@woosh/meep-engine 3.3.0 → 3.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (886) hide show
  1. package/editor/process/SymbolicDisplayProcess.js +106 -106
  2. package/editor/process/symbolic/{SoundEmitterSymbolicDisplay.js → AudioEmitterSymbolicDisplay.js} +67 -57
  3. package/package.json +94 -94
  4. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +110 -102
  5. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts +54 -0
  6. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
  7. package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +10 -3
  8. package/src/engine/Engine.js +2 -2
  9. package/src/engine/EntityCreator.d.ts +19 -11
  10. package/src/engine/EntityCreator.d.ts.map +1 -1
  11. package/src/engine/EntityCreator.js +116 -94
  12. package/src/engine/achievements/AchievementManager.d.ts.map +1 -1
  13. package/src/engine/achievements/AchievementManager.js +437 -433
  14. package/src/engine/animation/AnimatedActions.d.ts +6 -1
  15. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  16. package/src/engine/animation/AnimatedActions.js +111 -81
  17. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  18. package/src/engine/animation/AnimationUtils.js +234 -252
  19. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +275 -269
  20. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  21. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +26 -5
  22. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +1 -1
  23. package/src/engine/ecs/util/hideEntityGracefully.js +196 -208
  24. package/src/engine/graphics/CONTEXT_LOSS_RECOVERY_PLAN.md +1 -1
  25. package/src/engine/graphics3/GraphicsEngine3.d.ts +7 -0
  26. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +1 -1
  27. package/src/engine/graphics3/GraphicsEngine3.js +9 -0
  28. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +3 -1
  29. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  30. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +4 -2
  31. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  32. package/src/engine/sound/SOUND_EMITTER_RETIREMENT_PLAN.md +536 -0
  33. package/src/engine/sound/SoundEngine.d.ts +2 -2
  34. package/src/engine/sound/SoundEngine.js +124 -124
  35. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts +20 -0
  36. package/src/engine/sound/ecs/audio/AudioEmitter.d.ts.map +1 -1
  37. package/src/engine/sound/ecs/audio/AudioEmitter.js +25 -2
  38. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +6 -6
  39. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  40. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +338 -314
  41. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts +143 -0
  42. package/src/engine/sound/ecs/trigger/AudioEventTrigger.d.ts.map +1 -0
  43. package/src/engine/sound/ecs/trigger/AudioEventTrigger.js +191 -0
  44. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts +33 -0
  45. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.d.ts.map +1 -0
  46. package/src/engine/sound/ecs/trigger/AudioEventTriggerSerializationAdapter.js +81 -0
  47. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +65 -0
  48. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -0
  49. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +184 -0
  50. package/src/engine/sound/sopra/IMPLEMENTATION_PLAN.md +999 -993
  51. package/src/engine/sound/sopra/README.md +644 -643
  52. package/src/engine/sound/sopra/SopraEngine.d.ts +2 -2
  53. package/src/engine/sound/sopra/SopraEngine.js +432 -432
  54. package/src/engine/sound/sopra/legacy/SoundAttenuationFunction.d.ts.map +1 -0
  55. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.d.ts +3 -3
  56. package/src/engine/sound/sopra/legacy/SoundController.d.ts.map +1 -0
  57. package/src/engine/sound/{ecs → sopra/legacy}/SoundController.js +176 -176
  58. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.d.ts +11 -27
  59. package/src/engine/sound/sopra/legacy/SoundEmitter.d.ts.map +1 -0
  60. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitter.js +352 -382
  61. package/src/engine/sound/sopra/legacy/SoundEmitterFlags.d.ts.map +1 -0
  62. package/src/engine/sound/sopra/legacy/SoundEmitterSerializationAdapter.d.ts.map +1 -0
  63. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_0_1.d.ts.map +1 -1
  64. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundEmitterSerializationUpgrader_1_2.d.ts.map +1 -1
  65. package/src/engine/sound/sopra/legacy/SoundPanningModelType.d.ts.map +1 -0
  66. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.d.ts +11 -55
  67. package/src/engine/sound/sopra/legacy/SoundTrack.d.ts.map +1 -0
  68. package/src/engine/sound/{ecs/emitter → sopra/legacy}/SoundTrack.js +278 -357
  69. package/src/engine/sound/sopra/legacy/SoundTrackFlags.d.ts.map +1 -0
  70. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts +34 -0
  71. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.d.ts.map +1 -0
  72. package/src/engine/sound/sopra/legacy/convertLegacySoundComponents.js +279 -0
  73. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts +3 -3
  74. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.d.ts.map +1 -1
  75. package/src/engine/sound/sopra/legacy/soundEmitterToEventDescription.js +122 -122
  76. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  77. package/src/shade/device/mock/SoftwareGPUDevice.js +7 -1
  78. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  79. package/src/shade/device/timing/GPUTimerArray.js +10 -0
  80. package/src/shade/playground/add_random_meshes.d.ts +19 -3
  81. package/src/shade/playground/add_random_meshes.d.ts.map +1 -1
  82. package/src/shade/playground/add_random_meshes.js +132 -84
  83. package/src/shade/playground/bvh_repro/README.md +57 -0
