@woosh/meep-engine 3.3.0 → 3.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (886) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  8. package/src/engine/Engine.js +2 -2
  9. package/src/engine/EntityCreator.d.ts +19 -11
  10. package/src/engine/EntityCreator.d.ts.map +1 -1
  11. package/src/engine/EntityCreator.js +116 -94
  12. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  13. package/src/engine/achievements/AchievementManager.js +437 -433
  14. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  15. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  16. package/src/engine/animation/AnimatedActions.js +111 -81
  17. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  18. package/src/engine/animation/AnimationUtils.js +234 -252
  19. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  20. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  21. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
  22. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  23. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  24. package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +1 -1
  25. package/src/engine/graphics3/GraphicsEngine3.d.ts +7 -0
  26. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  27. package/src/engine/graphics3/GraphicsEngine3.js +9 -0
  28. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  29. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  30. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  31. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  32. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  33. package/src/engine/sound/SoundEngine.d.ts +2 -2
  34. package/src/engine/sound/SoundEngine.js +124 -124
  35. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  36. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  37. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  38. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  39. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  40. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  41. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  42. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  43. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  44. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  45. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  46. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  47. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  48. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  49. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  50. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  51. package/src/engine/sound/sopra/README.md +644 -643
  52. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  53. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  54. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  55. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  56. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  57. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  58. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  59. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  60. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  61. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  62. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  63. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  64. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  65. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  66. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  67. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  68. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  69. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  70. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  71. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  72. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  73. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  74. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  75. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  76. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  77. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  78. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  79. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  80. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  81. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  82. package/src/shade/playground/add_random_meshes.js +132 -84
  83. package/src/shade/playground/bvh_repro/README.md +57 -0
  84. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  85. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  86. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  87. package/src/shade/playground/bvh_repro/index.html +124 -0
  88. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  89. package/src/shade/playground/bvh_repro/main.js +254 -0
  90. package/src/shade/playground/load_default_environment.d.ts +10 -1
  91. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  92. package/src/shade/playground/load_default_environment.js +44 -20
  93. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  94. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  95. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  96. package/src/shade/playground/skinned_blas_refit/README.md +126 -0
  97. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  98. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  99. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  100. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  101. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  102. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  103. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  104. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  105. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  106. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  107. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  108. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  109. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  110. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +82 -0
  111. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  112. package/src/shade/playground/skinned_blas_refit/place_character.js +117 -0
  113. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  114. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  115. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  116. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  117. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  118. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  119. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  120. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  121. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  122. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  123. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  124. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  125. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  126. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  127. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  128. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  129. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  130. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  131. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  132. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  133. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  134. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  135. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  136. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  137. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  138. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  139. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  140. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  141. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  142. package/src/shade/renderer/Renderer.d.ts +16 -0
  143. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  144. package/src/shade/renderer/Renderer.js +23 -4
  145. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  146. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  147. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  148. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  149. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  150. package/src/shade/renderer/animation/Skin.js +9 -7
  151. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  152. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  153. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  154. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  155. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  156. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  157. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  158. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  159. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  160. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  161. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  162. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  163. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  164. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  165. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  167. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  168. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  170. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  171. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  172. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  173. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  174. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  175. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  176. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  177. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  178. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  179. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  180. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  181. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  182. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  183. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  184. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  185. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  186. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  187. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  188. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  189. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  190. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  191. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  192. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  193. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  194. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  195. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  196. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  197. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  198. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
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  204. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  207. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
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  210. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  211. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  212. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  213. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  216. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
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  218. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  219. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
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  221. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
  222. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
  223. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  225. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
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  227. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  228. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
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  231. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
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  881. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
  882. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
  883. /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.js +0 -0
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@@ -1,106 +1,106 @@
1
- import { assert } from "../../src/core/assert.js";
2
- import { Camera } from "../../src/engine/graphics/ecs/camera/Camera.js";
3
- import { Light } from "../../src/engine/graphics/ecs/light/Light.js";
4
- import {
5
- ParticleEmitter
6
- } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js";
7
- import { SoundEmitter } from "../../src/engine/sound/ecs/emitter/SoundEmitter.js";
8
- import { EditorProcess } from "./EditorProcess.js";
9
- import { CameraSymbolicDisplay } from "./symbolic/CameraSymbolicDisplay.js";
10
- import { GridPositionSymbolicDisplay } from "./symbolic/GridPositionSymbolicDisplay.js";
11
- import { LightSymbolicDisplay } from "./symbolic/LightSymbolicDisplay.js";
12
- import {
13
- ParticleEmitterSymbolicDisplay
14
- } from "./symbolic/ParticleEmitterSymbolicDisplay.js";
15
- import { PathSymbolicDisplay } from "./symbolic/PathSymbolicDisplay.js";
16
- import {
17
- PositionedMarkerSymbolicDisplay
18
- } from "./symbolic/PositionedMarkerSymbolicDisplay.js";
19
- import { SoundEmitterSymbolicDisplay } from "./symbolic/SoundEmitterSymbolicDisplay.js";
20
-
21
- /**
22
- * Draws a symbol for everything in a level that has no picture of its own.
