@woosh/meep-engine 3.3.0 → 3.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/engine/Engine.js +2 -2
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +1 -1
- package/src/engine/graphics3/GraphicsEngine3.d.ts +7 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +9 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +126 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +82 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +117 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +235 -24
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +15 -3
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +57 -11
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +1 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +111 -11
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts +22 -0
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -0
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +145 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts +18 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts.map +1 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.js +364 -0
- package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.d.ts +9 -1
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- package/src/shade/playground/sample_load_gltf.d.ts.map +0 -1
- package/src/shade/playground/sample_load_gltf.js +0 -103
- package/src/shade/playground/spread_node3d_grid.d.ts +0 -7
- package/src/shade/playground/spread_node3d_grid.d.ts.map +0 -1
- package/src/shade/playground/spread_node3d_grid.js +0 -20
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts +0 -24
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js +0 -36
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js +0 -54
- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js +0 -9
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js +0 -5
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts +0 -8
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- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts +0 -3
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- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js +0 -14
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts +0 -3
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- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js +0 -31
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts +0 -3
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- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.js +0 -42
- package/src/view/graphics/WebGLContextFailureView.d.ts.map +0 -1
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- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
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{"version":3,"file":"extend_shadow_camera_near_for_casters.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/light/shadow/extend_shadow_camera_near_for_casters.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,iIAiCC"}
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const scratch_local_planes = new Float32Array(24);
|
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6
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const scratch_world_planes = new Float32Array(24);
|
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const scratch_range = { near: 0, far: 0 };
|
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// Half-extent of the z range used for the caster query. We want any object in
|
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// the column above the receivers regardless of how far it sits along the light
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// direction, so the query volume is effectively unbounded in z; the BVH walk's
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// AABB-vs-frustum test is happy with a wide-but-finite range and avoids
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// infinities propagating through plane math.
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const CASTER_QUERY_HALF_RANGE = 1e7;
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/**
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* Push the shadow camera's near plane back toward the light to include any
|
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* occluder whose shadow would fall within the camera's x/y bounds, even when
|
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* the occluder itself sits outside the main view frustum.
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*
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* Without this step the textbook "fit shadow camera to view frustum" leaves
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* the near plane at the closest receiver — a brick floating just above the
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* view frustum gets clipped out of the shadow map and casts no shadow on the
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* ground below.
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*
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* Algorithm:
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* 1. Take the shadow camera's existing left/right/top/bottom (already fit
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* to receivers) as the x/y extents of a light-local query box. Extend z
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* to a wide range so any caster along the light direction is captured.
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* 2. Transform the 6 box planes to world space via the shadow camera's
|
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* matrixWorld.
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* 3. Walk every render layer's BVH through `compute_depth_range` against
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* this world-space volume, measured along the shadow camera's view
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* direction.
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* 4. If the closest depth found is smaller than the camera's current near,
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* replace near with it.
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*
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* Far is intentionally left alone: casters behind the farthest receiver (in
|
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* light direction) can't shadow anything in the view.