  84. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts +33 -0
  85. package/src/shade/playground/bvh_repro/bvh_repro_device.d.ts.map +1 -0
  86. package/src/shade/playground/bvh_repro/bvh_repro_device.js +90 -0
  87. package/src/shade/playground/bvh_repro/index.html +124 -0
  88. package/src/shade/playground/bvh_repro/main.d.ts.map +1 -0
  89. package/src/shade/playground/bvh_repro/main.js +254 -0
  90. package/src/shade/playground/load_default_environment.d.ts +10 -1
  91. package/src/shade/playground/load_default_environment.d.ts.map +1 -1
  92. package/src/shade/playground/load_default_environment.js +44 -20
  93. package/src/shade/playground/make_playground_asset_manager.d.ts +16 -0
  94. package/src/shade/playground/make_playground_asset_manager.d.ts.map +1 -0
  95. package/src/shade/playground/make_playground_asset_manager.js +33 -0
  96. package/src/shade/playground/skinned_blas_refit/README.md +126 -0
  97. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts +47 -0
  98. package/src/shade/playground/skinned_blas_refit/add_floor.d.ts.map +1 -0
  99. package/src/shade/playground/skinned_blas_refit/add_floor.js +71 -0
  100. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts +28 -0
  101. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -0
  102. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +745 -0
  103. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts +30 -0
  104. package/src/shade/playground/skinned_blas_refit/flat_environment.d.ts.map +1 -0
  105. package/src/shade/playground/skinned_blas_refit/flat_environment.js +67 -0
  106. package/src/shade/playground/skinned_blas_refit/index.html +168 -0
  107. package/src/shade/playground/skinned_blas_refit/main.d.ts +8 -0
  108. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -0
  109. package/src/shade/playground/skinned_blas_refit/main.js +502 -0
  110. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +82 -0
  111. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -0
  112. package/src/shade/playground/skinned_blas_refit/place_character.js +117 -0
  113. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts +21 -0
  114. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -0
  115. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +104 -0
  116. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts +23 -0
  117. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -0
  118. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +94 -0
  119. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts +26 -0
  120. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -0
  121. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +134 -0
  122. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts +40 -0
  123. package/src/shade/playground/skinned_blas_refit/sweep_views.d.ts.map +1 -0
  124. package/src/shade/playground/skinned_blas_refit/sweep_views.js +135 -0
  125. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts +31 -0
  126. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -0
  127. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +240 -0
  128. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts +20 -0
  129. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.d.ts.map +1 -0
  130. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +202 -0
  131. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts +50 -0
  132. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -0
  133. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +366 -0
  134. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts +17 -0
  135. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.d.ts.map +1 -0
  136. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +249 -0
  137. package/src/shade/playground/sponza_path_trace/README.md +57 -0
  138. package/src/shade/playground/sponza_path_trace/index.html +164 -0
  139. package/src/shade/playground/sponza_path_trace/main.d.ts +8 -0
  140. package/src/shade/playground/sponza_path_trace/main.d.ts.map +1 -0
  141. package/src/shade/playground/sponza_path_trace/main.js +363 -0
  142. package/src/shade/renderer/Renderer.d.ts +16 -0
  143. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  144. package/src/shade/renderer/Renderer.js +23 -4
  145. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -1
  146. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  147. package/src/shade/renderer/animation/GPUAnimationManager.js +28 -3
  148. package/src/shade/renderer/animation/Skin.d.ts +9 -7
  149. package/src/shade/renderer/animation/Skin.d.ts.map +1 -1
  150. package/src/shade/renderer/animation/Skin.js +9 -7
  151. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts +35 -0
  152. package/src/shade/renderer/animation/compute_skin_world_bounds.d.ts.map +1 -0
  153. package/src/shade/renderer/animation/compute_skin_world_bounds.js +146 -0
  154. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  155. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +41 -0
  156. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  157. package/src/shade/renderer/geometry/GPUGeometryManager.js +65 -15
  158. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts +78 -7
  159. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  160. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +302 -77
  161. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts +18 -6
  162. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.d.ts.map +1 -1
  163. package/src/shade/renderer/geometry/bvh/GPUGeometryMeshletsBVH.js +19 -6
  164. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts +51 -0
  165. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/bvh/bvh2_check_bounds.js +260 -0
