@woosh/meep-engine 3.17.2 → 3.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/actions/concrete/ComponentAddAction.d.ts +1 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentAddAction.js +4 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +1 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentRemoveAction.js +4 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts +1 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityCreateAction.js +7 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts +1 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityRemoveAction.js +4 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +10 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.js +107 -85
- package/editor/actions/concrete/TransformModifyAction.d.ts +1 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +10 -6
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +98 -4
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -1
- package/editor/particles/effect/make_starter_particle_effect.js +0 -2
- package/editor/tools/engine/ToolEngine.d.ts +30 -0
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +257 -188
- package/editor/view/ecs/EntityList.d.ts.map +1 -1
- package/editor/view/ecs/EntityList.js +6 -5
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +17 -9
- package/package.json +1 -1
- package/src/CODEC_LAYOUT_VERIFICATION.md +1 -2
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.d.ts +56 -0
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.d.ts.map +1 -0
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.js +73 -0
- package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.d.ts.map +1 -1
- package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +18 -63
- package/src/core/binary/meshopt/meshopt_encode_byte_group.d.ts +53 -0
- package/src/core/binary/meshopt/meshopt_encode_byte_group.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_byte_group.js +140 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.d.ts +32 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.js +77 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.d.ts +46 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.js +146 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.d.ts +40 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.js +700 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.d.ts +24 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.js +39 -0
- package/src/core/math/random/seededRandom_Mulberry32.d.ts.map +1 -1
- package/src/core/math/random/seededRandom_Mulberry32.js +4 -2
- package/src/core/process/undo/Action.d.ts +19 -0
- package/src/core/process/undo/Action.d.ts.map +1 -1
- package/src/core/process/undo/Action.js +17 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +78 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +310 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts +17 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +30 -10
- package/src/engine/graphics3/particles/particle_gpu_records.d.ts.map +1 -1
- package/src/engine/graphics3/particles/particle_gpu_records.js +0 -2
- package/src/engine/interpolation/InterpolationSystem.d.ts +7 -0
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +10 -0
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +14 -34
- package/src/engine/network/time/RenderPlayout.d.ts +76 -0
- package/src/engine/network/time/RenderPlayout.d.ts.map +1 -0
- package/src/engine/network/time/RenderPlayout.js +163 -0
- package/src/engine/network/transport/adapters/WebSocketTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebSocketTransport.js +11 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +4 -12
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +39 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/core/VolumeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/core/VolumeField.js +4 -1
- package/src/format/scene/gltf/MESHOPT_COMPRESSION_PLAN.md +23 -2
- package/src/shade/playground/particle_system/README.md +139 -139
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +0 -2
- package/src/shade/playground/particle_system/particle_scene.d.ts +6 -9
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +6 -13
- package/src/shade/playground/ssr_reprojection/README.md +103 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.d.ts +17 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -0
- package/src/shade/playground/ssr_reprojection/index.html +79 -0
- package/src/shade/playground/ssr_reprojection/main.d.ts +2 -0
- package/src/shade/playground/ssr_reprojection/main.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/main.js +245 -0
- package/src/shade/playground/ssr_reprojection/scene.d.ts +18 -0
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/scene.js +51 -0
- package/src/shade/renderer/Renderer.d.ts +2 -23
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +185 -218
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -8
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +12 -12
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +6 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.d.ts +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.js +51 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +5 -35
- package/src/shade/renderer/particles/DESIGN.md +703 -514
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +16 -4
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1189 -991
- package/src/shade/renderer/particles/ParticleConstants.d.ts +64 -0
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +71 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts +57 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +181 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.d.ts +7 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.js +12 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.d.ts +33 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.js +67 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.d.ts +40 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.js +187 -0
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +15 -2
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +14 -8
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts +58 -4
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.js +79 -4
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts +23 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.js +35 -2
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +4 -2
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +5 -8
- package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/particle_emitter_record.js +0 -6
- package/src/shade/renderer/particles/graph_particles.d.ts +25 -3
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +108 -31
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +6 -4
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +5 -5
