@woosh/meep-engine 3.3.0 → 3.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/process/SymbolicDisplayProcess.js +106 -106
- package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
- package/package.json +94 -94
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
- package/src/engine/Engine.js +2 -2
- package/src/engine/EntityCreator.d.ts +19 -11
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +116 -94
- package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
- package/src/engine/achievements/AchievementManager.js +437 -433
- package/src/engine/animation/AnimatedActions.d.ts +6 -1
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +111 -81
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +234 -252
- package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
- package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +1 -1
- package/src/engine/graphics3/GraphicsEngine3.d.ts +7 -0
- package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine3.js +9 -0
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
- package/src/engine/sound/SoundEngine.d.ts +2 -2
- package/src/engine/sound/SoundEngine.js +124 -124
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
- package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
- package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
- package/src/engine/sound/sopra/README.md +644 -643
- package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
- package/src/engine/sound/sopra/SopraEngine.js +432 -432
- package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
- package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
- package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
- package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
- package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
- package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
- package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
- package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
- package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +10 -0
- package/src/shade/playground/add_random_meshes.d.ts +19 -3
- package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
- package/src/shade/playground/add_random_meshes.js +132 -84
- package/src/shade/playground/bvh_repro/README.md +57 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
- package/src/shade/playground/bvh_repro/index.html +124 -0
- package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
- package/src/shade/playground/bvh_repro/main.js +254 -0
- package/src/shade/playground/load_default_environment.d.ts +10 -1
- package/src/shade/playground/load_default_environment.d.ts.map +1 -1
- package/src/shade/playground/load_default_environment.js +44 -20
- package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
- package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
- package/src/shade/playground/make_playground_asset_manager.js +33 -0
- package/src/shade/playground/skinned_blas_refit/README.md +126 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
- package/src/shade/playground/skinned_blas_refit/index.html +168 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/main.js +502 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +82 -0
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/place_character.js +117 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
- package/src/shade/playground/sponza_path_trace/README.md +57 -0
- package/src/shade/playground/sponza_path_trace/index.html +164 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
- package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
- package/src/shade/playground/sponza_path_trace/main.js +363 -0
- package/src/shade/renderer/Renderer.d.ts +16 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +23 -4
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
- package/src/shade/renderer/animation/Skin.d.ts +9 -7
- package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
- package/src/shade/renderer/animation/Skin.js +9 -7
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
- package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
- package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.js +23 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +197 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +85 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts +15 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +192 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts +12 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/sort/verify_radix_sort.js +188 -0
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts +16 -4
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +235 -24
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +15 -3
- package/src/shade/renderer/scene/SkinnedMesh.d.ts +57 -11
- package/src/shade/renderer/scene/SkinnedMesh.d.ts.map +1 -1
- package/src/shade/renderer/scene/SkinnedMesh.js +111 -11
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts +22 -0
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -0
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +145 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts +18 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.d.ts.map +1 -0
- package/src/shade/renderer/scene/verify_gpu_tlas_build.js +364 -0
- package/src/shade/renderer/shader/chunk/binary/chunk_split_by_3.d.ts +9 -1
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- package/src/shade/playground/sample_load_gltf.d.ts.map +0 -1
- package/src/shade/playground/sample_load_gltf.js +0 -103
- package/src/shade/playground/spread_node3d_grid.d.ts +0 -7
- package/src/shade/playground/spread_node3d_grid.d.ts.map +0 -1
- package/src/shade/playground/spread_node3d_grid.js +0 -20
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts +0 -24
