@woosh/meep-engine 3.3.0 → 3.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (886) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  8. package/src/engine/Engine.js +2 -2
  9. package/src/engine/EntityCreator.d.ts +19 -11
  10. package/src/engine/EntityCreator.d.ts.map +1 -1
  11. package/src/engine/EntityCreator.js +116 -94
  12. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  13. package/src/engine/achievements/AchievementManager.js +437 -433
  14. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  15. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  16. package/src/engine/animation/AnimatedActions.js +111 -81
  17. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  18. package/src/engine/animation/AnimationUtils.js +234 -252
  19. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  20. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  21. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
  22. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  23. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  24. package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +1 -1
  25. package/src/engine/graphics3/GraphicsEngine3.d.ts +7 -0
  26. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  27. package/src/engine/graphics3/GraphicsEngine3.js +9 -0
  28. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  29. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  30. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  31. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  32. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  33. package/src/engine/sound/SoundEngine.d.ts +2 -2
  34. package/src/engine/sound/SoundEngine.js +124 -124
  35. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  36. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  37. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  38. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  39. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  40. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  41. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  42. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  43. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  44. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  45. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  46. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  47. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  48. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  49. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  50. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  51. package/src/engine/sound/sopra/README.md +644 -643
  52. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  53. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  54. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  55. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  56. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  57. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  58. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  59. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  60. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  61. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  62. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  63. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  64. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  65. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  66. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  67. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  68. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  69. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  70. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  71. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  72. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  73. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  74. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  75. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  76. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  77. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  78. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  79. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  80. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  81. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  82. package/src/shade/playground/add_random_meshes.js +132 -84
  83. package/src/shade/playground/bvh_repro/README.md +57 -0
  84. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  85. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  86. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  87. package/src/shade/playground/bvh_repro/index.html +124 -0
  88. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  89. package/src/shade/playground/bvh_repro/main.js +254 -0
  90. package/src/shade/playground/load_default_environment.d.ts +10 -1
  91. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  92. package/src/shade/playground/load_default_environment.js +44 -20
  93. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  94. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  95. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  96. package/src/shade/playground/skinned_blas_refit/README.md +126 -0
  97. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  98. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  99. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  100. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  101. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  102. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  103. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  104. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  105. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  106. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  107. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  108. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  109. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  110. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +82 -0
  111. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  112. package/src/shade/playground/skinned_blas_refit/place_character.js +117 -0
  113. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  114. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  115. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  116. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  117. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  118. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  119. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  120. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  121. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  122. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  123. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  124. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  125. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  126. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  127. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  128. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  129. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  130. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  131. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  132. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  133. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  134. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  135. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  136. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  137. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  138. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  139. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  140. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  141. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  142. package/src/shade/renderer/Renderer.d.ts +16 -0
  143. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  144. package/src/shade/renderer/Renderer.js +23 -4
  145. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  146. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  147. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  148. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  149. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  150. package/src/shade/renderer/animation/Skin.js +9 -7
  151. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  152. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  153. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  154. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  155. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  156. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  157. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  158. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  159. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  160. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  161. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  162. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  163. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  164. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  165. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  167. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  168. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  170. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  171. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  172. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  173. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  174. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  175. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  176. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  177. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  178. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  179. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  180. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  181. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  182. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  183. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  184. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  185. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  186. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  187. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  188. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  189. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  190. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  191. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  192. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  193. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  194. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  195. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  196. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  197. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  198. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
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  204. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  207. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
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  210. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  211. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  212. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  213. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  216. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
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  218. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  219. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
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  221. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
  222. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
  223. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  225. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
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  227. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  228. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
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  231. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
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  874. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
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@@ -1,28 +0,0 @@
1
- import { PointFitnessBinary } from "../PointFitnessBinary.js";
2
- import { assert } from "../../../../core/assert.js";
3
-
4
- export class PointFitnessMultiply extends PointFitnessBinary {
5
- /**
6
- * @param {PointFitnessFunction} left
7
- * @param {PointFitnessFunction} right
8
- * @returns {PointFitnessMultiply}
9
- */
10
- static from(left, right) {
11
- assert.equal(left.isPointFitnessFunction, true, 'left.isPointFitnessFunction !== true');
12
- assert.equal(right.isPointFitnessFunction, true, 'right.isPointFitnessFunction !== true');
13
-
14
- const r = new PointFitnessMultiply();
15
-
16
- r.left = left;
17
- r.right = right;
18
-
19
- return r;
20
- }
21
-
22
- operation(left, right) {
23
- return left * right;
24
- }
25
- }
26
-
27
-
28
- PointFitnessMultiply.prototype.type = "PointFitnessMultiply";
@@ -1,50 +0,0 @@
1
- /**
2
- * Blurs another {@link PointFitnessFunction} by sampling it over an axis-aligned box centred on the
3
- * query point and weighting the samples with a separable 3D gaussian.
