@woosh/meep-engine 3.17.2 → 3.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/actions/concrete/ComponentAddAction.d.ts +1 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentAddAction.js +4 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +1 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentRemoveAction.js +4 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts +1 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityCreateAction.js +7 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts +1 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityRemoveAction.js +4 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +10 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.js +107 -85
- package/editor/actions/concrete/TransformModifyAction.d.ts +1 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +10 -6
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +98 -4
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -1
- package/editor/particles/effect/make_starter_particle_effect.js +0 -2
- package/editor/tools/engine/ToolEngine.d.ts +30 -0
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +257 -188
- package/editor/view/ecs/EntityList.d.ts.map +1 -1
- package/editor/view/ecs/EntityList.js +6 -5
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +17 -9
- package/package.json +1 -1
- package/src/CODEC_LAYOUT_VERIFICATION.md +1 -2
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.d.ts +56 -0
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.d.ts.map +1 -0
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.js +73 -0
- package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.d.ts.map +1 -1
- package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +18 -63
- package/src/core/binary/meshopt/meshopt_encode_byte_group.d.ts +53 -0
- package/src/core/binary/meshopt/meshopt_encode_byte_group.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_byte_group.js +140 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.d.ts +32 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.js +77 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.d.ts +46 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.js +146 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.d.ts +40 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.js +700 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.d.ts +24 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.js +39 -0
- package/src/core/math/random/seededRandom_Mulberry32.d.ts.map +1 -1
- package/src/core/math/random/seededRandom_Mulberry32.js +4 -2
- package/src/core/process/undo/Action.d.ts +19 -0
- package/src/core/process/undo/Action.d.ts.map +1 -1
- package/src/core/process/undo/Action.js +17 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +78 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +310 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts +17 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +30 -10
- package/src/engine/graphics3/particles/particle_gpu_records.d.ts.map +1 -1
- package/src/engine/graphics3/particles/particle_gpu_records.js +0 -2
- package/src/engine/interpolation/InterpolationSystem.d.ts +7 -0
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +10 -0
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +14 -34
- package/src/engine/network/time/RenderPlayout.d.ts +76 -0
- package/src/engine/network/time/RenderPlayout.d.ts.map +1 -0
- package/src/engine/network/time/RenderPlayout.js +163 -0
- package/src/engine/network/transport/adapters/WebSocketTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebSocketTransport.js +11 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +4 -12
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +39 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/core/VolumeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/core/VolumeField.js +4 -1
- package/src/format/scene/gltf/MESHOPT_COMPRESSION_PLAN.md +23 -2
- package/src/shade/playground/particle_system/README.md +139 -139
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +0 -2
- package/src/shade/playground/particle_system/particle_scene.d.ts +6 -9
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +6 -13
- package/src/shade/playground/ssr_reprojection/README.md +103 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.d.ts +17 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -0
- package/src/shade/playground/ssr_reprojection/index.html +79 -0
- package/src/shade/playground/ssr_reprojection/main.d.ts +2 -0
- package/src/shade/playground/ssr_reprojection/main.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/main.js +245 -0
- package/src/shade/playground/ssr_reprojection/scene.d.ts +18 -0
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/scene.js +51 -0
- package/src/shade/renderer/Renderer.d.ts +2 -23
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +185 -218
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -8
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +12 -12
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +6 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.d.ts +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.js +51 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +5 -35
- package/src/shade/renderer/particles/DESIGN.md +703 -514
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +16 -4
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1189 -991
- package/src/shade/renderer/particles/ParticleConstants.d.ts +64 -0
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +71 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts +57 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +181 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.d.ts +7 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.js +12 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.d.ts +33 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.js +67 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.d.ts +40 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.js +187 -0
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +15 -2
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +14 -8
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts +58 -4
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.js +79 -4
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts +23 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.js +35 -2
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +4 -2
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +5 -8
- package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/particle_emitter_record.js +0 -6
- package/src/shade/renderer/particles/graph_particles.d.ts +25 -3
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +108 -31
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +6 -4
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +5 -5
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +5 -0
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +27 -6
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +4 -0
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +6 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +35 -27
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +424 -425
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_warmup.d.ts +20 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +4 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +38 -2