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.d.ts.map +0 -1
- package/src/shade/renderer/geometry/bvh/GPUGeometryBVH.js +0 -88
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_scan_add.js +0 -49
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v0/shader_exclusive_prefix_sum_scan.js +0 -93
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts +0 -24
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdl.js +0 -119
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_one_sweep_prefix_scan.js +0 -235
- package/src/shade/renderer/gpu_primitive/sort/NOTES.md +0 -5
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/chunk_sort_common.js +0 -136
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts +0 -18
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/chunk_safe_load_uint4_umax.js +0 -108
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts +0 -35
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/defs.js +0 -42
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts +0 -13
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/graph_radix_sort.js +0 -116
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_bit_histogram.js +0 -120
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_distribute_part_sum_int4.js +0 -76
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_partial.js +0 -125
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scan_exclusive_uint4.js +0 -140
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/ffx/shader_scatter_keys_and_values.js +0 -338
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts +0 -7
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/gaussian_splatting/x.js +0 -261
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/chunk_extract_digit.js +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/defs.js +0 -25
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts +0 -15
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/graph_radix_sort.js +0 -192
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_digit_binning_pass_pairs.js +0 -990
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_global_histogram.js +0 -82
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_init_sweep.js +0 -44
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts +0 -5
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/shader_scan.js +0 -156
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts +0 -6
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/test_radix_sort.js +0 -55
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts +0 -14
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/one_sweep/verify_radix_sort_one_sweep.js +0 -110
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts +0 -12
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/graph_radix_sort.js +0 -74
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts +0 -3
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.d.ts.map +0 -1
- package/src/shade/renderer/gpu_primitive/sort/v4/shader_radix_sort.js +0 -125
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_calculate_morton_code.js +0 -36
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts +0 -7
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/morton/chunk_get_morton_codes_from_unit_coord.js +0 -54
- package/src/shade/renderer/shader/chunk/bvh/packed/NOTES.md +0 -19
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_STRUCT.js +0 -9
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts +0 -6
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/PACKED_BVH_NODE_WORD_COUNT.js +0 -5
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_make_f32_interval_f16_safe.js +0 -17
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_pack_f32_interval_to_u32.js +0 -14
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_from_unpacked_node.js +0 -27
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_read_node.js +0 -31
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/chunk_packed_bvh_write_node.js +0 -25
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/bvh/packed/shader_pack_blas.js +0 -42
- package/src/view/graphics/WebGLContextFailureView.d.ts.map +0 -1
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundAttenuationFunction.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterFlags.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationAdapter.d.ts +0 -0
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- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts +0 -0
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- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.js +0 -0
- /package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundPanningModelType.d.ts +0 -0
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import { PathSymbolicDisplay } from "./symbolic/PathSymbolicDisplay.js";
|
|
17
|
+
import {
|
|
18
|
+
PositionedMarkerSymbolicDisplay
|
|
19
|
+
} from "./symbolic/PositionedMarkerSymbolicDisplay.js";
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* Draws a symbol for everything in a level that has no picture of its own.
|
|
23
|
+
*
|
|
24
|
+
* **Immediate mode, and that is the whole of what this process now is.** Every display used to
|
|
25
|
+
* build a helper entity per subject — a `Renderable` around a three `Object3D` (I-6's retirement
|
|
26
|
+
* list), kept in step through signal bindings and torn down again by an observer when the component
|
|
27
|
+
* went — which is why this process had to spawn a `RenderSystem` to draw at all and had to check
|
|
28
|
+
* whether each display's component types were even registered before starting it. None of that
|
|
29
|
+
* survives: the displays are asked once a frame what the scene looks like and answer with shapes
|
|
30
|
+
* in {@link Gizmo}, and `DebugDrawSystem3` turns them into pixels.
