@woosh/meep-engine 3.17.2 → 3.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/actions/concrete/ComponentAddAction.d.ts +1 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentAddAction.js +4 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +1 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentRemoveAction.js +4 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts +1 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityCreateAction.js +7 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts +1 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityRemoveAction.js +4 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +10 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.js +107 -85
- package/editor/actions/concrete/TransformModifyAction.d.ts +1 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +10 -6
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +98 -4
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -1
- package/editor/particles/effect/make_starter_particle_effect.js +0 -2
- package/editor/tools/engine/ToolEngine.d.ts +30 -0
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +257 -188
- package/editor/view/ecs/EntityList.d.ts.map +1 -1
- package/editor/view/ecs/EntityList.js +6 -5
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +17 -9
- package/package.json +1 -1
- package/src/CODEC_LAYOUT_VERIFICATION.md +1 -2
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.d.ts +56 -0
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.d.ts.map +1 -0
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.js +73 -0
- package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.d.ts.map +1 -1
- package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +18 -63
- package/src/core/binary/meshopt/meshopt_encode_byte_group.d.ts +53 -0
- package/src/core/binary/meshopt/meshopt_encode_byte_group.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_byte_group.js +140 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.d.ts +32 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.js +77 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.d.ts +46 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.js +146 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.d.ts +40 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.js +700 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.d.ts +24 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.js +39 -0
- package/src/core/math/random/seededRandom_Mulberry32.d.ts.map +1 -1
- package/src/core/math/random/seededRandom_Mulberry32.js +4 -2
- package/src/core/process/undo/Action.d.ts +19 -0
- package/src/core/process/undo/Action.d.ts.map +1 -1
- package/src/core/process/undo/Action.js +17 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +78 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +310 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts +17 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +30 -10
- package/src/engine/graphics3/particles/particle_gpu_records.d.ts.map +1 -1
- package/src/engine/graphics3/particles/particle_gpu_records.js +0 -2
- package/src/engine/interpolation/InterpolationSystem.d.ts +7 -0
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +10 -0
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +14 -34
- package/src/engine/network/time/RenderPlayout.d.ts +76 -0
- package/src/engine/network/time/RenderPlayout.d.ts.map +1 -0
- package/src/engine/network/time/RenderPlayout.js +163 -0
- package/src/engine/network/transport/adapters/WebSocketTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebSocketTransport.js +11 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +4 -12
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +39 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/core/VolumeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/core/VolumeField.js +4 -1
- package/src/format/scene/gltf/MESHOPT_COMPRESSION_PLAN.md +23 -2
- package/src/shade/playground/particle_system/README.md +139 -139
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +0 -2
- package/src/shade/playground/particle_system/particle_scene.d.ts +6 -9
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +6 -13
- package/src/shade/playground/ssr_reprojection/README.md +103 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.d.ts +17 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -0
- package/src/shade/playground/ssr_reprojection/index.html +79 -0
- package/src/shade/playground/ssr_reprojection/main.d.ts +2 -0
- package/src/shade/playground/ssr_reprojection/main.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/main.js +245 -0
- package/src/shade/playground/ssr_reprojection/scene.d.ts +18 -0
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/scene.js +51 -0
- package/src/shade/renderer/Renderer.d.ts +2 -23
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +185 -218
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -8
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +12 -12
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +6 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.d.ts +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.js +51 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +5 -35
- package/src/shade/renderer/particles/DESIGN.md +703 -514
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +16 -4
