_PREAMBLE.d.ts.map +0 -1
  608. package/src/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_PREAMBLE.js +0 -34
  609. package/src/engine/graphics/render/forward_plus/materials/fp_build_fragment_shader.d.ts +0 -7
  610. package/src/engine/graphics/render/forward_plus/materials/fp_build_fragment_shader.d.ts.map +0 -1
  611. package/src/engine/graphics/render/forward_plus/materials/fp_build_fragment_shader.js +0 -60
  612. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.d.ts +0 -7
  613. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.d.ts.map +0 -1
  614. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.js +0 -38
  615. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_shader.d.ts +0 -7
  616. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_shader.d.ts.map +0 -1
  617. package/src/engine/graphics/render/forward_plus/materials/fp_build_vertex_shader.js +0 -30
  618. package/src/engine/graphics/render/forward_plus/model/Decal.d.ts +0 -51
  619. package/src/engine/graphics/render/forward_plus/model/Decal.d.ts.map +0 -1
  620. package/src/engine/graphics/render/forward_plus/model/Decal.js +0 -133
  621. package/src/engine/graphics/render/forward_plus/plugin/forwardPlusMaterialMarker.d.ts +0 -16
  622. package/src/engine/graphics/render/forward_plus/plugin/forwardPlusMaterialMarker.d.ts.map +0 -1
  623. package/src/engine/graphics/render/forward_plus/plugin/forwardPlusMaterialMarker.js +0 -18
  624. package/src/engine/graphics/render/forward_plus/plugin/isLitMaterial.d.ts +0 -7
  625. package/src/engine/graphics/render/forward_plus/plugin/isLitMaterial.d.ts.map +0 -1
  626. package/src/engine/graphics/render/forward_plus/plugin/isLitMaterial.js +0 -8
  627. package/src/engine/graphics/render/forward_plus/query/analytical_biplanar_corner_mapping.d.ts +0 -10
  628. package/src/engine/graphics/render/forward_plus/query/analytical_biplanar_corner_mapping.d.ts.map +0 -1
  629. package/src/engine/graphics/render/forward_plus/query/analytical_biplanar_corner_mapping.js +0 -65
  630. package/src/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.d.ts +0 -7
  631. package/src/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.d.ts.map +0 -1
  632. package/src/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.js +0 -8
  633. package/src/engine/graphics/render/forward_plus/query/cube_mapping.d.ts +0 -11
  634. package/src/engine/graphics/render/forward_plus/query/cube_mapping.d.ts.map +0 -1
  635. package/src/engine/graphics/render/forward_plus/query/cube_mapping.js +0 -38
  636. package/src/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.d.ts +0 -21
  637. package/src/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.d.ts.map +0 -1
  638. package/src/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.js +0 -96
  639. package/src/engine/graphics/render/forward_plus/query/point_light_inside_volume.d.ts +0 -22
  640. package/src/engine/graphics/render/forward_plus/query/point_light_inside_volume.d.ts.map +0 -1
  641. package/src/engine/graphics/render/forward_plus/query/point_light_inside_volume.js +0 -44
  642. package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.d.ts +0 -11
  643. package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.d.ts.map +0 -1
  644. package/src/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +0 -169
  645. package/src/engine/graphics/render/forward_plus/query/spot_light_inside_volume.d.ts +0 -9
  646. package/src/engine/graphics/render/forward_plus/query/spot_light_inside_volume.d.ts.map +0 -1
  647. package/src/engine/graphics/render/forward_plus/query/spot_light_inside_volume.js +0 -33
  648. package/src/engine/graphics/render/forward_plus/read_frustum_corner.d.ts +0 -2
  649. package/src/engine/graphics/render/forward_plus/read_frustum_corner.d.ts.map +0 -1
  650. package/src/engine/graphics/render/forward_plus/read_frustum_corner.js +0 -2
  651. package/src/engine/graphics/render/forward_plus/sort_decal_data.d.ts +0 -9
  652. package/src/engine/graphics/render/forward_plus/sort_decal_data.d.ts.map +0 -1
  653. package/src/engine/graphics/render/forward_plus/sort_decal_data.js +0 -102
  654. package/src/engine/graphics/render/forward_plus/testClusterEquality.d.ts +0 -10
  655. package/src/engine/graphics/render/forward_plus/testClusterEquality.d.ts.map +0 -1
  656. package/src/engine/graphics/render/forward_plus/testClusterEquality.js +0 -22
  657. package/src/engine/graphics/render/frame_graph/webgl/WebGLRenderContext.d.ts +0 -19
  658. package/src/engine/graphics/render/frame_graph/webgl/WebGLRenderContext.d.ts.map +0 -1
  659. package/src/engine/graphics/render/frame_graph/webgl/WebGLRenderContext.js +0 -62
  660. package/src/engine/graphics/shaders/AlphaBlendShader.d.ts +0 -18
  661. package/src/engine/graphics/shaders/AlphaBlendShader.d.ts.map +0 -1
  662. package/src/engine/graphics/shaders/AlphaBlendShader.js +0 -42
  663. package/src/engine/graphics/shaders/ClearShader.d.ts +0 -8
  664. package/src/engine/graphics/shaders/ClearShader.d.ts.map +0 -1
  665. package/src/engine/graphics/shaders/ClearShader.js +0 -28
  666. package/src/engine/graphics/shaders/ScreenSpaceQuadShader.d.ts +0 -13
  667. package/src/engine/graphics/shaders/ScreenSpaceQuadShader.d.ts.map +0 -1
  668. package/src/engine/graphics/shaders/ScreenSpaceQuadShader.js +0 -38
  669. package/src/engine/graphics/shaders/ScreenSpaceShader.d.ts +0 -7
  670. package/src/engine/graphics/shaders/ScreenSpaceShader.d.ts.map +0 -1
  671. package/src/engine/graphics/shaders/ScreenSpaceShader.js +0 -102
  672. package/src/engine/graphics/shaders/chunks/glsl_octahedral_impostor.d.ts +0 -102
  673. package/src/engine/graphics/shaders/chunks/glsl_octahedral_impostor.d.ts.map +0 -1
  674. package/src/engine/graphics/shaders/chunks/glsl_octahedral_impostor.js +0 -277