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.d.ts +22 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.js +42 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.js +53 -22
- package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.js +213 -216
- package/src/shade/renderer/particles/shaders/shader_particle_reclaim.d.ts +50 -0
- package/src/shade/renderer/particles/shaders/shader_particle_reclaim.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +1 -1
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.d.ts +36 -0
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.js +102 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +102 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +329 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.d.ts +112 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.js +318 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts +35 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +108 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts +3 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +70 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.d.ts +62 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.js +55 -0
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/ssr/REPROJECTION_PROPOSAL.md +286 -0
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +57 -21
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +230 -129
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.d.ts +11 -0
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.js +6 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.js +32 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.js +41 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.js +30 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +70 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +21 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js +363 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_get_neighbour_weight.js +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +24 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +1 -6
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +16 -332
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +1 -6
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +25 -358
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +0 -5
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +201 -276
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +167 -143
- package/src/shade/renderer/shader/graph/graph_create_buffer.d.ts +15 -0
- package/src/shade/renderer/shader/graph/graph_create_buffer.d.ts.map +1 -0
- package/src/shade/renderer/shader/graph/graph_create_buffer.js +20 -0
- package/src/shade/renderer/view/GPUViewContext.d.ts +3 -4
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +5 -5
- package/src/core/binary/meshopt/__meshopt_test_streams.d.ts +0 -24
- package/src/core/binary/meshopt/__meshopt_test_streams.d.ts.map +0 -1
- package/src/core/binary/meshopt/__meshopt_test_streams.js +0 -237
- package/src/core/geom/3d/atlas/atlas_test_fixtures.d.ts +0 -84
- package/src/core/geom/3d/atlas/atlas_test_fixtures.d.ts.map +0 -1
- package/src/core/geom/3d/atlas/atlas_test_fixtures.js +0 -266
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts +0 -97
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +0 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +0 -359
- package/src/shade/renderer/animation/skin_test_fixtures.d.ts +0 -86
- package/src/shade/renderer/animation/skin_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_test_fixtures.js +0 -250
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.d.ts +0 -16
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.js +0 -27
- package/src/shade/renderer/particles/particle_test_fixtures.d.ts +0 -151
- package/src/shade/renderer/particles/particle_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/particles/particle_test_fixtures.js +0 -229
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.js +0 -23
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +0 -457
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* A topology of `vertex_count` vertices carrying exactly the channels named.
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topology: BinaryTopology;
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};
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import { BinaryTopology } from "../../../../../../core/geom/3d/topology/struct/binary/BinaryTopology.js";
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{"version":3,"file":"vgeo_layers_test_fixtures.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH,+CAPW,MAAM,sBACN,MAAM,EAAE;cACK,cAAc;YAAU,CAAC,kBAAgB,IAAI,CAAC,EAAE;EAiBvE;+BA1B8B,yEAAyE"}
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import { BinaryTopology } from "../../../../../../core/geom/3d/topology/struct/binary/BinaryTopology.js";
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export function vgeo_test_layers(vertex_count, carried_attributes) {
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const topology = new BinaryTopology();
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topology.vertices_create_continuous(vertex_count);
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}
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/**
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* Shared scaffolding for the particle specs that run shaders under the WGSL emulator.
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*
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* An emitter is a scene node, so a shader that reads one needs two databases laid out the way the
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* GPU would hold them: the scene's (for the node's world matrix) and the particle system's (for the
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* emitter row). Both are real `GPUDatabase`s on the software device, filled through the real
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* {@link GPUSceneContext} and {@link EmitterRegistry}, and serialised by
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export function particle_scene_fixture(): ParticleSceneFixture;
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/**
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* Put an emitter in the scene and register it, the way the system does: the node gets its
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*/
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export function place_emitter(fixture: ParticleSceneFixture, config: ParticleEmitter | object, parent?: import("../scene/Node3D.js").Node3D): ParticleEmitter;
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/**
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* What the fixture's registry assigned an emitter: its table row, its generation, the heap
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* placement of its program, the atlas patch. The emitter carries none of it — see
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* {@link ./runtime/GPUParticleEmitterContext.js} — so a spec that wants the row a particle header
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* should carry asks the registry, the way the passes' own callers do.