|
|
31
|
+
*/
|
|
32
|
+
class SymbolicDisplayProcess extends EditorProcess {
|
|
33
|
+
name = SymbolicDisplayProcess.Id;
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* @type {SymbolicDisplay[]}
|
|
37
|
+
*/
|
|
38
|
+
displays = [];
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* @type {function}
|
|
42
|
+
*/
|
|
43
|
+
#draw;
|
|
44
|
+
|
|
45
|
+
constructor() {
|
|
46
|
+
super();
|
|
47
|
+
|
|
48
|
+
this.#draw = () => this.#record();
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* @param {Editor} editor
|
|
53
|
+
*/
|
|
54
|
+
initialize(editor) {
|
|
55
|
+
super.initialize(editor);
|
|
56
|
+
|
|
57
|
+
const engine = editor.engine;
|
|
58
|
+
|
|
59
|
+
assert.defined(engine, 'engine');
|
|
60
|
+
|
|
61
|
+
this.displays = [
|
|
62
|
+
// the four types that have somewhere to be but nothing to see; the colour is what
|
|
63
|
+
// tells them apart, so it is picked here rather than inside the display
|
|
64
|
+
new PositionedMarkerSymbolicDisplay(engine, ParticleEmitter, [1, 0.4, 1, 1]),
|
|
65
|
+
new PositionedMarkerSymbolicDisplay(engine, Camera, [0.4, 0.9, 1, 1]),
|
|
66
|
+
new PositionedMarkerSymbolicDisplay(engine, Light, [1, 0.9, 0.3, 1]),
|
|
67
|
+
new PositionedMarkerSymbolicDisplay(engine, AudioEmitter, [0.4, 1, 0.5, 1]),
|
|
68
|
+
|
|
69
|
+
new CameraSymbolicDisplay(engine),
|
|
70
|
+
new LightSymbolicDisplay(engine),
|
|
71
|
+
new GridPositionSymbolicDisplay(engine),
|
|
72
|
+
new PathSymbolicDisplay(engine),
|
|
73
|
+
new ParticleEmitterSymbolicDisplay(engine),
|
|
74
|
+
new AudioEmitterSymbolicDisplay(engine)
|
|
75
|
+
];
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
startup() {
|
|
79
|
+
super.startup();
|
|
80
|
+
|
|
81
|
+
// per frame rather than per tick, for the reason the selection box is: the recording is
|
|
82
|
+
// cleared once the frame that consumed it has been submitted, and a frame can be drawn
|
|
83
|
+
// more than once between two ticks
|
|
84
|
+
this.editor.engine.graphics.on.preRender.add(this.#draw);
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
shutdown() {
|
|
88
|
+
super.shutdown();
|
|
89
|
+
|
|
90
|
+
this.editor.engine.graphics.on.preRender.remove(this.#draw);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
#record() {
|
|
94
|
+
const dataset = this.editor.engine.entityManager.dataset;
|
|
95
|
+
|
|
96
|
+
const displays = this.displays;
|
|
97
|
+
|
|
98
|
+
for (let i = 0; i < displays.length; i++) {
|
|
99
|
+
displays[i].record(dataset);
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
SymbolicDisplayProcess.Id = 'symbolic-display-process';
|
|
105
|
+
|
|
106
|
+
export { SymbolicDisplayProcess };
|
package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js}
RENAMED
|
@@ -1,57 +1,67 @@
|
|
|
1
|
-
import { Transform } from "../../../src/engine/ecs/transform/Transform.js";
|
|
2
|
-
import { Gizmo } from "../../../src/engine/graphics/render/gizmo/Gizmo.js";
|
|
3
|
-
import {
|
|
4
|
-
import { entity_is_editor_owned, SymbolicDisplay } from "./SymbolicDisplay.js";
|
|
5
|
-
|
|
6
|
-
/**
|
|
7
|
-
* Inside this one an emitter is at full volume.
|
|
8
|
-
*
|
|
9
|
-
* @type {number[]}
|
|
10
|
-
*/
|
|
11
|
-
const NEAR_COLOR = [1, 0.67, 0, 1];
|
|
12
|
-
|
|
13
|
-
/**
|
|
14
|
-
* Outside this one it is inaudible.