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1189 -991
- package/src/shade/renderer/particles/ParticleConstants.d.ts +64 -0
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +71 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts +57 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +181 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.d.ts +7 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.js +12 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.d.ts +33 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.js +67 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.d.ts +40 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.js +187 -0
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +15 -2
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +14 -8
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts +58 -4
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.js +79 -4
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts +23 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.js +35 -2
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +4 -2
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +5 -8
- package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/particle_emitter_record.js +0 -6
- package/src/shade/renderer/particles/graph_particles.d.ts +25 -3
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +108 -31
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +6 -4
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +5 -5
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +5 -0
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +27 -6
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +4 -0
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +6 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +35 -27
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +424 -425
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_warmup.d.ts +20 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +4 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +38 -2
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.d.ts +22 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.js +42 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.js +53 -22
- package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.js +213 -216
- package/src/shade/renderer/particles/shaders/shader_particle_reclaim.d.ts +50 -0
- package/src/shade/renderer/particles/shaders/shader_particle_reclaim.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +1 -1
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.d.ts +36 -0
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.js +102 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +102 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +329 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.d.ts +112 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.js +318 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts +35 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +108 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts +3 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +70 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.d.ts +62 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.js +55 -0
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/ssr/REPROJECTION_PROPOSAL.md +286 -0
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +57 -21
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +230 -129
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.d.ts +11 -0
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.js +6 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.js +32 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.js +41 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.js +30 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +70 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +21 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js +363 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_get_neighbour_weight.js +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +24 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +1 -6
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +16 -332
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +1 -6
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +25 -358
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +0 -5
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +201 -276
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +167 -143
- package/src/shade/renderer/shader/graph/graph_create_buffer.d.ts +15 -0
- package/src/shade/renderer/shader/graph/graph_create_buffer.d.ts.map +1 -0
- package/src/shade/renderer/shader/graph/graph_create_buffer.js +20 -0
- package/src/shade/renderer/view/GPUViewContext.d.ts +3 -4
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +5 -5
- package/src/core/binary/meshopt/__meshopt_test_streams.d.ts +0 -24
- package/src/core/binary/meshopt/__meshopt_test_streams.d.ts.map +0 -1
- package/src/core/binary/meshopt/__meshopt_test_streams.js +0 -237
- package/src/core/geom/3d/atlas/atlas_test_fixtures.d.ts +0 -84
- package/src/core/geom/3d/atlas/atlas_test_fixtures.d.ts.map +0 -1
- package/src/core/geom/3d/atlas/atlas_test_fixtures.js +0 -266
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts +0 -97