  675. package/src/engine/graphics/shaders/chunks/glsl_voxel_impostor_splat.d.ts +0 -40
  676. package/src/engine/graphics/shaders/chunks/glsl_voxel_impostor_splat.d.ts.map +0 -1
  677. package/src/engine/graphics/shaders/chunks/glsl_voxel_impostor_splat.js +0 -57
  678. package/src/engine/graphics/shaders/glsl_gen_swizzled_read.d.ts +0 -8
  679. package/src/engine/graphics/shaders/glsl_gen_swizzled_read.d.ts.map +0 -1
  680. package/src/engine/graphics/shaders/glsl_gen_swizzled_read.js +0 -39
  681. package/src/engine/graphics/shadows/README.md +0 -6
  682. package/src/engine/graphics/shadows/vsm.glsl.d.ts +0 -3
  683. package/src/engine/graphics/shadows/vsm.glsl.d.ts.map +0 -1
  684. package/src/engine/graphics/shadows/vsm.glsl.js +0 -43
  685. package/src/engine/graphics/util/composeMatrix4.d.ts +0 -9
  686. package/src/engine/graphics/util/composeMatrix4.d.ts.map +0 -1
  687. package/src/engine/graphics/util/composeMatrix4.js +0 -13
  688. package/src/engine/graphics/util/threeUpdateMatrix.d.ts +0 -6
  689. package/src/engine/graphics/util/threeUpdateMatrix.d.ts.map +0 -1
  690. package/src/engine/graphics/util/threeUpdateMatrix.js +0 -14
  691. package/src/engine/graphics/util/threeUpdateTransform.d.ts +0 -6
  692. package/src/engine/graphics/util/threeUpdateTransform.d.ts.map +0 -1
  693. package/src/engine/graphics/util/threeUpdateTransform.js +0 -16
  694. package/src/engine/sound/ecs/SoundController.d.ts.map +0 -1
  695. package/src/engine/sound/ecs/SoundControllerSystem.d.ts +0 -23
  696. package/src/engine/sound/ecs/SoundControllerSystem.d.ts.map +0 -1
  697. package/src/engine/sound/ecs/SoundControllerSystem.js +0 -103
  698. package/src/engine/sound/ecs/emitter/SoundAttenuationFunction.d.ts.map +0 -1
  699. package/src/engine/sound/ecs/emitter/SoundEmitter.d.ts.map +0 -1
  700. package/src/engine/sound/ecs/emitter/SoundEmitterComponentContext.d.ts +0 -55
  701. package/src/engine/sound/ecs/emitter/SoundEmitterComponentContext.d.ts.map +0 -1
  702. package/src/engine/sound/ecs/emitter/SoundEmitterComponentContext.js +0 -265
  703. package/src/engine/sound/ecs/emitter/SoundEmitterFlags.d.ts.map +0 -1
  704. package/src/engine/sound/ecs/emitter/SoundEmitterSerializationAdapter.d.ts.map +0 -1
  705. package/src/engine/sound/ecs/emitter/SoundEmitterSystem.d.ts +0 -88
  706. package/src/engine/sound/ecs/emitter/SoundEmitterSystem.d.ts.map +0 -1
  707. package/src/engine/sound/ecs/emitter/SoundEmitterSystem.js +0 -159
  708. package/src/engine/sound/ecs/emitter/SoundPanningModelType.d.ts.map +0 -1
  709. package/src/engine/sound/ecs/emitter/SoundTrack.d.ts.map +0 -1
  710. package/src/engine/sound/ecs/emitter/SoundTrackFlags.d.ts.map +0 -1
  711. package/src/engine/sound/ecs/emitter/loadSoundTrackAsset.d.ts +0 -8
  712. package/src/engine/sound/ecs/emitter/loadSoundTrackAsset.d.ts.map +0 -1
  713. package/src/engine/sound/ecs/emitter/loadSoundTrackAsset.js +0 -41
  714. package/src/shade/playground/FramePerformanceMonitor.d.ts +0 -114
  715. package/src/shade/playground/FramePerformanceMonitor.d.ts.map +0 -1
  716. package/src/shade/playground/FramePerformanceMonitor.js +0 -468
  717. package/src/shade/playground/add_random_lights.d.ts +0 -8
  718. package/src/shade/playground/add_random_lights.d.ts.map +0 -1
  719. package/src/shade/playground/add_random_lights.js +0 -50
  720. package/src/shade/playground/animation_prototype.d.ts +0 -24
  721. package/src/shade/playground/animation_prototype.d.ts.map +0 -1
  722. package/src/shade/playground/animation_prototype.js +0 -508
  723. package/src/shade/playground/animation_prototype_skinning.d.ts +0 -31
  724. package/src/shade/playground/animation_prototype_skinning.d.ts.map +0 -1
  725. package/src/shade/playground/animation_prototype_skinning.js +0 -647
  726. package/src/shade/playground/animation_prototype_stress.d.ts +0 -35
  727. package/src/shade/playground/animation_prototype_stress.d.ts.map +0 -1
  728. package/src/shade/playground/animation_prototype_stress.js +0 -765
  729. package/src/shade/playground/enable_picker.d.ts +0 -8
  730. package/src/shade/playground/enable_picker.d.ts.map +0 -1
  731. package/src/shade/playground/enable_picker.js +0 -60
  732. package/src/shade/playground/gltf_skinned_prototype.d.ts +0 -27
  733. package/src/shade/playground/gltf_skinned_prototype.d.ts.map +0 -1
  734. package/src/shade/playground/gltf_skinned_prototype.js +0 -560
  735. package/src/shade/playground/gltf_skinned_stress_prototype.d.ts +0 -24
  736. package/src/shade/playground/gltf_skinned_stress_prototype.d.ts.map +0 -1
  737. package/src/shade/playground/gltf_skinned_stress_prototype.js +0 -387
  738. package/src/shade/playground/gltf_viewer.d.ts +0 -2
  739. package/src/shade/playground/gltf_viewer.d.ts.map +0 -1
  740. package/src/shade/playground/gltf_viewer.js +0 -283
  741. package/src/shade/playground/main.d.ts.map +0 -1
  742. package/src/shade/playground/main.js +0 -2727
  743. package/src/shade/playground/make_animated_instances.d.ts +0 -9
  744. package/src/shade/playground/make_animated_instances.d.ts.map +0 -1
  745. package/src/shade/playground/make_animated_instances.js +0 -118
  746. package/src/shade/playground/prototype_virtual_texture.d.ts +0 -2
  747. package/src/shade/playground/prototype_virtual_texture.d.ts.map +0 -1
  748. package/src/shade/playground/prototype_virtual_texture.js +0 -274
  749. package/src/shade/playground/prototype_volumetrics_01.d.ts +0 -2
  750. package/src/shade/playground/prototype_volumetrics_01.d.ts.map +0 -1
  751. package/src/shade/playground/prototype_volumetrics_01.js +0 -206
  752. package/src/shade/playground/sample.d.ts +0 -2
  753. package/src/shade/playground/sample.d.ts.map +0 -1