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*
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* @returns {import("./runtime/GPUParticleEmitterContext.js").GPUParticleEmitterContext}
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*/
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export function emitter_context(fixture: ParticleSceneFixture, emitter: ParticleEmitter): import("./runtime/GPUParticleEmitterContext.js").GPUParticleEmitterContext;
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/**
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* The emitter table row an emitter was given — {@link emitter_context}`.row`, which specs index
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* per-emitter buffers with often enough to be worth naming.
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*
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* @param {ParticleSceneFixture} fixture
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* @param {ParticleEmitter} emitter
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* @returns {number}
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*/
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export function emitter_row(fixture: ParticleSceneFixture, emitter: ParticleEmitter): number;
|
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55
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/**
|
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* The two databases as the `array<u32>` buffers the particle shaders bind. Call after the last
|
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* change to either; it flushes both.
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*
|
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* @param {ParticleSceneFixture} fixture
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* @returns {{scene_database: Uint32Array, emitter_database: Uint32Array}}
|
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|
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*/
|
|
62
|
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export function particle_database_words(fixture: ParticleSceneFixture): {
|
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scene_database: Uint32Array;
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64
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emitter_database: Uint32Array;
|
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};
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/**
|
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* An `array<atomic<u32>>` the way the emulator models one: a `{value}` object per word.
|
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*
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* @param {number} length
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* @param {number} [fill]
|
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* @returns {{value: number}[]}
|
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*/
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export function atomic_words(length: number, fill?: number): {
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value: number;
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}[];
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/**
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* A counters buffer, every slot zero.
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*
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* @returns {{value: number}[]}
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*/
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export function particle_counters(): {
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value: number;
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}[];
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/**
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* One emitter's GPU-owned state, read back out of the serialised database.
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*
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* @param {Uint32Array} emitter_database
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* @param {number} row
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* @returns {{generation: number, accumulator: number, age: number, sleep: number, pending: number}}
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*/
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export function emitter_state_read(emitter_database: Uint32Array, row: number): {
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generation: number;
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accumulator: number;
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age: number;
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sleep: number;
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pending: number;
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};
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/**
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* Overwrite some of one emitter's state fields in the serialised database — what a previous tick
|
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* would have left there.
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*
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* @param {Uint32Array} emitter_database
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* @param {number} row
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* @param {{generation?: number, accumulator?: number, age?: number, sleep?: number, pending?: number}} fields
|
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|
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*/
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|
-
export function emitter_state_write(emitter_database: Uint32Array, row: number, fields: {
|
|
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|
-
generation?: number;
|
|
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|
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accumulator?: number;
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age?: number;
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sleep?: number;
|
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pending?: number;
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}): void;
|
|
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|
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/**
|
|
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|
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* A `{count, elements}` collection as the emulator binds one — the shape both the emitter tick's
|
|
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|
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* output and the emit pass's input take.
|
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|
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*
|
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* @param {number} count
|
|
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|
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* @param {ArrayLike<number>} [elements] defaults to `count` zeros
|
|
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|
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* @returns {{count: number, elements: Uint32Array}}
|
|
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|
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*/
|
|
121
|
-
export function u32_collection(count: number, elements?: ArrayLike<number>): {
|
|
122
|
-
count: number;
|
|
123
|
-
elements: Uint32Array;
|
|
124
|
-
};
|
|
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|
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/**
|
|
126
|
-
* The CSDLDF scan's stand-in: inclusive prefix sums over a collection's elements, in place, the
|
|
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|
-
* count left alone.