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +0 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +0 -359
- package/src/shade/renderer/animation/skin_test_fixtures.d.ts +0 -86
- package/src/shade/renderer/animation/skin_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_test_fixtures.js +0 -250
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.d.ts +0 -16
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.js +0 -27
- package/src/shade/renderer/particles/particle_test_fixtures.d.ts +0 -151
- package/src/shade/renderer/particles/particle_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/particles/particle_test_fixtures.js +0 -229
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.js +0 -23
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +0 -457
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min_c,
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max_c,
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);
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var blend = 0.05;
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//
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blend = mix(1.0, blend, occlusion * veclocity_confidence);
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// We detect when clamp would occur and dampen the incoming sample's contribution to counteract it.
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// see "High Quality Temporal Supersampling" by Brian Karis, EpicGames SIGGRAPH 2014
|
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let t_clamp = saturate(aabb3_normalized_dist_from_center(
|
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current_YCoCg,
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adjusted_history_YCoCg,
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min_c,
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max_c,
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));
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blend *= mix(0.2, 1.0, t_clamp * t_clamp);
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var weight_current = blend;
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var weight_history = (1.0 - blend);
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// adjust blend based on variance
|
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weight_current *= ssr_variance_weight(current_texel.w);
|
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|
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weight_history *= ssr_variance_weight(history_variance);
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|
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|
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// renormalize weights
|
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|
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let weight_renorm = 1.0 / (weight_current + weight_history);
|
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|
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weight_current *= weight_renorm;
|
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|
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weight_history *= weight_renorm;
|
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|
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|
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|
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|
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|
-
let mixed_color = taa_decode_color( mix(current_YCoCg, adjusted_history_YCoCg, weight_history) );
|
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|
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|
|
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|
-
let mixed_variance = mix(current_texel.w, history_variance, weight_history);
|
|
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|
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|
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|
-
output = vec4(
|
|
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|
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mixed_color,
|
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|
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mixed_variance
|
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|
-
);
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|
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|
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}
|
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|
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|
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|
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|
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return output;
|
|
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|
-
}
|
|
250
|
-
`,
|
|
251
|
-
[
|
|
252
|
-
chunk_taa_decode_color,
|
|
253
|
-
chunk_taa_encode_color,
|
|
254
|
-
chunk_taa_get_velocity,
|
|
255
|
-
chunk_texture_sample_catmullrom_hardware_5tap_uv,
|
|
256
|
-
chunk_taa_history_color_bounding_box_YCoCg,
|
|
257
|
-
chunk_color_clip_to_aabb3,
|
|
258
|
-
chunk_ssr_history_color_bounding_box_YCoCg,
|
|
259
|
-
chunk_taa_velocity_confidence,
|
|
260
|
-
chunk_taa_velocity_variance_scale,
|
|
261
|
-
chunk_ssr_variance_weight,
|
|
262
|
-
chunk_aabb3_normalized_dist,
|
|
263
|
-
]
|
|
264
|
-
);