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +5 -0
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +27 -6
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +4 -0
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +6 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +35 -27
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +424 -425
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_warmup.d.ts +20 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +4 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +38 -2
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.d.ts +22 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.js +42 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.js +53 -22
- package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.js +213 -216
- package/src/shade/renderer/particles/shaders/shader_particle_reclaim.d.ts +50 -0
- package/src/shade/renderer/particles/shaders/shader_particle_reclaim.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +1 -1
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.d.ts +36 -0
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.js +102 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +102 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +329 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.d.ts +112 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.js +318 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts +35 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +108 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts +3 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +70 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.d.ts +62 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.js +55 -0
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/ssr/REPROJECTION_PROPOSAL.md +286 -0
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +57 -21
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +230 -129
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.d.ts +11 -0
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.js +6 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.js +32 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.js +41 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.js +30 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +70 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +21 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js +363 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_get_neighbour_weight.js +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +24 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +1 -6
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +16 -332
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +1 -6
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +25 -358
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +0 -5
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +201 -276
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +167 -143
- package/src/shade/renderer/shader/graph/graph_create_buffer.d.ts +15 -0
- package/src/shade/renderer/shader/graph/graph_create_buffer.d.ts.map +1 -0
- package/src/shade/renderer/shader/graph/graph_create_buffer.js +20 -0
- package/src/shade/renderer/view/GPUViewContext.d.ts +3 -4
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +5 -5
- package/src/core/binary/meshopt/__meshopt_test_streams.d.ts +0 -24
- package/src/core/binary/meshopt/__meshopt_test_streams.d.ts.map +0 -1
- package/src/core/binary/meshopt/__meshopt_test_streams.js +0 -237
- package/src/core/geom/3d/atlas/atlas_test_fixtures.d.ts +0 -84
- package/src/core/geom/3d/atlas/atlas_test_fixtures.d.ts.map +0 -1
- package/src/core/geom/3d/atlas/atlas_test_fixtures.js +0 -266
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts +0 -97
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +0 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +0 -359
- package/src/shade/renderer/animation/skin_test_fixtures.d.ts +0 -86
- package/src/shade/renderer/animation/skin_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_test_fixtures.js +0 -250
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.d.ts +0 -16
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.js +0 -27
- package/src/shade/renderer/particles/particle_test_fixtures.d.ts +0 -151
- package/src/shade/renderer/particles/particle_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/particles/particle_test_fixtures.js +0 -229
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.js +0 -23
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +0 -457
|
@@ -1,3 +1,6 @@
|
|
|
1
|
+
import { ShadeIndirectLightingMode } from "../../ShadeIndirectLightingMode.js";
|
|
2
|
+
import { ssr_resolve_shader_Brick4 } from "./resolve/ssr_resolve_shader_Brick4.js";
|
|
3
|
+
import { SSRReprojectionMode } from "./SSRReprojectionMode.js";
|
|
1
4
|
import { assert } from "../../../../core/assert.js";
|
|
2
5
|
import { TextureResourceDescriptor } from "../../../device/graph/TextureResourceDescriptor.js";
|
|
3
6
|
import { graph_image_pass } from "../../shader/graph/graph_image_pass.js";
|
|
@@ -9,7 +12,7 @@ import { ssr_combine_shader } from "./ssr_combine_shader.js";
|
|
|
9
12
|
import { ssr_graph_prefilter_color } from "./ssr_graph_prefilter_color.js";
|
|
10
13
|
import { SSR_PREFILTER_MIP_COUNT } from "./SSR_PREFILTER_MIP_COUNT.js";
|
|
11
14
|
import { ssr_reproject_shader } from "./ssr_reproject_shader.js";
|
|
12
|
-
import { ssr_spatial_denoise_shader } from "./ssr_spatial_denoise_shader.js";
|
|
15
|
+
import { ssr_spatial_denoise_shader, ssr_spatial_denoise_metadata_shader } from "./ssr_spatial_denoise_shader.js";
|
|
13
16
|
import { ssr_trace_shader } from "./ssr_trace_shader.js";
|
|
14
17
|
|
|
15
18
|
export class SSR {
|
|
@@ -19,29 +22,74 @@ export class SSR {
|
|
|
19
22
|
* @type {GPUTextureContext[]}
|
|
20
23
|
*/
|
|
21
24
|
#history = [];
|
|
25
|
+
#metadata = [];
|
|
26
|
+
#geometry = [];
|
|
27
|
+
#read_index = 0;
|
|
28
|
+
#last_frame = -1;
|
|
29
|
+
#last_view;
|
|
30
|
+
#last_indirect_lighting_mode;
|
|
31
|
+
#last_jitter = [0, 0];
|
|
32
|
+
#valid = false;
|
|
33
|
+
#generation = 0;
|
|
34
|
+
#reset_history = true;
|
|
22
35
|
|
|
23
36
|
frame_index = 0;
|
|
37
|
+
#reprojection_mode = SSRReprojectionMode.Parallax;
|
|
38
|
+
#spatial_denoising_enabled = true;
|
|
39
|
+
|
|
40
|
+
/** Toggle the three spatial passes independently of temporal reprojection. @returns {boolean} */
|
|
41
|
+
get spatial_denoising_enabled() { return this.#spatial_denoising_enabled; }
|
|
42
|
+
set spatial_denoising_enabled(value) {
|
|
43
|
+
assert.isBoolean(value, 'spatial_denoising_enabled');
|
|
44
|
+
if (value !== this.#spatial_denoising_enabled) {
|
|
45
|
+
this.#spatial_denoising_enabled = value;
|
|
46
|
+
// Pre-temporal filtering changes both radiance and its distance/support metadata.