|
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|
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*
|
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|
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* @param {{count: number, elements: Uint32Array}} collection
|
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|
-
* @returns {{count: number, elements: Uint32Array}} the same object
|
|
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|
-
*/
|
|
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|
-
export function inclusive_scan(collection: {
|
|
133
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-
count: number;
|
|
134
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elements: Uint32Array;
|
|
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|
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}): {
|
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count: number;
|
|
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|
-
elements: Uint32Array;
|
|
138
|
-
};
|
|
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|
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export type ParticleSceneFixture = {
|
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device: SoftwareGPUDevice;
|
|
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|
-
graphics: GraphicsContext;
|
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scene: Scene;
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scene_context: import("../scene/GPUSceneContext.js").GPUSceneContext;
|
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registry: EmitterRegistry;
|
|
145
|
-
};
|
|
146
|
-
import { ParticleEmitter } from "./runtime/ParticleEmitter.js";
|
|
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|
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import { SoftwareGPUDevice } from "../../device/mock/SoftwareGPUDevice.js";
|
|
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|
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import { GraphicsContext } from "../GraphicsContext.js";
|
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import { Scene } from "../scene/Scene.js";
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import { EmitterRegistry } from "./runtime/EmitterRegistry.js";
|
|
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//# sourceMappingURL=particle_test_fixtures.d.ts.map
|
|
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|
|
|
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{"version":3,"file":"particle_test_fixtures.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/particle_test_fixtures.js"],"names":[],"mappings":"AAWA;;;;;;;;;GASG;AAEH;;;;;;;GAOG;AAEH;;;;GAIG;AACH,0CAFa,oBAAoB,CAUhC;AAED;;;;;;;;GAQG;AACH,uCALW,oBAAoB,UACpB,eAAe,GAAC,MAAM,WACtB,OAAO,oBAAoB,EAAE,MAAM,GACjC,eAAe,CAkB3B;AAED;;;;;;;;;GASG;AACH,yCAJW,oBAAoB,WACpB,eAAe,GACb,OAAO,wCAAwC,EAAE,yBAAyB,CAItF;AAED;;;;;;;GAOG;AACH,qCAJW,oBAAoB,WACpB,eAAe,GACb,MAAM,CAIlB;AAED;;;;;;GAMG;AACH,iDAHW,oBAAoB,GAClB;IAAC,cAAc,EAAE,WAAW,CAAC;IAAC,gBAAgB,EAAE,WAAW,CAAA;CAAC,CAUxE;AAED;;;;;;GAMG;AACH,qCAJW,MAAM,SACN,MAAM,GACJ;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,EAAE,CAI7B;AAED;;;;GAIG;AACH,qCAFa;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,EAAE,CAI7B;AA2BD;;;;;;GAMG;AACH,qDAJW,WAAW,OACX,MAAM,GACJ;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAC,CAalG;AAED;;;;;;;GAOG;AACH,sDAJW,WAAW,OACX,MAAM,UACN;IAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAA;CAAC,QAWrG;AAED;;;;;;;GAOG;AACH,sCAJW,MAAM,aACN,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,WAAW,CAAA;CAAC,CAIlD;AAED;;;;;;GAMG;AACH,2CAHW;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,WAAW,CAAA;CAAC,GACpC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,WAAW,CAAA;CAAC,CAWlD;;YA5Ma,iBAAiB;cACjB,eAAe;WACf,KAAK;mBACL,OAAO,6BAA6B,EAAE,eAAe;cACrD,eAAe;;gCAnBG,8BAA8B;kCAT5B,wCAAwC;gCAC1C,uBAAuB;sBAEjC,mBAAmB;gCAKT,8BAA8B"}
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|
@@ -1,229 +0,0 @@
|
|
|
1
|
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import { SoftwareGPUDevice } from "../../device/mock/SoftwareGPUDevice.js";
|
|
2
|
-
import { GraphicsContext } from "../GraphicsContext.js";
|
|
3
|
-
import { gpu_database_words } from "../buffer/table/gpu_database_words.js";
|
|
4
|
-
import { Scene } from "../scene/Scene.js";
|
|
5
|
-
import { SceneManager } from "../scene/SceneManager.js";
|
|
6
|
-
import { PARTICLE_COUNTER_COUNT } from "./data/PARTICLE_COUNTERS.js";
|
|
7
|
-
import { PARTICLE_EMITTER_STATE_DESCRIPTOR } from "./data/PARTICLE_DATABASE_SPEC.js";
|
|
8
|
-
import { PARTICLE_EMITTER_STATE_STRUCT } from "./data/PARTICLE_EMITTER_STATE.js";
|
|
9
|
-
import { EmitterRegistry } from "./runtime/EmitterRegistry.js";
|
|
10
|
-
import { ParticleEmitter } from "./runtime/ParticleEmitter.js";
|
|
11
|
-
|
|
12
|
-
/**
|
|
13
|
-
* Shared scaffolding for the particle specs that run shaders under the WGSL emulator.
|
|
14
|
-
*
|
|
15
|
-
* An emitter is a scene node, so a shader that reads one needs two databases laid out the way the
|
|
16
|
-
* GPU would hold them: the scene's (for the node's world matrix) and the particle system's (for the
|
|
17
|
-
* emitter row). Both are real `GPUDatabase`s on the software device, filled through the real
|
|
18
|
-
* {@link GPUSceneContext} and {@link EmitterRegistry}, and serialised by
|
|
19
|
-
* {@link gpu_database_words} — so a spec exercises the actual writers, and the only thing standing
|
|
20
|
-
* in for the GPU is the upload.
