@woosh/meep-engine 3.17.2 → 3.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/actions/concrete/ComponentAddAction.d.ts +1 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentAddAction.js +4 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +1 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentRemoveAction.js +4 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts +1 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityCreateAction.js +7 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts +1 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityRemoveAction.js +4 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +10 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.js +107 -85
- package/editor/actions/concrete/TransformModifyAction.d.ts +1 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +10 -6
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +98 -4
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -1
- package/editor/particles/effect/make_starter_particle_effect.js +0 -2
- package/editor/tools/engine/ToolEngine.d.ts +30 -0
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +257 -188
- package/editor/view/ecs/EntityList.d.ts.map +1 -1
- package/editor/view/ecs/EntityList.js +6 -5
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +17 -9
- package/package.json +1 -1
- package/src/CODEC_LAYOUT_VERIFICATION.md +1 -2
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.d.ts +56 -0
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.d.ts.map +1 -0
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.js +73 -0
- package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.d.ts.map +1 -1
- package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +18 -63
- package/src/core/binary/meshopt/meshopt_encode_byte_group.d.ts +53 -0
- package/src/core/binary/meshopt/meshopt_encode_byte_group.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_byte_group.js +140 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.d.ts +32 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.js +77 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.d.ts +46 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.js +146 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.d.ts +40 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.js +700 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.d.ts +24 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.js +39 -0
- package/src/core/math/random/seededRandom_Mulberry32.d.ts.map +1 -1
- package/src/core/math/random/seededRandom_Mulberry32.js +4 -2
- package/src/core/process/undo/Action.d.ts +19 -0
- package/src/core/process/undo/Action.d.ts.map +1 -1
- package/src/core/process/undo/Action.js +17 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +78 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +310 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts +17 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +30 -10
- package/src/engine/graphics3/particles/particle_gpu_records.d.ts.map +1 -1
- package/src/engine/graphics3/particles/particle_gpu_records.js +0 -2
- package/src/engine/interpolation/InterpolationSystem.d.ts +7 -0
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +10 -0
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +14 -34
- package/src/engine/network/time/RenderPlayout.d.ts +76 -0
- package/src/engine/network/time/RenderPlayout.d.ts.map +1 -0
- package/src/engine/network/time/RenderPlayout.js +163 -0
- package/src/engine/network/transport/adapters/WebSocketTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebSocketTransport.js +11 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +4 -12
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +39 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/core/VolumeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/core/VolumeField.js +4 -1
- package/src/format/scene/gltf/MESHOPT_COMPRESSION_PLAN.md +23 -2
- package/src/shade/playground/particle_system/README.md +139 -139
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +0 -2
- package/src/shade/playground/particle_system/particle_scene.d.ts +6 -9
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +6 -13
- package/src/shade/playground/ssr_reprojection/README.md +103 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.d.ts +17 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -0
- package/src/shade/playground/ssr_reprojection/index.html +79 -0
- package/src/shade/playground/ssr_reprojection/main.d.ts +2 -0
- package/src/shade/playground/ssr_reprojection/main.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/main.js +245 -0
- package/src/shade/playground/ssr_reprojection/scene.d.ts +18 -0
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/scene.js +51 -0
- package/src/shade/renderer/Renderer.d.ts +2 -23
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +185 -218
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -8
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +12 -12
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +6 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.d.ts +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.js +51 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +5 -35
- package/src/shade/renderer/particles/DESIGN.md +703 -514
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +16 -4
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1189 -991
- package/src/shade/renderer/particles/ParticleConstants.d.ts +64 -0
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +71 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts +57 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +181 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.d.ts +7 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.js +12 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.d.ts +33 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.js +67 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.d.ts +40 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.js +187 -0
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +15 -2
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +14 -8
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts +58 -4
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.js +79 -4