|
|
47
|
+
this.reset_history = true;
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
/** @returns {SSRReprojectionMode} */
|
|
52
|
+
get reprojection_mode() { return this.#reprojection_mode; }
|
|
53
|
+
set reprojection_mode(value) {
|
|
54
|
+
assert.equal(Object.values(SSRReprojectionMode).includes(value), true, 'SSR reprojection mode');
|
|
55
|
+
if (value !== this.#reprojection_mode) {
|
|
56
|
+
this.#reprojection_mode = value;
|
|
57
|
+
this.reset_history = true;
|
|
58
|
+
}
|
|
59
|
+
}
|
|
24
60
|
|
|
25
61
|
/**
|
|
26
62
|
* When set, will disregard history buffer
|
|
27
63
|
* Useful for camera cuts and large scene changes such as scene load
|
|
28
64
|
* @type {boolean}
|
|
29
65
|
*/
|
|
30
|
-
reset_history
|
|
66
|
+
get reset_history() { return this.#reset_history; }
|
|
67
|
+
set reset_history(value) {
|
|
68
|
+
this.#reset_history = value;
|
|
69
|
+
if (value) {
|
|
70
|
+
this.#valid = false;
|
|
71
|
+
this.#generation++;
|
|
72
|
+
}
|
|
73
|
+
}
|
|
31
74
|
|
|
32
75
|
/**
|
|
33
76
|
*
|
|
34
|
-
* @param {GraphicsContext} graphics
|
|
77
|
+
* @param {import("../../GraphicsContext.js").GraphicsContext} graphics
|
|
35
78
|
*/
|
|
36
79
|
constructor(graphics) {
|
|
37
80
|
|
|
38
|
-
for (
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
81
|
+
for (const [history, format, label] of [
|
|
82
|
+
[this.#history, "rgba16float", "radiance"],
|
|
83
|
+
[this.#metadata, "rg32float", "metadata"],
|
|
84
|
+
[this.#geometry, "rgba16float", "geometry"],
|
|
85
|
+
]) {
|
|
86
|
+
for (let i = 0; i < 2; i++) {
|
|
87
|
+
const texture = new GPUTextureContext(graphics.device);
|
|
88
|
+
texture.descriptor.label = `SSR history / ${label} ${i}`;
|
|
89
|
+
texture.descriptor.format = format;
|
|
90
|
+
texture.descriptor.usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT;
|
|
91
|
+
history[i] = texture;
|
|
92
|
+
}
|
|
45
93
|
}
|
|
46
94
|
}
|
|
47
95
|
|
|
@@ -52,31 +100,45 @@ export class SSR {
|
|
|
52
100
|
*/
|
|
53
101
|
resize(x, y) {
|
|
54
102
|
|
|
55
|
-
this.#history.
|
|
103
|
+
if (this.#history[0].width !== x || this.#history[0].height !== y) {
|
|
104
|
+
this.reset_history = true;
|
|
105
|
+
for (const history of [this.#history, this.#metadata, this.#geometry]) {
|
|
106
|
+
history.forEach(t => t.resize(x, y));
|
|
107
|
+
}
|
|
108
|
+
}
|
|
56
109
|
}
|
|
57
110
|
|
|
58
111
|
/**
|
|
59
|
-
*
|
|
60
|
-
* @param {
|
|
61
|
-
* @param {
|
|
62
|
-
* @param {number}
|
|
63
|
-
* @param {number}
|
|
64
|
-
* @param {number}
|
|
65
|
-
* @param {number}
|
|
66
|
-
* @param {number}
|
|
67
|
-
* @param {number}
|
|
68
|
-
* @param {number}
|
|
69
|
-
* @param {number
|
|
70
|
-
* @param {number}
|
|
71
|
-
* @param {number}
|
|
72
|
-
* @param {
|
|
73
|
-
* @param {
|
|
74
|
-
* @param {number}
|
|
75
|
-
* @
|
|
112
|
+
* Records SSR for one view; history becomes available after successful submission.