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
export const ssr_reproject_shader = new ImageShader({
|
|
268
|
-
descriptor: ShaderDescriptor.from({
|
|
269
|
-
label: "SSR Reproject",
|
|
270
|
-
body,
|
|
271
|
-
resources,
|
|
272
|
-
}),
|
|
273
|
-
targets: [{
|
|
274
|
-
format: "rgba16float",
|
|
275
|
-
}]
|
|
276
|
-
});
|
|
1
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
2
|
+
import { chunk_aabb3_normalized_dist } from "../../shader/chunk/geometry/aabb3/chunk_line_aabb3_clipping_distance.js";
|
|
3
|
+
import { chunk_get_std_dev3 } from "../../shader/chunk/math/statistics/chunk_get_std_dev3.js";
|
|
4
|
+
import { chunk_screen_coordinate_to_world } from "../../shader/chunk/camera/chunk_screen_coordinate_to_world.js";
|
|
5
|
+
import { chunk_get_view_space_depth } from "../../shader/chunk/depth/chunk_get_view_space_depth.js";
|
|
6
|
+
import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
7
|
+
import { chunk_decode_g_buffer_roughness } from "../../shader/chunk/material/chunk_decode_g_buffer_roughness.js";
|
|
8
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
9
|
+
import { ImageShader } from "../../shader/ImageShader.js";
|
|
10
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
11
|
+
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
12
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
13
|
+
import { f32, u32, vec2f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
14
|
+
import { chunk_color_clip_to_aabb3 } from "../taa/chunk_color_clip_to_aabb3.js";
|
|
15
|
+
import { chunk_taa_decode_color } from "../taa/chunk_taa_decode_color.js";
|
|
16
|
+
import { chunk_taa_encode_color } from "../taa/chunk_taa_encode_color.js";
|
|
17
|
+
import { chunk_taa_velocity_confidence, chunk_taa_velocity_variance_scale } from "../taa/shader_taa.js";
|
|
18
|
+
import { chunk_depth_clip_offset_codec } from "../taa/chunk_depth_clip_offset_codec.js";
|
|
19
|
+
import { chunk_ssr_reprojection } from "./reproject/chunk_ssr_reprojection.js";
|
|
20
|
+
import { chunk_ssr_sample_history } from "./reproject/chunk_ssr_sample_history.js";
|
|
21
|
+
|
|
22
|
+
const settings = WebGPUStruct.from({ history_validity: f32, reprojection_mode: u32, jitter_delta: vec2f });
|
|
23
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
24
|
+
resources.setImmediate("settings", settings);
|
|
25
|
+
resources.createGroup()
|
|
26
|
+
.addTexture("tInput")
|
|
27
|
+
.addTexture("tMetadata", "unfilterable-float")
|
|
28
|
+
.addTexture("tDepth")
|
|
29
|
+
.addTexture("tNormal", "uint")
|
|
30
|
+
.addTexture("tPBR")
|
|
31
|
+
.addTexture("tVelocity")
|
|
32
|
+
.addTexture("tOcclusion")
|
|
33
|
+
.addTexture("tHistory")
|
|
34
|
+
.addTexture("tHistoryMetadata", "unfilterable-float")
|
|
35
|
+
.addTexture("tHistoryGeometry")
|
|
36
|
+
.addTexture("tPreviousDepth")
|
|
37
|
+
.addUniform("camera_current", CAMERA_UNIFORM_STRUCT)
|
|
38
|
+
.addUniform("camera_previous", CAMERA_UNIFORM_STRUCT);
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* Note: result will be in YCoCg color space
|
|
42
|
+
* @see https://projects.blender.org/blender/blender/src/commit/866ef5b468589587395b1ee7480ea75b4c0fbc26/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl#L340
|
|
43
|
+
* @see https://github.com/GameTechDev/TAA/blob/39786709cf70a1e0906196c600f6079571a33ceb/MiniEngine/Core/Shaders/TAAResolve.hlsl#L472
|
|
44
|
+
* @type {CodeChunk}
|
|
45
|
+
*/
|
|
46
|
+
export const chunk_ssr_history_color_bounding_box_YCoCg = CodeChunk.from(
|
|
47
|
+
//language=WGSL
|
|
48
|
+
`
|
|
49
|
+
fn ssr_history_color_bounding_box_YCoCg(
|
|
50
|
+
current_color_texture: texture_2d<f32>,
|
|
51
|
+
in_current_colour_variance:vec4<f32>,
|
|
52
|
+
in_screen_st:vec2<i32>,
|
|
53
|
+
|
|
54
|
+
in_variance_gamma: f32,
|
|
55
|
+
|
|
56
|
+
out_min_c: ptr< function, vec3<f32> >,
|
|
57
|
+
out_max_c: ptr< function, vec3<f32> >,
|
|
58
|
+
) {
|
|
59
|
+
|
|
60
|
+
const offsets = array< vec2<i32>,8>(
|
|
61
|
+
vec2( -1, -1 ),
|
|
62
|
+
vec2( 0, -1 ),
|
|
63
|
+
vec2( 1, -1 ),
|
|
64
|
+
|
|
65
|
+
vec2( -1, 0 ),
|
|
66
|
+
vec2( 1, 0 ),
|
|
67
|
+
|
|
68
|
+
vec2( -1, 1 ),
|
|
69
|
+
vec2( 0, 1 ),
|
|
70
|
+
vec2( 1, 1 ),
|
|
71
|
+
);
|
|
72
|
+
|
|
73
|
+
const iteratorMax = 8;
|
|
74
|
+
const rcp_divider = 1.f / 9.f;
|
|
75
|
+
|
|
76
|
+
// calcluate mean value (mean) and standard deviation (variance)
|
|
77
|
+
|
|
78
|
+
var moment1 = in_current_colour_variance.rgb;
|
|
79
|
+
var moment2 = moment1*moment1;
|
|
80
|
+
var source_variance = in_current_colour_variance.w;
|
|
81
|
+
|
|
82
|
+
for (var i = 0; i < iteratorMax; i++ ) {
|
|
83
|
+
let new_st = clamp(in_screen_st + offsets[i], vec2i(0), vec2i(textureDimensions(current_color_texture)) - 1);
|
|
84
|
+
|
|
85
|
+
let texel = textureLoad( current_color_texture, new_st, 0 );
|
|
86
|
+
let new_colour = taa_encode_color( texel.rgb );
|
|
87
|
+
|
|
88
|
+
moment1 += new_colour;
|
|
89
|
+
moment2 += new_colour*new_colour;
|
|
90
|
+
|
|
91
|
+
source_variance += texel.w;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
source_variance *= rcp_divider;
|
|
95
|
+
|
|
96
|
+
// get resolve-stage standard deviation
|
|
97
|
+
let source_std_dev = sqrt(source_variance);
|
|
98
|
+
|
|
99
|
+
// Apply perceptual weighting to variance.
|
|
100
|
+
// Y (Luma) is critical for structural sharpness -> Keep strict (1.0x).