23
- *
24
- * **Immediate mode, and that is the whole of what this process now is.** Every display used to
25
- * build a helper entity per subject — a `Renderable` around a three `Object3D` (I-6's retirement
26
- * list), kept in step through signal bindings and torn down again by an observer when the component
27
- * went — which is why this process had to spawn a `RenderSystem` to draw at all and had to check
28
- * whether each display's component types were even registered before starting it. None of that
29
- * survives: the displays are asked once a frame what the scene looks like and answer with shapes
30
- * in {@link Gizmo}, and `DebugDrawSystem3` turns them into pixels.
31
- */
32
- class SymbolicDisplayProcess extends EditorProcess {
33
- name = SymbolicDisplayProcess.Id;
34
-
35
- /**
36
- * @type {SymbolicDisplay[]}
37
- */
38
- displays = [];
39
-
40
- /**
41
- * @type {function}
42
- */
43
- #draw;
44
-
45
- constructor() {
46
- super();
47
-
48
- this.#draw = () => this.#record();
49
- }
50
-
51
- /**
52
- * @param {Editor} editor
53
- */
54
- initialize(editor) {
55
- super.initialize(editor);
56
-
57
- const engine = editor.engine;
58
-
59
- assert.defined(engine, 'engine');
60
-
61
- this.displays = [
62
- // the four types that have somewhere to be but nothing to see; the colour is what
63
- // tells them apart, so it is picked here rather than inside the display
64
- new PositionedMarkerSymbolicDisplay(engine, ParticleEmitter, [1, 0.4, 1, 1]),
65
- new PositionedMarkerSymbolicDisplay(engine, Camera, [0.4, 0.9, 1, 1]),
66
- new PositionedMarkerSymbolicDisplay(engine, Light, [1, 0.9, 0.3, 1]),
67
- new PositionedMarkerSymbolicDisplay(engine, SoundEmitter, [0.4, 1, 0.5, 1]),
68
-
69
- new CameraSymbolicDisplay(engine),
70
- new LightSymbolicDisplay(engine),
71
- new GridPositionSymbolicDisplay(engine),
72
- new PathSymbolicDisplay(engine),
73
- new ParticleEmitterSymbolicDisplay(engine),
74
- new SoundEmitterSymbolicDisplay(engine)
75
- ];
76
- }
77
-
78
- startup() {
79
- super.startup();
80
-
81
- // per frame rather than per tick, for the reason the selection box is: the recording is
82
- // cleared once the frame that consumed it has been submitted, and a frame can be drawn
83
- // more than once between two ticks
84
- this.editor.engine.graphics.on.preRender.add(this.#draw);
85
- }
86
-
87
- shutdown() {
88
- super.shutdown();
89
-
90
- this.editor.engine.graphics.on.preRender.remove(this.#draw);
91
- }
92
-
93
- #record() {
94
- const dataset = this.editor.engine.entityManager.dataset;
95
-
96
- const displays = this.displays;
97
-
98
- for (let i = 0; i < displays.length; i++) {
99
- displays[i].record(dataset);
100
- }
101
- }
102
- }
103
-
104
- SymbolicDisplayProcess.Id = 'symbolic-display-process';
105
-
106
- export { SymbolicDisplayProcess };
1
+ import { assert } from "../../src/core/assert.js";
2
+ import { Camera } from "../../src/engine/graphics/ecs/camera/Camera.js";
3
+ import { Light } from "../../src/engine/graphics/ecs/light/Light.js";
4
+ import {
5
+ ParticleEmitter
6
+ } from "../../src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js";
7