|
|
15
|
-
*
|
|
16
|
-
* @type {number[]}
|
|
17
|
-
*/
|
|
18
|
-
const FAR_COLOR = [1, 1, 0, 0.5];
|
|
19
|
-
|
|
20
|
-
/**
|
|
21
|
-
* @type {Float32Array}
|
|
22
|
-
*/
|
|
23
|
-
const scratch_center = new Float32Array(3);
|
|
24
|
-
|
|
25
|
-
/**
|
|
26
|
-
* The two distances a
|
|
27
|
-
*
|
|
28
|
-
* The same pair of spheres the
|
|
29
|
-
*
|
|
30
|
-
* attenuation, past the far one there is no sound.
|
|
31
|
-
*
|
|
32
|
-
*
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
1
|
+
import { Transform } from "../../../src/engine/ecs/transform/Transform.js";
|
|
2
|
+
import { Gizmo } from "../../../src/engine/graphics/render/gizmo/Gizmo.js";
|
|
3
|
+
import { AudioEmitter } from "../../../src/engine/sound/ecs/audio/AudioEmitter.js";
|
|
4
|
+
import { entity_is_editor_owned, SymbolicDisplay } from "./SymbolicDisplay.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Inside this one an emitter is at full volume.
|
|
8
|
+
*
|
|
9
|
+
* @type {number[]}
|
|
10
|
+
*/
|
|
11
|
+
const NEAR_COLOR = [1, 0.67, 0, 1];
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* Outside this one it is inaudible.
|
|
15
|
+
*
|
|
16
|
+
* @type {number[]}
|
|
17
|
+
*/
|
|
18
|
+
const FAR_COLOR = [1, 1, 0, 0.5];
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* @type {Float32Array}
|
|
22
|
+
*/
|
|
23
|
+
const scratch_center = new Float32Array(3);
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
* The two distances a native audio emitter rolls off between.
|
|
27
|
+
*
|
|
28
|
+
* The same pair of spheres and the same two colours the three version drew, because what they mean is
|
|
29
|
+
* the attenuation model rather than anything about a component or a renderer: inside the near one there
|
|
30
|
+
* is no attenuation, past the far one there is no sound.
|
|
31
|
+
*
|
|
32
|
+
* Only drawn for a 3D event. A 2D one is position-independent — it sounds the same wherever the
|
|
33
|
+
* entity is — so its distance pair is inert data and drawing it would claim a rolloff that is not
|
|
34
|
+
* there.
|
|
35
|
+
*
|
|
36
|
+
* @see SymbolicDisplay
|
|
37
|
+
*/
|
|
38
|
+
export class AudioEmitterSymbolicDisplay extends SymbolicDisplay {
|
|
39
|
+
/**
|
|
40
|
+
* @param {EntityComponentDataset} dataset
|
|
41
|
+
*/
|
|
42
|
+
record(dataset) {
|
|
43
|
+
dataset.traverseEntities([AudioEmitter, Transform], (emitter, transform, entity) => {
|
|
44
|
+
if (entity_is_editor_owned(dataset, entity)) {
|
|
45
|
+
return;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
const event = emitter.event;
|
|
49
|
+
|
|
50
|
+
if (!event.is3D) {
|
|
51
|
+
return;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
const position = transform.position;
|
|
55
|
+
|
|
56
|
+
scratch_center[0] = position.x;
|
|
57
|
+
scratch_center[1] = position.y;
|
|
58
|
+
scratch_center[2] = position.z;
|
|
59
|
+
|
|
60
|
+
Gizmo.color = NEAR_COLOR;
|
|
61
|
+
Gizmo.draw_wire_sphere(scratch_center, event.distanceMin);
|
|
62
|
+
|
|
63
|
+
Gizmo.color = FAR_COLOR;
|
|
64
|
+
Gizmo.draw_wire_sphere(scratch_center, event.distanceMax);
|
|
65
|
+
});
|
|
66
|
+
}
|
|
67
|
+
}
|
package/package.json
CHANGED
|
@@ -1,94 +1,94 @@
|
|
|
1
|
-
{
|
|
2
|
-
"name": "@woosh/meep-engine",
|
|
3
|
-
"license": "SEE LICENSE IN LICENSE",
|
|
4
|
-
"productName": "Meep",
|
|
5
|
-
"homepage": "https://meep.company-named.com/",
|
|
6
|
-
"description": "Pure JavaScript game engine. Fully featured and production ready.",
|
|
7
|
-
"type": "module",
|
|
8
|
-
"author": "Alexander Goldring",
|
|
9
|
-
"version": "3.