|
|
21
|
-
*/
|
|
22
|
-
|
|
23
|
-
/**
|
|
24
|
-
* @typedef {object} ParticleSceneFixture
|
|
25
|
-
* @property {SoftwareGPUDevice} device
|
|
26
|
-
* @property {GraphicsContext} graphics
|
|
27
|
-
* @property {Scene} scene
|
|
28
|
-
* @property {import("../scene/GPUSceneContext.js").GPUSceneContext} scene_context
|
|
29
|
-
* @property {EmitterRegistry} registry
|
|
30
|
-
*/
|
|
31
|
-
|
|
32
|
-
/**
|
|
33
|
-
* A scene with a GPU context and an emitter registry, both on a fresh software device.
|
|
34
|
-
*
|
|
35
|
-
* @returns {ParticleSceneFixture}
|
|
36
|
-
*/
|
|
37
|
-
export function particle_scene_fixture() {
|
|
38
|
-
const device = new SoftwareGPUDevice({ requiredFeatures: ["subgroups"] });
|
|
39
|
-
const graphics = new GraphicsContext(device);
|
|
40
|
-
const scene = new Scene();
|
|
41
|
-
const scene_context = new SceneManager(graphics).obtain(scene);
|
|
42
|
-
const registry = new EmitterRegistry(device);
|
|
43
|
-
|
|
44
|
-
return { device, graphics, scene, scene_context, registry };
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
/**
|
|
48
|
-
* Put an emitter in the scene and register it, the way the system does: the node gets its
|
|
49
|
-
* `transforms` row from the scene context's sweep, and the emitter record points at that row.
|
|
50
|
-
*
|
|
51
|
-
* @param {ParticleSceneFixture} fixture
|
|
52
|
-
* @param {ParticleEmitter|object} config a {@link ParticleEmitter}, or what {@link ParticleEmitter.from} accepts
|
|
53
|
-
* @param {import("../scene/Node3D.js").Node3D} [parent] node to hang the emitter under, itself already in the scene
|
|
54
|
-
* @returns {ParticleEmitter}
|
|
55
|
-
*/
|
|
56
|
-
export function place_emitter(fixture, config, parent) {
|
|
57
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const emitter = config.isParticleEmitter === true ? config : ParticleEmitter.from(config);
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if (parent !== undefined) {
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parent.addChild(emitter);
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parent.updateMatrices();
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}
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fixture.scene.add(emitter);
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fixture.scene_context.build();
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const transform_row = fixture.scene_context.id_mapping.get(emitter.id);
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fixture.registry.add(emitter, transform_row);
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return emitter;
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}
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/**
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* What the fixture's registry assigned an emitter: its table row, its generation, the heap
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* placement of its program, the atlas patch. The emitter carries none of it — see
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* {@link ./runtime/GPUParticleEmitterContext.js} — so a spec that wants the row a particle header
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* should carry asks the registry, the way the passes' own callers do.
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*
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* @param {ParticleSceneFixture} fixture
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* @param {ParticleEmitter} emitter
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* @returns {import("./runtime/GPUParticleEmitterContext.js").GPUParticleEmitterContext}
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*/
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export function emitter_context(fixture, emitter) {
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return fixture.registry.context(emitter);
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}
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/**
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* The emitter table row an emitter was given — {@link emitter_context}`.row`, which specs index
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* per-emitter buffers with often enough to be worth naming.
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*
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* @param {ParticleSceneFixture} fixture
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* @param {ParticleEmitter} emitter
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* @returns {number}
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*/
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export function emitter_row(fixture, emitter) {
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return emitter_context(fixture, emitter).row;
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}
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/**
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* The two databases as the `array<u32>` buffers the particle shaders bind. Call after the last
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* change to either; it flushes both.
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*
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* @param {ParticleSceneFixture} fixture
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* @returns {{scene_database: Uint32Array, emitter_database: Uint32Array}}
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*/
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|
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export function particle_database_words(fixture) {
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fixture.scene_context.build();
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fixture.registry.flush();
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return {
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scene_database: gpu_database_words(fixture.scene_context.scene_database, fixture.graphics),
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emitter_database: gpu_database_words(fixture.registry.database, fixture.graphics),
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114
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};
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|
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}
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|
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|
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/**
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* An `array<atomic<u32>>` the way the emulator models one: a `{value}` object per word.