+ import { AudioEmitter } from "../../src/engine/sound/ecs/audio/AudioEmitter.js";
8
+ import { EditorProcess } from "./EditorProcess.js";
9
+ import { AudioEmitterSymbolicDisplay } from "./symbolic/AudioEmitterSymbolicDisplay.js";
10
+ import { CameraSymbolicDisplay } from "./symbolic/CameraSymbolicDisplay.js";
11
+ import { GridPositionSymbolicDisplay } from "./symbolic/GridPositionSymbolicDisplay.js";
12
+ import { LightSymbolicDisplay } from "./symbolic/LightSymbolicDisplay.js";
13
+ import {
14
+ ParticleEmitterSymbolicDisplay
15
+ } from "./symbolic/ParticleEmitterSymbolicDisplay.js";
16
+ import { PathSymbolicDisplay } from "./symbolic/PathSymbolicDisplay.js";
17
+ import {
18
+ PositionedMarkerSymbolicDisplay
19
+ } from "./symbolic/PositionedMarkerSymbolicDisplay.js";
20
+
21
+ /**
22
+ * Draws a symbol for everything in a level that has no picture of its own.
23
+ *
24
+ * **Immediate mode, and that is the whole of what this process now is.** Every display used to
25
+ * build a helper entity per subject — a `Renderable` around a three `Object3D` (I-6's retirement
26
+ * list), kept in step through signal bindings and torn down again by an observer when the component
27
+ * went — which is why this process had to spawn a `RenderSystem` to draw at all and had to check
28
+ * whether each display's component types were even registered before starting it. None of that
29
+ * survives: the displays are asked once a frame what the scene looks like and answer with shapes
30
+ * in {@link Gizmo}, and `DebugDrawSystem3` turns them into pixels.
31
+ */
32
+ class SymbolicDisplayProcess extends EditorProcess {
33
+ name = SymbolicDisplayProcess.Id;
34
+
35
+ /**
36
+ * @type {SymbolicDisplay[]}
37
+ */
38
+ displays = [];
39
+
40
+ /**
41
+ * @type {function}
42
+ */
43
+ #draw;
44
+
45
+ constructor() {
46
+ super();
47
+
48
+ this.#draw = () => this.#record();
49
+ }
50
+
51
+ /**
52
+ * @param {Editor} editor
53
+ */
54
+ initialize(editor) {
55
+ super.initialize(editor);
56
+
57
+ const engine = editor.engine;
58
+
59
+ assert.defined(engine, 'engine');
60
+
61
+ this.displays = [
62
+ // the four types that have somewhere to be but nothing to see; the colour is what
63
+ // tells them apart, so it is picked here rather than inside the display
64
+ new PositionedMarkerSymbolicDisplay(engine, ParticleEmitter, [1, 0.4, 1, 1]),
65
+ new PositionedMarkerSymbolicDisplay(engine, Camera, [0.4, 0.9, 1, 1]),
66
+ new PositionedMarkerSymbolicDisplay(engine, Light, [1, 0.9, 0.3, 1]),
67
+ new PositionedMarkerSymbolicDisplay(engine, AudioEmitter, [0.4, 1, 0.5, 1]),
68
+
69
+ new CameraSymbolicDisplay(engine),
70
+ new LightSymbolicDisplay(engine),
71
+ new GridPositionSymbolicDisplay(engine),
72
+ new PathSymbolicDisplay(engine),
73
+ new ParticleEmitterSymbolicDisplay(engine),
74
+ new AudioEmitterSymbolicDisplay(engine)
75
+ ];
76
+ }
77
+
78
+ startup() {
79
+ super.startup();
80
+
81
+ // per frame rather than per tick, for the reason the selection box is: the recording is
82
+ // cleared once the frame that consumed it has been submitted, and a frame can be drawn
83
+ // more than once between two ticks
84