  754. package/src/shade/playground/sample.js +0 -234
  755. package/src/shade/playground/sample_load_gltf.d.ts +0 -9
  756. package/src/shade/playground/sample_load_gltf.d.ts.map +0 -1
  757. package/src/shade/playground/sample_load_gltf.js +0 -103
  758. package/src/shade/playground/spread_node3d_grid.d.ts +0 -7
  759. package/src/shade/playground/spread_node3d_grid.d.ts.map +0 -1
  760. package/src/shade/playground/spread_node3d_grid.js +0 -20
  761. package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts +0 -24
  762. package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
  763. package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
  764. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
  765. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
  766. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
  767. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
  768. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
  769. package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
  770. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
  771. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
  772. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
  773. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
  774. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
  775. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
  776. package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
  777. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
  778. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
  779. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
  780. package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
  781. package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
  782. package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
  783. package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
  784. package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
  785. package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
  786. package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
  787. package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
  788. package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
  789. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
  790. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
  791. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
  792. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
  793. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
  794. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
  795. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
  796. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
  797. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
  798. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
  799. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
  800. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
  801. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
  802. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
  803. package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
  804. package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
  805. package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
  806. package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
  807. package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
  808. package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
  809. package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
  810. package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
  811. package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
  812. package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
  813. package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
  814. package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
  815. package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
  816. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
  817. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
  818. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
  819. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
  820. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
  821. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
  822. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
  823. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
  824. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
  825. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
  826. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
  827. package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
  828. package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
  829. package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
  830. package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
  831. package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
  832. package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
  833. package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
  834. package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
  835. package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
  836. package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
  837. package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
  838. package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
  839. package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
  840. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
  841. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts.map +0 -1
  842. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js +0 -36
  843. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