4
- *
5
- * Sampling convention (shared with {@link CellFilterGaussianBlur}): the taps are centred on
6
- * `(samples-1)/2` and spaced `size/(samples-1)` apart, so the outermost taps land exactly on the
7
- * faces of the box and the tap pattern is symmetric about the query point.
8
- *
9
- * An axis with a zero `size` still gets its (minimum) taps, but they all land on the query point,
10
- * so the axis contributes a constant factor that cancels in the normalisation — i.e. a `size_z` of
11
- * 0 gives a plain 2D blur.
12
- */
13
- export class PointFitnessGaussianBlur extends PointFitnessFunction {
14
- /**
15
- *
16
- * @param {PointFitnessFunction} source
17
- * @param {number} x size of the blur box along X, in world units
18
- * @param {number} y
19
- * @param {number} z
20
- * @param {number} [quality] taps per world unit along each axis
21
- * @returns {PointFitnessGaussianBlur}
22
- */
23
- static from(source: PointFitnessFunction, x: number, y: number, z: number, quality?: number): PointFitnessGaussianBlur;
24
- samples_x: number;
25
- samples_y: number;
26
- samples_z: number;
27
- sigma_x: number;
28
- sigma_y: number;
29
- sigma_z: number;
30
- size_x: number;
31
- size_y: number;
32
- size_z: number;
33
- /**
34
- * Taps per world unit that {@link samples_x}/{@link samples_y}/{@link samples_z} were derived
35
- * from. Kept only so the derivation can be reproduced (serialization records the box size and
36
- * the quality, not the resulting tap counts); {@link evaluate} reads the sample counts.
37
- *
38
- * @type {number}
39
- */
40
- quality: number;
41
- /**
42
- *
43
- * @type {PointFitnessFunction}
44
- */
45
- source: PointFitnessFunction;
46
- evaluate(ecd: any, x: any, y: any, z: any): number;
47
- type: string;
48
- }
49
- import { PointFitnessFunction } from "../PointFitnessFunction.js";
50
- //# sourceMappingURL=PointFitnessGaussianBlur.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"PointFitnessGaussianBlur.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.js"],"names":[],"mappings":"AAiCA;;;;;;;;;;;GAWG;AACH;IA6BI;;;;;;;;OAQG;IACH,oBAPW,oBAAoB,KACpB,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,GACJ,wBAAwB,CA8BpC;IAhED,kBAAc;IACd,kBAAc;IACd,kBAAc;IAEd,gBAAwB;IACxB,gBAAwB;IACxB,gBAAwB;IAExB,eAAW;IACX,eAAW;IACX,eAAW;IAEX;;;;;;OAMG;IACH,SAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,QAFU,oBAAoB,CAEhB;IAyCd,mDA2DC;IAGL,aAAuC;CAFtC;qCA7KoC,4BAA4B"}
@@ -1,176 +0,0 @@
1
- import { PointFitnessFunction } from "../PointFitnessFunction.js";
2
- import { assert } from "../../../../core/assert.js";
3
- import { gaussian } from "../../../../core/math/gaussian.js";
4
- import { max2 } from "../../../../core/math/max2.js";
5
- import { nextOdd } from "../../../../core/math/nextOdd.js";
6
-
7
- /**
8
- * Number of taps to spread across one axis of the blur box.