  167. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts +23 -0
  168. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +82 -0
  170. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts +25 -0
  171. package/src/shade/renderer/geometry/bvh/record_blas_refit.d.ts.map +1 -0
  172. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -0
  173. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts +30 -0
  174. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -0
  175. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +122 -0
  176. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts +55 -0
  177. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.d.ts.map +1 -0
  178. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUFFER_LAYOUT.js +70 -0
  179. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts +37 -0
  180. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.d.ts.map +1 -0
  181. package/src/shade/renderer/gpu_primitive/bvh/BVH_BUILD_SETTINGS_STRUCT.js +45 -0
  182. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +1115 -0
  183. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +201 -0
  184. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts +88 -0
  185. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.d.ts.map +1 -0
  186. package/src/shade/renderer/gpu_primitive/bvh/check_bvh_structure.js +233 -0
  187. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts +18 -0
  188. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.d.ts.map +1 -0
  189. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_delta.js +38 -0
  190. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts +16 -0
  191. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.d.ts.map +1 -0
  192. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_determine_range.js +79 -0
  193. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts +16 -0
  194. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.d.ts.map +1 -0
  195. package/src/shade/renderer/gpu_primitive/bvh/chunk_bvh_find_split.js +49 -0
  196. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts +43 -0
  197. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.d.ts.map +1 -0
  198. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -0
  199. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts +24 -0
  200. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -0
  201. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +143 -0
  202. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts +17 -0
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  204. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +83 -0
  205. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts +24 -0
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  207. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +141 -0
  208. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +31 -0
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  210. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +422 -0
  211. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  212. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +1 -2
  213. package/src/shade/renderer/gpu_primitive/sort/SORT_PASS_SETTINGS_STRUCT.d.ts +9 -0
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  216. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.d.ts +18 -0
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  218. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_digit.js +32 -0
  219. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.d.ts +27 -0
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  221. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_rank.js +41 -0
  222. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts +25 -0
  223. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.d.ts.map +1 -0
  224. package/src/shade/renderer/gpu_primitive/sort/chunk_sort_workgroup_scan.js +74 -0
  225. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +71 -0
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  227. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -0
  228. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +37 -0
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  231. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts +16 -0
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@@ -1,123 +0,0 @@
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- import { ShadedGeometry } from "../../ShadedGeometry.js";
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- import { ShadedGeometryFlags } from "../../ShadedGeometryFlags.js";
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-
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- export class RuntimeDrawMethodOptimizer {
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- /**
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- *
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- * @type {ShadedGeometrySystem|null}
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- * @private
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- */
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- __system = null;
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-
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- /**
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- *
14
- * @type {Generator<number>}
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- * @private
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- */
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- __entity_iterator = null;
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-
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- /**