|
|
101
|
+
// Co/Cg (Chroma) is less noticeable to human perception -> Relax to prevent color flickering/desaturation.
|
|
102
|
+
// Cg (green) has stronger visual response than Co (orange) to human perception
|
|
103
|
+
const variance_scale = vec3(1.0, 1.4, 1.2);
|
|
104
|
+
|
|
105
|
+
// Apply the base gamma to the perceptual scale
|
|
106
|
+
let final_sigma = variance_scale * in_variance_gamma * (1 + source_std_dev);
|
|
107
|
+
|
|
108
|
+
let mean = moment1 * rcp_divider;
|
|
109
|
+
let std_dev = get_std_dev3(mean, moment2 * rcp_divider );
|
|
110
|
+
|
|
111
|
+
let sigma = std_dev * final_sigma;
|
|
112
|
+
|
|
113
|
+
*out_min_c = mean - sigma;
|
|
114
|
+
*out_max_c = mean + sigma;
|
|
115
|
+
|
|
116
|
+
}
|
|
117
|
+
`,
|
|
118
|
+
[
|
|
119
|
+
chunk_get_std_dev3,
|
|
120
|
+
chunk_taa_decode_color,
|
|
121
|
+
chunk_taa_encode_color,
|
|
122
|
+
]
|
|
123
|
+
)
|
|
124
|
+
|
|
125
|
+
|
|
126
|
+
const body = CodeChunk.from(/* language=WGSL */ `
|
|
127
|
+
struct SSRTemporalOutput {
|
|
128
|
+
@location(0) radiance: vec4f,
|
|
129
|
+
@location(1) metadata: vec2f,
|
|
130
|
+
@location(2) geometry: vec4f,
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
@fragment
|
|
134
|
+
fn main(@builtin(position) coord: vec4f) -> SSRTemporalOutput {
|
|
135
|
+
let st = vec2i(coord.xy);
|
|
136
|
+
let current = textureLoad(tInput, st, 0);
|
|
137
|
+
let metadata = textureLoad(tMetadata, st, 0).rg;
|
|
138
|
+
let normal = decode_g_buffer_normal(textureLoad(tNormal, st, 0).xy);
|
|
139
|
+
let roughness = decode_g_buffer_roughness(textureLoad(tPBR, st, 0));
|
|
140
|
+
var output: SSRTemporalOutput;
|
|
141
|
+
output.radiance = current;
|
|
142
|
+
output.metadata = metadata;
|
|
143
|
+
output.geometry = vec4f(normal, roughness);
|
|
144
|
+
let depth = textureLoad(tDepth, st, 0).r;
|
|
145
|
+
// A reset must never read history, even when stale textures contain non-finite values.
|
|
146
|
+
if (settings.history_validity <= 0.0 || settings.reprojection_mode == 2u || is_background(depth)) { return output; }
|
|
147
|
+
|
|
148
|
+
let position = screen_coordinate_to_world(vec2u(st), tDepth, camera_current);
|
|
149
|
+
let camera_position = camera_current.view_matrix_inverse[3].xyz;
|
|
150
|
+
let virtual_position = ssr_virtual_position(camera_position, position, metadata.x);
|
|
151
|
+
let plane_tolerance = max(1e-4, 0.002 * get_view_space_depth(depth, camera_current));
|
|
152
|
+
let size = vec2f(textureDimensions(tHistory));
|
|
153
|
+
var history: SSRHistorySample;
|
|
154
|
+
var confidence = 0.0;
|
|
155
|
+
var motion_confidence = 1.0;
|
|
156
|
+
let virtual_eligible = settings.reprojection_mode != 1u && metadata.y >= 0.75 && metadata.x > 0.0 && is_finite(metadata.x) && roughness <= 0.2;
|
|
157
|
+
if (virtual_eligible) {
|
|
158
|
+
let uv = ssr_history_uv(virtual_position, camera_previous.view_projection_matrix);
|
|
159
|
+
history = ssr_sample_history(uv, position, normal, roughness, metadata, virtual_position, true, plane_tolerance);
|
|
160
|
+
confidence = history.confidence;
|
|
161
|
+
}
|
|
162
|
+
if (confidence < 0.5) {
|
|
163
|
+
let velocity = depth_clip_validated_velocity(tOcclusion, tVelocity, st);
|
|
164
|
+
motion_confidence = taa_velocity_confidence(velocity);
|
|
165
|
+
let surface_confidence = textureLoad(tOcclusion, st, 0).r * motion_confidence;
|
|
166
|
+
if (surface_confidence <= 0.001) { return output; }
|
|
167
|
+
let uv = ssr_surface_history_uv(coord.xy, velocity, settings.jitter_delta, size);
|
|
168
|
+
history = ssr_sample_history(uv, position, normal, roughness, metadata, virtual_position, false, plane_tolerance);
|
|
169
|
+
confidence = history.confidence * surface_confidence;
|
|
170
|
+
// Surface correspondence alone cannot justify a long history for a smooth finite reflection.