9
- *
10
- * Forced odd so a tap lands exactly on the centre, and to at least 3 so the axis is actually
11
- * sampled either side of centre. Matches {@link CellFilterGaussianBlur.from}.
12
- *
13
- * @param {number} extent size of the blur box along this axis, in world units
14
- * @param {number} quality taps per world unit
15
- * @returns {number} odd integer, at least 3
16
- */
17
- function axis_sample_count(extent, quality) {
18
- return max2(3, nextOdd(Math.round(quality * extent)));
19
- }
20
-
21
- /**
22
- * Standard deviation for an axis, in kernel-index units.
23
- *
24
- * The kernel spans `±(samples-1)/2` indices and should cover `±3` sigma of the gaussian, otherwise
25
- * the taps sit on a near-flat part of the bell and the "blur" degenerates into a box filter.
26
- *
27
- * @param {number} samples
28
- * @returns {number}
29
- */
30
- function axis_sigma(samples) {
31
- return (samples - 1) / 6;
32
- }
33
-
34
- /**
35
- * Blurs another {@link PointFitnessFunction} by sampling it over an axis-aligned box centred on the
36
- * query point and weighting the samples with a separable 3D gaussian.
37
- *
38
- * Sampling convention (shared with {@link CellFilterGaussianBlur}): the taps are centred on
39
- * `(samples-1)/2` and spaced `size/(samples-1)` apart, so the outermost taps land exactly on the
40
- * faces of the box and the tap pattern is symmetric about the query point.
41
- *
42
- * An axis with a zero `size` still gets its (minimum) taps, but they all land on the query point,
43
- * so the axis contributes a constant factor that cancels in the normalisation — i.e. a `size_z` of
44
- * 0 gives a plain 2D blur.
45
- */
46
- export class PointFitnessGaussianBlur extends PointFitnessFunction {
47
-
48
- samples_x = 5;
49
- samples_y = 5;
50
- samples_z = 5;
51
-
52
- sigma_x = axis_sigma(5);
53
- sigma_y = axis_sigma(5);
54
- sigma_z = axis_sigma(5);
55
-
56
- size_x = 1;
57
- size_y = 1;
58
- size_z = 1;
59
-
60
- /**
61
- * Taps per world unit that {@link samples_x}/{@link samples_y}/{@link samples_z} were derived
62
- * from. Kept only so the derivation can be reproduced (serialization records the box size and
63
- * the quality, not the resulting tap counts); {@link evaluate} reads the sample counts.
64
- *
65
- * @type {number}
66
- */
67
- quality = 5;
68
-
69
- /**
70
- *
71
- * @type {PointFitnessFunction}
72
- */
73
- source = null;
74
-
75
- /**
76
- *
77
- * @param {PointFitnessFunction} source
78
- * @param {number} x size of the blur box along X, in world units
79
- * @param {number} y
80
- * @param {number} z
81
- * @param {number} [quality] taps per world unit along each axis
82
- * @returns {PointFitnessGaussianBlur}
83
- */
84
- static from(source, x, y, z, quality = 5) {
85
-
86
- assert.isNumber(x, 'x');
87
- assert.isNumber(y, 'y');
88
- assert.isNumber(z, 'z');
89
- assert.isNumber(quality, 'quality');
90
-
91
- assert.equal(source.isPointFitnessFunction, true, 'source.isPointFitnessFunction !== true');
92
-
93
- const r = new PointFitnessGaussianBlur();
94
-
95
- r.source = source;
96
-
97
- r.quality = quality;
98
-
99
- r.samples_x = axis_sample_count(x, quality);
100
- r.samples_y = axis_sample_count(y, quality);
101
- r.samples_z = axis_sample_count(z, quality);
102
-
103
- r.size_x = x;
104
- r.size_y = y;
105
- r.size_z = z;
106
-
107
- r.sigma_x = axis_sigma(r.samples_x);
108
- r.sigma_y = axis_sigma(r.samples_y);
109
- r.sigma_z = axis_sigma(r.samples_z);
110
-
111
- return r;
112
- }
113
-
114
- evaluate(ecd, x, y, z) {
115