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts +23 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.js +35 -2
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +4 -2
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +5 -8
- package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/particle_emitter_record.js +0 -6
- package/src/shade/renderer/particles/graph_particles.d.ts +25 -3
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +108 -31
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +6 -4
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +5 -5
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +5 -0
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +27 -6
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +4 -0
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +6 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +35 -27
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +424 -425
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_warmup.d.ts +20 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +4 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +38 -2
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.d.ts +22 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.js +42 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.js +53 -22
- package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.js +213 -216
- package/src/shade/renderer/particles/shaders/shader_particle_reclaim.d.ts +50 -0
- package/src/shade/renderer/particles/shaders/shader_particle_reclaim.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +1 -1
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.d.ts +36 -0
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.js +102 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +102 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +329 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.d.ts +112 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.js +318 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts +35 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +108 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts +3 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +70 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.d.ts +62 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.js +55 -0
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/ssr/REPROJECTION_PROPOSAL.md +286 -0
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +57 -21
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +230 -129
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.d.ts +11 -0
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.js +6 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.js +32 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.js +41 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.js +30 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +70 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +21 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js +363 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_get_neighbour_weight.js +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +24 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +1 -6
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +16 -332
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +1 -6
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +25 -358
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +0 -5
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +201 -276
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +167 -143
- package/src/shade/renderer/shader/graph/graph_create_buffer.d.ts +15 -0
- package/src/shade/renderer/shader/graph/graph_create_buffer.d.ts.map +1 -0
- package/src/shade/renderer/shader/graph/graph_create_buffer.js +20 -0
- package/src/shade/renderer/view/GPUViewContext.d.ts +3 -4
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +5 -5
- package/src/core/binary/meshopt/__meshopt_test_streams.d.ts +0 -24
- package/src/core/binary/meshopt/__meshopt_test_streams.d.ts.map +0 -1
- package/src/core/binary/meshopt/__meshopt_test_streams.js +0 -237
- package/src/core/geom/3d/atlas/atlas_test_fixtures.d.ts +0 -84
- package/src/core/geom/3d/atlas/atlas_test_fixtures.d.ts.map +0 -1
- package/src/core/geom/3d/atlas/atlas_test_fixtures.js +0 -266
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts +0 -97
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +0 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +0 -359
- package/src/shade/renderer/animation/skin_test_fixtures.d.ts +0 -86
- package/src/shade/renderer/animation/skin_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_test_fixtures.js +0 -250
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.d.ts +0 -16
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.js +0 -27
- package/src/shade/renderer/particles/particle_test_fixtures.d.ts +0 -151
- package/src/shade/renderer/particles/particle_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/particles/particle_test_fixtures.js +0 -229
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.js +0 -23
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +0 -457
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import { SamplerDescriptor } from "../../../../descriptor/texture/SamplerDescriptor.js";
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2
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import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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3
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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4
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import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
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5
1
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import { chunk_get_ibl_radiance } from "../../../deferred/indirect/chunk_get_ibl_radiance.js";
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6
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import { DEPTH_STENCIL_FOREGROUND_ONLY } from "../../../depth/DEPTH_STENCIL_FOREGROUND_ONLY.js";
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7
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import { chunk_direction_world_to_view } from "../../../shader/chunk/camera/chunk_direction_world_to_view.js";