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*
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* @param {THREE.OrthographicCamera} shadow_camera
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* @param {RenderLayerManager} layers
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*/
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export function extend_shadow_camera_near_for_casters(shadow_camera, layers) {
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if (layers === null) {
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return;
|
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}
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const x0 = shadow_camera.left;
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const x1 = shadow_camera.right;
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const y0 = shadow_camera.bottom;
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const y1 = shadow_camera.top;
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frustum3_from_aabb(
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scratch_local_planes, 0,
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x0, y0, -CASTER_QUERY_HALF_RANGE,
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x1, y1, CASTER_QUERY_HALF_RANGE
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);
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frustum3_matrix4_project_n(
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scratch_world_planes, 0,
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scratch_local_planes, 0,
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6,
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shadow_camera.matrixWorld.elements
|
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);
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render_layers_compute_depth_range(
|
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scratch_range,
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layers,
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scratch_world_planes,
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shadow_camera.matrixWorld.elements
|
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);
|
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-
|
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if (isFinite(scratch_range.near) && scratch_range.near < shadow_camera.near) {
|
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shadow_camera.near = scratch_range.near;
|
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}
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}
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@@ -1,13 +0,0 @@
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1
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/**
|
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2
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*
|
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3
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* @param {Vector2} mapSize
|
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4
|
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* @param camera
|
|
5
|
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* @param {number} x0
|
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6
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* @param {number} y0
|
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7
|
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* @param {number} z0
|
|
8
|
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* @param {number} x1
|
|
9
|
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* @param {number} y1
|
|
10
|
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* @param {number} z1
|
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11
|
-
*/
|
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export function setShadowCameraDimensionsDiscrete(mapSize: Vector2, camera: any, x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): void;
|
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//# sourceMappingURL=setShadowCameraDimensionsDiscrete.d.ts.map
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@@ -1 +0,0 @@
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|
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1
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{"version":3,"file":"setShadowCameraDimensionsDiscrete.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/light/shadow/setShadowCameraDimensionsDiscrete.js"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,qFAPW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAiChB"}
|
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@@ -1,43 +0,0 @@
|
|
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1
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/**
|
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2
|
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*
|
|
3
|
-
* @param {Vector2} mapSize
|
|
4
|
-
* @param camera
|
|
5
|
-
* @param {number} x0
|
|
6
|
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* @param {number} y0
|
|
7
|
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* @param {number} z0
|
|
8
|
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* @param {number} x1
|
|
9
|
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* @param {number} y1
|
|
10
|
-
* @param {number} z1
|
|
11
|
-
*/
|
|
12
|
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export function setShadowCameraDimensionsDiscrete(
|
|
13
|
-
mapSize,
|
|
14
|
-
camera,
|
|
15
|
-
x0,
|
|
16
|
-
y0,
|
|
17
|
-
z0,
|
|
18
|
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x1,
|
|
19
|
-
y1,
|
|
20
|
-
z1
|
|
21
|
-
) {
|
|
22
|
-
const dX = x1 - x0;
|
|
23
|
-
const dY = y1 - y0;
|
|
24
|
-
|
|
25
|
-
const shadow_map_width = mapSize.x;
|
|
26
|
-
const shadow_map_height = mapSize.y;
|
|
27
|
-
|
|
28
|
-
const rX = dX / shadow_map_width;
|
|
29
|
-
const rY = dY / shadow_map_height;
|
|
30
|
-
|
|
31
|
-
//set start coordinate to pixel-snapped position
|
|
32
|
-
const x0_d = x0 - x0 % rX - rX / 2;
|
|
33
|
-
const y0_d = y0 - y0 % rY - rY / 2;
|
|
34
|
-
|
|
35
|
-
const x1_d = x0_d + (dX) * ((shadow_map_width + 1) / shadow_map_width);
|
|
36
|
-
const y1_d = y0_d + (dY) * ((shadow_map_height + 1) / shadow_map_height);
|
|
37
|
-
|
|
38
|
-
camera.left = x0_d;
|
|
39
|
-
camera.right = x1_d;
|
|
40
|
-
|
|
41
|
-
camera.bottom = y0_d;
|
|
42
|
-
camera.top = y1_d;
|
|
43
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"light2type.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/light/three/light2type.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,0CAFa,SAAS,CAcrB;0BAnByB,iBAAiB"}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import { LightType } from "../LightType.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
*
|
|
5
|
-
* @param {Light} light
|
|
6
|
-
* @returns {LightType}
|
|
7
|
-
*/
|
|
8
|
-
export function light2type(light) {
|
|
9
|
-
if (light.isPointLight) {
|
|
10
|
-
return LightType.POINT;
|
|
11
|
-
} else if (light.isSpotLight) {
|
|
12
|
-
return LightType.SPOT;
|
|
13
|
-
} else if (light.isDirectionalLight) {
|
|
14
|
-
return LightType.DIRECTION;
|
|
15
|
-
} else if (light.isAmbientLight) {
|
|
16
|
-
return LightType.AMBIENT;
|
|
17
|
-
} else {
|
|
18
|
-
throw new Error('Unsupported light type');
|
|
19
|
-
}
|
|
20
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"applyTransformToThreeObject.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh/applyTransformToThreeObject.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,6EAIC"}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { rootObject3DFastMatrixUpdate } from "./rootObject3DFastMatrixUpdate.js";
|
|
2
|
-
import { copy_transform_to_threejs_object } from "../../copy_transform_to_threejs_object.js";
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
*
|
|
6
|
-
* @param {Object3D} m
|
|
7
|
-
* @param {Transform} t
|
|
8
|
-
*/
|
|
9
|
-
export function applyTransformToThreeObject(m, t) {
|
|
10
|
-
copy_transform_to_threejs_object(m, t);
|
|
11
|
-
|
|
12
|
-
rootObject3DFastMatrixUpdate(m);
|
|
13
|
-
}
|
|
@@ -1,48 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Collects {@link ShadedGeometry} components whose bounding box has gone stale under
|
|
3
|
-
* {@link ShadedGeometryFlags.DeferredBoundsUpdate}, until the owner of the BVH is ready
|
|
4
|
-
* to take the updates.