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*
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* @param {number} length
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|
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* @param {number} [fill]
|
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|
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* @returns {{value: number}[]}
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123
|
-
*/
|
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124
|
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export function atomic_words(length, fill = 0) {
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|
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|
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return Array.from({ length }, () => ({ value: fill }));
|
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126
|
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}
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|
127
|
-
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128
|
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/**
|
|
129
|
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* A counters buffer, every slot zero.
|
|
130
|
-
*
|
|
131
|
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* @returns {{value: number}[]}
|
|
132
|
-
*/
|
|
133
|
-
export function particle_counters() {
|
|
134
|
-
return atomic_words(PARTICLE_COUNTER_COUNT);
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
/**
|
|
138
|
-
* Where a row of the `emitter_state` table sits in the serialised database, in words — the same
|
|
139
|
-
* arithmetic the table's generated readers do.
|
|
140
|
-
*
|
|
141
|
-
* @param {Uint32Array} emitter_database the database as {@link particle_database_words} lays it out
|
|
142
|
-
* @param {number} row
|
|
143
|
-
* @returns {number}
|
|
144
|
-
*/
|
|
145
|
-
function emitter_state_base(emitter_database, row) {
|
|
146
|
-
const descriptor = PARTICLE_EMITTER_STATE_DESCRIPTOR;
|
|
147
|
-
const per_page = descriptor.elements_per_page;
|
|
148
|
-
const page_address = emitter_database[descriptor.page_lookup_address + Math.floor(row / per_page)];
|
|
149
|
-
|
|
150
|
-
if (page_address === 0xffffffff) {
|
|
151
|
-
throw new Error(`emitter state row ${row} is on a page the database has not allocated`);
|
|
152
|
-
}
|
|
153
|
-
|
|
154
|
-
return page_address + descriptor.page_header_words + (row % per_page) * (descriptor.packed_element_size_bytes / 4);
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
/** @type {Object<string, number>} word offset of each state field within its row */
|
|
158
|
-
const STATE_FIELD_WORD = Object.fromEntries(
|
|
159
|
-
PARTICLE_EMITTER_STATE_STRUCT.fields.map((field) => [field.name, field.offset / 4]),
|
|
160
|
-
);
|
|
161
|
-
|
|
162
|
-
/**
|
|
163
|
-
* One emitter's GPU-owned state, read back out of the serialised database.
|
|
164
|
-
*
|
|
165
|
-
* @param {Uint32Array} emitter_database
|
|
166
|
-
* @param {number} row
|
|
167
|
-
* @returns {{generation: number, accumulator: number, age: number, sleep: number, pending: number}}
|
|
168
|
-
*/
|
|
169
|
-
export function emitter_state_read(emitter_database, row) {
|
|
170
|
-
const base = emitter_state_base(emitter_database, row);
|
|
171
|
-
const floats = new Float32Array(emitter_database.buffer, emitter_database.byteOffset, emitter_database.length);
|
|
172
|
-
|
|
173
|
-
return {
|
|
174
|
-
generation: emitter_database[base + STATE_FIELD_WORD.generation],
|
|
175
|
-
accumulator: floats[base + STATE_FIELD_WORD.accumulator],
|
|
176
|
-
age: floats[base + STATE_FIELD_WORD.age],
|
|
177
|
-
sleep: floats[base + STATE_FIELD_WORD.sleep],
|
|
178
|
-
pending: emitter_database[base + STATE_FIELD_WORD.pending],
|
|
179
|
-
};
|
|
180
|
-
}
|
|
181
|
-
|
|
182
|
-
/**
|
|
183
|
-
* Overwrite some of one emitter's state fields in the serialised database — what a previous tick
|
|
184
|
-
* would have left there.