- const samplesX = this.samples_x;
116
- const samplesY = this.samples_y;
117
- const samplesZ = this.samples_z;
118
-
119
- // taps are centred on the middle index, so they are symmetric about the query point
120
- const half_samples_x = (samplesX - 1) * 0.5;
121
- const half_samples_y = (samplesY - 1) * 0.5;
122
- const half_samples_z = (samplesZ - 1) * 0.5;
123
-
124
- // spacing that puts the outermost taps exactly on the faces of the blur box
125
- const step_x = this.size_x / (samplesX - 1);
126
- const step_y = this.size_y / (samplesY - 1);
127
- const step_z = this.size_z / (samplesZ - 1);
128
-
129
- const source = this.source;
130
-
131
- let sum = 0;
132
- let powerTotal = 0;
133
-
134
- for (let iz = 0; iz < samplesZ; iz++) {
135
-
136
- const local_z = iz - half_samples_z;
137
-
138
- const fz = gaussian(this.sigma_z, local_z);
139
-
140
- const offset_z = local_z * step_z;
141
-
142
- for (let iy = 0; iy < samplesY; iy++) {
143
- const local_y = iy - half_samples_y;
144
-
145
- const fy = gaussian(this.sigma_y, local_y);
146
-
147
- const offset_y = local_y * step_y;
148
-
149
- for (let ix = 0; ix < samplesX; ix++) {
150
-
151
- const local_x = ix - half_samples_x;
152
-
153
- const fx = gaussian(this.sigma_x, local_x);
154
-
155
- const offset_x = local_x * step_x;
156
-
157
- const power = fx * fy * fz;
158
-
159
- powerTotal += power;
160
-
161
- const sourceValue = source.evaluate(ecd, x + offset_x, y + offset_y, z + offset_z);
162
-
163
- sum += sourceValue * power;
164
-
165
- }
166
- }
167
- }
168
-
169
- // dividing by the accumulated power is exactly what a pre-normalized kernel
170
- // (see `core/math/build_gaussian_kernel_2d.js`) does; there is no `initialize` stage on
171
- // PointFitnessFunction to precompute one into, so the weights are evaluated inline
172
- return sum / powerTotal;
173
- }
174
- }
175
-
176
- PointFitnessGaussianBlur.prototype.type = "PointFitnessGaussianBlur";
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {*} json
4
- * @returns {PointFitnessFunction}
5
- */
6
- export function deserializeFromJSON_PointFitnessFunction(json: any): PointFitnessFunction;
7
- //# sourceMappingURL=deserializeFromJSON_PointFitnessFunction.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"deserializeFromJSON_PointFitnessFunction.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/evaluation/json/deserializeFromJSON_PointFitnessFunction.js"],"names":[],"mappings":"AAuDA;;;;GAIG;AACH,0FAOC"}
@@ -1,68 +0,0 @@
1
- import { PointFitnessConstant } from "../PointFitnessConstant.js";
2
- import { PointFitnessMultiply } from "../arithmetic/PointFitnessMultiply.js";
3
- import { PointFitnessAdd } from "../arithmetic/PointFitnessAdd.js";
4
- import { ReadTerrainLayerWeightPointFitness } from "../world/ReadTerrainLayerWeightPointFitness.js";
5
- import { PointFitnessGaussianBlur } from "../complex/PointFitnessGaussianBlur.js";
6
-
7
-
8
- /**
9
- *
10
- * @param {PointFitnessBinary} result
11
- * @param {{left, right}} json
12
- */
13
- function deserializeBinary(result, json) {
14
-
15
- const left = deserializeFromJSON_PointFitnessFunction(json.left);
16
- const right = deserializeFromJSON_PointFitnessFunction(json.right);
17
-
18
- result.left = left;
19
- result.right = right;
20
- }
21
-
22
- const processors = {
23
- [PointFitnessConstant.prototype.type]: function ({ value }) {
24
- return PointFitnessConstant.from(value);
25
- },
26
- [PointFitnessMultiply.prototype.type]: function (json) {
27
- const r = new PointFitnessMultiply();
28
-
29