|
|
10
|
-
"exports": {
|
|
11
|
-
"./build/*": "./build/*",
|
|
12
|
-
"./src/*": "./src/*",
|
|
13
|
-
"./editor/*": "./editor/*",
|
|
14
|
-
"./*.md": "./*.md"
|
|
15
|
-
},
|
|
16
|
-
"sideEffects": [
|
|
17
|
-
"**/*.css",
|
|
18
|
-
"**/*.scss"
|
|
19
|
-
],
|
|
20
|
-
"scripts": {
|
|
21
|
-
"test:ci": "vitest run --coverage --reporter=default --reporter=junit --outputFile=junit.xml",
|
|
22
|
-
"build-module": "rollup -c rollup.config.js",
|
|
23
|
-
"publish-npm": "npm publish",
|
|
24
|
-
"generate-types": "npx -p typescript tsc --project tsconfig.types.json || exit 0;",
|
|
25
|
-
"test": "vitest run"
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
"last 2
|
|
30
|
-
"last 2
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
"
|
|
35
|
-
"
|
|
36
|
-
"
|
|
37
|
-
"
|
|
38
|
-
"
|
|
39
|
-
"
|
|
40
|
-
"!
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
"
|
|
45
|
-
"
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
"
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
"@rollup/plugin-
|
|
59
|
-
"@rollup/plugin-
|
|
60
|
-
"@rollup/plugin-
|
|
61
|
-
"@
|
|
62
|
-
"
|
|
63
|
-
"
|
|
64
|
-
"
|
|
65
|
-
"
|
|
66
|
-
"
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
"
|
|
72
|
-
"
|
|
73
|
-
"
|
|
74
|
-
"
|
|
75
|
-
"
|
|
76
|
-
"
|
|
77
|
-
"
|
|
78
|
-
"
|
|
79
|
-
"
|
|
80
|
-
"webgpu",
|
|
81
|
-
"webaudio",
|
|
82
|
-
"particles",
|
|
83
|
-
"bvh",
|
|
84
|
-
"behavior-tree",
|
|
85
|
-
"inverse-kinematics",
|
|
86
|
-
"fabrik",
|
|
87
|
-
"clustered-lighting",
|
|
88
|
-
"color-management",
|
|
89
|
-
"typescript"
|
|
90
|
-
],
|
|
91
|
-
"engines": {
|
|
92
|
-
"node": ">=24"
|
|
93
|
-
}
|
|
94
|
-
}
|
|
1
|
+
{
|
|
2
|
+
"name": "@woosh/meep-engine",
|
|
3
|
+
"license": "SEE LICENSE IN LICENSE",
|
|
4
|
+
"productName": "Meep",
|
|
5
|
+
"homepage": "https://meep.company-named.com/",
|
|
6
|
+
"description": "Pure JavaScript game engine. Fully featured and production ready.",
|
|
7
|
+
"type": "module",
|
|
8
|
+
"author": "Alexander Goldring",
|
|
9
|
+
"version": "3.5.0",
|
|
10
|
+
"exports": {
|
|
11
|
+
"./build/*": "./build/*",
|
|
12
|
+
"./src/*": "./src/*",
|
|
13
|
+
"./editor/*": "./editor/*",
|
|
14
|
+
"./*.md": "./*.md"
|
|
15
|
+
},
|
|
16
|
+
"sideEffects": [
|
|
17
|
+