|
|
185
|
-
*
|
|
186
|
-
* @param {Uint32Array} emitter_database
|
|
187
|
-
* @param {number} row
|
|
188
|
-
* @param {{generation?: number, accumulator?: number, age?: number, sleep?: number, pending?: number}} fields
|
|
189
|
-
*/
|
|
190
|
-
export function emitter_state_write(emitter_database, row, fields) {
|
|
191
|
-
const base = emitter_state_base(emitter_database, row);
|
|
192
|
-
const floats = new Float32Array(emitter_database.buffer, emitter_database.byteOffset, emitter_database.length);
|
|
193
|
-
|
|
194
|
-
if (fields.generation !== undefined) emitter_database[base + STATE_FIELD_WORD.generation] = fields.generation;
|
|
195
|
-
if (fields.accumulator !== undefined) floats[base + STATE_FIELD_WORD.accumulator] = fields.accumulator;
|
|
196
|
-
if (fields.age !== undefined) floats[base + STATE_FIELD_WORD.age] = fields.age;
|
|
197
|
-
if (fields.sleep !== undefined) floats[base + STATE_FIELD_WORD.sleep] = fields.sleep;
|
|
198
|
-
if (fields.pending !== undefined) emitter_database[base + STATE_FIELD_WORD.pending] = fields.pending;
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
/**
|
|
202
|
-
* A `{count, elements}` collection as the emulator binds one — the shape both the emitter tick's
|
|
203
|
-
* output and the emit pass's input take.
|
|
204
|
-
*
|
|
205
|
-
* @param {number} count
|
|
206
|
-
* @param {ArrayLike<number>} [elements] defaults to `count` zeros
|
|
207
|
-
* @returns {{count: number, elements: Uint32Array}}
|
|
208
|
-
*/
|
|
209
|
-
export function u32_collection(count, elements) {
|
|
210
|
-
return { count, elements: elements === undefined ? new Uint32Array(count) : Uint32Array.from(elements) };
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
/**
|
|
214
|
-
* The CSDLDF scan's stand-in: inclusive prefix sums over a collection's elements, in place, the
|
|
215
|
-
* count left alone.
|
|
216
|
-
*
|
|
217
|
-
* @param {{count: number, elements: Uint32Array}} collection
|
|
218
|
-
* @returns {{count: number, elements: Uint32Array}} the same object
|
|
219
|
-
*/
|
|
220
|
-
export function inclusive_scan(collection) {
|
|
221
|
-
let running = 0;
|
|
222
|
-
|
|
223
|
-
for (let i = 0; i < collection.count; i++) {
|
|
224
|
-
running += collection.elements[i];
|
|
225
|
-
collection.elements[i] = running;
|
|
226
|
-
}
|
|
227
|
-
|
|
228
|
-
return collection;
|
|
229
|
-
}
|
|
@@ -1,23 +0,0 @@
|
|
|
1
|
-
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
-
import { chunk_particle_emitter } from "../data/chunk_particle_emitter.js";
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
* An emitter's bounds sphere in world space: the centre through the node's matrix, the radius
|
|
6
|
-
* scaled by the largest axis scale the matrix carries.
|
|
7
|
-
*
|
|
8
|
-
* The axes are read as transformed unit vectors rather than as matrix columns — the same numbers,
|
|
9
|
-
* in a form the WGSL emulator also evaluates. Shared by the tick pass (frustum culling of spawning)
|
|
10
|
-
* and the AVBOIT occupancy pass (which depth slices the emitter's particles can reach), so both
|
|
11
|
-
* test the same sphere.
|
|
12
|
-
*
|
|
13
|
-
* @type {CodeChunk}
|
|
14
|
-
*/
|
|
15
|
-
export const chunk_particle_emitter_world_sphere = CodeChunk.from(/* language=wgsl */ `
|
|
16
|
-
fn particle_emitter_world_sphere(em : ParticleEmitter, transform : mat4x4<f32>) -> vec4<f32> {
|
|
17
|
-
let center = (transform * vec4<f32>(em.bounds_center, 1.0)).xyz;
|
|
18
|
-
let sx = length((transform * vec4<f32>(1.0, 0.0, 0.0, 0.0)).xyz);
|
|
19
|
-
let sy = length((transform * vec4<f32>(0.0, 1.0, 0.0, 0.0)).xyz);
|
|
20
|
-
let sz = length((transform * vec4<f32>(0.0, 0.0, 1.0, 0.0)).xyz);
|
|
21
|
-
return vec4<f32>(center, em.bounds_radius * max(sx, max(sy, sz)));
|
|
22
|
-
}
|
|
23
|
-
`, [chunk_particle_emitter]);
|