+ this.editor.engine.graphics.on.preRender.add(this.#draw);
85
+ }
86
+
87
+ shutdown() {
88
+ super.shutdown();
89
+
90
+ this.editor.engine.graphics.on.preRender.remove(this.#draw);
91
+ }
92
+
93
+ #record() {
94
+ const dataset = this.editor.engine.entityManager.dataset;
95
+
96
+ const displays = this.displays;
97
+
98
+ for (let i = 0; i < displays.length; i++) {
99
+ displays[i].record(dataset);
100
+ }
101
+ }
102
+ }
103
+
104
+ SymbolicDisplayProcess.Id = 'symbolic-display-process';
105
+
106
+ export { SymbolicDisplayProcess };
@@ -1,57 +1,67 @@
1
- import { Transform } from "../../../src/engine/ecs/transform/Transform.js";
2
- import { Gizmo } from "../../../src/engine/graphics/render/gizmo/Gizmo.js";
3
- import { SoundEmitter } from "../../../src/engine/sound/ecs/emitter/SoundEmitter.js";
4
- import { entity_is_editor_owned, SymbolicDisplay } from "./SymbolicDisplay.js";
5
-
6
- /**
7
- * Inside this one an emitter is at full volume.
8
- *
9
- * @type {number[]}
10
- */
11
- const NEAR_COLOR = [1, 0.67, 0, 1];
12
-
13
- /**
14
- * Outside this one it is inaudible.
15
- *
16
- * @type {number[]}
17
- */
18
- const FAR_COLOR = [1, 1, 0, 0.5];
19
-
20
- /**
21
- * @type {Float32Array}
22
- */
23
- const scratch_center = new Float32Array(3);
24
-
25
- /**
26
- * The two distances a sound emitter rolls off between.
27
- *
28
- * The same pair of spheres the three version drew and the same two colours, because what they mean
29
- * is the attenuation model rather than anything about a renderer: inside the near one there is no
30
- * attenuation, past the far one there is no sound.
31
- *
32
- * @see SymbolicDisplay
33
- */
34
- export class SoundEmitterSymbolicDisplay extends SymbolicDisplay {
35
- /**
36
- * @param {EntityComponentDataset} dataset
37
- */
38
- record(dataset) {
39
- dataset.traverseEntities([SoundEmitter, Transform], (emitter, transform, entity) => {
40
- if (entity_is_editor_owned(dataset, entity)) {
41
- return;
42
- }
43
-
44
- const position = transform.position;
45
-
46
- scratch_center[0] = position.x;
47
- scratch_center[1] = position.y;
48
- scratch_center[2] = position.z;
49
-
50
- Gizmo.color = NEAR_COLOR;
51
- Gizmo.draw_wire_sphere(scratch_center, emitter.distanceMin);
52
-
53
- Gizmo.color = FAR_COLOR;
54
- Gizmo.draw_wire_sphere(scratch_center, emitter.distanceMax);
55
- });
56
- }
57
- }
1
+ import { Transform } from "../../../src/engine/ecs/transform/Transform.js";
2
+ import { Gizmo } from "../../../src/engine/graphics/render/gizmo/Gizmo.js";
3
+ import { AudioEmitter } from "../../../src/engine/sound/ecs/audio/AudioEmitter.js";
4
+ import { entity_is_editor_owned, SymbolicDisplay } from "./SymbolicDisplay.js";
5
+
6
+ /**
7
+ * Inside this one an emitter is at full volume.
8
+ *
9
+ * @type {number[]}
10
+ */
11
+ const NEAR_COLOR = [1, 0.67, 0, 1];
12
+
13
+ /**
14
+ * Outside this one it is inaudible.
15
+ *
16
+ * @type {number[]}
17
+ */
18
+ const FAR_COLOR = [1, 1, 0, 0.5];
19
+
20
+ /**
21
+ * @type {Float32Array}
22
+ */
23
+ const scratch_center = new Float32Array(3);
24
+
25
+ /**
26
+ * The two distances a native audio emitter rolls off between.