- deserializeBinary(r, json);
30
-
31
- return r;
32
- },
33
- [PointFitnessAdd.prototype.type]: function (json) {
34
- const r = new PointFitnessAdd();
35
-
36
- deserializeBinary(r, json);
37
-
38
- return r;
39
- },
40
- [ReadTerrainLayerWeightPointFitness.prototype.type]: function (json) {
41
-
42
- return ReadTerrainLayerWeightPointFitness.from(json.layer);
43
-
44
- },
45
- [PointFitnessGaussianBlur.prototype.type]: function ({ source, size_x = 0, size_y = 0, size_z = 0, quality }) {
46
- return PointFitnessGaussianBlur.from(
47
- deserializeFromJSON_PointFitnessFunction(source),
48
- size_x,
49
- size_y,
50
- size_z,
51
- quality
52
- );
53
- }
54
- };
55
-
56
- /**
57
- *
58
- * @param {*} json
59
- * @returns {PointFitnessFunction}
60
- */
61
- export function deserializeFromJSON_PointFitnessFunction(json) {
62
- const type = json.type;
63
-
64
-
65
- const processor = processors[type];
66
-
67
- return processor(json);
68
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {PointFitnessFunction} f
4
- * @returns {*}
5
- */
6
- export function serializeToJSON_PointFitnessFunction(f: PointFitnessFunction): any;
7
- //# sourceMappingURL=serializeToJSON_PointFitnessFunction.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"serializeToJSON_PointFitnessFunction.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/evaluation/json/serializeToJSON_PointFitnessFunction.js"],"names":[],"mappings":"AAiEA;;;;GAIG;AACH,mFAkBC"}
@@ -1,89 +0,0 @@
1
- import { assert } from "../../../../core/assert.js";
2
- import { PointFitnessConstant } from "../PointFitnessConstant.js";
3
- import { PointFitnessMultiply } from "../arithmetic/PointFitnessMultiply.js";
4
- import { PointFitnessAdd } from "../arithmetic/PointFitnessAdd.js";
5
- import { ReadTerrainLayerWeightPointFitness } from "../world/ReadTerrainLayerWeightPointFitness.js";
6
- import { PointFitnessGaussianBlur } from "../complex/PointFitnessGaussianBlur.js";
7
-
8
- /**
9
- *
10
- * @param {PointFitnessBinary} value
11
- * @return {{left: *, right: *, type: string}}
12
- */
13
- function serializeBinary(value) {
14
- return {
15
- type: value.type,
16
- left: serializeToJSON_PointFitnessFunction(value.left),
17
- right: serializeToJSON_PointFitnessFunction(value.right)
18
- };
19
- }
20
-
21
- const serializers = {
22
- [PointFitnessConstant.prototype.type]:
23
- /**
24
- *
25
- * @param {PointFitnessConstant} value
26
- * @return {{type: string, value: number}}
27
- */
28
- function (value) {
29
- return {
30
- type: PointFitnessConstant.prototype.type,
31
- value: value.value
32
- };
33
- },
34
- [PointFitnessMultiply.prototype.type]: serializeBinary,
35
- [PointFitnessAdd.prototype.type]: serializeBinary,
36
-
37
- [ReadTerrainLayerWeightPointFitness.prototype.type]:
38
- /**
39
- *
40
- * @param {ReadTerrainLayerWeightPointFitness} value
41
- * @return {{type: string, layer: number}}
42
- */
43
- function (value) {
44
- return {
45
- type: value.type,
46
- layer: value.layer
47
- }
48
- },
49
- [PointFitnessGaussianBlur.prototype.type]:
50
- /**
51
- *
52
- * @param {PointFitnessGaussianBlur} value
53
- */
54
- function (value) {
55
- return {
56
- type: value.type,
57
- source: serializeToJSON_PointFitnessFunction(value.source),
58
- size_x: value.size_x,
59
- size_y: value.size_y,
60
- size_z: value.size_z,
61
- quality: value.quality,
62
- }
63
- }
64
- };
65
-
66
- /**
67
- *
68
- * @param {PointFitnessFunction} f
69
- * @returns {*}
70
- */
71
- export function serializeToJSON_PointFitnessFunction(f) {
72