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import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
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import { chunk_screen_coordinate_to_view } from "../../../shader/chunk/camera/chunk_screen_coordinate_to_view.js";
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import { chunk_rgb_to_luminance } from "../../../shader/chunk/color/chunk_rgb_to_luminance.js";
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import { chunk_rgb_to_YCoCg } from "../../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
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import { chunk_decode_g_buffer_normal } from "../../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
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import { chunk_v3_matrix4_project } from "../../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
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14
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import { chunk_decode_g_buffer_roughness } from "../../../shader/chunk/material/chunk_decode_g_buffer_roughness.js";
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15
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import { RECIPROCAL_PI_DECLARATION } from "../../../shader/chunk/math/RECIPROCAL_PI_DECLARATION.js";
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16
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import { chunk_murmur3_vec3u } from "../../../shader/chunk/random/murmur/chunk_murmur3_vec3u.js";
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17
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import { chunk_texel_coordinate_to_uv } from "../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
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18
2
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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19
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import { ImageShader } from "../../../shader/ImageShader.js";
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3
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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21
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import {
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22
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import { chunk_ssr_hit_unpack } from "../chunk_ssr_hit_unpack.js";
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23
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import { chunk_is_background } from "../../../shader/chunk/depth/chunk_is_background.js";
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24
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import { chunk_get_neighbour_weight } from "./chunk_get_neighbour_weight.js";
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25
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import { chunk_get_ray_mip_level } from "./chunk_get_ray_mip_level.js";
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26
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import { chunk_reconstruct_pdf } from "./chunk_reconstruct_pdf.js";
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27
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const RESOLVE_UNIFORMS = WebGPUStruct.from({
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29
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frame_index: u32,
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30
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});
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4
|
+
import { build_ssr_resolve_shader } from "./build_ssr_resolve_shader.js";
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31
5
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32
6
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const resources = new ShaderResourceSetDescriptor();
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addressModeV: "clamp-to-edge",
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}))
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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;
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52
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const body = CodeChunk.from(
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56
|
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//language=WGSL
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57
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`
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58
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// optimized 7x7 neighbourhood offsets. Optimized for noise diffusion and TAA artifact avoidance
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59
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const NEIGHBOR_OFFSETS = array<vec2<i32>, 48>(
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vec2<i32>(2, -3),
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vec2<i32>(3, -1),
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62
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vec2<i32>(0, -2),
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63
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vec2<i32>(1, -3),
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64
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vec2<i32>(3, 0),
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65
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vec2<i32>(2, -1),
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66
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vec2<i32>(3, -2),
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67
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vec2<i32>(2, 2),
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68
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vec2<i32>(3, 1),
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69
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vec2<i32>(1, 3),
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70
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vec2<i32>(3, 3),
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71
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vec2<i32>(0, 2),