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- *
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- * @returns {boolean} true if a change was made, false otherwise
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- */
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- step() {
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- const system = this.__system;
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-
26
- if (system === null) {
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- return false;
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- }
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-
30
- const ecd = system.entityManager.dataset;
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-
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- if (ecd === null) {
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- // no dataset attached
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- return false;
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- }
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-
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- if (!ecd.isComponentTypeRegistered(ShadedGeometry)) {
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- // component not registered
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- return false;
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- }
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-
42
- if (this.__entity_iterator === null) {
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- this.__entity_iterator = ecd[Symbol.iterator]();
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- }
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-
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- const next = this.__entity_iterator.next();
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-
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- if (next.done) {
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- this.__entity_iterator = ecd[Symbol.iterator]();
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- return false;
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- }
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-
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- const entity = next.value;
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-
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- if (!ecd.entityExists(entity)) {
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- // seems that iterator is stale, reset iterator
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- this.__entity_iterator = null;
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- return false;
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- }
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-
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- /**
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- *
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- * @type {ShadedGeometry}
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- */
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- const sg = ecd.getComponent(entity, ShadedGeometry);
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-
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- if (sg === undefined) {
68
- return false;
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- }
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-
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- if (sg.getFlag(ShadedGeometryFlags.DrawMethodLocked)) {
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- // draw mode is locked, can't change
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- return false;
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- }
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-
76
- const use_count = system.getGeometryUsageCounters().get(sg.geometry.id);
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-
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- /**
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- *
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- * @type {ShadedGeometryRendererContext|undefined}
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- */
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- const first_context = system.__view_contexts.values().next().value;
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-
84
- if (first_context === undefined) {
85
- return false;
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- }
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-
88
- const adapters = first_context.adapters;
89
- const adapter_count = adapters.length;
90
-
91
- let best_score = Number.NEGATIVE_INFINITY;
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- let best_adapter = -1;
93
-
94
- for (let i = 0; i < adapter_count; i++) {
95
- const adapter = adapters[i];
96
-
97
- const score = adapter.score(sg.geometry, sg.material, use_count);
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-
99
- if (score > best_score) {
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- best_score = score;
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- best_adapter = i;
102
- }
103
- }
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-
105
- if (best_adapter === -1) {
106
- // not found
107
- return false;
108
- }
109
-
110
- if (sg.draw_method === best_adapter) {
111
- return false;
112
- }
113
-
114
- if (!adapters[best_adapter].intend_draw(sg)) {
115
- // unable to draw, don't do anything
116
- return false;
117
- }
118
-
119
- sg.draw_method = best_adapter;
120
-
121
- return true;
122
- }
123
- }
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {THREE.Object3D} root