|
|
113
|
+
* @param {object} options
|
|
114
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
|
|
115
|
+
* @param {number} options.input_depth
|
|
116
|
+
* @param {number} [options.input_depth_previous] Same view and frame as camera_previous
|
|
117
|
+
* @param {number} options.input_hzb
|
|
118
|
+
* @param {number} options.input_scene_color
|
|
119
|
+
* @param {number} options.input_albedo
|
|
120
|
+
* @param {number} options.input_pbr
|
|
121
|
+
* @param {number} options.input_normal
|
|
122
|
+
* @param {number} options.input_velocity
|
|
123
|
+
* @param {number} options.input_occlusion
|
|
124
|
+
* @param {number} [options.input_environment]
|
|
125
|
+
* @param {ArrayLike<number>} options.resolution
|
|
126
|
+
* @param {number} options.camera_current
|
|
127
|
+
* @param {number} options.camera_previous
|
|
128
|
+
* @param {ShadeIndirectLightingMode} [options.indirect_lighting_mode] Explicit GI fallback selection
|
|
129
|
+
* @param {import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4]
|
|
130
|
+
* @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv]
|
|
131
|
+
* @param {import("../../view/GPUViewContext.js").GPUViewContext} [options.view_ctx]
|
|
132
|
+
* @param {ArrayLike<number>} [options.jitter] Raster jitter in internal pixels
|
|
133
|
+
* @param {number} [options.mip] Higher mip = lower resolution trace
|
|
134
|
+
* @returns {{final:number, trace:number, reflections:number, denoised:number, denoised_1:number}}
|
|
76
135
|
*/
|
|
77
136
|
graph_pass({
|
|
78
137
|
graph,
|
|
79
138
|
input_depth,
|
|
139
|
+
input_depth_previous = -1,
|
|
140
|
+
view_ctx,
|
|
141
|
+
jitter = [0, 0],
|
|
80
142
|
input_hzb,
|
|
81
143
|
input_scene_color,
|
|
82
144
|
input_pbr,
|
|
@@ -88,22 +150,80 @@ export class SSR {
|
|
|
88
150
|
camera_current,
|
|
89
151
|
camera_previous,
|
|
90
152
|
input_environment = -1,
|
|
153
|
+
indirect_lighting_mode = ShadeIndirectLightingMode.IBL,
|
|
91
154
|
lpv,
|
|
155
|
+
brick4,
|
|
92
156
|
mip = 0,
|
|
93
157
|
}) {
|
|
94
158
|
|
|
95
159
|
assert.defined(camera_current, 'camera');
|
|
96
160
|
|
|
97
|
-
|
|
161
|
+
let resolve_shader;
|
|
162
|
+
let gi_inputs;
|
|
163
|
+
switch (indirect_lighting_mode) {
|
|
164
|
+
case ShadeIndirectLightingMode.IBL:
|
|
165
|
+
resolve_shader = ssr_resolve_shader_IBL;
|
|
166
|
+
gi_inputs = { tEnvironment: input_environment };
|
|
167
|
+
break;
|
|
168
|
+
case ShadeIndirectLightingMode.Brick4:
|
|
169
|
+
assert.defined(brick4, 'SSR Brick4 lightmap');
|
|
170
|
+
resolve_shader = ssr_resolve_shader_Brick4;
|
|
171
|
+
gi_inputs = { brick4: brick4.buffer, tSTBN_vec2: STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2 };
|
|
172
|
+
break;
|
|
173
|
+
case ShadeIndirectLightingMode.LPV:
|
|
174
|
+
assert.defined(lpv, 'SSR LPV');
|
|
175
|
+
resolve_shader = ssr_resolve_shader_LPV;
|
|
176
|
+
gi_inputs = {
|
|
177
|
+
tEnvironment: input_environment,
|
|
178
|
+
lpv_atlas_radiance: lpv.atlas.texture_radiance,
|
|
179
|
+
lpv_atlas_depth: lpv.atlas.texture_depth,
|
|
180
|
+
lpv_lookup: lpv.buffer_mesh_bvh,
|
|
181
|
+
lpv_metadata: lpv.buffer_metadata,
|
|
182
|
+
lpv_mesh: lpv.buffer_mesh,
|
|
183
|
+
lpv_probes: lpv.buffer_probes,
|
|
184
|
+
};
|
|
185
|
+
break;
|
|
186
|
+
default:
|
|
187
|
+
throw new Error(`Unsupported SSR indirect lighting mode: ${indirect_lighting_mode}`);
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
this.resize(resolution[0], resolution[1]);
|
|
98
191
|
|
|
99
192
|
// import history textures into the graph
|
|
100
193
|
const frame_index = this.frame_index;
|
|
101
194
|
|
|
102
|
-
const
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
const
|
|
106
|
-
const
|
|
195
|
+
const valid = this.#valid && !this.#reset_history && input_depth_previous >= 0
|
|
196
|
+
&& this.#last_frame === frame_index - 1 && this.#last_view === view_ctx
|
|
197
|
+
&& this.#last_indirect_lighting_mode === indirect_lighting_mode;
|
|
198
|
+
const read_index = this.#read_index;
|
|
199
|
+
const write_index = 1 - read_index;
|
|
200
|
+
const generation = ++this.#generation;
|
|
201
|
+
const current_jitter = Array.from(jitter);
|
|
202
|
+
const jitter_delta = current_jitter.map((v, i) => this.#last_jitter[i] - v);
|
|
203
|
+
// Recording a graph is not producing a frame. Failed/abandoned graphs cannot publish history.