- assert.equal(f.isPointFitnessFunction, true, 'f.isPointFitnessFunction !== true');
73
-
74
- const type = f.type;
75
-
76
- const typeofTypeValue = typeof type;
77
-
78
- if (typeofTypeValue !== "string") {
79
- throw new Error(`function.type is expected to be a string, instead was '${typeofTypeValue}'`);
80
- }
81
-
82
- const serializer = serializers[type];
83
-
84
- if (serializer === undefined) {
85
- throw new Error(`No serializer for type '${type}'`);
86
- }
87
-
88
- return serializer(f);
89
- }
@@ -1,17 +0,0 @@
1
- export class ReadTerrainLayerWeightPointFitness extends PointFitnessFunction {
2
- /**
3
- *
4
- * @param {number} layer
5
- * @return {ReadTerrainLayerWeightPointFitness}
6
- */
7
- static from(layer: number): ReadTerrainLayerWeightPointFitness;
8
- /**
9
- * Layer index
10
- * @type {number}
11
- */
12
- layer: number;
13
- evaluate(ecd: any, x: any, y: any, z: any): number;
14
- type: string;
15
- }
16
- import { PointFitnessFunction } from "../PointFitnessFunction.js";
17
- //# sourceMappingURL=ReadTerrainLayerWeightPointFitness.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ReadTerrainLayerWeightPointFitness.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/evaluation/world/ReadTerrainLayerWeightPointFitness.js"],"names":[],"mappings":"AAUA;IAOI;;;;OAIG;IACH,mBAHW,MAAM,GACL,kCAAkC,CAU7C;IAnBD;;;OAGG;IACH,OAFU,MAAM,CAEN;IAiBV,mDAwBC;IAGL,aAAiD;CAFhD;qCAzDoC,4BAA4B"}
@@ -1,60 +0,0 @@
1
- import { PointFitnessFunction } from "../PointFitnessFunction.js";
2
- import Vector3 from "../../../../core/geom/Vector3.js";
3
- import Vector2 from "../../../../core/geom/Vector2.js";
4
- import { assert } from "../../../../core/assert.js";
5
- import { obtainTerrain } from "../../terrain/util/obtainTerrain.js";
6
-
7
-
8
- const v3 = new Vector3();
9
- const v2 = new Vector2();
10
-
11
- export class ReadTerrainLayerWeightPointFitness extends PointFitnessFunction {
12
- /**
13
- * Layer index
14
- * @type {number}
15
- */
16
- layer = 0;
17
-
18
- /**
19
- *
20
- * @param {number} layer
21
- * @return {ReadTerrainLayerWeightPointFitness}
22
- */
23
- static from(layer) {
24
- assert.isNonNegativeInteger(layer, 'layer');
25
-
26
- const r = new ReadTerrainLayerWeightPointFitness();
27
-
28
- r.layer = layer;
29
-
30
- return r;
31
- }
32
-
33
- evaluate(ecd, x, y, z) {
34
- const terrain = obtainTerrain(ecd);
35
-
36
- if (terrain === null) {
37
- return 0;
38
- }
39
-
40
- v3.set(x, y, z);
41
-
42
- terrain.mapPointWorld2Grid(v3, v2);
43
-
44
- v2.divide(terrain.size);
45
-
46
- v2.clamp(0, 0, 1, 1);
47
-
48
- /**
49
- * Result is uint8
50
- * @type {number}
51
- */
52
- const weight_i = terrain.splat.sampleWeight(v2.x, v2.y, this.layer);
53
-
54
- const weight_f = weight_i / 255;
55
-
56
- return weight_f;
57
- }
58
- }
59
-
60
- ReadTerrainLayerWeightPointFitness.prototype.type = "ReadTerrainLayerWeightPointFitness";
@@ -1,10 +0,0 @@
1
- export default TimerSystem;
2
- declare class TimerSystem extends System<any> {
3
- constructor();
4
- dependencies: (typeof Timer)[];
5
- update(timeDelta: any): void;
6
- #private;
7
- }
8
- import { System } from '../System.js';
9
- import Timer from '../components/Timer.js';
10
- //# sourceMappingURL=TimerSystem.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"TimerSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/systems/TimerSystem.js"],"names":[],"mappings":";AAIA;;IAYI,+BAAuB;IAoDvB,6BAaC;;CACJ;uBAjFsB,cAAc;kBADnB,wBAAwB"}
@@ -1,86 +0,0 @@
1
- import Timer from '../components/Timer.js';
2
- import { System } from '../System.js';