4
- * @returns {EntityNode}
5
- */
6
- export function three_object_to_entity_composition(root: THREE.Object3D): EntityNode;
7
- import { EntityNode } from "../../../ecs/parent/EntityNode.js";
8
- //# sourceMappingURL=three_object_to_entity_composition.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"three_object_to_entity_composition.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.js"],"names":[],"mappings":"AAMA;;;;GAIG;AACH,0EAFa,UAAU,CA6CtB;2BArD0B,mCAAmC"}
@@ -1,55 +0,0 @@
1
- import Name from "../../../ecs/name/Name.js";
2
- import { EntityNode } from "../../../ecs/parent/EntityNode.js";
3
- import { copy_three_transform } from "../../../ecs/transform/copy_three_transform.js";
4
- import { Transform } from "../../../ecs/transform/Transform.js";
5
- import { ShadedGeometry } from "./ShadedGeometry.js";
6
-
7
- /**
8
- *
9
- * @param {THREE.Object3D} root
10
- * @returns {EntityNode}
11
- */
12
- export function three_object_to_entity_composition(root) {
13
- const node = new EntityNode();
14
-
15
- const node_transform = node.transform;
16
-
17
- // copy object transform
18
- copy_three_transform(node_transform, root);
19
-
20
- const entity = node.entity;
21
-
22
- const transform = new Transform();
23
- // initialize world transform
24
- transform.fromMatrix(root.matrixWorld.elements);
25
-
26
- entity.add(transform);
27
- entity.add(new Name(root.name));
28
-
29
- if (root.isMesh) {
30
- if (root.isSkinnedMesh) {
31
- console.error(`Skinned meshes are not supported`);
32
- }
33
-
34
- const sg = ShadedGeometry.from(root.geometry, root.material);
35
-
36
- if(root.customDepthMaterial !== undefined && root.customDepthMaterial !== null) {
37
- sg.depth_material = root.customDepthMaterial;
38
- }
39
-
40
- entity.add(sg);
41
- }
42
-
43
- const children = root.children;
44
- const child_count = children.length;
45
-
46
- for (let i = 0; i < child_count; i++) {
47
- const child = children[i];
48
-
49
- const child_node = three_object_to_entity_composition(child);
50
-
51
- node.addChild(child_node);
52
- }
53
-
54
- return node;
55
- }
@@ -1,12 +0,0 @@
1
- /**
2
- *
3
- * @param {Engine} engine
4
- * @param {string} url
5
- * @return {Promise<{mesh:ShadedGeometry,transform:mat4}[]>}
6
- */
7
- export function load_mesh_for_bake(engine: Engine, url: string): Promise<{
8
- mesh: ShadedGeometry;
9
- transform: mat4;
10
- }[]>;
11
- import { ShadedGeometry } from "../../../ecs/mesh-v2/ShadedGeometry.js";
12
- //# sourceMappingURL=load_mesh_for_bake.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"load_mesh_for_bake.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/impostors/octahedral/util/load_mesh_for_bake.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,wDAHW,MAAM,GACL,QAAQ;IAAC,IAAI,EAAC,cAAc,CAAC;IAAA,SAAS,OAAK;CAAC,EAAE,CAAC,CAqB1D;+BA5B8B,wCAAwC"}
@@ -1,31 +0,0 @@
1
- import { GameAssetType } from "../../../../asset/GameAssetType.js";
2
- import { three_object_to_entity_composition } from "../../../ecs/mesh-v2/three_object_to_entity_composition.js";
3
- import { ShadedGeometry } from "../../../ecs/mesh-v2/ShadedGeometry.js";
4
- import { Transform } from "../../../../ecs/transform/Transform.js";
5
-
6
- /**
7
- *
8
- * @param {Engine} engine
9
- * @param {string} url
10
- * @return {Promise<{mesh:ShadedGeometry,transform:mat4}[]>}
11
- */
12
- export async function load_mesh_for_bake(engine, url) {
13
-
14
- const gltf_asset = await engine.assetManager.promise(url, GameAssetType.ModelGLTF_JSON);
15
-
16
- const node_hierarchy = three_object_to_entity_composition(gltf_asset.create());
17
-
18
- const objects = [];
19
-
20
- node_hierarchy.traverse(n => {
21
- const sg = n.entity.getComponent(ShadedGeometry);
22
- if (sg !== null) {
23
- objects.push({
24
- mesh: sg,
25
- transform: n.entity.getComponent(Transform).matrix
26
- })
27
- }
28
- });
29
-
30
- return objects;
31
- }
@@ -1,20 +0,0 @@
1
- export class CodeContext {
2
- __identifier_count: number;
3
- /**
4
- *
5
- * @type {HashMap<NodeInstancePortReference,String>}
6
- * @private
7
- */
8
- private __port_identifier_map;
9
- /**
10
- * @param {NodeInstance} node
11
- * @param {Port} port
12
- * @returns {string}
13
- */
14
- getIdentifier(node: NodeInstance, port: Port): string;
15
- /**
16
- * @returns {string} new identifier to be used for a variable name etc.
17
- */
18
- identifier(): string;
19
- }
20
- //# sourceMappingURL=CodeContext.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"CodeContext.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/codegen/CodeContext.js"],"names":[],"mappings":"AAGA;IACI,2BAAuB;IAEvB;;;;OAIG;IACH,8BAAsC;IAEtC;;;;OAIG;IACH,+CAFa,MAAM,CAiBlB;IAED;;OAEG;IACH,cAFa,MAAM,CASlB;CACJ"}
@@ -1,47 +0,0 @@
1
- import { HashMap } from "../../../../../core/collection/map/HashMap.js";
2
- import { NodeInstancePortReference } from "../../../../../core/model/node-graph/node/NodeInstancePortReference.js";
3
-
4
- export class CodeContext {
5
- __identifier_count = 0;
6
-
7
- /**
8
- *
9
- * @type {HashMap<NodeInstancePortReference,String>}
10
- * @private
11
- */
12
- __port_identifier_map = new HashMap();
13
-
14
- /**
15
- * @param {NodeInstance} node
16
- * @param {Port} port
17
- * @returns {string}
18
- */
19
- getIdentifier(node, port) {
20
- const ref = NodeInstancePortReference.from(node, port);
21
-
22
- /**
23
- *
24
- * @type {String|undefined}
25
- */
26
- let ident = this.__port_identifier_map.get(ref);
27
-
28
- if (ident === undefined) {
29
- ident = this.identifier();
30
- this.__port_identifier_map.set(ref, ident);
31
- }
32
-
33
- return ident;
34
- }
35
-
36
- /**
37
- * @returns {string} new identifier to be used for a variable name etc.