  844. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map +0 -1
  845. package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js +0 -54
  846. package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
  847. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
  848. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
  849. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js +0 -9
  850. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts +0 -6
  851. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts.map +0 -1
  852. package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js +0 -5
  853. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts +0 -8
  854. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts.map +0 -1
  855. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.js +0 -17
  856. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts +0 -3
  857. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts.map +0 -1
  858. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js +0 -14
  859. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts +0 -3
  860. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts.map +0 -1
  861. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
  862. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
  863. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts.map +0 -1
  864. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js +0 -31
  865. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts +0 -3
  866. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts.map +0 -1
  867. package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.js +0 -25
  868. package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts +0 -3
  869. package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts.map +0 -1
  870. package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.js +0 -42
  871. package/src/view/graphics/WebGLContextFailureView.d.ts.map +0 -1
  872. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
  873. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
  874. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
  875. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
  876. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
  877. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.js +0 -0
  878. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts +0 -0
  879. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.js +0 -0
  880. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
  881. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
  882. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
  883. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
  884. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.d.ts +0 -0
  885. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrackFlags.js +0 -0
  886. /package/src/shade/playground/{main.d.ts → bvh_repro/main.d.ts} +0 -0
@@ -1,62 +0,0 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { frustum_compute_corners } from "../../../../../core/geom/3d/frustum/frustum_compute_corners.js";
3
- import {
4
- frustum_from_projection_matrix_array
5
- } from "../../../../../core/geom/3d/frustum/frustum_from_projection_matrix_array.js";
6
- import { v3_matrix4_multiply } from "../../../../../core/geom/vec3/v3_matrix4_multiply.js";
7
-
8
- const scratch_planes = new Float32Array(24);
9
- const scratch_corners = new Float32Array(24);
10
- const scratch_point = new Float32Array(3);
11
-
12
- /**
13
- * Compute the AABB of a camera's view-frustum corners after they are projected
14
- * into another space (e.g. a shadow camera's local space).
15
- *
16
- * The view-projection matrix is fed to Gribb-Hartmann to extract 6 inward-facing
17
- * planes; the 8 corners are then solved as triple-plane intersections in world
18
- * space and transformed by the target-space matrix.
19
- *
20
- * @param {AABB3} result bounds in target space
21
- * @param {ArrayLike<number>} view_projection_matrix column-major projection * view of the source camera
22
- * @param {ArrayLike<number>} target_space_matrix column-major world -> target space transform
23
- */
24
- export function compute_view_frustum_aabb_in_space(
25
- result,
26
- view_projection_matrix,
27
- target_space_matrix
28
- ) {
29
- assert.defined(result, 'result');
30
- assert.isArrayLike(view_projection_matrix, 'view_projection_matrix');
31
- assert.greaterThanOrEqual(view_projection_matrix.length, 16, 'view_projection_matrix.length');
32
- assert.isArrayLike(target_space_matrix, 'target_space_matrix');
33
- assert.greaterThanOrEqual(target_space_matrix.length, 16, 'target_space_matrix.length');
34
-
35
- frustum_from_projection_matrix_array(scratch_planes, view_projection_matrix);
36
- frustum_compute_corners(scratch_corners, 0, scratch_planes, 0);
37
-
38
- let x0 = Number.POSITIVE_INFINITY;
39
- let y0 = Number.POSITIVE_INFINITY;
40
- let z0 = Number.POSITIVE_INFINITY;
41
-
42
- let x1 = Number.NEGATIVE_INFINITY;
43
- let y1 = Number.NEGATIVE_INFINITY;
44
- let z1 = Number.NEGATIVE_INFINITY;
45
-
46
- for (let i = 0; i < 8; i++) {
47
- v3_matrix4_multiply(scratch_point, 0, scratch_corners, i * 3, target_space_matrix);
48
-
49
- const x = scratch_point[0];
50
- const y = scratch_point[1];
51
- const z = scratch_point[2];
52
-
53
- if (x < x0) x0 = x;
54
- if (x > x1) x1 = x;
55
- if (y < y0) y0 = y;
56
- if (y > y1) y1 = y;
57
- if (z < z0) z0 = z;
58
- if (z > z1) z1 = z;
59
- }
60
-
61
- result.setBounds(x0, y0, z0, x1, y1, z1);
62
- }
@@ -1,30 +0,0 @@
1
- /**
2
- * Push the shadow camera's near plane back toward the light to include any
3
- * occluder whose shadow would fall within the camera's x/y bounds, even when
4
- * the occluder itself sits outside the main view frustum.