|
|
204
|
+
this.#valid = false;
|
|
205
|
+
const import_texture = (textures, index, name) => {
|
|
206
|
+
const t = textures[index];
|
|
207
|
+
return graph.import_resource(name, TextureResourceDescriptor.fromTexture(t.gpu_texture), t);
|
|
208
|
+
};
|
|
209
|
+
const history = import_texture(this.#history, read_index, "ssr_history");
|
|
210
|
+
const history_metadata = import_texture(this.#metadata, read_index, "ssr_history_metadata");
|
|
211
|
+
const history_geometry = import_texture(this.#geometry, read_index, "ssr_history_geometry");
|
|
212
|
+
const output = import_texture(this.#history, write_index, "ssr_output");
|
|
213
|
+
const output_metadata = import_texture(this.#metadata, write_index, "ssr_output_metadata");
|
|
214
|
+
const output_geometry = import_texture(this.#geometry, write_index, "ssr_output_geometry");
|
|
215
|
+
graph.onExecuted.addOne(context => {
|
|
216
|
+
context.encoder.onFinished.addOne(() => {
|
|
217
|
+
if (this.#generation !== generation) { return; }
|
|
218
|
+
this.#read_index = write_index;
|
|
219
|
+
this.#last_frame = frame_index;
|
|
220
|
+
this.#last_view = view_ctx;
|
|
221
|
+
this.#last_indirect_lighting_mode = indirect_lighting_mode;
|
|
222
|
+
this.#last_jitter = current_jitter;
|
|
223
|
+
this.#reset_history = false;
|
|
224
|
+
this.#valid = true;
|
|
225
|
+
});
|
|
226
|
+
});
|
|
107
227
|
|
|
108
228
|
// TODO trace at 1/2 resolution, resolve at full res and "steal" neighbour traces where possible
|
|
109
229
|
|
|
@@ -141,89 +261,68 @@ export class SSR {
|
|
|
141
261
|
mip_count: SSR_PREFILTER_MIP_COUNT
|
|
142
262
|
});
|
|
143
263
|
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
tAlbedoAO: input_albedo,
|
|
162
|
-
tNormal: input_normal,
|
|
163
|
-
camera: camera_current,
|
|
164
|
-
lpv_atlas_radiance: lpv.atlas.texture_radiance,
|
|
165
|
-
lpv_atlas_depth: lpv.atlas.texture_depth,
|
|
166
|
-
//
|
|
167
|
-
lpv_lookup: lpv.buffer_mesh_bvh,
|
|
168
|
-
lpv_metadata: lpv.buffer_metadata,
|
|
169
|
-
lpv_mesh: lpv.buffer_mesh,
|
|
170
|
-
lpv_probes: lpv.buffer_probes,
|
|
171
|
-
}
|
|
172
|
-
});
|
|
173
|
-
} else {
|
|
174
|
-
[reflections] = graph_image_pass({
|
|
175
|
-
graph,
|
|
176
|
-
shader: ssr_resolve_shader_IBL,
|
|
177
|
-
output_resolution: resolution,
|
|
178
|
-
input_depth,
|
|
179
|
-
inputs: {
|
|
180
|
-
settings: {
|
|
181
|
-
frame_index
|
|
182
|
-
},
|
|
183
|
-
tEnvironment: input_environment,
|
|
184
|
-
tTrace: trace,
|
|
185
|
-
tColor: scene_color_filtered,
|
|
186
|
-
tDepth: input_depth,
|
|
187
|
-
tPBR: input_pbr,
|
|
188
|
-
tAlbedoAO: input_albedo,
|
|
189
|
-
tNormal: input_normal,
|
|
190
|
-
camera: camera_current,
|
|
191
|
-
}
|
|
192
|
-
});
|
|
193
|
-
}
|
|
264
|
+
const [reflections, reflection_metadata] = graph_image_pass({
|
|
265
|
+
graph,
|
|
266
|
+
shader: resolve_shader,
|
|
267
|
+
output_resolution: resolution,
|
|
268
|
+
input_depth,
|
|
269
|
+
inputs: {
|
|
270
|
+
...gi_inputs,
|
|
271
|
+
settings: { frame_index },
|
|
272
|
+
tTrace: trace,
|
|
273
|
+
tColor: scene_color_filtered,
|
|
274
|
+
tDepth: input_depth,
|
|
275
|
+
tPBR: input_pbr,
|
|
276
|
+
tAlbedoAO: input_albedo,
|
|
277
|
+
tNormal: input_normal,
|
|
278
|
+
camera: camera_current,
|
|
279
|
+
},
|
|
280
|
+
});
|
|
194
281
|
|
|
195
|
-
//
|
|
282
|
+
// History validity is captured above and consumed by temporal reprojection.