38
- */
39
- identifier() {
40
-
41
- const result = `v${this.__identifier_count}`;
42
-
43
- this.__identifier_count++;
44
-
45
- return result;
46
- }
47
- }
@@ -1,12 +0,0 @@
1
- export class CodeGenerator {
2
- /**
3
- *
4
- * @param {NodeGraph} graph
5
- * @param {FunctionModuleRegistry} modules
6
- * @param {ParticleAttributeSpecification[]} attributes
7
- * @param {ParticleAttributeSpecification[]} uniforms
8
- * @returns {string}
9
- */
10
- generate({ graph, modules, attributes, uniforms }: NodeGraph): string;
11
- }
12
- //# sourceMappingURL=CodeGenerator.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"CodeGenerator.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/particles/node-based/codegen/CodeGenerator.js"],"names":[],"mappings":"AAAA;IACI;;;;;;;OAOG;IACH,+DAFa,MAAM,CAUlB;CACJ"}
@@ -1,19 +0,0 @@
1
- export class CodeGenerator {
2
- /**
3
- *
4
- * @param {NodeGraph} graph
5
- * @param {FunctionModuleRegistry} modules
6
- * @param {ParticleAttributeSpecification[]} attributes
7
- * @param {ParticleAttributeSpecification[]} uniforms
8
- * @returns {string}
9
- */
10
- generate({
11
- graph,
12
- modules,
13
- attributes,
14
- uniforms
15
- }) {
16
-
17
- throw new Error('Not Implemented');
18
- }
19
- }
@@ -1,18 +0,0 @@
1
- export class GLSLCodeGenerator extends CodeGenerator {
2
- /**
3
- *
4
- * @param {LineBuilder} output
5
- * @param {NodeGraph} graph
6
- * @param {FunctionModuleRegistry} module_registry
7
- */
8
- includeDependencies(output: LineBuilder, graph: NodeGraph, module_registry: FunctionModuleRegistry): void;
9
- generate({ graph, modules, attributes, uniforms }: {
10
- graph: any;
11
- modules: any;
12
- attributes: any;
13
- uniforms: any;
14
- }): string;
15
- }
16
- import { CodeGenerator } from "../CodeGenerator.js";
17
- import LineBuilder from "../../../../../../core/codegen/LineBuilder.js";
18
- //# sourceMappingURL=GLSLCodeGenerator.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GLSLCodeGenerator.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/codegen/glsl/GLSLCodeGenerator.js"],"names":[],"mappings":"AAkEA;IAEI;;;;;OAKG;IACH,4BAJW,WAAW,mEAoCrB;IAED;;;;;eA2IC;CACJ;8BAlP6B,qBAAqB;wBAJ3B,+CAA+C"}
@@ -1,249 +0,0 @@
1
- import { assert } from "../../../../../../core/assert.js";
2
- import { BitSet } from "../../../../../../core/binary/BitSet.js";
3
- import LineBuilder from "../../../../../../core/codegen/LineBuilder.js";
4
- import { PortDirection } from "../../../../../../core/model/node-graph/node/PortDirection.js";
5
- import { ParticleDataTypes } from "../../nodes/ParticleDataTypes.js";
6
- import { CodeContext } from "../CodeContext.js";
7
- import { CodeGenerator } from "../CodeGenerator.js";
8
- import { genAttributeInputName } from "./genAttributeInputName.js";
9
- import { genAttributeOutputName } from "./genAttributeOutputName.js";
10
-
11
- /**
12
- *
13
- * @param {ParticleDataTypes} type
14
- * @returns {string}
15
- */
16
- function genTypeSpecifier(type) {
17
-
18
- switch (type) {
19
- case ParticleDataTypes.Color:
20
- case ParticleDataTypes.Vector4:
21
- return 'vec4';
22
- case ParticleDataTypes.Vector3:
23
- return 'vec3';
24
- case ParticleDataTypes.Vector2:
25
- return 'vec2';
26
- case ParticleDataTypes.Float:
27
- return 'float';
28
- default:
29
- throw new Error(`Unsupported data type '${type}'`);
30
- }
31
- }
32
-
33
- /**
34
- *
35
- * @param {string} name
36
- * @param {ParticleDataTypes} type
37
- * @returns {string}
38
- */
39
- function genVarDeclaration(name, type) {
40
- assert.isString(name, 'name');
41
-
42
- return `${genTypeSpecifier(type)} ${name}`;
43
- }
44
-
45
- /**
46
- *
47
- * @param {CodeContext} context
48
- * @param {LineBuilder} output
49
- * @param {ParticleDataTypes} type
50
- */
51