5
- *
6
- * Without this step the textbook "fit shadow camera to view frustum" leaves
7
- * the near plane at the closest receiver — a brick floating just above the
8
- * view frustum gets clipped out of the shadow map and casts no shadow on the
9
- * ground below.
10
- *
11
- * Algorithm:
12
- * 1. Take the shadow camera's existing left/right/top/bottom (already fit
13
- * to receivers) as the x/y extents of a light-local query box. Extend z
14
- * to a wide range so any caster along the light direction is captured.
15
- * 2. Transform the 6 box planes to world space via the shadow camera's
16
- * matrixWorld.
17
- * 3. Walk every render layer's BVH through `compute_depth_range` against
18
- * this world-space volume, measured along the shadow camera's view
19
- * direction.
20
- * 4. If the closest depth found is smaller than the camera's current near,
21
- * replace near with it.
22
- *
23
- * Far is intentionally left alone: casters behind the farthest receiver (in
24
- * light direction) can't shadow anything in the view.
25
- *
26
- * @param {THREE.OrthographicCamera} shadow_camera
27
- * @param {RenderLayerManager} layers
28
- */
29
- export function extend_shadow_camera_near_for_casters(shadow_camera: THREE.OrthographicCamera, layers: RenderLayerManager): void;
30
- //# sourceMappingURL=extend_shadow_camera_near_for_casters.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"extend_shadow_camera_near_for_casters.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,iIAiCC"}
@@ -1,77 +0,0 @@
1
- import { frustum3_matrix4_project_n } from "../../../../../core/geom/3d/frustum/frustum3_matrix4_project_n.js";
2
- import { frustum3_from_aabb } from "../../../../../core/geom/3d/frustum/frustum3_from_aabb.js";
3
- import { render_layers_compute_depth_range } from "../../render_layers_compute_depth_range.js";
4
-
5
- const scratch_local_planes = new Float32Array(24);
6
- const scratch_world_planes = new Float32Array(24);
7
- const scratch_range = { near: 0, far: 0 };
8
-
9
- // Half-extent of the z range used for the caster query. We want any object in
10
- // the column above the receivers regardless of how far it sits along the light
11
- // direction, so the query volume is effectively unbounded in z; the BVH walk's
12
- // AABB-vs-frustum test is happy with a wide-but-finite range and avoids
13
- // infinities propagating through plane math.
14
- const CASTER_QUERY_HALF_RANGE = 1e7;
15
-
16
- /**
17
- * Push the shadow camera's near plane back toward the light to include any
18
- * occluder whose shadow would fall within the camera's x/y bounds, even when
19
- * the occluder itself sits outside the main view frustum.
20
- *
21
- * Without this step the textbook "fit shadow camera to view frustum" leaves
22
- * the near plane at the closest receiver — a brick floating just above the
23
- * view frustum gets clipped out of the shadow map and casts no shadow on the
24
- * ground below.
25
- *
26
- * Algorithm:
27
- * 1. Take the shadow camera's existing left/right/top/bottom (already fit
28
- * to receivers) as the x/y extents of a light-local query box. Extend z
29
- * to a wide range so any caster along the light direction is captured.
30
- * 2. Transform the 6 box planes to world space via the shadow camera's
31
- * matrixWorld.
32
- * 3. Walk every render layer's BVH through `compute_depth_range` against
33
- * this world-space volume, measured along the shadow camera's view
34
- * direction.
35
- * 4. If the closest depth found is smaller than the camera's current near,
36
- * replace near with it.
37
- *
38
- * Far is intentionally left alone: casters behind the farthest receiver (in
39
- * light direction) can't shadow anything in the view.