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72
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vec2<i32>(2, 1),
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73
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vec2<i32>(1, -1),
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74
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vec2<i32>(3, -3),
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75
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vec2<i32>(2, -2),
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76
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vec2<i32>(0, -3),
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77
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vec2<i32>(1, 0),
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78
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vec2<i32>(-2, -1),
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79
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vec2<i32>(-3, -2),
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80
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vec2<i32>(-1, -3),
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81
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vec2<i32>(-3, 1),
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82
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vec2<i32>(-2, 0),
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83
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vec2<i32>(-3, -1),
|
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84
|
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vec2<i32>(-3, 2),
|
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85
|
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vec2<i32>(-1, 1),
|
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86
|
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vec2<i32>(-2, 3),
|
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87
|
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vec2<i32>(0, 3),
|
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88
|
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vec2<i32>(1, 2),
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89
|
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vec2<i32>(-1, 0),
|
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90
|
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vec2<i32>(-3, 3),
|
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91
|
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vec2<i32>(-2, 2),
|
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92
|
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vec2<i32>(0, 1),
|
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93
|
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vec2<i32>(-1, 3),
|
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94
|
-
vec2<i32>(2, 3),
|
|
95
|
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vec2<i32>(3, 2),
|
|
96
|
-
vec2<i32>(1, 1),
|
|
97
|
-
vec2<i32>(2, 0),
|
|
98
|
-
vec2<i32>(0, -1),
|
|
99
|
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vec2<i32>(-1, 2),
|
|
100
|
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vec2<i32>(-2, 1),
|
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101
|
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vec2<i32>(-3, 0),
|
|
102
|
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vec2<i32>(-2, -2),
|
|
103
|
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vec2<i32>(-1, -1),
|
|
104
|
-
vec2<i32>(-3, -3),
|
|
105
|
-
vec2<i32>(1, -2),
|
|
106
|
-
vec2<i32>(-2, -3),
|
|
107
|
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vec2<i32>(-1, -2),
|
|
108
|
-
);
|
|
109
|
-
|
|
110
|
-
@fragment
|
|
111
|
-
fn main(
|
|
112
|
-
@builtin(position) coord: vec4<f32>,
|
|
113
|
-
@location(0) uv: vec2<f32>,
|
|
114
|
-
) -> @location(0) vec4<f32> {
|
|
115
|
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|
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116
|
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let coord_i = vec2<i32>(coord.xy);
|
|
117
|
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|
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118
|
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let texel_depth = textureLoad(tDepth, coord_i, 0 ).r;
|
|
119
|
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|
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120
|
-
let this_pbr = textureLoad(tPBR, coord_i, 0);
|
|
121
|
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let this_roughness = decode_g_buffer_roughness(this_pbr);
|
|
122
|
-
|
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123
|
-
let this_normal_ws = decode_g_buffer_normal( textureLoad(tNormal, coord_i, 0).xy );
|
|
124
|
-
let this_normal_vs = direction_world_to_view(this_normal_ws, camera);
|
|
125
|
-
|
|
126
|
-
let this_position_vs = screen_coordinate_to_view(vec2u(coord_i), tDepth, camera);
|
|
127
|
-
let view_direction_vs = normalize(-this_position_vs);
|
|
128
|
-
|
|
129
|
-
let render_resolution = textureDimensions(tColor,0).xy;
|
|
130
|
-
|
|
131
|
-
let tan_half_fov = camera.device_depth_to_view_space.w;
|
|
132
|
-
let focal_length_px = f32(render_resolution.y) / (2.0 * tan_half_fov);
|
|
133
|
-
|
|
134
|
-
let trace_texel = textureLoad(tTrace, coord_i, 0);
|
|
135
|
-
|
|
136
|
-
let this_hit = ssr_hit_unpack(trace_texel.xy);
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
let this_hit_uv = texel_coordinate_to_uv(vec2f(this_hit.position.xy), render_resolution);
|
|
140
|
-
let this_hit_position_vs = screen_coordinate_to_view(this_hit.position, tDepth, camera);
|
|
141
|
-
let this_hit_normal_ws = decode_g_buffer_normal( textureLoad(tNormal, this_hit.position, 0).xy );
|
|
142
|
-
let this_hit_normal_vs = direction_world_to_view(this_hit_normal_ws, camera);
|
|
143
|
-
|
|
144
|
-
let this_ray_direction = normalize(this_hit_position_vs - this_position_vs);
|
|
145
|
-
|
|
146
|
-
// TODO special case for background pixels
|
|
147
|
-
|
|
148
|
-
let this_confidence = this_hit.confidence;
|
|
149
|
-
|
|
150
|
-
// assume that the center pixel is "ideal", so it's weight is 1.0
|
|
151
|
-
// we could compute proper weight, but those failed at grazing angles when we tried.