|
|
5
|
-
*
|
|
6
|
-
* WHY THIS EXISTS
|
|
7
|
-
*
|
|
8
|
-
* A {@link Transform} signals `position`, `rotation` and `scale` separately, so one
|
|
9
|
-
* logical move produces several change notifications: two when a caller sets position
|
|
10
|
-
* and rotation, three when the transform is written as a matrix (which is what
|
|
11
|
-
* {@link TransformAttachmentSystem} does for every entity in a hierarchy, and what
|
|
12
|
-
* `Transform.copy` does). Updating bounds on each of those recomputes the same box and
|
|
13
|
-
* walks the same path to the BVH root several times over. Parking the component here
|
|
14
|
-
* instead collapses the batch into one update per component per flush.
|
|
15
|
-
*
|
|
16
|
-
* Entries are appended without a membership test; {@link ShadedGeometry} carries the
|
|
17
|
-
* "already queued" bit so enqueueing stays O(1) and a component appears at most once.
|
|
18
|
-
*/
|
|
19
|
-
export class DeferredBoundsQueue {
|
|
20
|
-
/**
|
|
21
|
-
* Number of components waiting for their bounds to be applied.
|
|
22
|
-
* @returns {number}
|
|
23
|
-
*/
|
|
24
|
-
get size(): number;
|
|
25
|
-
/**
|
|
26
|
-
* Park a component whose bounds have gone stale.
|
|
27
|
-
*
|
|
28
|
-
* The caller must not add a component that is already queued — see
|
|
29
|
-
* {@link ShadedGeometry.updateTransform}, which owns that bit.
|
|
30
|
-
* @param {ShadedGeometry} sg
|
|
31
|
-
* @returns {void}
|
|
32
|
-
*/
|
|
33
|
-
add(sg: ShadedGeometry): void;
|
|
34
|
-
/**
|
|
35
|
-
* Apply every parked update, leaving the BVH consistent with the current transforms.
|
|
36
|
-
*
|
|
37
|
-
* Components that were unlinked while queued, or whose bounds were already settled by
|
|
38
|
-
* a read, are skipped.
|
|
39
|
-
*
|
|
40
|
-
* Must not be re-entered: nothing reached from here writes to a {@link Transform},
|
|
41
|
-
* so no component can go dirty while the batch is being applied.
|
|
42
|
-
* @returns {number} how many components actually had an update applied, which is a
|
|
43
|
-
* useful profiling signal — it is the number of BVH refits the batch cost
|
|
44
|
-
*/
|
|
45
|
-
flush(): number;
|
|
46
|
-
#private;
|
|
47
|
-
}
|
|
48
|
-
//# sourceMappingURL=DeferredBoundsQueue.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"DeferredBoundsQueue.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh-v2/DeferredBoundsQueue.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH;IAaI;;;OAGG;IACH,mBAEC;IAED;;;;;;;OAOG;IACH,yBAFa,IAAI,CAIhB;IAED;;;;;;;;;;OAUG;IACH,SAHa,MAAM,CA2BlB;;CACJ"}
|
|
@@ -1,88 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Collects {@link ShadedGeometry} components whose bounding box has gone stale under
|
|
3
|
-
* {@link ShadedGeometryFlags.DeferredBoundsUpdate}, until the owner of the BVH is ready
|
|
4
|
-
* to take the updates.