- function initializeDefaultValue(context, output, type) {
52
-
53
- const id = context.identifier();
54
-
55
- output.add(`${genVarDeclaration(id, type)};`);
56
-
57
- return id;
58
- }
59
-
60
-
61
- /**
62
- *
63
- * @type {Connection[]}
64
- */
65
- const temp_connections = [];
66
-
67
- export class GLSLCodeGenerator extends CodeGenerator {
68
-
69
- /**
70
- *
71
- * @param {LineBuilder} output
72
- * @param {NodeGraph} graph
73
- * @param {FunctionModuleRegistry} module_registry
74
- */
75
- includeDependencies(output, graph, module_registry) {
76
- const references = [];
77
-
78
- graph.traverseNodes(node => {
79
- const nodeDescription = node.description;
80
-
81
- if (!nodeDescription.isShaderNode) {
82
- return;
83
- }
84
-
85
- /**
86
- * @type {FunctionModuleReference[]}
87
- */
88
- const dependencies = nodeDescription.dependencies;
89
-
90
- Array.prototype.push.apply(references, dependencies);
91
- });
92
-
93
- const complete_references = module_registry.resolveDependencyTreeForReferences(references);
94
-
95
- const module_list = complete_references.map(module_registry.getModuleByReference, module_registry);
96
-
97
- const n = module_list.length;
98
- for (let i = 0; i < n; i++) {
99
- /**
100
- *
101
- * @type {FunctionModule}
102
- */
103
- const module = module_list[i];
104
-
105
- module.generate(output);
106
- }
107
- }
108
-
109
- generate({
110
- graph,
111
- modules,
112
- attributes,
113
- uniforms
114
- }) {
115
-
116
- /**
117
- *
118
- * @type {Set<NodeInstance>}
119
- */
120
- const open_set = new Set();
121
- const closed_set = new BitSet();
122
-
123
- const context = new CodeContext();
124
-
125
- // TODO validate graph
126
-
127
- const out_preamble = new LineBuilder();
128
- out_preamble.add('#version 300 es');
129
- out_preamble.add('precision highp float;');
130
-
131
- // include dependency modules
132
- this.includeDependencies(out_preamble, graph, modules);
133
-
134
- // declare attributes
135
- attributes.forEach(attribute => {
136
- out_preamble.add(`in ${genTypeSpecifier(attribute.type)} ${genAttributeInputName(attribute)};`);
137
- out_preamble.add(`out ${genTypeSpecifier(attribute.type)} ${genAttributeOutputName(attribute)};`);
138
- });
139
-
140
- // declare uniforms
141
- uniforms.forEach(element => {
142
- out_preamble.add(`uniform ${genTypeSpecifier(element.type)} ${element.name};`);
143
- });
144
-
145
- const out_main_body = new LineBuilder();
146
-
147
- // add all output nodes to open set
148
- graph.traverseNodes(open_set.add, open_set);
149
-
150
- while (open_set.size > 0) {
151
-
152
- const trash = [];
153
-
154
-
155
- open_set_loop:for (const instance of open_set) {
156
-
157
- /**
158
- *
159
- * @type {List<Connection>}
160
- */
161
- const connection_count = graph.getConnectionsAttachedToNode(instance.id, temp_connections);
162
-
163
- // gather output port variable names
164
- const port_variables = [];
165
-
166
- for (let i = 0; i < connection_count; i++) {
167
-
168
- const connection_id = temp_connections[i];
169
-
170
- /**
171
- *
172
- * @type {Connection}
173
- */
174
- const connection = graph.getConnection(connection_id);
175
-
176
- if (connection.target.instance === instance && connection.target.port.direction === PortDirection.In) {
177
- if (closed_set.get(connection.source.instance.id)) {
178
- port_variables[connection.target.port.id] = context.getIdentifier(connection.source.instance, connection.source.port);
179
-
180
- } else {
181
-
182
- // input not satisfied
183
- continue open_set_loop;
184
- }
185
- } else if (connection.source.instance === instance && connection.source.port.direction === PortDirection.In) {
186
- if (closed_set.get(connection.target.instance.id)) {
187
- port_variables[connection.source.port.id] = context.getIdentifier(connection.target.instance, connection.target.port);