|
|
152
|
-
let distribution_weight = 1.0;
|
|
153
|
-
|
|
154
|
-
let this_weight = this_confidence * distribution_weight;
|
|
155
|
-
|
|
156
|
-
var weight_sum:f32 = this_weight;
|
|
157
|
-
var max_confidence = this_confidence; // keep track of confidence for final weighting
|
|
158
|
-
|
|
159
|
-
let this_mip = get_ray_mip_level(
|
|
160
|
-
this_position_vs,
|
|
161
|
-
this_hit_position_vs,
|
|
162
|
-
this_hit_normal_vs,
|
|
163
|
-
this_roughness,
|
|
164
|
-
focal_length_px,
|
|
165
|
-
);
|
|
166
|
-
|
|
167
|
-
let this_hit_color_sample = textureSampleLevel(tColor, sLinear, this_hit_uv, this_mip).rgb;
|
|
168
|
-
|
|
169
|
-
let this_hit_luma = rgb_to_luminance(this_hit_color_sample);
|
|
170
|
-
|
|
171
|
-
var result = this_hit_color_sample * this_weight;
|
|
172
|
-
// weight the seed like every neighbour tap — both accumulators divide by weight_sum
|
|
173
|
-
var result_luma_moment2 = this_hit_luma * this_hit_luma * this_weight;
|
|
174
|
-
|
|
175
|
-
const NEIGHBOUR_SAMPLE_COUNT = 4;
|
|
176
|
-
|
|
177
|
-
let hash_seed = murmur3_vec3u(vec3u(vec2u(coord_i), settings.frame_index));
|
|
178
|
-
|
|
179
|
-
for(var i = 0u; i < NEIGHBOUR_SAMPLE_COUNT; i++){
|
|
180
|
-
|
|
181
|
-
let heighbour_index = ( hash_seed + i ) % 48;
|
|
182
|
-
|
|
183
|
-
let neighbour_coord = coord_i + NEIGHBOR_OFFSETS[heighbour_index];
|
|
184
|
-
|
|
185
|
-
let neighbour_normal_ws = decode_g_buffer_normal(textureLoad(tNormal, neighbour_coord, 0).xy);
|
|
186
|
-
let neighbour_normal_vs = direction_world_to_view(neighbour_normal_ws, camera);
|
|
187
|
-
|
|
188
|
-
let neighbour_pbr = textureLoad(tPBR, neighbour_coord, 0);
|
|
189
|
-
let neighbour_roughness = decode_g_buffer_roughness(neighbour_pbr);
|
|
190
|
-
|
|
191
|
-
let sample_hit = ssr_hit_unpack(textureLoad(tTrace, neighbour_coord, 0).xy);
|
|
192
|
-
|
|
193
|
-
// reconstruct ray hit position
|
|
194
|
-
let sample_hit_depth = textureLoad(tDepth, sample_hit.position, 0).r;
|
|
195
|
-
let sample_hit_uv = texel_coordinate_to_uv(vec2f(sample_hit.position), render_resolution);
|
|
196
|
-
let sample_hit_position_vs = project_position_from_depth(
|
|
197
|
-
sample_hit_uv,
|
|
198
|
-
sample_hit_depth,
|
|
199
|
-
camera.projection_matrix_inverse,
|
|
200
|
-
);
|
|
201
|
-
|
|
202
|
-
let sample_direction = normalize(sample_hit_position_vs - this_position_vs);
|
|
203
|
-
|
|
204
|
-
// check visibility
|
|
205
|
-
let sample_hit_normal_ws = decode_g_buffer_normal( textureLoad(tNormal, sample_hit.position.xy, 0).xy );
|
|
206
|
-
let sample_hit_normal_vs = direction_world_to_view(sample_hit_normal_ws, camera);
|
|
207
|
-
|
|
208
|
-
let ray_hit_valid = step( 0, dot(-sample_direction, sample_hit_normal_vs));
|
|
209
|
-
let ray_cast_valid = step( 0, dot(sample_direction, this_normal_vs) );
|
|
210
|
-
|
|
211
|
-
// NOTE: we assume that visibility between the center sample and the neighbour is the same. This is incorrect, but thanks to normal visibility weighing and BRDF weighing - it's not noticeable in practice.