|
|
5
|
-
*
|
|
6
|
-
* WHY THIS EXISTS
|
|
7
|
-
*
|
|
8
|
-
* A {@link Transform} signals `position`, `rotation` and `scale` separately, so one
|
|
9
|
-
* logical move produces several change notifications: two when a caller sets position
|
|
10
|
-
* and rotation, three when the transform is written as a matrix (which is what
|
|
11
|
-
* {@link TransformAttachmentSystem} does for every entity in a hierarchy, and what
|
|
12
|
-
* `Transform.copy` does). Updating bounds on each of those recomputes the same box and
|
|
13
|
-
* walks the same path to the BVH root several times over. Parking the component here
|
|
14
|
-
* instead collapses the batch into one update per component per flush.
|
|
15
|
-
*
|
|
16
|
-
* Entries are appended without a membership test; {@link ShadedGeometry} carries the
|
|
17
|
-
* "already queued" bit so enqueueing stays O(1) and a component appears at most once.
|
|
18
|
-
*/
|
|
19
|
-
export class DeferredBoundsQueue {
|
|
20
|
-
/**
|
|
21
|
-
* Retained between flushes and overwritten in place rather than re-allocated.
|
|
22
|
-
* Only the first {@link #size} entries are live.
|
|
23
|
-
* @type {ShadedGeometry[]}
|
|
24
|
-
*/
|
|
25
|
-
#items = [];
|
|
26
|
-
|
|
27
|
-
/**
|
|
28
|
-
* @type {number}
|
|
29
|
-
*/
|
|
30
|
-
#size = 0;
|
|
31
|
-
|
|
32
|
-
/**
|
|
33
|
-
* Number of components waiting for their bounds to be applied.
|
|
34
|
-
* @returns {number}
|
|
35
|
-
*/
|
|
36
|
-
get size() {
|
|
37
|
-
return this.#size;
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
/**
|
|
41
|
-
* Park a component whose bounds have gone stale.
|
|
42
|
-
*
|
|
43
|
-
* The caller must not add a component that is already queued — see
|
|
44
|
-
* {@link ShadedGeometry.updateTransform}, which owns that bit.
|
|
45
|
-
* @param {ShadedGeometry} sg
|
|
46
|
-
* @returns {void}
|
|
47
|
-
*/
|
|
48
|
-
add(sg) {
|
|
49
|
-
this.#items[this.#size++] = sg;
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
/**
|
|
53
|
-
* Apply every parked update, leaving the BVH consistent with the current transforms.
|
|
54
|
-
*
|
|
55
|
-
* Components that were unlinked while queued, or whose bounds were already settled by
|
|
56
|
-
* a read, are skipped.
|
|
57
|
-
*
|
|
58
|
-
* Must not be re-entered: nothing reached from here writes to a {@link Transform},
|
|
59
|
-
* so no component can go dirty while the batch is being applied.
|
|
60
|
-
* @returns {number} how many components actually had an update applied, which is a
|
|
61
|
-
* useful profiling signal — it is the number of BVH refits the batch cost
|
|
62
|
-
*/
|
|
63
|
-
flush() {
|
|
64
|
-
const items = this.#items;
|
|
65
|
-
const size = this.#size;
|
|
66
|
-
|
|
67
|
-
let applied = 0;
|
|
68
|
-
|
|
69
|
-
for (let i = 0; i < size; i++) {
|
|
70
|
-
if (items[i].applyDeferredBoundsUpdate()) {
|
|
71
|
-
applied++;
|
|
72
|
-
}
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
// Drop the references so components unlinked while queued are not held alive
|
|
76
|
-
// until their slot happens to be overwritten — after a teardown the slots may
|
|
77
|
-
// never be reused, and each entry retains a geometry and a material.