40
- *
41
- * @param {THREE.OrthographicCamera} shadow_camera
42
- * @param {RenderLayerManager} layers
43
- */
44
- export function extend_shadow_camera_near_for_casters(shadow_camera, layers) {
45
- if (layers === null) {
46
- return;
47
- }
48
-
49
- const x0 = shadow_camera.left;
50
- const x1 = shadow_camera.right;
51
- const y0 = shadow_camera.bottom;
52
- const y1 = shadow_camera.top;
53
-
54
- frustum3_from_aabb(
55
- scratch_local_planes, 0,
56
- x0, y0, -CASTER_QUERY_HALF_RANGE,
57
- x1, y1, CASTER_QUERY_HALF_RANGE
58
- );
59
-
60
- frustum3_matrix4_project_n(
61
- scratch_world_planes, 0,
62
- scratch_local_planes, 0,
63
- 6,
64
- shadow_camera.matrixWorld.elements
65
- );
66
-
67
- render_layers_compute_depth_range(
68
- scratch_range,
69
- layers,
70
- scratch_world_planes,
71
- shadow_camera.matrixWorld.elements
72
- );
73
-
74
- if (isFinite(scratch_range.near) && scratch_range.near < shadow_camera.near) {
75
- shadow_camera.near = scratch_range.near;
76
- }
77
- }
@@ -1,13 +0,0 @@
1
- /**
2
- *
3
- * @param {Vector2} mapSize
4
- * @param camera
5
- * @param {number} x0
6
- * @param {number} y0
7
- * @param {number} z0
8
- * @param {number} x1
9
- * @param {number} y1
10
- * @param {number} z1
11
- */
12
- export function setShadowCameraDimensionsDiscrete(mapSize: Vector2, camera: any, x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): void;
13
- //# sourceMappingURL=setShadowCameraDimensionsDiscrete.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"setShadowCameraDimensionsDiscrete.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/light/shadow/setShadowCameraDimensionsDiscrete.js"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,qFAPW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAiChB"}
@@ -1,43 +0,0 @@
1
- /**
2
- *
3
- * @param {Vector2} mapSize
4
- * @param camera
5
- * @param {number} x0
6
- * @param {number} y0
7
- * @param {number} z0
8
- * @param {number} x1
9
- * @param {number} y1
10
- * @param {number} z1
11
- */
12
- export function setShadowCameraDimensionsDiscrete(
13
- mapSize,
14
- camera,
15
- x0,
16
- y0,
17
- z0,
18
- x1,
19
- y1,
20
- z1
21
- ) {
22
- const dX = x1 - x0;
23
- const dY = y1 - y0;
24
-
25
- const shadow_map_width = mapSize.x;
26
- const shadow_map_height = mapSize.y;
27
-
28
- const rX = dX / shadow_map_width;
29
- const rY = dY / shadow_map_height;
30
-
31
- //set start coordinate to pixel-snapped position
32
- const x0_d = x0 - x0 % rX - rX / 2;
33
- const y0_d = y0 - y0 % rY - rY / 2;
34
-
35
- const x1_d = x0_d + (dX) * ((shadow_map_width + 1) / shadow_map_width);
36
- const y1_d = y0_d + (dY) * ((shadow_map_height + 1) / shadow_map_height);
37
-
38
- camera.left = x0_d;
39
- camera.right = x1_d;
40
-
41
- camera.bottom = y0_d;
42
- camera.top = y1_d;
43
- }
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {Light} light
4
- * @returns {LightType}
5
- */
6
- export function light2type(light: Light): LightType;
7
- import { LightType } from "../LightType.js";
8
- //# sourceMappingURL=light2type.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"light2type.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/light/three/light2type.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,0CAFa,SAAS,CAcrB;0BAnByB,iBAAiB"}
@@ -1,20 +0,0 @@
1
- import { LightType } from "../LightType.js";
2
-
3
- /**
4
- *
5
- * @param {Light} light
6
- * @returns {LightType}
7
- */
8
- export function light2type(light) {
9
- if (light.isPointLight) {
10
- return LightType.POINT;
11
- } else if (light.isSpotLight) {
12
- return LightType.SPOT;
13
- } else if (light.isDirectionalLight) {
14
- return LightType.DIRECTION;
15
- } else if (light.isAmbientLight) {
16
- return LightType.AMBIENT;
17
- } else {
18
- throw new Error('Unsupported light type');
19
- }
20
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {Object3D} m
4
- * @param {Transform} t
5
- */
6
- export function applyTransformToThreeObject(m: Object3D, t: Transform): void;
7
- //# sourceMappingURL=applyTransformToThreeObject.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"applyTransformToThreeObject.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh/applyTransformToThreeObject.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,6EAIC"}
@@ -1,13 +0,0 @@
1
- import { rootObject3DFastMatrixUpdate } from "./rootObject3DFastMatrixUpdate.js";
2
- import { copy_transform_to_threejs_object } from "../../copy_transform_to_threejs_object.js";
3
-
4
- /**
5
- *
6
- * @param {Object3D} m
7
- * @param {Transform} t
8
- */
9
- export function applyTransformToThreeObject(m, t) {
10
- copy_transform_to_threejs_object(m, t);
11
-
12
- rootObject3DFastMatrixUpdate(m);
13
- }
@@ -1,48 +0,0 @@
1
- /**
2
- * Collects {@link ShadedGeometry} components whose bounding box has gone stale under
3
- * {@link ShadedGeometryFlags.DeferredBoundsUpdate}, until the owner of the BVH is ready
4
- * to take the updates.