|
|
212
|
-
// technically view direction for the neighbour is different, but it's close enough as an approximation
|
|
213
|
-
let neighbour_view_direction = view_direction_vs;
|
|
214
|
-
|
|
215
|
-
let neighbour_position_vs = screen_coordinate_to_view(
|
|
216
|
-
vec2u(neighbour_coord),
|
|
217
|
-
tDepth,
|
|
218
|
-
camera,
|
|
219
|
-
);
|
|
220
|
-
let neighbour_ray_direction = normalize(sample_hit_position_vs - neighbour_position_vs);
|
|
221
|
-
|
|
222
|
-
// reconstruct PDF for the neighbouring ray
|
|
223
|
-
// we need this to weigh the neighbour
|
|
224
|
-
let sample_pdf = reconstruct_pdf(
|
|
225
|
-
neighbour_normal_vs,
|
|
226
|
-
neighbour_view_direction,
|
|
227
|
-
neighbour_ray_direction,
|
|
228
|
-
neighbour_roughness
|
|
229
|
-
);
|
|
230
|
-
|
|
231
|
-
let sample_visibility = ray_cast_valid * ray_hit_valid;
|
|
232
|
-
let confidence_visible = sample_hit.confidence * sample_visibility;
|
|
233
|
-
|
|
234
|
-
let normalization_weight = get_neighbour_weight(
|
|
235
|
-
sample_pdf,
|
|
236
|
-
sample_direction,
|
|
237
|
-
view_direction_vs,
|
|
238
|
-
this_normal_vs,
|
|
239
|
-
this_roughness,
|
|
240
|
-
);
|
|
241
|
-
|
|
242
|
-
max_confidence = max(max_confidence, confidence_visible );
|
|
243
|
-
let weight = confidence_visible * normalization_weight;
|
|
244
|
-
|
|
245
|
-
weight_sum += weight;
|
|
246
|
-
|
|
247
|
-
let sample_mip = get_ray_mip_level(
|
|
248
|
-
neighbour_position_vs,
|
|
249
|
-
sample_hit_position_vs,
|
|
250
|
-
sample_hit_normal_vs,
|
|
251
|
-
neighbour_roughness,
|
|
252
|
-
focal_length_px,
|
|
253
|
-
);
|
|
254
|
-
|
|
255
|
-
let sample_color = textureSampleLevel(tColor, sLinear, sample_hit_uv, sample_mip).rgb;
|
|
256
|
-
|
|
257
|
-
result += sample_color * weight;
|
|
258
|
-
|
|
259
|
-
let sample_luma = rgb_to_luminance(sample_color);
|
|
260
|
-
|
|
261
|
-
// track second moment for variance
|
|
262
|
-
result_luma_moment2 += sample_luma * sample_luma * weight;
|
|
263
|
-
}
|
|
264
|
-
|
|
265
|
-
if(weight_sum < 1e-5){
|
|
266
|
-
// no valid samples,
|
|
267
|
-
|
|
268
|
-
// TODO search further
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
if(weight_sum > 1e-5 ){
|
|
272
|
-
// only normalize if we got some valid samples
|
|
273
|
-
result /= weight_sum;
|
|
274
|
-
result_luma_moment2 /= weight_sum;
|
|
275
|
-
}
|
|
276
|
-
|
|
277
|
-
let view_direction_ws = ( camera.view_matrix_inverse * vec4(view_direction_vs, 0.0) ).xyz;
|
|
278
|
-
let this_position_ws = v3_matrix4_project( this_position_vs, camera.view_matrix_inverse );
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
// process GI
|
|
282
|
-
|
|
283
|
-
let gi_radiance = get_ibl_radiance(
|
|
284
|
-
view_direction_ws,
|
|
285
|
-
this_normal_ws,
|
|
286
|
-
this_roughness,
|
|
287
|
-
);
|
|
288
|
-
|
|
289
|
-
// NOTE: we don't apply Fresnel here because it's added after denoising