|
|
171
|
+
if (virtual_eligible) { confidence *= 0.25; }
|
|
172
|
+
}
|
|
173
|
+
if (confidence <= 0.001) { return output; }
|
|
174
|
+
|
|
175
|
+
let current_color = taa_encode_color(current.rgb);
|
|
176
|
+
let history_color = taa_encode_color(history.radiance.rgb);
|
|
177
|
+
var min_c: vec3f;
|
|
178
|
+
var max_c: vec3f;
|
|
179
|
+
ssr_history_color_bounding_box_YCoCg(tInput, vec4f(current_color, current.w), st,
|
|
180
|
+
2.0 * taa_velocity_variance_scale(motion_confidence), &min_c, &max_c);
|
|
181
|
+
let clipped = color_clip_to_aabb3(history_color, current_color, min_c, max_c);
|
|
182
|
+
let tension = saturate(aabb3_normalized_dist_from_center(current_color, clipped, min_c, max_c));
|
|
183
|
+
let blend = 0.05 * mix(0.2, 1.0, tension * tension);
|
|
184
|
+
// Geometry cannot see motion of the reflected object. Respond to radiance disagreement too.
|
|
185
|
+
let difference = length(history_color - current_color);
|
|
186
|
+
let reactive = 1.0 / (1.0 + 16.0 * difference);
|
|
187
|
+
let weight = ssr_history_weight(current.w, history.radiance.w, blend, confidence * reactive);
|
|
188
|
+
output.radiance = vec4f(taa_decode_color(mix(current_color, clipped, weight)),
|
|
189
|
+
mix(current.w, history.radiance.w, weight));
|
|
190
|
+
return output;
|
|
191
|
+
}
|
|
192
|
+
`, [chunk_ssr_reprojection, chunk_ssr_sample_history, chunk_screen_coordinate_to_world,
|
|
193
|
+
chunk_get_view_space_depth, chunk_decode_g_buffer_normal, chunk_decode_g_buffer_roughness,
|
|
194
|
+
chunk_depth_clip_offset_codec, chunk_taa_encode_color, chunk_taa_decode_color,
|
|
195
|
+
chunk_ssr_history_color_bounding_box_YCoCg, chunk_color_clip_to_aabb3,
|
|
196
|
+
chunk_aabb3_normalized_dist, chunk_taa_velocity_confidence, chunk_taa_velocity_variance_scale]);
|
|
197
|
+
|
|
198
|
+
export const ssr_reproject_shader = new ImageShader({
|
|
199
|
+
descriptor: ShaderDescriptor.from({ label: "SSR Reproject", body, resources }),
|
|
200
|
+
targets: [{ format: "rgba16float" }, { format: "rg32float" }, { format: "rgba16float" }],
|
|
201
|
+
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssr_spatial_denoise_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ssr_spatial_denoise_shader.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js"],"names":[],"mappings":"AAqKA,qDAAuE;AACvE,8DAA+E;4BA5JnD,6BAA6B"}
|