5
- *
6
- * WHY THIS EXISTS
7
- *
8
- * A {@link Transform} signals `position`, `rotation` and `scale` separately, so one
9
- * logical move produces several change notifications: two when a caller sets position
10
- * and rotation, three when the transform is written as a matrix (which is what
11
- * {@link TransformAttachmentSystem} does for every entity in a hierarchy, and what
12
- * `Transform.copy` does). Updating bounds on each of those recomputes the same box and
13
- * walks the same path to the BVH root several times over. Parking the component here
14
- * instead collapses the batch into one update per component per flush.
15
- *
16
- * Entries are appended without a membership test; {@link ShadedGeometry} carries the
17
- * "already queued" bit so enqueueing stays O(1) and a component appears at most once.
18
- */
19
- export class DeferredBoundsQueue {
20
- /**
21
- * Number of components waiting for their bounds to be applied.
22
- * @returns {number}
23
- */
24
- get size(): number;
25
- /**
26
- * Park a component whose bounds have gone stale.
27
- *
28
- * The caller must not add a component that is already queued — see
29
- * {@link ShadedGeometry.updateTransform}, which owns that bit.
30
- * @param {ShadedGeometry} sg
31
- * @returns {void}
32
- */
33
- add(sg: ShadedGeometry): void;
34
- /**
35
- * Apply every parked update, leaving the BVH consistent with the current transforms.
36
- *
37
- * Components that were unlinked while queued, or whose bounds were already settled by
38
- * a read, are skipped.
39
- *
40
- * Must not be re-entered: nothing reached from here writes to a {@link Transform},
41
- * so no component can go dirty while the batch is being applied.
42
- * @returns {number} how many components actually had an update applied, which is a
43
- * useful profiling signal — it is the number of BVH refits the batch cost
44
- */
45
- flush(): number;
46
- #private;
47
- }
48
- //# sourceMappingURL=DeferredBoundsQueue.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"DeferredBoundsQueue.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh-v2/DeferredBoundsQueue.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH;IAaI;;;OAGG;IACH,mBAEC;IAED;;;;;;;OAOG;IACH,yBAFa,IAAI,CAIhB;IAED;;;;;;;;;;OAUG;IACH,SAHa,MAAM,CA2BlB;;CACJ"}
@@ -1,88 +0,0 @@
1
- /**
2
- * Collects {@link ShadedGeometry} components whose bounding box has gone stale under
3
- * {@link ShadedGeometryFlags.DeferredBoundsUpdate}, until the owner of the BVH is ready
4
- * to take the updates.
5
- *
6
- * WHY THIS EXISTS
7
- *
8
- * A {@link Transform} signals `position`, `rotation` and `scale` separately, so one
9
- * logical move produces several change notifications: two when a caller sets position
10
- * and rotation, three when the transform is written as a matrix (which is what
11
- * {@link TransformAttachmentSystem} does for every entity in a hierarchy, and what
12
- * `Transform.copy` does). Updating bounds on each of those recomputes the same box and
13
- * walks the same path to the BVH root several times over. Parking the component here
14
- * instead collapses the batch into one update per component per flush.
15
- *
16
- * Entries are appended without a membership test; {@link ShadedGeometry} carries the
17
- * "already queued" bit so enqueueing stays O(1) and a component appears at most once.
18
- */
19
- export class DeferredBoundsQueue {
20
- /**
21
- * Retained between flushes and overwritten in place rather than re-allocated.
22
- * Only the first {@link #size} entries are live.
23
- * @type {ShadedGeometry[]}
24
- */
25
- #items = [];
26
-
27
- /**
28
- * @type {number}
29
- */
30
- #size = 0;
31
-
32
- /**
33
- * Number of components waiting for their bounds to be applied.
34
- * @returns {number}
35
- */
36
- get size() {
37
- return this.#size;
38
- }
39
-
40
- /**
41
- * Park a component whose bounds have gone stale.
42
- *
43
- * The caller must not add a component that is already queued — see
44
- * {@link ShadedGeometry.updateTransform}, which owns that bit.
45
- * @param {ShadedGeometry} sg
46
- * @returns {void}
47
- */
48
- add(sg) {
49
- this.#items[this.#size++] = sg;
50
- }
51
-
52
- /**
53
- * Apply every parked update, leaving the BVH consistent with the current transforms.