27
+ *
28
+ * The same pair of spheres and the same two colours the three version drew, because what they mean is
29
+ * the attenuation model rather than anything about a component or a renderer: inside the near one there
30
+ * is no attenuation, past the far one there is no sound.
31
+ *
32
+ * Only drawn for a 3D event. A 2D one is position-independent — it sounds the same wherever the
33
+ * entity is — so its distance pair is inert data and drawing it would claim a rolloff that is not
34
+ * there.
35
+ *
36
+ * @see SymbolicDisplay
37
+ */
38
+ export class AudioEmitterSymbolicDisplay extends SymbolicDisplay {
39
+ /**
40
+ * @param {EntityComponentDataset} dataset
41
+ */
42
+ record(dataset) {
43
+ dataset.traverseEntities([AudioEmitter, Transform], (emitter, transform, entity) => {
44
+ if (entity_is_editor_owned(dataset, entity)) {
45
+ return;
46
+ }
47
+
48
+ const event = emitter.event;
49
+
50
+ if (!event.is3D) {
51
+ return;
52
+ }
53
+
54
+ const position = transform.position;
55
+
56
+ scratch_center[0] = position.x;
57
+ scratch_center[1] = position.y;
58
+ scratch_center[2] = position.z;
59
+
60
+ Gizmo.color = NEAR_COLOR;
61
+ Gizmo.draw_wire_sphere(scratch_center, event.distanceMin);
62
+
63
+ Gizmo.color = FAR_COLOR;
64
+ Gizmo.draw_wire_sphere(scratch_center, event.distanceMax);
65
+ });
66
+ }
67
+ }
package/package.json CHANGED
@@ -1,94 +1,94 @@
1
- {
2
- "name": "@woosh/meep-engine",
3
- "license": "SEE LICENSE IN LICENSE",
4
- "productName": "Meep",
5
- "homepage": "https://meep.company-named.com/",
6
- "description": "Pure JavaScript game engine. Fully featured and production ready.",
7
- "type": "module",
8
- "author": "Alexander Goldring",
9
- "version": "3.3.0",
10
- "exports": {
11
- "./build/*": "./build/*",
12
- "./src/*": "./src/*",
13
- "./editor/*": "./editor/*",
14
- "./*.md": "./*.md"
15
- },
16
- "sideEffects": [
17
- "**/*.css",
18
- "**/*.scss"
19
- ],
20
- "scripts": {
21
- "test:ci": "vitest run --coverage --reporter=default --reporter=junit --outputFile=junit.xml",
22
- "build-module": "rollup -c rollup.config.js",
23
- "publish-npm": "npm publish",
24
- "generate-types": "npx -p typescript tsc --project tsconfig.types.json || exit 0;",
25
- "test": "vitest run"
26
- },
27
- "browserslist": [
28
- "last 2 chrome version",
29
- "last 2 firefox version",
30
- "last 2 safari version"
31
- ],
32
- "files": [
33
- "build",
34
- "src",
35
- "editor",
36
- "samples",
37
- "package.json",
38
- "README.md",
39
- "!src/**/*.spec.js",
40
- "!editor/**/*.spec.js"
41
- ],
42
- "dependencies": {
43
- "opentype.js": "1.3.3",
44
- "pako": "2.0.3",
45
- "robust-predicates": "3.0.2"
46
- },
47
- "peerDependencies": {
48
- "dat.gui": ">=0.7.0",
49
- "stats.js": ">=0.17.0"
50
- },
51
- "peerDependenciesMeta": {
52
- "stats.js": {
53
- "optional": true
54
- }
55
- },
56
- "devDependencies": {
57
- "@rollup/plugin-commonjs": "25.0.2",
58
- "@rollup/plugin-node-resolve": "15.1.0",
59
- "@rollup/plugin-strip": "3.0.2",
60