|
|
290
|
-
|
|
291
|
-
let color = mix(gi_radiance, result, max_confidence);
|
|
292
|
-
|
|
293
|
-
// compute variance
|
|
294
|
-
let luma = rgb_to_luminance(result);
|
|
295
|
-
let variance = max(result_luma_moment2 - luma*luma, 0.0);
|
|
296
|
-
|
|
297
|
-
return vec4(color, variance);
|
|
298
|
-
}
|
|
299
|
-
`, [
|
|
300
|
-
chunk_decode_g_buffer_roughness,
|
|
301
|
-
chunk_direction_world_to_view,
|
|
302
|
-
chunk_screen_coordinate_to_view,
|
|
303
|
-
chunk_decode_g_buffer_normal,
|
|
304
|
-
chunk_rgb_to_YCoCg,
|
|
305
|
-
chunk_get_ibl_radiance,
|
|
306
|
-
chunk_ssr_hit_unpack,
|
|
307
|
-
chunk_texel_coordinate_to_uv,
|
|
308
|
-
chunk_get_neighbour_weight,
|
|
309
|
-
chunk_is_background,
|
|
310
|
-
chunk_murmur3_vec3u,
|
|
311
|
-
chunk_reconstruct_pdf,
|
|
312
|
-
chunk_get_ray_mip_level,
|
|
313
|
-
chunk_project_position_from_depth,
|
|
314
|
-
chunk_v3_matrix4_project,
|
|
315
|
-
RECIPROCAL_PI_DECLARATION,
|
|
316
|
-
chunk_rgb_to_luminance,
|
|
317
|
-
]
|
|
318
|
-
);
|
|
319
|
-
|
|
320
|
-
/**
|
|
321
|
-
* Maps traced SSR out to actual color
|
|
322
|
-
* @type {ImageShader}
|
|
323
|
-
*/
|
|
324
|
-
export const ssr_resolve_shader_IBL = new ImageShader({
|
|
325
|
-
descriptor: ShaderDescriptor.from({
|
|
326
|
-
label: "SSR resolve / IBL",
|
|
327
|
-
resources,
|
|
328
|
-
body
|
|
329
|
-
}),
|
|
330
|
-
targets: [
|
|
331
|
-
// TODO output rgbe5559 color and f16 variance to reduce memory bandwidth
|
|
332
|
-
{
|
|
333
|
-
format: "rgba16float"
|
|
334
|
-
}
|
|
335
|
-
],
|
|
336
|
-
depthStencil: DEPTH_STENCIL_FOREGROUND_ONLY,
|
|
337
|
-
});
|
|
7
|
+
resources.createGroup().addTexture("tEnvironment");
|
|
8
|
+
|
|
9
|
+
export const ssr_resolve_shader_IBL = build_ssr_resolve_shader({
|
|
10
|
+
label: "SSR resolve / IBL",
|
|
11
|
+
resources,
|
|
12
|
+
sample_radiance: CodeChunk.from(
|
|
13
|
+
//language=WGSL
|
|
14
|
+
`
|
|
15
|
+
fn ssr_sample_radiance(
|
|
16
|
+
position_ws: vec3f, normal_ws: vec3f, view_direction_ws: vec3f, roughness: f32, coord: vec2u,
|
|
17
|
+
) -> vec3f {
|
|
18
|
+
return get_ibl_radiance(view_direction_ws, normal_ws, roughness);
|
|
19
|
+
}
|
|
20
|
+
`, [chunk_get_ibl_radiance]),
|
|
21
|
+
});
|
|
@@ -1,7 +1,2 @@
|
|
|
1
|
-
|
|
2
|
-
* Maps traced SSR out to actual color
|
|
3
|
-
* @type {ImageShader}
|
|
4
|
-
*/
|
|
5
|
-
export const ssr_resolve_shader_LPV: ImageShader;
|
|
6
|
-
import { ImageShader } from "../../../shader/ImageShader.js";
|
|
1
|
+
export const ssr_resolve_shader_LPV: import("../../../shader/ImageShader.js").ImageShader;
|
|
7
2
|
//# sourceMappingURL=ssr_resolve_shader_LPV.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssr_resolve_shader_LPV.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ssr_resolve_shader_LPV.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js"],"names":[],"mappings":"AAcA,0FAmBG"}
|