"**/*.css",
|
|
18
|
+
"**/*.scss"
|
|
19
|
+
],
|
|
20
|
+
"scripts": {
|
|
21
|
+
"test:ci": "vitest run --coverage --reporter=default --reporter=junit --outputFile=junit.xml",
|
|
22
|
+
"build-module": "rollup -c rollup.config.js",
|
|
23
|
+
"publish-npm": "npm publish",
|
|
24
|
+
"generate-types": "npx -p typescript tsc --project tsconfig.types.json || exit 0;",
|
|
25
|
+
"test": "vitest run",
|
|
26
|
+
"dev": "vite"
|
|
27
|
+
},
|
|
28
|
+
"browserslist": [
|
|
29
|
+
"last 2 chrome version",
|
|
30
|
+
"last 2 firefox version",
|
|
31
|
+
"last 2 safari version"
|
|
32
|
+
],
|
|
33
|
+
"files": [
|
|
34
|
+
"build",
|
|
35
|
+
"src",
|
|
36
|
+
"editor",
|
|
37
|
+
"samples",
|
|
38
|
+
"package.json",
|
|
39
|
+
"README.md",
|
|
40
|
+
"!src/**/*.spec.js",
|
|
41
|
+
"!editor/**/*.spec.js"
|
|
42
|
+
],
|
|
43
|
+
"dependencies": {
|
|
44
|
+
"opentype.js": "1.3.3",
|
|
45
|
+
"pako": "2.0.3",
|
|
46
|
+
"robust-predicates": "3.0.2"
|
|
47
|
+
},
|
|
48
|
+
"peerDependencies": {
|
|
49
|
+
"dat.gui": ">=0.7.0",
|
|
50
|
+
"stats.js": ">=0.17.0"
|
|
51
|
+
},
|
|
52
|
+
"peerDependenciesMeta": {
|
|
53
|
+
"stats.js": {
|
|
54
|
+
"optional": true
|
|
55
|
+
}
|
|
56
|
+
},
|
|
57
|
+
"devDependencies": {
|
|
58
|
+
"@rollup/plugin-commonjs": "25.0.2",
|
|
59
|
+
"@rollup/plugin-node-resolve": "15.1.0",
|
|
60
|
+
"@rollup/plugin-strip": "3.0.2",
|
|
61
|
+
"@rollup/plugin-terser": "0.4.3",
|
|
62
|
+
"@vitest/coverage-v8": "^4.1.10",
|
|
63
|
+
"jsdom": "^30.0.1",
|
|
64
|
+
"rollup": "3.26.2",
|
|
65
|
+
"typescript": "5.2.2",
|
|
66
|
+
"vite": "^8.2.2",
|
|
67
|
+
"vitest": "^4.1.10",
|
|
68
|
+
"web-tree-sitter": "^0.26.12"
|
|
69
|
+
},
|
|
70
|
+
"keywords": [
|
|
71
|
+
"game-engine",
|
|
72
|
+
"gamedev",
|
|
73
|
+
"ecs",
|
|
74
|
+
"entity-component-system",
|
|
75
|
+
"data-oriented",
|
|
76
|
+
"zero-allocation",
|
|
77
|
+
"modular",
|
|
78
|
+
"tree-shaking",
|
|
79
|
+
"3d",
|
|
80
|
+
"webgpu",
|
|
81
|
+
"webaudio",
|
|
82
|
+
"particles",
|
|
83
|
+
"bvh",
|
|
84
|
+
"behavior-tree",
|
|
85
|
+
"inverse-kinematics",
|
|
86
|
+
"fabrik",
|
|
87
|
+
"clustered-lighting",
|
|
88
|
+
"color-management",
|
|
89
|
+
"typescript"
|
|
90
|
+
],
|
|
91
|
+
"engines": {
|
|
92
|
+
"node": ">=24"
|
|
93
|
+
}
|
|
94
|
+
}
|