- "@rollup/plugin-terser": "0.4.3",
61
- "@vitest/coverage-v8": "^4.1.10",
62
- "jsdom": "^30.0.1",
63
- "rollup": "3.26.2",
64
- "typescript": "5.2.2",
65
- "vitest": "^4.1.10",
66
- "web-tree-sitter": "^0.26.12"
67
- },
68
- "keywords": [
69
- "game-engine",
70
- "gamedev",
71
- "ecs",
72
- "entity-component-system",
73
- "data-oriented",
74
- "zero-allocation",
75
- "modular",
76
- "tree-shaking",
77
- "3d",
78
- "webgl",
79
- "webgl2",
80
- "webgpu",
81
- "webaudio",
82
- "particles",
83
- "bvh",
84
- "behavior-tree",
85
- "inverse-kinematics",
86
- "fabrik",
87
- "clustered-lighting",
88
- "color-management",
89
- "typescript"
90
- ],
91
- "engines": {
92
- "node": ">=24"
93
- }
94
- }
1
+ {
2
+ "name": "@woosh/meep-engine",
3
+ "license": "SEE LICENSE IN LICENSE",
4
+ "productName": "Meep",
5
+ "homepage": "https://meep.company-named.com/",
6
+ "description": "Pure JavaScript game engine. Fully featured and production ready.",
7
+ "type": "module",
8
+ "author": "Alexander Goldring",
9
+ "version": "3.5.0",
10
+ "exports": {
11
+ "./build/*": "./build/*",
12
+ "./src/*": "./src/*",
13
+ "./editor/*": "./editor/*",
14
+ "./*.md": "./*.md"
15
+ },
16
+ "sideEffects": [
17
+ "**/*.css",
18
+ "**/*.scss"
19
+ ],
20
+ "scripts": {
21
+ "test:ci": "vitest run --coverage --reporter=default --reporter=junit --outputFile=junit.xml",
22
+ "build-module": "rollup -c rollup.config.js",
23
+ "publish-npm": "npm publish",
24
+ "generate-types": "npx -p typescript tsc --project tsconfig.types.json || exit 0;",
25
+ "test": "vitest run",
26
+ "dev": "vite"
27
+ },
28
+ "browserslist": [
29
+ "last 2 chrome version",
30
+ "last 2 firefox version",
31
+ "last 2 safari version"
32
+ ],
33
+ "files": [
34
+ "build",
35
+ "src",
36
+ "editor",
37
+ "samples",
38
+ "package.json",
39
+ "README.md",
40
+ "!src/**/*.spec.js",
41
+ "!editor/**/*.spec.js"
42
+ ],
43
+ "dependencies": {
44
+ "opentype.js": "1.3.3",
45
+ "pako": "2.0.3",
46
+ "robust-predicates": "3.0.2"
47
+ },
48
+ "peerDependencies": {
49
+ "dat.gui": ">=0.7.0",
50
+ "stats.js": ">=0.17.0"
51
+ },
52
+ "peerDependenciesMeta": {
53
+ "stats.js": {
54
+ "optional": true
55
+ }
56
+ },
57
+ "devDependencies": {
58
+ "@rollup/plugin-commonjs": "25.0.2",
59
+ "@rollup/plugin-node-resolve": "15.1.0",
60
+ "@rollup/plugin-strip": "3.0.2",
61
+ "@rollup/plugin-terser": "0.4.3",
62
+ "@vitest/coverage-v8": "^4.1.10",
63
+ "jsdom": "^30.0.1",
64
+ "rollup": "3.26.2",
65
+ "typescript": "5.2.2",
66
+ "vite": "^8.2.2",
67
+ "vitest": "^4.1.10",
68
+ "web-tree-sitter": "^0.26.12"
69
+ },
70
+ "keywords": [
71
+ "game-engine",
72
+ "gamedev",
73
+ "ecs",
74
+ "entity-component-system",
75
+ "data-oriented",
76
+ "zero-allocation",
77
+ "modular",
78
+ "tree-shaking",
79
+ "3d",
80
+ "webgpu",
81
+ "webaudio",
82
+ "particles",
83
+ "bvh",
84
+ "behavior-tree",
85
+ "inverse-kinematics",
86
+ "fabrik",
87
+ "clustered-lighting",
88
+ "color-management",
89
+ "typescript"
90
+ ],
91
+ "engines": {
92
+ "node": ">=24"
93
+ }
94
+ }