54
- *
55
- * Components that were unlinked while queued, or whose bounds were already settled by
56
- * a read, are skipped.
57
- *
58
- * Must not be re-entered: nothing reached from here writes to a {@link Transform},
59
- * so no component can go dirty while the batch is being applied.
60
- * @returns {number} how many components actually had an update applied, which is a
61
- * useful profiling signal — it is the number of BVH refits the batch cost
62
- */
63
- flush() {
64
- const items = this.#items;
65
- const size = this.#size;
66
-
67
- let applied = 0;
68
-
69
- for (let i = 0; i < size; i++) {
70
- if (items[i].applyDeferredBoundsUpdate()) {
71
- applied++;
72
- }
73
- }
74
-
75
- // Drop the references so components unlinked while queued are not held alive
76
- // until their slot happens to be overwritten — after a teardown the slots may
77
- // never be reused, and each entry retains a geometry and a material.
78
- //
79
- // Done in one sweep rather than per entry inside the loop above: clearing each
80
- // slot as it was consumed measured ~25% slower per tick on a 2000-mover scene,
81
- // the store into the object array carrying a GC write barrier each time.
82
- items.fill(null, 0, size);
83
-
84
- this.#size = 0;
85
-
86
- return applied;
87
- }
88
- }
@@ -1,63 +0,0 @@
1
- export class SGMeshSystem extends System<any> {
2
- /**
3
- *
4
- * @param {Engine} engine
5
- */
6
- constructor(engine: Engine);
7
- dependencies: (typeof Transform | typeof SGMesh)[];
8
- components_used: (ResourceAccessSpecification<typeof Transform> | ResourceAccessSpecification<typeof TransformAttachment> | ResourceAccessSpecification<typeof SGMesh> | ResourceAccessSpecification<typeof ShadedGeometry>)[];
9
- /**
10
- *
11
- * @type {number[]}
12
- * @private
13
- */
14
- private __wait_queue;
15
- /**
16
- *
17
- * @type {number}
18
- * @private
19
- */
20
- private __wait_queue_process_index;
21
- /**
22
- *
23
- * @type {Engine}
24
- * @private
25
- */
26
- private __engine;
27
- /**
28
- *
29
- * @type {AssetManager}
30
- * @private
31
- */
32
- private __assetManager;
33
- startup(em: any): Promise<void>;
34
- /**
35
- *
36
- * @param {number} entity
37
- * @param {SGMesh} mesh
38
- * @param {Transform} transform
39
- */
40
- process(entity: number, mesh: SGMesh, transform: Transform): Promise<void>;
41
- /**
42
- *
43
- * @param {SGMesh} mesh
44
- * @param {Transform} transform
45
- * @param {number} entity
46
- */
47
- link(mesh: SGMesh, transform: Transform, entity: number): void;
48
- /**
49
- *
50
- * @param {SGMesh} mesh
51
- * @param {Transform} transform
52
- * @param {number} entity
53
- */
54
- unlink(mesh: SGMesh, transform: Transform, entity: number): void;
55
- update(time_delta: any): void;
56
- }
57
- import { System } from "../../../../ecs/System.js";
58
- import { Transform } from "../../../../ecs/transform/Transform.js";
59
- import { SGMesh } from "./SGMesh.js";
60
- import { ResourceAccessSpecification } from "../../../../../core/model/ResourceAccessSpecification.js";
61
- import { TransformAttachment } from "../../../../ecs/transform-attachment/TransformAttachment.js";
62
- import { ShadedGeometry } from "../ShadedGeometry.js";
63
- //# sourceMappingURL=SGMeshSystem.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"SGMeshSystem.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.js"],"names":[],"mappings":"AA8CA;IAuBI;;;OAGG;IACH,4BAgBC;IA1CD,mDAAmC;IACnC,+NAKE;IAEF;;;;OAIG;IACH,qBAAkB;IAElB;;;;OAIG;IACH,mCAA+B;IAS3B;;;;OAIG;IACH,iBAAsB;IAEtB;;;;OAIG;IACH,uBAAyC;IAG7C,gCAMC;IAED;;;;;OAKG;IACH,gBAJW,MAAM,QACN,MAAM,aACN,SAAS,iBA8GnB;IAED;;;;;OAKG;IACH,WAJW,MAAM,aACN,SAAS,UACT,MAAM,QAiBhB;IAED;;;;;OAKG;IACH,aAJW,MAAM,aACN,SAAS,UACT,MAAM,QAehB;IAED,8BAqDC;CACJ;uBAnTsB,2BAA2B;0BAGxB,wCAAwC;uBAK3C,aAAa;4CAZQ,0DAA0D;oCAKlE,6DAA6D;+BAIlE,sBAAsB"}