|
|
196
283
|
|
|
197
284
|
// denoise
|
|
198
285
|
|
|
199
286
|
let denoised = reflections;
|
|
287
|
+
let denoised_metadata = reflection_metadata;
|
|
200
288
|
|
|
201
289
|
// before doing TAA we apply spatial denoise, this improves stability at the cost of a little extra blurriness
|
|
202
290
|
// based on SEED hybrid rendering paper as well as AMDs reflection denoiser
|
|
203
291
|
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
292
|
+
if (this.#spatial_denoising_enabled) {
|
|
293
|
+
[denoised, denoised_metadata] = graph_image_pass({
|
|
294
|
+
graph,
|
|
295
|
+
shader: ssr_spatial_denoise_metadata_shader,
|
|
296
|
+
output_resolution: resolution,
|
|
297
|
+
inputs: {
|
|
298
|
+
tInput: denoised,
|
|
299
|
+
tMetadata: denoised_metadata,
|
|
300
|
+
tDepth: input_depth,
|
|
301
|
+
tNormal: input_normal,
|
|
302
|
+
settings: {
|
|
303
|
+
// see AMD's notes on A-torus, this produces following filter sizes: 1, 2, 4
|
|
304
|
+
step_size: 1,
|
|
305
|
+
}
|
|
215
306
|
}
|
|
216
|
-
}
|
|
217
|
-
}
|
|
307
|
+
});
|
|
308
|
+
}
|
|
218
309
|
const denoised_1 = denoised;
|
|
219
310
|
|
|
220
|
-
[denoised] = graph_image_pass({
|
|
311
|
+
[denoised, denoised_metadata] = graph_image_pass({
|
|
221
312
|
graph,
|
|
222
313
|
shader: ssr_reproject_shader,
|
|
223
|
-
output: [output],
|
|
314
|
+
output: [output, output_metadata, output_geometry],
|
|
224
315
|
inputs: {
|
|
225
316
|
tInput: denoised,
|
|
317
|
+
tMetadata: denoised_metadata,
|
|
226
318
|
tHistory: history,
|
|
319
|
+
tHistoryMetadata: history_metadata,
|
|
320
|
+
tHistoryGeometry: history_geometry,
|
|
321
|
+
tPreviousDepth: input_depth_previous >= 0 ? input_depth_previous : input_depth,
|
|
322
|
+
tDepth: input_depth,
|
|
323
|
+
tNormal: input_normal,
|
|
324
|
+
tPBR: input_pbr,
|
|
325
|
+
settings: { history_validity: valid ? 1 : 0, reprojection_mode: this.#reprojection_mode, jitter_delta },
|
|
227
326
|
tVelocity: input_velocity,
|
|
228
327
|
tOcclusion: input_occlusion,
|
|
229
328
|
camera_current,
|
|
@@ -231,36 +330,38 @@ export class SSR {
|
|
|
231
330
|
}
|
|
232
331
|
});
|
|
233
332
|
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
333
|
+
if (this.#spatial_denoising_enabled) {
|
|
334
|
+
// 2 more spatial denoise steps
|
|
335
|
+
[denoised] = graph_image_pass({
|
|
336
|
+
graph,
|
|
337
|
+
shader: ssr_spatial_denoise_shader,
|
|
338
|
+
output_resolution: resolution,
|
|
339
|
+
inputs: {
|
|
340
|
+
tInput: denoised,
|
|
341
|
+
tDepth: input_depth,
|
|
342
|
+
tNormal: input_normal,
|
|
343
|
+
settings: {
|
|
344
|
+
// see AMD's notes on A-torus, this produces following filter sizes: 1, 2, 4
|
|
345
|
+
step_size: 2,
|
|
346
|
+
}
|
|
246
347
|
}
|
|
247
|
-
}
|
|
248
|
-
});
|
|
348
|
+
});
|
|
249
349
|
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
|
|
350
|
+
[denoised] = graph_image_pass({
|
|
351
|
+
graph,
|
|
352
|
+
shader: ssr_spatial_denoise_shader,
|
|
353
|
+
output_resolution: resolution,
|
|
354
|
+
inputs: {
|
|
355
|
+
tInput: denoised,
|
|
356
|
+
tDepth: input_depth,
|
|
357
|
+
tNormal: input_normal,
|
|
358
|
+
settings: {
|
|
359
|
+
// see AMD's notes on A-torus, this produces following filter sizes: 1, 2, 4
|
|
360
|
+
step_size: 4,
|
|
361
|
+
}
|
|
261
362
|
}
|
|
262
|
-
}
|
|
263
|
-
}
|
|
363
|
+
});
|
|
364
|
+
}
|
|
264
365
|
|
|
265
366
|
const [final] = graph_image_pass({
|
|
266
367
|
graph,
|
|
@@ -277,7 +378,7 @@ export class SSR {
|
|
|
277
378
|
}
|
|
278
379
|
});
|
|
279
380
|
|
|
280
|
-
|
|
381
|
+
|
|
281
382
|
|
|
282
383
|
// technically we only need 'final' others are for debugging
|
|
283
384
|
|
|
@@ -289,4 +390,4 @@ export class SSR {
|
|
|
289
390
|
reflections,
|
|
290
391
|
};
|
|
291
392
|
}
|
|
292
|
-
}
|
|
393
|
+
}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Diagnostic comparisons share the same resolve, validation and spatial filtering.