|
|
78
|
-
//
|
|
79
|
-
// Done in one sweep rather than per entry inside the loop above: clearing each
|
|
80
|
-
// slot as it was consumed measured ~25% slower per tick on a 2000-mover scene,
|
|
81
|
-
// the store into the object array carrying a GC write barrier each time.
|
|
82
|
-
items.fill(null, 0, size);
|
|
83
|
-
|
|
84
|
-
this.#size = 0;
|
|
85
|
-
|
|
86
|
-
return applied;
|
|
87
|
-
}
|
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88
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}
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@@ -1,63 +0,0 @@
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export class SGMeshSystem extends System<any> {
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/**
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*
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* @param {Engine} engine
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*/
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constructor(engine: Engine);
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dependencies: (typeof Transform | typeof SGMesh)[];
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components_used: (ResourceAccessSpecification<typeof Transform> | ResourceAccessSpecification<typeof TransformAttachment> | ResourceAccessSpecification<typeof SGMesh> | ResourceAccessSpecification<typeof ShadedGeometry>)[];
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/**
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*
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* @type {number[]}
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* @private
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*/
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private __wait_queue;
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/**
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*
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* @type {number}
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* @private
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*/
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private __wait_queue_process_index;
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/**
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*
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* @type {Engine}
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* @private
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*/
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private __engine;
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/**
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*
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* @type {AssetManager}
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* @private
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*/
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private __assetManager;
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startup(em: any): Promise<void>;
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/**
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*
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* @param {number} entity
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* @param {SGMesh} mesh
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* @param {Transform} transform
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*/
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process(entity: number, mesh: SGMesh, transform: Transform): Promise<void>;
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/**
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*
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* @param {SGMesh} mesh
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* @param {Transform} transform
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* @param {number} entity
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*/
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link(mesh: SGMesh, transform: Transform, entity: number): void;
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/**
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*
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* @param {SGMesh} mesh
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* @param {Transform} transform
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* @param {number} entity
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*/
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unlink(mesh: SGMesh, transform: Transform, entity: number): void;
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update(time_delta: any): void;
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}
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import { System } from "../../../../ecs/System.js";
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import { Transform } from "../../../../ecs/transform/Transform.js";
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import { SGMesh } from "./SGMesh.js";
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import { ResourceAccessSpecification } from "../../../../../core/model/ResourceAccessSpecification.js";
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import { TransformAttachment } from "../../../../ecs/transform-attachment/TransformAttachment.js";
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import { ShadedGeometry } from "../ShadedGeometry.js";
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//# sourceMappingURL=SGMeshSystem.d.ts.map
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@@ -1 +0,0 @@
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{"version":3,"file":"SGMeshSystem.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.js"],"names":[],"mappings":"AA8CA;IAuBI;;;OAGG;IACH,4BAgBC;IA1CD,mDAAmC;IACnC,+NAKE;IAEF;;;;OAIG;IACH,qBAAkB;IAElB;;;;OAIG;IACH,mCAA+B;IAS3B;;;;OAIG;IACH,iBAAsB;IAEtB;;;;OAIG;IACH,uBAAyC;IAG7C,gCAMC;IAED;;;;;OAKG;IACH,gBAJW,MAAM,QACN,MAAM,aACN,SAAS,iBA8GnB;IAED;;;;;OAKG;IACH,WAJW,MAAM,aACN,SAAS,UACT,MAAM,QAiBhB;IAED;;;;;OAKG;IACH,aAJW,MAAM,aACN,SAAS,UACT,MAAM,QAehB;IAED,8BAqDC;CACJ;uBAnTsB,2BAA2B;0BAGxB,wCAAwC;uBAK3C,aAAa;4CAZQ,0DAA0D;oCAKlE,6DAA6D;+BAIlE,sBAAsB"}
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