3
-
4
-
5
- class TimerSystem extends System {
6
- /**
7
- *
8
- * @type {number}
9
- */
10
- #timeDelta = 0;
11
- /**
12
- *
13
- * @type {EntityComponentDataset|null}
14
- */
15
- #dataset = null;
16
-
17
- dependencies = [Timer];
18
-
19
-
20
- /**
21
- *
22
- * @param {Timer} timer
23
- * @param {number} entity
24
- */
25
- #visit(timer, entity) {
26
- if (!timer.active) {
27
- return;
28
- }
29
-
30
- const timeDelta = this.#timeDelta;
31
- const dataset = this.#dataset;
32
-
33
- let budget = timer.counter + timeDelta;
34
- const timeout = timer.timeout;
35
-
36
- while (budget > timeout) {
37
- budget -= timeout;
38
-
39
- const functions = timer.actions;
40
-
41
- const n = functions.length;
42
-
43
- for (let i = 0; i < n; i++) {
44
- const action = functions[i];
45
-
46
- try {
47
- action();
48
- } catch (e) {
49
- console.error(`entity '${entity}' Timer action[${i}] exception:`, e);
50
- }
51
-
52
- }
53
-
54
- dataset.sendEvent(entity, "timer-timeout", timer);
55
- if (++timer.ticks > timer.repeat) {
56
- //already performed too many cycles
57
- timer.active = false;
58
- return; //bail out
59
- }
60
-
61
- if (timeout === 0) {
62
- // prevent infinite loop
63
- break;
64
- }
65
- }
66
- timer.counter = budget;
67
- }
68
-
69
- update(timeDelta) {
70
- const entityManager = this.entityManager;
71
- const dataset = entityManager.dataset;
72
-
73
- if (dataset === null) {
74
- return;
75
- }
76
-
77
- this.#dataset = dataset;
78
- this.#timeDelta = timeDelta;
79
-
80
- dataset.traverseComponents(Timer, this.#visit, this);
81
-
82
- }
83
- }
84
-
85
-
86
- export default TimerSystem;
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {Transform} transform
4
- * @param {THREE.Object3D} three_object
5
- */
6
- export function copy_three_transform(transform: Transform, three_object: THREE.Object3D): void;
7
- //# sourceMappingURL=copy_three_transform.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"copy_three_transform.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/transform/copy_three_transform.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,+FASC"}
@@ -1,15 +0,0 @@
1
- /**
2
- *
3
- * @param {Transform} transform
4
- * @param {THREE.Object3D} three_object
5
- */
6
- export function copy_three_transform(transform, three_object) {
7
-
8
- // copy object transform
9
- transform.position.copy(three_object.position);
10
- transform.scale.copy(three_object.scale);
11
- transform.rotation.copy(three_object.quaternion);
12
-
13
- //
14
- transform.matrix.set(three_object.matrix.elements);
15
- }
@@ -1,13 +0,0 @@
1
- /**
2
- * Vertex shader for a full-screen quad, NDC form: the quad's own model matrix is ignored and the
3
- * position is derived from `uv` directly.
4
- *
5
- * This used to be a second, hand-typed copy of {@link ScreenSpaceQuadShader.vertexShader} - the
6
- * same five lines of GLSL living under two different names, which made the pair impossible to spot
7
- * from an import list. `ScreenSpaceQuadShader` is the home (it has more consumers and is co-located
8
- * with `glsl_gen_swizzled_read`); this name is kept because it is public surface.
9
- *
10
- * @type {string}
11
- */
12
- export const FULL_SCREEN_QUAD_VERTEX_SHADER: string;
13
- //# sourceMappingURL=FULL_SCREEN_QUAD_VERTEX_SHADER.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"FULL_SCREEN_QUAD_VERTEX_SHADER.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics/FULL_SCREEN_QUAD_VERTEX_SHADER.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH,6CAFU,MAAM,CAEmE"}