|
|
3
|
+
*/
|
|
4
|
+
export type SSRReprojectionMode = number;
|
|
5
|
+
/** Diagnostic comparisons share the same resolve, validation and spatial filtering. @enum {number} */
|
|
6
|
+
export const SSRReprojectionMode: Readonly<{
|
|
7
|
+
Parallax: 0;
|
|
8
|
+
Surface: 1;
|
|
9
|
+
CurrentFrame: 2;
|
|
10
|
+
}>;
|
|
11
|
+
//# sourceMappingURL=SSRReprojectionMode.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SSRReprojectionMode.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/SSRReprojectionMode.js"],"names":[],"mappings":";;;kCAA4F,MAAM;AAAlG,sGAAsG;AACtG;;;;GAIG"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_ssr_metadata.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.js"],"names":[],"mappings":"AAGA,gGAAgG;AAChG,2CA2BsB;0BA/BI,oCAAoC"}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_is_finite } from "../../shader/chunk/math/chunk_is_finite.js";
|
|
3
|
+
|
|
4
|
+
/** Distance and support describe the radiance mixture, including spatially borrowed samples. */
|
|
5
|
+
export const chunk_ssr_metadata = CodeChunk.from(/* language=WGSL */ `
|
|
6
|
+
struct SSRResolveOutput {
|
|
7
|
+
@location(0) radiance: vec4f,
|
|
8
|
+
@location(1) metadata: vec2f,
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
// (supported first/second distance moments, supported weight, total radiance weight).
|
|
12
|
+
// A miss still contributes total weight when mixed into an existing radiance signal.
|
|
13
|
+
fn ssr_distance_moments(distance: f32, support: f32, weight: f32) -> vec4f {
|
|
14
|
+
if (!is_finite(weight) || weight <= 0.0) { return vec4f(0.0); }
|
|
15
|
+
if (!is_finite(distance) || distance <= 0.0 || !is_finite(support)) {
|
|
16
|
+
return vec4f(0.0, 0.0, 0.0, weight);
|
|
17
|
+
}
|
|
18
|
+
let w = weight * saturate(support);
|
|
19
|
+
return vec4f(w * distance, w * distance * distance, w, weight);
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
fn ssr_resolve_metadata(moments: vec4f, source_fraction: f32) -> vec2f {
|
|
23
|
+
if (moments.z <= 1e-6 || moments.w <= 1e-6) { return vec2f(0.0); }
|
|
24
|
+
let distance = moments.x / moments.z;
|
|
25
|
+
let variance = max(0.0, moments.y / moments.z - distance * distance);
|
|
26
|
+
// Reject broad mixtures instead of treating the average as a real reflected depth.
|
|
27
|
+
let coherence = saturate(1.0 - sqrt(variance) / max(0.1 * distance, 1e-5));
|
|
28
|
+
let support = coherence * saturate(moments.z / moments.w) * saturate(source_fraction);
|
|
29
|
+
if (!is_finite(distance) || !is_finite(support)) { return vec2f(0.0); }
|
|
30
|
+
return vec2f(distance, support);
|
|
31
|
+
}
|
|
32
|
+
`, [chunk_is_finite]);
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
/** Bootstrap variance from spatial samples when resolve has too few rays to estimate noise. */
|
|
2
|
+
export const chunk_ssr_spatial_variance: CodeChunk;
|
|
3
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
4
|
+
//# sourceMappingURL=chunk_ssr_spatial_variance.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_ssr_spatial_variance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.js"],"names":[],"mappings":"AAQA,+FAA+F;AAC/F,mDA+B4H;0BAxClG,oCAAoC"}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
|
|
3
|
+
import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
|
|
4
|
+
import { chunk_get_std_dev } from "../../shader/chunk/math/statistics/chunk_get_std_dev.js";
|
|
5
|
+
import { chunk_is_on_screen_i32 } from "../../shader/chunk/texture/chunk_is_on_screen_i32.js";
|
|
6
|
+
import { chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight } from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight.js";
|
|
7
|
+
import { chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight } from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight.js";
|
|
8
|
+
|
|
9
|
+
/** Bootstrap variance from spatial samples when resolve has too few rays to estimate noise. */
|
|
10
|
+
export const chunk_ssr_spatial_variance = CodeChunk.from(/* language=WGSL */ `