188
- } else {
189
-
190
- // input not satisfied
191
- continue open_set_loop;
192
- }
193
- }
194
-
195
- }
196
-
197
- // create variables for all outputs
198
- const nodeDescription = instance.description;
199
- const ports = nodeDescription.getPorts();
200
-
201
- for (let i = 0; i < ports.length; i++) {
202
- const port = ports[i];
203
-
204
- if (port.direction === PortDirection.Out) {
205
- const identifier = context.getIdentifier(instance, port);
206
-
207
- port_variables[port.id] = identifier;
208
-
209
- out_main_body.add(`${genVarDeclaration(identifier, port.dataType)};`);
210
-
211
- } else if (port_variables[port.id] === undefined) {
212
-
213
- // no input, lets create one
214
- port_variables[port.id] = initializeDefaultValue(context, out_main_body, port.dataType);
215
- }
216
- }
217
-
218
- // all connections are satisfied, lets materialize the node
219
- trash.push(instance);
220
- closed_set.set(instance.id, true);
221
-
222
- //
223
- nodeDescription.generate_code(instance, out_main_body, context, port_variables);
224
- }
225
-
226
- if (trash.length === 0) {
227
- // no nodes materialized, can't proceed with the generation
228
- throw new Error(`No more nodes could be materialized`);
229
- }
230
-
231
- for (let i = 0; i < trash.length; i++) {
232
- const instance = trash[i];
233
-
234
- open_set.delete(instance);
235
- }
236
- }
237
-
238
- const b = new LineBuilder();
239
-
240
- b.addLines(out_preamble);
241
- b.add('void main(){');
242
- b.indent();
243
- b.addLines(out_main_body);
244
- b.dedent();
245
- b.add('}');
246
-
247
- return b.build();
248
- }
249
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {ParticleAttributeSpecification} attribute
4
- * @return {string}
5
- */
6
- export function genAttributeInputName(attribute: ParticleAttributeSpecification): string;
7
- //# sourceMappingURL=genAttributeInputName.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"genAttributeInputName.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/codegen/glsl/genAttributeInputName.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,kFAFY,MAAM,CAIjB"}
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {ParticleAttributeSpecification} attribute
4
- * @return {string}
5
- */
6
- export function genAttributeInputName(attribute){
7
- return `in_${attribute.name}`;
8
- }
@@ -1,7 +0,0 @@
1
- /**
2
- *
3
- * @param {ParticleAttributeSpecification} attribute
4
- * @return {string}
5
- */
6
- export function genAttributeOutputName(attribute: ParticleAttributeSpecification): string;
7
- //# sourceMappingURL=genAttributeOutputName.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"genAttributeOutputName.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/particles/node-based/codegen/glsl/genAttributeOutputName.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,mFAFY,MAAM,CAIjB"}
@@ -1,8 +0,0 @@
1
- /**
2
- *
3
- * @param {ParticleAttributeSpecification} attribute
4
- * @return {string}
5
- */
6
- export function genAttributeOutputName(attribute) {
7
- return `out_${attribute.name}`;
8
- }
@@ -1,14 +0,0 @@
1
- /**
2
- * Size in bytes of one particle attribute value of the given type.
3
- *
4
- * Derived from {@link particle_data_type_component_count} rather than restating
5
- * the type table, so the stride this returns can never disagree with the
6
- * component count `ParticleAttributeSpecification.computeComponentCount`
7
- * reports for the same attribute — `TransformFeedback` uses both together to
8
- * describe one buffer.
9
- *
10
- * @param {ParticleDataTypes} type
11
- * @returns {number}
12
- */
13
- export function getTypeByteSize(type: ParticleDataTypes): number;
14
- //# sourceMappingURL=getTypeByteSize.d.ts.map