|
|
11
|
+
fn ssr_spatial_variance(
|
|
12
|
+
radiance: texture_2d<f32>, depth: texture_2d<f32>, normals: texture_2d<u32>, p: vec2i,
|
|
13
|
+
) -> f32 {
|
|
14
|
+
let center_luma = rgb_to_luminance(textureLoad(radiance,p,0).rgb);
|
|
15
|
+
let center_normal = decode_g_buffer_normal(textureLoad(normals,p,0).xy);
|
|
16
|
+
let center_depth = textureLoad(depth,p,0).r;
|
|
17
|
+
let size = vec2i(textureDimensions(radiance));
|
|
18
|
+
let kernel = array<f32,3>(0.25,0.125,0.0625);
|
|
19
|
+
var moments = vec2f(0.0);
|
|
20
|
+
var sum_weight = 0.0;
|
|
21
|
+
for (var y = -1; y <= 1; y++) {
|
|
22
|
+
for (var x = -1; x <= 1; x++) {
|
|
23
|
+
let q = p + vec2i(x,y);
|
|
24
|
+
if (!is_on_screen_i32(q,size)) { continue; }
|
|
25
|
+
let sample_normal = decode_g_buffer_normal(textureLoad(normals,q,0).xy);
|
|
26
|
+
let sample_depth = textureLoad(depth,q,0).r;
|
|
27
|
+
let weight = kernel[abs(x)+abs(y)]
|
|
28
|
+
* ffx_dnsr_reflections_get_edge_stopping_normal_weight(center_normal,sample_normal)
|
|
29
|
+
* ffx_dnsr_reflections_get_edge_stopping_depth_weight(center_depth,sample_depth);
|
|
30
|
+
// Differences about the centre avoid cancellation for a constant HDR signal.
|
|
31
|
+
let delta = rgb_to_luminance(textureLoad(radiance,q,0).rgb)-center_luma;
|
|
32
|
+
moments += vec2f(delta,delta*delta)*weight;
|
|
33
|
+
sum_weight += weight;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
moments /= max(sum_weight,1e-8);
|
|
37
|
+
let sigma = get_std_dev(moments.x,moments.y);
|
|
38
|
+
return sigma*sigma;
|
|
39
|
+
}
|
|
40
|
+
`, [chunk_rgb_to_luminance, chunk_decode_g_buffer_normal, chunk_get_std_dev, chunk_is_on_screen_i32,
|
|
41
|
+
chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight, chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_ssr_reprojection.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.js"],"names":[],"mappings":"AAIA,+CAyBuC;0BA7Bb,uCAAuC"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_ndc_to_uv } from "../../../shader/chunk/texture/chunk_ndc_to_uv.js";
|
|
3
|
+
import { chunk_is_finite } from "../../../shader/chunk/math/chunk_is_finite.js";
|
|
4
|
+
|
|
5
|
+
export const chunk_ssr_reprojection = CodeChunk.from(/* language=WGSL */ `
|
|
6
|
+
fn ssr_virtual_position(camera_position: vec3f, surface: vec3f, distance: f32) -> vec3f {
|
|
7
|
+
let ray = surface - camera_position;
|
|
8
|
+
return surface + ray * (distance / max(length(ray), 1e-6));
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
// Matrices address the raster grids, including jitter. Invalid projections never sample history.
|
|
12
|
+
fn ssr_history_uv(position: vec3f, previous_view_projection: mat4x4f) -> vec2f {
|
|
13
|
+
let clip = previous_view_projection * vec4f(position, 1.0);
|
|
14
|
+
if (!is_finite(clip.w) || clip.w <= 1e-6) { return vec2f(-1.0); }
|
|
15
|
+
let uv = ndc_to_uv(clip.xy / clip.w);
|
|
16
|
+
if (!is_finite(uv.x) || !is_finite(uv.y)) { return vec2f(-1.0); }
|
|
17
|
+
return uv;
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
fn ssr_surface_history_uv(pixel: vec2f, velocity: vec2f, jitter_delta: vec2f, size: vec2f) -> vec2f {
|
|
21
|
+
return (pixel - velocity + jitter_delta) / size;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
// Apply confidence LAST. Variance and clamp heuristics cannot resurrect rejected history.
|
|
25
|
+
fn ssr_history_weight(current_variance: f32, history_variance: f32, current_blend: f32, confidence: f32) -> f32 {
|
|
26
|
+
let c = current_blend / (1.0 + max(current_variance, 0.0));
|
|
27
|
+
let h = (1.0 - current_blend) / (1.0 + max(history_variance, 0.0));
|
|
28
|
+
return h / max(c + h, 1e-20) * saturate(confidence);
|
|
29
|
+
}
|
|
30
|
+
`, [chunk_ndc_to_uv, chunk_is_finite]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_ssr_sample_history.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js"],"names":[],"mappings":"AAUA,8FAA8F;AAC9F,iDA0DkD;0BArExB,uCAAuC"}
|